Game information display system
The gaming information display system addresses the issue of players hesitating due to fractional score points by erasing displays when games end, ensuring continuous gameplay.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- DAIKOKU DENKI KK
- Filing Date
- 2022-08-23
- Publication Date
- 2026-06-29
AI Technical Summary
Players often end games with remaining fractional score points, leading to hesitation among subsequent players and a decrease in game operation due to the need for a specified number of points to start a new game.
A gaming information display system that includes a display erasure mechanism to clear fractional score displays when the game ends, ensuring the next player is not deterred by remaining points.
Prevents hesitation by clearly displaying current scores and erasing fractional displays, thereby maintaining game activity.
Smart Images

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Abstract
Description
Technical Field
[0001] The present invention relates to a gaming information display system.
Background Art
[0002] Conventionally, as described in, for example, Patent Document 1, it has been proposed to display the score points owned by a player on a gaming information display device attached to a gaming machine. By doing so, an effect can be expected that the player can clearly recognize the score points at the current time.
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] By the way, the number of score points required to execute one game on a gaming machine is set as a specified number. For example, when the specified number is 3 points, the game cannot be executed when the score points become 2 points or less. Therefore, there are not a few players who end the game leaving the remaining score points at that time. In this case, since the score points of others remain, the next player hesitates to play the game, resulting in a problem of causing a decrease in operation.
[0005] The present invention has been made in view of the above circumstances, and an object thereof is to provide a gaming information display system capable of suppressing a decrease in operation.
Means for Solving the Problems
[0006] The invention according to claim 1 is a gaming information display system corresponding to a gaming machine (for example, a medal-less slot machine) in which a specified number (for example, 3 points) is set as the number of score points required to execute one game. Receiving means for receiving the score stored in the gaming machine (for example, the I / F unit 40e and control unit 40 in the gaming information display device 3), A score determination means (for example, a control unit 40) that determines whether the score has reached a predetermined standard value, A game termination determination means (for example, a control unit 40) that determines the end of the game, The receiving means includes a display means (for example, a liquid crystal display unit 41) that displays the score received by the receiving means, The system is characterized by comprising a display erasure means (for example, a control unit 40 that erases the display of the score in the display area 41d of Figure 6, including the display field) that erases the display of the score by the display means when the score determination means determines that the score has not reached a predetermined standard value (for example, No in S2 of Figure 7) and the game termination determination means determines that the game has ended (for example, Yes in S4 of the same figure).
[0007] According to the invention of claim 1, the current score is clearly displayed during gameplay, and if the game is deemed to have ended while the score is a fractional amount, the score display is erased. This helps to some extent to prevent situations where the remaining fractional score left by another player causes the next player to hesitate and reduces the overall activity of the game. [Brief explanation of the drawing]
[0008] [Figure 1] A schematic diagram showing the configuration of a game information display system in one embodiment. [Figure 2] Front view of the gaming machine and card unit [Figure 3] Functional block diagram showing the electrical configuration of the gaming machine and card unit. [Figure 4] Front view of the game information display device. [Figure 5] Functional block diagram focusing on the game information display device. [Figure 6] A diagram showing an example of display in a game information display device. [Figure 7] A flowchart illustrating the process of displaying / clearing scores. [Modes for carrying out the invention]
[0009] One embodiment will be described below with reference to the drawings. Figure 1 is a schematic diagram showing the overall configuration of the game information display system. Numerous game machines 1 are installed in the game hall, and a score processing device 2 and a game information display device 3 are attached to each of these game machines 1 in a one-to-one correspondence. As shown in the figure, the score processing device 2 is located to the right of the game machine 1, and the game information display device 3 is located above the game machine 1.
[0010] Two gaming machines 1, two scoring devices 2, and two game information display devices 3 are connected to a relay device 4, which in turn is connected to a management device 6 via a LAN 5. In this way, the ratio of relay devices 4 to gaming machines 1 is 1:2, and the relay device 4 mediates communication between each gaming machine 1, scoring device 2, game information display device 3, and management device 6.
