Information processing device, information processing method, and program

The system addresses the challenge of efficiently distributing game media by associating them with game locations and allowing user-driven decisions, enhancing engagement and balance in game quests and missions.

JP7883135B2Active Publication Date: 2026-07-01MIXI INC

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
MIXI INC
Filing Date
2023-02-07
Publication Date
2026-07-01

AI Technical Summary

Technical Problem

Existing games lack mechanisms for efficiently providing game media to users in a way that maintains game balance and user engagement, particularly in quests and missions that require strategic decision-making.

Method used

An information processing device that includes a game server and terminal, which manages game media distribution by associating them with locations in a game area, allowing users to select or be randomly assigned game media based on predetermined triggers and conditions, and granting rights to skip or accept media based on user choices and game progress.

Benefits of technology

This system provides a new mechanism for distributing game media, enhancing user engagement and strategic play by allowing users to make informed decisions about media acquisition, thereby maintaining game balance and encouraging strategic play.

✦ Generated by Eureka AI based on patent content.

Smart Images

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    Figure 0007883135000003
Patent Text Reader

Abstract

To provide an information processor capable of providing a new setup for granting game media to a user.SOLUTION: Provided is an information processor having a determination part for determining information for relating at least one of multiple game media to each of multiple positions included in a game area for a user, a selection part for selecting at least one position from among multiple positions included in the game area according to a predetermined opportunity, and a control part for performing control so as to be capable of granting at least one of game media related to a position included in a group for attaining a predetermined condition to the user when at least one of multiple groups set to multiple positions included in the game area attains at least one predetermined condition according to selection of a position by the selection part.SELECTED DRAWING: Figure 3
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Description

Technical Field

[0001] The present invention relates to an information processing apparatus, an information processing method, and a program.

Background Art

[0002] There is a known game in which quests are cleared using a team composed of a plurality of game media called decks. For example, Patent Document 1 discloses a game in which a user executes a quest using a player character the user possesses.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004]

[0005]

[0006]

[0007]

[0008] [Figure 1] [Figure 2] [Figure 3] [Figure 4] [Figure 5] [Figure 6] [Figure 7]

[0009]

[0010]

[0011]

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[0013] <0000(106> 。

[0014] <(

[0015] [[ID=((

[0016]

[0017] [Means for solving the problem]

[0006] An information processing device according to one aspect of the present invention has multiple locations within the game area. A decision to provide the user with information that associates at least one of the game media. The section, in response to a predetermined trigger, selects one or more positions from a plurality of positions included in the game area. A selection unit to be selected, and in accordance with the position selected by the selection unit, the game area At least one of the multiple groups set for the multiple locations included is a predetermined condition If this is achieved, the game associated with the position included in the group that has achieved the predetermined conditions is It includes a control unit that controls the provision of at least one of the media to the user. [Effects of the Invention]

[0007] According to the present invention, a new mechanism for providing game media to users is provided. can. [Brief explanation of the drawing]

[0008] [Figure 1] This figure shows an example of the system configuration of the game system according to this embodiment. [Figure 2] This figure shows an example of the hardware configuration of a game server and terminal. [Figure 3] This figure shows an example of the functional block structure of a game server. [Figure 4] This figure shows an example of the functional block configuration of a terminal. [Figure 5] This figure shows an example of a user management database and a character management database. [Figure 6] This flowchart shows an example of the processing steps performed by the game server. [Figure 7] This is a diagram showing an example of a bingo card.

Embodiment for Carrying out the Invention

[0009] Embodiments of the present invention will be described with reference to the accompanying drawings. In each figure, those with the same reference numerals have the same or similar configurations.

[0010] <System Configuration> FIG. 1 is a diagram showing an example of the system configuration of a game system 1 according to the present embodiment. FIG. The game system 1 shown in FIG. 1 includes a game server 10 and one or more terminals 20. The game server 10 and the terminals 20 are communicably connected to each other via a communication network N such as the Internet, an intranet, a wireless LAN, or mobile communication.

[0011] The game server 10 is a device that, for example, manages various information related to players and executes part of the processing of the game, and thus plays a part of the functions in providing the game to the terminals 20. The game server 10 may be composed of one or more information processing devices, or may be configured using a virtual server (such as a cloud server).

[0012] The terminal 20 is an information processing device that provides the game to the player, and the player can execute the game according to the present embodiment by operating the terminal 20. The terminal 20 is, for example, a computer such as a mobile phone (including a smartphone), a tablet, a personal computer, an arcade game device, or a consumer game device. The terminal 20 notifies the game server 10 of its own position detected using, for example, GPS (Global Positioning System).

[0013] <Game Overview>​​​​​​ Next, we will explain the overview of the game provided by the game system 1 according to this embodiment. In games provided by System 1, users (or players) can create a team. By using the game to complete quests, you can obtain new game materials and items. This is possible. Furthermore, users can create stronger characters by combining multiple game materials they have acquired. By generating Kuta or using items to enhance the attributes of the game medium, you can make it more difficult. You can challenge quests of a higher difficulty level. The game medium is called a game object. This is also acceptable. Furthermore, the game medium may include characters, game cards, etc.

