Gaming machine

The gaming machine employs an internal lottery and counter-based control system to enhance player interest and commercial value by offering strategic advantages during an advantageous period, improving marketability through varied gaming experiences.

JP7873860B2Active Publication Date: 2026-06-15OLYMPIA KK

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
OLYMPIA KK
Filing Date
2023-10-20
Publication Date
2026-06-15

AI Technical Summary

Technical Problem

Existing gaming machines lack innovative control mechanisms to enhance player interest and commercial value through varied gaming properties and assist functions.

Method used

A gaming machine with multiple stop buttons, an internal lottery system, and a control mechanism that includes a first counter to update the game value during an advantageous period, allowing benefits and state controls, terminating the period when the counter exceeds a specific value, and granting advantages based on the counter's initial value.

🎯Benefits of technology

The solution enhances player engagement and marketability by providing varied gaming experiences and strategic advantages during the advantageous period, improving the overall appeal and profitability of the gaming machine.

✦ Generated by Eureka AI based on patent content.

Smart Images

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    Figure 0007873860000001
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    Figure 0007873860000003
Patent Text Reader

Abstract

To provide a game machine capable of increasing the merchantability of the game machine.SOLUTION: A game machine includes AT control means for controlling a normal section and an advantageous section, and for controlling an instruction function in the advantageous section. The AT control means can impart a specific CZ AT lottery to be executed in a specific CZ state, when the advantageous section starts. The AT control means can control an AT state that is advantageous to a player in the advantageous section, and can impart the specific CZ AT lottery to be executed in the specific CZ state based on the end of the AT state when the AT state ends and the advantageous section continues.SELECTED DRAWING: Figure 12
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Description