[0011] The management device 6 shown in Figure 1 is installed in a gaming arcade, for example, in an office, and is connected to a keyboard 6a, monitor 6b, and a printer (not shown) operated by the arcade manager. The management device 6 manages the operating status of all equipment installed in the arcade (gaming machines 1, scoring processing device 2, game information display device 3, etc.). For example, game information from gaming machine 1 is received by the management device 6 sequentially from gaming machine 1 via the scoring processing device 2 and relay device 4, and the game information is managed for each gaming machine 1. The management device 6 makes various settings to ensure that each piece of equipment operates properly and transmits this setting information to each piece of equipment. The management device 6 also records and manages the recorded information of recording media such as member cards and general cards (IC cards 7 shown in Figure 3) issued by the scoring processing device 2.
[0012] The arcade is also equipped with prize exchange terminals (POS) and payment machines (not shown in the diagram), which are connected to the management device 6 via LAN 5. The POS processes prize exchanges based on the game value (scores, etc., described later) identified by the IC card 7. When processing a prize exchange, the POS reads the score earned by the player from the IC card 7, and identifies the member who wishes to exchange prizes. By obtaining the savings value (save points, etc.) deposited by that member into the arcade online from the management device 6, the POS identifies the game value eligible for prize exchange. In this embodiment, the game value used in the gaming machine 1 is the number of points stored in the machine's memory unit. Unlike conventional payout-type gaming machines, no actual balls or tokens are dispensed, and the number of points in the memory unit increases or decreases according to the gameplay. The number of points stored by the gaming machine 1 (the machine's memory unit) is also called the "game points," the number of points stored by the score processing device 2 is called the "points held," and the number of points deposited by members is called the "save points." The points held correspond to the number of balls or tokens held in payout-type machines, and the save points correspond to the number of balls or tokens stored.
[0013] Although not shown in the diagram, when an IC card 7 is inserted into the card slot, the payment machine accepts the inserted IC card 7, reads the deposit balance (monetary value, hereinafter referred to as "remaining balance") recorded on the IC card 7 using a card reader (not shown), and returns banknotes or coins corresponding to the read remaining balance from the return slot. The payment machine is also provided with a banknote slot into which banknotes are inserted, and the amount inserted can be added to the remaining balance recorded on the IC card 7.
[0014] Both the member card and the general card, as IC cards 7, are recording media that contain an IC chip (not shown) capable of identifying a monetary value, which is at least one of either game value or monetary value. Of these, the general card is a general recording media issued to an unspecified number of general players, while the member card is a member recording media issued to members who have registered in advance. For the sake of explanation, in the following, when we refer to "IC card 7," we are referring to the general card, and it will also be called "general card 7" or simply "card 7."
[0015] Next, the gaming machine 1 and the score processing device 2 will be described. The gaming machine 1 of this embodiment is exemplified by a medal-less slot machine that enables gaming without using actual medals. The gaming machine 1 stores and manages the remaining balance owned by the player, the number of holding points, and the gaming points converted from the stored points. The game can be started on the condition that there is a specified number (for example, 3 points) required to execute at least one game as the gaming points (score points). When the player obtains score points according to the type of winning combination, it is mainly managed for its increase and decrease, such as adding it as the gaming points in the data without paying out medals. As described above, the score points, which are the gaming values obtained by the player through the game and are mainly managed on the side of the gaming machine 1, are also referred to as gaming points, and the score points mainly managed on the side of the score processing device 2 are also referred to as holding points.
[0016] As shown in FIG. 2, the main body of the gaming machine 1 is composed of a slot machine main body 1a in which a medal insertion slot, a medal tray, etc. in a conventional payout type are omitted. The slot machine main body 1a is provided with a reel 10 visible through the display window 9 on the front, and a valid line display section 11 indicating the activated winning line. On the right side of the display window 9, a score display section 12 for displaying the gaming points to be granted is provided. The middle section 1b of the slot machine main body 1a is a stepped operation surface that protrudes forward with respect to the display window 9 located inside. On the upper surface side, a BET button 13 and a touch panel type information display section 14 are provided. On the front side, a start lever 15, a left stop button 16, a middle stop button 17, and a right stop button 18 are arranged side by side from left to right. Further, on the upper part of the slot machine main body 1a, an effect display section 19, a speaker 20, and a decorative lamp section 21 are provided.
[0017] Among the functional block diagrams shown in FIG. 3, the control unit 22 on the side of the gaming machine 1 is composed of a microcomputer having a storage unit such as a CPU 22a, a ROM 22b, and a RAM 22c, an I / O 22d, and the like. As shown in the figure, the control unit 22 inputs various signals from each of the start lever 15, the left stop button 16, the middle stop button 17, the right stop button 18, the BET button 13, and the touch panel 14a on the information display unit 14, and also inputs detection signals from sensors 24a to 24c that detect the passage of reference position pieces provided on each of the reels 10a to 10c (the three reels 10a to 10c that constitute the reel 10 in FIG. 2) to detect the reference positions of the respective reels 10a to 10c from a reference position detection unit 25.
