Gaming machine

The gaming machine enhances player engagement and performance by introducing dynamic game states and strategic guidance through recommended stop switch sequences and lotteries, improving gameplay dynamics.

JP7883175B2Active Publication Date: 2026-07-01SAMMY CORPORATION

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
SAMMY CORPORATION
Filing Date
2025-05-19
Publication Date
2026-07-01

AI Technical Summary

Technical Problem

Existing gaming machines lack mechanisms to enhance player engagement and improve performance through dynamic game state transitions and strategic gameplay guidance.

Method used

Implementing non-internal and internal game states with varying probabilities for transitioning to advantageous sections, displaying recommended stop switch operation sequences, and conducting lotteries during advantageous periods to enhance player interaction.

Benefits of technology

Enhances player engagement and improves gaming machine performance by providing dynamic game state transitions and strategic guidance, thereby increasing player interaction and potential rewards.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To strictly operate a shooting-stop counter.SOLUTION: A game machine counts a value which is a cumulative value of a difference number from the time of power activation and whose minimum value is "0", and activates a complete function that stops the progress of the subsequent game when the value thereof reaches "19000". In the game which has a prescribed combination lottery result and operates the complete function when a prescribed number of game media is applied, when the power source is interrupted in the middle of put-out processing of the prescribed number of game media, then the power source is turned on and the put-out processing is resumed from the middle, the complete function is not activated and the game machine shifts to a normal state.SELECTED DRAWING: Figure 248
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Description

Technical Field

[0001] The present invention relates to a gaming machine.

Background Art

[0002] Conventionally, as one type of gaming machine, a slot machine is known (for example, see Patent Document 1).

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] The problem to be solved by the present invention is to improve the performance as a gaming machine.

Means for Solving the Problems

[0005] The present invention solves the above problems by the following means. As game states, it has a non-internal state, an internal state, and a special game state, In a game in the non-internal state, if a special combination is won and the symbol combination corresponding to the special combination does not stop displaying, the next game is a game in the internal state, and if the symbol combination corresponding to the special combination stops displaying, the next game is configured to be a game in the special game state, In a game in the non-internal state, there is a case of transitioning from a normal section to an advantageous section, In a game in the internal state, there is a case of transitioning from a normal section to an advantageous section, The probability of transitioning from a normal section to an advantageous section in a game in the internal state is configured to be lower than the probability of transitioning from a normal section to an advantageous section in a game in the non-internal state, During the advantageous period, it is possible to conduct a predetermined lottery related to advantageous gameplay that is beneficial to the player. During normal gameplay, the prescribed lottery for advantageous gameplay for the player is not performed. In a designated game within the advantageous period (excluding advantageous games that are beneficial to the player), when the stop switch is operated in the first sequence, a recommended image regarding the recommended sequence of stop switch operation can be displayed based on the operation of the first stop switch. In a specific gameplay sequence during the normal section, when the stop switch is operated in the first sequence, a recommended image related to the recommended sequence of stop switch presses can be displayed based on the initial stop switch operation. The recommended images regarding the recommended order of pressing the stop switch will start to be displayed based on the operation of the first stop switch, From a predetermined timing after all reels have stopped until a predetermined time has elapsed. It is displayable, Recommended images regarding the recommended order of pressing the stop switch. Until the prescribed time has elapsed In the displayed situation, the next game after displaying the recommended image regarding the recommended order of pressing the stop switch of During betting operations for gameplay, the display of recommended images regarding the recommended order of pressing the stop switch will not end. It is characterized by the following: [Effects of the Invention]

[0006] According to the present invention, the performance of a gaming machine can be improved. [Brief explanation of the drawing]

[0007] [Figure 1] This is a block diagram illustrating the control of a slot machine, which is an example of a gaming machine in the first embodiment. [Figure 2] This figure shows the pattern arrangement on the reel in the first embodiment. [Figure 3] In the first embodiment, (A) is a diagram showing the positional relationship between the display window and each reel and the active lines, and (B) is a diagram showing the designations of the pattern positions. [Figure 4]Figure (1) shows the types of roles, symbol combinations, and payout amounts in the first embodiment. [Figure 5] Figure (2) shows the types of roles, symbol combinations, payout amounts, etc., in the first embodiment. [Figure 6] Figure (1) shows the condition device and winning combination in the first embodiment. [Figure 7] Figure (2) shows the condition device and winning combination in the first embodiment. [Figure 8] Figure (3) shows the condition device and winning combination in the first embodiment. [Figure 9] Figure (4) shows the condition device and winning combination in the first embodiment. [Figure 10] This figure shows the number of units in the first embodiment. [Figure 11] This is a diagram showing the transitions between game states in the first embodiment. [Figure 12] This figure shows the conditions for variation in the game state in the first embodiment. [Figure 13] In the first embodiment, (1) is a diagram showing the symbols of the left reel that can be stopped and displayed in the display window when the left reel is first stopped while the minor role A1 condition device is activated, when the left reel is first stopped while the minor role B1 condition device is activated, and when the left reel is first stopped while the minor role C1 condition device is activated, and (2) is a diagram showing the symbols of the left reel that can be stopped and displayed in the display window when the left reel is second stopped after the middle reel first stop when the minor role C1 condition device is activated. [Figure 14] This diagram shows the combination of symbols that can be displayed as stopped when the minor role A1 condition device to the minor role C2 condition device is activated in the first embodiment. [Figure 15] This diagram shows the combination of symbols that can be displayed as stopped when the minor role D1 condition device to the minor role F2 condition device is activated in the first embodiment. [Figure 16] In the first embodiment, this figure shows a combination of symbols that can be displayed as stopped when the minor role A1 condition device to minor role F2 condition device is activated, in which only the symbol on the middle reel is in the "PB=1" configuration. [Figure 17]In the first embodiment, it is a diagram showing a symbol combination in which only the symbols on the right reel are arranged in "PB = 1" among the symbol combinations that can be stopped and displayed when the minor role A1 to minor role F2 conditional devices operate. [Figure 18] In the first embodiment, it is a diagram showing a symbol combination in which only the symbols on the left reel are arranged in "PB = 1" among the symbol combinations that can be stopped and displayed when the minor role A1 to minor role F2 conditional devices operate. [Figure 19] In the first embodiment, (1) is a diagram showing the stopped outcome at the time of winning the minor role 01, (2) is a diagram showing the stopped outcome at the time of winning the minor role 02, and (3) is a diagram showing the stopped outcome at the time of winning the minor role 03. [Figure 20] In the first embodiment, (1) is a diagram showing the stopped outcome at the time of winning the minor role 04, (2) is a diagram showing the stopped outcome at the time of winning the minor role 05, and (3) is a diagram showing the stopped outcome at the time of winning the minor role 06. [Figure 21] It is a diagram showing the symbol arrangement of the reels in the second embodiment. [Figure 22] It is a diagram (1) showing the types of roles, symbol combinations, payout numbers, etc. in the second embodiment. [Figure 23] It is a diagram (2) showing the types of roles, symbol combinations, payout numbers, etc. in the second embodiment. [Figure 24] It is a diagram showing the setting table in the second embodiment. [Figure 25] It is a transition diagram of the game state in the second embodiment. [Figure 26] It is a diagram showing the variation conditions of the game state in the second embodiment. [Figure 27] In the second embodiment, (1) is a diagram showing the symbols on the left reel that can be stopped and displayed in the display window at the first left stop when the minor role A1 conditional device operates, at the first left stop when the minor role B1 conditional device operates, and at the first left stop when the minor role C1 conditional device operates, and (2) is a diagram showing the symbols on the left reel that can be stopped and displayed in the display window at the second left stop after the first middle stop when the minor role C1 conditional device operates. [Figure 28] It is a diagram showing the symbol arrangement of the reels in the modified examples of the first and second embodiments. [Figure 29] In the modified versions of the first and second embodiments, (1) is a diagram showing the symbols on the left reel that can be stopped and displayed in the display window when the left reel is first stopped while the small role A1 condition device is activated, when the left reel is first stopped while the small role B1 condition device is activated, and when the left reel is first stopped while the small role C1 condition device is activated, and (2) is a diagram showing the symbols on the left reel that can be stopped and displayed in the display window when the left reel is second stopped after the middle reel first stop while the small role C1 condition device is activated. [Figure 30] In the modified versions of the first and second embodiments, (1) is a diagram showing the stopping pattern when winning minor role 01, (2) is a diagram showing the stopping pattern when winning minor role 02, and (3) is a diagram showing the stopping pattern when winning minor role 03. [Figure 31] In the modified versions of the first and second embodiments, (1) is a diagram showing the stopping pattern when winning minor role 04, (2) is a diagram showing the stopping pattern when winning minor role 05, and (3) is a diagram showing the stopping pattern when winning minor role 06. [Figure 32] This diagram illustrates the configuration of the main CPU, ROM, and RWM in the third embodiment. [Figure 33] This figure shows the address, label name, number of bytes, and name of the data stored in the RWM usage area in the third embodiment. [Figure 34] This figure shows the address, label name, number of bytes, and name of the data stored outside the RWM usage area in the third embodiment. [Figure 35] This figure, following Figure 34, shows the address, label name, number of bytes, and name of data stored outside the RWM usage area in the third embodiment. [Figure 36] (A) is a diagram showing various LEDs on the display board in the third embodiment, and (B) is a diagram showing the management information display LED in the third embodiment. [Figure 37] This figure shows the relationship between digits 1 to 9 and segments A to G and P in the third embodiment. [Figure 38] This figure shows the signals output from output ports 2 to 7 in the third embodiment. [Figure 39] This figure shows the relationship between digits and segments in the third embodiment. [Figure 40] (A) is a diagram showing the relationship between the LED display counter 1 (_CT_LED_DSP1) and the signal output from output port 3 in the third embodiment, (B) is a diagram showing the relationship between the LED display counter 2 (_SC_LED_DSP2) and the signal output from output port 6 in the third embodiment, and (C) is a diagram showing the LED display request flag (_FL_LED_DSP) in the third embodiment. [Figure 41] This is a flowchart of the program start process (M_PRG_START) in the third embodiment. [Figure 42] This is a flowchart showing the power restoration process (M_POWER_ON) in the third embodiment. [Figure 43] This is a flowchart showing the unrecoverable error handling (C_ERROR_STOP) in the third embodiment. [Figure 44] This is a flowchart showing the initialization process (M_INI_SET) in the third embodiment. [Figure 45] This is a flowchart showing the setting change confirmation process (M_RANK_CTL) in the third embodiment. [Figure 46] This is a flowchart showing the main process (M_MAIN) in the third embodiment. [Figure 47] This is a flowchart of the interrupt handling (I_INTR) in the third embodiment. [Figure 48] This is a flowchart showing the power outage process (I_POWER_DOWN) in the third embodiment. [Figure 49] This is a flowchart showing the RWM checksumset processing (S_SUM_SET) in the third embodiment. [Figure 50] This is a flowchart showing the LED display control (I_LED_OUT) in the third embodiment. [Figure 51]This is a flowchart showing the unrecoverable error handling 2 (S_ERROR_STOP) in the third embodiment. [Figure 52] This is a flowchart of the ratio display preparation process (S_DSP_READY) in the third embodiment. [Figure 53] This is a flowchart showing the flashing request flag generation process (S_LED_FLASH) in the third embodiment. [Figure 54] This figure shows the flashing / non-applicable item determination value table (TBL_SEG_FLASH) in the third embodiment. [Figure 55] This is a flowchart of the ratio display timer update process (S_RATE_TIME) in the third embodiment. [Figure 56] This is a flowchart of the ratio display process (S_LED_OUT) in the third embodiment. [Figure 57] This is a flowchart showing the blink bit check count table (TBL_FLASH_CHK) in the third embodiment. [Figure 58] This is a flowchart showing the irreversible error handling 2 (S_ERROR_STOP) in a modified example of the third embodiment. [Figure 59] This figure shows the signals output from output ports 2 to 5 in a modified example of the third embodiment. [Figure 60] This figure shows the relationship between the LED display counter 1 (_CT_LED_DSP1) and the signals output from output ports 3 and 6 in a modified example of the third embodiment. [Figure 61] This is a block diagram showing a timer circuit and the like for executing interrupt processing in the fourth embodiment. [Figure 62] The following are program examples illustrating interrupt disabling and interrupt enabling in the fourth embodiment, where (A) and (B) show the main processing program and (C) shows the interrupt processing program. [Figure 63] This is a flowchart showing the program start (M_PRG_START) in the fourth embodiment. [Figure 64]This is a flowchart showing the power restoration process (M_POWER_ON) in the fourth embodiment. [Figure 65] This is a flowchart showing the initialization process (M_INI_SET) in the fourth embodiment. [Figure 66] This is a flowchart of the interrupt handling (I_INTR) in the fourth embodiment. [Figure 67] This is a time chart showing the relationship between an 8-bit counter and interrupt handling in the fourth embodiment, illustrating an example where the main process does not have an interrupt disable period. [Figure 68] This is a time chart showing the relationship between an 8-bit counter and interrupt handling in the fourth embodiment, illustrating an example where the main process has an interrupt disable period. [Figure 69] This is a time chart showing an example (Example 1) where the 8-bit counter times out multiple times in the relationship between the 8-bit counter and interrupt handling in the fourth embodiment. [Figure 70] This is a time chart showing an example (Example 2) where the 8-bit counter times out multiple times in the relationship between the 8-bit counter and interrupt handling in the fourth embodiment. [Figure 71] In the fourth embodiment, this is a time chart showing the interrupt cycle when there is no interrupt prohibition period in the main processing. [Figure 72] This figure shows an example in the fourth embodiment in which an interrupt prohibition period in the main process is set between interrupt process 1 and interrupt process 2. [Figure 73] In the fourth embodiment, this is a time chart showing an example (Example 1) where the timing at which interrupt processing is scheduled to be executed coincides with the interrupt-prohibited period. [Figure 74] In the fourth embodiment, this is a time chart showing an example (Example 2) where the timing at which interrupt processing is scheduled to be executed coincides with an interrupt-prohibited period. [Figure 75] In the fourth embodiment, this is a time chart showing an example (Example 3) where the timing at which the complex processing is scheduled to be executed coincides with an interrupt-disabled period. [Figure 76]In the fifth embodiment, this is a time chart showing the relationship between the rotation of the reel and the detection and notification of errors (Example 1). [Figure 77] This figure shows the error history screen, including the progress shown in Figure 76 (Example 1). [Figure 78] In the fifth embodiment, this is a time chart (Example 2) showing a case where a setting change is made after an error is detected while the reel is rotating. [Figure 79] This figure shows the error history screen, including the progress shown in Figure 78 (Example 2). [Figure 80] This is a time chart showing the case in the fifth embodiment where multiple errors are detected during configuration verification (Example 3). [Figure 81] This figure shows the error history screen, including the progress shown in Figure 80 (Example 3). [Figure 82] This is a time chart showing the case in the fifth embodiment where a first error and a second error are detected while the game is in standby mode (after all reels 31 have stopped but before the start switch is operated (game starts)) (Example 4). [Figure 83] This figure shows the error history screen, including the progress shown in Figure 82 (Example 4). [Figure 84] In the sixth embodiment, this is an external perspective view showing the main control board, the socket, and the main chip not yet mounted in the socket. [Figure 85] This is a plan view (viewed vertically downwards from above) showing the main chip mounted in the socket in more detail. [Figure 86] Figure 85 shows the view from the Z1 direction (front view). [Figure 87] Figure 85 shows the view from the Z2 direction (side view). [Figure 88] (A) is a magnified view of the product name and company name, and (B) is a cross-sectional view taken along the line Z3-Z3 in (A). [Figure 89] This is a cross-sectional view showing the relationship between the three types of stepped sections. [Figure 90] This figure shows the positional relationship between the substrate and a predetermined electronic component in the seventh embodiment (Example 1), where (A) is a plan view and (B) is a front view. [Figure 91] (A) is a view from the Z4 direction in Figure 90(A), and (B) is a view from the Z5 direction (bottom side of the connector) in Figure 90(B). [Figure 92] This figure shows the positional relationship between the substrate and a predetermined electronic component in the seventh embodiment (Example 2), where (A) is a plan view and (B) is a side view (enlarged view). [Figure 93] This figure shows the positional relationship between the substrate and a predetermined electronic component in the seventh embodiment (Example 3), where (A) is a front view (the mounting surface of the predetermined electronic component), (B) is a side view, and (C) is a back view. [Figure 94] This figure shows a modified example of Example 3 in Figure 93, where (A) is a front view (the side on which the specified electronic components are mounted), (B) is a side view, and (C) is a back view. [Figure 95] This figure shows a one-chip microprocessor in the eighth embodiment. [Figure 96] In the eighth embodiment, Figure 95 shows a more detailed view of the memory map within the built-in ROM. [Figure 97] In the eighth embodiment, Figure 95 shows a more detailed view of the memory map within the built-in RWM. [Figure 98] In the eighth embodiment, the diagram illustrates the interrupt initialization address, where (A) is a diagram showing the data details of the interrupt initialization address, and (B) is a diagram showing the relationship between the interrupt priority and the interrupt priority setting value. [Figure 99] In the eighth embodiment, the diagram illustrates the vector address value and the data value stored in the vector address, where (A) shows the vector address value, (B) shows the relationship between the interrupt factor and the automatically assigned value, and (C) shows an example of the data value of the vector address. [Figure 100] This figure shows the process from when the power is turned on until the system switches to user mode, according to the eighth embodiment. [Figure 101] This figure shows an example program in the eighth embodiment, which starts from "0000H" in the program area of ​​the built-in ROM's usage area. [Figure 102] This figure shows an example in the 8th embodiment where the vector address is "00F4H". [Figure 103] In the eighth embodiment, the flowchart shows examples of processes called by the RST instruction, where (A), (B), and (C) represent Example 1, Example 2, and Example 3, respectively. [Figure 104] This figure shows the program code area setting address and its data value in the eighth embodiment. [Figure 105] In the ninth embodiment, (a) is a diagram showing the types of roles, the probability of winning, the number of payouts for each order in which the stop switch is pressed, and (b) is a diagram showing the payout performance of biased roles. [Figure 106] This figure shows the sequence of events (Example 1) when the stop switch is operated in the recommended order during the advantageous period and while not in AT mode, according to the ninth embodiment. [Figure 107] This figure shows the sequence of events (Example 1) when the stop switch is operated in a non-recommended order during the advantageous period and while not in AT mode, according to the ninth embodiment. [Figure 108] This figure shows the sequence of events (Example 2) when the stop switch is operated in the recommended order during the advantageous period and when not in AT mode, according to the ninth embodiment. [Figure 109] This figure shows the sequence of events (Example 2) that occur when the stop switch is operated in a non-recommended order during the advantageous period and while not in AT mode, according to the ninth embodiment. [Figure 110] This figure illustrates the transition of the (image) layers when a recommended image is displayed in the ninth embodiment. [Figure 111] This figure follows Figure 110. [Figure 112] In the ninth embodiment, the image display, the status of the push button lamp, and the menu display when a bet operation and start switch operation are performed after the demo display are shown in a time chart (when a replay is not awarded), where (a) shows the recommended button press sequence and (b) shows the non-recommended button press sequence. [Figure 113]In the ninth embodiment, this is a time chart showing the image display, the status of the push button lamp, and the menu display when the start switch is operated 60 seconds after a replay win, where (a) shows the recommended button press sequence and (b) shows the non-recommended button press sequence. [Figure 114] In the ninth embodiment, this is a time chart showing the image display, the status of the push button lamp, and the menu display when a bet operation is performed within 3 seconds after a complete stop and a start operation is performed 60 seconds after a complete stop, where (a) shows the recommended button press sequence and (b) shows the non-recommended button press sequence. [Figure 115] This is a flowchart showing the main processing in the ninth embodiment. [Figure 116] Figure 115 is a flowchart showing the process of setting the button press sequence instruction number in step S181. [Figure 117] Figure 115 is a flowchart showing the process of setting the performance group number in step S182. [Figure 118] This figure shows the relationship between the winning role (biased role), the instruction monitor, and the image display in the ninth embodiment. [Figure 119] The ninth embodiment is shown as a flowchart of the temporary storage process 1. [Figure 120] This is a flowchart following Figure 119. [Figure 121] Figure 120 is a flowchart showing another example. [Figure 122] This is a flowchart showing the temporary storage process 2 in the ninth embodiment. [Figure 123] This is a flowchart following Figure 122. [Figure 124] This is a side cross-sectional view of a slot machine in the tenth embodiment. [Figure 125] This is a block diagram illustrating the control of a slot machine in the tenth embodiment. [Figure 126] This is an explanatory diagram (1) of the gap between the medal selector and the chute member in the 10th embodiment. [Figure 127]This is an explanatory diagram (2) of the gap between the medal selector and the chute member in the 10th embodiment. [Figure 128] This is an explanatory diagram (3) of the gap between the medal selector and the chute member in the 10th embodiment. [Figure 129] This is an explanatory diagram (4) of the gap between the medal selector and the chute member in the 10th embodiment. [Figure 130] This is an explanatory diagram (5) of the gap between the medal selector and the chute member in the 10th embodiment. [Figure 131] This is an explanatory diagram (6) of the gap between the medal selector and the chute member in the 10th embodiment. [Figure 132] This is an explanatory diagram (7) of the gap between the medal selector and the chute member in the 10th embodiment. [Figure 133] This is an explanatory diagram (8) of the gap between the medal selector and the chute member in the tenth embodiment. [Figure 134] This is an explanatory diagram (9) of the gap between the medal selector and the chute member in the 10th embodiment. [Figure 135] This is a time chart (1) showing the operation patterns when an error is detected and cleared in the 10th embodiment. [Figure 136] This is a time chart (2) showing the operation patterns when an error is detected and cleared in the 10th embodiment. [Figure 137] This is a time chart (3) showing the operation patterns when an error is detected and cleared in the 10th embodiment. [Figure 138] This is a time chart (4) showing the operation patterns when an error is detected and cleared in the 10th embodiment. [Figure 139] This is a time chart (5) showing the operation patterns when an error is detected and cleared in the 10th embodiment. [Figure 140] This is a time chart (6) showing the operation patterns when an error is detected and cleared in the 10th embodiment. [Figure 141]This is a time chart (7) showing the operation patterns when an error is detected and cleared in the 10th embodiment. [Figure 142] This is a time chart (8) showing the operation patterns when an error is detected and cleared in the 10th embodiment. [Figure 143] This is a time chart (1) showing the operation when the power is turned off during door opening notification in the 10th embodiment. [Figure 144] This is a time chart (2) showing the operation when the power is turned off during door opening notification in the 10th embodiment. [Figure 145] This is a time chart (3) showing the operation when the power is turned off during door opening notification in the 10th embodiment. [Figure 146] This is a time chart showing an example of error notification in the 11th embodiment. [Figure 147] This is a time chart showing example 2 of error notification in the 11th embodiment. [Figure 148] This is a time chart showing example 3 of error notification in the 11th embodiment. [Figure 149] This is a time chart showing an example (Example 4) in which a power outage occurs during the occurrence of the first error in the 11th embodiment. [Figure 150] In the 11th embodiment, this is a time cheat showing an example (R5) in which a power outage occurs during the occurrence of the first error, and is a modified example of Figure 149. [Figure 151] This is a time chart showing example 6 of error notification in the 11th embodiment. [Figure 152] This is a time chart showing example 7 of error notification in the 11th embodiment. [Figure 153] This is a time chart showing example 8 of error notification in the 11th embodiment. [Figure 154] This is a time chart showing example 9 of error notification in the 11th embodiment. [Figure 155] This is an external perspective view showing a slot machine in the 12th embodiment. [Figure 156]In the twelfth embodiment, the diagram shows a door key and a door key cylinder, where (a) is a front view showing the door cylinder and (b) is a side view showing the door key inserted into the door key insertion slot. [Figure 157] This is a front view showing the positional relationship between the door key insertion slot and the door key in the 12th embodiment. [Figure 158] In the 12th embodiment, (a) is a front view illustrating the various dimensions of the door key cylinder, and (b) is a top view and a side view showing the dimensions of the power plug. [Figure 159] This is a schematic diagram illustrating the locking device in the 12th embodiment, and is a front view seen from the inside of the front door toward the outside (player side). [Figure 160] In the 12th embodiment, this figure shows the state after the cam has been rotated 45 degrees counterclockwise from the state shown in Figure 159. [Figure 161] In the 12th embodiment, this figure shows the state after the cam has been rotated 45 degrees clockwise from the state shown in Figure 159. [Figure 162] This is a front view showing a structure in which the door key is locked in its position after the front door has been opened, according to the 12th embodiment. [Figure 163] In the twelfth embodiment, the figure shows a setting key and a setting key cylinder, where (a) is a side view showing the setting key inserted, and (b) is a side view showing the setting key rotated 90 degrees clockwise. [Figure 164] This figure shows the relationship between the rotation angle of the door key and the setting key and the rotational torque corresponding to the rotation angle in the 12th embodiment. [Figure 165] This is a diagram showing the performance stage in the 13th embodiment. [Figure 166] This diagram shows the types of performances in the 13th embodiment. [Figure 167] This figure shows the event names, number of cuts, and number of branches for performance 01, performance 03, and performance 14 in the 13th embodiment. [Figure 168]This figure shows the event names, number of cuts, and number of branches for the 13th embodiment, 15, 16, and 17. [Figure 169] This figure shows the event names, number of cuts, and number of branches for the 13th embodiment, performance 18, performance 20, performance 21, and performance 22. [Figure 170] This figure shows the event names, number of cuts, and number of branches for the 13th embodiment, performance 23, performance 24, and performance 25. [Figure 171] This is a front view showing an overview of the configuration including the image display device, reel, stop switch, and speaker in the 14th embodiment, and is a diagram showing an example of the display of the button press order image when the minor role A1 condition device (left, middle, right correct bell 1) is activated. [Figure 172] This is a flowchart showing the text image display process by the sub-control board in the 14th embodiment. [Figure 173] Figure 172 is a flowchart showing the text image display process when the small role A1 condition device (left, middle, right correct bell 1) to the small role F2 condition device (right, middle, left correct bell 2) are activated during step S400 of AT. [Figure 174] Figure 172 is a flowchart showing the text image display process when the small role I condition device (watermelon) is activated during AT in step S430. [Figure 175] This is a flowchart showing the power restoration process by the sub-control board in the 14th embodiment. [Figure 176] This is a flowchart showing the power cut-off process by the sub-control board in the 14th embodiment. [Figure 177] This figure shows an example of the display of the button-pressing sequence image when the correct button-pressing sequence is announced when the minor role A1 condition device (left, middle, right correct bell 1) is activated in the 14th embodiment, and the stop switch is operated in the announced button-pressing sequence (when the button-pressing sequence matches). [Figure 178] This figure shows an example of the display of the button-pressing sequence image when the correct button-pressing sequence is notified when the minor role A1 condition device (left, middle, right correct bell 1) is activated in the 14th embodiment, and a stop switch different from the stop switch that should be operated first is operated first (when the first stop button-pressing sequence does not match). [Figure 179] This figure shows an example of the display of the button-pressing sequence image when the correct button-pressing sequence is announced when the minor role D1 condition device (middle, right, left correct bell 1) is activated in the 14th embodiment, and the stop switch is operated in the announced button-pressing sequence (when the button-pressing sequence matches). [Figure 180] This figure shows an example of the display of the button press sequence image when the correct button press sequence is notified when the minor role D1 condition device (middle, right, left correct bell 1) is activated in the 14th embodiment, and a stop switch different from the stop switch that should be operated second is operated second (when the second stop button press sequence does not match). [Figure 181] This figure shows an example of the display of the button press sequence image when the correct button press sequence is announced when the minor role A1 condition device (left, middle, right correct answer bell 1) is activated in the 14th embodiment, the power supply is cut off without any stop switches being operated, and then the power supply is restored. [Figure 182] This figure shows an example of the display of the button press sequence image when the minor role A1 condition device (left, middle, right correct answer bell 1) in the 14th embodiment is activated, the correct button press sequence is notified, a stop switch different from the stop switch that should be operated first is operated first (first stop button press sequence mismatch), the power supply is cut off without the second stop operation being performed, and then the power supply is restored. [Figure 183] This figure shows an example of the display of the button press sequence image when the small role A1 condition device (left, middle, right correct bell 1) in the 14th embodiment is activated, the correct button press sequence is notified, the stop switch is operated in the notified sequence (matching button press sequence), the power supply is cut off before medal payout, and then the power supply is restored. [Figure 184] This figure shows an example of the display of the button-pressing sequence image when the small role A1 condition device (left, middle, right correct bell 1) is activated in the 14th embodiment, the correct button-pressing sequence is notified, the stop switch is operated in the notified sequence (matching button-pressing sequence), the power supply is cut off after the medals are dispensed, and then the power supply is restored. [Figure 185] This figure shows an example of the "!" image display when the stop operation is performed in the order of left, middle, and right while the minor role I condition device (watermelon) is activated in the 14th embodiment. [Figure 186]This figure shows an example of the "!" image display when the stop operation is performed in the order of middle, right, left while the minor role I condition device (watermelon) is activated in the 14th embodiment. [Figure 187] This figure shows an example of the "!" image display when the power supply is cut off without any stop switches being operated during the activation of the minor role I condition device (watermelon) in the 14th embodiment, and then the power supply is restored. [Figure 188] This figure shows an example of the "!" image display when the power supply is cut off after the first stop operation is performed when the minor role I condition device (watermelon) is activated in the 14th embodiment, without the second stop operation being performed, and then the power supply is restored. [Figure 189] This is a flowchart showing the power restoration process by the sub-control board in the 15th embodiment. [Figure 190] This figure shows an example of the display of the button press sequence image when the minor role A1 condition device (left, middle, right correct answer bell 1) is activated in the 15th embodiment, the correct button press sequence is notified, the stop switch that should be operated first is operated first (first stop button press sequence match), the power supply is cut off without the second stop switch being operated (second stop operation), and then the power supply is restored. [Figure 191] This figure shows an example of the display of the button press sequence image when the minor role A1 condition device (left, middle, right correct answer bell 1) is activated in the 15th embodiment, the correct button press sequence is notified, the stop switch that should be operated first is operated first (first stop button press sequence match), the power supply is cut off without the second stop switch being operated (second stop operation), and then the power supply is restored. The button press sequence image displayed when the power is restored is different from that in Figure 191. [Figure 192] This figure shows an example of the display of the button press sequence image when the minor role A1 condition device (left, middle, right correct bell 1) is activated in the 15th embodiment, the correct button press sequence is notified, the second stop switch to be operated is operated second (matching the second stop button press sequence), the power supply is cut off without the third stop switch being operated (third stop operation), and then the power supply is restored. [Figure 193]This figure shows an example of the display of the button press sequence image when, in the 15th embodiment, the small role A1 condition device (left, middle, right correct bell 1) is activated, the correct button press sequence is notified, the second stop switch to be operated is operated second (matching the second stop button press sequence), the power supply is cut off without the third stop switch being operated (third stop operation), and then the power supply is restored. The button press sequence image displayed when the power is restored is different from that in Figure 192. [Figure 194] This figure shows an example of the display of the button press sequence image when, in the 15th embodiment, the small role A1 condition device (left, middle, right correct bell 1) is activated, the correct button press sequence is notified, the second stop switch to be operated is operated second (matching the second stop button press sequence), the power supply is cut off without the third stop switch being operated (third stop operation), and then the power supply is restored. The button press sequence image displayed when the power is restored is different from that in Figure 192. [Figure 195] This figure shows an example of the display of the button press sequence image when, in the 15th embodiment, the small role A1 condition device (left, middle, right correct bell 1) is activated, the correct button press sequence is notified, the second stop switch to be operated is operated second (matching the second stop button press sequence), the power supply is cut off without the third stop switch being operated (third stop operation), and then the power supply is restored. The button press sequence image displayed when the power is restored is different from that in Figure 192. [Figure 196] This figure shows an example of the display of the button press sequence image when, in the 15th embodiment, the small role A1 condition device (left, middle, right correct bell 1) is activated, the correct button press sequence is notified, the second stop switch to be operated is operated second (matching the second stop button press sequence), the power supply is cut off without the third stop switch being operated (third stop operation), and then the power supply is restored. The button press sequence image displayed when the power is restored is different from that in Figure 195. [Figure 197] This figure shows an example of the "!" image display when the power supply is cut off without any stop switches being operated during the activation of the minor role I condition device (watermelon) in the 15th embodiment, and then the power supply is restored. [Figure 198]This figure shows an example of the "!" image display when, in the 15th embodiment, the small role I condition device (watermelon) is activated, the power supply is cut off after the reel corresponding to the first operated stop switch (first stop reel) has stopped, without the second stop switch being operated (second stop operation), and then the power supply is restored. [Figure 199] This is a flowchart showing the text image display process when the minor role A1 condition device (left, middle, right correct bell 1) to the minor role F2 condition device (right, middle, left correct bell 2) are activated during AT in the 16th embodiment. [Figure 200] This figure shows an example of the display of the button press sequence image when the correct button press sequence is notified when the minor role A1 condition device (left, middle, right correct bell 1) is activated in the 16th embodiment, and a stop switch different from the stop switch that should be operated first is operated first (when the first stop button press sequence does not match). [Figure 201] This figure shows an example of the display of the button-pressing sequence image when the correct button-pressing sequence is notified when the minor role A1 condition device (left, middle, right correct bell 1) is activated in the 16th embodiment, and when a stop switch different from the stop switch that should be operated first is operated first (when the first stop button-pressing sequence does not match). The button-pressing sequence image displayed when the first stop button-pressing sequence does not match is different from that in Figure 200. [Figure 202] This figure shows an example of the display of the button press sequence image when the correct button press sequence is announced when the minor role A1 condition device (left, middle, right correct bell 1) is activated in the 16th embodiment, and a stop switch different from the stop switch that should be operated second is operated second (when the second stop button press sequence does not match). [Figure 203] This figure shows an example of the display of the button press sequence image when the minor role A1 condition device (left, middle, right correct answer bell 1) in the 16th embodiment is activated, the correct button press sequence is notified, a stop switch different from the one that should be operated first is operated first (first stop button press sequence mismatch), the power supply is cut off without the second stop switch being operated (second stop operation), and then the power supply is restored. [Figure 204]This figure shows an example of the display of the button press sequence image when the minor role A1 condition device (left, middle, right correct bell 1) is activated in the 16th embodiment, the correct button press sequence is notified, a stop switch different from the second stop switch that should be operated is operated second (second stop button press sequence mismatch), the power supply is cut off without the third stop switch being operated (third stop operation), and then the power supply is restored. [Figure 205] This figure shows an example of the display of the button press sequence image when, in the 16th embodiment, the small role A1 condition device (left, middle, right correct bell 1) is activated, the correct button press sequence is notified, a stop switch different from the second stop switch that should be operated is operated second (second stop button press sequence mismatch), the power supply is cut off without the operation of the third stop switch (third stop operation) being performed, and then the power supply is restored. The button press sequence image displayed when the power is restored is different from that in Figure 204. [Figure 206] This figure shows the pattern arrangement on the reel in the 17th embodiment. [Figure 207] This figure shows the combination of symbols for the winning combination and the number of payouts, etc. (1) in the 17th embodiment. [Figure 208] This figure shows the combination of symbols for the winning combination and the number of payouts, etc. (2) in the 17th embodiment. [Figure 209] This figure shows the combination of symbols for the winning combination and the number of payouts, etc. (3) in the 17th embodiment. [Figure 210] This figure shows the combination of symbols for the winning combination and the number of payouts, etc. (4) in the 17th embodiment. [Figure 211] This figure shows the combination of symbols for the winning combination and the number of payouts, etc. (5) in the 17th embodiment. [Figure 212] This figure shows the combination of symbols for the winning combination and the number of payouts, etc. (6) in the 17th embodiment. [Figure 213] This figure shows the combination of symbols for the winning combination and the number of payouts, etc. (7) in the 17th embodiment. [Figure 214] This figure shows the combination of symbols for the winning combination and the number of payouts, etc. (8) in the 17th embodiment. [Figure 215]This figure shows the RT transition in the 17th embodiment. [Figure 216] This figure shows the table of non-RT placements (1) in the 17th embodiment. [Figure 217] This figure shows the table of non-RT placements (2) in the 17th embodiment. [Figure 218] This figure shows the number of RT1 units in the 17th embodiment (1). [Figure 219] This figure shows the number of RT1 units in the 17th embodiment (2). [Figure 220] This figure shows the number of positions (1) during RB operation in the 17th embodiment. [Figure 221] This figure shows the number of positions (2) during RB operation in the 17th embodiment. [Figure 222] This figure shows the special feature condition device and the small feature and replay condition device (1) in the 17th embodiment. [Figure 223] This figure shows the minor role and replay condition device (2) in the 17th embodiment. [Figure 224] This figure shows the minor role and replay condition device (3) in the 17th embodiment. [Figure 225] This figure shows the minor role and replay condition device (4) in the 17th embodiment. [Figure 226] This figure shows the minor role and replay condition device (5) in the 17th embodiment. [Figure 227] This figure shows the minor role and replay condition device (6) in the 17th embodiment. [Figure 228] This figure shows the minor role and replay condition device (7) in the 17th embodiment. [Figure 229] This figure shows the minor role and replay condition device (8) in the 17th embodiment. [Figure 230] This figure shows the performance group numbers in the 17th embodiment. [Figure 231] This figure illustrates the expected values ​​for irregular button presses and standard button presses when the performance group number is "8" in the 17th embodiment. [Figure 232] In the 17th embodiment, (a) is a flowchart showing the normal section lever processing, and (b) is a diagram showing the initial normal mode lottery. [Figure 233] In the 17th embodiment, (a) is a diagram showing the types of normal modes, and (b) is a diagram showing the number of normal mode draws in the first game of the advantageous section. [Figure 234] In the 17th embodiment, (a) is a diagram showing the types of normal modes, and (b) is a diagram showing the transition probabilities for each normal mode. [Figure 235] This flowchart shows the simulated gameplay animation for the "Red 7" combination in the 17th embodiment. [Figure 236] This is a flowchart showing the continuous performance during the advantageous period in the 17th embodiment. [Figure 237] This figure shows the changes in the difference counter and the stop counter in the 17th embodiment. [Figure 238] This figure shows the relationship between the difference counter, the stop counter, and the power cut-off in the 17th embodiment. [Figure 239] This is a flowchart showing the flow from power-on to main processing in the 17th embodiment. [Figure 240] Figure 239 is a flowchart showing the error handling in step S513. [Figure 241] This is a flowchart showing the complete function calculation process in step S525 of Figure 239. [Figure 242] This figure shows an image that previews the operation of the complete function in the 17th embodiment. [Figure 243] This figure shows the interval that indicates the operation of the complete function in the 17th embodiment. [Figure 244] This figure shows an example of displaying the complete function operation as an image across the entire surface in the 17th embodiment. [Figure 245] This figure shows an image of the complete function in operation in the 17th embodiment. [Figure 246]This figure shows the case in the 17th embodiment where the stop counter reaches "19000" during the special game state. [Figure 247] This diagram shows the relationship between the complete function and power outage in the 17th embodiment. [Figure 248] This diagram shows the relationship between the complete function and power outage in the 17th embodiment. [Figure 249] This diagram shows the relationship between the complete function and power outage in the 17th embodiment. [Figure 250] This diagram shows the relationship between the complete function and power outage in the 17th embodiment. [Figure 251] This diagram shows the relationship between the complete function and power outage in the 17th embodiment. [Figure 252] This diagram shows the relationship between the complete function and power outage in the 17th embodiment. [Figure 253] This figure shows an example in which a hopper empty error occurs during automatic settlement in a game where the complete function is activated after a payout, according to the 17th embodiment. [Figure 254] This figure shows an example in which a hopper empty error occurs during automatic settlement in a game where the complete function is activated after a payout, according to the 17th embodiment. [Figure 255] This is a flowchart showing the sub-side power restoration process in the 17th embodiment. [Figure 256] This is a block diagram showing a gaming machine (medalless gaming machine) in the 18th embodiment. [Figure 257] This is a flowchart showing the counting-related processing in the 18th embodiment. [Modes for carrying out the invention]