【Technical Field】 【0001】 The present invention relates to a gaming machine. 【Background Art】 【0002】 Conventionally, gaming machines (rotary gaming machines, slot machines) equipped with a plurality of reels having symbols arranged on their outer peripheral surfaces are known. This type of gaming machine assigns a certain gaming value to gaming media such as medals and pachinko balls, and conducts a game to obtain such gaming media. In addition, this type of gaming machine performs an internal lottery and starts the rotation of a plurality of reels upon the player's rotation start operation, and controls to stop the plurality of reels in a manner corresponding to the result of the internal lottery upon the player's stop operation. The result of the game is determined by the symbol combination displayed on the winning determination line in the state where the plurality of reels have stopped, and payouts such as medals are made according to the result of the game. 【0003】 In the above-described gaming machine, as an effect state for executing a winning assist effect that assists winning of a combination, there is known a configuration in which the winning probability of the combination is varied and it becomes easier to obtain a gaming value by shifting to an assist time state (for example, Patent Document 1). 【Prior Art Documents】 【Patent Documents】 【0004】 【Patent Document 1】 Japanese Patent Application Laid-Open No. 2011-245157 【Summary of the Invention】 【Problems to be Solved by the Invention】 【0005】 In recent years, in gaming machines, it has been demanded to improve the player's interest in the game and the commercial value of the gaming machine by realizing various gaming properties using control related to an instruction function including an assist time state. 【0006】 Therefore, the present invention aims to provide a gaming machine that can improve the marketability of the gaming machine. [Means for solving the problem] 【0007】 This invention relates to a plurality of reels, Multiple stop buttons, An internal lottery method for conducting an internal lottery, The system includes a control means that controls the normal section and the advantageous section, and performs control related to the instruction function in the advantageous section, The control means has a first counter capable of cumulatively updating the difference in the game value during the advantageous period, The first counter is capable of storing a value smaller than its initial value. The control means terminates the advantageous period when the value stored in the first counter exceeds the first value. The first value is a value greater than the initial value. The control means is capable of granting a benefit when the advantageous period begins, The control means controls a specific state that is advantageous to the player during the advantageous period. The control means is The system started with the value stored in the first counter being smaller than the initial value. The feature is that when the specified state ends and the advantageous period continues, the benefit can be granted based on the termination of the specified state. [Effects of the Invention] 【0008】 According to the present invention, it is possible to provide a gaming machine that can improve the marketability of the gaming machine. [Brief explanation of the drawing] 【0009】 [Figure 1] This is a perspective view showing the external configuration of a gaming machine according to an embodiment of the present invention. [Figure 2] This is a diagram illustrating the functional block of a gaming machine according to an embodiment of the present invention. [Figure 3] This figure shows the winning areas in the internal lottery of a gaming machine according to an embodiment of the present invention, and the winning combinations included in each winning area. [Figure 4](A) is a state transition diagram of a gaming state in a gaming machine according to an embodiment of the present invention, and (B) is a transition diagram related to a normal section and an advantageous section controlled by the AT control means, and an effect state during the advantageous section. [Figure 5] It is a diagram showing the gaming results for each batting order when winning in a winning area including a minor winning combination in the non-RT state in a gaming machine according to an embodiment of the present invention. [Figure 6] It is a diagram showing the gaming results for each batting order when winning in a winning area including a minor winning combination in the RBB internal state in a gaming machine according to an embodiment of the present invention. [Figure 7] It is a diagram showing the gaming results for each batting order when winning in a winning area including a minor winning combination in the RBB state in a gaming machine according to an embodiment of the present invention. [Figure 8] It is a flowchart showing the upper limit value setting process of the payout number in a gaming machine according to an embodiment of the present invention. [Figure 9] It is a table summarizing the minor winning combinations that win based on winning for each gaming state in a gaming machine according to an embodiment of the present invention. [Figure 10] ​​​​​​​​​​​​​​​​​​1. Outline of the Configuration of the Gaming Machine FIG. 1 is a perspective view showing the external configuration of the slot machine 1 according to the present embodiment of the present invention. The slot machine 1 of the present embodiment is a so-called reel-type gaming machine. Also, regarding the gaming value that a player can use for gaming, it is provided outside the slot machine 1 and has a configuration for lending and settling electronic medals that become gaming values by an electromagnetic method. Based on a lending signal output from an external device and a dedicated unit SU (see FIG. 2) as a specific unit, it is composed of a so-called medal-less gaming machine that records gaming values by an electromagnetic method. The slot machine 1 stores information on the number of recorded electronic medals as the number of gaming medals and is configured to be able to transmit the stored number of gaming medals to the dedicated unit SU. The dedicated unit SU settles the electronic medals by recording the number of gaming medals received from the slot machine 1 on a recording medium such as an IC card and discharging it. 【0012】 The slot machine 1 of the present embodiment houses a reel unit RU composed of left reels R1 to right reels R3 as a plurality of reels in a box-shaped housing composed of a housing BX, a front upper door UD, and a front lower door DD. Also, inside the housing of the slot machine 1 of the present embodiment, a control board that mounts a CPU, a ROM (an example of an information storage medium), a RAM, etc. and controls the operation of the slot machine 1 is housed. 【0013】 The left reels R1 to right reels R3 shown in FIG. 1 each have an outer peripheral surface partitioned into 20 regions (hereinafter, each region is referred to as a "frame") at regular intervals, and any of a plurality of types of symbols are arranged in each frame. 【0014】 The front upper door UD and the front lower door DD are provided to be individually openable and closable. The front upper door UD is equipped with a display device 410, which serves as a display means for displaying various videos and images to assist or enhance the gameplay. The display device 410 has a display area 410a for displaying images, and a specific area 410b facing the left reel R1 to the right reel R3 is made of a transparent liquid crystal display, allowing the rotation and stopping states of the left reel R1 to the right reel R3 to be observed through the display device 410. When the left reel R1 to the right reel R3 are stopped, three symbols (upper, middle, and lower) that are arranged consecutively on the outer surface of each of the multiple types of symbols arranged at regular intervals on the outer surface of each of the left reel R1 to the right reel R3 can be observed from the front of the slot machine 1 through the display device 410. 【0015】 Furthermore, in the slot machine 1 of this embodiment, each reel is provided with upper, middle, and lower display positions for observing the symbols through the display device 410, and an active line L1 is set for the combination of display positions on each reel. In the slot machine 1 of this embodiment, the number of electronic tokens required for one game, the so-called specified number (specified number), is set to 3 tokens (first specified number) or 2 tokens (second specified number), and when the specified number of electronic tokens are inserted, the active line L1, which is composed of the middle sections of the left reel R1 to the right reel R3, is activated. 【0016】 The game result is determined by the combination of symbols that stop and are displayed on the active line L1. If the combination of symbols on the active line L1 corresponds to a predetermined winning combination, that combination is considered to have been won, and control corresponding to the winning combination is executed. 【0017】 The front lower door DD is equipped with various operating means. These operating means include a max bet button MB, which is an insertion operation means for setting the electronic medals stored in the slot machine 1 to the insertion state; a start lever SL, which is a game start operation means for allowing the player to perform an operation that triggers the start of the game by rotating the left reel R1 to the right reel R3; stop buttons B1 to B3, which are stop operation means for allowing the player to perform an operation that triggers the stop of the left reel R1 to the right reel R3, which are rotated by stepping motors; a counting button KB, which is a counting operation means for transmitting the number of game medals stored in the slot machine 1 to a dedicated unit SU; a settlement button AB, which is for releasing the insertion state and returning the electronic medals set to the insertion state to the medal counter 311 (see Figure 2); an effect button EB used for effects; and an effect display button PU used to display pre-set effects. 【0018】 The performance button EB is a means of performing an action that causes the player to perform an operation that triggers the display of the normal menu screen on the display device 410 when no medals are inserted and the left reel R1 to the right reel R3 are stopped and no game is being played. The performance button EB has multiple selection buttons for selecting an item from the items displayed on the normal menu screen, and a confirmation button for confirming the selected item. The items displayed on the normal menu screen include an item for displaying a volume adjustment screen to adjust the volume of sound output from the slot machine 1, and an item for displaying a brightness adjustment screen to adjust the brightness of the display device 410, etc. 【0019】 The performance display button PU is a roughly rectangular button with the word "PUSH" written inside. In the slot machine 1 of this embodiment, when the performance display button PU is operated and the performance signal output to the performance control means 200 (see Figure 2) is activated, a performance is executed on the display device 410 to inform the player that the performance display button PU has been operated, and a performance corresponding to the operation of the performance display button PU is displayed. 【0020】 Furthermore, the front lower door DD is equipped with a main control display device 10D controlled by the CPU of the main control board 10 (see Figure 2). The main control display device 10D consists of a 7-segment display and other components, and displays various game information such as information on the winning combination in the current game, and information (notification display) indicating how to press stop buttons B1, B2, and B3, which are related to the payout of electronic tokens. The notification display shown on the main control display device 10D corresponds to the winning combination command, which is a control signal created based on the winning combination information in the current game when a specified number of electronic tokens are inserted and the start lever SL is operated. 【0021】 Furthermore, the front lower door DD is equipped with a game token count display device MD controlled by the token count control CPU 31 (see Figure 2). The game token count display device MD consists of a 7-segment display and functions as a conceptual container by displaying the number of game tokens stored in the slot machine 1. 【0022】 Furthermore, the front lower door DD is equipped with multiple sound devices 420 for sound-based effects. The sound devices 420 output various sounds to assist or enhance the gameplay. 【0023】 Figure 2 is a functional block diagram of the slot machine 1 of this embodiment. The slot machine 1 of this embodiment has a main control board 10, a sub-control board 20, and a medal count control board 30 as control boards. The main control board 10 has a main control CPU 11 (game control means) that controls the progress of the game by controlling the game played using game value. The sub-control board 20 has a sub-control CPU 21 that controls the effects related to the game. The medal count control board 30 has a medal count control CPU 31 that manages electronic medals and is configured to communicate with a dedicated unit SU to perform control related to the number of game medals. 【0024】 The main control CPU 11 functions as a setting change means 100, an input acceptance means 105, a random number generation means 110, an internal lottery means 120, a reel control means 130, a prize determination means 140, a payout control means 150, a game state transition control means 160, an assist time control means (AT control means) 170, and a complete control means 180. Each means constituting the main control CPU 11 reads and executes the respective control program pre-stored in the main memory means 190 when executing each control process. 【0025】 The setting change means 100 performs control (setting change control) to change the setting value stored in the setting value storage means 191 of the main memory means 190. The setting change means 100 operates when a setting key is inserted into the setting key cylinder KC provided on the main control board 10 and the setting key is turned, causing the setting change switch SS provided inside the setting key cylinder KC to turn ON. When the setting change switch SS is ON and the power is turned on, the setting change means 100 transitions to a setting change permission state, which allows setting changes. On the other hand, the setting change means 100 is configured not to transition to the setting change permission state if the setting change switch SS is ON while the power is on. 【0026】 The setting change means 100, in the setting change permission state, receives an input signal output when the setting change button BS on the power supply is operated, and cyclically changes the setting value in the order of setting 1 → setting 2 → ... → setting 6 → setting 1 → ..., and confirms the setting value based on the reception of a start signal output when the start lever SL is operated. In the slot machine 1, the probability of winning in some of the winning areas among the winning areas that can be won in the internal lottery by the internal lottery means 120 is changed according to the setting value confirmed in the setting value storage means 191. In other words, the setting change means 100 is configured to change the setting value, which is a value that can change the probability of winning a role in the internal lottery by the internal lottery means 120. 【0027】 In the slot machine 1 of this embodiment, when the setting change control by the setting change means 100 is executed, the control related to the game state executed by the game state transition control means 160 and the control related to the advantageous section executed by the AT control means 170 are initialized, the game state is set to the non-replay time state (hereinafter, replay time is also referred to as "RT"), and the control related to auxiliary games that the AT control means 170 was executing before the setting change is also initialized and the normal section is set. On the other hand, in the slot machine 1, when the power supply to the main control CPU 11 is cut off (power out) and then the power supply is resumed, the control related to the game state executed by the game state transition control means 160 and the control related to the advantageous section executed by the AT control means 170 are restarted from the state before the power outage, and the control related to auxiliary games that the AT control means 170 was executing before the power outage is also maintained in the state before the power outage. 【0028】 The input receiving means 105, during the input receiving period for accepting the insertion of electronic tokens, receives an input signal output when the max bet button MB is operated (bet operation) while the number of game tokens stored in the token counter 311 (described later) is greater than or equal to a predetermined number. Based on this, it sets the electronic tokens stored in the token counter 311 to the insertion state, up to a predetermined number set for each game state, and activates the game start operation on the start lever SL based on the fact that the electronic tokens corresponding to the predetermined number have been set to the insertion state. 【0029】 In this embodiment of the slot machine 1, the initial press of the start lever SL, which is activated based on the insertion of a predetermined number of electronic tokens, is accepted as the player's operation to start playing, triggering the rotation of the left reel R1 to the right reel R3, and also triggering the internal lottery means 120, which will be described later, to perform an internal lottery. Details of the predetermined numbers set for each game state will be described later. 【0030】 Furthermore, the input receiving means 105, during the period between when the electronic tokens are set to the input state and when the start lever SL is started, receives an input signal output when the settlement button AB is operated, thereby releasing the input state and adding the same number of electronic tokens that were set to the input state to the number of game tokens stored in the token counter 311, thereby settling the electronic tokens that were set to the input state. 【0031】 The random number generation means 110 is a means for generating random numbers for the lottery. In this embodiment, "random number" includes not only values ​​that are generated randomly in a mathematical sense, but also values ​​that, even if their generation is regular, can function as effectively random numbers because the timing of their acquisition is irregular. 【0032】 The internal lottery means 120 is a means for performing an internal lottery to determine whether a winning combination is achieved based on a start signal output when a player performs a start operation on the start lever SL, and performs lottery table selection processing, random number determination processing, lottery flag setting processing, etc. 【0033】 In the lottery table selection process, the system selects which of the multiple internal lottery tables stored in the internal lottery table storage means 192 of the main memory means 190 will be used to perform the internal lottery, based on the current game state. In each internal lottery table, each of the multiple random numbers (for example, 65,536 random numbers from 0 to 65,535) is associated with various roles such as replays, minor roles, and bonuses, as well as losses (misses). 【0034】 In the following description, "bonus" refers to a feature that activates a special mechanism or a continuous special mechanism activation device upon winning; "bonus activated" means that a bonus is won and the special mechanism or continuous special mechanism activation device is activated; and "bonus state" means the state in which the special mechanism or continuous special mechanism activation device is activated. 【0035】 In the random number determination process, a random number (random number for drawing) is obtained for each game based on the start signal output when the start lever SL is started. The obtained random number is then compared with the internal drawing table selected in the drawing table selection process, and a determination is made based on the comparison result as to whether or not a winning combination has been achieved. 【0036】 In the lottery flag setting process, based on the result of the random number determination process, the lottery flag corresponding to the winning combination is set from a non-established state (first flag state, OFF state) to an established state (second flag state, ON state). In the slot machine 1 of this embodiment, if two or more combinations are won simultaneously, the lottery flag corresponding to each of the two or more combinations that were won simultaneously is set to an established state. In the slot machine 1 of this embodiment, there are lottery flags that can be carried over to subsequent games until a win is achieved (carry-over flags) and lottery flags that are reset to a non-established state without being carried over to subsequent games regardless of whether a win is achieved (carry-over non-carry-over flags). The lottery flag setting information is stored in the lottery flag storage means 193 of the main memory means 190. 【0037】 The reel control means 130 starts the rotation drive of the left reel R1 to the right reel R3 and performs reel rotation control to control the rotation pattern of the left reel R1 to the right reel R3 based on the player performing a start operation on the start lever SL and outputting a start signal. Furthermore, when the rotation state of the left reel R1 to the right reel R3 reaches a state of steady rotation at a predetermined speed (for example, about 80 rpm), the reel control means 130 performs control to activate the stop operation by operating the stop buttons B1 to B3 corresponding to each reel. Then, when the stop buttons B1 to B3 are stopped and a reel stop signal is output, the reel control means 130 performs control (reel stop control) to stop each of the left reel R1 to the right reel R3 corresponding to the stopped stop buttons B1 to B3. 