[0014] A quest refers to a task that can be completed by fulfilling certain predetermined conditions. It is a term. A quest is also commonly referred to as an exploration, task, or mission. Furthermore, quests and missions do not have the same meaning and, as will be explained later, are used with different meanings. It is permissible to stay. Users who play the quest can complete the quest by fulfilling certain conditions. You can clear the quest, and when you clear the quest, the user will be given rewards and games. The story of the game progresses. In this embodiment, various quests are asked within the game. This embodiment assumes that a tortoise will be provided, but is not limited thereto. In this embodiment, the term "quest" may mean the game itself. So, when a user runs a game or completes a quest, playing the game or This can be referred to as playing a quest.

[0015] A deck is a term that refers to a group of multiple game components combined. This allows users to build a deck using game media selected from among multiple game media they own. It is possible.

[0016] In the game, challenges that can be completed by fulfilling predetermined achievement conditions (hereinafter referred to as "missions") It is said that multiple options may be presented to the user. Missions are quests to play. The task may be one that can be achieved by doing so. For example, "Play the XX quest" or "At least..." "Defeat another monster within 3 turns," "Defeat all monsters within 5 minutes," and so on. These are some examples of missions. Missions are achieved by completing quests. The task may be feasible. For example, "Complete XX quest" or "Include YY character". Examples of missions include "Clear the quest with this deck." The task may be an assignment unrelated to playing or completing a quest. For example, "1 "Log in once a day," "Log in for 5 consecutive days," "Collect more than ZZ items." Examples of missions include "Travel more than 50km for three consecutive days."

[0017] <Hardware Configuration> Figure 2 shows an example of the hardware configuration of the game server 10 and terminal 20. The server 10 and terminal 20 are equipped with a CPU (Central Processing Unit) and a GPU (Graphics Processing Unit). Processor 11 such as al Processing Unit, memory, HDD (Hard Disk Drive) and / Alternatively, a storage device 12 such as an SSD (Solid State Drive), or a communication interface for wired or wireless communication. (Interface) 13, input device 14 that accepts input operations, and output device that outputs information It has a power device 15. The input device 14 is, for example, a keyboard, a touch panel, etc. This includes microphones and / or other audio components. The output device 15 is, for example, a display, touch panel. These are flannel and / or speakers, etc.

[0018] <Functional Block Configuration> (Game Server) Figure 3 shows an example of the functional block configuration of game server 10. 0 consists of a storage unit 100, a determination unit 101, a selection unit 102, an assignment control unit 103, and a rights control unit. It includes a logic unit 104 and a display control unit 105. The storage unit 100 is provided by the game server 10. This can be realized using the storage device 12. Furthermore, the determination unit 101 and the selection unit 102, The grant control unit 103, the rights management unit 104, and the display control unit 105 are all related to the game server 10. This is achieved by the processor 11 executing a program stored in the memory device 12. It is possible. Furthermore, the program can be stored on a storage medium. The storage medium containing the RAM is a computer-readable, non-transient storage medium (Non-trans). It may also be a stationary computer-readable medium. Non-temporary storage media are not particularly limited. It is not limited to this, but it may also be a storage medium such as a USB memory stick or CD-ROM.

[0019] The memory unit 100 stores the game data necessary for the game server 10 to run the game. Remember. Game data includes various databases.

[0020] The determination unit 101 determines which of the multiple game media to place at each of the multiple locations included in the game area. The decision unit 101 determines information relating at least one piece of data to the user. The system may determine the information in accordance with the instructions, or it may automatically determine it without receiving instructions from the user. The information may be determined accordingly. Here, the "game area" includes multiple locations. It means the range, and "location" refers to points or locations arranged within that range so as not to overlap. It can also mean a region or area. An example of such a game region is a bingo card. It can be done. Also, as an example of a location, for example, a square on a bingo card. The game space can be represented in two or three dimensions, and if it is three-dimensional, it is called a game space. That's fine.

[0021] Furthermore, "at least one of the multiple game media is located in each of the multiple locations included in the game area." "Another piece of related information" refers to which game media is associated with each position in the game domain. This is information that indicates whether the game area is divided into multiple squares. If it is a GoCard, the information in question is, for example, that the top left square is associated with game medium A. And the square to the right of that square is associated with game medium B. It may also be information to show.

[0022] The selection unit 102 selects one or more positions from a plurality of positions included in the game area in response to a predetermined trigger. Select the position. The "predetermined trigger" can be any trigger, for example, The action of the user can also be the trigger that brings about the event. For example, when a user completes a quest. This includes things like users completing missions and users logging into the game. This may also be the case. Furthermore, the specified trigger may be a trigger that occurs independently of the user's actions. That's fine. For example, it could be at a predetermined time (e.g., midnight every day). Also, selecting a position means, for example, if the game area is a bingo card, selecting multiple squares. You may choose any one of the squares.