[0008] In this specification, the meanings of the terms are as follows: "Bet" means to wager tokens (game currency) in order to play the game. To bet tokens, one either inserts actual tokens into the token slot 47 or operates the bet switch 40 to bet tokens that have been credited (stored). On the other hand, "credit" (also called "storage") differs from the above "bet" and refers to the storage of tokens inside the slot machine 10. In this specification, when "credit" is used, it does not include "bet". Furthermore, "insert" means to bet or credit tokens. Also, "specified number" refers to the number of bets that can be used to start (execute) the game in question. For example, in a game with a specified number of "2" or "3", the game can be started with either a bet of "2" or "3", but it is not possible to play with a bet of "1". For convenience of explanation, "specified number" may also be referred to as "number of bets". On the other hand, "number of bets" may also refer to a number other than the "specified number". For example, in a game with a set number of bets of "2" or "3", the number of bets is "1" (the number bet at that time) when one token is inserted (before the game starts).

[0009] "Insertion" refers to the player inserting tokens into the token slot 47 (described later). "Insertion bet" refers to the player placing a bet by inserting tokens into the token slot 47. "Insertion credit" refers to the player crediting (adding credits) tokens by inserting tokens into the token slot 47.

[0010] "Bet medals" refers to medals that have been bet. "Stored medals" refers to medals that are credited (stored). "Stored bet" refers to a player operating the bet switch 40 (described later) to bet some or all of the credited medals within the range that can be bet in that game in order to play the game. "Automatic bet" refers to the automatic betting of the number of medals that were bet in the previous game by the control processing of the slot machine 10 when a replay is won. Here, when a combination of symbols corresponding to a small win is displayed as stopped (meaning that it has stopped on an active line; the same applies hereinafter), it is referred to as "winning a small win". On the other hand, in the "Rules concerning the certification and type approval of gaming machines, etc." (hereinafter simply referred to as "the Rules"), when a combination of symbols corresponding to a replay is displayed as stopped, it is interpreted as the activation of a condition device related to replaying and not as "winning". However, in this application (and this specification), replays are also treated as one of the winning combinations (re-play winning combination), and the stopping display of a symbol combination corresponding to a replay may be referred to as "winning a replay." "Settlement" means paying out bet tokens and / or stored tokens to the player. In this embodiment, the settlement process is executed when the settlement switch 43 (described later) is operated.

[0011] "Payout" refers to distributing medals to the player based on winning combinations, or distributing medals based on the above settlement. When distributing medals to the player based on winning combinations, it includes both storing them as credits (adding stored medals, in other words, updating the electronic data stored in RWM53 (described later)) and actually distributing medals from the payout slot (not shown). Medal payouts are controlled to credit up to a maximum of "50" medals, and any medals exceeding the "50" credit limit are actually distributed to the player. Note that "payout" may also be referred to as "grant." Therefore, "number of payouts" may also be referred to as "number of grants."

[0012] In this embodiment, the "game medium" is a medal, but in the case of, for example, an enclosed (ECO) game machine, electronic information (electronic medals, electronic data) is used as the game medium. "Electronic information" refers to the information that, for example, when money (banknotes) is inserted into a dispensing machine, is converted into electronic information corresponding to that money, and part or all of that electronic information can be credited to the game machine as a game medium for playing games. The "game medium" may also be referred to as "game value."

[0013] Furthermore, when the game medium is electronic information, "paying out medals" means crediting (adding) the medals to the game medium credit device installed in the game machine. Therefore, "paying out medals" does not only mean actually dispensing medals from the hopper 35 (described later), but also includes the process of crediting (adding) the electronic information corresponding to the winning combination to the game medium credit device.

[0014] When a game progresses as "N-1" game, "N" game, "N+1" game, ... (where "N" is an integer greater than or equal to 2), if the current game is "N" game, the "N" game is referred to as the "current game". The "N-1" game is referred to as the "previous game". Furthermore, the "N+1" game is referred to as the "next game".

[0015] In this specification, numbers with "(B)" appended to the end (especially the 8-bit portion) represent binary numbers. Similarly, numbers with "(H)", "H", or "h" appended to the end represent hexadecimal numbers. Specifically, for example, the number "16" in decimal is written as "00010000(B)" in binary and as "10(H)", "10H", or "10h" in hexadecimal. In addition, numbers that represent decimal numbers are written as "16(D)" as needed. However, when it is clear whether a number is binary, decimal, or hexadecimal, the suffix "(B)", "(D)", "(H)", "H", or "h" may be omitted, respectively.

[0016] Furthermore, the probability that the desired symbol to be displayed on the active line can be stopped on the active line during the time from the moment the stop switch 42 is operated until the reel 31 stops (maximum number of movement frames) is called the "pull-in rate (PB)". And, if the stop switch 42 is not operated at the appropriate position on the reel 31 (at an operating timing that allows the target symbol to be stopped on the active line within the range of the maximum number of movement frames), it is said that the target symbol cannot be stopped on the active line (pulled in to the active line) and this is referred to as "PB ≠ 1". In contrast, the reel 31 at the moment the stop switch 42 is operated Regardless of its position (regardless of the timing of the stop switch 42 operation), the ability to always stop (pull in) the target symbol onto the active line is referred to as "PB=1".

[0017] Furthermore, the "operational mode" of the stop switch 42 refers to the order in which the stop switch 42 is pressed, and / or the timing of the operation (the timing of pressing the stop switch so that the target symbol stops on an active line). Moreover, the "advantageous operational mode" of the stop switch 42 refers to an operational mode in a game where the operational mode of the stop switch 42 results in an advantage or disadvantage in the game outcome (the combination of symbols that stops on an active line), where a combination of symbols that has a payout or a large payout is stopped, where a combination of symbols that transitions to an advantageous RT (Replay Time) (upgrade) is stopped, or where a combination of symbols that does not transition to an unfavorable RT (Replay Time) is stopped. The "advantageous operational mode" is also called the correct operational mode or the correct pressing order.

[0018] "Games in which the outcome of the game is advantageous or disadvantageous depending on how the stop switch 42 is operated" refers, for example, to games in which multiple types of small wins (bells) with different payout amounts are won simultaneously (so-called "ordered bells"), where the type of small win (bell) that is awarded differs (the payout amount differs) depending on how the stop switch 42 is operated. It also refers to games in which multiple types of replays are won (when multiple replays are won simultaneously; so-called "ordered replays"), where the RT (Replay Time) transitions depending on the type of replay awarded.

[0019] The "instruction function" refers to the function that instructs the player on how to operate the stop switch 42. In principle, the instruction function is a function that instructs the player on how to operate the stop switch 42 in a way that is advantageous to them. In other words, the "instruction function" refers to a device that makes it easier to win prizes. Furthermore, "display" means making the content of the "instruction" visible, and "notification" means informing the player of the content of the instruction. Therefore, the "instruction function" is both a "display function" and a "notification function".

[0020] Furthermore, notification of the operation mode of the stop switch 42 may not be limited to notification of the most advantageous operation mode. And, notification of the most advantageous operation mode of the stop switch 42 may be considered "activation of the instruction function," but notification of any operation mode, including the most advantageous operation mode of the stop switch 42, may also be considered "activation of the instruction function." For example, suppose that there are 6 possible order of push-button bells, and the payout when the push-button bell is won will be 1, 3, 4, 10 coins, or a miss (no win), depending on the order of push-buttons. Here, notification of the order of push-buttons to win a 10-coin payout is notification of the most advantageous operation mode of the stop switch 42, and of course, it falls under "activation of the instruction function." On the other hand, notification of the order of push-buttons to win a 1-coin payout, a 3-coin payout, or a 4-coin payout may or may not be considered "notification of an advantageous operation mode (activation of the instruction function)."

[0021] The sequence of buttons to get a 4-coin payout is not the most advantageous because it does not result in a 10-coin payout. However, since the payout is 4 for a bet of 3, the net number of coins for that game is +1, so it is an operation that increases the net number of coins and is not necessarily an unfavorable operation. Similarly, the sequence of buttons to get a 3-coin payout is not the most advantageous because it does not result in a 10-coin payout. However, since the payout is 3 for a bet of 3, it is an operation that maintains the current net number of coins (does not decrease the net number of coins), so it is not necessarily an unfavorable operation.

[0022] Furthermore, the sequence of button presses used to win a single-coin payout is not the sequence used to win a ten-coin payout, and therefore is not the most advantageous operation. Moreover, the payout is 1 for a bet of 3, which reduces the net number of coins won. However, it can also be said that this operation avoids missing out on winning combinations, so it may not be an entirely disadvantageous operation.

[0023] In this embodiment, when the push-order bell is won, the instruction function is activated to notify the operation pattern (correct push order) that will result in the winning combination with the highest payout. However, for example, if the difference counter value during the advantageous period (described later) approaches the upper limit ("2400(D)"), but there is still room in the remaining number of games in the advantageous period (advantageous period clear counter value described later), when the push-order bell is won, it is conceivable to control the system so that the difference counter value remains unchanged by notifying the push order that will result in, for example, a 3-coin or 4-coin combination, as described above.

[0024] Furthermore, in this embodiment, the operation of the instruction function is limited to one predetermined number. For example, suppose the predetermined number for activating the instruction function is set to "3". In this case, in a game with a predetermined number of "2" or "3" during AT, if the game is started with a bet of "3" and a push-order bell is won, the instruction function can be activated. On the other hand, if the game is started with a bet of "2", the instruction function cannot be activated even if a push-order bell is won.

[0025] The "game section" comprises a "normal section (non-advantageous section)" and an "advantageous section." While 5.9-generation machines included a "standby section" (a game section where the advantageous section lottery was won but the game had not yet transitioned to the advantageous section), current 6th-generation machine regulations do not include a "standby section," etc. However, other game sections besides the normal section and the advantageous section may also be included. The "normal section" refers to a game section that prohibits the transmission of signals related to the instruction function, specifically the push-order instruction number and the winning and replay condition device number (information that can determine the correct push order) to peripheral boards (for example, the sub-control board 80), and does not affect the performance of the instruction function in any way (does not execute processing related to the instruction function). In other words, the normal section is a game section where the operation method cannot be notified. However, in addition to the lottery for winning combinations, it can determine whether or not to transition to the advantageous section (lottery, etc.).

[0026] In normal operation, the instruction function must not be activated. Therefore, it is not possible to display button press order instruction information on a predetermined display device (such as an LED) electrically connected to the main control board 60, and since signals related to the instruction function are not transmitted to peripheral boards, it is also not possible to display (notify) advantageous operating modes on the image display device 23 electrically connected to the sub-control board 80.

[0027] On the other hand, the "advantageous section" refers to a game section that has the capability to perform instruction functions (where the instruction functions may be activated). Specifically, when the instruction functions are activated, the main control board 60 displays push-order instruction information so that the instruction content (operation method of the stop switch 42) can be identified, and only then can it transmit signals related to the instruction functions to the sub-control board 80. In other words, the advantageous section is a game section in which the instruction functions can be performed (where the instruction functions may be activated), that is, a game section in which the operation method of the stop switch 42 can be displayed (or may be displayed). However, the sub-control board 80 cannot output any effects that contradict the instructions given by the main control board 60 or the signals related to the instruction functions it has received.

[0028] Furthermore, during the advantageous period, even in games where the operation of the stop switch 42 can result in an advantageous or disadvantageous outcome, the instruction function does not need to be activated. On the other hand, during the advantageous period, in games where the operation of the stop switch 42 can result in an advantageous or disadvantageous outcome, the instruction function may always be activated to display the operation of the stop switch 42. AT (Notification Game State) is a game state in which the operation of the stop switch 42 is notified in games where the operation of the stop switch 42 can result in an advantageous or disadvantageous outcome. Therefore, AT is always during the advantageous period, and AT is never executed during the non-advantageous period.