【0038】 In the following description, when the reel control means 130 starts the rotation of the left reel R1 to the right reel R3, and the player operates the valid stop buttons B1 to B3 respectively, the first operation will be referred to as the first stop operation, the second operation as the second stop operation, and the third operation as the third stop operation. 【0039】 In the slot machine 1 of this embodiment, for the left reel R1 to the right reel R3, the rotating reel corresponding to the pressed stop button is stopped within a predetermined period of 190 ms (milliseconds, msec) from the time the stop buttons B1 to B3 are pressed. In the following description, pressing the stop buttons B1 to B3 will also be referred to as the operation. Furthermore, the slot machine 1 may be configured to output a stop signal not only when the stop buttons B1 to B3 are pressed, but also, for example, when the operation of pressing the stop buttons B1 to B3 and then releasing the pressed stop buttons B1 to B3 is performed. 【0040】 In this case, if the spinning reels are to be stopped within 190ms from the time the stop button is pressed, the stopping position of each spinning reel is configured such that, based on the diameter and rotation speed of each reel, it is possible for the reels to rotate a maximum of 4 frames from the time the stop button is pressed until they stop. Therefore, in the slot machine 1 of this embodiment, for the left reel R1 to the right reel R3, the range in which symbols can be drawn onto the active line L1 (draw-in range) is a total of 5 frames from the frame displayed on the active line L1 at the time the stop button is pressed until it rotates 4 frames. 【0041】 When reel stop control is executed, the reel control means 130 performs a logic calculation process to determine the stopping position of the rotating reel based on a predetermined priority order, which includes a pull-in process that stops the rotating reel so that as many winning combinations as possible with the lottery flag set to the "established" state can be awarded, and a kick-off process that stops the rotating reel so that winning combinations with the lottery flag set to the "not established" state cannot be awarded, and a table reference process that determines the stopping position of the rotating reel by referring to the stop control table stored in the reel control data storage means 194 of the main memory means 190, thereby stopping the rotating reel and displaying a symbol on the active line L1 (hereinafter, stopping the rotating reel by reel stop control and displaying a symbol on the active line L1 is also referred to as "stop display"). 【0042】 In the slot machine 1 of this embodiment, when multiple types of small wins are won in the internal lottery, there are two methods for determining the priority of candidate stopping positions: one is to determine the priority according to the number of symbol combinations that can be displayed on the active line L1 (quantity priority control), and the other is to determine the priority according to the number of electronic medals dispensed based on the predetermined payout for each small win (coin priority control). However, when executing coin priority control, if the same small win with the same payout is won multiple times, the priority of candidate stopping positions that can award each of these small wins is treated as the same. 【0043】 The prize determination means 140 performs a prize determination process to determine whether a winning combination has been achieved based on the stopping patterns of the left reel R1 to the right reel R3. Specifically, while referring to the prize determination table stored in the prize determination table storage means 195 of the main memory means 190, it determines whether the symbol combinations displayed on the active line L1 when all of the left reel R1 to the right reel R3 have stopped correspond to predetermined winning combinations. The prize determination table is provided so that the presence or absence of a bonus, replay, or minor win can be determined (hereinafter referred to as "prize determination") based on the symbol combinations displayed on the active line L1 in the state in which each reel has stopped. In the following description, the symbol combinations that indicate the winning combination will also be referred to as "prize symbol combinations". 【0044】 In the slot machine 1 of this embodiment, each process is executed based on the result of the prize determination means 140 in the prize determination process. As for each process executed based on the result of the prize determination, for example, if a small prize is won, the payout control means 150 is instructed to determine the number of game tokens to be dispensed as electronic tokens; if a replay is won, the payout control means 150 is instructed to execute a process that will allow the next game to be played without consuming electronic tokens; and if a prize that triggers a transition to a game state such as a bonus is won, the game state transition control means 160 is instructed to transition to a game state. 【0045】 The payout control means 150 performs payout processing related to the payout of electronic tokens according to the game result. Specifically, when a minor win occurs, it determines the number of electronic tokens to be paid out in the game based on the predetermined payout for each win, and virtually controls the payout by adding the number of game tokens corresponding to the determined payout number to the token counter 311. 【0046】 Furthermore, the payout control means 150, when it is determined by the winning determination means 140 that a combination of symbols indicating the winning of one of the multiple types of replay symbols described later has stopped and is displayed on the active line L1, performs a replay process (re-play process) to set the machine to a ready state that allows the next game to be played without requiring the insertion of electronic tokens. In other words, in the slot machine 1 of this embodiment, when a replay is won, an automatic insertion process is performed in which a predetermined number of electronic tokens are automatically inserted without using the electronic tokens held by the player, and the machine waits for the start operation of the next start lever SL with the same active line L1 as the previous game set. 【0047】 In slot machine 1, the system is configured so that even if the settlement buttons A and B are operated during the period from when a replay is awarded until the start of the next game, that is, during the period when a predetermined number of electronic tokens are automatically inserted due to the replay process and the game has not yet started, the same number of game tokens as the predetermined number will not be added to the token counter 311. 【0048】 The game state transition control means 160 performs the process of transitioning game states between multiple game states, and the process of activating and terminating bonuses. Here, the transition conditions for each game state may be defined as one condition or multiple conditions. If multiple conditions are defined, the game state can be transitioned to another game state based on the fulfillment of any one of the multiple predetermined conditions, or on the fulfillment of all of the multiple predetermined conditions. 【0049】 The AT control means 170 is an auxiliary game control means that performs control related to the transition between an advantageous section (advantageous period), which is a section (period) in which control related to instruction functions, including auxiliary games that display notifications assisting in winning specific roles on the main control display device 10D, can be executed, and a normal section (non-advantageous period, non-advantageous section), which is a section (period) in which control related to auxiliary games (control related to instruction functions) based on the results of internal lottery by the internal lottery means 120 cannot be executed, using data stored in the AT control data storage means 196, thereby performing control related to the normal section, advantageous section, and auxiliary games. 【0050】 The AT control data storage means 196 stores data used in various controls related to multiple types of performance states, including the normal state and the AT state, which are executed within the advantageous period (various flags, counters, etc., which are set to the ON state or OFF state in a predetermined control process). 【0051】 The AT control means 170 sets the performance state to the AT state (assist time state) under predetermined conditions during the advantageous section, and provides operation notification to assist in winning specific roles by displaying information (an example of operation instruction information) corresponding to the operation patterns of stop buttons B1 to B3 that enable the winning of specific roles on the main control display device 10D, which consists of a 7-segment display. Furthermore, in the slot machine 1, when operation notification by the AT control means 170 is executed, the performance control means 200, described later, executes a navigation performance that displays an indicator corresponding to the correct sequence of hits on the display device 410. In this way, in the slot machine 1, in the AT state, the operation patterns of stop buttons B1 to B3 are notified through operation notification and navigation performance assistance, thereby executing an advantageous auxiliary game (AT game, notification game) for the player. 【0052】 The AT control means 170, when a predetermined termination condition for ending the advantageous period, as will be described in more detail later, is met, executes a predetermined termination process that ends the advantageous period and starts the normal period from the next game, and a predetermined initialization process that initializes various flags, numerical values, and other information related to the advantageous period that were set within the advantageous period. 【0053】 The AT control means 170 performs an update process (advantageous section difference in tokens update process) that cumulatively records the difference (difference in tokens, number of tokens acquired) obtained by subtracting the number of electronic tokens dispensed from the game in which the advantageous section started by the number of electronic tokens inserted into the advantageous section counter 196a. When the AT control means 170 is in an advantageous section, it performs an advantageous section difference in tokens update process that cumulatively updates the value stored in the advantageous section counter 196a to a value equivalent to the difference in electronic tokens, regardless of the game state. 【0054】 Furthermore, in the process of updating the difference in the number of tokens in the advantageous section, the AT control means 170 subtracts the stored value of the advantageous section counter 196a when the number of electronic tokens dispensed in the game is less than a specified number, and if the stored value of the advantageous section counter 196a becomes less than "0", the AT control means 170 also sets the result of the subtraction to the advantageous section counter 196a. In other words, the AT control means 170 is configured to be able to set a negative value to the advantageous section counter 196a. 【0055】 The AT control means 170 determines that a specific termination condition has been met as a predetermined termination condition for ending the advantageous section when more than 2400 electronic medals are acquired during the advantageous section, that is, when the stored value of the advantageous section counter 196a exceeds the value "2400", and executes a predetermined termination process to end the advantageous section and start the normal section from the next game. For example, in slot machine 1, if the stored value of the advantageous section counter 196a was a negative value of "-900" before transitioning to a performance state in which electronic medals can be acquired, a total of 3301 electronic medals can be acquired: 900 medals until the stored value of the advantageous section counter 196a becomes "0", and 2401 medals until the stored value of the advantageous section counter 196a becomes "2401" or more. 【0056】 The AT control means 170 initializes all information used in various control processes during the advantageous period, such as each flag set to the ON state during the advantageous period and values ​​set during the advantageous period, during a predetermined initialization process. The AT control means 170 can also terminate the advantageous period if a predetermined termination condition (normal termination condition) other than the specific termination condition is met, and executes the predetermined initialization process and predetermined termination process when the normal termination condition is met. Details of the normal termination conditions set by the AT control means 170 in this embodiment will be described later. 【0057】 The complete control means 180 controls the slot machine 1 to activate a complete function, which stops the game when the cumulative number of electronic tokens acquired since the slot machine 1 was powered on reaches a predetermined value (for example, 19,000 tokens). The complete control means 180 performs an update process (complete acquired number update process) in which the difference (difference in tokens, acquired number) obtained by subtracting the number of electronic tokens dispensed in each game from the number of electronic tokens inserted after the slot machine 1 is powered on is cumulatively recorded in the token acquired counter 197a of the complete storage means 197. However, the complete control means 180 does not update the stored value of the token acquired counter 197a when a replay is awarded. 【0058】 In the complete medal acquisition update process, which updates the stored value of the medal acquisition counter 197a, the complete control means 180 subtracts the stored value of the medal acquisition counter 197a when the number of electronic medals dispensed in the game is less than a predetermined number, and if the stored value of the medal acquisition counter 197a becomes less than "0", the complete control means 180 sets the stored value of the medal acquisition counter 197a to "0". As a result, the complete control means 180 can fix the value of the stored value of the medal acquisition counter 197a to "0" when it reaches its lowest point, eliminating the need to change the threshold value for judgment according to the specific numerical value at the lowest point in the control process using the stored value of the medal acquisition counter 197a, thereby reducing the load on the control process using the stored value of the medal acquisition counter 197a. 【0059】 The complete control means 180 determines that the conditions for activating the complete function have been met when the number of medals acquired from the lowest point of the number of electronic medals paid out after the slot machine 1 is powered on reaches 19,000, that is, when the stored value of the medal acquisition counter 197a reaches the value "19,000". 【0060】 The complete control means 180 activates the complete function when none of the following are activated: the regular bonus (RB) as a first-class special feature, the regular big bonus (RBB) as a continuous feature activation device related to the first-class special feature, and the challenge big bonus (CBB) as a continuous feature activation device related to the second-class special feature. Based on the fulfillment of the conditions for activating the complete function, the complete function is activated in the game in which the conditions are met, after the stop buttons B1 to B3 are stopped and the left reel R1 to the right reel R3 have stopped. 【0061】 On the other hand, if RB, RBB, or CBB is active, the complete control means 180 activates the complete function after the stop buttons B1 to B3 are stopped and the left reel R1 to the right reel R3 have stopped in a game where the active RB, RBB, or CBB has finished. 【0062】 The complete control means 180 sets the complete function activation flag stored in the complete flag storage means 197b of the complete storage means 197 to the ON state when activating the complete function. When the complete function activation flag is set to the ON state, the slot machine 1 enters a stop state, and no further play can be performed until the complete function activation flag is set to the OFF state. The complete function activation flag, which is set to the ON state, is reset to the OFF state when the front upper door UD of the slot machine 1 is opened and the setting change button BS located inside is operated to initialize it. Due to this configuration, the slot machine 1 is configured so that when the complete function is activated, the complete function cannot be deactivated by the player's operation. 【0063】 The sub-control CPU 21 functions as a performance control means 200. Each means constituting the sub-control CPU 21 reads and executes the control program pre-stored in the sub-storage means 210 when executing each control process. 【0064】 The performance control means 200 controls game-related effects based on performance data stored in the performance control data storage means 211 of the sub-storage means 210, such as image and video effects using the display device 410 and sound effects using the sound device 420. Specifically, when a player operates various components of the slot machine 1, such as the max bet button MB, start lever SL, stop buttons B1 to B3, counting button KB, and performance display button PU, or when a game event occurs such as a change in the game state, the performance control means 200 controls the execution of effects that enhance the game, assist the game, or notify the player that an operation has been performed by lighting or flashing lamps and LEDs, outputting sound from the sound device 420, etc. Furthermore, the performance control means 200 causes each component of the performance device 400 to execute effects based on each performance state. 【0065】 Furthermore, when the performance control means 200 performs control related to images and video, it draws to the corresponding layer among the multiple layers provided in the sub-storage means 210. The performance control means 200 superimposes the images drawn on the multiple layers onto the frame buffer 213 provided in the sub-storage means 210 to create a single image, and displays the superimposed image in the display area 410a of the display device 410. When the performance control means 200 draws images to the frame buffer 213, it draws the images drawn on the lower layers first, so that the images drawn on the higher layers are displayed in the display area 410a with priority over the images drawn on the lower layers. 【0066】 The medal count control CPU 31 functions as a medal count control means 300. Each means constituting the medal count control CPU 31 reads and executes the control program pre-stored in the medal count storage means 310 when executing each control process. 【0067】 The medal count control means 300 is configured to transmit signals to the dedicated unit SU via the dispensing device connection terminal board 40, and to receive signals transmitted from the dedicated unit SU via the dispensing device connection terminal board 40. The medal count control CPU 31 stores the total number of electronic medals that can be used for playing games in the slot machine 1, which is the number of game medals, using the medal count counter 311, and displays the number of game medals stored in the medal count counter 311 on the game medal count display device MD. 【0068】 The medal count control means 300 primarily updates (adds or subtracts) the number of game medals stored (held) in the medal count counter 311 in response to commands received from the main control board 10, notifications received from the dedicated unit SU, or operations on the counting button KB which has a built-in counting switch 126. The medal count control means 300 also displays the updated number of game medals on the game medal count display device MD. 【0069】 Specifically, the medal count control means 300, when the counting button KB is operated while the game is playable, transmits a value corresponding to the number of game medals stored in the medal count counter 311 to the dedicated unit SU via the dispensing device connection terminal board 40, and subtracts the number of medals corresponding to the transmitted value from the medal count counter 311. Here, "while the game is playable" means that the game machine and the dedicated unit SU are electrically connected, power is supplied to both the game machine and the dedicated unit SU, neither the game machine nor the dedicated unit SU is undergoing maintenance, and no error has occurred that would prevent the game from being played. Furthermore, the slot machine 1 is controlled so that the stored value of the medal count counter 311 is not subtracted by operation of the counting button KB when it is not connected to the dedicated unit SU, thereby preventing a situation in which the stored value of the medal count counter 311 is subtracted but no signal is transmitted to the dedicated unit SU. 【0070】 If the counting button KB is pressed for less than 500ms, the medal count control means 300 transmits a value of "1" equivalent to one medal to the dedicated unit SU via the lending device connection terminal board 40, and subtracts the stored value of the medal count counter 311 by the value of "1". If the counting button KB is pressed for 500ms or more, the medal count control means 300 transmits a value of "50" equivalent to 50 medals to the dedicated unit SU via the lending device connection terminal board 40 at the counting timing after 500ms have elapsed, and subtracts the stored value of the medal count counter 311 by the value of "50". Thereafter, every 300ms that elapse while the counting button KB is pressed, a value of "50" equivalent to 50 medals is transmitted to the dedicated unit SU via the lending device connection terminal board 40, and the stored value of the medal count counter 311 is subtracted by the value of "50". Furthermore, when 500ms or more have elapsed since the counting button KB was pressed, if the stored value of the medal counter 311 is less than "50", the medal count control means 300 transmits a value corresponding to the stored value of the medal counter 311 to the dedicated unit SU via the dispensing device connection terminal board 40, and subtracts the stored value of the medal counter 311 by the value corresponding to that stored value, thereby setting the stored value of the medal counter 311 to "0". 