[0023] The assignment control unit 103, in response to the position being selected by the selection unit 102, determines the game area At least one of the multiple groups set for multiple locations included in a given condition If the condition is met, the position will be associated with the group that has met the specified conditions. The grant control unit 103 controls the grant control so that at least one of the media can be granted to the user. It may also be called a "department."

[0024] In this embodiment, the multiple locations included in the game area are divided into multiple groups. Each position may be associated with one group or multiple groups. It may be associated with a group. "Achieving a predetermined condition" means, for example, one group One or more positions associated with the P are selected in a predetermined proportion or higher, or all of them are selected. It may be done in this way. There are no particular restrictions on the combination of positions associated with each group. There is no such thing, but for example, rows, columns, diagonal directions, and predetermined shapes (e.g., squares, rectangles, etc.) That's fine.

[0025] Furthermore, the granting control unit 103 determines which game mediums can be granted to the user when predetermined conditions are met. The number of units (hereinafter referred to as the "granting limit") may be set. Granting control unit 10 3. The maximum number of granted may be set to a fixed value, or it may be increased when the predetermined increase conditions are met. It may also be done by adding (for example, by adding 1). The predetermined increase condition is, for example, when the user Completing quests, users achieving missions, users logging into the game You can log in, or you can log in at a designated time (for example, 12:00 AM every day). That's fine.

[0026] The Rights Management Unit 104 grants the user certain rights in accordance with the user fulfilling certain play conditions. The user will be granted this. "Predetermined play conditions" include, for example, the user clearing a quest. This includes actions such as users completing missions and users logging into the game. It may be included. Quests and missions that can achieve the specified play conditions are as described above. The triggering quest or mission may be the same as the one that triggers it, or it may be a different quest or mission. It may also be a choice. "A specified right" is, for example, at least one of several groups. Even if the specified conditions are met, the right to skip the provision of the game medium (hereinafter, This is called "skip right." ) In this case, the grant control unit 103 determines that the user skips If you possess ticket rights (specified rights), the game medium (first game medium) will be used by the user. The system may allow the user to choose whether or not to grant it. This allows the user to, for example, If the number of grants is about to reach the limit, unnecessary game media (for example, those already owned) will be used. Refuses the use of weak characters (or similar) which would waste the grant limit. This becomes possible. In addition, the granting control unit 103 grants the user a skip right (a predetermined right). If the user does not possess the necessary equipment, they will be given the option of whether or not to provide the game equipment (first game equipment) to the user. It is also acceptable to provide the user with the game medium (first game medium) without attaching it to them. It is possible to deter users who do not possess a skip right from exercising that right. Cut.

[0027] The display control unit 105 displays various game-related screens on the terminal 20's display. For example, the display control unit 105 displays the game area and the selected position within the game area. The character "ザ" may be made visible.

[0028] (terminal) Figure 4 shows an example of the functional block configuration of terminal 20. Terminal 20 is a storage unit 20 It includes 0, a communication unit 201, a UI (User Interface) unit 202, and a control unit 203. The memory unit 200 can be realized using the storage device 12 provided by the terminal 20. The signal unit 201, the UI unit 202, and the control unit 203 are used by the processor 11 of the terminal 20 to store information. This can be achieved by executing the program stored in device 12. The program can be stored in a storage medium. The storage medium in which the program is stored. This may be a computer-readable non-temporary storage medium. The body is not particularly limited, but for example, a storage medium such as a USB memory stick or CD-ROM. That's good too.

[0029] The memory unit 200 stores the game data necessary for the control unit 203 to run the game. Game data includes image data, game scenarios, and other similar content.

[0030] The communication unit 201 is a device that performs various communications with the game server 10 using the communication IF 13. To have the ability.

[0031] The UI unit 202 processes various inputs from the user and displays various games on the display. It has the function of displaying a home screen. In addition, the UI unit 202 receives instructions from the game server 10. Accordingly, the game screen is displayed on the output device 15 (display) of terminal 20.

[0032] The control unit 203 works in cooperation with the game server 10 to perform the necessary actions required to run the game. It provides various functions. For example, the control unit 203 provides various information for drawing on the game screen. Functions to retrieve information (icon image data, text data, etc.) from game server 10. provide.

[0033] Regarding the functional block configuration described above, the memory unit 100 included in the game server 10 and , determination unit 101, selection unit 102, grant control unit 103, rights management unit 104, display system All or part of the components 105 are provided in the storage unit 200 or control unit 203 of the terminal 20. It may be configured as follows. That is, the various processes according to this embodiment are performed on the game server 1 It may be executed on terminal 0, or it may be executed on terminal 20, or game server 10 and terminal 20 They can be executed in conjunction.

[0034] <Processing Procedure> Next, we will explain the specific processing steps performed by Game System 1. In the following explanation, The medium shall be a character. Furthermore, the rights management department 104 shall grant it to the user. The prescribed right shall be the right to skip. Also, the game area and position shall be This shall be a bingo card and its squares. Also, in the game area, the group shall be " Achieving the "specific condition" means that all one or more cells associated with a group are selected. It shall be decided that achieving the said "prescribed conditions" is, for convenience, "a bingo is achieved." It is called "ru". The groups are arranged vertically, horizontally, or diagonally, just like in a typical bingo game. Let's assume that all cells in a group are selected. In other words, all cells in a vertical column are selected. To be selected, all squares in a horizontal row, diagonally from the top left to the bottom right (or from the top right to the bottom left) All squares are selected. However, this embodiment is not limited to these. It's not that.