[0018] Further, the control unit 22 outputs various signals to each of the reel driving unit 26, the audio output unit 20a that drives the speaker 20, the information display unit 14, and the effect display unit 19. When the reel driving unit 26 inputs a driving signal from the control unit 22, it drives the reel motors 27a to 27c corresponding to the respective reels 10a to 10c to rotate (start) the respective reels 10a to 10c.
[0019] The control unit 22 has a random number generation unit 22f and a random number extraction unit 22e configured by software, and performs the following operations. (1) When the BET button 13 is operated to bet 3 points and the start lever 15 is operated, the game starts. In this case, for example, 3 points are set in advance as the specified number, and 3 points are required to execute one game. (2) An internal lottery is executed in response to the start of the game to determine the internal winning combination and rotate (start) each of the reels 10a to 10c. In the internal lottery, one random number generated by the random number generation unit 22f is extracted by the random number extraction unit 22e, and if there is an internal winning combination, the flag corresponding to the internal winning combination is set.
[0020] (3) When stop buttons 16-18 are operated, the symbols of the internally winning combination are pulled in (the rotation of the corresponding reels 10a-10c) within a predetermined pull-in range and stopped. In this case, the control unit 22 executes stop control (control that stops each reel 10a-10c with a winning symbol or a losing symbol according to the type of internally winning combination flag) including so-called pull-in control (sliding control) based on the flag of the internally winning combination. The pull-in control is a control that, from the moment the operation of each stop button 16-18 is detected, can pull symbols within a predetermined pull-in range (up to a maximum of 4 symbols) onto the active line and stop them. If the symbol corresponding to the internally winning combination flag is not within the above pull-in range, it is not possible to pull that symbol onto the active line and stop it, so no win occurs and it is a so-called missed win.
[0021] (4) The game determines whether a win has occurred based on the symbols displayed when the reels stop, and awards points according to the type of win. For example, there are 3-point wins, 5-point wins, 10-point wins, 15-point wins, etc. If the win is a 15-point win, 15 points are awarded. (5) In the normal state, if the winning combination is a bonus combination (BB, RB), the game transitions to a bonus state (BB state, RB state). The BB state and RB state are special states that are more advantageous to the player than the normal state, and the number of game points awarded for small wins or the probability of winning increases, allowing the player to quickly acquire a large number of game points. These bonus states end when a predetermined number of game points are awarded; for example, the BB state ends when 300 points are awarded, and the RB state ends when 100 points are awarded (the game returns to the normal state).
[0022] (6) The information display unit 14 displays game scores and various operational data (number of games played, number of bonuses awarded, etc.). The information display unit 14 also displays various operation buttons, such as a counting button, an employee call button, and an operational data display button. (7) When the counting button is operated on the touch panel 14a (hereinafter referred to as "touch operation"), the game score is transmitted to the score processing device 2 in accordance with the touch operation. As will be explained in more detail later, the counting button is an operation unit for converting game points into points, and a number of game points corresponding to the touch operation time are sent to the score processing device 2, and when all game points have been sent, the game points of the game machine 1 are reset to zero.
[0023] The gaming machine 1 is equipped with an I / F unit 22g that transmits and receives game information to and from the scoring processing unit 2 via data signals (see Figure 3), and transmits various types of game information shown below to the scoring processing unit 2 in accordance with the execution of the game. • Score consumption information = Information indicating the number of points consumed during gameplay. • Score awarding information = Information indicating the number of points awarded for winning. • Game score information = Information showing the current game score (points lent + points awarded - points consumed). • Game information = Information indicating that the game was played. • Bonus information = Information indicating that a bonus state is active. This game information can be output to the score processing device 2 at regular intervals (for example, every 200 milliseconds) as a data signal such as a identifiable telegram, representing cumulative data (updated data) since the last transmission. Furthermore, various types of information that differ depending on the machine model can be output. Furthermore, as will be explained in more detail later, the game score information mentioned above is displayed on the game information display device 3 as the sum of this and the player's current score (see display area 41d in Figure 6), and the displayed items include at least the game score stored in the game machine 1.