[0029] Furthermore, in games where the operation of the stop switch 42 can result in an advantage or disadvantage depending on the operation of the stop switch 42, the AT may always (100%) notify the operation of the stop switch 42. However, in order to keep the payout rate within the range stipulated by the regulations for a predetermined period, it is also conceivable that the operation of the stop switch 42 may not be notified even in games where the operation of the stop switch 42 can result in an advantage or disadvantage depending on the operation of the stop switch 42. For example, if the difference counter approaches its upper limit during AT, but there are still AT game rounds remaining, it is conceivable that the operation of the stop switch 42 may be temporarily notified (the instruction function may not be activated) in order to extend the life of the AT.

[0030] Furthermore, the relationship between the advantageous period and the AT (Attack Time) can be set in various ways. For example, firstly, it can be set to "advantageous period = AT". In this case, winning the advantageous period and winning the AT are equivalent. The AT starts from the first game of the advantageous period. The AT also ends when the advantageous period ends.

[0031] Secondly, the setting "AT ≠ advantageous period" is also possible. In this case, simply transitioning to the advantageous period does not satisfy the conditions for starting (executing) the AT. Instead, whether or not to execute the AT is determined by lottery or other means, based on whether the player is in the advantageous period. If it is decided to execute the AT, the AT will be executed until the predetermined termination conditions for that AT are met. If the player is not in the AT state when transitioning to the advantageous period, the main game state may be set to a normal period, a pre-announcement period, a CZ (chance zone (a period in which it is easier to win the AT)), etc.

[0032] When transitioning to a pre-announcement phase after entering the advantageous zone, it is necessary to ensure that it transitions to a genuine pre-announcement phase, and after the predetermined number of games in the genuine pre-announcement phase is completed, the game may transition to the AT. Alternatively, it is possible to determine whether it is a genuine pre-announcement phase or a false pre-announcement phase by lottery or other means when transitioning to the advantageous zone or after transitioning to the advantageous zone, and if it is determined to be a genuine pre-announcement phase, the game may transition to the AT after the genuine pre-announcement phase ends. Furthermore, if it is determined to be a false pre-announcement phase, the advantageous zone may be maintained after the false pre-announcement phase ends, or the game may transition to the normal zone. In addition, when the conditions for ending the AT are met, both the AT and the advantageous zone may be terminated. Alternatively, if the AT ends but the conditions for ending the advantageous zone are not met, the advantageous zone may be continued (not AT and in the advantageous zone). The same applies when the AT is started simultaneously with the advantageous zone.

[0033] Furthermore, the number of games to be played in the advantageous period is determined when the advantageous period begins, and no lotteries or other actions related to the advantageous period are performed during that period. Moreover, the initial number of games to be played in the advantageous period is determined when the advantageous period begins, and during the advantageous period, a decision (lottery, etc.) is made as to whether or not to add (add) the remaining number of games to the advantageous period. Furthermore, predetermined termination conditions are set for the advantageous period, and when the predetermined termination conditions for the advantageous period are met, the advantageous period ends at that point, even if there are remaining games to be played in the advantageous period (or remaining games to be played in the AT).

[0034] Here, the "predetermined termination conditions" for the advantageous period refer to either the difference counter value (described later) exceeding "2400(D)" or the advantageous period clear counter (remaining number of plays in the advantageous period) reaching "0". When either of these conditions is met, it is determined that the termination conditions for the advantageous period have been met, and the game transitions to the normal period (non-advantageous period) from the next play. In this case, even if the last play was an AT (Attack Time), the AT also ends at the same time as the advantageous period ends.

[0035] During the advantageous period, the advantageous period indicator LED (also called the "period indicator") 77, described later, is lit. The advantageous period indicator LED 77 may be kept lit at all times during the advantageous period, or it may be lit after transitioning to the advantageous period when predetermined lighting conditions are met. Here, "predetermined lighting conditions" include, for example, when the game is in an advantageous period and the period Sim payout rate exceeds "1", and the instruction function is activated. Once the advantageous period indicator LED 77 is lit, it remains lit throughout the advantageous period.

[0036] Furthermore, "Section Sim (Simulation) Payout Rate" means that the symbol combination corresponding to the winning combination will always stop and display (if you win a combination where "PB≠1") This is the payout rate calculated assuming that even if a win occurs, the symbol combination corresponding to the winning role will be displayed when stopped, and that if there are multiple symbol combinations corresponding to the winning role, the symbol combination that is most advantageous to the player (in the case of a push-order bell win, the high-payout bell) will be displayed when stopped. The calculation of the section Sim payout rate does not include payouts (number of balls) from the activation of special features (such as 1BB activation). In addition, in a game in which a replay is won, if the bet is "3", the number of payouts is counted as "0", and in a subsequent game based on the replay win (the next game after the game in which the replay was won), the bet is calculated as "0" and the number of payouts as "x" (where "x" is the number of payouts in that game). Alternatively, the number of payouts for a game in which a replay was won and the bet for the next game may not be counted. Furthermore, "game states in which the section Sim payout rate exceeds "1"" refer to RT or main game states that are set so that the section Sim payout rate exceeds "1". Here, an example of an RT where the section Sim payout rate exceeds "1" is an RT where the probability of winning a replay is set high. Also, if the main game states include normal, CZ (Chance Zone), AT, and pull-back sections, then an example of a main game state where the section Sim payout rate exceeds "1" is AT.

[0037] When the advantageous period ends, more specifically, in the final game of the advantageous period, for example, during the game end check process described later, or during the game start set process for the next game after the final game of the advantageous period, the advantageous period indicator LED 77 is turned off. When the conditions for ending the advantageous period are met, the advantageous period indicator LED flag initialization process described later is executed, and the advantageous period indicator LED 77 is turned off in the subsequent interrupt process.

[0038] "Processing related to the advantageous period" includes, for example, the following processes: 1) Drawing for the (transition) of the advantageous period 2) Updating the advantageous period clear counter (subtraction, clear) 3) Updating the difference counter (calculation, clear) 4) Updating the advantageous period type flag 5) Controlling the advantageous period display LED 77 (updating the advantageous period display LED flag)

[0039] Furthermore, "processing related to the instruction function" includes, for example, the following processes: 1) Display of button press order instruction information (operation of the instruction function) 2) AT lottery 3) In the case of a game count management type AT (a specification in which the AT ends when the remaining number of plays becomes "0"), updating the AT play count counter (subtraction, addition, clear) 4) In the case of a difference in tokens management type AT (a specification in which the AT ends when the remaining difference in tokens becomes "0"), updating the AT difference in tokens counter (subtraction, addition, clear)

[0040] Furthermore, under current regulations, the processing related to the advantageous period and the processing related to the instruction function can both be executed with a single specified number in a single game state (RT), except as follows. Therefore, in this embodiment, the processing related to the advantageous period and the processing related to the instruction function are made executable with a specified number of "3", and the processing related to the advantageous period and the processing related to the instruction function are made executable with a specified number of "2". However, during the advantageous period, the updating of the advantageous period clear counter and the updating of the difference counter must be executed regardless of the specified number.

[0041] Furthermore, in this embodiment, when the winning combination lottery result is not a win (for example, when the winning number is "0" in Figure 26 described later), in other words, when the condition device is not activated, the processing related to the advantageous section (advantageous section transition lottery) is not executed. However, this is not limited to this, and the processing related to the advantageous section may be executed even if the winning combination lottery result is not a win. On the other hand, in this embodiment, even if the winning combination lottery result is not a win, if the probability of not winning is above a predetermined value (not an extremely low probability; for example, "1 / 17500" or higher), the processing related to the instruction function (AT lottery processing) can be executed.

[0042] Furthermore, if the advantageous section transition lottery (processing related to the advantageous section) is executed and the player wins the advantageous section transition lottery, the advantageous section will be activated from the next game. Therefore, in a game in which the advantageous section transition lottery (processing related to the advantageous section) is executed and the player wins the advantageous section, the notification of the correct button press order (processing related to the instruction function) cannot be executed. However, it is permissible to perform both the advantageous section transition lottery (processing related to the advantageous section) and the AT lottery (processing related to the instruction function) in the same game. Moreover, for example, if a specific role lottery result is achieved, the player may be determined to be in the advantageous section and enter AT (without executing the lottery).

[0043] The management information display LED (also called the "Ratio Monitor" or "Ratio Display") 74 consists of, for example, four LEDs, and is composed of a two-digit identification segment (an LED that displays which of the following five items it is using a predetermined symbol, etc.) and a two-digit ratio segment (an LED for displaying the calculated ratio).

[0044] The management information display LED74 repeatedly displays the ratios of the following five items 1) to 5) at predetermined intervals: 1) Cumulative advantageous section ratio (7U.) or cumulative bonus item ratio (7P.) 2) Consecutive bonus item ratio (6000 games) (6y.) 3) Bonus item ratio (6000 games) (7y.) 4) Cumulative consecutive bonus item ratio (6A.) 5) Cumulative bonus item ratio (7A.)

[0045] For example, when displaying the cumulative payout ratio, if the ratio is "50%", the symbol "7A." indicating the cumulative payout ratio is displayed on the identification segment, and "50" is displayed on the ratio segment. Here, "cumulative" refers to the sum of the numbers that have been continuously counted up to that point, and in this embodiment, it is counted until it reaches at least "175,000" game plays. When the cumulative number of games is less than "175,000", the ratio is displayed by, for example, a blinking display, and when it is "175,000" or more, the ratio is displayed by, for example, a steady display. The cumulative number of games continues to be added even after it reaches "175,000", until it reaches a value (upper limit) that can be stored in a predetermined address of the RWM53. Also, "6,000 games" refers to the total number of games played, with one set being "400" games, and 15 sets being the sum of those games.

[0046] The "advantageous period ratio" refers to the ratio (percentage) of time spent in the advantageous period relative to the total number of game periods (non-advantageous period + advantageous period). Specifically, for example, if the total number of games played in the entire game period is "1000" and the number of games played in the advantageous period during that time is "700", the advantageous period ratio will be "70%". The "instruction-included bonus ratio" is the value obtained by dividing the sum of the number of payouts when a bonus is activated and the number of payouts in games where the instruction function was activated by the total number of payouts. In slot machines without bonuses, the "instruction-included bonus ratio" is the value obtained by dividing the number of payouts in games where the instruction function was activated by the total number of payouts. The sum of the number of payouts when a bonus is activated and the number of payouts in games where the instruction function was activated is counted by the instruction-included bonus counter.

[0047] Furthermore, the "number of payouts in a game where the instruction function is activated" is calculated based on operating the stop switch 42 according to the button press sequence displayed by the activation of the instruction function. For example, if 10 bells are won, "10" is added to the instruction-included prize counter. Conversely, in a game where the instruction function is activated, if the stop switch 42 is operated in a different sequence than the displayed sequence, and for example, 1 bell is won, "1" is added to the instruction-included prize counter. Similarly, in a game where the instruction function is activated, if the stop switch 42 is operated in a different sequence than the displayed sequence, and a winning combination is missed (no combination is won), nothing is added to the instruction-included prize counter. In other words, the count value remains the same as the previous game.

[0048] Furthermore, when a common bell is won during AT, the instruction function is activated in the same way as when a push-order bell is won, and either push-order instruction information (dummy) is displayed on the acquired count display LED 78, or the instruction function is not activated. If the instruction function is activated when a common bell is won, the number of payouts for that game is added to the instruction-included prize counter.

[0049] On the other hand, if a common bell is won and the instruction function is not activated, the payout for that game will not be added to the instruction-included prize counter. However, it will be added to the total payout counter. In this case, the sub-control board 80 also provides notification of the correct button press order by image or sound.

[0050] Furthermore, special features (features) include BB (Type 1 Continuous Feature Activation Device; Type 1 Big Bonus), RB (Type 1 Special Feature; Regular Bonus), and MB (Type 2 Continuous Feature Activation Device; Type 2 Big Bonus). Here, BB is a device that can activate RB continuously. That is, during BB gameplay, RB gameplay is executed continuously. Also, during RB gameplay, the probability of winning small features increases. Furthermore, if the number of medals paid out during RB gameplay exceeds a predetermined number, RB gameplay ends. Furthermore, if the number of medals paid out during BB gameplay exceeds a predetermined number, BB gameplay ends.

[0051] Furthermore, MB is a device that can continuously activate CB (Second Type Special Prize). That is, during MB play, CB play is executed continuously. Moreover, during CB play, regardless of the result of the prize lottery by the prize lottery means 61, all small prizes are awarded simultaneously, and for a specific reel 31 (for example, the left reel 31), the time from the moment the stop switch 42 is operated until the reel 31 stops is within 75ms (maximum number of movement frames is 1). Furthermore, CB play ends after one play, and MB play ends when the number of medals paid out during MB play exceeds a predetermined number.

[0052] Furthermore, when a special prize is won, the information about the special prize win is carried over to the next game until the symbol combination corresponding to the won special prize stops on an active payline. A game in which no special prize is won is called "non-internal," and a game in which a special prize is won but the symbol combination corresponding to the won special prize has not stopped on an active payline, that is, a game in which the information about the special prize win is carried over, is called "internal."

[0053] Furthermore, if you win a Big Bonus (BB) and the corresponding symbol combination stops on an active payline (BB is awarded), there will be no payout of medals in this game, but the BB game will begin in the next game. During the BB game, the probability of winning a small prize increases as the Regular Bonus (RB) game is executed continuously. When the number of medals paid out during the BB game exceeds a predetermined number, the BB game ends, and the game returns to the state it was in before the BB game started in the next game.

[0054] Furthermore, if a player wins a Big Bonus (BB), but the corresponding symbol combination does not stop on an active payline, the BB win information is carried over to the next game until the corresponding symbol combination stops on an active payline. This game state, where the BB win information is carried over, is called "BB Internal State." The timing of the transition to the BB Internal State can be set as appropriate. For example, in a game in which a BB is won, the transition to the BB Internal State may occur after all reels 31 have stopped, or the transition to the BB Internal State may not occur in the game in which a BB is won, but may occur in the next game.

[0055] Furthermore, if you win an RB (Regular Bonus) and the corresponding symbol combination stops on an active payline (RB is awarded), there will be no payout of medals in this game, but the RB game will begin in the next game. During the RB game, the probability of winning small wins increases. When the number of medals paid out during the RB game exceeds a predetermined number, the RB game ends, and the game returns to the state it was in before the RB game started in the next game.

[0056] Furthermore, if an RB is won but the symbol combination corresponding to the RB does not stop on an active line, the RB win information is carried over to the next game until the symbol combination corresponding to the RB stops on an active line. The game state in which the RB win information is carried over is called "RB internal state". The timing of the transition to RB internal state can be set as appropriate, similar to the timing of the transition to BB internal state. For example, in the game in which an RB is won, the transition to RB internal state may be initiated after all reels 31 have stopped, or the transition to RB internal state may not be initiated in the game in which an RB is won, and the transition to RB internal state may be initiated in the next game. It's okay to migrate.

[0057] Furthermore, if you win an MB and the symbol combination corresponding to the MB stops on an active line (an MB is won), there will be no payout of medals in this game, but the MB game will start from the next game. During the MB game, the CB game will be executed continuously. When the number of medals paid out during the MB game exceeds a predetermined number, the MB game will end, and the game will return to the state before the MB game started from the next game. Moreover, if you win an MB but the symbol combination corresponding to the MB does not stop on an active line, the MB win information will be carried over to the next game until the symbol combination corresponding to the MB stops on an active line. The game state in which the MB win information is carried over is called "MB internal".

[0058] "RT" means that the types (number) of roles to be drawn and their winning probabilities are specific to that particular drawing state. "RT transition" means that by transitioning from one RT to another, the winning probability of at least one of the replays to be drawn changes. Therefore, the types of replays and their winning probabilities in one RT are values ​​specific to that RT, and the types of replays and their winning probabilities will never be exactly the same in one RT and another RT. However, it is acceptable for the combined winning probabilities of replays to be the same in one RT and another RT. Note that "non-RT" does not mean that it is not included in the concept of RT, but is equivalent to "RT0". Therefore, when "RT" is used in this specification, it includes non-RTs.

[0059] The "continuous bonus payout ratio" refers to the ratio of the number of payouts when a Type 1 Special Bonus (RB) is activated to the total number of payouts. Therefore, in this embodiment, it refers to "the number of payouts during 1 BB activation relative to the total number of payouts." For example, if the total number of payouts in 6000 games is 2000 coins, and of those, the number of payouts when a Type 1 Special Bonus (RB) is activated is 500 coins, then the "continuous bonus payout ratio (6000 games)" is 25%.

[0060] Furthermore, "bonus feature ratio" refers to the ratio of payouts when a bonus feature is activated to the total payouts. Here, "bonus feature" includes the above-mentioned Type 1 special bonus feature, as well as Type 2 special bonus features (CB), MB (also called 2BB; Type 2 bonus feature continuous activation device; CB operates continuously), and SB (Single Bonus). In addition, for any of the above five items, if the gaming machine does not have the function corresponding to that item, the ratio segment will light up as "--". For example, if the machine does not have "RB (Type 1 special bonus feature)", there is no continuous bonus feature ratio, so when ratio display numbers "2" and "4" are displayed, the ratio segment will light up as "--". As described above, the management information display LED 74 displays five types of ratios, but a test pattern will be displayed at a predetermined timing when certain conditions are met.

[0061] Furthermore, the rules stipulate that the ratio of the advantageous period and the ratio of the bonus features including instructions should be 70% or less. The rules also state that the bonus feature ratio should be 70% or less, and the ratio of consecutive bonus features should be 60% or less. Therefore, by looking at the information displayed on the management information display LED74, it is possible to confirm whether or not the information falls within the legal limits.

[0062] Furthermore, gaming machines with a specification that sets the advantageous period ratio to 70% or less are called "7U" type, and gaming machines with a specification that sets the instruction-included bonus ratio to 70% or less are called "7P" type. Gaming machines equipped with an advantageous period will be either "7U" type or "7P" type. In the case of "7U" type, the advantageous period ratio (cumulative) is displayed on the management information display LED 74, and in the case of "7P" type, the instruction-included bonus ratio (cumulative) is displayed. In the "7U" type, the ratio of the advantageous period to the total gaming period must be 70% or less, but in the "7P" type, the number of payouts issued by the operation of instruction functions and bonus operation must be 70% or less of the total payouts, for example, the entire period of the gaming period, or almost the entire period, may be an advantageous period.

[0063] For example, when transitioning to a non-advantageous period, the settings could be configured to guarantee a win in the advantageous period lottery with 100% probability, to guarantee a win in the advantageous period lottery with nearly 100% probability (for example, around 98%), or to guarantee a win in the advantageous period lottery with a high probability (for example, 70%). The "7U" type cannot perform processing related to the instruction function (for example, AT lottery) by referring to the setting value itself, but the "7P" type can perform processing related to the instruction function by referring to the setting value itself.

[0064] Furthermore, the management information display LED 74 can also be applied to pachinko gaming machines as a performance display monitor. In this case, the management information display LED 74 (performance display monitor) consists of a two-digit identification segment and a two-digit ratio segment, similar to the case of slot machines (revolving gaming machines). It sequentially displays the real-time (currently being measured) base value for every 60,000 out balls (the "base value" indicates how many safe balls there are for every 100 out balls), and the base values ​​for the previous 60,000, 2, and 3 cycles. For example, the identification segment for the real-time base value is displayed as "bL.", the identification segment for the base value from the previous cycle is displayed as "b1.", the identification segment for the base value from 2 cycles ago is displayed as "b2.", and the identification segment for the base value from 3 cycles ago is displayed as "b3.". Thus, the management information display LED 74 can be applied not only to slot machines but also to pachinko gaming machines.

[0065] <First Embodiment> The first embodiment is a slot machine in which, in a game in which multiple types of small wins (bells) with different payout amounts are won simultaneously (a game in which a so-called "ordered bell" is won), the type of small win that is won (the combination of symbols that are stopped and displayed on the active line) differs depending on the operation method (order) of the stop switch 42, resulting in an advantage or disadvantage in the game result (number of payouts). The first embodiment will be described below with reference to the drawings, etc. Figure 1 is a block diagram showing a schematic of the control of a slot machine 10, which is an example of a gaming machine in the first embodiment. The slot machine 10 is equipped with a main control board 50 and a sub-control board 80 as typical control boards. The main control board 50 has an input port 51 and an output port 52, and is equipped with an RWM 53, ROM 54, main CPU 55, etc. (this does not mean that it is equipped with only those shown in Figure 1).

[0066] In Figure 1, the main control board 50 and peripheral devices for game progression, including operation switches such as the bet switch 40, are electrically connected via input ports 51 and output ports 52. The input port 51 is a connection point to which signals from operation switches and the like are input, and the output port 52 is a connection point to which signals are transmitted to peripheral devices such as the motor 32. In Figure 1, input peripheral devices are indicated by arrows pointing from the peripheral device toward the main control board 50, and output peripheral devices are indicated by arrows pointing from the main control board 50 toward the peripheral device (the same applies to the sub-control board 80).

[0067] RWM53 is a storage medium capable of storing (updating) various data (variables) based on the progress of the game. ROM54 is a storage medium that stores programs and various data (for example, data tables) necessary for the progress of the game. Main CPU55 refers to a CPU (IC with arithmetic functions) provided on the main control board50, which executes programs and performs calculations necessary for the progress of the game, specifically performing tasks such as drawing winning combinations, controlling the drive of the reels 31, and paying out winning combinations.

[0068] Furthermore, the main control board 50 is equipped with an MPU including an RWM 53, ROM 54, main CPU 55, and registers. Note that the RWM 53 and ROM 54 may be provided externally in addition to being mounted inside the MPU. Similarly, the sub-control board 80, which will be described later, is equipped with an MPU including an RWM 83, ROM 84, and sub-CPU 85. Note that the RWM 83 and ROM 84 may be provided externally in addition to being mounted inside the MPU.

[0069] In Figure 1, the medals inserted through the medal slot 47 are sent inside the medal selector. Inside the medal selector, as shown in Figure 1, there is a passage sensor 46, a blocker 45, and an insertion sensor 44 (a pair of insertion sensors 44a and 44b) (but not limited to these), which are electrically connected to the main control board 50. The medals inserted through the medal slot 47 are first detected by the passage sensor 46.

[0070] Furthermore, a blocker 45 is provided downstream of the passage sensor 46. The blocker 45 is for allowing / denying the insertion of medals. When medal insertion is denied, it forms a medal passage that returns medals inserted from the medal slot 47 to the payout slot. Conversely, when medal insertion is permitted, it forms a medal passage that guides medals inserted from the medal slot 47 to the hopper 35. The blocker 45 consists of, for example, a switching member that blocks an opening (an opening leading to the medal return slot) formed in a part of the medal passage within the medal selector to form a medal passage that guides medals towards the hopper 35, and an actuator for driving the switching member.

[0071] Here, the blocker 45 prohibits the insertion of tokens during gameplay (from the start of reel 31 rotation until all reels 31 stop, and until the end of the payout corresponding to the winning combination when a combination is achieved). In other words, the blocker 45 only permits the insertion of tokens when gameplay is not taking place.

[0072] Within the medal selector, further downstream of the blocker 45, is an insertion sensor (optical sensor) 44. In this embodiment, the insertion sensor 44 consists of a pair of insertion sensors 44a and 44b arranged at a predetermined distance apart, and is configured so that a medal is detected by one insertion sensor 44a, and then detected by the other insertion sensor 44b after a predetermined time has elapsed. Based on the timing of when the pair of insertion sensors 44 are turned on and off, it is determined whether or not the correct medal has been inserted.

[0073] Furthermore, as shown in Figure 1, the main control board 50 is electrically connected to the following operating switches for the player: a bet switch 40 (40a or 40b), a start switch 41, (left, center, right) stop switches 42, and a payout switch 43. Here, "operating switch" (or simply "switch") refers to a device (including electrical circuits and / or electrical components) that switches an electrical signal on / off based on the operation of an operating body by the player (operator) (receiving external force), and does not limit the shape of the operating body operated by the player.

[0074] When the operation switch is in the off state, for example, light from the light-emitting element continues to enter the light-receiving element (when the light-receiving element continues to detect light, the operation switch is in the off state). When the operation switch (operating body) is operated by a player or the like, light from the light-emitting element stops entering the light-receiving element. When this state is detected, an electrical signal indicating that the operation switch has been turned on is transmitted to the main control board 50. Alternatively, the operation switch may be configured such that when it is in the off state, light from the light-emitting element does not enter the light-receiving element, and it turns on when light from the light-emitting element enters the light-receiving element.

[0075] In this embodiment, the operating body of the start switch 41 is lever-shaped (and therefore also referred to as the "start lever (switch) 41"), and the operating bodies of the bet switch 40, stop switch 42, and settlement switch 43 are push buttons (and therefore also referred to as the "bet button (switch) 40," "stop button (switch) 42," and "settlement button (switch) 43").

[0076] Furthermore, although not shown in Figure 1, an LED (light-emitting means) is provided on the operating body of the operating switch and / or around or near it. When the operation switch is in an authorized state, for example, the corresponding LED lights up blue, and when the operation switch is in an unauthorized state, for example, the LED lights up red, thereby indicating the authorized / unauthorized state of the operation switch to the player.

[0077] Specifically, for example, when all reels 31 are rotating and the stop switches 42 are ready to be operated, the LEDs of all stop switches 42 illuminate blue to indicate to the player that they are operational. When one stop switch 42 is operated, the reel 31 corresponding to the operated stop switch 42 is stopped. The remaining stop switches 42 become operational only after the excitation state of the motor 32 corresponding to the stopped reel 31 has ended and the detection sensor 42e of the operated stop switch 42 has turned off. Therefore, during this time, the LEDs of all stop switches 42 illuminate red. When the excitation state of the motor 32 corresponding to the operated stop switch 42 has ended and the detection sensor 42e corresponding to that stop switch 42 has turned off, the LEDs of the already operated stop switches 42 remain red, while the LEDs of the stop switches 42 that have not yet been operated illuminate blue.