[0035] Here, the memory unit 100 of the game server 10 manages the game data of each user. The management DB (Data Base) 100a, and various information regarding characters provided in the game. This stores the character management DB100b, which manages information.

[0036] Figure 5 shows an example of user management DB 100a and character management DB 100b. The user management DB100a, for example, contains an identifier (user ID) that uniquely identifies a user. , username (nickname) used in the game, character owned by the user ( (Owned characters), location of the device 20 used by the user (location information), user's experience points, Bells, stamina, and the number of skip rights the user possesses (number of skip rights), and you This stores the maximum number of characters that can be assigned to the character (assignment limit).

[0037] The character management DB100b contains a unique identifier (character ID) that identifies each character. ), a parameter indicating the rarity of the character (rarity), and the strength of the character. Various parameters that indicate (level, luck, HP (hit points), attack power, speed) Initial values ​​such as (code, etc.) are stored here. These character parameters are the character's " It can also be called an "attribute". Rarity is such that the higher the parameter value, the rarer it is (in other words) It may also indicate that it is difficult to obtain. For example, a character with low rarity and a rare character. Between characters with a high degree and characters with a high rarity, characters with a high rarity are rarer (that is It may also be indicated that it is difficult to obtain. Furthermore, character parameters should have large values. This means that the character is very powerful, and combining identical characters... It may be possible to increase it by repeatedly combining characters. It may also be possible to generate more powerful characters. "Ta" refers to, for example, a character whose identifier or name is the same. It can also mean a character. In other words, if the character ID or character name is the same. Even if the parameter values ​​are different, they may be considered the same character.

[0038] Figure 6 is a flowchart showing an example of the processing steps performed by the game server 10. The flowchart to be explained is for when game media using bingo cards are provided. It will be carried out.

[0039] In step S10, the decision unit 101 associates the user with each square on the bingo card. By accepting character selections, the user's bingo card is determined (bingo card) (A bingo card is created for the user, with a character assigned to each square.)

[0040] Here, the decision unit 101 selects from one or more selectable characters (game mediums) A character associated with any square (position) on the Ngo card (game area) (game medium) The user may be allowed to select the body. One or more selectable characters are It may be predetermined. Here, the determination unit 101 selects from among the selectable characters The user associates the character selected by the user with any square (i.e., the user can assign the character You can choose a cell, but you cannot specify the cell to associate it with. The system may also accept user input to specify the cells to which the characters are associated. Furthermore, users will be able to specify the character they wish to acquire.

[0041] Furthermore, the determination unit 101 determines the multiple squares (positions) included in the bingo card (game area). The user can specify which character (game medium) to associate with a designated square (designated position). It may also be possible to accept it. In addition, the determination unit 101 may associate with squares other than the predetermined squares. The character to be played may be determined randomly. This allows the user This includes squares where you can specify a character and squares where a character is randomly assigned. As a result, users will place the character they wish to obtain in the square where it is most likely to be assigned. It becomes possible to connect them in a series.

[0042] Here, a character (game medium) that can be associated with a predetermined square (predetermined position) This is predetermined based on the rarity (attribute) of the character (game medium), and the determination part 101 specifies the character to associate with a given square based on the character's rarity. It may be controlled. For example, the determination unit 101 determines which of the bingo cards is a predetermined number. The characters that can be associated with this are limited to characters whose rarity is below a certain value. You may do so.

[0043] The designated squares are associated with each other, for example, the center square and corner squares on a bingo card. A square may have more groups than other squares. For example, the bingo shown in Figure 7. In the card, the 3C square (center square) has 4 groups (3rd column, C column) (associated with diagonal directions from 1A to 5E, and diagonal directions from 5A to 1E) There are. Also, for the corner square 1A, there are 3 groups (1st column, A column, It is associated with the diagonal directions from 1A to 5E. The other corner squares (1E, 5A and 5 The same applies to E). On the other hand, for squares other than the center square and corner squares, 2G It is associated only with the circle. In this way, the central square and corner squares are related to the other squares. Because there are many related groups, bingo is often formed, and the square in question Characters that are linked to each other have a higher chance of being assigned to them than characters linked to other squares. The probability increases. Therefore, the designation of the character associated with a given square is based on the character's rarity. By controlling based on the degree, it becomes easier to obtain characters with a higher rarity. This makes it possible to prevent the game balance from being disrupted.