[0024] On the other hand, the main body of the scoring processing device 2 shown in Figure 2 consists of a card unit body 2a that is attached to the space between adjacent gaming machines on the right side of the gaming machine 1. The card unit body 2a is equipped with a banknote slot 31 into which banknotes (money value) are inserted, a touch panel display unit 32 that accepts touch operations and displays various game information, a dispensing button 33, a card slot 35 into which the IC card 7 is inserted, and a card ejection button 34.
[0025] As shown in the functional block diagram of Figure 3, the control unit 30 of the scoring processing device 2 is composed of a microcomputer having a CPU 30a, ROM 30b, RAM 30c, I / O 30d, etc. The control unit 30 is connected to a banknote processing unit 31a that determines the authenticity of banknotes inserted into the banknote slot 31, a display unit 32 and a touch panel 32a provided on the display unit 32, a lending button 33, and a card ejection button 34. The control unit 30 is also connected to a card RW unit (reader / writer unit) 35a that reads and writes various information recorded on cards 7 inserted into the card slot 35, a card stock unit 35b that can stock up to 10 general cards 7, and an I / F unit 30e that sends and receives various data signals to and from the management device 6, etc.
[0026] The scoring device 2 operates as follows: (1) When banknotes are accepted while the IC card 7 is not inserted into the slot 35 (currency acceptance processing), the card 7 is dispensed from the card stock section 35b to the card write-write section 35a, the accepted amount is stored in the IC chip of the card 7, and the remaining amount is displayed on the display section 32. (2) When an IC card 7 is inserted into the slot 35 and accepted, the identification information (card ID) of the card 7 is read and transmitted to the management device 6 for authentication.
[0027] (3) If the authentication result of card 7 received from the management device 6 is OK (the authentication process is successful), the remaining balance and points associated with card 7 are displayed on the display unit 32. If the authentication result of card 7 is NG, the employee is notified of this fact via intercom or other means and takes appropriate action. (4) The remaining amount is converted into points in response to the operation of the lending button 33 (lending operation) and transmitted to the gaming machine 1. In this case, one lending operation converts, for example, 1,000 yen into 50 points (20 yen = 1 point), thereby processing the lending of points to be used for the game.
[0028] (5) The game score is received from the game machine 1 and added to the player's score. The game score is added by a counting process that converts the game score into the player's score in response to a touch operation (counting operation) of the counting button on the game machine 1. In this case, one point is converted for each counting operation, but if the touch state is continued, the conversion can be performed continuously and accelerated. As a result, the game score and the player's score are updated and the counting and recording process of the score acquired by the player is performed. The display unit 32 displays game buttons for converting the current score into game points. In other words, the score processing device 2 manages the current score, and although the current score cannot be used directly for gameplay, it performs a scoring process (replay process) to convert the current score into game points in response to touch operations (replay operation, scoring operation) of the game buttons.
[0029] (6) In response to the operation of the card eject button 34, the remaining balance and points are recorded on the IC card 7, and this information, along with issuance information including the card ID, is transmitted to the relay device 4, and the card 7 is ejected to the outside of the insertion slot 35 (issuance process). In this way, the scoring device 2 collects and stores information related to the number of points (game points and points held) owned by the player, or various game information received from the gaming machine 1, and transmits it to the relay device 4.
[0030] Figure 4 is a front view showing an enlarged view of the game information display device 3. Similar to the score processing device 2 described above, one game information display device 3 is installed for each game machine 1. It receives various data signals output from the game machine 1 and the score processing device 2 via the relay device 4, and creates and displays various game information (display information) related to the game machine 1. The game information display device 3 includes a liquid crystal display unit 41 (display means), a lamp unit 42, a group of operation buttons 43 including a call button 43a, a menu button, and a data switching button, and a remote control receiver unit 44 (shown only in Figure 5). Of these, the call button 43a is an operation button for a player to call an employee, the menu button is an operation button for displaying a predetermined menu as a pop-up, and the data switching button is an operation button for switching the display content on the liquid crystal display unit 41. The remote control receiver unit 44 receives remote control signals transmitted from a remote control (not shown) carried by an employee.