[0078] The bet switch 40 is an operating switch that is operated by the player when betting stored tokens for the current game. In this embodiment, there is a 1-bet switch 40a for inserting one token and a 3-bet switch 40b for inserting three tokens (maximum number, specified number). However, it is not limited to this, and a bet switch for 2-token betting may also be provided.

[0079] The prescribed number of tokens is predetermined depending on whether the special feature is active or not. Specifically, it is set to 3 tokens when the special feature is not active, when SB is active, and when 1BB is active, and 2 tokens when 2BB is active, etc. Two presses of the 1-bet switch 40a allow you to insert 2 tokens, and three presses allow you to insert 3 tokens. Also, when the prescribed number is 3 tokens, pressing the 3-bet switch 40b allows you to insert 3 tokens at once, and when the prescribed number is 2 tokens, pressing the 3-bet switch 40b allows you to insert 2 tokens at once. If a number less than the prescribed number has already been bet, pressing the 3-bet switch 40b will process the bet so that the number of tokens bet becomes 3.

[0080] Furthermore, the start switch 41 is an operating switch that the player operates when starting all three reels 31 (left, middle, and right). In addition, there are three stop switches 42, one for each of the three reels 31 (left, middle, and right), and these are operating switches that the player operates when stopping the corresponding reel 31. Furthermore, the payout switch 43 is an operating switch that the player operates when paying out (receiving) the tokens that have been bet and / or stored (credited) inside the slot machine 10.

[0081] Furthermore, as shown in Figure 1, the display board 75 is electrically connected to the main control board 50. In reality, an intermediate board is provided between the main control board 50 and the display board 75, and the main control board 50 and the intermediate board, and the intermediate board and the display board 75 are connected, but the intermediate board is not shown in Figure 1. Thus, the main control board 50 and the display board 75 may be directly connected by a harness or the like, but another board may be interposed between them. Moreover, the control boards are not limited to being directly connected by a harness or the like; they may also be connected via another separate board (such as an intermediate board). For example, one or more other separate boards (such as intermediate boards) may be interposed between the main control board 50 and the sub-control board 80.

[0082] The display board 75 is equipped with a credit count display LED 76 and an acquired count display LED 78. The credit count display LED 76 is an LED that displays the number of medals stored (credits) inside the slot machine 10, and consists of two digits: a higher digit and a lower digit.

[0083] Furthermore, the acquired amount display LED 78 is an LED that displays the payout amount (the number of coins acquired by the player) when a winning combination is achieved, and like the credit count display LED 76, it consists of two digits: a higher digit and a lower digit. Note that the acquired amount display LED 78 may be controlled to turn off when there are no coins to be paid out. Alternatively, the higher digit may be turned off, and only the lower digit may display "0".

[0084] Furthermore, the acquisition count display LED 78 normally displays the acquisition count, but when an error occurs, it functions as an LED that displays the content (type) of the error. Moreover, in games where the button press order is notified during AT, the acquisition count display LED 78 functions as an LED that displays button press order instruction information (notifying advantageous button press orders). Therefore, the acquisition count display LED 78 in this embodiment is an LED that displays the acquisition count, error content, and button press order instruction information. However, it is not limited to this, and a dedicated LED for displaying button press order instruction information may also be provided. Note that during AT, notification of advantageous button press orders is also performed by the image display device 23 connected to the sub-control board 80.

[0085] In Figure 1, the main control board 50 is electrically connected to the motor (stepping motor in this embodiment) 32 of the pattern display device. The pattern display device includes three reels 31 (in this embodiment) that display patterns, a motor 32 that drives each reel 31, and a reel sensor 33 for detecting the position of the reels 31.

[0086] The motor 32 is a driving means for rotating the reels 31, and is connected to the rotation center of each reel 31 and controlled by the reel control means 65, which will be described later. Here, the reels 31 consist of a left reel 31, a middle reel 31, and a right reel 31. The stop switch 42 operated to stop the left reel 31 is the left stop switch 42, the stop switch 42 operated to stop the middle reel 31 is the middle stop switch 42, and the stop switch 42 operated to stop the right reel 31 is the right stop switch 42. The left reel 31 may be referred to as the first reel 31, the middle reel 31 as the second reel 31, and the right reel 31 as the third reel 31.

[0087] Reel 31 is ring-shaped, and a reel tape printed with multiple types of patterns (patterns that constitute combinations of patterns corresponding to winning combinations) is attached to its outer surface. Each reel 31 is also provided with one (or more than one) index. The index is provided as a convex shape on the outer surface of the reel 31, for example, and is used to detect whether the reel 31 has passed a predetermined position or has completed one rotation. Each index is detected by a reel sensor 33. The signal from the reel sensor 33 is electrically connected to the main control board 50. When an index detects (disconnects) the reel sensor 33, its input signal is input to the main control board 50, and it is detected that the reel 31 has passed a predetermined position.

[0088] Furthermore, the ROM 54 stores in advance the pattern on the reference position at the moment the reel sensor 33 detects the index on the reel 31. This makes it possible to detect the pattern on the reference position at the moment the index is detected. In addition, from the moment the reel sensor 33 detects the index on the reel 31, it becomes possible to determine how many pulses the (stepping) motor 32 needs to be driven to stop the pattern on the active line, counting from the pattern on the reference position.

[0089] Furthermore, the medal dispensing device is electrically connected to the main control board 50. The medal dispensing device includes a hopper 35 for storing medals, a hopper motor 36 that drives when dispensing medals from the hopper 35 through the dispensing opening, and a dispensing sensor 37 for detecting the medals dispensed from the hopper motor 36.

[0090] The medals that are inserted through the medal slot 47 and accepted (determined to be normal) are stored in the hopper 35. In this embodiment, the dispensing sensor (optical sensor) 37 consists of a pair of dispensing sensors 37a and 37b arranged at a predetermined distance apart. When a medal is dispensed, a predetermined moving member moves due to that medal. The movement of the predetermined moving member turns the dispensing sensors 37a and 37b on and off. Based on whether the dispensing sensors 37a and 37b have been turned on and off within a predetermined time range, it is determined whether the medal has been dispensed correctly.

[0091] For example, if the hopper motor 36 is running but the pair of dispensing sensors 37 do not detect an ON signal, it is determined that no medals have been dispensed, and a hopper error (no medals) is detected. On the other hand, if at least one of the dispensing sensors 37 continues to output an ON signal, it is detected that a medal jam has occurred.

[0092] When a player starts playing, they either insert pre-credited tokens by operating the bet switch 40 (storage bet), or insert tokens manually through the token slot 47 (manual bet). When the start switch 41 is operated with the prescribed number of tokens for the game bet, the signal generated at that time is input to the main control board 50. Upon receiving this signal, the main control board 50 (specifically, the reel control means 65, which will be described later) performs a draw using the role draw means 61 and controls all the motors 32 to rotate all the reels 31. As the reels 31 are rotated by the motors 32 in this way, the symbols on the reels 31 are displayed moving up and down within the display window at a predetermined speed.

[0093] The player then presses the stop switch 42 to stop the rotation of the reel 31 corresponding to that stop switch 42 (for example, the left reel 31 corresponding to the left stop switch 42). When the stop switch 42 is operated, the signal generated at that time is input to the main control board 50. When the main control board 50 (specifically, the reel control means 65 described later) receives this signal, it drives and controls the motor 32 corresponding to the stop switch 42 to stop the reel 31 related to that motor 32 in accordance with the lottery result of the role lottery means 61 (the result determined by the internal lottery means).

[0094] The game results are displayed based on the symbol combinations when all 31 reels stop. Furthermore, when a symbol combination corresponding to any winning combination stops on an active payline (i.e., a win for that combination occurs), the corresponding medals are paid out.

[0095] Next, the specific configuration of the main control board 50 will be described. As shown in Figure 1, the main CPU 55 of the main control board 50 is equipped with the following role selection means 61, etc. The following means in this embodiment are illustrative and are not limited to the means shown in this embodiment.

[0096] The role lottery means 61 conducts a lottery (determination, selection) of winning numbers. Here, "the lottery of winning numbers by the role lottery means 61" is the same as "internal lottery" in the Regulations of the Entertainment Business Act (Regulations concerning the certification and type approval of gaming machines, etc.; hereinafter simply referred to as "the Regulations"), and the lottery result by the role lottery means 61 is the same as "the result determined by internal lottery" in the Regulations. Therefore, the role lottery means 61 is also referred to as "internal lottery means 61" in accordance with the Regulations. Once the winning numbers are determined by the role lottery means 61, the prize and replay condition device numbers and the special feature condition device numbers are determined based on those winning numbers, and the prize and replay condition devices and special feature condition devices that can be operated in that game are determined. For this reason, the role lottery means 61 is also referred to as the condition device number determination (lottery or selection) means, the winning role determination (lottery or selection) means, etc. It can be done.

[0097] The role lottery means 61 includes, for example, a random number generation means for the lottery (such as a hardware random number generator), a random number extraction means for extracting random numbers generated by the random number generation means, and a winning number determination means for determining the winning numbers based on the random numbers extracted by the random number extraction means.

[0098] The random number generation means generates random numbers within a predetermined range (for example, "0" to "65535" in decimal). The random numbers are such that a counter that counts one count every 200 nanoseconds continuously counts within the range of "0" to "65535" as one cycle, and continues to count random numbers as long as the slot machine 10 is powered on.

[0099] The random number extraction means extracts a random number generated by the random number generation means at a predetermined time, in this embodiment, when the player operates (turns on) the start switch 41. The determination means determines the winning number corresponding to the area to which the random number extracted by the random number extraction means belongs by comparing it with the lottery table described later.

[0100] The winning flag control means 62 controls the on / off state of the winning flags corresponding to each role based on the lottery results by the role lottery means 61. In this embodiment, each role has its own winning flag. When any role is won in the lottery by the role lottery means 61, the winning flag for that role is turned on (the winning flag is set). Winning a role can be either having only one winning role (single win) or having multiple winning roles (duplicate win).

[0101] The button-press instruction number selection means 63 selects (determines) a button-press instruction number (a number corresponding to the correct button-press order) based on the result of the winning number lottery by the role lottery means 61 (when a button-press bell or button-press replay is won). The "button-press order" of the selected button-press instruction number here refers to a button-press order that is advantageous to the player (the correct button-press order). For example, when a button-press bell is won, it refers to a button-press order that results in a high-stakes bell (the correct button-press order). Also, when a replay is won, it refers to a button-press order that leads to an advantageous RT or an order that prevents falling to an unfavorable RT.

[0102] In this embodiment, each winning number is provided with a unique button-pressing instruction number. When a button-pressing bell or button-pressing replay is won during AT, the main control board 50 displays button-pressing instruction information corresponding to the button-pressing instruction number, specifically information such as "=*" ("*" = 1, 2, ...) on the aforementioned winning count display LED 78. This function of displaying button-pressing instruction information when a conditional device with a favorable button-pressing sequence is activated is also called an instruction function. Furthermore, when a button-pressing bell or button-pressing replay is won during AT, the main control board 50 sends a command corresponding to the button-pressing instruction number to the sub-control board 80 at the start of the game (after the start switch 41 is operated and the winning number is determined). When the sub-control board 80 receives this command, it displays the correct button-pressing sequence as an image on the image display device 23.

[0103] Furthermore, the main control board 50 can only transmit the selected button press instruction number to the sub-control board 80 during the advantageous period (AT). Therefore, even if a button press instruction number is selected by the button press instruction number selection means 63 during the normal period, that button press instruction number will not be transmitted to the sub-control board 80. In addition, it is not necessary to select a button press instruction number during the normal period.

[0104] The performance group number selection means 64 selects a performance group number corresponding to the winning number, which is to be transmitted to the sub-control board 80. Here, the performance group numbers corresponding to the winning numbers are predetermined. When the winning number is determined by operating the start switch 41, the performance group number selection means 64 selects a performance group number corresponding to the winning number for that game, and the main control board 50 transmits the selected performance group number to the sub-control board 80. The sub-control board 80 outputs a performance related to the winning role based on the received performance group number. Unlike the push order instruction number mentioned above, the performance group number is selected for each game and transmitted from the main control board 50 to the sub-control board 80.

[0105] Furthermore, the main control board 50 does not transmit the winning number for the game to the sub-control board 80. Therefore, the sub-control board 80 cannot know the winning number for the game. However, the sub-control board 80 receives a performance group number for each game, and is able to output performances based on the received performance group number. However, even when a push-order bell or push-order replay is won, the correct push order cannot be determined from the performance group number, so the sub-control board 80 does not notify the correct push order based on the performance group number. In contrast, during AT, when a push-order bell or push-order replay is won, the main control board 50 transmits a push-order instruction number to the sub-control board 80. As a result, the sub-control board 80 is able to notify the correct push order based on the received push-order instruction number.

[0106] When the reel control means 65 receives a command to start the rotation of the reels 31, and in this embodiment in particular when it detects the operation of the start switch 41, it controls the reels 31 to start rotating. Furthermore, after the winning numbers are determined by the role lottery means 61, the reel control means 65 refers to the on / off status of the winning flag in the current game, selects a stop position determination table corresponding to the on / off status of the winning flag, and when the stop switch 42 is operated, it determines the stop position of the reel 31 corresponding to the stop switch 42 based on the timing at which the operation of the stop switch 42 is detected, and controls the motor 32 to stop the reel 31 at the determined position.

[0107] For example, in a game where at least one winning flag is set to ON, the reel control means 65 controls the reel 31 to stop within the range of reel 31 stop control so that the symbol combination corresponding to the winning role (the role for which the winning flag is ON) can be stopped on an active line, while controlling the reel 31 to stop so that the symbol combination corresponding to roles other than the winning role (the role for which the winning flag is OFF) cannot be stopped on an active line.

[0108] Here, "within the range of reel 31 stop control" means the time from the moment the stop switch 42 is operated until the reel 31 actually stops, or the range of rotations (number of moving symbols (frames)) of the reel 31. In this embodiment, the reel 31 rotates at a constant speed of approximately 80 revolutions per minute. When the stop switch 42 is operated, the time from the moment the stop switch 42 is operated until the reel 31 stops is set to within 190 ms, except for a predetermined reel 31 that is in MB operation (for example, the middle reel 31). As a result, in this embodiment, except for a predetermined reel 31 that is in MB operation, the maximum number of moving symbols from the symbols at the moment the stop switch 42 is operated until the reel 31 stops is set to 4 symbols.

[0109] On the other hand, for a predetermined reel 31 during MB operation, the time from the moment the stop switch 42 is operated until the reel 31 stops is set to within 75ms. As a result, for a predetermined reel 31 during MB operation, the maximum number of symbols that move from the moment the stop switch 42 is operated until the reel 31 stops is set to 1 symbol.

[0110] Then, at the moment the operation of the stop switch 42 is detected, if any of the symbols within the stopping control range of the reel 31 is a symbol that should stop on a predetermined valid line, the stop switch 42 is controlled to stop that symbol on the predetermined valid line when the stop switch 42 is operated. In other words, if the reel 31 is stopped immediately at the moment the stop switch 42 is operated and the symbol for the winning combination corresponding to the winning number does not stop on the predetermined valid line, the reel 31 is rotated and moved within the stopping control range of the reel 31 until it is stopped, thereby controlling it to stop the symbol for the winning combination corresponding to the winning number on the predetermined valid line as much as possible (pull-in stop control).

[0111] Conversely, if stopping the reels 31 immediately at the moment the stop switch 42 is operated would cause a combination of symbols that does not correspond to the winning number to stop on an active line, then the reels 31 are controlled to rotate within the range of the stop control when the reels 31 stop, thereby preventing the combination of symbols that does not correspond to the winning number from stopping on an active line (kick-stop control). Furthermore, in games where multiple winning combinations are achieved (for example, when a push-order bell is won), the priority order of winning combinations to be awarded is predetermined according to the order in which the stop switch 42 is pressed and the timing of the operation of the stop switch 42, and the symbols related to the highest priority winning combination are pulled in and stopped according to the predetermined priority order.

[0112] The winning determination means 66 determines whether or not the symbol combination of the reel 31 stopped on the active line corresponds to any winning combination when the reel 31 stops. Here, the winning determination means 66 does not actually detect whether or not the symbol combination corresponding to the winning combination has stopped on the active line. Specifically, from the condition device activated in the game, the order of pressing the stop switch 42 and / or the operation timing of the stop switch 42, it is determined in advance whether the symbol combination that stops on the active line before the reel 31 actually stops, or the symbol combination that stops on the active line after the reel 31 stops is determined in advance.

[0113] The control command transmitting means 71 transmits information (control command) necessary for the effect output by the sub-control board 80 to the sub-control board 80. Examples of the control command include information when the bet switch 40 is operated, information when the start switch 41 is operated, the order of pressing instruction number (only when winning the winning number having the correct pressing order during the AT), the effect group number, the RT (game state) information, information when the stop switch 42 is operated, information on the winning combination, etc.

[0114] In FIG. 1, the sub-control board 80 controls the selection and output of effects (information) during the game and during the game standby. Here, the main control board 50 and the sub-control board 80 are electrically connected, and the main control board 50 (control command transmitting means 71) transmits information (control command) necessary for the output of the effect to the sub-control board 80 unidirectionally by parallel communication. Note that the main control board 50 and the sub-control board 80 are not limited to being electrically connected, and a connection using optical communication means may be used. Further, both the electrical connection and the optical communication connection are not limited to parallel communication, and may be serial communication, or serial communication and parallel communication may be used in combination.

[0115] Similar to the main control board 50, the sub-control board 80 includes an input port 81, an output port 82, an RWM 83, a ROM 84, a sub-CPU 85, etc. Peripheral devices for effects such as the following effect lamps 21 shown in FIG. 1 are electrically connected to the sub-control board 80 via the input port 81 or the output port 82. However, the peripheral devices for effects are not limited to these. The RWM 83 is a storage medium that can temporarily store data and the like captured when the sub-CPU 85 controls the effects. The ROM 84 is a storage medium that stores programs, various data, etc. as effect data, such as when performing a lottery related to the effect.

[0116] The effect lamp 21 is composed of, for example, an LED or the like, and lights up in a predetermined pattern when a predetermined condition is satisfied. The effect lamp 21 includes a back lamp arranged on the inner peripheral side of each reel 31 for illuminating the symbols (three symbols continuous vertically visible from the display window) displayed on the reel 31 from behind, a fluorescent lamp for illuminating the symbols on the reel 31 from above the reel 31, a frame lamp arranged on the front surface of the front door of the slot machine 10 that blinks when a winning combination is obtained, etc.

[0117] Also, the speaker 22 outputs a predetermined sound when a predetermined condition is satisfied in order to perform various effects during the game. Furthermore, the image display device 23 is composed of a liquid crystal display, an organic EL display, a dot display, etc., and displays various effect images (correct pressing order, effects corresponding to the condition devices operating in the game, etc.) and game information (number of game times and acquired medals during the operation of the accessory or during the advantageous section (AT), etc.) during the game.

[0118] ​In this embodiment, the "special feature (feature)" comprises "1BB (Type 1 feature continuous operation device; Type 1 Big Bonus)" and "RB (Type 1 special feature; Regular Bonus)". Therefore, the "special game" comprises "1BB game" and "RB game". In addition, in this embodiment, "1BB" comprises two types: "1BB-A" and "1BB-B". Hereinafter, "1BB-A" and "1BB-B" will be collectively referred to as "1BB".

[0119] During a 1BB (Big Bonus) game, RB (Regular Bonus) games are executed continuously. In this embodiment, no symbol combinations corresponding to RB are set. Therefore, during a 1BB game, RB games are executed continuously without any symbol combinations corresponding to RB being displayed.

[0120] Furthermore, during RB gameplay, each spin is subject to a draw by the role lottery mechanism 61, resulting in a win of either "1-coin win ALL" or "small win ALL". This means that during RB gameplay, i.e., 1BB gameplay, the probability of winning small wins is higher than during non-internal and 1BB internal gameplay. Moreover, during RB gameplay, the prescribed number (the number of medals that can be bet to start the game) becomes "3", and there is a "60535 / 65536" probability of winning "1-coin win ALL", resulting in a payout of "1" medal. Therefore, during RB gameplay, i.e., 1BB gameplay, the player's medal count decreases. Furthermore, RB gameplay ends when "2" spins are played, "2" wins occur, or the termination conditions for 1BB gameplay are met. In other words, the termination conditions for RB gameplay are set to "2" spins being played, "2" wins occurring, or the termination conditions for 1BB gameplay being met.

[0121] Furthermore, 1BB gameplay continues until the cumulative number of medals acquired (payouts, awarded) exceeds 210, at which point it ends. In other words, the termination condition for 1BB gameplay is set to exceed 210 cumulative medals. If RB gameplay ends and the termination condition for 1BB gameplay is not met, RB gameplay is executed again. In this way, RB gameplay is executed continuously during 1BB gameplay. Also, if RB gameplay ends and the termination condition for 1BB gameplay is met, 1BB gameplay ends and the game transitions to non-internal mode. Furthermore, if the termination condition for 1BB gameplay is met during RB gameplay, both RB gameplay and 1BB gameplay end and the game transitions to non-internal mode.

[0122] Furthermore, the role lottery means 61 determines the "winning number" by lottery. For this reason, the role lottery means 61 is also called the "winning number lottery (determination, selection) means." In addition, once the winning number is determined, a "condition device number" corresponding to that winning number is generated. When a condition device number is generated, the condition device corresponding to that condition device number is activated, and the combination of symbols for the role corresponding to the activated condition device can be stopped and displayed on the active line (a role is won).

[0123] Furthermore, the "condition device number" includes the "special feature condition device number" and the "minor feature and replay condition device number". In addition, the "special feature condition device number" is a condition device number corresponding to a special feature (special feature), and in this embodiment, as shown in Figure 9 which will be described later, it includes "1" to "2". Furthermore, the "minor feature and replay condition device number" is a condition device number corresponding to a minor feature or a replay, and in this embodiment, as shown in Figures 6 to 8 which will be described later, it includes "1" to "18".

[0124] Furthermore, when a special role is won, the corresponding role condition device becomes activatable. For example, when 1BB is won, the 1BB condition device becomes activatable. Moreover, when a minor role is won, the corresponding minor role condition device becomes activatable, and when a replay is won, the corresponding replay condition device becomes activatable. For example, when minor role A1 is won, the minor role A1 condition device becomes activatable.

[0125] Furthermore, when a player wins a special prize that allows the winning information to be carried over to subsequent games, the winning information for that special prize is carried over to the next game until the symbol combination corresponding to that special prize stops on an active line (i.e., the special prize is awarded). Moreover, when a player wins a special prize but the symbol combination corresponding to that special prize has not yet stopped on an active line, this is referred to as "internal." In other words, a game in which the winning information for a special prize is being carried over is referred to as "internal."

[0126] In contrast, games in which the winning information for a special role that can be carried over to subsequent games are referred to as "non-internal games." That is, games in which the winning information for a special role is not carried over are referred to as "non-internal games." In this embodiment, games in which a special role is won are included in "non-internal games," but games in which a special role is won may also be included in "internal games." "1BB" is a special role in which the winning information can be carried over to subsequent games, and when "1BB" is won but the symbol combination corresponding to "1BB" is not displayed stopped on an active line, it is referred to as "1BB internal game."

[0127] Furthermore, "special game" is also referred to as "mechanism activation." For example, "1BB game" is also referred to as "1BB activation," and "RB game" is also referred to as "RB activation." Moreover, "when the mechanism is not activated" includes the state in which the mechanism condition device has been activated, but the symbol combination corresponding to the activated mechanism condition device has not been displayed as stopped on the active line. For example, when the "1BB condition device" is not activated, or when the "1BB condition device" has been activated but the symbol combination corresponding to "1BB" has not been displayed as stopped on the active line, it is referred to as "when 1BB is not activated." In other words, when "1BB" has not been won, or when "1BB" has been won but the symbol combination corresponding to "1BB" has not been displayed as stopped on the active line (during 1BB), it is "when 1BB is not activated."

[0128] Furthermore, as described above, in this embodiment, "1BB" comprises two types, "1BB-A" and "1BB-B," and the "prize condition device" comprises two types, "1BB-A condition device" and "1BB-B condition device." Moreover, the winning prize for the "1BB-A condition device" is set to "1BB-A," and the winning prize for the "1BB-B condition device" is set to "1BB-B."

[0129] Furthermore, the "1BB-A condition device" conducts a lottery only when 2 medals are inserted (when the number of medals bet is "2"), and does not conduct a lottery when 3 medals are inserted (when the number of medals bet is "3"). In other words, when not using the internal mechanism, the "1BB-A condition device" is eligible for a lottery when 2 medals are inserted, but not when 3 medals are inserted. In contrast, the "1BB-B condition device" conducts a lottery only when 3 medals are inserted (when the number of medals bet is "3"), and does not conduct a lottery when 2 medals are inserted (when the number of medals bet is "2"). In other words, when not using the internal mechanism, the "1BB-B condition device" is eligible for a lottery when 3 medals are inserted, but not when 2 medals are inserted.

[0130] Furthermore, when the "1BB-A condition device" is activated, the symbol combination corresponding to the winning combination "1BB-A" can be stopped and displayed on the active line (making it possible to win). Moreover, when the "1BB-A condition device" is activated and the symbol combination corresponding to "1BB-A" is stopped and displayed on the active line, it results in a "1BB-A win," and although no medals are paid out in this game, the game will transition to "1BB-A gameplay" (when 1BB-A is activated) from the next game onward. Conversely, when the "1BB-A condition device" is activated and the symbol combination corresponding to "1BB-A" is not stopped and displayed on the active line, the game will transition to "1BB-A internal mode" from the next game onward. In "1BB-A internal mode," when two medals are inserted, the symbol combination corresponding to "1BB-A" can be stopped and displayed on the active line (making it possible to win), but when three medals are inserted in "1BB-A internal mode," the symbol combination corresponding to "1BB-A" will not be stopped and displayed on the active line.