[0044] Another example is a "predetermined" system that can accept character association specifications from the user. The number of "squares" is determined for each group (for example, one vertical column or one horizontal row), and there are fewer Both may be set to be less than the number of cells included in one group. Furthermore, the determination unit 101 Characters whose rarity exceeds a predetermined range will not be associated with any squares other than the designated square. It may be possible to not allow this. For example, in the example in Figure 7, for example, 1A, 1B, 1C, In all squares of 1D and 1E, associate characters whose rarity exceeds a predetermined range. The number of squares in which this is possible may be limited to a predetermined number (for example, 1 or 2 squares). If the number of squares is limited to 2, even if a bingo is achieved in row 1, the rarity will be The number of high-level character slots will be limited to a maximum of two. This means that the rarity will be This makes it easier to assign high-level characters, which helps prevent the game balance from being disrupted. It becomes a Noh play. Return to Figure 6 and continue the explanation.

[0045] In step S11, the determination unit 101 determines whether the bingo game has ended or not. Whether or not the process is complete can be determined, for example, by the selection unit 102, which will determine if all squares on the bingo card have been selected. The determination can be made based on whether or not it was successful. If the bingo continues, proceed to step S12 and the bingo ends. If this is the case, the process will be terminated.

[0046] In step S12, the selection unit 102 selects the multiple elements included in the bingo card according to a predetermined trigger. Select one or more squares (locations) from a set of numbered squares. For example, on a bingo card (game area). Each of the multiple squares (locations) included is associated with one or more missions, The predetermined trigger is when the user achieves the mission, and the selection unit 102 is selected when the user Select one or more squares that are associated with the completed mission. This is also good. For example, the associated groups, like the center squares and corner squares on a bingo card. For squares with more "P"s than other squares, the number of associated groups is small. Compared to the difficulty of completing the mission associated with that square, the mission with a higher difficulty of completion It is acceptable if the element is associated with it.

[0047] For example, in Figure 7, if cell 4D is selected, a bingo is formed for the fourth column. Assume this is the state. In this case, the user must complete the mission corresponding to Mass 4D. And you can complete a bingo in the fourth row. This completes the mission. This allows for control over when a bingo is completed, thus enabling the user to complete missions. This makes it possible to increase motivation to achieve goals.

[0048] Note that each of the multiple squares (positions) included in the bingo card (game area) is not necessarily It does not have to be associated with one or more missions. In this case, the selection unit 102 is predetermined Depending on the trigger, one or more squares (positions) on the bingo card will be randomly selected. You could also have the user select a square. For example, if the user completes one mission, they can select The selection unit 102 randomly selects one square (position) from among multiple squares (positions) included in the bingo card. You may choose to select an option. Return to Figure 6 and continue the explanation.

[0049] In step S13, the granting control unit 103 determines that a mass is selected in the processing procedure of step S12. As a result, whether all cells in at least one of the multiple groups were selected or not The system determines whether (a predetermined condition has been met). In other words, the award control unit 103 determines whether a bingo has been achieved. Determine whether a match has been achieved. If all are selected (bingo is achieved), proceed to step S1. Proceed to step 4. If not all items are selected (if bingo is not achieved), proceed to step S11. Proceed.

[0050] In step S14, the grant control unit 103 refers to the user management DB 100a and the user Determine whether the grant limit is equal to or greater than the number of characters to be granted to the user. If the grant limit is greater than or equal to the number of characters to grant, proceed to step S15, and the user If the maximum number of grants is less than the number of characters to grant them to, proceed to step S11. The number of characters assigned to a user is the total number of characters associated with the group. Alternatively, it can be randomly selected from all the characters associated with the group. It may be a single character, or it may be a character selected by the user.

[0051] In step S15, the grant control unit 103 refers to the user management DB 100a and the user If the number of skip rights is 1 or more, the user is given the option to choose whether or not to exercise the skip rights. More specifically, the assignment control unit 103 assigns to the first group (among multiple groups) If all cells in any one group are selected (the predetermined condition is met), the first The game medium (first game medium) associated with the square (position) included in the group is used The system accepts the user's choice of whether or not to grant the item. The grant control unit 103 receives the user's choice of whether or not to grant the item. If you choose to exercise your right, proceed to the processing procedure in step S16, and After the selection (after the user has chosen not to provide the game medium (first game medium)) ), the game medium in question (the first game medium) will be controlled not to be provided to the user in question. In other words, when bingo is achieved and character A is awarded to the user, In the event that a user exercises a skip right, the user can cancel the exercise of the skip right. As a result, it will no longer be possible to obtain the character A that is granted. "You will no longer be able to obtain Kuta A" means that it will be granted when you exercise your skip right. This means that the character itself, which was previously granted, will no longer be granted after the skip right is exercised. Does this mean that the same character will not be assigned to the player in the future? No. For example, after exercising the right to skip, if bingo is achieved (all other groups have selected) If character A is assigned again, the user will be able to use character A. It is possible to obtain it.

[0052] Furthermore, if a user is assigned multiple characters, and the user has skip privileges... If you choose to use it, the granting control unit 103 will assign all of the multiple characters to the user It is also possible to not assign it to the user. Alternatively, the assignment control unit 103 may request the user to skip It may be possible to accept the character to whom the privilege is exercised on a character-by-character basis. For example If a user is given character A with a higher rarity and character B with a lower rarity, the user will For character A, which has a high rarity, obtain it without using the skip right, and for character K, which has a low rarity, You can choose not to obtain Character B by using your skip right. If you choose not to exercise your skip rights, or if the number of skip rights a user has is zero If you are unable to exercise your skip right, proceed to step S17.