【0071】 The medal count control means 300 determines that a medal overflow has occurred when the stored value of the medal count counter 311 exceeds the value "16369", which is set as the limit of 16368 medals to be stored in the slot machine 1. Based on the determination that a medal overflow has occurred, the slot machine 1 issues a medal overflow error, and when the counting button KB is operated and the stored number of medals in the medal count counter 311 is counted, the stored value of the medal count counter 311 becomes "16368" or less, the medal overflow error is cleared. 【0072】 When the coin count control means 300 is powered on while the coin count clear button CL, which is located inside the gaming machine, is pressed, it initializes the coin count counter 311 and clears (initializes) the coin count, setting the stored value of the coin count counter 311 to "0". As a result, the slot machine 1 can initialize the information on the number of coins that remained in the coin count counter 311 before the power was turned off when the power is turned on. 【0073】 2. Configuration of the gaming machine in this embodiment Next, with reference to Figures 2 to 12, the details of each component of the slot machine 1 in this embodiment will be described. 【0074】 <Control related to the specified number via input acceptance means> In the slot machine 1 of this embodiment, during the insertion acceptance period in which the insertion acceptance means 105 accepts the insertion of electronic tokens, when the max bet button MB is operated (bet operation) while the number of game tokens stored in the token counter 311 is equal to or greater than a predetermined number, the same number of input signals as the predetermined number set for each game state are output. Each time an input signal is received, the insertion acceptance means 105 adds a value of "1" corresponding to one electronic token to the insertion count storage means 198 of the main storage means 190, and continues to add values ​​to the insertion count storage means 198 up to the predetermined number set for each game state. 【0075】 In the slot machine 1 of this embodiment, the number of specified coins is set to 3 (first specified number) for the non-RT state and the RBB internal state, and the number of specified coins is set to 2 (second specified number) for the RBB state. 【0076】 In other words, when the game state is not RT state or RBB internal state, the coin insertion receiving means 105 stores the value "3" in the coin insertion count storage means 198 based on the fact that the input signal is received three times when the Max Bet button MB is operated with three or more game tokens stored in the medal count counter 311. Also, when the game state is RBB state, the coin insertion receiving means 105 stores the value "2" in the coin insertion count storage means 198 based on the fact that the input signal is received twice when the Max Bet button MB is operated with two or more game tokens stored in the medal count counter 311. 【0077】 <Winning areas subject to internal lottery> Figure 3 shows the winning areas that are subject to internal lottery in the slot machine 1 of this embodiment, and the winning numbers and winning combinations associated with each winning area. In addition, the slot machine 1 of this embodiment has an RBB as a bonus, which is a continuous activation device for a special first-class bonus. 【0078】 As shown in Figure 3, in the slot machine 1 of this embodiment, the winning areas that are subject to internal lottery include the winning area "All Small Wins", the winning area "All Single Wins", the winning area "Replay 1", the winning area "Replay 2", the winning areas "Bat Order Bell 1" to "Bat Order Bell 4", the winning area "Rare Win", the winning area "RBB & Single Win", and the winning area "RBB", and the winning numbers 1 to 11 are associated with each of these areas. In addition, in the slot machine 1, the winning number 0 is associated with the result of the internal lottery when the player does not win (lose). 【0079】 Here, "batting order" refers to the sequence in which operations are performed on stop buttons B1 through B3. Furthermore, in the following description, the timing at which stop buttons B1 through B3 are operated will also be referred to as "operation timing." 【0080】 In the slot machine 1 of this embodiment, the order in which the three stop buttons B1 to B3 are operated consists of six types of stop orders, from stop order 1 to stop order 6. Stop order 1 is a stop order called "sequential pressing," in which the stopping operations are performed in the order of stop button B1 → stop button B2 → stop button B3. Stop order 2 is a stop order called "scissors pressing," in which the stopping operations are performed in the order of stop button B1 → stop button B3 → stop button B2. Stop order 3 is a stop order in which the stopping operations are performed in the order of stop button B2 → stop button B1 → stop button B3. Stop order 4 is a stop order in which the stopping operations are performed in the order of stop button B2 → stop button B3 → stop button B1. Stop order 5 is a stop order in which the stopping operations are performed in the order of stop button B3 → stop button B1 → stop button B2. Furthermore, batting order 6 is a so-called reverse batting order, where the stopping operation is performed in the order of stop button B3 → stop button B2 → stop button B1. 【0081】 The internal lottery means 120 determines whether each winning area is a winner or loser in the random number determination process, starting from the winning area associated with winning number 11 and moving towards the losing area associated with winning number 0. 【0082】 In the slot machine 1 of this embodiment, there are small wins 1 to 9 that can be won when selected by internal lottery, and there are replays 1 and 2 that can be won by internal lottery. Each small win and each replay is associated with each winning area in the combinations shown in Figure 3. Also, as shown in Figure 3, in the slot machine 1, there is a winning area "RBB&1-coin win" which includes both bonuses and small wins, and a winning area "RBB" which includes only bonuses. 【0083】 In slot machine 1, the winning probability for the "Replay 2" area is set lower than that for the "Replay 1" area. Also, in slot machine 1, the winning probability for the "Rare Role" area is set lower than that for each of the winning areas, including the "Bat Order Bell 1" to "Bat Order Bell 4" areas and the "RBB & 1-Coin Role" area. 【0084】 In this embodiment of the slot machine 1, the carry-over flag is associated with the RBB, while the minor role and replay are associated with the non-carry-over flag. That is, in the lottery flag setting process, if the internal lottery hits a winning area including the RBB, the state in which the RBB lottery flag is established is carried over until the RBB is won. At this time, the internal lottery means 120 also performs an internal lottery to determine whether the minor role and replay are won, even in a game where the RBB lottery flag's established state has been carried over. That is, in the lottery flag setting process, in a game where the RBB lottery flag's established state has been carried over, if a minor role or replay is won, the lottery flags corresponding to two or more roles, consisting of the already won RBB lottery flag and the minor role or replay lottery flag won in the internal lottery, are set to the established state. 【0085】 <Internal Lottery Table> In this embodiment, the slot machine 1 stores in the internal lottery table storage means 192 three internal lottery tables used in the internal lottery conducted by the internal lottery means 120: an internal lottery table used in the non-RT state (general mode) (hereinafter referred to as internal lottery table A), an internal lottery table used in the RBB internal mode (internal mode) (hereinafter referred to as internal lottery table B), and an internal lottery table used in the RBB state (hereinafter referred to as internal lottery table C). In each of the internal lottery tables A to C, a lottery value is associated with each winning area that is the target of the lottery. 【0086】 In the slot machine 1 of this embodiment, the internal lottery table A has 65,536 lottery values, each corresponding to one of the following: winning area "Bat Order Bell 1" to winning area "Bat Order Bell 4", winning area "Rare Role", winning area "Replay 1", winning area "Replay 2", winning area "RBB & 1-Coin Role", and winning area "RBB", and is configured so that in the internal lottery, the player will win either a small role, a replay, or a bonus. 【0087】 Furthermore, the internal lottery table B has 65,536 lottery values, each corresponding to one of the following winning areas: "Bat Order Bell 1" to "Bat Order Bell 4", "Rare Role", "Replay 1", "Replay 2", or "RBB & 1-Coin Role". The internal lottery is configured to result in winning either a small role, a replay, or a bonus. 【0088】 Internal draw table A and internal draw table B are such that the number of draw values ​​associated with the winning area "RBB" in internal draw table A is associated with the winning area "Replay 2" in internal draw table B. The probability of winning for each winning area other than "Replay 2" and "RBB" in internal draw table A is the same as the probability of winning for each winning area other than "Replay 2" in internal draw table B. Specifically, for example, the probability of winning for winning areas "Batting Order Bell 1" to "Batting Order Bell 4" in internal draw table A is the same as the probability of winning for winning areas "Batting Order Bell 1" to "Batting Order Bell 4" in internal draw table B. 【0089】 Internal lottery table C has 65,536 lottery values, each associated with either the winning area "all minor roles" or the winning area "all single roles," and is configured to result in winning a minor role in the internal lottery. Furthermore, in the internal lottery using internal lottery table C, the probability of winning each of minor roles 1 through 9 is higher than the probability of winning each of minor roles 1 through 9 in the internal lottery using internal lottery table A and internal lottery table B. 【0090】 Given this configuration, the slot machine 1 of this embodiment is configured so that it will not result in a loss (failure) in any of the internal lotteries during the non-RT state, the RBB internal state, or the RBB state. 【0091】 <Random number generation process> In this embodiment, the internal lottery means 120, in the random number determination process, sequentially subtracts the random number obtained from the random number generation means 110 by the number of lottery values ​​associated with each winning area in the internal lottery table obtained from the internal lottery table storage means 192. If the result of the subtraction is a negative value, it is determined that the player has won in the winning area corresponding to the number of lottery values ​​that was subtracted. Furthermore, if the result of the subtraction is a positive value after subtracting by all the number of lottery values ​​stored in the internal lottery table, it is determined that the player has not won any role and is therefore unsuccessful. 【0092】 <Reel control means> In the slot machine 1 of this embodiment, regardless of the game state, the priority order for the winning combinations to be stopped on the active line L1 in the reel stop control is set to "Replay > Small Win > Bonus". In other words, when a bonus and a small win or a bonus and a replay are both won, the reel control means 130 executes a stop control that prioritizes the small win or replay over the bonus. 【0093】 Furthermore, as described above, the reel control means 130 is configured to rotate up to 4 frames from the time the stop button is pressed until the reel stops. Therefore, it is configured to stop and display on the active line L1 regardless of the timing of pressing the stop buttons B1 to B3 for symbols arranged at intervals of 4 frames or less among the symbols arranged on the left reel R1 to the right reel R3. 【0094】 <Payouts for minor roles> In the slot machine 1 of this embodiment, the payouts for minor wins 1 to 9 are set for both cases: when the game is started with 3 electronic tokens as the first predetermined number (3-token bet), and when the game is started with 2 electronic tokens as the first predetermined number (2-token bet). 【0095】 Small win 1 has the same payout when betting 3 coins as when betting 2 coins, and is set at 15 coins, which is more than the first specified number. Small win 2 has the same payout when betting 3 coins as when betting 2 coins, and is set at 3 coins, which is the same as the first specified number. Small wins 3 to 9 have the same payout when betting 3 coins as when betting 2 coins, and is set at 1 coin, which is less than the first specified number. 【0096】 With this configuration, the slot machine 1 of this embodiment sets the same payout for all small wins from small win 1 to small win 9, whether the game is played with a 3-coin bet or a 2-coin bet. As a result, there is no need to set a predetermined number of parameters for the data related to setting the payouts, and there is no need to set the payouts for 3-coin bets and 2-coin bets separately. Therefore, the data capacity of the data related to small wins in the area of ​​the main memory means 190 that stores various data can be reduced. 【0097】 <Setting the number of payouts> In the payout process for dispensing electronic tokens according to the game result, the payout control means 150, when a minor win is achieved, stores a value corresponding to a predetermined payout for each win in the payout number storage means 199 (see Figure 2) of the main storage means 190. 【0098】 Furthermore, in this embodiment, when a game with two bets is played, the payout control means 150 compares the upper limit of the number of payouts that can be paid out with the value stored in the payout number storage means 199 during the payout process. If the value stored in the payout number storage means 199 is greater than the upper limit, the payout for that game is set to the upper limit to determine the number of electronic tokens to be paid out in that game, and the number of game tokens corresponding to the determined payout is added to the token counter 311 to virtually pay out the tokens. Details of the process that references the upper limit of the number of payouts that can be paid out when a game with two bets is played will be described later. 【0099】 <Game state transition control means> Figure 4(A) is a state transition diagram showing the game states that can be transitioned from each game state in the control related to the transition of game states performed by the game state transition control means 160 of this embodiment. 【0100】 As shown in Figure 4(A), the non-RT state is the initial state among several types of game states (initial game state, normal game state), and is a non-bonus state in which no bonus is activated or established. In the non-RT state, the game state transition control means 160 causes the internal lottery means 120 to perform an internal lottery using internal lottery table A, in which the probability of winning a replay is set to 8978 / 65536 (approximately 1 / 7.3). In slot machine 1, when the game state is the non-RT state, the game can be started by setting a first predetermined number (3) of electronic tokens to the insertion state. 【0101】 The RBB internal middle state is a gaming state that transitions when winning in the internal lottery in the non-RT state and winning in either the winning area "RBB & 1-piece combination" or the winning area "RBB", and the RBB is set to the established state, and it is the bonus established state where the bonus is established. In the RBB internal middle state, the game state transition control means 160 causes the internal lottery means 120 to perform an internal lottery using the internal lottery table B in which the winning probability of replay is set to 8982 / 65536 (about 1 / 7.3). In the slot machine 1, when the game state is the RBB internal middle state, the game can be started by setting the first specified number (3 pieces) of electronically simulated medals to the inserted state. 【0102】 The RBB state is a gaming state that transitions when the RBB wins and the RBB activates. In the RBB state, when the game state transition control means 160 determines that the end condition of the RBB is established when more than a predetermined payout number (for example, 100 pieces) of electronically simulated medals are paid out, the operation of the RBB is ended, and the game state is transitioned to the non-RT state. In the RBB state, the game state transition control means 160 causes the internal lottery means 120 to perform an internal lottery using the internal lottery table C. In the slot machine 1, when the game state is the RBB state, the game can be started by setting the second specified number (2 pieces) of electronically simulated medals to the inserted state. Details of the game characteristics in the RBB state will be described later. 【0103】 <AT control means> FIG. 4(B) is a state transition diagram showing details of the normal section and the advantageous section controlled by the AT control means 170 of the present embodiment, and the effect state controlled during the advantageous section. 【0104】 As described above, the normal section is a period in which control regarding the auxiliary game based on the result of the internal lottery by the internal lottery means 120 is not executed. The AT control means 170 performs an advantageous section lottery, which is a lottery for determining whether to end the normal section and start the advantageous section based on the winning area won in the internal lottery by the internal lottery means 120 in the game during the normal section. 【0105】 In the advantageous section lottery, the AT control means 170 first obtains an advantageous section transition lottery table from the AT control data storage means 196, which is a data table in which "start of advantageous section" and "miss (failure)" are associated with each of several random numbers. Then, the AT control means 170 obtains a random number from the random number generation means 110, compares the obtained random number with the advantageous section transition lottery table, and decides whether or not to start the advantageous section based on the comparison result. 【0106】 The AT control means 170 performs a favorable section lottery so that the probability obtained by multiplying the probability of winning a winning area in the internal lottery and the probability of winning "start of favorable section" in the favorable section lottery is 1 / 17500 or more. 【0107】 In this embodiment, the AT control means 170 is configured to perform a favorable section lottery when the winning area "Bat Order Bell 1" to "Bat Order Bell 4", the winning area "Rare Role", the winning area "Replay 1", or the winning area "RBB" is selected in the internal lottery, but does not perform a favorable section lottery when the winning area is any other winning area (winning area "Replay 2", winning area "RBB & 1-Coin Role"). Furthermore, the AT control means 170 performs a favorable section lottery with a high probability of approximately 1 / 1.5 in which it selects "Start of Favourite Section". 【0108】 In the advantageous period, the AT control means 170 has states (performance states) related to the instruction function, namely a first start state, a second start state, a normal state, a CZ state, a specific CZ state, and an AT state having a first AT state and a second AT state. In the normal state and the specific CZ state, it is configured not to perform assistance for winning small role 1 when winning in the winning areas "batting order bell 1" to "batting order bell 4". In the CZ state and the AT state, it is configured to perform assistance for winning small role 1 when winning in the winning areas "batting order bell 1" to "batting order bell 4". Furthermore, the slot machine 1 of this embodiment is configured so that the proportion of time spent in the advantageous period during the overall gameplay can be 70% or more. 【0109】 The first starting state is a performance state that is set when the game state is not in an RT state and is in a normal section, and the player is selected as a target for the advantageous section lottery and is selected in an internal lottery to enter the winning area "RBB", which includes RBB, and the player transitions from the normal section to an advantageous section through an advantageous section lottery. In the first starting state, the AT control means 170 terminates the first starting state and transitions the performance state to the normal state when one game is played. 【0110】 The second starting state is a performance state that is set when the game state is a non-RT state or RBB internal state and is in a normal section, and the player transitions from the normal section to the advantageous section through an advantageous section lottery based on winning in an internal lottery in one of the winning areas that are set as targets for the advantageous section lottery and do not include RBB, namely winning area "Bat Order Bell 1" to winning area "Bat Order Bell 4", winning area "Rare Role", or winning area "Replay 1". 【0111】 In the second start state, the AT control means 170 refers to the game state at the time the second start state is initiated. If the game state at the time the second start state is initiated is a non-RT state, the AT control means 170 terminates the second start state after one game is played and transitions the performance state to the normal state. Also, if the game state at the time the second start state is initiated is an RBB internal state, the AT control means 170 decides to execute a specific CZ state after the second start state ends, terminates the second start state after one game is played, and transitions the performance state to the specific CZ state. 