[0131] Furthermore, when the "1BB-B condition device" is activated, the symbol combination corresponding to the winning combination "1BB-B" can be stopped and displayed on the active line (making it possible to win). In addition, when the "1BB-B condition device" is activated and the symbol combination corresponding to "1BB-B" is stopped and displayed on the active line, it is considered a "1BB-B win," and although no medals are paid out in this game, the game will transition to "1BB-B gameplay" (when 1BB-B is activated) from the next game onward. On the other hand, when the "1BB-B condition device" is activated and the symbol combination corresponding to "1BB-B" is not stopped and displayed on the active line, the game will transition to "1BB-B internal mode" from the next game onward. In "1BB-B internal mode," when 3 medals are inserted, the symbol combination corresponding to "1BB-B" can be stopped and displayed on the active line (making it possible to win), but when 2 medals are inserted in "1BB-B internal mode," the symbol combination corresponding to "1BB-B" will not be stopped and displayed on the active line.

[0132] Furthermore, the "setting value" relates to the player's advantage, and in this embodiment, although not shown in the diagram, there are six levels from setting 1 to setting 6. The higher the setting value, the greater the player's advantage. Moreover, when the setting key switch 152 is turned on while the power is off, and then the power is turned on in this state, the system transitions to a setting change state (setting change mode) where the setting value can be changed. At this time, an initialization process (RWM clear process) is executed to initialize a predetermined memory area of ​​the RWM 53. Furthermore, when the setting key switch 152 is turned on while the power is on, the system transitions to a setting confirmation state (setting confirmation mode) where the setting value cannot be changed, but the setting value can be checked.

[0133] Furthermore, in this embodiment, the start condition for the "advantageous section" is set to be when, in the non-advantageous section, the lottery conducted by the role lottery means 61 results in a win (determination) of one of the winning numbers from "1" (minor role A1 condition device) to "18" (replay condition device). In other words, in the non-advantageous section, if the lottery conducted by the role lottery means 61 results in a win of one of the winning numbers from "1" (minor role A1 condition device) to "18" (replay condition device), the game transitions to the advantageous section.

[0134] Furthermore, in this embodiment, the conditions for ending the "advantageous period" are set as follows: the difference counter value exceeds "2400(D)", the advantageous period clear counter (remaining number of games in the advantageous period) reaches "0", or the notification game (AT) ends. In other words, when the difference in tokens in the advantageous period exceeds "2400", when the number of games played in the advantageous period reaches "1500", or when the notification game (AT) ends, the advantageous period ends and the player transitions to a non-advantageous period.

[0135] Also, in this embodiment, during non-internal play, the probability of winning any one of the winning numbers from "1" (minor winning combination A1 condition device) to "18" (replay condition device) in the draw by the winning combination lottery means 61 is "50536 / 65536". Therefore, even if the advantageous period ends and the game transitions to the non-advantageous period, thereafter, in the "1" game to "2" games, it is possible to win any one of the winning numbers from "1" (minor winning combination A1 condition device) to "18" (replay condition device) and transition to the advantageous period.

[0136] Also, in this embodiment, when winning (deciding) any one of the winning numbers from "13" (minor winning combination G condition device) to "15" (minor winning combination I condition device) in the draw by the winning combination lottery means 61, an AT lottery is executed. The "minor winning combination G condition device" to "minor winning combination I condition device" are set to have a relatively low probability of activation (winning), and are referred to as "rare winning combinations" or "rare minor winning combinations". The winning probability of the AT lottery when the "minor winning combination G condition device" to "minor winning combination I condition device" are activated is set to "10"%. Furthermore, when winning the AT lottery, the right to execute a notification game is granted. And when having the right to execute a notification game, when the start condition of the notification game is satisfied, the notification game is started.

[0137] Also, in this embodiment, the initial value of the number of games of the notification game is set to "50" games. When the right to execute the notification game is granted and the start condition of the notification game is satisfied, the notification game is executed over "50" games. Furthermore, when already having the right to execute the notification game, when winning the AT lottery, the number of rights to execute the notification game is incremented (added). For example, when having "2" rights to execute the notification game, the notification game can be executed over "(50 games + 50 games =) 100 games".

[0138] Furthermore, if the AT lottery is won while the notification game is in progress, the remaining number of games in the notification game will be increased. For example, if the AT lottery is won when the remaining number of games in the notification game is "20", the remaining number of games in the notification game will become "(20 games + 50 games =) 70 games". Also, the operation of the instruction function and the suggestion of the button press order can only be performed during the advantageous period, and the operation of the instruction function and the suggestion of the button press order cannot be performed during the non-advantageous period. Therefore, in this embodiment, the operation of the instruction function and the suggestion of the button press order are to be performed when the advantageous period is in progress.

[0139] Figure 2 shows the arrangement of symbols on reel 31 in this embodiment. As shown in Figure 2, in this embodiment, each reel 31 consists of "20" frames. That is, each reel 31 has "20" symbols. Figure 2 also shows the symbol numbers. For example, on the left reel 31, the symbol with symbol number "0" is "blue 7".

[0140] Furthermore, in this embodiment, the time from the moment the operation of the stop switch 42 is detected until the reel 31 stops is set to within 190 ms. This means that the maximum number of symbols that can move from the moment the operation of the stop switch 42 is detected until the reel 31 stops is 4 symbols. For example, if the left stop switch 42 is operated just before the "Replay" symbol at position 1 on the left reel 31 passes through the active line, it is possible to stop on the active line up to the "Red 7" at position 5, after moving 4 symbols from that symbol. Therefore, if 4 specific symbols are placed on a single reel 31 with 5 symbol intervals between them, it is always possible to stop the specific symbol on the active line regardless of when the stop switch 42 is operated.

[0141] Specifically, on the left reel 31, the "Replay" symbols are positioned at positions "1", "6", "11", and "16". In other words, the "Replay" symbols on the left reel 31 are arranged at intervals of "5" symbols, with "4" symbols in between. Therefore, regardless of when the left stop switch 42 is operated on the left reel 31, the "Replay" symbol can always be stopped on an active line. This symbol arrangement, which allows the target symbol to always be stopped on an active line regardless of when the stop switch 42 is operated, is called a "PB=1" arrangement. In contrast, a symbol arrangement in which the target symbol cannot be stopped on an active line unless the stop switch 42 is operated at the appropriate timing (within the range of the maximum number of symbols that can move from the active line) is called a "PB≠1" arrangement.

[0142] Furthermore, on the left reel 31, in addition to "Replay," "Bell" and "Watermelon" are also positioned with "PB=1." Also, on the left reel 31, "Replay," "Bell," and "Watermelon" are positioned consecutively (in order) in four locations. Specifically, on the left reel 31, "Replay," "Bell," and "Watermelon" are positioned consecutively in positions 1 through 3, consecutively in positions 6 through 8, consecutively in positions 11 through 13, and consecutively in positions 16 through 18.

[0143] Furthermore, on the left reel 31, the "blue 7" at position "0", the "red 7" at position "5", the "black BAR" at position "10", and the "white BAR" at position "15" are arranged in a "PB=1" configuration when these "4" symbols are combined. Therefore, no matter when the left stop switch 42 is operated, it is possible to stop either the "blue 7", "red 7", "black BAR", or "white BAR" on the left reel 31 on an active payline.

[0144] Similarly, on the left reel 31, the "cherry" symbols at positions "4," "9," and "14," as well as the "blank" symbol at position "19," have a combined "PB=1" configuration. Therefore, regardless of when the left stop switch 42 is operated, the left reel 31 can be stopped on an active payline by either the "cherry" or the "blank."

[0145] Furthermore, on the left reel 31, "Cherry / Blank" is placed above "Watermelon," "Blue 7 / Red 7 / Black BAR / White BAR" is placed above "Cherry / Blank," and "Replay" is placed above "Blue 7 / Red 7 / Black BAR / White BAR." In other words, on the left reel 31, "Cherry / Blank" and "Blue 7 / Red 7 / Black BAR / White BAR" are placed between "Watermelon" and "Replay." As a result, on the left reel 31, "Blue 7 / Red 7 / Black BAR / White BAR," "Replay," "Bell," "Watermelon," and "Cherry / Blank" are placed consecutively (in order) in "4" locations. Specifically, on the left reel 31, the "Blue 7 / Red 7 / Black BAR / White BAR", "Replay", "Bell", "Watermelon", and "Cherry / Blank" symbols are arranged consecutively (in order) from position "0" to "4", consecutively from position "5" to "9", consecutively from position "10" to "14", and consecutively from position "15" to "19".

[0146] Furthermore, on the middle reel 31, the "cherry," "bell," "replay," and "watermelon" are each in a "PB=1" configuration. Moreover, on the middle reel 31, the "cherry," "bell," "replay," and "watermelon" are consecutively placed in "4" locations. Specifically, on the middle reel 31, the "cherry," "bell," "replay," and "watermelon" are consecutively placed from position "0" to "3," consecutively placed from position "5" to "8," consecutively placed from position "10" to "13," and consecutively placed from position "15" to "18."

[0147] Furthermore, on the middle reel 31, the "blue 7" at position "4", the "red 7" at position "9", the "black BAR" at position "14", and the "white BAR" at position "19" are arranged in a "PB=1" configuration when combined with the "4" symbols. Therefore, no matter when the middle stop switch 42 is operated, it is possible to stop either the "blue 7", "red 7", "black BAR", or "white BAR" on the middle reel 31 on an active line.

[0148] Furthermore, on the middle reel 31, the "Blue 7 / Red 7 / Black BAR / White BAR" is positioned between the "Watermelon" and the "Cherry" (above the "Watermelon" and below the "Cherry"). As a result, on the middle reel 31, the "Cherry," "Bell," "Replay," "Watermelon," and "Blue 7 / Red 7 / Black BAR / White BAR" are positioned consecutively (in order) in four locations. Specifically, on the middle reel 31, the "Cherry," "Bell," "Replay," "Watermelon," and "Blue 7 / Red 7 / Black BAR / White BAR" are positioned consecutively (in order) from position 0 to 4, consecutively from position 5 to 9, consecutively from position 10 to 14, and consecutively from position 15 to 19.

[0149] Furthermore, on the right reel 31, "Replay," "Bell," "Watermelon," and "Cherry" are each in a "PB=1" configuration. Moreover, on the right reel 31, "Replay," "Bell," "Watermelon," and "Cherry" are arranged consecutively (in order) in four locations. Specifically, on the right reel 31, "Replay," "Bell," "Watermelon," and "Cherry" are arranged consecutively (in order) in positions 19, 0 through 2, 4 through 7, 9 through 12, and 14 through 17.

[0150] Furthermore, on the right reel 31, the "blue 7" at position "3", the "red 7" at position "8", the "black BAR" at position "13", and the "white BAR" at position "18" have a combined "PB=1" configuration. Therefore, regardless of when the middle stop switch 42 is operated, it is possible to stop either the "blue 7", "red 7", "black BAR", or "white BAR" on the right reel 31 on an active payline.

[0151] Furthermore, on the right reel 31, the "Blue 7 / Red 7 / Black BAR / White BAR" is positioned between the "Cherry" and the "Replay" (above the "Cherry" and below the "Replay"). As a result, on the right reel 31, the "Replay," "Bell," "Watermelon," "Cherry," and "Blue 7 / Red 7 / Black BAR / White BAR" are positioned consecutively (in order) in four locations. Specifically, on the right reel 31, the "Replay," "Bell," "Watermelon," "Cherry," and "Blue 7 / Red 7 / Black BAR / White BAR" are positioned consecutively (in order) in positions 19, 0 to 3, 4 to 8, 9 to 13, and 14 to 18.

[0152] Figure 3(A) shows the positional relationship between the display window 18 and each reel 31, and the active lines (display lines that show combinations of symbols). The reels 31 arranged inside can be seen through the display window 18. In this embodiment, there are three reels 31 arranged in parallel horizontally (left reel 31, middle reel 31, and right reel 31). Furthermore, each reel 31 is arranged so that three consecutive symbols are visible vertically from the display window 18. As a result, when each reel 31 stops, the three consecutive symbols of each reel 31 are displayed in the upper, middle, and lower sections of the display window 18, respectively. Therefore, when all reels 31 are stopped, a total of nine symbols (frames) are visible from the display window 18. Note that in Figure 3(A), the numbers in the lower right corner of each symbol indicate the symbol number.

[0153] Furthermore, Figure 3(B) illustrates the naming conventions for the symbol positions in this embodiment. The positions of the three symbols displayed in the display window 18 when each reel 31 stops are referred to from top to bottom as "upper row," "middle row," and "lower row." Additionally, the positions of the three symbols displayed in the display window 18 when the left reel 31 stops are referred to from top to bottom as "upper left row," "middle left row," and "lower left row." Similarly, the positions of the three symbols displayed in the display window 18 when the middle reel 31 stops are referred to from top to bottom as "upper middle row," "middle middle row," and "lower middle row," and the positions of the three symbols displayed in the display window 18 when the right reel 31 stops are referred to from top to bottom as "upper right row," "middle right row," and "lower right row."

[0154] Furthermore, as shown in Figure 3(A), valid lines are set for the "9" symbols visible from the display window 18. Here, "valid lines" are the lines of symbols that line up when the reels 31 stop and form symbol combinations (display lines), and are lines on which a winning combination is achieved when a symbol combination corresponding to any of the winning combinations stops. Moreover, "invalid lines" are symbol combination lines that are not set as valid lines and are not lines on which symbol combinations can be formed. In this embodiment, the only valid lines, in any game state and any number of bets, are the straight "middle lines" passing through "left middle" - "middle middle" - "right middle", as shown in Figure 3(A), and all other lines are invalid lines.

[0155] For example, a straight line "upper row line" passing through "upper left" - "upper middle" - "upper right", a straight line "lower row line" passing through "lower left" - "lower middle" - "lower right", a straight line "downward right line" passing through "upper left" - "middle middle" - "lower right", a straight line "upward right line" passing through "lower left" - "middle middle" - "upper right", and "lower left" - "middle middle" - "lower right" In this embodiment, the small mountain-shaped "small mountain line" that passes through, the small V-shaped "small V line" that passes through "upper left" - "middle middle" - "upper right" and the curved line "bent line" that passes through "upper left" - "middle middle" - "middle right" are all invalid lines.

[0156] The active and inactive lines are collectively referred to as "symbol combination lines." The position and number of active lines may vary depending on the game state or the number of bets. For example, in certain game states, the downward-sloping line may be an active line. Also, for certain bets, there may be multiple active lines (five lines: the upper line, middle line, lower line, upward-sloping line, and downward-sloping line).

[0157] Figures 4 and 5 are diagrams showing the types of roles (roles corresponding to winning numbers drawn by the role lottery means 61), symbol combinations, payout amounts, etc. in this embodiment. Roles are broadly classified into special roles, replays (re-play roles), and minor roles. Symbol combinations and payout amounts for each role are predetermined. When all reels 31 stop, if a symbol combination corresponding to any role stops on an active line (a role is won), the number of medals corresponding to that role is paid out (a payout (profit) is granted). However, the payout amount for special roles is set to "0". In the case of a replay, medals are automatically inserted and re-play becomes possible.

[0158] As shown in Figures 4 and 5, the game states in this embodiment include non-internal, 1BB internal (1BB-A internal, 1BB-B internal), and 1BB game (1BB-A game, 1BB-B game). Furthermore, in the non-internal state, the target of the draw differs depending on whether 2 medals are inserted (when the number of medals bet is "2") or 3 medals are inserted (when the number of medals bet is "3"). In Figures 4 and 5, "2 medals" refers to "when 2 medals are inserted," and "3 medals" refers to "when 3 medals are inserted." Also, "internal" refers to "1BB internal (1BB-A internal, and 1BB-B internal)," and "1BB" refers to "1BB game (1BB-A game, and 1BB-B game)."

[0159] The role numbers "1" to "82" shown in Figures 4 and 5 correspond to minor roles. In this embodiment, there are 82 types of minor roles, from "minor role 01" to "minor role 82". As shown in Figures 4 and 5, "minor role 01" to "minor role 82" are subject to drawing when two non-internal medals are inserted, when three non-internal medals are inserted, during 1BB internal, and during 1BB gameplay, and the corresponding symbol combinations can be stopped and displayed (winning) on ​​the active lines.

[0160] Furthermore, as shown in Figure 4, for "Small Win 01" to "Small Win 06", the number of medals paid out (awarded) upon winning is set to "10" regardless of whether two medals are inserted during non-internal play, three medals are inserted during non-internal play, during 1BB internal play, or during 1BB gameplay. Moreover, as shown in Figures 4 and 5, for "Small Win 07" to "Small Win 78", the number of medals paid out (awarded) upon winning is set to "1" regardless of whether two medals are inserted during non-internal play, three medals are inserted during non-internal play, during 1BB internal play, or during 1BB gameplay. Furthermore, as shown in Figure 5, for "Small Win 79" to "Small Win 82", the number of medals paid out (awarded) upon winning is set to "3" regardless of whether two medals are inserted during non-internal play, three medals are inserted during non-internal play, during 1BB internal play, or during 1BB gameplay.

[0161] There is only one symbol combination corresponding to "Small Win 01", which is the win number "1", and the symbols on each of the 31 reels are arranged in a "PB=1" configuration. In other words, the symbol combination corresponding to "Small Win 01" is a symbol combination consisting of symbols on all "3" reels 31 that are arranged in a "PB=1" configuration (meaning they can always be displayed as stops on the active lines regardless of the timing of operation of the stop switch 42). Furthermore, as shown in Figure 19(1) described later, when the symbol combination corresponding to "Small Win 01" is displayed as a stop on the "middle line" (active line) (when "Small Win 01" is won), "Bell" - "Bell" - "Bell" will be displayed as stops on the "downward right line" (inactive line) passing through "upper left" - "middle" - "lower right".

[0162] There is only one symbol combination corresponding to "Small Win 02," which is the win number "2." There is only one symbol combination corresponding to "Small Win 03," which is the win number "3." Furthermore, there is only one symbol combination corresponding to "Small Win 04," which is "4." There is only one symbol combination corresponding to "Small Win 05," which is the win number "5." Moreover, there is only one symbol combination corresponding to "Small Win 06," which is the win number "6." In addition, all symbol combinations corresponding to "Small Win 02" to "Small Win 06," like "Small Win 01," consist of symbols where the symbols on each of the three reels 31 are arranged in the "PB=1" configuration. In other words, all symbol combinations corresponding to "Small Win 02" to "Small Win 06," like "Small Win 01," consist of symbols where the symbols on all three reels 31 are arranged in the "PB=1" configuration.

[0163] Furthermore, as shown in Figure 19(2) described later, when the symbol combination corresponding to "Small Win 02" stops on the "Middle Line" (effective line) (when "Small Win 02" is won), "Bell" - "Bell" - "Bell" stops on the "Upper Line" (ineffective line) passing through "Upper Left" - "Upper Middle" - "Upper Right". Moreover, as shown in Figure 19(3) described later, the symbol combination corresponding to "Small Win 03" is "Bell" - "Bell" - "Bell", and when "Small Win 03" is won, "Bell" - "Bell" - "Bell" stops on the "Middle Line" (effective line). Furthermore, as shown in Figure 20(1) described later, when the symbol combination corresponding to "Small Win 04" stops on the "Middle Line" (effective line) (when "Small Win 04" is won), "Bell" - "Bell" - "Bell" stops on the "Lower Left" - "Middle Middle" - "Upper Right" (ineffective line).

[0164] Furthermore, as shown in Figure 20(2) described later, when the symbol combination corresponding to "Small Win 05" stops on the "Middle Line" (effective line) (when "Small Win 05" is won), "Bell" - "Bell" - "Bell" stops on the "Small Mountain Line" (ineffective line) passing through "Lower Left" - "Middle Middle" - "Lower Right". Moreover, as shown in Figure 20(3) described later, when the symbol combination corresponding to "Small Win 06" stops on the "Middle Line" (effective line) (when "Small Win 06" is won), "Bell" - "Bell" - "Bell" stops on the "Lower Line" (ineffective line) passing through "Lower Left" - "Lower Middle" - "Lower Right".

[0165] The symbol combination corresponding to "Small win 07" is only one type, with the win number "7". The symbols on the left reel 31 and the right reel 31 are arranged in a "PB=1" configuration, but the symbol on the middle reel 31 is arranged in a "PB≠1" configuration. In other words, the symbol combination corresponding to "Small win 07" consists of symbols on "2" reels 31 (left reel 31 and right reel 31) that are arranged in a "PB=1" configuration (meaning they can always be displayed as stops on the active line regardless of the timing of operation of the stop switch 42), and the symbol on the other "1" reel 31 (middle reel 31) that is arranged in a "PB≠1" configuration (meaning it may or may not be displayed as stops on the active line depending on the timing of operation of the stop switch 42).

[0166] There is only one symbol combination corresponding to "Small win 08," which is the win number "8." There is only one symbol combination corresponding to "Small win 09," which is the win number "9." There is only one symbol combination corresponding to "Small win 10," which is the win number "10." In addition, in all symbol combinations corresponding to "Small win 08" to "Small win 10," the symbols on the left reel 31 and the right reel 31 are arranged in a "PB=1" configuration, similar to "Small win 07," but the symbol on the middle reel 31 is arranged in a "PB≠1" configuration. In other words, in all symbol combinations corresponding to "Small win 08" to "Small win 10," similar to "Small win 07," the symbols on "2" reels 31 (left reel 31 and right reel 31) are arranged in a "PB=1" configuration, and the symbol on the other "1" reel 31 (middle reel 31) is arranged in a "PB≠1" configuration.

[0167] The symbol combination corresponding to "Minor win 11" is only one type, with the win number "11". The symbols on the left reel 31 and the middle reel 31 are arranged in a "PB=1" configuration, but the symbol on the right reel 31 is arranged in a "PB≠1" configuration. In other words, the symbol combination corresponding to "Minor win 11" consists of symbols on "2" reels 31 (left reel 31 and middle reel 31) that are arranged in a "PB=1" configuration, and the symbol on the other "1" reel 31 (right reel 31) that is arranged in a "PB≠1" configuration.

[0168] There is only one symbol combination corresponding to "Minor win 12," which is the same as the symbol combination corresponding to "Minor win 13," which is the same as the symbol combination corresponding to "Minor win 13," which is the same as the symbol combination corresponding to "Minor win 14," which is the same as the symbol combination corresponding to "Minor win 14." In addition, for all symbol combinations corresponding to "Minor win 12" to "Minor win 14," the symbols on the left reel 31 and the middle reel 31 are arranged in a "PB=1" configuration, but the symbol on the right reel 31 is arranged in a "PB≠1" configuration. In other words, the symbol combinations corresponding to "minor win 12" to "minor win 14" are all symbol combinations that, like "minor win 11", consist of symbols on "2" reels 31 (left reel 31 and middle reel 31) that are in a "PB=1" configuration, and the symbol on the other "1" reel 31 (right reel 31) that is in a "PB≠1" configuration.

[0169] The symbol combination corresponding to "Minor win 15" is only one type, with the win number "15". The symbols on the middle reel 31 and the right reel 31 are arranged in a "PB=1" configuration, but the symbol on the left reel 31 is arranged in a "PB≠1" configuration. In other words, the symbol combination corresponding to "Minor win 15" consists of symbols on "2" reels 31 (middle reel 31 and right reel 31) that are arranged in a "PB=1" configuration, and the symbol on the other "1" reel 31 (left reel 31) that is arranged in a "PB≠1" configuration.

[0170] There is only one symbol combination corresponding to "Minor win 16," which is the same as the one corresponding to "Minor win 17," which is the same as the one corresponding to "Minor win 18." In other words, the symbol combinations corresponding to "minor win 16" to "minor win 18" are all symbol combinations that, like "minor win 15," consist of symbols on "2" reels 31 (middle reel 31 and right reel 31) that are in a "PB=1" configuration, and the symbol on the other "1" reel 31 (left reel 31) that is in a "PB≠1" configuration.

[0171] There is only one symbol combination corresponding to "Minor win 19," which is the combination number "11." Similarly, there is only one symbol combination corresponding to "Minor win 20," which is the combination number "20." Furthermore, there is only one symbol combination corresponding to "Minor win 21," which is the combination number "21," and there is only one symbol combination corresponding to "Minor win 22," which is the combination number "22." In all of the symbol combinations corresponding to "Minor win 19" to "Minor win 22," the symbols on the left reel 31 and the middle reel 31 are arranged in a "PB=1" configuration, similar to "Minor win 11" to "Minor win 14," but the symbols on the right reel 31 are arranged in a "PB≠1" configuration. In other words, the symbol combinations corresponding to "Small Win 19" to "Small Win 22" are all the same as "Small Win 11" to "Small Win 14," consisting of symbols on "2" reels 31 (left reel 31 and middle reel 31) that are in a "PB=1" configuration, and the symbol on the other "1" reel 31 (right reel 31) that is in a "PB≠1" configuration. It is a combination of patterns consisting of these elements.

[0172] There is only one symbol combination corresponding to "Minor win 23," which is the same as the symbol number "23." Similarly, there is only one symbol combination corresponding to "Minor win 24," which is the same as the symbol number "24." Furthermore, there is only one symbol combination corresponding to "Minor win 25," which is the same as the symbol number "25." And there is only one symbol combination corresponding to "Minor win 26," which is the same as the symbol combinations corresponding to "Minor win 23" through "Minor win 26." In all of these cases, the symbols on the middle reel 31 and the right reel 31 are arranged in a "PB=1" configuration, but the symbols on the left reel 31 are arranged in a "PB≠1" configuration. In other words, the symbol combinations corresponding to "Small win 23" to "Small win 26" are all symbol combinations in which, like "Small win 15" to "Small win 18", the symbols on "2" reels 31 (the middle reel 31 and the right reel 31) are arranged in a "PB=1" configuration, and the symbol on the other "1" reel 31 (the left reel 31) is arranged in a "PB≠1" configuration.