[0053] The ability to exercise the skip right allows the user to choose whether or not to acquire the character. It becomes possible to do this. Also, when the limit on the number of characters that can be assigned is set, By enabling the exercise of ticket rights, users can now decide whether to acquire the character or not. Furthermore, considering the possibility of obtaining even rarer characters in the future, at this time, Strategically devising strategies, such as exercising the right to skip in order to avoid reducing the number of available slots. It becomes possible to take on the challenge.

[0054] In step S16, the grant control unit 103 determines that the user skipped in the processing procedure of step S15. If the user exercises their right (the user does not grant the character (first game medium) If selected, the number of characters to be assigned to the user is determined by the skill of user management DB100a. Subtract from the number of skip rights (consume the predetermined rights held by the user). The number of privileges may be reduced by one, regardless of the number of characters granted to the user.

[0055] In step S17, the granting control unit 103 determines the number of characters to grant to the user. Subtract from the maximum number of characters that can be granted. For example, if two characters are granted to a user, the grant control unit will subtract from that limit. 103 subtracts 2 from the user's grant limit.

[0056] In step S18, the assignment control unit 103 assigns a character to the user. More specifically Specifically, the assignment control unit 103 assigns to the "owned characters" in the user management DB 100a. Add a character.

[0057] (Additional information) In the processing procedure described above, the assignment control unit 103 selects from among the multiple groups Bingo If there are multiple groups that have achieved the required conditions, a bingo is declared. The system accepts the user's selection of one of several groups, and the user A character associated with a square (location) within a group received from the server. The system may be configured to allow at least one (game medium) to be assigned to the user. For example, in the example in Figure 7, let's assume that bingo was achieved simultaneously in the 3rd column and the C column. In this case, the grant control unit 103 allows the user to select one of the third column and column C. The application is received, and at least one character associated with the row of the applicant is assigned to the user. It may be possible to grant this to the user. This will allow the user to choose the character they want. Since you will have to choose one of the groups, you will need to strategize as you play the game. It will become possible.

[0058] Furthermore, the awarding control unit 103 selects the group from among the multiple groups in which a bingo has been achieved (predetermined If there are multiple groups that meet the conditions, the group that is included in the multiple groups that have completed a bingo will be... A predetermined number of characters (game media) associated with the square (position) The system accepts character selections from the user, and the predetermined number of characters received from the user are used as follows: It may also be possible to assign it to the user. For example, in the example in Figure 7, the third column and the C column Let's assume that bingo is achieved simultaneously. In this case, the awarding control unit 103 will award 3A, 3B, From the nine characters 3C, 3D, 3E, 1C, 2C, 4C, and 5C, a predetermined number (example) You could also allow the user to select characters (for example, three characters). If the user selects 3A, 1C and 5C, the control unit 103 will select 3A, 1C and The user will be assigned three characters, B and C. This will allow the user to choose the character they want. Depending on the Rakuta, you will be able to select the character you wish to bestow upon it.

[0059] In this embodiment, the "grant limit" mentioned above is the number of game media that can be granted to a user. However, the "grant limit" refers to the number of times a game medium can be granted to a user. It may also be replaced with "frequency count". In this case, the processing procedure in step S14 of Figure 6 is applied to the grant control. Section 103 refers to the user management DB 100a and determines that the user's grant limit is 1 or greater. Determine whether or not this is the case. If the user's grant limit is 1 or more, proceed to step S15. If the user's grant limit is zero, proceed to step S11. In step 17, the grant control unit 103 subtracts 1 from the user's grant limit.

[0060] <Summary> According to the embodiment described above, the game server 10 has multiple positions included in the game area Information that associates at least one of multiple game media with each location is provided to the user. The system determines, and in accordance with a predetermined trigger, selects one or more locations from multiple locations included in the game area. We made it so that it could be selected. Also, game server 10 will, depending on the location selected, At least one of the multiple groups set for multiple locations included in the region If a predetermined condition is met, it will be associated with a position that is included in the group that has met the predetermined condition. This allows the user to be assigned at least one of the available game media. This enables the provision of a new mechanism for assigning characters (game elements) to users. It becomes Noh.

[0061] The embodiments described above are provided to facilitate understanding of the present invention and do not limit the present invention. It is not intended to be interpreted in that way. The flowcharts, sequences, and actuals described in the embodiments The elements of the construction form, as well as their arrangement, materials, conditions, shape, and size, are examples only. It is not limited to this and can be changed as appropriate.

[0062] <Note> <Note 1> Each of the multiple locations included in the game area has at least one of the multiple game media. A decision unit that determines related information for the user, In response to a predetermined trigger, one or more positions are selected from a plurality of positions included in the game area. The selection section, Depending on the position selected by the selection unit, a plurality of positions included in the game area If at least one of the multiple groups set for a location meets a predetermined condition, At least one game medium associated with a position in the group that has achieved the aforementioned predetermined conditions A control unit that controls the system so that it can be assigned to the user, An information processing device having

[0063] According to Appendix 1, it is possible to provide a new mechanism for granting game media to users. It will become possible.

