Output toys and items for output toys

The performance output toy engages players through interactive sound and light effects, enhancing game enjoyment by simulating cooking actions and responding to player inputs, with item attachments adding variety to the experience.

JP7875926B2Active Publication Date: 2026-06-18BANDAI CO LTD +1

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
BANDAI CO LTD
Filing Date
2024-10-28
Publication Date
2026-06-18

AI Technical Summary

Technical Problem

Existing toys that simulate cooking operations lack the ability to provide fun and enjoyment as a game, as they do not effectively engage players through interactive and responsive effects.

Method used

A performance output toy with a swinging part, swing detection unit, and performance output unit that responds to player actions, including sound and light effects, and can be enhanced by attaching specific items to change the output performance and illumination modes.

🎯Benefits of technology

The toy enhances player engagement and enjoyment by providing interactive sound and light effects that simulate cooking actions, allowing players to feel the fun and enjoyment of a game through responsive operations and item attachments.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a performance output toy capable of allowing a player to feel interest or pleasure as a play according to a player's operation.SOLUTION: A performance output toy includes a toy body 10, a swing part 12 provided on the toy body 10, and capable of swinging according to an operation, a swing detection part 52 for detecting swing of the swing part 12, and a performance output part 50 for outputting a performance according to a detection result from the swing detection part 52.SELECTED DRAWING: Figure 1
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Description

【Technical Field】 【0001】 The present invention relates to an effect output toy that can output an effect according to the operation of a player, and an item for this effect output toy. 【Background Art】 【0002】 The following Patent Document 1 discloses a cooking toy that is used by being connected to an output reproduction device such as a television and can perform virtual cooking, specifically washing, cutting, boiling, baking, etc. according to the display and sound of this output reproduction device. 【0003】 However, since the above-mentioned cooking toy teaches the player work equivalent to actual cooking, it is difficult to make the player feel the fun and enjoyment as a game. 【Prior Art Documents】 【Patent Documents】 【0004】 【Patent Document 1】 Japanese Patent Application Laid-Open No. 2010-137081 【Summary of the Invention】 【Problems to be Solved by the Invention】 【0005】 An object of the present invention is to provide an effect output toy that can make a player feel the fun and enjoyment as a game according to the operation of the player, and an item used for this effect output toy. 【Means for Solving the Problems】 【0006】 To solve the aforementioned problems, the performance output toy according to the present invention comprises a toy body, a swinging part provided on the toy body and capable of swinging in response to operation, a swing detection unit that detects the swinging of the swinging part, and a performance output unit that outputs a performance according to the detection result of the swing detection unit. Furthermore, the performance output toy item according to the present invention is used by being detachably attached to an item attachment part provided on the toy body of the performance output toy. Furthermore, the performance output toy according to the present invention comprises a toy body, a swinging part provided on the toy body and capable of swinging in response to operation, a swing detection unit for detecting the swinging of the swinging part, a performance output unit for outputting a performance, a control unit for controlling the performance output from the performance output unit according to the detection result of the swing detection unit, and a sound output unit for outputting sound, wherein the control unit changes the performance output from the performance output unit in stages depending on whether or not the swing detection unit is continuously detecting swinging, and before changing the performance output from the performance output unit in stages, the sound output unit outputs sound to encourage the swinging of the swinging part. Furthermore, in the performance output toy according to the present invention, the control unit may be configured to control the performance output from the performance output