【0112】 With this configuration, in slot machine 1, during gameplay in the normal section (first game), if the game transitions from the normal section to the advantageous section, the performance state is set to either the first start state or the second start state by a control process that sets the performance state by the AT control means 170 during the first game. Next, in slot machine 1, during gameplay following the first game (second game), the game is played with the performance state set to either the first start state or the second start state. If the performance state is the first start state, the game transitions to the normal state. If the performance state is the second start state, the performance state transitions to either the normal state or a specific CZ state depending on the gameplay state in the second game. 【0113】 The normal state is the performance state that corresponds to the normal state among several types of performance states (normal performance state), which is set when the performance state has not transitioned to any other performance state. When the performance state transitions to the normal state, the AT control means 170 determines whether a value of 1 or more is set in the AT transition game count counter 196b, which is a counter that counts the number of games played until the transition to the AT state. If a value of 1 or more is not set, that is, if the value "0" is set, the value "700" is set as the initial value. Each time a game is played in any of the performance states, whether it is the normal state, the CZ state, or the specific CZ state, the AT control means 170 performs a decrement update, subtracting a value of "1" which corresponds to 1 game from the stored value of the AT transition game count counter 196b. When the stored value of the AT transition game count counter 196b becomes "0", the AT control means 170 determines that the conditions for transitioning to the AT state (AT transition conditions) have been met, and transitions the performance state from the normal state to the first AT state. 【0114】 The AT control means 170 is configured to perform a CZ lottery to determine whether or not to transition to the CZ state in a game in which a winning area that does not include RBB is selected in the internal lottery during the normal state. Furthermore, the AT control means 170 is configured to perform a CZ lottery when the winning area "Rare Role" is selected in the internal lottery, in which the probability of "not winning (losing)" is lower and the probability of "transitioning to the CZ state" is higher than when other winning areas are selected. 【0115】 The CZ state is configured to allow transition to the AT state with a higher probability than the normal state when a control is executed to determine whether or not to transition to the AT state as part of the auxiliary gameplay control, making it a more advantageous state for the player than the normal state. The AT control means 170 sets a value corresponding to a predetermined number of games (for example, 10 games) in the CZ game counter (not shown) of the AT control data storage means 196 at the start of the CZ state, and performs a decrement update each time a game is played by subtracting the stored value of the CZ game counter by a value of "1" which corresponds to 1 game. 【0116】 The AT control means 170 is configured to perform a CZ-in AT lottery in each game played in the CZ state to determine whether or not to transition to the AT state. If the CZ-in AT lottery results in "transition to AT state", the AT control means 170 transitions the performance state from the CZ state to the AT state after 10 games have been played from the start of the CZ state. 【0117】 The AT control means 170, when it wins the "transition to AT state" in the AT lottery during the CZ and during the gameplay until the CZ state ends, executes a lottery during the CZ to determine whether or not to add (add) the number of times one set of AT state is executed for the AT state to which it is transitioned from the CZ state. 【0118】 On the other hand, if 10 games are played in the CZ state without winning the "transition to AT state" lottery during the CZ, the AT control means 170 terminates the CZ state and transitions the performance state back to the normal state. 【0119】 The AT control means 170 is configured to execute lotteries related to auxiliary games performed in the CZ state (AT lottery during CZ, lottery for adding sets during CZ) regardless of the results of the internal lottery. Furthermore, the AT control means 170 is configured such that, with respect to lotteries related to auxiliary games performed in the CZ state, if the winning area "rare role" is won in the internal lottery, the probability of "not winning (miss)" is lower than if other winning areas are won, resulting in a more favorable outcome for the player (in the case of the AT lottery during CZ, the probability of "transitioning to AT state" is higher). Specifically in this embodiment, in the AT lottery during CZ, if the winning area "rare role" is won, there is approximately a 50% chance of "transitioning to AT state", and if a winning area different from the winning area "rare role" is won, there is approximately a 30% chance of "transitioning to AT state". 【0120】 The AT state is configured to enable assistance in winning small role 1 when winning in the winning areas "Bat Order Bell 1" to "Bat Order Bell 4", and is a more advantageous state for the player than the normal state. The AT control means 170 of this embodiment is configured to set the performance state to the first AT state when the AT state is started. The AT control means 170 is also configured to initialize the stored value of the AT transition game count counter 196b to the value "0" when the AT state is started. 【0121】 The first AT state is a performance state in which the duration of continuation is managed by the number of games played. The AT control means 170 sets an initial value (for example, 50 games) corresponding to a predetermined number of games in the first AT game counter 196c of the AT control data storage means 196 at the start of the first AT state, and performs a decrement update each time a game is played by subtracting the stored value of the first AT game counter 196c by a value of "1" which corresponds to 1 game. In this embodiment, the period from when the initial value is set in the first AT game counter 196c until the stored value of the first AT game counter 196c becomes "0" is configured as one set of the first AT state. 【0122】 The AT control means 170 is configured to perform an add-on lottery to determine whether or not to add the value determined by the lottery to the stored value of the first AT game counter 196c when the winning area "rare role" is won in the internal lottery by the internal lottery means 120, thereby determining whether or not to add (add) the period during which the AT state continues, and if the value determined by the add-on lottery is 1 or more, it performs an add-on process to add the determined value to the first AT game counter 196c. 【0123】 The AT control means 170 is configured to set one of several modes, including a first mode and a second mode, when the performance state is the first AT state. The first mode and the second mode in this embodiment are configured to be modes that are advantageous to the player to different degrees, with different probabilities of small win assistance being performed when the internal lottery by the internal lottery means 120 results in winning in the winning area "batting order bell 1" to the winning area "batting order bell 4". 【0124】 In the first mode, if the internal lottery by the internal lottery means 120 selects a winning area from "Batting Order Bell 1" to "Batting Order Bell 4", a prize assistance lottery is held to determine whether or not to perform prize assistance for minor role 1. In the prize assistance lottery, there is approximately a 50% chance of winning "prize assistance" and approximately a 50% chance of losing (not winning). In the second mode, if the internal lottery by the internal lottery means 120 selects a winning area from "Batting Order Bell 1" to "Batting Order Bell 4", prize assistance for minor role 1 is performed. 【0125】 Given this configuration, in the slot machine 1 of this embodiment, the net increase in tokens, which is the average value of the difference (number of tokens acquired) between the number of digitized tokens that can be acquired and the number of digitized tokens inserted in each game method in the first AT state, is set to be approximately 2.5 tokens in the first mode, and approximately 5.0 tokens in the second mode, in which prize-winning assistance is performed at twice the frequency of the first mode. 【0126】 When a set of first AT states is started and the mode to be executed in the current set of first AT states has not been set (determined), the AT control means 170 performs a mode lottery to determine which of the multiple modes, including the first mode and the second mode, to set for the game in which the first AT state is started. Furthermore, when the AT control means 170 is set to the first mode, if the winning area "rare role" is won in the internal lottery, it performs a mode transition lottery to determine whether or not to transition to the second mode, and if it wins "transition to the second mode", it transitions from the first mode to the second mode. On the other hand, when the AT control means 170 transitions to the second mode, it is configured to maintain the second mode for as long as the AT state continues. 【0127】 Furthermore, the AT control means 170 of this embodiment is configured to update the stored value of the first AT duration counter 196d of the AT control data storage means 196 each time a game is played in the first AT state. The AT control means 170 adds the value "1" to the first AT duration counter 196d when a game is played in the first AT state and set to the first mode, and adds the value "2" to the first AT duration counter 196d when a game is played in the first AT state and set to the second mode. 【0128】 The AT control means 170 performs an AT continuation lottery to determine whether to continue the AT state or not when the stored value of the first AT game counter 196c becomes "0" due to a decrement update performed each time a game is played in the first AT state. If the AT control means 170 wins the AT continuation lottery and selects "continue the AT state", it sets the first AT game counter 196c to its initial value of "50" and continues the first AT state. On the other hand, if the AT control means 170 wins the AT continuation lottery and selects "end the AT state", it refers to the stored value of the first AT continuation period counter 196d. If the stored value of the first AT continuation period counter 196d is "720" or greater, it transitions the performance state from the first AT state to a specific CZ state. If the stored value of the first AT continuation period counter 196d is "719" or less, it transitions the performance state from the first AT state to the normal state. 【0129】 The AT control means 170 is configured to transition from the first AT state to the second AT state when the value calculated from the stored value of the first AT game counter 196c, the current mode, and the stored value of the advantageous section counter 196a reaches a predetermined value of "2300". Details of the control for transitioning from the first AT state to each performance state will be described later. 【0130】 The second AT state is a performance state that continues until a specific termination condition is met, which is established when the memory value of the advantageous section counter 196a exceeds the value "2400". When the second AT state is in effect, the AT control means 170 performs assistance for winning small role 1 when the internal lottery by the internal lottery means 120 wins in the winning area "batting order bell 1" to the winning area "batting order bell 4". For this reason, the second AT state is configured to have a net increase of approximately 5.0 coins. 【0131】 The specific CZ state is configured such that, as a control related to auxiliary gameplay, when control is executed to determine whether or not to transition to the AT state, it is possible to transition to the AT state with a higher probability than the normal state and the CZ state, making it a more advantageous state for the player than the normal state and the CZ state. The AT control means 170 sets a value corresponding to a predetermined number of games (for example, 20 games) in the specific CZ game counter (not shown) of the AT control data storage means 196 at the start of the specific CZ state, and performs a decrement update each time a game is played by subtracting the stored value of the specific CZ game counter by a value "1" which corresponds to 1 game. 【0132】 The AT control means 170 is configured to perform a specific CZ (Challenge Zone) AT lottery, which determines whether or not to transition to the AT state when the memory value of the specific CZ game count counter becomes "0". If the specific CZ AT lottery results in "transition to AT state", the AT control means 170 transitions the performance state from the specific CZ state to the first AT state. On the other hand, if the specific CZ AT lottery results in "transition to normal state", the AT control means 170 transitions the performance state from the specific CZ state to the normal state. 【0133】 Furthermore, as shown in Figure 4(B), the AT control means 170 is configured to transition the performance state from the first AT state and the second start state to a specific CZ state. Details of the gameplay of the slot machine 1 using the specific CZ state will be described later. 【0134】 3. Gameplay in each game state Next, the gameplay characteristics of the slot machine 1 of this embodiment in each game state will be described. 【0135】 <Game results in each game state> Figure 5 shows the game results for each operation method of stop buttons B1 to B3 when a winning area including a small win is selected in the internal lottery during a non-RT state. Figure 6 shows the game results for each operation method of stop buttons B1 to B3 when a winning area including a small win is selected in the internal lottery during an RBB internal state. Figure 7 shows the game results for each operation method of stop buttons B1 to B3 when a winning area including a small win is selected in the internal lottery during an RBB state. 【0136】 As shown in Figure 5, in slot machine 1, when the winning area "Bat Order Bell 1" to "Bat Order Bell 4" is selected during a non-RT state, it is possible to win one of the small wins 3 to 8, which are set to pay out 1 coin in a 3-coin bet game, regardless of how stop buttons B1 to B3 are operated. 【0137】 In other words, in slot machine 1, when not in RT mode, even if you win in the winning area "Batting Order Bell 1" to "Batting Order Bell 4", which are winning areas that include small win 1 with a payout of 15 coins in a 3-coin bet game, small win 1 cannot be won. 【0138】 On the other hand, as shown in Figure 6, in slot machine 1, when the player wins in the winning area "Beat Order Bell 1" to "Beat Order Bell 4" during the RBB internal state, the stop buttons B1 to B3 are set to allow the player to win small prize 1, which has a payout of 15 coins in a 3-coin bet game, with a probability of 1 / 1. 【0139】 As shown in Figures 5 and 6, when a player wins in the winning area "Bat Order Bell 1" to "Bat Order Bell 4" during a non-RT state or RBB internal state, minor prizes 3 and 4 are awarded with a probability of 1 / 1 when stop buttons B1 to B3 are operated in a batting order that allows for winning, and minor prizes 5 to 8 are awarded with a probability of 1 / 2 when stop buttons B1 to B3 are operated in a batting order that allows for winning. 【0140】 As shown in Figures 5 and 6, when the winning area "Rare Role" is selected in a non-RT state or RBB internal state, the stop button B3 is stopped at the timing when small role 2 can be awarded, and small role 2, which is set to pay 3 coins in a 3-coin bet game, is awarded, with an award probability of approximately 1 / 1.3. In slot machine 1, if the winning area "Rare Role" is selected but small role 2 is not awarded, it is considered a missed win (non-award). 【0141】 Furthermore, if the winning area "RBB & 1-coin payout" is selected while in a non-RT state or RBB internal state, regardless of how stop buttons B1 to B3 are operated, one of the 9 small payouts, which are set to pay 1 coin in a 3-coin bet game, will be awarded with a 1 / 1 probability. 【0142】 As shown in Figure 7, in slot machine 1, when the winning area "All Small Wins" is hit in RBB state, if stop buttons B1 to B3 are operated in turn 1 and turn 2, either small win 2, which has a payout of 3 coins in a 2-coin bet game, or small win 9, which has a payout of 1 coin in a 2-coin bet game, will be awarded with a probability of 1 / 1. If stop buttons B1 to B3 are operated in turn 3 to turn 6, small win 1, which has a payout of 15 coins in a 2-coin bet game, will be awarded with a probability of 1 / 1. 【0143】 The winning symbol combinations for minor role 2 and minor role 9 include a common symbol in the symbols on the left reel R1 and the middle reel R2. In addition, the winning symbol combinations for minor role 2 and minor role 9 consist of different symbols on the right reel R3. The symbols on the right reel R3 that make up the winning symbol combination for minor role 2 are symbols that have a pull-in range of 15 out of 20 frames on the right reel R3, while the symbols on the right reel R3 that make up the winning symbol combination for minor role 9 are symbols that are arranged to be stoppable on the active line L1 regardless of the timing of operation of stop button B3. 【0144】 Given this configuration, in slot machine 1, if the winning area "All Small Wins" is won and stop buttons B1 to B3 are operated in turn 1 and turn 2, if stop button B3 is operated at a timing when the symbols on the right reel R3 that constitute the winning symbol combination for small win 2 can be stopped and displayed on the active line L1, small win 2 is awarded. If stop button B3 is operated at a timing when the symbols on the right reel R3 that constitute the winning symbol combination for small win 2 cannot be stopped and displayed on the active line L1, small win 9 is awarded. 【0145】 In slot machine 1, if you win the "All 1-coin payout" area while in RBB state, regardless of the order in which you press stop buttons B1 to B3, there is a 1 / 1 probability that you will win the small payout 9, which is set to pay 1 coin in a 2-coin bet game. 【0146】 In this embodiment, the slot machine 1 is configured to set an upper limit on the number of electronic tokens that can be paid out when a game is played with a two-coin bet. When a winning combination with a payout equal to or greater than this upper limit is achieved, the number of payouts is set to this upper limit, and electronic tokens are paid out. Specifically, the slot machine 1 is configured to set the upper limit on the number of electronic tokens that can be paid out to one when a game is played with a two-coin bet. 【0147】 <Processing to set the upper limit of the number of payouts> Figure 8 is a flowchart showing the process by which the slot machine 1 sets an upper limit on the number of payouts. The process shown in Figure 8 is executed in the payout process by the payout control means 150, which is performed when a winning combination is achieved, after the payout value set for the winning combination has been stored in the payout storage means 199. 【0148】 As shown in Figure 8, the payout control means 150 first obtains the payout amount stored in the payout amount storage means 199 (S1). In this process, the payout control means 150 obtains the stored value of the payout amount storage means 199, which stores the payout values ​​set for the winning combinations in the current game. 【0149】 Next, the payout control means 150 confirms the number of electronic tokens set to be inserted for the current game (S2). In this process, the payout control means 150 can determine whether the current game is a 2-coin bet game or a 3-coin bet game by checking the value stored in the number of tokens inserted storage means 198. 【0150】 Next, the payout control means 150 determines whether the number of electronic tokens set to be inserted in the current game was 2 (S3). In this process, the payout control means 150 determines whether the stored value of the inserted number storage means 198, which was confirmed in step S2, was the value "2". By executing the process in step S3, the payout control means 150 can determine whether the current game was played in an RBB state with a second predetermined number (2 tokens) set. 【0151】 In step S3, if it is determined that the number of electronic tokens set to be inserted for this game is 2 (YES), the payout control means 150 determines whether the number of tokens to be paid out for this game is 2 or more (S4). In this process, the payout control means 150 determines whether the number of tokens to be paid out stored in the payout number storage means 199 obtained in step S1 is 2 or more. 【0152】 In step S4, if it is determined that the number of payouts for this game is 2 or more (YES), the payout control means 150 sets the number of payouts to 1 (S5). In this process, the payout control means 150 sets the number of payouts for this game to 1 by changing the value of 2 or more stored in the payout number storage means 199 to the value "1". 【0153】 This process in step S5 constitutes a process that sets the upper limit of the number of electronic tokens that can be dispensed to a specific number (1 token) less than the second specified number (3 tokens) when the game starts with a second specified number (2 tokens) of electronic tokens inserted. 【0154】 After executing the process in step S5, if in the process of step S3 it is determined that the number of electronic tokens set to be inserted in this game is 3 (NO), or if in the process of step S4 it is determined that the number of tokens to be paid out in this game is 1 (NO), the payout control means 150 executes the process of paying out electronic tokens (S6) and terminates the payout process. In this process, the payout control means 150 determines the value stored in the payout number storage means 199 as the number of electronic tokens to be paid out in the game, and adds the number of electronic tokens corresponding to the determined payout number to the token counter 311. 