[0064] <Note 2> The aforementioned multiple groups include the first group, The control unit, When the first group achieves the predetermined conditions, the position included in the first group The user may choose whether or not to provide the user with a first game medium associated with the location. We accept applications. After the user has chosen not to provide the first game medium, the first game Regarding the media, control will be implemented to prevent it from being provided to the aforementioned user. The information processing device described in Appendix 1.

[0065] According to Appendix 2, users may choose to refuse the provision of game media. It becomes Noh.

[0066] <Note 3> In accordance with the user fulfilling the predetermined play conditions, the user will be granted predetermined rights. It has a rights management department, The control unit, when the user possesses the predetermined rights, the first game medium The system accepts the user's choice of whether or not to grant them a body. The information processing device described in Appendix 2.

[0067] According to Appendix 3, if the user possesses the specified rights, the game media It becomes possible to choose to refuse the granting of the status.

[0068] <Note 4> One or more of the aforementioned rights can be possessed. If the user chooses not to provide the first game medium, the control unit will... The user consumes the aforementioned rights that he / she possesses. The information processing device described in Appendix 3.

[0069] According to Appendix 4, if a user chooses to refuse to provide the game media, This will allow users to consume certain rights they possess.

[0070] <Note 5> The control unit, if the user does not possess the predetermined rights, the first game medium Without accepting the choice of whether or not to grant a body to the user, the first game medium is given to the user To assign to the The information processing device described in Appendix 4.

[0071] According to Appendix 5, if the user does not possess the prescribed rights, the game media will be contacted by the user. This makes it possible to forcibly grant the game medium without giving the player the option to refuse the granting of a physical body. .

[0072] <Note 6> The determination unit selects from one or more selectable game media any of the game areas The system accepts the user's selection of a game medium to associate with location. An information processing device as described in any one of the appendices 1 to 5.

[0073] According to Appendix 6, the user will use the game medium granted upon fulfilling the specified conditions. It becomes possible to choose.

[0074] <Note 7> The determination unit associates a predetermined position with one of the multiple positions included in the game area. The user specifies the media type. An information processing device as described in any one of the appendices 1 to 6.

[0075] According to Appendix 7, users can specify the game medium to associate with the designated location. It becomes Noh.

[0076] <Note 8> The game medium that can be associated with the predetermined position is determined based on the attributes of the game medium. It is determined that The determination unit designates the game medium to be associated with the predetermined position based on the attributes of the game medium. Control accordingly. The information processing device described in Appendix 7.

[0077] According to Appendix 8, it is possible to associate the game medium with a predetermined location depending on its attributes. It becomes possible to control it.

[0078] <Note 9> The control unit has multiple groups that have met the predetermined conditions. If present, select one of the groups that have met the predetermined conditions. The selection is received from the user, and the position is included in one of the groups received from that user. Controlling the granting of at least one of the associated game media to the user, An information processing device as described in any one of the appendices 1 to 8.

[0079] According to Appendix 9, if there are multiple groups that meet the specified conditions, the user will be given a gift. It becomes possible to select one group to which the group media will be assigned.

[0080] <Note 10> The control unit has multiple groups that have met the predetermined conditions. If present, the position is associated with a group that has met the predetermined conditions. The user selects a predetermined number of game media from among the available media, and the user then... The predetermined number of game media received will be provided to the user. An information processing device as described in any one of the appendices 1 to 9.

[0081] According to Appendix 10, if there are multiple groups that meet the specified conditions, the user grants It will become possible to choose the game platform that you want to play.

[0082] <Note 11> Each of the multiple locations included in the aforementioned game area is associated with one or more missions. Occasionally, The aforementioned predetermined trigger is the user achieving the mission, The selection unit selects one or more positions associated with the mission achieved by the user. Select as the upper position. An information processing device as described in any one of the appendices 1 to 10.

[0083] According to Appendix 11, users can achieve predetermined conditions by selecting a mission to accomplish. This allows you to control the group you are working with.

[0084] <Note 12> The information processing device is located in each of the multiple locations included in the game area, and is part of a multi-game medium. The steps involve determining for the user that at least one piece of information is related, The information processing device, in response to a predetermined trigger, selects one of several positions included in the game area. The steps to select the above positions, The information processing device, in accordance with the selection of a position in the selection step, At least one of several groups set for multiple locations included in the area If a predetermined condition is met, it is associated with a position included in the group that has met the predetermined condition. The steps include controlling the system so that at least one of the available game media can be provided to the user, Information processing methods including

[0085] According to Appendix 12, the goal is to provide a new mechanism for providing game media to users. This will become possible.