unit according to the detection result of the swing detection unit, conditional on the attachment of the item to the item attachment unit. Furthermore, in the performance output toy according to the present invention, the attachment detection unit may be capable of identifying the type of item, and the control unit may be configured to control the performance output by the performance output unit according to the detection result of the oscillation detection unit, based on the condition that the item is attached to the item attachment unit and the type of item attached to the item attachment unit is identified. Furthermore, in the performance output toy according to the present invention, the performance output unit may be equipped with at least a light-emitting unit, and the control unit may be configured to change the light-emitting mode of the light-emitting unit according to the detection result of the oscillation detection unit. 【0007】 Furthermore, the performance output toy according to the present invention comprises a toy body, a swinging part provided on the toy body and having light transmittance, which can swing in response to operation, a swing detection unit for detecting the swinging of the swinging part, and a performance output unit that outputs a performance according to the detection result of the swing detection unit, the performance output unit having a light-emitting part arranged on the non-exposed side of the swinging part, and a control unit for controlling the light emission of the light-emitting part according to the swinging of the swinging part, wherein the swing detection unit has two or more contact-type sensors, and when one of the contact-type sensors detects contact with the swinging part, the other contact-type sensors do not detect contact with the swinging part. They may be arranged as follows: [Effects of the Invention] 【0008】 The performance output toy according to the present invention allows the player to feel the fun and enjoyment of the game in response to the player's actions. Furthermore, the performance output toy item according to the present invention can be used by being detachably attached to an item attachment part provided on the toy body of the performance output toy. [Brief explanation of the drawing] 【0009】 [Figure 1] Figure 1 is an external perspective view of a toy that utilizes the present invention to produce a visual effect. [Figure 2] Figure 2 is a top view of the toy body shown in Figure 1. [Figure 3] Figures 3(A) to 3(D) are enlarged cross-sectional views of the toy body shown in Figure 1. [Figure 4] Figure 4 is a top view of the toy body shown in Figure 1, excluding the top panel. [Figure 5] Figure 5(A) is a side view of the item shown in Figure 1, and Figure 5(B) is a bottom view of the item shown in Figure 1. [Figure 6] Figure 6(A) is an enlarged external perspective view of an item different from the item shown in Figure 1, Figure 6(B) is an enlarged side view of the item shown in Figure 6(A), and Figure 6(C) is an enlarged bottom view of the item shown in Figure 6(A). [Figure 7] Figure 7(A) is an enlarged external perspective view of an item different from the item shown in Figure 1, Figure 6(B) is a side view of the item shown in Figure 6(A), and Figure 6(C) is a bottom view of the item shown in Figure 6(A). [Figure 8] Figure 8 is a block diagram of the performance output section. [Figure 9] Figure 9 shows the operation flow of the performance output toy shown in Figure 1. [Figure 10] Figure 10 is a diagram showing the operation flow of the performance output toy shown in Figure 1. [Figure 11] Figures 11(A) and 11(B) are diagrams illustrating the oscillation of the oscillating part in the toy with a visual effect output shown in Figure 1. [Modes for carrying out the invention] 【0010】 First, the configuration of the performance output toy to which the present invention is applied will be explained using Figures 1 to 8. For convenience, in this explanation, the upper part of Figure 1 will be referred to as "upper" and the lower part as "lower," and the same will be applied to the other figures. 【0011】 This toy with a visual effect comprises a toy body 10, a lid 20, an operating tool 30, an item 40, a visual effect output unit 50, and a power supply unit 60. 【0012】 The toy body 10 is formed in a substantially frustum - shaped cone from a synthetic resin such as ABS resin, and has a detachable upper surface portion 11 made of a synthetic resin such as ABS resin at the opening. The upper surface portion 11 has a circular opening 11a to which a swing portion 12 is swingably attached, an item mounting portion 11b formed of a heart - mark - shaped hole for detachably mounting an item 40, a circular hole 11c into which a first pressing portion 13 is press - fit - ably mounted, and a circular hole 11d into which a second pressing portion 14 is press - fit - ably mounted. 