【0155】 <Dispensing of electronic tokens in each game state> As shown in Figure 5, slot machine 1 is configured so that, in the non-RT state, no payout is awarded based on the winning of small role 1, which is set to have a payout greater than the first specified number. For this reason, the payout rate in the non-RT state is configured to be less than 50% regardless of how stop buttons B1 to B3 are operated. 【0156】 The payout rate is the ratio of the total number of electronic tokens paid out during a predetermined number of games (e.g., 17,500 games) to the total number of electronic tokens inserted during that predetermined number of games, assuming that the effects of temporary probability biases are sufficiently ignored. 【0157】 Furthermore, as shown in Figure 6, in slot machine 1, when stop buttons B1 to B3 are operated in turn 1 or turn 2 during the RBB internal state, small win 1, which is set to have a payout greater than the first specified number, will not be awarded. However, when stop buttons B1 to B3 are operated in turn 3 to turn 6, small win 1 becomes possible to win. Therefore, the payout rate in the RBB internal state is configured to be less than 50% when stop buttons B1 to B3 are operated in turn 1 or turn 2, and more than 50% when they are operated in any of turn 3 to turn 6. Also, when stop buttons B1 to B3 are operated in a random turn order during the RBB internal state, the payout rate is configured to be less than 50%. 【0158】 As shown in Figure 8, the payout control means 150 is configured to skip steps S4 and S5 from step S3 and proceed to step S6 when a game with a 3-coin bet is played. The payout control means 150 determines the value stored in the payout number storage means 199, which stores the value set as the payout for the winning combination in the game, as the number of electronic medals to be paid out in the game, and adds the number of electronic medals corresponding to the determined payout number to the medal counter 311. 【0159】 Due to this configuration, slot machine 1 is set up so that in non-RT state and RBB internal state, the same number of electronic tokens as the payout set for the winning combination are dispensed. In other words, in slot machine 1, in non-RT state and RBB internal state where the specified number is set to the first specified number (3 tokens), if the winning combination 1 is achieved, a payout exceeding the first specified number is executed. 【0160】 On the other hand, the payout control means 150 is configured to proceed to step S6 after executing the process in step S5 if a game with a 2-coin bet is played and a small win with a payout of 2 or more coins is awarded in the game with a 2-coin bet. Regardless of the value set as the payout for the small win awarded in the game, the value stored in the payout number storage means 199, which is set to the value "1", is determined as the number of electronic medals to be paid out in the game, and the number of electronic medals (1) corresponding to the determined payout is added to the medal counter 311. 【0161】 As described above, in the slot machine 1 of this embodiment, in the RBB state which is set to a predetermined number of 2 coins, if the winning area "All Small Wins" is won in the internal lottery, and stop buttons B1 to B3 are operated in turn 1 and turn 2, small win 2, which is set to pay 3 coins in a 2-coin bet game, can be won, and if stop buttons B1 to B3 are operated in turn 3 to turn 6, small win 1, which is set to pay 15 coins in a 2-coin bet game, can be won. However, when the payout control means 150 shown in Figure 8 performs the process of setting the upper limit of the number of payouts, the number of electronic tokens paid out in a game in which small win 1 is won is set to 1. 【0162】 With this configuration, in the slot machine 1 of this embodiment, when a game is played with a 3-coin bet and a game is played with a 2-coin bet, if a minor role 1 or minor role 2, which has the same payout and a payout of more than 1 coin, is won, a payout of 1 coin will be made, which is less than the set payout and less than the prescribed number (2 coins) in the RBB state. 【0163】 Furthermore, as mentioned above, when a game is played with two bets, the payout for minor wins 3 through 9 is set to one coin. 【0164】 In other words, in the slot machine 1 of this embodiment, when the game transitions to an RBB state where the number of specified coins is set to 2, and a winning area including a minor role is hit, a payout of 1 coin is executed regardless of which minor role is hit. To put it another way, in the slot machine 1, when the number of specified coins is set to the second specified number (2 coins) in an RBB state, if minor role 1 is hit, a payout of less than the second specified number is executed. 【0165】 Furthermore, as mentioned above, in slot machine 1, during the internal lottery in the RBB state where the internal lottery table C is used, the machine is configured to win either the "all small wins" area or the "all single wins" area. 【0166】 In other words, in this embodiment, when a game is started with a first predetermined number of game values ​​inserted into the slot machine 1, it is possible to pay out game values ​​exceeding the first predetermined number. When a game is started with a second predetermined number of game values, which is less than the first predetermined number, the upper limit of the number of game values ​​that can be paid out is set to a specific number less than the second predetermined number. 【0167】 With this configuration, in the slot machine 1 of this embodiment, when in the RBB state, two electronic tokens are set to be inserted and one electronic token is dispensed. Therefore, the payout rate in the RBB state can be reduced to 50%, and the performance of acquiring game value when the RBB is not active can be designed, thereby dramatically improving the design freedom of the slot machine 1. 【0168】 Furthermore, as mentioned above, slot machine 1 is configured such that, in the non-RT state and the RBB internal state, the payout rate when stop buttons B1 to B3 are operated in a random order is less than 50%, and the payout rate in the non-RT state and the RBB internal state is lower than the payout rate in the RBB state (50%). 【0169】 With this configuration, the slot machine 1 of this embodiment does not have a lower payout rate in the RBB state than in the non-RT state where RBB is not operating or in the RBB internal state, and the performance of the RBB state does not deteriorate excessively, thus ensuring sufficient performance of the gaming machine. 【0170】 <Winning combinations available in each game state> Next, using Figure 9, we have a table summarizing the small wins that are awarded based on winning in each game state of the slot machine 1 of this embodiment: non-RT state, RBB internal state, and RBB state. 【0171】 As shown in Figure 9, the small win 1, which has a payout of 15 coins for both the 3-coin bet and the 2-coin bet, is configured not to award a prize if won in a non-RT state, but to award a prize based on whether it was won in the RBB internal state or in the RBB state. 【0172】 Furthermore, the small win 2, which is set to pay out 3 coins for both 3-coin bets and 2-coin bets, is configured to award based on whether it is won in a non-RT state, an RBB internal state, or an RBB state. 【0173】 Furthermore, regarding the payouts for both the 3-coin bet and the 2-coin bet, among the minor roles 3 to 9, which are set to 1 coin each, minor role 9 is awarded based on winning in the non-RT state, the RBB internal state, and the RBB state, while minor roles 3 to 8 are not awarded if won in the RBB state, but are awarded based on winning in the non-RT state and the RBB internal state. 【0174】 As described above, in slot machine 1, in the RBB state where the game starts with the second specified number (2) of electronic tokens inserted, even if a small win with a payout of 2 or more tokens is achieved, the payout limit setting process shown in Figure 8 is executed, resulting in a payout of 1 token. 【0175】 In other words, in slot machine 1, when small wins 1 and 2 are set to pay out more than 1 coin each, both when 3 electronic coins are inserted and the game starts, the payout will be different from when 3 electronic coins are inserted and the game starts. 【0176】 In other words, the slot machine 1 of this embodiment is configured such that when each of the minor role 1 and minor role 2 is won in the RBB state, which is set to insert two electronic tokens and the game starts, the payout amount is different from when the game starts with three electronic tokens inserted. Furthermore, both minor role 1 and minor role 2 are configured to be awarded when the game state is the RBB state, based on whether they have been won. 【0177】 In other words, in the slot machine 1 of this embodiment, the internal lottery determines whether multiple types of winning combinations are achieved, and these multiple types of winning combinations include minor winning combinations that belong to a predetermined group. The predetermined group consists of minor winning combinations for which the amount of game value paid out differs depending on whether the game is started with a first predetermined number of game value or with a second predetermined number of game value, which is less than the first predetermined number. Each minor winning combination in the predetermined group is awarded based on being won in the internal lottery, regardless of whether the game is started with a first predetermined number of game value or with a second predetermined number of game value. 【0178】 Furthermore, in the slot machine 1 of this embodiment, the minor roles included in a predetermined group include a first minor role (minor role 1) and a second minor role (minor role 2). The first minor role can be won by operating multiple stop buttons in a first operation pattern (batting order 3 to batting order 6) when it is won in an internal lottery during a game started with a second predetermined number of game values ​​inserted. The second minor role can be won by operating multiple stop buttons in a second operation pattern (batting order 1, batting order 2) different from the first operation pattern when it is won in an internal lottery during a game started with a second predetermined number of game values ​​inserted. 【0179】 With this configuration, in the RBB state, where the specified number is set to a second specified number, which is different from the specified number set to a first specified number in the non-RT state and the RBB internal state, the number of electronic medals paid out when small win 1 and small win 2 are won is less than the number of electronic medals paid out when they are won in the non-RT state and the RBB internal state. However, because the machine is awarded based on the fact that both small win 1 and small win 2 are won in the RBB state, it is possible to prevent the performance of small win 1 and small win 2 from being excessively reduced and to sufficiently guarantee the performance of the gaming machine. 【0180】 Furthermore, as shown in Figure 9, in slot machine 1, the payout when three electronic tokens are inserted and the game starts is set to 1 token, and the payout when two electronic tokens are inserted and the game starts is also set to 1 token. For small wins 3 to 9, which pay out the same amount when a win occurs in the RBB state when two electronic tokens are inserted and the game starts when three electronic tokens are inserted, the machine is configured to award a win based on whether it is won in the non-RT state and the RBB internal state. However, in the RBB state, while small win 9 is awarded based on whether it is won, small wins 3 to 8 are configured not to award a win regardless of how stop buttons B1 to B3 are operated when they are won. 【0181】 In other words, in the slot machine 1 of this embodiment, the internal lottery determines whether multiple types of winning combinations are achieved. These multiple types of winning combinations include minor winning combinations in a first group and minor winning combinations in a second group. The first group consists of minor winning combinations for which the amount of game value paid out is the same whether the game is started with a first predetermined amount of game value or with a second predetermined amount of game value (which is less than the first predetermined amount). The second group consists of minor winning combinations for which the amount of game value paid out is different whether the game is started with a first predetermined amount of game value or with a second predetermined amount of game value. The minor winning combinations in the first group include those for which no win is achieved when the game is started with a second predetermined amount of game value, regardless of the operation mode of the multiple stop buttons. 【0182】 With this configuration, the slot machine 1 of this embodiment is configured such that, in the RBB state, where the number of electronic medals paid out does not change when a win occurs in the RBB state compared to when a win occurs in the non-RT state and the RBB internal state, the number of wins for minor roles 3 to 8 does not occur in the RBB state. This eliminates the need to pre-store stop control data related to reel stop control that enables wins for minor roles 3 to 8 in the reel control data storage means 194, thereby reducing the data capacity related to stop control data in the RBB state. 【0183】 These minor roles 1 and 2 constitute a second group of minor roles and a predetermined group of minor roles, each having a different payout amount based on whether the game is started with a first predetermined amount of game value or with a second predetermined amount of game value. Minor roles 3 to 9 constitute a first group of minor roles, each having the same payout whether the game is started with a first predetermined amount of game value or with a second predetermined amount of game value (which is less than the first predetermined amount). 【0184】 <Summary of gameplay in each game state> As described above, in the slot machine 1 of this embodiment, the number of specified coins is fixed to the first specified number (3 coins) in the first game state, which is the non-RT state and the RBB internal state, when the RBB is not operating, and in the second game state, which is the RBB state, when the RBB is operating, the number of specified coins is fixed to the second specified number (2 coins). Furthermore, the slot machine 1 is configured such that the payout rate in the RBB state is higher than the payout rate in the non-RT state and the RBB internal state. In addition, the slot machine 1 is configured such that the probability of winning each small win is higher in the RBB state than in the non-RT state and the RBB internal state. 【0185】 Furthermore, slot machine 1 is configured such that when a win occurs in the RBB state, which is set to insert a second predetermined number of electronic tokens and the game starts, the payout for small wins 1 and 2 will be different from when the game starts with inserting a first predetermined number of electronic tokens. The slot machine is configured to award prizes based on the win when the game state is RBB. 【0186】 Then, in the RBB state, when slot machine 1 is set to insert the second specified number of electronic tokens and gameplay begins, the payout limit setting process is executed, so that the maximum number of electronic tokens that can be paid out in that game is set to a specific number (1 token) which is less than the second specified number. Therefore, even if small win 1 or small win 2 is achieved, 1 token will be paid out. 【0187】 With this configuration, the slot machine 1 of this embodiment can reduce the payout rate in the RBB state to less than 100% (50% in this embodiment), and the performance in the RBB state can be designed to acquire game value in the state when the RBB is not operating while adhering to the performance required for a gaming machine, thereby dramatically improving the design freedom of the slot machine 1. 【0188】 In other words, in the slot machine 1 of this embodiment, when the machine transitions to the RBB state with a predetermined number of 2 coins, and a winning area including a minor role is hit, the payout limit setting process (see Figure 8) is executed, so that 1 coin is paid out regardless of which minor role is hit. As a result, the payout rate in the RBB state is reduced to 50%, and the performance of acquiring game value in the state when the RBB is not activated can be designed, thereby dramatically improving the design freedom of the slot machine 1. 【0189】 Furthermore, in the RBB state, where the specified number is set to a second specified number, which is different from the specified number set to a first specified number for the non-RT state and the RBB internal state, the number of electronic medals paid out when small win 1 and small win 2 are won is less than the number of electronic medals paid out when they are won in the non-RT state and the RBB internal state. However, because the machine is awarded based on the fact that both small win 1 and small win 2 are won in the RBB state, it is possible to prevent the performance of small win 1 and small win 2 from being excessively reduced and to sufficiently guarantee the performance of the gaming machine. 【0190】 Furthermore, in the RBB state, the slot machine 1 of this embodiment is configured such that, in the RBB state, where the number of electronic medals paid out does not change when a win occurs in the RBB state compared to when a win occurs in the non-RT state and the RBB internal state, the number of wins for minor roles 3 to 8 does not occur in the RBB state. This eliminates the need to pre-store stop control data related to reel stop control that enables wins for minor roles 3 to 8 in the reel control data storage means 194, thereby reducing the data capacity related to stop control data in the RBB state. 【0191】 Furthermore, as mentioned above, slot machine 1 is configured such that the payout rate becomes 50% when the RBB state is set to a second specified number (2 coins) which is different from the first specified number (3 coins) as the specified number, by executing a process to set the upper limit of the number of payouts. 【0192】 Here, as a gaming machine that suppresses the payout rate in the bonus state and allows medals to be won by executing AT game in a game state different from the bonus state (for example, a non-bonus state where the bonus is not activated, such as a bonus-established state), conventionally, there are multiple types of first specific small wins in which multiple types of first specific small wins, which are set to pay out more than the number of game value inputs required to start the game, do not overlap with each other but overlap with second specific small wins different from the first specific small wins, and a third type of first specific small wins in which multiple types of first specific small wins overlap and are won, and the internal lottery means is in the normal game state, bonus state It is known that a machine is configured such that, in the standing state, an internal lottery is conducted so that there are multiple types of first winning patterns, and in the bonus state, an internal lottery is conducted so that there is a third winning pattern, and the probability of winning the third winning pattern in the internal lottery in the bonus state is lower than the probability of winning any of the multiple types of first winning patterns in the internal lottery in the normal game state and the bonus state, and the probability of winning each of the small roles in the internal lottery in the bonus state is higher than or equal to the probability of winning each of the small roles in the internal lottery in the normal game state and the bonus state. 【0193】 In a gaming machine with such a configuration, while compressing the probability of winning the first specific minor winning combination in the bonus state to the reciprocal of the number of types of the first specific minor winning combination (for example, 1 / 4 in a configuration having four types of the first specific minor winning combination), the performance in the bonus state is ensured as sufficient performance required for the gaming machine, and in the non-bonus state, by executing winning assistance for the first specific minor winning combination, the winning probability of the first specific minor winning combination is increased compared to the case where winning assistance is not executed, and medals can be obtained in the AT game. However, it is necessary to have a plurality of types of the first specific minor winning combination. 【0194】 In a gaming machine, for a minor winning combination that can obtain medals by winning, it is common to stop and display a specific symbol (for example, a bell symbol) in a visible form for the player. However, when each of the left reel R1 to the right reel R3 is configured to be visible in three frames in a specific area where the left reel R1 to the right reel R3 can be made visible, since the patterns for displaying a specific symbol in a row are limited to five patterns, when the number of types of the first specific minor winning combination exceeds five types, it becomes necessary to display it in the specific area in a display mode different from the display mode for displaying in a row. 【0195】 Also, in a gaming machine, there are a method of determining the priority of stop position candidates when a plurality of types of minor winning combinations are won in an internal lottery (number priority control), which determines the priority according to the number of symbol combinations that can be displayed on the effective line L1, and a method of determining the priority according to the number of medals paid out based on the payout predetermined for the minor winning combination (number of medals priority control). 【0196】 Therefore, in a gaming machine, when setting the operation mode of the stop buttons B1 to B3 that enable the first specific minor winning combination to win and the operation mode of the stop buttons B1 to B3 that disable the first specific minor winning combination and enable the second specific minor winning combination to win, in order to enable the second specific minor winning combination to win, it is necessary to enable the second specific minor winning combination by number priority control. 