[0031] Figure 5 is a functional block diagram centered on the game information display device 3. The control unit 40 of the game information display device 3 (score determination means, game end determination means, display clearing means) is mainly composed of a microcomputer having a CPU 40a, ROM 40b, RAM 40c, I / O 40d, etc. An I / F unit 40e that sends and receives various data signals to and from the management device 6 and the game machine 1 is connected to the control unit 40, as well as a liquid crystal display unit 41, a lamp unit 42, a group of operation buttons 43 including a call button 43a, and a remote control receiver unit 44.
[0032] The game information display device 3 receives various data signals via the relay device 4, for example, from the management device 6, and also receives various game information from the game machine 1 and the score processing device 2. Based on this setting information and game information, it creates and displays various display information. The setting information includes the model name, machine number, and game performance (jackpot probability, jackpot payout) of the corresponding game machine 1, while the game information includes game execution, jackpot occurrence, score consumption and addition, game score and current score. Thus, in the game information display device 3, the I / F unit 40e and the control unit 40 for receiving the score correspond to the receiving means. Furthermore, the game information display device 3 is configured to include a liquid crystal display unit 41 as a display means for displaying the score received by the receiving means, and a display erasure means that can erase the display of the score.
[0033] Here, Figure 6 specifically shows the liquid crystal display unit 41 which exemplifies the setting information and game information. As shown in the figure, the game information display device 3 displays the display area of the liquid crystal display unit 41 in a manner that allows it to be divided into multiple display areas 41a to 41d. Specifically, the top display area 41a displays the model name of the corresponding gaming machine 1, "Pachislo ○○○○". The left display area 41b displays, from top to bottom, the following: Today's BB count (total number of big bonuses today), Today's RB count (total number of regular bonuses today), Yesterday's BB count (total number of big bonuses yesterday), Yesterday's RB count (total number of regular bonuses yesterday), Current game count (number of games since the start of business or the end of the last bonus), and Today's total game count (total number of games since the start of business today).
[0034] Furthermore, the display area 41c, which extends from the center to the right in the left-right direction, displays a graph showing the progress of the difference in points (points awarded - points consumed) for the day. The lower display area 41d displays the current score held by the player, represented as "game points + points held," as exemplified by "Your score: 501 points." In addition, the display area 41d displays various messages such as business information and explanations of the gameplay of the machines. Although not shown in the diagram, for example, the machine number can be displayed in the blank area of display area 41a in Figure 6, and game performance information such as the probability of a jackpot and the number of balls dispensed per jackpot can be displayed in one of the display areas 41b to 41d depending on the operation of the data switching button.
[0035] Next, the display / clearance process of the score in the display area 41d described above will be explained with reference to the flowchart in Figure 7. In the following, the control unit (control unit 40) for the display process will be the game information display device 3, and S1, S2, ... in Figure 7 will be explained as representing steps executed by the game information display device 3.
[0036] The game information display device 3, at a predetermined interval (for example, every 200 milliseconds), starts display processing, receives score information from the score processing device 2 via the relay device 4, and identifies the current score (S1). In this case, by receiving the game score (game score) stored in the game machine 1 and the score held by the score processing device 2, the sum of these is determined (identified) as the current score.
[0037] Next, the game information display device 3 determines whether the identified score is equal to or greater than a predetermined threshold value (for example, 3 points) (S2). Here, the threshold value is set to 3 points, which is the prescribed number required to play one game in the corresponding game machine 1, but the game information display device 3 can be set to a value less than or equal to the prescribed number. Therefore, the threshold value may be set to a value other than 3 points in relation to the prescribed number, and it is sufficient that the device is configured to determine whether the score identified in S1 has reached that threshold value.
[0038] Then, if the game information display device 3 determines that the specified score is equal to or greater than the standard value (S2: Yes), it displays that score in the display area 41d (S3). As a result, for example, if the display content in the display area 41d in Figure 6 is currently displaying "Your score: 501 points", it will be updated and displayed with the score determined in S2 (a value equal to or greater than the standard value), and this process will end (return).
[0039] On the other hand, if the game information display device 3 determines that the specified score is below a standard value (S2: No), it determines whether the game on the corresponding game machine 1 has ended (S4). This determination is made by determining whether the machine is in operation based on the game information received from the game machine 1 via the score processing device 2 and the relay device 4. For example, if there is no operation for a predetermined period of time (if the game is not executed), it can be determined that the game has ended.