【0013】 The swing portion 12 is formed in a substantially hemispherical shape from a synthetic resin such as polycarbonate, and is semi - transparent or transparent so as to be light - transmissive. The swing portion 12 has a concave curved surface portion 12b inside a ring - shaped flange portion 12a, and an annular groove 12a1 on the outer peripheral surface of the flange portion 12a. 【0014】 As shown in FIG. 3(A), the swing portion 12 is mounted in the opening 11a such that the edge of the opening 11a of the upper surface portion 11 enters the annular groove 12a1 of the flange portion 12a. Since the inner diameter of the annular groove 12a1 is smaller than the inner diameter of the opening 11a and the outer diameter of the annular groove 12a1 is larger than the inner diameter of the opening 11a, the swing portion 12 mounted in the opening 11a can be arbitrarily swung in the radial direction (radial direction) when viewed from above by an amount based on the difference between these diameters. That is, the annular groove 12a1 provided in the flange portion 12a of the swing portion 12 constitutes a swing amount regulating portion (reference numeral omitted) for regulating the swing amount of the swing portion 12 in cooperation with the opening 11a of the upper surface portion 11. 【0015】 Also, as shown in Fig. 3(A), the swinging part 12 attached to the opening 11a of the upper surface part 11 is supported at its side parts by at least two elastic members 15 such as springs arranged below the upper surface part 11, and the elastic members 15 such as these springs hold the stationary state shown in Fig. 3(A). In addition, below the upper surface part 11, two contact type sensors 52a and 52b constituting a swing detection part 52 for detecting the swing of the swing part 12 are arranged at an equal angular interval of 180 degrees and so as not to detect the contact of the swing part 12 in the stationary state shown in Fig. 3(A) (see Fig. 4). The functions etc. of the contact type sensors 52a and 52b will be described in detail later. 【0016】 As shown in Fig. 3(B), below the item mounting part 11b of the upper surface part 11, a mounting detection part 54 is arranged for detecting the mounting of the item 40 and the items 40-1 and 40-2 shown in Figs. 6 and 7 to the item mounting part 11b and for identifying the types of the mounted items (40, 40-1 and 40-2) (see Fig. 4). The functions etc. of this mounting detection part 54 will be described in detail later. 【0017】 As shown in Figs. 3(C) and 3(D), each of the first pressing part 13 and the second pressing part 14 has a ring-shaped flange (reference numeral omitted) for preventing it from coming out of the holes 11c and 11d. The first pressing part 13 and the second pressing part 14 are made of a synthetic resin such as ABS resin. Also, below the upper surface part 11, push button switches 55 and 56 for individually detecting the pressing to the first pressing part 13 and the second pressing part 14 are arranged (see Figs. 3 and 4). The functions etc. of these push button switches 55 and 56 will be described in detail later. 【0018】 The lid portion 20 is formed from a synthetic resin such as ABS resin in a roughly frustoconical shape. This lid portion 20 is connected to the toy body 10 via a connecting portion CP so as to be openable and closable, and when closed, it can cover the top surface 11 of the toy body 10. The connecting portion CP consists of a shaft portion CPa (see Figure 2) provided on the toy body 10 and two shaft portions CPb provided on the lid portion 20, with protrusions or recesses (not shown) provided at both ends of the shaft portion CPa engaging with recesses or protrusions (not shown) provided at one end of each shaft portion CPb. Of course, the lid portion 20 can also be opened and closed by using cylindrical shafts for the shaft portion CPa and each shaft portion CPb, and by inserting shafts into the inner holes of the shaft portion CPa and each shaft portion CPb. 