[0173] There is only one symbol combination corresponding to "Minor win 27," which is the same as the symbol number "27." Similarly, there is only one symbol combination corresponding to "Minor win 28," which is the same as the symbol number "28." Furthermore, there is only one symbol combination corresponding to "Minor win 29," which is the same as the symbol number "29." And there is only one symbol combination corresponding to "Minor win 30," which is the same as the symbol combinations corresponding to "Minor win 27" through "Minor win 30." In all cases, the symbols on the left reel 31 and the right reel 31 are arranged in a "PB=1" configuration, but the symbol on the middle reel 31 is arranged in a "PB≠1" configuration. In other words, the symbol combinations corresponding to "Small win 27" to "Small win 30" are all symbol combinations in which, like "Small win 07" to "Small win 10", the symbols on "2" reels 31 (left reel 31 and right reel 31) are arranged in a "PB=1" configuration, and the symbol on the other "1" reel 31 (middle reel 31) is arranged in a "PB≠1" configuration.

[0174] The symbol combination corresponding to "Minor win 31" is only one type, the win number "31," where the symbol on the middle reel 31 is in the "PB=1" configuration, but the symbols on the left reel 31 and the right reel 31 are in the "PB≠1" configuration. In other words, the symbol combination corresponding to "Minor win 31" is a symbol combination consisting of one reel 31 (middle reel 31) with a "PB=1" configuration, and the other two reels 31 (left reel 31 and right reel 31) with symbols in the "PB≠1" configuration.

[0175] There is only one symbol combination for each of the symbol numbers "32" to "46" corresponding to "Small win 32" to "Small win 46". Furthermore, in all symbol combinations corresponding to "Small win 32" to "Small win 46", the symbol on the middle reel 31 is in the "PB=1" configuration, but the symbols on the left reel 31 and the right reel 31 are in the "PB≠1" configuration. In other words, in all symbol combinations corresponding to "Small win 32" to "Small win 46", just like "Small win 31", the symbol on "1" reel 31 (middle reel 31) is in the "PB=1" configuration, and the symbols on the other "2" reels 31 (left reel 31 and right reel 31) are in the "PB≠1" configuration.

[0176] The symbol combination corresponding to "Minor win 47" is only one type, with the win number "47". The symbol on the right reel 31 is in a "PB=1" configuration, while the symbols on the left reel 31 and the middle reel 31 are in a "PB≠1" configuration. In other words, the symbol combination corresponding to "Minor win 47" is a symbol combination consisting of one reel 31 (right reel 31) with a "PB=1" configuration, and the other two reels 31 (left reel 31 and middle reel 31) with symbols in a "PB≠1" configuration.

[0177] There is only one symbol combination for each of the "Small Win 48" to "Small Win 62" numbers. Furthermore, in all of the symbol combinations corresponding to "Small Win 48" to "Small Win 62", the symbol on the right reel 31 is in the "PB=1" configuration, but the symbols on the left reel 31 and the middle reel 31 are in the "PB≠1" configuration. In other words, in all of the symbol combinations corresponding to "Small Win 48" to "Small Win 62", just like "Small Win 47", one reel 31 (right reel 31) consists of a symbol in the "PB=1" configuration, and the other two reels 31 (left reel 31 and middle reel 31) consist of symbols in the "PB≠1" configuration.

[0178] The symbol combination corresponding to "Small win 63" is only one type, with the win number "63". The symbol on the left reel 31 is in the "PB=1" configuration, while the symbols on the middle reel 31 and the right reel 31 are in the "PB≠1" configuration. In other words, the symbol combination corresponding to "Small win 63" is a symbol combination consisting of one reel 31 (left reel 31) with a "PB=1" configuration, and the other two reels 31 (middle reel 31 and right reel 31) with symbols in the "PB≠1" configuration.

[0179] There is only one symbol combination for each of the "Small Win 64" to "Small Win 78" numbers. Furthermore, in all of the symbol combinations corresponding to "Small Win 64" to "Small Win 78", the symbol on the left reel 31 is in the "PB=1" configuration, but the symbols on the middle reel 31 and the right reel 31 are in the "PB≠1" configuration. In other words, in all of the symbol combinations corresponding to "Small Win 64" to "Small Win 78", just like "Small Win 63", one reel 31 (left reel 31) consists of symbols in the "PB=1" configuration, and the other two reels 31 (middle reel 31 and right reel 31) consist of symbols in the "PB≠1" configuration.

[0180] The symbol combination corresponding to "Small Win 79" is only one type, with the win number "79". The symbols on the middle reel 31 and the right reel 31 are arranged in a "PB=1" configuration, but the symbol on the left reel 31 is arranged in a "PB≠1" configuration. In other words, the symbol combination corresponding to "Small Win 79" consists of symbols on "2" reels 31 (middle reel 31 and right reel 31) that are arranged in a "PB=1" configuration, and the symbol on the other "1" reel 31 (left reel 31) that is arranged in a "PB≠1" configuration. Also, when the symbol combination corresponding to "Small Win 79" stops on an active line (middle line) (when "Small Win 79" is won), "Cherry" - "Cherry" - "Cherry" will stop on the "upward right line" (inactive line) passing through "lower left" - "middle" - "upper right".

[0181] There is only one symbol combination corresponding to "Small win 80," which is the win number "80." Similar to "Small win 79," the symbols on the middle reel 31 and the right reel 31 are arranged in a "PB=1" configuration, but the symbol on the left reel 31 is arranged in a "PB≠1" configuration. In other words, the symbol combination corresponding to "Small win 80" is a symbol combination consisting of symbols on "2" reels 31 (middle reel 31 and right reel 31) that are arranged in a "PB=1" configuration, and the symbol on the other "1" reel 31 (left reel 31) that is arranged in a "PB≠1" configuration, similar to "Small win 79." Additionally, when a symbol combination corresponding to "Small Win 80" stops on an active line (middle line) (when "Small Win 80" is won), "Cherry" - "Cherry" - "Cherry" will stop on the "upward right line" (inactive line) that passes through "lower left" - "middle" - "upper right".

[0182] The symbol combination corresponding to "Small Win 81" is only one type, with the win number "81". The symbols on the middle reel 31 and the right reel 31 are arranged in a "PB=1" configuration, but the symbol on the left reel 31 is arranged in a "PB≠1" configuration. In other words, the symbol combination corresponding to "Small Win 81" consists of symbols on "2" reels 31 (middle reel 31 and right reel 31) that are arranged in a "PB=1" configuration, and the symbol on the other "1" reel 31 (left reel 31) is arranged in a "PB≠1" configuration. Furthermore, the symbol combination corresponding to "Small Win 81" is "Cherry"-"Cherry"-"Cherry", and when "Small Win 81" is won, "Cherry"-"Cherry"-"Cherry" will be displayed as the stop on the "middle line" (effective line).

[0183] The symbol combination corresponding to "Small Win 82" is only one type, with the symbol number "82," and each of the 31 symbols on each reel is arranged in a "PB=1" configuration. In other words, the symbol combination corresponding to "Small Win 82" is a symbol combination consisting of symbols where all 3 of the 31 symbols on the reels are arranged in a "PB=1" configuration. Furthermore, the symbol combination corresponding to "Small Win 82" is "Watermelon"-"Watermelon"-"Watermelon," and when "Small Win 82" is won, "Watermelon"-"Watermelon"-"Watermelon" will be displayed as the stop on the "middle line" (effective line).

[0184] There is only one symbol combination that corresponds to "Replay," which is the number "83," and each of the 31 symbols on each reel is arranged in a "PB=1" configuration. In other words, the symbol combination that corresponds to "Replay" is a combination consisting of symbols where all three of the 31 symbols on the reels are arranged in a "PB=1" configuration. Furthermore, the symbol combination that corresponds to "Replay" is "Replay"-"Replay"-"Replay," and when a "Replay" is won, "Replay"-"Replay"-"Replay" will be displayed on the "middle line" (effective line).

[0185] As shown in Figure 5, "Replay" is included in the draw when two non-internal tokens are inserted, when three non-internal tokens are inserted, and during 1BB (Big Bonus) internal mode, and the corresponding symbol combination can be displayed on an active line (winning). However, it is not included in the draw during 1BB gameplay, and therefore the corresponding symbol combination will not be displayed on an active line (winning). Also, when the symbol combination corresponding to "Replay" is displayed (winning), tokens are automatically inserted and the game can be played again.

[0186] The role numbers "84" and "85" shown in Figure 5 correspond to special roles (prizes). In this embodiment, there are two types of special roles: "1BB-A" and "1BB-B". As shown in Figure 5, "1BB-A" is only included in the lottery when two medals are inserted during non-internal play, and is not included when three medals are inserted. In contrast, "1BB-B" is only included in the lottery when three medals are inserted during non-internal play, and is not included when two medals are inserted.

[0187] Furthermore, there is only one symbol combination corresponding to "1BB-A", which is the role number "84". The symbols on the right reel 31 are arranged in the "PB=1" configuration, while the symbols on the left reel 31 and the middle reel 31 are arranged in the "PB≠1" configuration. As described above, in this embodiment, the winning role of the "1BB-A condition device" is set to "1BB-A", and when the "1BB-A condition device" is activated, the symbol combination corresponding to the winning role "1BB-A" can be stopped and displayed on the active line (can be won).

[0188] When the "1BB-A condition device" is activated and a symbol combination corresponding to "1BB-A" stops and is displayed on an active line, it results in a "1BB-A win." No medals are paid out in this game, but the next game will transition to "1BB-A gameplay." Conversely, when the "1BB-A condition device" is activated and a symbol combination corresponding to "1BB-A" does not stop and is displayed on an active line, the next game will transition to "1BB-A internal mode."

[0189] In this embodiment, when two non-internal tokens are inserted, the "1BB-A condition device" can be activated independently (independent win), and in the game in which the "1BB-A condition device" is activated independently, the symbol combination corresponding to "1BB-A" can be stopped and displayed on the active line. If not displayed, the game will transition to "1BB-A internal mode" from the next game. Also, when inserting two medals in "1BB-A internal mode," if the winning combination is not won by the winning combination lottery means 61, the symbol combination corresponding to "1BB-A" can be stopped and displayed on the active line. However, in this embodiment, the winning combination lottery means 61 will not fail to win in "1BB-A internal mode," so once the game transitions to "1BB-A internal mode," the symbol combination corresponding to "1BB-A" will not be stopped and displayed on the active line thereafter.

[0190] Furthermore, there is only one symbol combination corresponding to "1BB-B", which is the role number "85". Similar to "1BB-A", the symbols on the right reel 31 are arranged as "PB=1", but the symbols on the left reel 31 and the middle reel 31 are arranged as "PB≠1". As described above, in this embodiment, the winning role of the "1BB-B condition device" is set to "1BB-B", and when the "1BB-B condition device" is activated, the symbol combination corresponding to the winning role "1BB-B" can be stopped and displayed on the active line (can be won).

[0191] When the "1BB-B condition device" is activated and a symbol combination corresponding to "1BB-B" stops and is displayed on an active line, it results in a "1BB-B win." No medals are paid out in this game, but the next game will transition to "1BB-B gameplay." Conversely, when the "1BB-B condition device" is activated and a symbol combination corresponding to "1BB-B" does not stop and is displayed on an active line, the next game will transition to "1BB-B internal mode."

[0192] In this embodiment, when three non-internal medals are inserted, the "1BB-B condition device" can be activated independently (independent win), and in the game in which the "1BB-B condition device" is activated independently, the symbol combination corresponding to "1BB-B" can be stopped and displayed on the active line. However, if the symbol combination corresponding to "1BB-B" is not stopped and displayed on the active line in the game in which the "1BB-B condition device" is activated independently, the game will transition to "1BB-B internal" from the next game. Also, when three medals are inserted in "1BB-B internal" mode, if the role lottery means 61 does not result in a win, the symbol combination corresponding to "1BB-B" can be stopped and displayed on the active line. However, in this embodiment, the role lottery means 61 will not result in a win while in "1BB-B internal" mode, so once the game transitions to "1BB-B internal" mode, the symbol combination corresponding to "1BB-B" will not be stopped and displayed on the active line thereafter.

[0193] For each of the above-mentioned roles, if the symbol combination corresponding to that role does not stop and display on an active line in the game in which the role is won, it is determined that some roles will be carried over to subsequent games, while others will not. In this embodiment, the roles that are carried over are 1BB ("1BB-A" and "1BB-B"). In this embodiment, since the symbol combinations corresponding to 1BB are all set to "PB≠1", even if 1BB is won, there is a possibility that the symbol combination corresponding to 1BB will not stop and display on an active line (1BB will not be awarded). When 1BB is won, the system is controlled to carry over the 1BB winning information to subsequent games until 1BB is awarded.

[0194] On the other hand, when a minor role or replay is won, that winning role is valid only for the current game, and the winning information is not carried over to subsequent games. In other words, in the game in which these roles are won, the reels 31 are controlled to stop so that the symbol combination corresponding to the winning role can be displayed on the active line, but regardless of whether the symbol combination corresponding to the winning role is displayed on the active line or not, the rights related to that winning role are extinguished at the end of the game.

[0195] Figures 6 to 9 show the condition device in this embodiment. Figures 6 to 8 show the minor role and replay condition device in this embodiment. In the notes column of Figures 6 and 7, "Push order 123" refers to the "left, middle, right" push order, and "Push order 132" refers to the "left, right, middle" push order. Also, "Push order 213" refers to the "middle, left, right" push order, and "Push order 231" refers to the "middle, right, left" push order. Furthermore, "Push order 312" refers to the "right, left, middle" push order, and "Push order 321" refers to the "right, middle, left" push order.

[0196] As shown in Figures 6 to 8, the small win condition device has 17 types, from the "Small Win A1 Condition Device" corresponding to small win and replay condition device number "1" to the "Small Win ALL Condition Device" corresponding to small win and replay condition device number "17". In addition, the "Small Win A1 Condition Device" to the "Small Win I Condition Device" are subject to a lottery (a lottery is held) when 2 medals are inserted during non-internal play, when 3 medals are inserted during non-internal play, and during 1BB internal play, but are not subject to a lottery (a lottery is not held) during 1BB gameplay.

[0197] Furthermore, the "All-Condition Single-Coin Medal Condition Device" is subject to a draw (a draw is held) when two medals are inserted during non-internal play, when three medals are inserted during non-internal play, during 1BB internal play, and during 1BB gameplay. In addition, the "All-Condition Small-Coin Medal Condition Device" is not subject to a draw (a draw is not held) when two medals are inserted during non-internal play, when three medals are inserted during non-internal play, or during 1BB internal play, but is subject to a draw (a draw is held) only during 1BB gameplay.

[0198] Here, the following methods can be used to control the stopping of reel 31 when multiple types of small wins with different payout amounts are won simultaneously. As a first priority, if all the symbols (of reel 31) that make up the winning symbol combination can be stopped and displayed on the active lines, reel 31 is stopped at that position. Next, if it is not possible to stop and display all the symbols that make up the winning symbol combination on the active lines (when the first priority cannot be adopted), as a second priority, reel 31 is stopped by either "number priority" or "number priority".

[0199] Furthermore, "prioritizing the number of coins" means prioritizing the symbols on the reel 31 that constitute the combination of symbols that yields the most coins among the combinations of symbols that have been awarded multiple times, and stopping them on the active line (pulling them in). On the other hand, "prioritizing the number of items" means prioritizing the symbols on the reel 31 that can be stopped on the active line in a way that maximizes the number of symbol combinations that can be stopped on the active line.

[0200] In this embodiment, when the "Small Role A1 Condition Device" to the "Small Role F2 Condition Device" are activated, a state is reached where multiple types of small roles (bells) with different payout amounts are won simultaneously (a state where a so-called "ordered bell" is won). When an ordered bell is won, if the order of pressing the buttons is correct, the reels 31 are stopped with priority given to the number of coins, and if the order of pressing the buttons is incorrect, the reels 31 are stopped with priority given to the number of symbols. As a result, when an ordered bell is won, the type of small role that is won (the combination of symbols that are stopped and displayed on the active line) differs depending on the order in which the stop switch 42 is pressed, which can result in an advantage or disadvantage in the game result (number of coins paid out).

[0201] The "Small Role A1 Condition Device" includes the seven types of winning roles listed in the winning roles column in Figure 6. When the winning number "1" is drawn by the role lottery means 61, the small role and replay condition device number "1" is generated from this winning number "1". Then, the "Small Role A1 Condition Device" corresponding to the small role and replay condition device number "1" is activated. Furthermore, when the "Small Role A1 Condition Device" is activated, the player will have won all seven types of small roles listed in the winning roles column in Figure 6.

[0202] Furthermore, when the "Small Role A1 Condition Device" is activated, the correct button sequence is "Left, Middle, Right (1, 2, 3)", and any other sequence is incorrect. When the "Small Role A1 Condition Device" is activated and the stop switch 42 is operated with the "Left, Middle, Right (1, 2, 3)" sequence, the reels 31 are controlled to stop and display the symbol combination (PB=1) corresponding to "Small Role 01" (10-coin payout) on the active line with a probability of "1 / 1" (always), prioritizing the number of coins.

[0203] Specifically, as shown in Figure 14 described later, when the "Small Role A1 Condition Device" is activated, when the left reel stops first, the "Replay" (PB=1) on the left reel 31 is stopped and displayed in the middle left position, prioritizing the number of coins; when the middle reel stops second, the "Bell" (PB=1) on the middle reel 31 is stopped and displayed in the middle middle position; and when the right reel stops third, the "Watermelon" (PB=1) on the right reel 31 is stopped and displayed in the middle right position. This makes it possible to stop and display the symbol combination corresponding to "Small Role 01" with "PB=1" on the active lines.

[0204] Thus, when the "Small Win A1 Condition Device" is activated, if the left reel 31 is stopped first and the middle reel 31 is stopped second, the symbol combination corresponding to "Small Win 01," which pays out "10" coins (the maximum number of coins payouts corresponding to the "Small Win A1 Condition Device"), is stopped and displayed on the active line, prioritizing the number of coins. Furthermore, as shown in Figure 19(1) described later, when the symbol combination corresponding to "Small Win 01" is stopped and displayed on the active line, "Bell"-"Bell"-"Bell" is stopped and displayed on the downward sloping line (inactive line).

[0205] Furthermore, when the "Small Role A1 Condition Device" is activated and the left reel 31 is stopped first, the "Replay" (PB=1) on the left reel 31 is stopped and displayed in the middle left position (effective line). As a result, when the left reel is stopped first while the "Small Role A1 Condition Device" is activated, the "Blue 7", "Red 7", "Black BAR", or "White BAR" on the left reel 31 is stopped and displayed in the lower left position, the "Replay" on the left reel 31 is stopped and displayed in the middle left position, and the "Bell" on the left reel 31 is stopped and displayed in the upper left position. In other words, when the left reel is stopped first while the "Small Role A1 Condition Device" is activated, the "Blue 7 / Red 7 / Black BAR / White BAR", "Replay", and "Bell" on the left reel 31 are stopped and displayed within the display window 18.

[0206] Furthermore, the symbol on the left reel 31 that constitutes "Small Win 01" is "Replay" (one type), the symbol on the middle reel 31 that constitutes "Small Win 01" is "Bell" (one type), and the symbol on the right reel 31 that constitutes "Small Win 01" is "Watermelon" (one type). In this way, by making each of the symbols on the reels 31 that constitute the symbol combination that stops and displays when the correct button sequence is pressed during the activation of the "Small Win A1 Condition Device" one type, the number of symbol combinations that can be stopped and displayed on the active lines when the "Small Win A1 Condition Device" is activated can be reduced.

[0207] When the "Small Role A1 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Right, Middle (132)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 07" or "Small Role 08" (both paying out 1 coin) on the active line with a probability of "1 / 2", prioritizing the number of symbols.

[0208] Specifically, as shown in Figure 14 described later, when the "Small Role A1 Condition Device" is activated, when the left reel stops first, the "Replay" (PB=1) on the left reel 31 is stopped and displayed in the middle left position. Then, when the right reel stops second, in order to prioritize the number of symbols, the "Bell" (PB=1) on the right reel 31 is stopped and displayed in the middle right position, making it possible to win either "Small Role 07" or "Small Role 08". After that, when the middle reel stops third, the "Red 7" or "Blue 7" (both "PB≠1") on the middle reel 31 is stopped and displayed in the middle middle position.

[0209] As shown in Figure 2, the "Blue 7" on the middle reel 31 is located only at position "4". Therefore, unless the middle stop switch 42 is operated when any of the symbols from "0" to "4" on the middle reel 31 are on an active line, the "Blue 7" on the middle reel 31 cannot be stopped on an active line (middle position). Thus, the probability of being able to stop the "Blue 7" on the middle reel 31 in the middle position is "1 / 4".

[0210] Similarly, since the "Red 7" on the middle reel 31 is only located at position "9", unless the middle stop switch 42 is operated when any of the symbols from "5" to "9" on the middle reel 31 are on an active line, the "Red 7" on the middle reel 31 cannot be stopped on an active line (middle middle position). Therefore, the probability of being able to stop the "Red 7" on the middle reel 31 in the middle middle position is "1 / 4". From the above, the probability of being able to stop the "Blue 7" or "Red 7" on the middle reel 31 in the middle middle position is "1 / 2", so the symbol combinations corresponding to "Small win 07" or "Small win 08" The probability of being able to stop the target on the valid line is "1 / 2".

[0211] Thus, when the "Small Role A1 Condition Device" is activated, if the left reel 31 is stopped first and the right reel 31 is stopped second, then, prioritizing the number of symbols, it becomes possible to stop and display on the active line a symbol combination corresponding to "Small Role 07" or "Small Role 08" (both paying out 1 coin), which pays out fewer coins than when the symbol combination corresponding to "Small Role 01" (paying out 10 coins) is stopped and displayed on the active line.

[0212] Furthermore, if the button press sequence is correct when the left reel is stopped first, but incorrect when the right reel is stopped second, the symbol on the right reel 31 that constitutes "Small Win 01" (watermelon) is different from the "Bell" symbol on the right reel 31, which is the "PB=1" symbol, and the "Bell" symbol will be displayed on the active line. This prevents the "Bell" on the right reel 31 from being missed, and prevents the "Watermelon" on the right reel 31 from being displayed on the active line, thus preventing "Small Win 01" from being awarded.

[0213] Furthermore, as shown in Figure 4, the symbols on the left reel 31 that constitute "Small Win 07" and "Small Win 08" are all of one type, "Replay," and the symbols on the right reel 31 that constitute "Small Win 07" and "Small Win 08" are all of one type, "Bell." In this way, by making the types of symbols on the left reel 31 and the right reel 31 that constitute the symbol combinations that can be displayed when the button press order is incorrect when the "Small Win A1 Condition Device" is activated all of one type, the number of symbol combinations that can be displayed on the active lines when the "Small Win A1 Condition Device" is activated can be reduced.

[0214] When the "Small Role A1 Condition Device" is activated and the stop switch 42 is operated in the order of "middle left left (213)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 31" or "Small Role 32" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols. Specifically, as shown in Figure 14 described later, when the "Small Role A1 Condition Device" is activated, when the middle reel is stopped first, the "Watermelon" (PB=1) on the middle reel 31 is stopped and displayed in the middle position, prioritizing the number of symbols, when the left reel is stopped second, the "Red 7" (PB≠1) on the left reel 31 is stopped and displayed in the middle position, and when the right reel is stopped third, the "Red 7" or "Blue 7" (both "PB≠1") on the right reel 31 is stopped and displayed in the middle position.

[0215] As shown in Figure 2, the "Red 7" on the left reel 31 is located only at position "5". Therefore, unless the left stop switch 42 is operated when any of the symbols from "1" to "5" on the left reel 31 are on an active line, the "Red 7" on the left reel 31 cannot be stopped on an active line (middle left). Thus, the probability of stopping the "Red 7" on the left reel 31 in the middle left is "1 / 4".

[0216] Furthermore, since the "Red 7" on the right reel 31 is only located at position "8", unless the right stop switch 42 is operated when any of the symbols from position "4" to "8" on the right reel 31 are on an active line, the "Red 7" on the right reel 31 cannot be stopped on an active line (middle right). Therefore, the probability of being able to stop the "Red 7" on the right reel 31 in the middle right is "1 / 4".

[0217] Furthermore, since the "blue 7" on the right reel 31 is only located at position "3", unless the right stop switch 42 is operated when any of the symbols at positions "19" or "0" through "3" on the right reel 31 are on an active payline, the "blue 7" on the right reel 31 cannot be stopped on an active payline (middle right). Therefore, the probability of being able to stop the "blue 7" on the right reel 31 in the middle right is "1 / 4".

[0218] Based on the above, the probability of stopping the "Red 7" on the left reel 31 in the middle left position is "1 / 4", and the probability of stopping either the "Red 7" or "Blue 7" on the right reel 31 in the middle right position is "1 / 2", therefore the probability of stopping the symbol combination corresponding to "Small Win 31" or "Small Win 32" on an active payline is "1 / 8".

[0219] Thus, when the "Small Role A1 Condition Device" is activated and the middle reel 31 is stopped first, prioritizing the number of symbols, it is possible to stop and display on the active line a symbol combination corresponding to "Small Role 31" or "Small Role 32" (both paying out 1 coin), which will pay out fewer coins than when the symbol combination corresponding to "Small Role 01" (paying out 10 coins) is stopped and displayed on the active line.

[0220] Furthermore, if the button press order is incorrect when the middle reel first stops, the symbol that is different from the symbol (bell) on the middle reel 31 that constitutes "Small Win 01", and which is the "PB=1" symbol on the middle reel 31, will be displayed as the "Watermelon" symbol on the active line. This prevents the "Watermelon" on the middle reel 31 from being missed, and prevents the "Bell" on the middle reel 31 from being displayed as the active line, thus preventing "Small Win 01" from being awarded.

[0221] Furthermore, as shown in Figure 4, the symbol on the left reel 31 that constitutes "Small Win 31" and "Small Win 32" is only one type, "Red 7," and the symbol on the middle reel 31 that constitutes "Small Win 31" and "Small Win 32" is only one type, "Watermelon." In this way, by making the types of symbols on the left reel 31 and the middle reel 31 that constitute the symbol combinations that can be displayed when the button press order is incorrect when the "Small Win A1 Condition Device" is activated one type each, the number of symbol combinations that can be displayed on the active line when the "Small Win A1 Condition Device" is activated can be reduced.