【0197】 Because of these limitations, in gaming machines, the more you try to increase the number of types of the first specific small win and compress the payout rate in the bonus state, the more types of the second specific small win also need to be increased. Furthermore, the arrangement of symbols required to make the second specific small win possible also needs to be increased. As a result, compressing the payout rate in the bonus state increases the amount of data related to the small wins, and the difficulty of design tends to increase. 【0198】 In contrast, in a slot machine 1 configured such that the payout rate becomes 50% when the payout limit setting process is executed in an RBB state where the number of specified tokens is set to a second specified number (2 tokens) different from the first specified number (3 tokens), even if the machine is configured to have one small win with a payout greater than the first specified number when the first specified number of tokens are inserted and the game starts, the performance of the RBB state can be guaranteed to be sufficient for the performance required of a gaming machine, while the payout rate in the RBB state can be sufficiently reduced. 【0199】 With this configuration, slot machine 1 can reduce the payout rate in the RBB state and prevent an increase in the data capacity related to small wins when designing the medal acquisition performance when the RBB is not activated. This reduces the data capacity related to small wins and improves the design freedom related to the arrangement of symbols. Furthermore, by reducing the data capacity related to small wins, data capacity can be allocated to various data used in other control processes executed by the main control CPU 11, thereby improving the design freedom of the gaming machine. 【0200】 4. Details of control related to the performance state Next, we will explain the details of the control performed by the AT control means 170 of this embodiment regarding the transition from the first AT state to other performance states, and the details of the control related to a specific CZ state. 【0201】 <Control related to the transition from the 1st AT state to other performance states> Figure 10 is a flowchart showing the control performed by the AT control means 170 regarding the transition from the first AT state to other performance states. 【0202】 As shown in Figure 10, the AT control means 170 first determines whether the current mode is the first mode (S11). If it is determined in this process that the current mode is the first mode (YES), the AT control means 170 adds the value "1" to the stored value of the first AT duration counter 196d (S12). In these processes, since one game is executed in the first AT state set to the first mode, the AT control means 170 adds the value "1", which corresponds to one game, to the first AT duration counter 196d. 【0203】 On the other hand, if the AT control means 170 determines in step S11 that the current mode is the second mode (NO), it adds the value "2" to the stored value of the first AT duration counter 196d (S13). In this process, the AT control means 170 considers that one game is played in the first AT state, which is set to the second mode with approximately twice the net increase in tokens as the first mode, and therefore adds the value "2" to the first AT duration counter 196d. 【0204】 After executing the processes in steps S12 and S13, the AT control means 170 executes a second AT transition determination process (S14). In this process, the AT control means 170 executes a process for calculating a value to be used in the process of determining whether or not to transition to the second AT state, and a process for determining whether or not to transition the performance state to the second AT state. 【0205】 <2nd AT transition determination process> Details of the control processing performed by the AT control means 170 in step S14 will be explained with reference to Figure 11. Figure 11 is a subflowchart showing the second AT transition determination process performed in step S14 of the control related to the transition from the first AT state to other performance states. 【0206】 As shown in Figure 11, in the second AT transition determination process, the AT control means 170 first calculates whether the current mode is the first mode (S31). If it is determined in this process that the current mode is the first mode (YES), the AT control means 170 multiplies the stored value of the first AT game counter 196c by 2.5 and stores it in the determination counter 196e (S32). In this process, the AT control means 170 calculates the number of electronic medals expected to be acquired in subsequent games by multiplying the stored value of the first AT game counter 196c, which stores the number of games in which the first AT state continues, by a value of "2.5", which is approximately equivalent to the net increase in medals in the first mode, and stores the calculated result in the determination counter 196e. Here, the AT control means 170 is configured to multiply the stored value of the first AT game counter 196c by 2.5 by multiplying it by 5 and then dividing by 2 to obtain a value of 2.5. 【0207】 On the other hand, if the AT control means 170 determines in step S31 that the current mode is the second mode (NO), it multiplies the stored value of the first AT game counter 196c by 5 and stores it in the determination counter 196e (S33). In this process, the AT control means 170 calculates the number of electronic medals expected to be acquired in subsequent games by multiplying the stored value of the first AT game counter 196c, which stores the number of games in which the first AT state continues, by a value of "5" which is approximately equivalent to the net increase in medals in the second mode, and stores the calculated result in the determination counter 196e. 【0208】 After executing the processes in steps S32 and S33, the AT control means 170 adds the stored value of the advantageous section counter 196a to the determination counter 196e (S34). In this process, the AT control means 170 adds the value of the advantageous section counter 196a, which stores the number of electronic medals acquired in one set of advantageous sections, to the determination counter 196e, thereby calculating the number of electronic medals acquired up to the time the current game is executed and the number of electronic medals expected to be acquired in the subsequent first AT state, and stores the result of this calculation in the determination counter 196e. 【0209】 By executing the processes in steps S31 to S34, the AT control means 170 of this embodiment can store in the determination counter 196e a calculation result which is the sum of the number of electronic medals acquired in one set of advantageous intervals and the number of electronic medals that are expected to be acquired if the first AT state continues. 【0210】 Next, the AT control means 170 determines whether the calculation result has reached a predetermined value (S35). In this process, the AT control means 170 determines whether the stored value of the determination counter 196e, which stores the calculation result calculated in step S34, has reached a predetermined value that has been set in advance. In this embodiment, the predetermined value is set to "2300". If it is determined that the calculation result has reached the predetermined value (YES), the performance state is changed from the first AT state to the second AT state (S36), and the second AT transition determination process is terminated. On the other hand, if it is determined that the calculation result has not reached the predetermined value (NO), the AT control means 170 terminates the second AT transition determination process without changing the performance state from the first AT state to the second AT state in this game. 【0211】 As described above, the AT control means 170 of this embodiment is configured to perform assistance for winning small role 1 when the winning area "Bat Order Bell 1" to the winning area "Bat Order Bell 4" is selected in the internal lottery during the second AT state, so that the net increase in coins during the second AT state is approximately 5.0 coins. Furthermore, the AT control means 170 is configured to determine that a specific termination condition for the advantageous section has been met when the number of electronic medals acquired in one set of advantageous sections exceeds 2400 coins, and to terminate the advantageous section and perform predetermined termination processing and predetermined initialization processing. 【0212】 With this configuration, the slot machine 1 of this embodiment can be configured to allow approximately 20 games of gameplay in the second AT state by setting a predetermined value of "2300," which is less than the value "2400," the number of wins required to satisfy the specific termination condition of the advantageous period. This prevents the second AT state from ending too quickly upon transitioning to the second AT state, thus preventing the player from enjoying the gameplay of the second AT state. 【0213】 As described above, the AT control means 170 of this embodiment is configured to control a first mode (net increase of approximately 2.5 coins) and a second mode (net increase of approximately 5.0 coins), each with a different net increase in coins, in the first AT state. When the AT control means 170 determines whether to transition from the first AT state, where the period of continuation is managed by the number of games played, to the second AT state, where the period of continuation is managed by the number of electronic medals acquired, until the end of the advantageous section, the AT control means 170 determines whether to transition from the first AT state, where the period of continuation is managed by the number of games played, to the second AT state, where the period of continuation is managed by the number of electronic medals acquired. If the first mode is active, the AT control means 170 transitions from the first AT state to the second AT state when the value obtained by multiplying the stored value of the first AT game counter 196c, which is the period of continuation of the first AT state, by the value "2.5" corresponding to the net increase in coins in the first mode, and adding this value to the stored value of the advantageous section counter 196a reaches a predetermined value of "2300". Furthermore, when in the second mode, the AT control means 170 transitions from the first AT state to the second AT state when the value obtained by multiplying the stored value of the first AT game counter 196c, which is the period during which the first AT state can be continued, by the value "5" which corresponds to the net increase in coins in the second mode, and adding this value to the stored value of the advantageous section counter 196a reaches a predetermined value of "2300". 【0214】 With this configuration, the slot machine 1 of this embodiment, when determining whether to transition from the first AT state, which has a first mode and a second mode, each with different net increases in coins, to the second AT state, which continues until a specific termination condition of the advantageous period is met, changes the calculation result calculated from the period during which the first AT state can be continued according to the net increase in coins set in the current mode. This prevents the advantageous period from ending without transitioning to the second AT state, and prevents the transition to the second AT state even though the advantageous period has not ended when the first AT state has been played until the period during which it can be continued has elapsed. As a result, even though it has a configuration with multiple modes with different net increases in coins and a first AT state managed by the number of plays, it can appropriately transition to the second AT state and appropriately maintain a state advantageous to the player until the end of the advantageous period, thereby improving the marketability of the gaming machine. 【0215】 Furthermore, the AT control means 170 of this embodiment is configured to determine whether or not to transition from the first AT state to the second AT state without changing the predetermined threshold value used to determine the transition of the performance state, by performing a calculation using the period during which the first AT state can be maintained and the net increase in the current mode. 【0216】 With this configuration, the slot machine 1 of this embodiment, when determining whether to transition from a first AT state, which has a first mode and a second mode, each with different net increase amounts, to a second AT state, which continues until a specific termination condition of the advantageous section is met, calculates a value corresponding to the net increase amount of each mode, which consists of one or two digits and has a small data capacity, by changing it according to the current mode, and compares the calculated result with a predetermined value to determine whether to transition to the second AT state. Since the determination can be made by preparing only one predetermined value as the threshold for determination, which consists of four or more digits and has a large data capacity, the data capacity related to the predetermined value to be stored in advance in the main memory means 190 can be reduced. 【0217】 This AT control means 170 constitutes the control means in this embodiment, the first AT state constitutes the first state in this embodiment, the second AT state constitutes the second state in this embodiment, the net increase of approximately 2.5 coins in the first mode constitutes the first average value, which is the average number of electronic medals acquired in one game set in the first mode in this embodiment, the net increase of approximately 5.0 coins in the second mode constitutes the second average value, which is the average number of electronic medals acquired in one game set in the second mode in this embodiment, the acquisition of more than 2400 electronic medals as the first value, which is the specific termination condition of the advantageous section, constitutes the predetermined termination condition of the advantageous section in this embodiment, and the specified value "2300" constitutes the second value in this embodiment. 【0218】 <Processing from step S14 onwards in the control related to the transition from the 1st AT state to other performance states> As shown in Figure 10, after executing the process in step S14, the AT control means 170 determines whether or not a transition to the second AT state has been decided (S15). If it is determined in this process that a transition to the second AT state has been decided (YES), the AT control means 170 terminates the control related to the transition from the first AT state to other performance states. 【0219】 In step S15, if it is determined that a transition to the second AT state has not been decided (NO), the AT control means 170 subtracts the value of the first AT game counter 196c stored by "1" because one game has been played in the first AT state (S16). Next, the AT control means 170 determines whether or not the first AT state will end (S17). In this process, the AT control means 170 determines whether or not the value of the first AT game counter 196c stored by "0", and if the value of the first AT game counter 196c stored by "0" is not "0" (NO), the first AT state will continue for the next game, and the control related to the transition from the first AT state to other performance states is terminated. 【0220】 On the other hand, in the process of step S17, if it is determined that the stored value of the first AT game counter 196c is "0" (YES), the AT control means 170 determines whether the stored value of the first AT continuation period counter 196d is "720" or greater (S18). In this process, the AT control means 170 determines whether approximately 5,000 electronic medals have been acquired in the first AT state, even though the conditions for ending the advantageous section have not been met. If it is determined that the stored value of the first AT continuation period counter 196d is "720" or greater (YES), the performance state is transitioned from the first AT state to a specific CZ state (S19), and the control related to the transition from the first AT state to other performance states is terminated. On the other hand, if it is determined that the stored value of the first AT continuation period counter 196d is "719" or less (NO), the AT control means 170 transitions the performance state from the first AT state to the normal state (S20), and the control related to the transition from the first AT state to other performance states is terminated. 【0221】 <Details of gameplay in specific CZ states> Next, we will describe the details of the gameplay using a specific CZ state in the slot machine 1 of this embodiment. Figure 12 is a table that explains the relationship between the triggers for the termination of the AT state and the control executed based on each trigger. 【0222】 As described above, slot machine 1 is configured to terminate the AT state when the advantageous period ends and when the stored value of the first AT game counter 196c becomes "0". As shown in Figure 12, slot machine 1 is configured to transition to a specific CZ state when the advantageous period ends and when the stored value of the first AT duration counter 196d at the time the first AT state ends is "720" or more. 【0223】 The AT control means 170 is configured to execute the AT lottery during a specific CZ state regardless of the result of the internal lottery. Furthermore, the AT control means 170 is configured such that, when the winning area "Rare Role" is selected in the internal lottery for the AT lottery during a specific CZ, the probability of "not winning (losing)" is lower than when other winning areas are selected, and the probability of "transitioning to AT state" is higher. Specifically in this embodiment, when the winning area "Rare Role" is selected in the AT lottery during a specific CZ, there is approximately a 100% chance of "transitioning to AT state," and when a winning area different from the winning area "Rare Role" is selected, there is approximately a 70% chance of "transitioning to AT state." 【0224】 In other words, the slot machine 1 of this embodiment is configured such that the probability of winning the "transition to AT state" in the AT lottery during a specific CZ state, which is performed in a specific CZ state, is approximately 70% or higher, regardless of the result of the internal lottery. The probability of transitioning from a specific CZ state to an AT state is higher than the probability of transitioning from a CZ state to an AT state (approximately 50% even if the winning area "rare role" is won in the internal lottery). 【0225】 With this configuration, the slot machine 1 of this embodiment is configured such that the probability of transitioning to the AT state is higher when transitioning to a specific CZ state while the advantageous period continues after the end of the AT state, or when transitioning to a specific CZ state as the AT state ends due to the end of the advantageous period and the advantageous period starts again, compared to when transitioning to the normal state while the advantageous period continues after the end of the AT state. This increases the possibility of starting the AT state again after the end of the AT state and winning electronic medals, thereby enhancing the player's enjoyment of the game. 【0226】 Furthermore, as shown in Figure 12, the AT control means 170 of this embodiment is configured to set the value "100" as an initial value in the AT transition game count counter 196b when transitioning from the second start state to a specific CZ state. 【0227】 As described above, the AT control means 170 is configured to subtract a value of "1" equivalent to one game from the stored value of the AT transition game counter 196b each time a game is played until the game transitions to the AT state. Therefore, even in the specific CZ state, the stored value of the AT transition game counter 196b is subtracted by a value of "1" each time a game is played. Furthermore, the AT control means 170 is configured to transition the performance state from the specific CZ state to the normal state if the AT lottery during the specific CZ performed in the specific CZ state does not result in a "transition to the AT state," that is, if a "transition to the normal state" is won. Furthermore, the AT control means 170 is configured such that, when the normal state is started, if the AT transition game count counter 196b is set to a value of "1" or greater, it does not overwrite the value of the AT transition game count counter 196b with the value of "700", but instead subtracts the stored value of the AT transition game count counter 196b by the value of "1" each time a game is played. It is also configured to transition the performance state from the normal state to the first AT state when the stored value of the AT transition game count counter 196b becomes the value of "0". 【0228】 In other words, in the slot machine 1 of this embodiment, if the AT state continues and more than 2400 electronic tokens are paid out in one set of advantageous sections, and a specific termination condition is met, the AT state ends with the end of the advantageous section. If the player then transitions to a specific CZ state by transitioning to an advantageous section, even if the player transitions to the normal state from the specific CZ state without transitioning to the 1st AT state, the machine is configured such that after 80 games of gameplay are played from the transition to the normal state, the stored value of the 1st AT game counter 196c becomes "0", and the player transitions to the 1st AT state. 【0229】 On the other hand, in slot machine 1, if the player transitions from the AT state to a specific CZ state, or if the player transitions from the specific CZ state to the normal state without transitioning to the 1st AT state, the value stored in the 1st AT game counter 196c at the start of the normal state is "0". Therefore, the value "700" is set in the 1st AT game counter 196c, resulting in a configuration where up to 700 games are played before transitioning to the 1st AT state. 