【0019】 Furthermore, the inner surface of the lid portion 20 is provided with a mirror portion 21, as well as an operating tool mounting portion 22 consisting of a pair of elastic pieces to which an operating tool 30 can be detachably attached. The opposing surfaces of the pair of elastic pieces constituting the operating tool mounting portion 22 are provided with recesses (not shown in numerals), and the operating tool 30 can be attached by fitting one end of the operating tool 30 into the recess of one elastic piece and the other end into the recess of the other elastic piece. When removing the operating tool 30 attached to the operating tool mounting portion 22, the operating tool 30 can be pulled out by utilizing the elasticity of each elastic piece. 【0020】 The operating tool 30 is formed in a rod shape from a synthetic resin such as ABS resin, and its tip 31 is rounded. Figure 1 shows an operating tool 30 with a rounded portion at only one end, but rounded portions may be provided at both ends. 【0021】 Item 40 is made of a synthetic resin such as ABS resin and has the shape shown in Figures 1, 5(A), and 5(B). Specifically, item 40 has a disc-shaped base plate portion 41, a spherical item body 42 provided on the upper surface of the base plate portion 41, a heart-shaped insertion portion 43 provided on the lower surface of the base plate portion 41, and an identification pin 44 provided on the lower surface of the insertion portion 43. The insertion portion 43 is the part that is inserted into the item mounting portion 11b provided on the upper surface portion 11 of the toy body 10, and its outer shape is approximately the same as the outer shape of the item mounting portion 11b. The base plate portion 41 is the part that regulates the amount that the insertion portion 43 is inserted into the item mounting portion 11b. The identification pin 44 is the part that is detected by the mounting detection unit 54. 【0022】 Figures 6 and 7 show items 40-1 and 40-2, respectively, which are different from item 40 shown in Figure 1. As shown in Figures 6(A) to 6(C), item 40-1 has a rectangular parallelepiped body 42 and the number and position of the identification pins 44 are different from item 40. As shown in Figures 7(A) to 7(C), item 40-2 has a square pyramidal body 42 and the number and position of the identification pins 44 are different from item 40. 【0023】 As shown in Figure 8, the performance output unit 50 includes a control unit 51, a oscillation detection unit 52, a light-emitting unit 53, a fitting detection unit 54, a push-button switch 55 for the first pressing unit 13, a push-button switch 56 for the second pressing unit 14, a power switch 57, a sound-producing unit 58, and a memory unit 59. The control unit 51 includes a microcomputer, various drivers, and various interfaces, and stores the program for operation control in ROM. This performance output unit 50 is located inside the toy body 10 (see Figure 4). 【0024】 As previously described, the oscillation detection unit 52 has two contact-type sensors 52a and 52b and is located on the underside of the upper surface 11 of the toy body 10 (see Figures 3 and 4). Microswitches capable of detecting pressure based on the oscillation of the oscillation unit 12 are preferably used for these contact-type sensors 52a and 52b. 【0025】 The light-emitting section 53 has three light-emitting elements 53a to 53c and is positioned on the underside of the upper surface 11 of the toy body 10 (the non-exposed side of the oscillating section 12), preferably on the underside of the oscillating section 12 (see Figure 4). Each of the light-emitting elements 53a to 53c is preferably a full-color LED (RGB-LED). When full-color LEDs are used for each of the light-emitting elements 53a to 53c, it is possible to emit seven or more colors of light from each of the light-emitting elements 53a to 53c, for example, in addition to red, green, and blue, it is possible to emit multiple colors such as pink, orange, yellow, sky blue, purple, and white. Of course, when using full-color LEDs as light-emitting elements, the total number of light-emitting elements may be one. Also, even if the three light-emitting elements 53a to 53c are changed to a combination of red, green, and blue LEDs, the same multi-color emission as when using full-color LEDs is possible. 【0026】 As previously described, the attachment detection unit 54 is located below the item attachment section 11b on the upper surface 11 of the toy body 10 (see Figures 3 and 4), and has multiple, preferably six or five, detection units 54a. Microswitches capable of detecting the pressure applied by the identification pins 44 of items 40, 40-1, and 40-2 are preferably used in these detection units 54a. That is, the attachment detection unit 54 can detect the attachment of items 40, 40-1, and 40-2 to the item attachment section 11b based on the pressure applied by the identification pins 44 of items 40, 40-1, and 40-2 to the detection unit 54a, and can also identify the types of items 40-1 and 40-3 based on the pressure patterns of the detection unit 54a applied by the identification pins 44 of items 40, 40-1, and 40-2. 