[0222] When the "Small Role A1 Condition Device" is activated, if the stop switch 42 is operated in the order of "middle right left (231)", the reels 31 are controlled to stop and display a combination of symbols corresponding to "Small Role 31" or "Small Role 32" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "middle left left (213)".

[0223] When the "Small Role A1 Condition Device" is activated and the stop switch 42 is operated in the order of "Right, Left, Middle (312)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 53" or "Small Role 54" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols.

[0224] Specifically, as shown in Figure 14 described later, when the "Small Role A1 Condition Device" is activated, when the right reel stops first, the "Cherry" (PB=1) on the right reel 31 is stopped and displayed in the middle right position, prioritizing the number of symbols. When the left reel stops second, the "White BAR" (PB≠1) on the left reel 31 is stopped and displayed in the middle left position. When the middle reel stops third, either the "Black BAR" or the "White BAR" (both "PB≠1") on the middle reel 31 is stopped and displayed in the middle middle position.

[0225] As shown in Figure 2, the "white BAR" on the left reel 31 is located only at position "15". Therefore, unless the left stop switch 42 is operated when any of the symbols from "11" to "15" on the left reel 31 are on an active line, the "white BAR" on the left reel 31 cannot be stopped on an active line (middle left). Thus, the probability of the "white BAR" on the left reel 31 being stopped on the middle left is "1 / 4". Also, since the "black BAR" on the middle reel 31 is located only at position "14", unless the middle stop switch 42 is operated when any of the symbols from "10" to "14" on the middle reel 31 are on an active line, the "black BAR" on the middle reel 31 cannot be stopped on an active line (middle middle). Thus, the probability of the "black BAR" on the middle reel 31 being stopped on the middle middle is "1 / 4".

[0226] Similarly, since the "white BAR" on the middle reel 31 is located only at position "19", unless the middle stop switch 42 is operated when any of the symbols from "15" to "19" on the middle reel 31 are on an active line, the "white BAR" on the middle reel 31 cannot be stopped on an active line (middle position). Therefore, the probability of being able to stop the "white BAR" on the middle reel 31 in the middle position is "1 / 4".

[0227] Based on the above, the probability of stopping the "white BAR" on the left reel 31 in the middle left position is "1 / 4", and the probability of stopping the "black BAR" or "white BAR" on the middle reel 31 in the middle middle position is "1 / 2", therefore the probability of stopping the symbol combination corresponding to "small win 53" or "small win 54" on an active line is "1 / 8".

[0228] Thus, when the "Small Role A1 Condition Device" is activated and the right reel 31 is stopped first, prioritizing the number of symbols, it is possible to stop and display on the active line a symbol combination corresponding to "Small Role 53" or "Small Role 54" (both paying out 1 coin), which pays out fewer coins than when the symbol combination corresponding to "Small Role 01" (paying out 10 coins) is stopped and displayed on the active line.

[0229] Furthermore, if the button press order is incorrect when the right reel is stopped first, the symbol that is different from the symbol (watermelon) on the right reel 31 that constitutes "Small Win 01", and which is the "PB=1" symbol on the right reel 31, will be stopped and displayed on the active line. This prevents the "cherry" on the right reel 31 from being missed, and prevents the "watermelon" on the right reel 31 from being displayed on the active line, thus preventing "Small Win 01" from being awarded.

[0230] Furthermore, as shown in Figure 5, the symbol on the left reel 31 that constitutes "Small Win 53" and "Small Win 54" is only one type, "White BAR," and the symbol on the right reel 31 that constitutes "Small Win 53" and "Small Win 54" is only one type, "Cherry." In this way, by making the types of symbols on the left reel 31 and the right reel 31 that constitute the symbol combinations that can be displayed when the button press order is incorrect when the "Small Win A1 Condition Device" is activated one type each, the number of symbol combinations that can be displayed on the active line when the "Small Win A1 Condition Device" is activated can be reduced.

[0231] When the "Small Role A1 Condition Device" is activated, if the stop switch 42 is operated in the order of "Right, Middle, Left (321)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 53" or "Small Role 54" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "Right, Left, Middle (312)".

[0232] As shown in Figure 14, which will be described later, the symbol combinations that can be stopped and displayed on the active line when the "Small Role A1 Condition Device" is activated are the symbol combinations corresponding to "Small Role 01", "Small Role 07", "Small Role 08", "Small Role 31", "Small Role 32", "Small Role 53", or "Small Role 54". In addition, the symbol combination corresponding to "Small Role 01" is a symbol combination consisting of symbols where all three reels 31 have the "PB=1" configuration.

[0233] Furthermore, the symbol combinations corresponding to "Small win 07" and "Small win 08" are symbol combinations in which two of the reels 31 have symbols in the "PB=1" configuration, and the other one reel 31 has symbols in the "PB≠1" configuration. Furthermore, the symbol combinations corresponding to "Small win 31", "Small win 32", "Small win 53", and "Small win 54" are symbol combinations in which one of the reels 31 has symbols in the "PB=1" configuration, and the other two reels 31 have symbols in the "PB≠1" configuration.

[0234] Thus, among the symbol combinations that can be stopped and displayed on the active line when the "small role A1 condition device" is activated, the number of symbol combinations in which "1" reel 31 has a "PB=1" configuration and the other "2" reel 31 has a "PB≠1" configuration is "4". Therefore, the number of symbol combinations in which all "3" reel 31 have a "PB=1" configuration is (1), and the number of symbol combinations in which "2" reel 31 have a "PB=1" configuration and the other "1" reel 31 has a "PB≠1" configuration is This is more than the number of possible combinations of patterns (2).

[0235] Furthermore, when the "Small Role A1 Condition Device" is activated and the button press order is correct, the symbols with the "PB=1" configuration will be displayed on the active lines when all three reels 31 stop. In addition, when the "Small Role A1 Condition Device" is activated and the first stop is correct but the second stop is incorrect, the symbols with the "PB=1" configuration will be displayed on the active lines when the first and second stops are stopped, and the symbols with the "PB≠1" configuration will be displayed on the active lines when the third stop is stopped. Furthermore, when the "Small Role A1 Condition Device" is activated and the first stop is incorrect, the symbols with the "PB=1" configuration will be displayed on the active lines when the first stop is stopped, and the symbols with the "PB≠1" configuration will be displayed on the active lines when the second and third stops are stopped.

[0236] Furthermore, when the "Small Role A1 Condition Device" is activated, the left reel 31 will stop and display a "Replay" (PB=1) on the active line (left middle position) when the left reel is stopped first. When the "Small Role A1 Condition Device" is activated, the middle reel 31 will stop and display a "Watermelon" (PB=1) on the active line (middle middle position) when the middle reel is stopped first. When the "Small Role A1 Condition Device" is activated, the right reel 31 will stop and display a "Cherry" (PB=1) on the active line (right middle position) when the right reel is stopped first. For this reason, when the "Small Role A1 Condition Device" is activated in the "1BB-A internal state", the symbol combination corresponding to "1BB-A" will not be stopped and displayed on the active line, and when the "Small Role A1 Condition Device" is activated in the "1BB-B internal state", the symbol combination corresponding to "1BB-B" will not be stopped and displayed on the active line.

[0237] Furthermore, as shown in Figure 5, the symbol combination corresponding to "1BB-A" is "Blank" - "Red 7" - "Replay," and this symbol combination does not affect the number-prioritized stopping control of reel 31 when the "Small Role A1 Condition Device" is activated during "1BB-A Internal Mode." For example, since the symbol on the middle reel 31 of "1BB-A" is "Red 7," the number of symbol combinations in which the symbol on the middle reel 31 is "Red 7" among the symbol combinations that can be stopped and displayed when the "Small Role A1 Condition Device" is activated during "1BB-A Internal Mode" is "Red 7" is "2." Therefore, this is the same number as the number of symbol combinations in which the symbol on the middle reel 31 is "Watermelon," so when playing during the activation of the "Small Role A1 Condition Device" during "1BB-A Internal Mode," the middle reel can be stopped and displayed on the active line by number priority when the middle reel is stopped first (incorrect order of pressing).

[0238] Furthermore, the symbol on the left reel 31 of "1BB-A" is "blank," and is not used in any symbol combination that can be displayed when the "Small Role A1 Condition Device" is activated. Therefore, the symbol on the left reel 31 of "1BB-A" does not affect the number-prioritized stopping control of reel 31 when the "Small Role A1 Condition Device" is activated during "1BB-A internal operation." Similarly, the symbol on the right reel 31 of "1BB-A" is "replay," and is not used in any symbol combination that can be displayed when the "Small Role A1 Condition Device" is activated. Therefore, the symbol on the right reel 31 of "1BB-A" does not affect the number-prioritized stopping control of reel 31 when the "Small Role A1 Condition Device" is activated during "1BB-A internal operation."

[0239] The symbol combinations corresponding to "1BB-B" are the same as the symbol combinations corresponding to "1BB-A" and do not affect the number-prioritized stopping control of reel 31 when the "Small Role A1 Condition Device" is activated during "1BB-B internal operation". Furthermore, the symbol combinations corresponding to "1BB-A" are the same as the symbol combinations corresponding to "1BB-A" and do not affect the number-prioritized stopping control of reel 31 when the "Small Role A2 Condition Device" to "Small Role F2 Condition Device" is activated during "1BB-A internal operation". Similarly, the symbol combinations corresponding to "1BB-B" are the same as the symbol combinations corresponding to "1BB-B" and do not affect the number-prioritized stopping control of reel 31 when the "Small Role A2 Condition Device" to "Small Role F2 Condition Device" is activated during "1BB-B internal operation".

[0240] In this embodiment, there are two types of "1BB": "1BB-A" and "1BB-B". When two medals are inserted, a draw for "1BB-A" is performed, and the symbol combination corresponding to "1BB-A" can be stopped and displayed. When three medals are inserted, a draw for "1BB-B" is performed, and the symbol combination corresponding to "1BB-B" can be stopped and displayed. However, this is not limited to this, and there may be only one type of "1BB", and the number of medals inserted may always be "3". In this case, it is preferable that the symbol combination corresponding to "1BB" is a symbol combination that does not affect the number-prioritized stopping control of the reel 31 when the "small role A1 condition device" to the "small role F2 condition device" are activated "inside the 1BB".

[0241] The "Small Role A2 Condition Device" includes the seven types of winning roles listed in the winning roles column in Figure 6. When the "Small Role A2 Condition Device" is activated, the player will have won all seven types of small roles listed in the winning roles column in Figure 6. When the "Small Role A2 Condition Device" is activated, the correct button press order is "Left, Middle, Right (1, 2, 3)," just as when the "Small Role A1 Condition Device" is activated, and any other button press order will be incorrect.

[0242] When the "Small Role A2 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Middle, Right (1, 2, 3)", the reels 31 are controlled to stop and display the symbol combination (PB=1) corresponding to "Small Role 01" (10 payout) on the active line with a probability of "1 / 1" (always), prioritizing the number of coins. When the "Small Role A2 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Right, Middle (1, 3, 2)", the reels 31 are controlled to stop and display the symbol combination corresponding to "Small Role 09" or "Small Role 10" (both 1 payout) on the active line with a probability of "1 / 2", prioritizing the number of coins.

[0243] When the "Small Win A2 Condition Device" is activated and the stop switch 42 is operated in the order of "middle left left (213)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Win 33" or "Small Win 34" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols. When the "Small Win A2 Condition Device" is activated and the stop switch 42 is operated in the order of "middle right left (231)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Win 33" or "Small Win 34" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, similar to when the stop switch 42 is operated in the order of "middle left left (213)".

[0244] When the "Small Win A2 Condition Device" is activated and the stop switch 42 is operated in the order of "Right, Left, Middle (312)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Win 49" or "Small Win 50" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols. When the "Small Win A2 Condition Device" is activated and the stop switch 42 is operated in the order of "Right, Middle, Left (321)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Win 49" or "Small Win 50" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, similar to when the stop switch 42 is operated in the order of "Right, Left, Middle (312)".

[0245] The "Small Role A2 Condition Device" replaces "Small Role 07" and "Small Role 08" of the "Small Role A1 Condition Device" with "Small Role 09" and "Small Role 10", replaces "Small Role 31" and "Small Role 32" of the "Small Role A1 Condition Device" with "Small Role 33" and "Small Role 34", and replaces "Small Role 53" and "Small Role 54" of the "Small Role A1 Condition Device" with "Small Role 49" and "Small Role 50". The stop control of reel 31 when the "Small Role A2 Condition Device" is activated is the same as the stop control of reel 31 when the "Small Role A1 Condition Device" is activated.

[0246] The "Small Win B1 Condition Device" includes the seven types of winning roles listed in the winning roles column in Figure 6. When the "Small Win B1 Condition Device" is activated, the player will have won all seven types of small wins listed in the winning roles column in Figure 6. When the "Small Win B1 Condition Device" is activated, the correct button press order is "Left, Right, Middle (132)," and any other button press order is incorrect.

[0247] When the "Small Role B1 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Right, Middle (132)", the reels 31 are controlled to stop and display the symbol combination (PB=1) corresponding to "Small Role 02" (10 coin payout) on the active line with a probability of "1 / 1" (always), prioritizing the number of coins.

[0248] Specifically, as shown in Figure 14 described later, when the "Small Role B1 Condition Device" is activated, when the left reel stops first, the "Replay" (PB=1) on the left reel 31 is stopped and displayed in the middle left position, prioritizing the number of coins; when the right reel stops second, the "Replay" (PB=1) on the right reel 31 is stopped and displayed in the middle right position; and when the middle reel stops third, the "Cherry" (PB=1) on the middle reel 31 is stopped and displayed in the middle middle position. This makes it possible to stop and display the symbol combination corresponding to "Small Role 02" with "PB=1" on the active line.

[0249] Thus, when the "Small Win B1 Condition Device" is activated, if the left reel 31 is stopped first and the right reel 31 is stopped second, the symbol combination corresponding to "Small Win 02," which pays out "10" coins (the maximum number of coins payouts corresponding to the "Small Win B1 Condition Device"), is stopped and displayed on the active line, prioritizing the number of coins. Furthermore, as shown in Figure 19(2) described later, when the symbol combination corresponding to "Small Win 02" is stopped and displayed on the active line, "Bell"-"Bell"-"Bell" is stopped and displayed on the upper line (inactive line).

[0250] Furthermore, when the "Small Role B1 Condition Device" is activated and the left reel 31 is stopped first, the "Replay" (PB=1) on the left reel 31 is stopped and displayed in the middle left position (effective line). As a result, when the left reel is stopped first while the "Small Role B1 Condition Device" is activated, the "Blue 7", "Red 7", "Black BAR", or "White BAR" on the left reel 31 is stopped and displayed in the lower left position, the "Replay" on the left reel 31 is stopped and displayed in the middle left position, and the "Bell" on the left reel 31 is stopped and displayed in the upper left position. In other words, when the left reel is stopped first while the "Small Role B1 Condition Device" is activated, the "Blue 7 / Red 7 / Black BAR / White BAR", "Replay", and "Bell" on the left reel 31 are stopped and displayed within the display window 18.

[0251] Furthermore, as shown in Figure 14 later, the symbol on the left reel 31 that constitutes "Small Win 02" is one type, "Replay," the symbol on the middle reel 31 that constitutes "Small Win 02" is one type, "Cherry," and the symbol on the right reel 31 that constitutes "Small Win 02" is one type, "Replay." In this way, by making the types of symbols on each reel 31 that constitute the symbol combinations that stop and display when the correct button sequence is pressed during the activation of the "Small Win B1 Condition Device" one type each, the number of symbol combinations that can stop and display on the active lines when the "Small Win B1 Condition Device" is activated can be reduced.

[0252] When the "Small Role B1 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Middle, Right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 11" or "Small Role 12" (both payout 1 coin) on the active line with a probability of "1 / 2", prioritizing the number of symbols.

[0253] Specifically, as shown in Figure 14 described later, when the "small role B1 condition device" is activated, when the left reel stops first, the "Replay" (PB=1) on the left reel 31 is stopped and displayed in the middle left position. Then, when the middle reel stops second, in order to allow either "small role 11" or "small role 12" to be awarded based on the number of symbols, the "Bell" (PB=1) on the middle reel 31 is stopped and displayed in the middle right position. After that, when the right reel stops third, the "Black BAR" or "White BAR" (both "PB≠1") on the right reel 31 is stopped and displayed in the middle right position.

[0254] As shown in Figure 2, the "black BAR" on the right reel 31 is located only at position "13". Therefore, unless the right stop switch 42 is operated when any of the symbols from "9" to "13" on the right reel 31 are on the active line, the "black BAR" on the right reel 31 cannot be stopped and displayed on the active line (middle right). Thus, the "black BAR" on the right reel 31 The probability of being able to stop the display in the middle right is "1 / 4".

[0255] Similarly, since the "white BAR" on the right reel 31 is only located at position "18", unless the right stop switch 42 is operated when any of the symbols from "14" to "18" on the right reel 31 are on an active line, the "white BAR" on the right reel 31 cannot be stopped on an active line (middle right). Therefore, the probability of being able to stop the "white BAR" on the right reel 31 on the middle right is "1 / 4". From the above, the probability of being able to stop the "black BAR" or "white BAR" on the middle right of the right reel 31 is "1 / 2", so the probability of being able to stop the symbol combination corresponding to "minor win 11" or "minor win 12" on an active line is "1 / 2".

[0256] Thus, when the "Small Role B1 Condition Device" is activated, if the left reel 31 is stopped first and the middle reel 31 is stopped second, then, prioritizing the number of symbols, it becomes possible to stop and display on the active line a symbol combination corresponding to "Small Role 11" or "Small Role 12" (both paying out 1 coin), which pays out fewer coins than when the symbol combination corresponding to "Small Role 02" (paying out 10 coins) is stopped and displayed on the active line.

[0257] Furthermore, if the button press sequence is correct when the left reel is stopped first, but incorrect when the middle reel is stopped second, the symbol that is different from the symbol (cherry) on the middle reel 31 that constitutes "Small Win 02", and which is the "Bell" symbol of "PB=1" on the middle reel 31, will be displayed as the stop on the active line. This prevents the "Bell" on the middle reel 31 from being missed, and prevents the "Cherry" on the middle reel 31 from being displayed as the stop on the active line, thus preventing "Small Win 02" from being won.

[0258] Furthermore, as shown in Figure 4, the symbols on the left reel 31 that constitute "Small Win 11" and "Small Win 12" are all of one type, "Replay," and the symbols on the middle reel 31 that constitute "Small Win 11" and "Small Win 12" are all of one type, "Bell." In this way, by making the types of symbols on the left reel 31 and the middle reel 31 that constitute the symbol combinations that can be displayed when the button press order is incorrect when the "Small Win B1 Condition Device" is activated all of one type, the number of symbol combinations that can be displayed on the active line when the "Small Win B1 Condition Device" is activated can be reduced.

[0259] When the "Small Role B1 Condition Device" is activated and the stop switch 42 is operated in the order of "middle left left (213)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 35" or "Small Role 36" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols.

[0260] Specifically, as shown in Figure 14 described later, when the "small role B1 condition device" is activated, when the middle reel stops first, the "watermelon" (PB=1) on the middle reel 31 is stopped and displayed in the middle position, prioritizing the number of symbols. When the left reel stops second, the "black bar" (PB≠1) on the left reel 31 is stopped and displayed in the middle position on the left. When the right reel stops third, either the "black bar" or the "white bar" (both "PB≠1") on the right reel 31 is stopped and displayed in the middle position on the right.

[0261] As shown in Figure 2, the "black BAR" on the left reel 31 is located only at position "10". Therefore, unless the left stop switch 42 is operated when any of the symbols from "6" to "10" on the left reel 31 are on an active line, the "black BAR" on the left reel 31 cannot be stopped on an active line (left middle position). Thus, the probability of stopping the "black BAR" on the left reel 31 in the left middle position is "1 / 4".

[0262] Furthermore, since the "black BAR" on the right reel 31 is only located at position "13," unless the right stop switch 42 is operated when any of the symbols from "9" to "13" on the right reel 31 are on an active line, the "black BAR" on the right reel 31 cannot be stopped on an active line (middle right). Therefore, the probability of being able to stop the "black BAR" on the right reel 31 in the middle right is "1 / 4".

[0263] Furthermore, since the "white BAR" on the right reel 31 is only located at position "18," unless the right stop switch 42 is operated when any of the symbols from "14" to "18" on the right reel 31 are on an active line, the "white BAR" on the right reel 31 cannot be stopped on an active line (middle right). Therefore, the probability of being able to stop the "white BAR" on the right reel 31 in the middle right is "1 / 4".

[0264] Based on the above, the probability of stopping the "black BAR" on the left reel 31 in the middle left position is "1 / 4", and the probability of stopping either the "black BAR" or "white BAR" on the right reel 31 in the middle right position is "1 / 2", therefore the probability of stopping the symbol combination corresponding to "small win 35" or "small win 36" on an active line is "1 / 8".

[0265] Thus, when the "Small Role B1 Condition Device" is activated and the middle reel 31 is stopped first, prioritizing the number of symbols, it is possible to stop and display on the active line a symbol combination corresponding to "Small Role 35" or "Small Role 36" (both paying out 1 coin), which will pay out fewer coins than when the symbol combination corresponding to "Small Role 02" (paying out 10 coins) is stopped and displayed on the active line.

[0266] Furthermore, if the button press order is incorrect when the middle reel first stops, the symbol that is different from the symbol (cherry) on the middle reel 31 that constitutes "Small Win 02", and which is the "PB=1" symbol on the middle reel 31, will be displayed as the stop on the active line. This prevents the "watermelon" on the middle reel 31 from being missed, and prevents the "cherry" on the middle reel 31 from being displayed as the stop on the active line, thus preventing "Small Win 02" from being won.

[0267] Furthermore, as shown in Figure 4, the symbol on the left reel 31 that constitutes "Small Win 35" and "Small Win 36" is only one type, "Black BAR," and the symbol on the middle reel 31 that constitutes "Small Win 35" and "Small Win 36" is only one type, "Watermelon." In this way, by making the types of symbols on the left reel 31 and the middle reel 31 that constitute the symbol combinations that can be displayed when the button press order is incorrect when the "Small Win B1 Condition Device" is activated one type each, the number of symbol combinations that can be displayed on the active line when the "Small Win B1 Condition Device" is activated can be reduced.

[0268] When the "Small Role B1 Condition Device" is activated, if the stop switch 42 is operated in the order of "middle right left (231)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 35" or "Small Role 36" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "middle left left (213)".

[0269] When the "Small Role B1 Condition Device" is activated and the stop switch 42 is operated in the order of "Right, Left, Middle (312)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 47" or "Small Role 48" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols.

[0270] Specifically, as shown in Figure 14 described later, when the "small role B1 condition device" is activated, when the right reel stops first, the "cherry" (PB=1) on the right reel 31 is stopped and displayed in the middle right position, prioritizing the number of symbols. When the left reel stops second, the "red 7" (PB≠1) on the left reel 31 is stopped and displayed in the middle left position. When the middle reel stops third, either the "red 7" or the "blue 7" (both "PB≠1") on the middle reel 31 is stopped and displayed in the middle middle position.

[0271] As mentioned above, the probability of stopping the "Red 7" on the left reel 31 in the middle left position is "1 / 4". Also, the probability of stopping the "Red 7" on the middle reel 31 in the middle middle position is "1 / 4", and the probability of stopping the "Blue 7" on the middle reel 31 in the middle middle position is also "1 / 4", so the probability of stopping either the "Red 7" or "Blue 7" on the middle reel 31 in the middle middle position is "1 / 2". Therefore, the probability of stopping the symbol combination corresponding to "Small win 47" or "Small win 48" on an active payline is "1 / 8".

[0272] Thus, when the "Small Role B1 Condition Device" is activated and the right reel 31 is stopped first, prioritizing the number of symbols, it is possible to stop and display on the active line a symbol combination corresponding to "Small Role 47" or "Small Role 48" (both paying out 1 coin), which pays out fewer coins than when the symbol combination corresponding to "Small Role 02" (paying out 10 coins) is stopped and displayed on the active line.

[0273] Furthermore, if the button press order is incorrect when the right reel is stopped first, the symbol that is different from the symbol (replay) on the right reel 31 that constitutes "Small Win 02", and which is the "PB=1" symbol on the right reel 31, will be displayed as the "cherry" on the active line. This prevents the "cherry" on the right reel 31 from being missed, and prevents the "replay" on the right reel 31 from being displayed as the active line, thus preventing "Small Win 02" from being awarded.

[0274] Furthermore, as shown in Figure 5, the symbol on the left reel 31 that constitutes "Small Win 47" and "Small Win 48" is only one type, "Red 7," and the symbol on the right reel 31 that constitutes "Small Win 47" and "Small Win 48" is only one type, "Cherry." In this way, by making the types of symbols on the left reel 31 and the right reel 31 that constitute the symbol combinations that can be displayed when the button press order is incorrect when the "Small Win B1 Condition Device" is activated one type each, the number of symbol combinations that can be displayed on the active line when the "Small Win B1 Condition Device" is activated can be reduced.

[0275] When the "Small Role B1 Condition Device" is activated, if the stop switch 42 is operated in the order of "Right, Middle, Left (321)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 47" or "Small Role 48" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "Right, Left, Middle (312)".

[0276] As shown in Figure 14, which will be described later, the symbol combinations that can be stopped and displayed on the active line when the "Small Role B1 Condition Device" is activated are the symbol combinations corresponding to "Small Role 02", "Small Role 11", "Small Role 12", "Small Role 35", "Small Role 36", "Small Role 47", or "Small Role 48". In addition, the symbol combination corresponding to "Small Role 02" is a symbol combination consisting of symbols in which all three reels 31 have the "PB=1" configuration.