【0230】 Thus, in this embodiment, the slot machine 1 is configured such that it is more advantageous for the player when the AT state ends with the end of the advantageous period, and then the player transitions to the specific CZ state by transitioning to the advantageous period, rather than when the player transitions to the specific CZ state while continuing one set of advantageous periods from the first AT state. In this case, the value "100" is set in the AT transition game counter 196b, and if the advantageous period ends after the player transitions to the second AT state and acquires a large amount of electronic medals, the probability of starting the AT state again and acquiring electronic medals increases compared to when the advantageous period does not end, thus increasing the player's enjoyment of the game. 【0231】 Furthermore, as described above, the AT control means 170 of this embodiment is configured to initialize the stored value of the AT transition game count counter 196b and set the value to "0" when the AT state is started. 【0232】 In other words, in this embodiment, when the AT state ends with the end of the advantageous period and then transitions to a specific CZ state by entering the advantageous period again, the value of the AT transition game count counter 196b is set to "100". However, if the player wins the "transition to AT state" lottery during the specific CZ, the stored value of the AT transition game count counter 196b is reset. 【0233】 With this configuration, the slot machine 1 of this embodiment minimizes the difference in the degree of advantage between the case where the advantageous period continues for one set from the first AT state and transitions to the specific CZ state, and the case where the AT state ends with the end of the advantageous period and then transitions to the specific CZ state by transitioning to the advantageous period. This prevents a decrease in the player's enjoyment of the game even when transitioning to the specific CZ state without transitioning from the first AT state to the second AT state. 【0234】 As described above, in this embodiment, the slot machine 1 is configured to terminate the advantageous period when more than 2400 electronic tokens are acquired in one set of advantageous periods. There are no conditions for terminating the advantageous period based on the number of games played in the advantageous period or the end of a predetermined performance state. Furthermore, in this embodiment, the slot machine 1 calculates the total of the number of electronic tokens acquired in one set of advantageous periods and the number of electronic tokens expected to be acquired within the range in which the first AT state can be continued. The calculation result is compared with a predetermined value of "2300" to determine whether or not to transition from the first AT state to the second AT state. After transitioning to the second AT state, the advantageous period will not terminate unless at least 100 electronic tokens are acquired. In the slot machine 1, the payout for small win 1, which is set to be higher than the first predetermined number (3 tokens), is 15 tokens, and the number of electronic tokens that can be acquired in one game is 12. 【0235】 Due to this configuration, in the slot machine 1 of this embodiment, if the value stored in the advantageous section counter 196a, which is configured to also store negative values ​​as the difference in the number of coins in the advantageous section, is a negative value when the first AT state is started, it is difficult to continue the first AT state until the transition to the second AT state is completed and the specific termination conditions of the advantageous section are met. 【0236】 Therefore, in slot machine 1, if the machine is configured so that it does not transition from the 1st AT state to a specific CZ state, if the number of electronic medals acquired in one set of advantageous periods becomes a negative value, the machine will transition to the normal state after the end of the 1st AT state, making it difficult to maintain the 1st AT state for a short period of time. As a result, there is a risk that players will lose interest in the game once the number of electronic medals acquired in one set of advantageous periods becomes a negative value. 【0237】 In contrast, the slot machine 1 of this embodiment records the period during which the first AT state continues by cumulatively updating the first AT continuation period counter 196d, and when the stored value of the first AT continuation period counter 196d becomes 720 or more, it is configured to transition the performance state from the first AT state to a specific CZ state while maintaining the state of continuing the advantageous period without ending one set of advantageous periods. 【0238】 With this configuration, even if the number of electronic medals acquired in one set of advantageous periods becomes a negative value, the slot machine 1 of this embodiment transitions to a specific CZ state based on the memory value of the first AT continuation period counter 196d, which is cumulatively updated in the first AT state, becoming 720 or more. This allows the player to receive the benefit of executing an AT lottery during the specific CZ state, which is granted when the advantageous period starts, even if the advantageous period continues after the end of the first AT state. This enhances the player's enjoyment of the game and improves the marketability of the gaming machine, whether the advantageous period ends after the end of the AT state or continues after the end of the AT state. 【0239】 Furthermore, in the slot machine 1 of this embodiment, since the default value is set to "2300", when the stored value of the first AT continuation period counter 196d reaches the value "720" and the first AT state continues, if it is the first mode, the value "1" is added to the stored value of the first AT continuation period counter 196d, and if it is the second mode, which is set to approximately twice the net increase in tokens of the first mode, the value "2" is added to the stored value of the first AT continuation period counter 196d. As a result, even if 720 games have been played with a net increase of approximately 2.5 tokens, meaning approximately 2300 electronic tokens have been acquired, the first AT state is still continuing, and this is configured to be extremely likely to occur when the stored value of the advantageous section counter 196a at the time the first AT state starts is a negative value. 【0240】 In other words, the AT control means 170 is configured to transition to a specific CZ state based on the end of the AT state and to execute an AT lottery during the specific CZ when the first AT state ends and the advantageous period continues, provided that the stored value of the AT continuation period counter 196d reaches the value "720" when the number of electronic medals acquired in one set of advantageous periods at the time the AT state starts is a negative value. 【0241】 This configuration prevents the slot machine 1 of this embodiment from transitioning from the first AT state to a specific CZ state, and then, when the first AT state is started again, the conditions for transitioning to the second AT state are met prematurely, causing it to transition to the specific CZ state again, which would result in excessive payout of electronic tokens and a decrease in the marketability of the gaming machine. 【0242】 This AT control means 170 constitutes the control means in this embodiment, and an AT state including a first AT state which is advantageous to the player and can perform assistance in winning small role 1 which is set to pay out 15 coins, which is more than the first predetermined number (3 coins), constitutes the specific state in this embodiment, and a first AT continuation period counter 196d which is cumulatively updated in the first AT state but not updated in the second AT state constitutes the counter in this embodiment, and an AT lottery during a specific CZ state which is executed when the advantageous section is started, when the first AT state is ended and the advantageous section continues, and when the value of the first AT continuation period counter 196d has reached a predetermined value of "720", constitutes the bonus and the first bonus, and a process which is executed when the advantageous section is started and the player transitions to a specific CZ state which the player transitions to, and sets the value of the AT transition game count counter 196b to "100", constitutes the second bonus which is erased when the player transitions to a specific state based on the granting of the first bonus in this embodiment. 【0243】 5. Summary of this embodiment As described above, the slot machine 1 of this embodiment is configured such that the probability of transitioning to the AT state by executing an AT lottery during the specific CZ is higher when transitioning to the specific CZ state while the advantageous period continues after the AT state ends, or when transitioning to the specific CZ state as the AT state ends due to the end of the advantageous period and the advantageous period starts again, compared to when transitioning to the normal state while the advantageous period continues after the AT state ends. This increases the possibility of starting the AT state again after the AT state ends and winning electronic medals, thereby enhancing the player's enjoyment of the game. 【0244】 6. Variations In this embodiment, the slot machine 1 has one small win that pays out more than the first specified number of tokens when the game is started with the first specified number of tokens inserted, but it is not limited to this. The slot machine 1 only needs to have at least one small win that pays out more than the first specified number of tokens when the game is started with the first specified number of tokens inserted, and for example, it may be configured to have multiple types of such small wins. 【0245】 Furthermore, in this embodiment, the payouts for small wins 1 to 9 when a 3-coin bet is played in the slot machine 1 are set to be the same as the payouts for small wins 1 to 9 when a 2-coin bet is played in the slot machine 1, but this is not limited to this. For example, the slot machine 1 may be configured such that, when a 2-coin bet is played, each small win is set to pay out 1 coin. 【0246】 With this configuration, slot machine 1 no longer needs to store in the main memory 190 the process of setting the upper limit of the number of payouts, which was performed to set the payout rate to 50% in the RBB state where two-coin betting is performed. Therefore, the data capacity of the program code required for setting the upper limit of the number of payouts in the area of ​​the main memory 190 that stores various program codes can be reduced. 【0247】 Furthermore, in this embodiment, the slot machine 1 is configured to switch the winning combinations that can be awarded based on the order in which the stop buttons B1 to B3 are pressed when the winning area "all winning combinations" is selected, and the first operation mode consists of order 3 to order 6, and the second operation mode consists of order 1 and order 2, but is not limited to this. The slot machine 1 only needs to be configured to switch the winning combinations that can be awarded based on the operation mode of the stop buttons B1 to B3 when the winning area "all winning combinations" is selected, and for example, the first operation mode and the second operation mode may consist of the same order of pressing but with different timings of operation. 【0248】 Furthermore, in this embodiment, the slot machine 1 has a first AT state in which the duration of continuation is managed by the number of games played, but is not limited to this. The slot machine 1 may, for example, have a first AT state in which the duration of continuation is managed by the number of times small win 1 is achieved. 【0249】 Furthermore, in this embodiment, the slot machine 1 has a configuration in which, in the first AT state, there is a difference in the frequency of execution of prize assistance when the winning area "Bat Order Bell 1" to the winning area "Bat Order Bell 4" is won by internal lottery, resulting in a difference between the net increase in coins in the first mode and the net increase in coins in the second mode, but it is not limited to this. Slot machine 1 may be configured such that, for example, when a winning area "Bat Order Bell 1" to "Bat Order Bell 4" is won, a small win 1 can be awarded if the correct batting order is used and the stop button targeted for the first stop operation is operated at the timing when 10 out of 20 symbols within the first range are rotating on the active line L1 as predetermined timing, while a small win 1 cannot be awarded if the correct batting order is used and the stop button targeted for the first stop operation is operated at the timing when 1 symbols within the second range, which do not overlap with the first range, are rotating on the active line L1, and a small win 1 cannot be awarded if the correct batting order is used. In the first mode, only the correct batting order is notified, and in the second mode, both the correct batting order and the timing of the first stop operation that enables the awarding of small win 1 are notified, so that there is a difference between the net increase in coins in the first mode and the net increase in coins in the second mode. 【0250】 Furthermore, the slot machine 1 may be configured such that, for example, in the first mode, when the winning area "Bat Order Bell 1" to the winning area "Bat Order Bell 4" is won, only the stop button to be used for the first stop operation in the correct batting order is announced, and in the second mode, when the winning area "Bat Order Bell 1" to the winning area "Bat Order Bell 4" is won, all of the correct batting orders are announced, thereby creating a difference between the net increase in coins in the first mode and the net increase in coins in the second mode. 【0251】 In other words, the slot machine 1 has a configuration in which there is a difference between the net increase in the first mode and the net increase in the second mode, and this difference is not limited to a configuration in which the difference is made by the frequency of execution of prize assistance, but may also be a configuration in which the difference is made by the content of the announcement made by prize assistance. 【0252】 Furthermore, in this embodiment, the slot machine 1 is set to have a net increase of approximately 2.5 coins in the first mode and a net increase of approximately 5.0 coins in the second mode. However, it is not limited to this, and for example, the net increase of approximately 5.0 coins in the first mode may be set to approximately 5.0 coins and the net increase of approximately 2.5 coins in the second mode, as long as the net increase of the first mode and the net increase of the second mode are different. 【0253】 Furthermore, in this embodiment, the AT control means 170 is configured to determine whether or not to transition from the first AT state to the second AT state by multiplying the stored value of the first AT game counter 196c by the net increase in coins set for the current mode, adding the stored value of the advantageous section counter 196a, and storing the result in the determination counter 196e, but is not limited to this. The AT control means 170 may be configured, for example, to transition from the first AT state to the second AT state when the result of multiplying the stored value of the first AT game counter 196c by the net increase in coins set for the current mode reaches a predetermined value. 【0254】 Furthermore, in this embodiment, the AT control means 170 is configured to transition to a specific CZ state when the first AT state ends with the stored value of the first AT duration counter 196d, which is cumulatively updated each time a game is played in the first AT state, reaching the value "720". However, it is not limited to this. The AT control means 170 may, for example, have a counter that cumulatively updates the number of electronic medals acquired in one set of first AT states, and is configured to transition to a specific CZ state based on the end of the first AT state when the stored value of the counter reaches a predetermined value (for example, a value "2000" corresponding to 2000 electronic medals). 【0255】 Furthermore, in this embodiment, the AT control means 170 is configured to execute an AT lottery during a specific CZ when transitioning from the first AT state to a specific CZ state, and to execute an AT lottery during a specific CZ and set the value "100" to the AT transition game counter 196b when transitioning to a specific CZ state based on the start of an advantageous period, but is not limited to this. The AT control means 170 may also be configured to execute an AT lottery during a specific CZ and set the value "100" to the AT transition game counter 196b when transitioning from the first AT state to a specific CZ state, and the degree of advantage of the benefits granted when transitioning from the first AT state to a specific CZ state and when transitioning to a specific CZ state based on the start of an advantageous period may be the same or the same benefits may be granted. 【0256】 Furthermore, in this embodiment, the AT control means 170 is configured to transition the performance state from the first AT state to a specific CZ state when the stored value of the first AT duration counter 196d reaches the value "720" at the time the first AT state ends, but is not limited to this. The AT control means 170 may be configured, for example, to transition the performance state from the first AT state to a specific CZ state when the stored value of the first AT duration counter 196d reaches the value "500", so that even when the number of electronic medals acquired in one set of advantageous intervals at the time the first AT state starts is a positive value, the system can transition to a specific CZ state after the end of the first AT state. 【0257】 Furthermore, in this embodiment, the slot machine 1 is configured to have a medal count control means 300 of a medal count control CPU 31 as a management control means that manages electronic medals and can communicate with a dedicated unit SU, and a main control CPU 11 as a game control means that controls games played using electronic medals, but is not limited to this. The slot machine 1 may be configured without a medal count control board 30, and the various functions mounted on the medal count control board 30 may be realized by various functions mounted on the main control board 10, so that the main control CPU 11 functions as a management control means that manages electronic medals and can communicate with a dedicated unit SU. 【0258】 Furthermore, in this embodiment, the slot machine 1 is configured not to notify whether or not it is in a favorable period, but it is not limited to this. The slot machine 1 may be configured to notify whether or not it is in a favorable period when, for example, the expected value of acquiring electronic medals becomes 1 or more due to the assistance of winning small roles. 【0259】 Furthermore, in this embodiment, the slot machine 1 has multiple reels, from the left reel R1 to the right reel R3, and multiple stop buttons, from stop buttons B1 to stop buttons B3, corresponding to the left reel R1 to the right reel R3. However, it is not limited to this, and may also have, for example, a fourth reel and a stop button corresponding to the fourth reel. 【0260】 Furthermore, in this embodiment, the slot machine 1 has a max bet button MB for inserting a predetermined number of electronic tokens, but it is not limited to this, and for example, it may be configured to have a single bet button for inserting one electronic token in addition to the max bet button MB. 【0261】 In this configuration, slot machine 1 may be configured to start playing regardless of whether the number of electronic tokens inserted is set to a first predetermined number or a second predetermined number, for a predetermined number of tokens in the non-RT state or RBB internal state. In this configuration, slot machine 1 may be configured to set the first predetermined number of electronic tokens inserted when the max bet button MB is operated, and to set the second predetermined number of electronic tokens inserted when the single bet button is operated twice, when the game state is the non-RT state or RBB internal state. 【0262】 Furthermore, in this embodiment, the slot machine 1 is configured to set initial values ​​for the stored values ​​of each counter and storage means, and to perform decrement updates that subtract 1 each time a game is played, or increment updates that add 1 each time a game is played. However, the method for updating each counter and storage means may be configured to perform multiplication, division, etc., and is not particularly limited. [Explanation of symbols] 【0263】 1. Slot machine (amusement machine) 120 Internal drawing method 170 AT control means (control means) 196d First AT duration counter (counter) B1 Stop button B2 Stop button B3 Stop button R1 Left reel R2 Middle Reel R3 Right reel

Claims

[Claim 1] Multiple reels, Multiple stop buttons, An internal lottery method for conducting an internal lottery, The system includes a control means that controls the normal section and the advantageous section, and performs control related to the instruction function in the advantageous section, The control means has a first counter capable of cumulatively updating the difference in game value during the advantageous period. The first counter is capable of storing a value smaller than the initial value, The control means terminates the advantageous period when the value stored in the first counter exceeds the first value. The first value is a value greater than the initial value. The control means is capable of granting a benefit when the advantageous period begins, The control means controls a specific state that is advantageous to the player during the advantageous period. The control means is capable of granting the benefit based on the termination of the specific state when the specific state, which was started when the value stored in the first counter became smaller than the initial value, ends and the advantageous period continues. A gaming machine characterized by the following features. [Claim 2] The control means has a second counter that can be cumulatively updated in the specific state, The control means grants the benefit based on the termination of the specific state when the specific state has ended and the advantageous period continues, and the value stored in the second counter has reached the second value. The gaming machine described in feature 1.