【0027】 The push-button switch 55 for the first pressing section 13 and the push-button switch 56 for the second pressing section 14 are located on the underside of the upper surface 11 of the toy body 10, as described earlier (see Figures 3 and 4). 【0028】 The power switch 57 is for supplying and cutting off power from the power supply unit 60 to the control unit 51. Incidentally, the power switch 57 is located on the underside of the toy body 10. The power supply unit 60 consists of dry cell batteries or rechargeable batteries, and is removable from the underside of the toy body 10. 【0029】 The sound generation unit 58 consists of a speaker, etc., and the sound memory unit 40 stores not only the voice and sound effects output from the sound generation unit 58, but also item-specific color patterns. These item-specific color patterns are predetermined for each of the items 40, 40-1, and 40-2, such that the color and method of illumination (on or off) differ for each type of item 40, 40-1, and 40-2 in the operation flows shown in Figures 9 and 10, specifically in the first light emission (step ST5), second light emission (step ST8), third light emission (step ST11), fourth light emission (step ST14), fifth light emission (step ST17), and final light emission (step ST20). 【0030】 Next, the operation flow of the aforementioned performance output toy will be explained using Figures 9 to 11, and appropriately referring to the symbols shown in Figures 1 to 8. Note that, with the exception of operating the power switch 57 and attaching and detaching the items (40, 40-1, and 40-2), the operations performed by the player on the toy body 10 are, in principle, carried out using the operating tool 30 shown in Figure 1. 【0031】 When the player turns on the power switch 57, an audio message is output (see step ST1 in Figure 9). The audio message output in step ST1 is "Open the lid and attach your preferred item." 【0032】 When item 40, one of items 40, 40-1, and 40-2, is attached to the item attachment section 11b on the upper surface 11 of the toy body 10, the attachment of item 40 is detected, the type of attached item 40 is identified, a sound corresponding to the attached item 40 is output, and a first light flash occurs (see steps ST2 to ST5 in Figure 9). The sound output in step ST4 is "The attached item is [item name]", and the first light flash in step ST5 is, for example, a pink light. 【0033】 As explained earlier, the oscillating part 12 is light-transmitting, so when the first light emission is pink, the entire oscillating part 12 will turn pink. Also, in each of the subsequent light emissions, the entire oscillating part 12 will turn the same color as the respective light emission color. 【0034】 When the first light is emitted, an audio prompt is then output to encourage pressing the first pressing part 13, and the second light is emitted based on the pressure applied to the first pressing part 13 (see steps ST6 to ST8 in Figure 9). The audio output in step ST6 is "Press the first pressing part with the tip of the operating tool," and the second light emission in step ST8 is, for example, a red light. 【0035】 When the second light is emitted, an audio prompt is then output to encourage pressing the second pressing part 14, and the third light is emitted based on the pressure applied to the second pressing part 14 (see steps ST9 to ST11 in Figure 9). The audio output in step ST9 is "Press the second pressing part with the tip of the operating tool," and the third light emission in step ST11 is, for example, a white light. 【0036】 When the third light emission occurs, a voice prompting the oscillation of the oscillation unit 12 is output, and a fourth light emission occurs based on the oscillation of the oscillation unit 12 (detection result of the oscillation detection unit 52) ​​(see steps ST12 to ST14 in Figure 10). The voice output in step ST12 is "Stir the inside of the concave curved surface of the oscillation unit with the tip of the operating tool." 