[0086] <Note 13> On the computer, Each of the multiple locations included in the game area has at least one of the multiple game media. The steps involved in determining the relevant information for the user, In response to a predetermined trigger, one or more positions are selected from a plurality of positions included in the game area. The steps to take, Depending on the position selected in the aforementioned selection step, the game area is included At least one of the multiple groups set for multiple positions achieves a predetermined condition. If so, the game medium associated with the position included in the group that has achieved the predetermined conditions The steps include controlling the system so that at least one of the following can be granted to the user, A program to execute.

[0087] According to Appendix 13, the goal is to provide a new mechanism for granting game media to users. This will become possible. [Explanation of symbols]

[0088] 10...Game server, 11...Processor, 12...Storage device, 13...Communication interface, 14...Input Power device, 15…Output device, 20…Terminal, 100…Storage unit, 100a…User management DB, 100b... Character management DB, 101... Determination unit, 102... Selection unit, 103... Assignment Control unit, 104...Rights management unit, 105...Display control unit, 200...Storage unit, 201...Communication unit, 202...UI section, 203...Control section

Claims

1. Display a game area where at least one of several game media, each assigned a predetermined attribute, is associated with each of several locations. Information is provided to the user that associates at least one of multiple game media with each of the multiple locations included in the game area. In response to a predetermined trigger, when one or more positions are selected from a plurality of positions included in the game area, and a predetermined condition is met for at least one of a plurality of groups set for the plurality of positions included in the game area, the system controls the system to enable the user to receive at least one of the game media associated with the positions included in the group for which the predetermined condition was met. In accordance with the user fulfilling the predetermined play conditions, the user is granted one or more predetermined rights that can be possessed. If the predetermined conditions are met for a first group included in the plurality of groups, and the user possesses the predetermined rights, the user can choose whether or not to grant the user a first game medium associated with a position included in the first group. If the user chooses not to be provided with the first game medium, the first game medium will not be provided to the user, and the user will consume the predetermined rights that the user possesses. An information processing device that performs restriction processing to restrict the game media that can be associated with each of the aforementioned multiple locations according to the attributes assigned to it.

2. The processor displays a game area, each of which is associated with at least one of several game media, each of which has predetermined attributes assigned to it. The processor determines information for the user that associates at least one of a plurality of game media with each of a plurality of locations included in the game area. When the processor, in response to a predetermined trigger, selects one or more positions from a plurality of positions included in the game area, and a predetermined condition is met for at least one of a plurality of groups set for the plurality of positions included in the game area, the processor controls the system to enable the user to receive at least one game medium associated with the position included in the group for which the predetermined condition was met. The processor grants the user one or more predetermined rights in response to the user fulfilling predetermined play conditions. The processor receives a choice from the user whether or not to grant the user a first game medium associated with a position included in the first group, provided that the predetermined conditions are met for a first group included in the plurality of groups and the user possesses the predetermined rights. If the user chooses not to provide the first game medium, the processor will consume the predetermined rights held by the user without providing the first game medium to the user. An information processing method in which a processor performs a restriction process to restrict the game media that can be associated with each of the plurality of positions according to the attributes assigned to them.

3. A process for displaying a game area, in which at least one of multiple game media, each assigned a predetermined attribute, is associated with each of multiple locations, A process for determining information for the user that associates at least one of multiple game media with each of multiple locations included in the game area, In response to a predetermined trigger, when one or more locations are selected from a plurality of locations included in the game area, and a predetermined condition is met for at least one of a plurality of groups set for the plurality of locations included in the game area, the process controls the system to enable the user to be provided with at least one of the game media associated with the locations included in the group for which the predetermined condition was met. A process to grant the user one or more predetermined rights in response to the user fulfilling predetermined play conditions, A process to receive from the user whether or not to grant the user a first game medium associated with a position included in the first group, when the predetermined conditions are met for a first group included in the plurality of groups and the user possesses the predetermined rights, If the user chooses not to be provided with the first game medium, the process of consuming the predetermined rights held by the user without providing the first game medium to the user, A program that causes a computer to perform a restriction process that limits the game media that can be associated with each of the aforementioned multiple locations according to the attributes assigned to them.

4. Equipped with a server and terminals, The aforementioned server, A game area is displayed on the terminal, in which at least one of multiple game media, each assigned a predetermined attribute, is associated with each of the multiple locations. Information is provided to the user that associates at least one of multiple game media with each of the multiple locations included in the game area. In response to a predetermined trigger, when one or more positions are selected from a plurality of positions included in the game area, and a predetermined condition is met for at least one of a plurality of groups set for the plurality of positions included in the game area, the system controls the system to enable the user to receive at least one of the game media associated with the positions included in the group for which the predetermined condition was met. In accordance with the user fulfilling the predetermined play conditions, the user is granted one or more predetermined rights that can be possessed. If the predetermined conditions are met for a first group included in the plurality of groups, and the user possesses the predetermined rights, the user can choose whether or not to grant the user a first game medium associated with a position included in the first group. If the user chooses not to be provided with the first game medium, the first game medium will not be provided to the user, and the user will consume the predetermined rights that the user possesses. A system that performs a restriction process to limit the game media that can be associated with each of the aforementioned multiple locations according to the attributes assigned to them.