Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- UNIVERSAL ENTERTAINMENT CORP
- Filing Date
- 2023-02-15
- Publication Date
- 2026-07-01
AI Technical Summary
【0017】 上記構成の遊技機によれば、遊技者や遊技店の双方にとってユーザフレンドリーとなる遊技機を提供できる。
Smart Images

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Abstract
Claims
1. A difference limiter that ends the advantageous period when the increase in game value exceeds a predetermined value, starting from the beginning of the advantageous period, The system includes a means for determining when to terminate a favorable period if predetermined conditions for terminating a favorable period are met. The aforementioned means for determining the end of the advantageous period is: It is possible to decide to end the advantageous period if the difference in game value starting from the beginning of the advantageous period falls within a predetermined range. The system does not determine whether to terminate the advantageous period if the difference in game value, starting from the beginning of the advantageous period, falls within a specific range. The aforementioned predetermined range includes the range in which the value of the game increases, starting from the beginning of the advantageous period. The aforementioned specific range is the range in which the value of the game decreases starting from the beginning of the advantageous period. The aforementioned conditions for ending the advantageous period are not met solely by the fact that the difference in game value starting from the beginning of the advantageous period has reached the predetermined range, but rather can be met when a predetermined event occurs while the difference has reached the predetermined range. Equipped with a means for determining the winning role, The aforementioned role determination means can determine a carryover bonus role as the winning role, A gaming machine in which, when the aforementioned bonus role is carried over and the game transitions from a non-advantageous period to an advantageous period, it is possible to transition to a game state with a higher degree of advantage.
2. A difference limiter that ends the advantageous period when the increase in game value exceeds a predetermined value, starting from the beginning of the advantageous period, The system includes a means for determining when to terminate a favorable period if predetermined conditions for terminating a favorable period are met. The aforementioned means for determining the end of the advantageous period is: It is possible to decide to end the advantageous period if the difference in game value starting from the beginning of the advantageous period falls within a predetermined range. If the difference in game value starting from the beginning of the advantageous period falls within a specific range, it is possible to decide to end the advantageous period at a lower frequency than when it falls within the predetermined range. The aforementioned predetermined range includes the range in which the value of the game increases, starting from the beginning of the advantageous period. The aforementioned specific range is the range in which the value of the game decreases starting from the beginning of the advantageous period. The aforementioned conditions for ending the advantageous period are not met solely by the fact that the difference in game value starting from the beginning of the advantageous period has reached the predetermined range, but rather can be met when a predetermined event occurs while the difference has reached the predetermined range. Equipped with a means for determining the winning role, The aforementioned role determination means can determine a carryover bonus role as the winning role, A gaming machine in which, when the aforementioned bonus role is carried over and the game transitions from a non-advantageous period to an advantageous period, it is possible to transition to a game state with a higher degree of advantage.