【0037】 Figure 11 shows what happens when the concave curved surface 12b of the oscillating part 12 is stirred with the tip 31 of the operating tool 30. Figure 11(A) shows how the oscillating part 12 moves to the left in the figure due to the force applied to the concave curved surface 12b from the tip 31 of the operating tool 30 during stirring. The contact-type sensor 52a on the left side of the figure detects contact with the oscillating part 12, but the contact-type sensor 52b on the right side of the figure does not detect contact with the oscillating part 12. Figure 11(B) shows how the oscillating part 12 moves to the right in the figure due to the force applied to the concave curved surface 12b from the tip 31 of the operating tool 30 during stirring. The contact-type sensor 52b on the right side of the figure detects contact with the oscillating part 12, but the contact-type sensor 52a on the left side of the figure does not detect contact with the oscillating part 12. 【0038】 The sound output in step ST12 is a request for the player to stir the contents. If no oscillation corresponding to this stirring occurs in the oscillation unit 12, that is, if no oscillation occurs in the oscillation unit 12 such that the two contact-type sensors 52a and 52b shown in Figure 11 alternately detect contact, then no oscillation is determined in step ST13. On the other hand, if the tip 31 of the operating tool 30 is moved in a substantially circular trajectory within the concave curved surface 12b shown in Figure 11, the two contact-type sensors 52a and 52b alternately detect contact, and based on this, it is determined that oscillation corresponding to stirring is occurring in the oscillation unit 12. The fourth light emission in step ST14 is, for example, a flashing of pink (color of the first light emission), red (color of the second light emission), and white (color of the third light emission). 【0039】 Regarding the stirring process, the oscillating sound produced when the oscillating part 12 oscillates during stirring may be generated non-electrically. One example is to provide irregularities on the surface of the concave curved part 12b of the oscillating part 12, so that when the tip 31 of the operating tool 30 is moved, these irregularities generate sound. Another example is to provide irregularities on the inner circumferential surface of the opening 11a of the upper surface 11 of the toy body 10, so that when the oscillating part 12 oscillates properly, these irregularities generate sound. By providing such an oscillating sound generating part on the oscillating part 12 or the toy body 10, the player can feel the sensation of stirring, and the vibrations generated simultaneously with the sound can further enhance the feeling of stirring. 【0040】 When the fourth light flashes, an audio message is then output to further encourage the oscillating unit 12, and the fifth light flashes based on the oscillating unit 12 (see steps ST15 to ST17 in Figure 10). The audio message output in step ST15 is "Please continue stirring." The fifth light flash in step ST17 is the same as the fourth light flash (pink, red, and white flashing), and the flashing speed gradually increases as time passes while the oscillating unit 12 is moving. Incidentally, the oscillating judgment in step ST16 is the same as the oscillating judgment in step ST13. 【0041】 When the fifth light emission occurs, an audio message is then output to further encourage the oscillation of the oscillating unit 12, and the final light emission is performed based on the oscillation of the oscillating unit 12 (see steps ST18 to ST20 in Figure 10). The audio message output in step ST18 is "Please continue stirring." The final light emission in step ST20 is, for example, a rainbow-colored light. Incidentally, the oscillation judgment in step ST19 is the same as the oscillation judgment in step ST13. 【0042】 Once the final flash occurs, an audio message is output to indicate that the series of operations is complete (see step ST21 in Figure 10). The audio message output in step ST21 is "Congratulations." 【0043】 If an audio message is output in step ST21, an audio message will then be output asking whether or not to continue playing. (See step ST22 in Figure 10). The audio message output in step ST22 is "Please exchange items if you wish to continue playing." 【0044】 After the sound is output in step ST22, it is then determined whether or not item 40 has been removed from the item mounting section 11b on the upper surface 11 of the toy body 10 (see step ST23 in Figure 10). If it has been removed, the process proceeds to step ST2. On the other hand, if a predetermined time (for example, 1 minute) has elapsed after the sound is output in step ST22, the game ends. 【0045】 As previously explained, when you move to step ST2 and an item 40-1 or 40-2, which is different from item 40, is attached to the item attachment section 11b on the upper surface 11 of the toy body 10, the color and method of illumination (steady or flashing) of the first illumination (step ST5), second illumination (step ST8), third illumination (step ST11), fourth illumination (step ST14), fifth illumination (step ST17), and final illumination (step ST20) will change. 