Gaming machine

JP7882516B2Active Publication Date: 2026-07-01UNIVERSAL ENTERTAINMENT CORP

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
UNIVERSAL ENTERTAINMENT CORP
Filing Date
2023-02-15
Publication Date
2026-07-01

AI Technical Summary

Benefits of technology

【0017】 上記構成の遊技機によれば、遊技者や遊技店の双方にとってユーザフレンドリーとなる遊技機を提供できる。

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game machine that is user-friendly for both players and gaming parlors.SOLUTION: The game machine is controlled to a complete function operation state in which the progress of a game is disabled when a cumulative number from a base point reaches an upper limit number (19000, etc.) with the base point as the lowest value of the cumulative number obtained by accumulating the number of differences on the basis of tokens used for betting and tokens put out in a predetermined period after power is turned on. When the cumulative number reaches the upper limit number regardless of whether the game is controlled to a prescribed state or an advantageous state, a disabling notification will be issued to the effect that the progress of the game will be disabled. When the cumulative number reaches a prescribed number (18500, etc.) smaller than the upper limit number regardless of whether the game is controlled to the prescribed state or the advantageous state, the remaining number up to the upper limit number is notified.SELECTED DRAWING: Figure 220
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Claims

1. A difference limiter that ends the advantageous period when the increase in game value exceeds a predetermined value, starting from the beginning of the advantageous period, The system includes a means for determining when to terminate a favorable period if predetermined conditions for terminating a favorable period are met. The aforementioned means for determining the end of the advantageous period is: It is possible to decide to end the advantageous period if the difference in game value starting from the beginning of the advantageous period falls within a predetermined range. The system does not determine whether to terminate the advantageous period if the difference in game value, starting from the beginning of the advantageous period, falls within a specific range. The aforementioned predetermined range includes the range in which the value of the game increases, starting from the beginning of the advantageous period. The aforementioned specific range is the range in which the value of the game decreases starting from the beginning of the advantageous period. The aforementioned conditions for ending the advantageous period are not met solely by the fact that the difference in game value starting from the beginning of the advantageous period has reached the predetermined range, but rather can be met when a predetermined event occurs while the difference has reached the predetermined range. Equipped with a means for determining the winning role, The aforementioned role determination means can determine a carryover bonus role as the winning role, A gaming machine in which, when the aforementioned bonus role is carried over and the game transitions from a non-advantageous period to an advantageous period, it is possible to transition to a game state with a higher degree of advantage.

2. A difference limiter that ends the advantageous period when the increase in game value exceeds a predetermined value, starting from the beginning of the advantageous period, The system includes a means for determining when to terminate a favorable period if predetermined conditions for terminating a favorable period are met. The aforementioned means for determining the end of the advantageous period is: It is possible to decide to end the advantageous period if the difference in game value starting from the beginning of the advantageous period falls within a predetermined range. If the difference in game value starting from the beginning of the advantageous period falls within a specific range, it is possible to decide to end the advantageous period at a lower frequency than when it falls within the predetermined range. The aforementioned predetermined range includes the range in which the value of the game increases, starting from the beginning of the advantageous period. The aforementioned specific range is the range in which the value of the game decreases starting from the beginning of the advantageous period. The aforementioned conditions for ending the advantageous period are not met solely by the fact that the difference in game value starting from the beginning of the advantageous period has reached the predetermined range, but rather can be met when a predetermined event occurs while the difference has reached the predetermined range. Equipped with a means for determining the winning role, The aforementioned role determination means can determine a carryover bonus role as the winning role, A gaming machine in which, when the aforementioned bonus role is carried over and the game transitions from a non-advantageous period to an advantageous period, it is possible to transition to a game state with a higher degree of advantage.