[0040] Thus, the game information display device 3, as a score determination means, determines that the score has not reached a predetermined standard value (S2: No), and if the game has ended as determined by the game end determination means (S4: Yes), it erases the display of the score in the display area 41d by the liquid crystal display unit 41 (S5). For example, if the current score is 2 points and the game has ended with the corresponding game machine 1 in a non-operational state, the "Your Score" in the display area 41d of Figure 6 will be erased entirely. Therefore, if the game ends with a score of less than a specified number, such as 1 or 2 points, remaining on the game machine 1, that score will be erased and hidden. As a result, this process ends after the score is hidden, or after it is determined in S4 that the game has not ended (S4: No). Furthermore, "clearing the score display" may not be limited to hiding the entire display area, but may also be performed by resetting the score display to zero (displaying 0 points) as a result of the clearing.
[0041] As described above, the game information display device 3 of this embodiment includes a liquid crystal display unit 41 that displays the score received by the receiving means, and a display erasure means that erases the display of the score on the liquid crystal display unit 41 when the score determination means determines that the score has not reached a predetermined standard value (for example, 3 points) and the game termination determination means determines that the game has ended (S2: No and S4: Yes). According to this, while the current score is clearly displayed on the LCD display unit 41 during gameplay, if the game is determined to end when the score becomes a fractional amount less than, for example, 3 points, the score display is erased. This helps to some extent to prevent situations where the remaining fractional score left unattended by another player causes the next player to hesitate and reduces the overall activity of the game.
[0042] The present invention is not limited to the above embodiments and may be modified or expanded as follows. Although the prescribed number of players required per game is set at 3, this invention can be applied to any gaming machine that has a prescribed number of 2 or more players. Furthermore, while a slot machine was used as an example of gaming machine 1, various other types of gaming machines such as pachinko machines and jan-kyu machines are also acceptable.
[0043] The baseline value was set to the same number as the specified number, but any value less than or equal to the specified number is acceptable. Although the score determination means and the game end determination means are provided on the game information display device 3, they may also be provided on the relay device 4 or the management device 6, and the determination results may be notified to the game information display device 3. When the score display in the display area 41d of the liquid crystal display unit 41 is cleared, other game information may be displayed instead. For example, the highest score in the past week may be stored, and that highest score may be read out and displayed in the display area 41d.
[0044] Although the scoring processing device 2 and the game information display device 3 are configured to communicate with the management device 6 via the relay device 4, they may also communicate directly without going through the relay device 4. Furthermore, although the gaming machine 1 transmits all information to the scoring processing device 2, it may also transmit it directly to the relay device 4 or the management device 6.
[0045] Each setting and reference value can be set by the administrator through manual input, pre-set by the manufacturer of the management device 6, or downloaded from an external server (e.g., the headquarters of a chain store). In this case as well, the setting value will be the one entered via manual input on the server. All the game information exemplified can be identified directly by the input signal or indirectly using a calculation formula. Furthermore, while data signals were used as examples of game signals, other signals such as pulse signals may also be used. For "greater than" and "exceeding," either can be used, and expressions such as "reached" can correspond to either "greater than" or "exceeded." The same applies to "less than" and "less than," and expressions such as "did not reach" can correspond to both. Furthermore, the given examples, including variations, can be combined in any way, and some configurations may be omitted as appropriate. [Explanation of symbols]
[0046] In the drawing, 1 is a gaming machine, 2 is a scoring processing device, 3 is a gaming information display device, 40 is a control unit (receiving means, scoring determination means, game end determination means, display clearing means), 40e is an I / F unit (receiving means), and 41 is a liquid crystal display unit (display means).
Claims
1. In a game information display system that corresponds to a game machine for which a predetermined number of points are set as the number of points required to play one game, and which is attached above the game machine and is equipped with a game information display device capable of displaying various game information related to the game machine, The aforementioned game information display device is A receiving means for receiving the score stored in the aforementioned gaming machine, A score determination means for determining whether the score reaches a predetermined standard value, A means for determining the end of a game, The receiving means includes a display means that displays the number of points received by the receiving means in a predetermined display field, The display clearing means clears the display field for the score displayed by the display means when the score determination means determines that the score has not reached a predetermined standard value and the game termination determination means determines that the game has ended. A game information display system characterized in that when the display erasure means erases the score display field, it is configured to display other game information instead.
2. The game information display system according to claim 1, characterized in that the game termination determination means determines that the game has ended if the game is not played for a predetermined period of time.
3. The game information display system according to claim 1 or 2, characterized in that a value less than or equal to the specified number can be set as the reference value.