【0046】 Although not shown in the operation flows in Figures 9 and 10, sound effects such as onomatopoeia, music, or dialogue are output appropriately at the time the item is attached (see step ST2), at the time each light flashes (see steps ST5, ST8, ST11, ST17, and ST24), and at the time when agitation corresponding to stirring is detected (see steps ST13, ST16, and ST19). In other words, the sound effects corresponding to each light flash and oscillating can make the game more interesting and enjoyable for the player. 【0047】 Next, we will explain the effects that can be obtained from the aforementioned output toys. 【0048】 (E1) Since the player can perform effects such as illumination in response to the player's operation of oscillating the oscillating part 12, these effects can make the game more interesting and enjoyable for the player. Furthermore, the oscillating part 12 corresponds to a bowl in cooking utensils, and the player's operation of oscillating the oscillating part 12 is similar to stirring, so this stirring operation can allow the player to experience cooking in a simulated way. Moreover, if the oscillating part 12 is light-transmitting and the effects include illumination, the oscillating part 12 can be made to emit the same color as the illumination, thus providing the player with a visual effect through this coloration. 【0049】 (E2) The effects can be varied depending on the type of item (40, 40-1, and 40-2) that is attached, so the player can also enjoy the fun of changing the items (40, 40-1, and 40-2). Furthermore, if the item body 42 of the items (40, 40-1, and 40-2) is made to resemble a sweet, for example, the player can be given the feeling that they are cooking a sweet. 【0050】 (E3) By using a dedicated operating tool 30 to oscillate the oscillating part 12, the stirring operation can be made to more closely resemble cooking. Furthermore, since this operating tool 30 can be detachably attached to the lid part 20, the loss of the operating tool 30 can be prevented as much as possible. 【0051】 Next, we will describe a modified version of the aforementioned toy that produces special effects. 【0052】 (M1) The pressing of the first pressing part 13 and the second pressing part 14 provided on the toy body 10 can also be a selective operation by the player. In this case, steps ST6 to ST8 and steps ST9 to ST11 can be excluded from the operation flow in Figures 9 and 10, and the processing corresponding to steps ST6 to ST8 may be executed as an interrupt processing based on the pressing of the first pressing part 13, and the processing corresponding to steps ST9 to ST11 may be executed as an interrupt processing based on the pressing of the second pressing part 14. 【0053】 (M2) Three types of items 40, 40-1, and 40-2 are shown as items, but it is also possible to prepare four or more types of items and allow the player to select their preferred item from among them. In this case, by making the number and position of the identification pins 44 different for all items, it is possible to identify the type of item and output different effects for each item. 【0054】 (M3) Although the oscillation detection unit 52 is shown to have two contact-type sensors 52a and 52b, the oscillation of the oscillation unit 12 can also be detected by using three contact-type sensors arranged at equal angular intervals of 120 degrees. Furthermore, it is possible to detect the oscillation of the oscillation unit 12 even with just one contact-type sensor. [Explanation of symbols] 【0055】 10...Toy body, 11...Top surface, 11a...Opening, 11b...Item mounting part, 11c,11d...Hole, 12...Swinging part, 12a...Flange part, 12a1...Annular groove, 12b...Concave curved surface part, 13...First pressing part, 14...Second pressing part, 15...Elastic part, 20...Lid part, 21...Mirror part, 22...Operating tool mounting part, CP...Connecting part, 30...Operating tool, 31...Tip of operating tool, 40,40-1,40-2...Item, 41...Base plate part, 42...Eye 43...Insertion part, 44...Identification pin, 50...Effect output part, 51...Control unit, 52...Oscillation detection part, 52a, 52b...Contact type sensor for oscillation detection part, 53...Light-emitting part, 53a~53c...Light-emitting element, 54...Attachment detection part, 54a...Detection part for attachment detection part, 55...Push button switch for first press part, 56...Push button switch for second press part, 57...Power switch, 58...Sound-producing part, 59...Memory part, 60...Power supply part.

