Pachinko gaming machine

JP7883145B2Active Publication Date: 2026-07-01SAMMY CORPORATION

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
SAMMY CORPORATION
Filing Date
2023-09-21
Publication Date
2026-07-01

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Abstract

To provide a game machine capable of smoothly progressing a game.SOLUTION: Held ball count data can be subtracted on the basis of the operation of counting means. When the counting means is newly operated and a first time has passed since the operation state is entered, an automatic counting state is entered in which a first value is subtracted from the held ball count data every predetermined time even if the counting means is subsequently in a non-operation state. In a predetermined situation in which the held ball count data is 1 or more in the automatic counting state, a predetermined error state is entered, and then at first timing after the predetermined error state is cancelled, the automatic counting state is not entered and the held ball count data is 1 or more.SELECTED DRAWING: Figure 559
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Claims

[Claim 1] A large prize slot that can take a closed state and an open state, First control means, A display unit capable of displaying effects, A light-emitting means capable of emitting light and Equipped with, It is possible to perform a special game that opens the grand prize slot. The first control means is, It is possible to perform interrupt processing, which is a process that is executed at predetermined intervals. It has a first memory area in which a program that controls the progress of the game is stored, and a second memory area in which a program different from the program that controls the progress of the game is stored. It is possible to store information regarding the difference between the number of game values ​​assigned and the number of game values ​​used. When the information regarding the difference reaches a predetermined number, the system is configured to enter a suppression state in which control is executed to suppress the acquisition of game value. In the interrupt processing described above, it is possible to perform processing to output a first test signal related to special games, a second test signal related to special games which is a different test signal from the first test signal, a third test signal related to the suppression state, and a fourth test signal related to the game state to the outside of the game machine. However, the connectors for outputting the first test signal, the second test signal, the third test signal, and the fourth test signal are not connected, and the system is configured so that the first test signal, the second test signal, the third test signal, and the fourth test signal are not output to the outside of the game machine. In a single interrupt process, the system is configured to execute a process for outputting the first test signal outside the gaming machine, followed by a process for outputting the second test signal outside the gaming machine, or to execute a process for outputting both the first and second test signals outside the gaming machine simultaneously. In a single interrupt process, the process for outputting the third test signal outside the gaming machine is configured to be executed before the process for outputting the first test signal outside the gaming machine and the process for outputting the second test signal outside the gaming machine are executed, or after the process for outputting the first test signal outside the gaming machine and the process for outputting the second test signal outside the gaming machine are executed. In a single interrupt process, the system is configured to perform a process to output the third test signal outside the gaming machine, and then a process to output the fourth test signal outside the gaming machine. As processing by the program stored in the second memory area, a process is executed to determine whether or not the information regarding the difference has reached the predetermined number. The system is configured to execute a process that puts the system into a suppressed state as a process performed by the program stored in the first memory area. When a suppression state is entered, the light-emitting means is controlled in a suppression light-emitting mode, which corresponds to the suppression state, and a suppression indicator corresponding to the suppression state can be displayed on the display unit. When a suppression state occurs while a predetermined game screen is displayed on the display unit, the system is configured such that, at a predetermined timing when the light-emitting means controls the system in a suppression light emission mode, the suppression display on the display unit is not shown, and the predetermined game screen is displayed. A gaming machine characterized by the following features.