Claims

[Claim 1] It is a toy that produces visual effects, The toy itself, The toy body is provided with a swinging part that can swing in response to operation, A swing detection unit that detects the swinging motion of the swinging part, A performance output unit having a light-emitting section and outputting effects including light emission, A control unit that controls the performance output by the performance output unit according to the detection result of the oscillation detection unit, A sound output unit, Equipped with, The control unit, Depending on whether or not oscillation is continuously detected in the oscillation detection unit, the light output from the performance output unit is changed in stages. Before gradually changing the light output from the aforementioned performance output unit, the sound output unit outputs sound to prompt the oscillation of the oscillation unit. A toy that produces visual effects. [Claim 2] The rocking part has a concave curved surface portion to which the operation can be applied. The toy that produces a visual effect according to claim 1. [Claim 3] The swinging part is swingably mounted in the opening of the toy body. The toy that produces a visual effect according to claim 1 or 2. [Claim 4] At least one of the rocking part and the toy body has a rocking amount regulating part for regulating the amount of rocking of the rocking part. The toy that produces a visual effect according to any one of claims 1 to 3. [Claim 5] At least one of the rocking part and the toy body has a rocking sound generating part that can generate a rocking sound when the rocking part rocks. The toy that produces a visual effect according to claim 1. [Claim 6] At least one of the rocking part and the toy body has a rocking sound generating part that can generate a rocking sound when the rocking part rocks, The toy that produces a visual effect according to any one of claims 2 to 4. [Claim 7] The aforementioned oscillation sound generating part is an uneven surface provided on the concave curved surface of the oscillation part. The toy that produces visual effects according to claim 6. [Claim 8] At least one of the rocking part and the toy body has a rocking sound generating part that can generate a rocking sound when the rocking part rocks, The toy that produces a visual effect according to claim 3 or 4. [Claim 9] The aforementioned oscillating sound generating part is an uneven surface provided on the inner circumferential surface of the opening of the toy body. The toy that produces a visual effect according to claim 8. [Claim 10] The aforementioned toy with output features comprises at least one type of item, The toy body has an item attachment section for attaching the item detachably, The aforementioned performance output unit includes an attachment detection unit for detecting the attachment of the item to the item attachment unit. The toy that produces a visual effect according to claim 1. [Claim 11] The control unit is configured to control the effects output by the effects output unit according to the detection result of the oscillation detection unit, conditional on the attachment of the item to the item attachment unit. The toy that produces a visual effect according to claim 10. [Claim 12] The mounting detection unit is capable of identifying the type of item, The control unit is configured to control the effects output by the effects output unit according to the detection result of the oscillation detection unit, based on the conditions that the item is attached to the item attachment unit and the type of the item attached to the item attachment unit is identified. The toy that produces a performance output according to claim 11. [Claim 13] The aforementioned performance output unit includes at least a light-emitting unit, The control unit is configured to change the light emission pattern of the light emission unit according to the detection result of the oscillation detection unit. The toy that produces a visual effect according to claim 1. [Claim 14] The aforementioned light-emitting unit is capable of emitting two or more colors, The change in the light emission mode is a change in the color of the light emission. The toy that produces a visual effect according to claim 13. [Claim 15] The change in the light emission mode is a change in the blinking speed of the light emission. The performance output toy according to claim 13 or 14. [Claim 16] The aforementioned toy with a performance output is equipped with an operating tool for operating the rocking part. The toy that produces a visual effect according to any one of claims 1 to 15. [Claim 17] The aforementioned operating tool has a rod-like shape with a rounded tip. The toy that produces a visual effect according to claim 16. [Claim 18] The aforementioned toy with output features is equipped with a lid that is connected to the toy body in a manner that can be opened and closed. The toy that produces a visual effect according to any one of claims 1 to 17. [Claim 19] The lid portion has an operating tool mounting portion to which the operating tool described in claim 16 or 17 can be detachably attached. The toy that produces a performance output according to claim 18. [Claim 20] Used by being detachably attached to the item mounting part described in claim 10, An item for use as a toy for displaying special effects.