[0277] Furthermore, the symbol combinations corresponding to "minor win 11" and "minor win 12" are symbol combinations in which two of the reels 31 have symbols in the "PB=1" configuration, and the other one reel 31 has symbols in the "PB≠1" configuration. Furthermore, the symbol combinations corresponding to "minor win 35", "minor win 36", "minor win 47", and "minor win 48" are symbol combinations in which one of the reels 31 has symbols in the "PB=1" configuration, and the other two reels 31 have symbols in the "PB≠1" configuration.

[0278] Thus, among the symbol combinations that can be stopped and displayed on the active line when the "small role B1 condition device" is activated, the number of symbol combinations in which "1" reel 31 has a "PB=1" configuration and the other "2" reel 31 has a "PB≠1" configuration is "4". Therefore, this is greater than the number of symbol combinations in which all "3" reel 31 have a "PB=1" configuration (1) and the number of symbol combinations in which "2" reel 31 have a "PB=1" configuration and the other "1" reel 31 has a "PB≠1" configuration (2).

[0279] Furthermore, when the "Small Role B1 Condition Device" is activated and the button press order is correct, the symbols with the "PB=1" configuration will be stopped and displayed on the active lines when all three reels 31 stop. When this occurs, at the first and second stops, symbols with the "PB=1" configuration will be displayed on the active lines, and at the third stop, symbols with the "PB≠1" configuration will be displayed on the active lines. Furthermore, when the "Small Role B1 Condition Device" is activated and the first stop is incorrect, at the first stop, symbols with the "PB=1" configuration will be displayed on the active lines, and at the second and third stops, symbols with the "PB≠1" configuration will be displayed on the active lines.

[0280] Furthermore, when the "Small Role B1 Condition Device" is activated, the left reel 31 will stop and display a "Replay" (PB=1) on the active line (left middle position) when the left reel is stopped first, the middle reel 31 will stop and display a "Watermelon" (PB=1) on the active line (middle middle position) when the middle reel is stopped first, and the right reel 31 will stop and display a "Cherry" (PB=1) on the active line (right middle position) when the right reel is stopped first. For this reason, when the "Small Role B1 Condition Device" is activated in the "Internal Mode of 1BB-A", the symbol combination corresponding to "1BB-A" will not be displayed on the active line, and when the "Small Role B1 Condition Device" is activated in the "Internal Mode of 1BB-B", the symbol combination corresponding to "1BB-B" will not be displayed on the active line.

[0281] The "Small Win B2 Condition Device" includes the seven types of winning roles listed in the winning roles column in Figure 6. When the "Small Win B2 Condition Device" is activated, the player will have won all seven types of small wins listed in the winning roles column in Figure 6. When the "Small Win B2 Condition Device" is activated, the correct button sequence is "Left, Right, Middle (132)", just as when the "Small Win B1 Condition Device" is activated, and any other button sequence will be incorrect.

[0282] When the "Small Role B2 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Right, Middle (132)", the reels 31 are controlled to stop and display the symbol combination (PB=1) corresponding to "Small Role 02" (10 payout) on the active line with a probability of "1 / 1", prioritizing the number of coins. When the "Small Role B2 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Middle, Right (123)", the reels 31 are controlled to stop and display the symbol combination corresponding to "Small Role 13" or "Small Role 14" (both 1 payout) on the active line with a probability of "1 / 2", prioritizing the number of coins.

[0283] When the "Small Win B2 Condition Device" is activated and the stop switch 42 is operated in the order of "middle left left (213)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Win 37" or "Small Win 38" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols. When the "Small Win B2 Condition Device" is activated and the stop switch 42 is operated in the order of "middle right left (231)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Win 37" or "Small Win 38" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, similar to when the stop switch 42 is operated in the order of "middle left left (213)".

[0284] When the "Small Win B2 Condition Device" is activated and the stop switch 42 is operated in the order of "Right, Left, Middle (312)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Win 57" or "Small Win 58" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols. When the "Small Win B2 Condition Device" is activated and the stop switch 42 is operated in the order of "Right, Middle, Left (321)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Win 57" or "Small Win 58" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, similar to when the stop switch 42 is operated in the order of "Right, Left, Middle (312)".

[0285] The "Small Role B2 Condition Device" replaces "Small Role 11" and "Small Role 12" of the "Small Role B1 Condition Device" with "Small Role 13" and "Small Role 14", replaces "Small Role 35" and "Small Role 36" of the "Small Role B1 Condition Device" with "Small Role 37" and "Small Role 38", and replaces "Small Role 47" and "Small Role 48" of the "Small Role B1 Condition Device" with "Small Role 57" and "Small Role 58". Furthermore, the stop control of reel 31 when the "Small Role B2 Condition Device" is activated is the same as the stop control of reel 31 when the "Small Role B1 Condition Device" is activated.

[0286] The "Small Role C1 Condition Device" includes the seven types of winning roles listed in the winning roles column of Figure 6. When the "Small Role C1 Condition Device" is activated, the player will have won all seven types of small roles listed in the winning roles column of Figure 6. When the "Small Role C1 Condition Device" is activated, the correct button press order is "middle left left (213)", and any other button press order is incorrect.

[0287] When the "Small Role C1 Condition Device" is activated and the stop switch 42 is operated in the order of "middle left left (213)", the reels 31 are controlled to stop and display the symbol combination (PB=1) corresponding to "Small Role 03" (10 coin payout) on the active line with a probability of "1 / 1" (always), prioritizing the number of coins.

[0288] Specifically, as shown in Figure 14 described later, when the "Small Role C1 Condition Device" is activated, when the middle reel stops first, the "Bell" (PB=1) on the middle reel 31 is stopped and displayed in the middle position, prioritizing the number of coins; when the left reel stops second, the "Bell" (PB=1) on the left reel 31 is stopped and displayed in the middle position on the left; and when the right reel stops third, the "Bell" (PB=1) on the right reel 31 is stopped and displayed in the middle position on the right. This makes it possible to stop and display the symbol combination corresponding to "Small Role 03" with "PB=1" on the active line.

[0289] Thus, when the "Small Win C1 Condition Device" is activated, if the middle reel 31 is stopped first and the left reel 31 is stopped second, the symbol combination corresponding to "Small Win 03," which pays out "10" coins (the maximum number of coins payouts corresponding to the "Small Win C1 Condition Device"), is stopped and displayed on the active line, prioritizing the number of coins. Furthermore, as shown in Figure 19(3) described later, when "Small Win 03" is won, "Bell"-"Bell"-"Bell" is stopped and displayed on the middle line (active line).

[0290] Furthermore, when the "Small Role C1 Condition Device" is activated and the middle reel 31 is stopped first, the "Bell" (PB=1) on the middle reel 31 is displayed in the middle row (effective line). Then, when the left reel 31 is stopped second, the "Bell" (PB=1) on the left reel 31 is displayed in the middle left row (effective line). As a result, when the "Small Role C1 Condition Device" is activated and the middle reel 31 is stopped first and the left reel 31 is stopped second, the "Replay" on the left reel 31 is displayed in the lower left row, the "Bell" on the left reel 31 is displayed in the middle left row, and the "Watermelon" on the left reel 31 is displayed in the upper left row. In other words, when the "Small Role C1 Condition Device" is activated and the middle reel 31 is stopped first and the left reel 31 is stopped second, the "Replay", "Bell", and "Watermelon" on the left reel 31 are displayed in the display window 18.

[0291] Furthermore, as shown in Figure 4, the symbol on the left reel 31 that constitutes "Small Win 03" is one type, "Bell," the symbol on the middle reel 31 that constitutes "Small Win 03" is also one type, "Bell," and the symbol on the right reel 31 that constitutes "Small Win 03" is also one type, "Bell." In this way, by making the types of symbols on each reel 31 that constitute the symbol combination that stops and displays when the button press order is correct when the "Small Win C1 Condition Device" is activated one type, the number of symbol combinations that can stop and display on the active line when the "Small Win C1 Condition Device" is activated can be reduced.

[0292] When the "Small Role C1 Condition Device" is activated and the stop switch 42 is operated in the order of "middle, right, left (231)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 15" or "Small Role 16" (both paying out one coin) on the active line with a probability of "1 / 2", prioritizing the number of symbols.

[0293] Specifically, as shown in Figure 14 described later, when the "Small Role C1 Condition Device" is activated, at the first stop of the middle reel, the "Bell" (PB=1) on the middle reel 31 is stopped and displayed in the middle position. Then, at the second stop of the right reel, in order to allow either "Small Role 15" or "Small Role 16" to be awarded based on the number of symbols, the "Watermelon" (PB=1) on the right reel 31 is stopped and displayed in the middle position. After that, at the third stop of the left reel, the "Red 7" or "Blue 7" (both "PB≠1") on the left reel 31 is stopped and displayed in the middle position.

[0294] As shown in Figure 2, the "Red 7" on the left reel 31 is located only at position "5". Therefore, unless the left stop switch 42 is operated when any of the symbols from "1" to "5" on the left reel 31 are on an active line, the "Red 7" on the left reel 31 cannot be stopped on an active line (middle left). Thus, the probability of stopping the "Red 7" on the left reel 31 in the middle left is "1 / 4".

[0295] Similarly, since the "Blue 7" on the left reel 31 is only located at position "0", the left stop switch 42 cannot be operated unless any of the symbols "16" through "19" or "0" on the left reel 31 are located on an active line, making it impossible to stop the "Blue 7" on the left reel 31 on an active line (middle left). Therefore, the probability of stopping the "Blue 7" on the left reel 31 on the middle left is "1 / 4". From the above, the probability of stopping either the "Red 7" or "Blue 7" on the middle left of the left reel 31 is "1 / 2", and therefore the probability of stopping the symbol combination corresponding to "Small win 15" or "Small win 16" on an active line is "1 / 2".

[0296] Thus, when the "Small Role C1 Condition Device" is activated, if the middle reel 31 is stopped first and the right reel 31 is stopped second, then, prioritizing the number of symbols, it becomes possible to stop and display on the active line a symbol combination corresponding to "Small Role 15" or "Small Role 16" (both paying out 1 coin), which pays out fewer coins than when the symbol combination corresponding to "Small Role 03" (paying out 10 coins) is stopped and displayed on the active line.

[0297] Furthermore, if the button press sequence is correct when the middle reel stops first, but incorrect when the right reel stops second, the symbol on the right reel 31 that constitutes "Small Win 03" (the bell) is different from the symbol on the right reel 31, and the symbol for "PB=1" on the right reel 31, which is the "watermelon," will be displayed as the stop on the active line. This prevents the "watermelon" on the right reel 31 from being missed, and prevents the "bell" on the right reel 31 from being displayed as the stop on the active line, thus preventing "Small Win 03" from being won.

[0298] Furthermore, as shown in Figure 4, the symbol on the middle reel 31 that constitutes "Small Win 15" and "Small Win 16" is one type, "Bell," and the symbol on the right reel 31 that constitutes "Small Win 15" and "Small Win 16" is one type, "Watermelon." In this way, when the "Small Win C1 Condition Device" is activated, if the button press order is correct when the middle reel is stopped first, but incorrect when the right reel is stopped second, the number of symbol combinations that can be displayed on the active lines when the "Small Win C1 Condition Device" is activated can be reduced.

[0299] When the "Small Role C1 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Middle, Right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 63" or "Small Role 64" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols.

[0300] Specifically, as shown in Figure 14 described later, when the "small role C1 condition device" is activated, when the left reel stops first, the "Replay" (PB=1) on the left reel 31 is stopped and displayed in the middle left position, prioritizing the number of symbols, when the middle reel stops second, the "Red 7" or "Blue 7" (both "PB≠1") on the middle reel 31 is stopped and displayed in the middle right position, and when the right reel stops third, the "Red 7" (PB≠1) on the right reel 31 is stopped and displayed in the middle right position.

[0301] As shown in Figure 2, the "red 7" on the middle reel 31 is located only at position "9", therefore positions "5" through "9" on the middle reel 31 If the middle stop switch 42 is not operated while any symbol is positioned on an active line, the "red 7" on the middle reel 31 cannot be stopped on an active line (middle position). Therefore, the probability of stopping the "red 7" on the middle reel 31 on the middle position is "1 / 4".

[0302] Furthermore, since the "Blue 7" on the middle reel 31 is only located at position "4", unless the middle stop switch 42 is operated when any of the symbols from "0" to "4" on the middle reel 31 are located on an active line, the "Blue 7" on the middle reel 31 cannot be stopped on an active line (middle position). Therefore, the probability of being able to stop the "Blue 7" on the middle reel 31 in the middle position is "1 / 4".

[0303] Furthermore, since the "Red 7" on the right reel 31 is only located at position "8", unless the right stop switch 42 is operated when any of the symbols from position "4" to "8" on the right reel 31 are on an active line, the "Red 7" on the right reel 31 cannot be stopped on an active line (middle right). Therefore, the probability of being able to stop the "Red 7" on the right reel 31 in the middle right is "1 / 4".

[0304] Based on the above, the probability of stopping the "Red 7" or "Blue 7" on the middle reel 31 in the middle position is "1 / 2", and the probability of stopping the "Red 7" on the right reel 31 in the middle right position is "1 / 4", therefore the probability of stopping the symbol combination corresponding to "Small win 63" or "Small win 64" on an active line is "1 / 8".

[0305] Thus, when the "Small Role C1 Condition Device" is activated and the left reel 31 is stopped first, prioritizing the number of symbols, it is possible to stop and display on the active line a symbol combination corresponding to "Small Role 63" or "Small Role 64" (both paying out 1 coin), which pays out fewer coins than when the symbol combination corresponding to "Small Role 03" (paying out 10 coins) is stopped and displayed on the active line.

[0306] Furthermore, if the button press order is incorrect when the left reel is stopped first, the symbol that is different from the symbol (bell) on the left reel 31 that constitutes "Small Win 03", and which is the "PB=1" symbol on the left reel 31, will be stopped and displayed on the active line. This prevents the "Replay" on the left reel 31 from being missed, and prevents the "Bell" on the left reel 31 from being displayed on the active line, thus preventing "Small Win 03" from being won.

[0307] Furthermore, as shown in Figure 5, the symbols on the left reel 31 that constitute "Small Win 63" and "Small Win 64" are of one type, "Replay," and the symbols on the right reel 31 that constitute "Small Win 63" and "Small Win 64" are of one type, "Red 7." In this way, when the "Small Win C1 Condition Device" is activated, by making the types of symbols on the left reel 31 and the right reel 31 that constitute the symbol combinations that can be displayed when the left reel is stopped incorrectly, the number of symbol combinations that can be displayed on the active lines when the "Small Win C1 Condition Device" is activated can be reduced.

[0308] When the "Small Role C1 Condition Device" is activated, if the stop switch 42 is operated in the order of "Left, Right, Middle (132)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 63" or "Small Role 64" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "Left, Middle, Right (123)".

[0309] When the "Small Role C1 Condition Device" is activated and the stop switch 42 is operated in the order of "Right, Left, Middle (312)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 51" or "Small Role 52" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols.

[0310] Specifically, as shown in Figure 14 described later, when the "small role C1 condition device" is activated, when the right reel stops first, the "cherry" (PB=1) on the right reel 31 is stopped and displayed in the middle right position, prioritizing the number of symbols. When the left reel stops second, the "black BAR" (PB≠1) on the left reel 31 is stopped and displayed in the middle left position. When the middle reel stops third, either the "black BAR" or the "white BAR" (both "PB≠1") on the middle reel 31 is stopped and displayed in the middle middle position.

[0311] As shown in Figure 2, the "black BAR" on the left reel 31 is located only at position "10". Therefore, unless the left stop switch 42 is operated when any of the symbols from "6" to "10" on the left reel 31 are on an active line, the "black BAR" on the left reel 31 cannot be stopped on an active line (left middle position). Thus, the probability of stopping the "black BAR" on the left reel 31 in the left middle position is "1 / 4".

[0312] As mentioned above, the probability of stopping the "black BAR" on the middle reel 31 in the middle position is "1 / 4", and the probability of stopping the "white BAR" on the middle reel 31 in the middle position is also "1 / 4". Therefore, the probability of stopping the "black BAR" on the left reel 31 in the left middle position is "1 / 4", and the probability of stopping either the "black BAR" or "white BAR" on the middle reel 31 in the middle position is "1 / 2", so the probability of stopping the symbol combination corresponding to "small win 51" or "small win 52" on an active line is "1 / 8".

[0313] Thus, when the "Small Role C1 Condition Device" is activated and the right reel 31 is stopped first, prioritizing the number of symbols, it is possible to stop and display on the active line a symbol combination corresponding to "Small Role 51" or "Small Role 52" (both paying out 1 coin), which pays out fewer coins than when the symbol combination corresponding to "Small Role 03" (paying out 10 coins) is stopped and displayed on the active line.

[0314] Furthermore, if the button press order is incorrect when the right reel is stopped first, the symbol that is different from the symbol (bell) on the right reel 31 that constitutes "Small Win 03", and which is the "PB=1" symbol on the right reel 31, will be stopped and displayed on the active line. This prevents the "cherry" on the right reel 31 from being missed, and prevents the "bell" on the right reel 31 from being displayed on the active line, thus preventing "Small Win 03" from being won.

[0315] Furthermore, as shown in Figure 5, the symbol on the left reel 31 that constitutes "Small Win 51" and "Small Win 52" is only one type, "Black BAR," and the symbol on the right reel 31 that constitutes "Small Win 51" and "Small Win 52" is only one type, "Cherry." In this way, by making the types of symbols on the left reel 31 and the right reel 31 that constitute the symbol combinations that can be displayed when the button press order is incorrect when the "Small Win C1 Condition Device" is activated one type each, the number of symbol combinations that can be displayed on the active line when the "Small Win C1 Condition Device" is activated can be reduced.

[0316] When the "Small Role C1 Condition Device" is activated, if the stop switch 42 is operated in the order of "Right, Middle, Left (321)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 51" or "Small Role 52" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "Right, Left, Middle (312)".

[0317] As shown in Figure 14, which will be described later, the symbol combinations that can be stopped and displayed on the active line when the "Small Role C1 Condition Device" is activated are the symbol combinations corresponding to "Small Role 03", "Small Role 15", "Small Role 16", "Small Role 51", "Small Role 52", "Small Role 63", or "Small Role 64". In addition, the symbol combination corresponding to "Small Role 03" is a symbol combination consisting of symbols where all three reels 31 have the "PB=1" configuration.

[0318] Furthermore, the symbol combinations corresponding to "minor win 15" and "minor win 16" are symbol combinations in which two of the reels 31 have symbols in the "PB=1" configuration, and the other one reel 31 has symbols in the "PB≠1" configuration. Furthermore, the symbol combinations corresponding to "minor win 51", "minor win 52", "minor win 63", and "minor win 64" are symbol combinations in which one of the reels 31 has symbols in the "PB=1" configuration, and the other two reels 31 have symbols in the "PB≠1" configuration.

[0319] Thus, among the symbol combinations that can be stopped and displayed on the active line when the "small role C1 condition device" is activated, the number of symbol combinations in which "1" reel 31 has a "PB=1" configuration and the other "2" reel 31 has a "PB≠1" configuration is "4". Therefore, this is greater than the number of symbol combinations in which all "3" reel 31 have a "PB=1" configuration (1) and the number of symbol combinations in which "2" reel 31 have a "PB=1" configuration and the other "1" reel 31 has a "PB≠1" configuration (2).

[0320] Furthermore, when the "Small Role C1 Condition Device" is activated and the button press order is correct, the symbols with the "PB=1" configuration will be displayed on the active lines when all three reels 31 stop. In addition, when the "Small Role C1 Condition Device" is activated and the first stop is correct but the second stop is incorrect, the symbols with the "PB=1" configuration will be displayed on the active lines when the first and second stops are stopped, and the symbols with the "PB≠1" configuration will be displayed on the active lines when the third stop is stopped. Furthermore, when the "Small Role C1 Condition Device" is activated and the first stop is incorrect, the symbols with the "PB=1" configuration will be displayed on the active lines when the first stop is stopped, and the symbols with the "PB≠1" configuration will be displayed on the active lines when the second and third stops are stopped.

[0321] Furthermore, when the "Small Role C1 Condition Device" is activated, the left reel 31 will stop and display a "Replay" (PB=1) on the active line (left middle position) when the left reel is stopped first, the middle reel 31 will stop and display a "Bell" (PB=1) on the active line (middle middle position) when the middle reel is stopped first, and the right reel 31 will stop and display a "Cherry" (PB=1) on the active line (right middle position) when the right reel is stopped first. For this reason, when the "Small Role C1 Condition Device" is activated in the "1BB-A internal state", the symbol combination corresponding to "1BB-A" will not be stopped and displayed on the active line, and when the "Small Role C1 Condition Device" is activated in the "1BB-B internal state", the symbol combination corresponding to "1BB-B" will not be stopped and displayed on the active line.

[0322] The "Small Role C2 Condition Device" includes the seven types of winning roles listed in the winning roles column in Figure 6. When the "Small Role C2 Condition Device" is activated, the player will have won all seven types of small roles listed in the winning roles column in Figure 6. When the "Small Role C2 Condition Device" is activated, the correct button press order is "middle left left (213)", just as when the "Small Role C1 Condition Device" is activated, and any other button press order will be incorrect.

[0323] When the "Small Role C2 Condition Device" is activated and the stop switch 42 is operated in the order of "middle left left (213)", the reels 31 are controlled to stop and display the symbol combination (PB=1) corresponding to "Small Role 03" (10 payout) on the active line with a probability of "1 / 1", prioritizing the number of coins. When the "Small Role C2 Condition Device" is activated and the stop switch 42 is operated in the order of "middle right left (231)", the reels 31 are controlled to stop and display the symbol combination corresponding to "Small Role 17" or "Small Role 18" (both 1 payout) on the active line with a probability of "1 / 2", prioritizing the number of coins.

[0324] When the "Small Role C2 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Middle, Right (1, 2, 3)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 65" or "Small Role 66" (both paying out 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols. When the "Small Role C2 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Right, Middle (1, 3, 2)", the stop switch 42 is also controlled to stop and display a symbol combination corresponding to "Small Role 65" or "Small Role 66" (both paying out 1 coin) on the active line. Similar to when the reels are operated, the reels 31 are controlled to stop and display a combination of symbols corresponding to "Small Win 65" or "Small Win 66" (both paying out one coin) on the active lines with a probability of "1 / 8", prioritizing the number of symbols.

[0325] When the "Small Role C2 Condition Device" is activated and the stop switch 42 is operated in the order of "Right, Left, Middle (312)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 55" or "Small Role 56" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols. When the "Small Role C2 Condition Device" is activated and the stop switch 42 is operated in the order of "Right, Middle, Left (321)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 55" or "Small Role 56" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, similar to when the stop switch 42 is operated in the order of "Right, Left, Middle (312)".

[0326] The "Small Role C2 Condition Device" replaces "Small Role 15" and "Small Role 16" of the "Small Role C1 Condition Device" with "Small Role 17" and "Small Role 18", replaces "Small Role 51" and "Small Role 52" of the "Small Role C1 Condition Device" with "Small Role 55" and "Small Role 56", and replaces "Small Role 63" and "Small Role 64" of the "Small Role C1 Condition Device" with "Small Role 65" and "Small Role 66". The stop control of reel 31 when the "Small Role C2 Condition Device" is activated is the same as the stop control of reel 31 when the "Small Role C1 Condition Device" is activated.

[0327] The "Small Role D1 Condition Device" includes the seven types of winning roles listed in the winning roles column of Figure 7. When the "Small Role D1 Condition Device" is activated, the player will have won all seven types of small roles listed in the winning roles column of Figure 7. When the "Small Role D1 Condition Device" is activated, the correct button press order is "middle, right, left (231)," and any other button press order is incorrect.

[0328] When the "Small Role D1 Condition Device" is activated and the stop switch 42 is operated in the order of "middle, right, left (231)", the reels 31 are controlled to stop and display the symbol combination (PB=1) corresponding to "Small Role 04" (10 coin payout) on the active line with a probability of "1 / 1" (always), prioritizing the number of coins.

[0329] Specifically, as shown in Figure 15 described later, when the "minor role D1 condition device" is activated, when the middle reel stops first, the "bell" (PB=1) on the middle reel 31 is stopped and displayed in the middle position, prioritizing the number of coins; when the right reel stops second, the "replay" (PB=1) on the right reel 31 is stopped and displayed in the middle position; and when the left reel stops third, the "watermelon" (PB=1) on the left reel 31 is stopped and displayed in the middle position. This makes it possible to stop and display the symbol combination corresponding to "minor role 04" with "PB=1" on the active line.

[0330] Thus, when the "Small Role D1 Condition Device" is activated, if the middle reel 31 is stopped first and the right reel 31 is stopped second, the symbol combination corresponding to "Small Role 04," which pays out "10" coins (the maximum number of coins payouts corresponding to the "Small Role D1 Condition Device"), is stopped and displayed on the active line, prioritizing the number of coins. Furthermore, as shown in Figure 20(1) described later, when the symbol combination corresponding to "Small Role 04" is stopped and displayed on the active line, "Bell"-"Bell"-"Bell" is stopped and displayed on the upward-sloping line (inactive line).

[0331] Furthermore, when the "Small Role D1 Condition Device" is activated, if the middle reel 31 is stopped first, the "Bell" (PB=1) on the middle reel 31 will be displayed in the middle row (effective line). Subsequently, if the right reel 31 is stopped second, the "Replay" (PB=1) on the right reel 31 will be displayed in the middle right row (effective line). Subsequently, if the left reel 31 is stopped third, the "Watermelon" (PB=1) on the left reel 31 will be displayed in the middle left row (effective line).

[0332] As a result, when the "Small Role D1 Condition Device" is activated, if the middle reel 31 is stopped first, the right reel 31 is stopped second, and the left reel 31 is stopped third, the "Bell" on the left reel 31 will be displayed in the lower left position, the "Watermelon" on the left reel 31 will be displayed in the middle left position, and the "Cherry" or "Blank" on the left reel 31 will be displayed in the upper left position. In other words, when the "Small Role D1 Condition Device" is activated, if the middle reel 31 is stopped first, the right reel 31 is stopped second, and the left reel 31 is stopped third, the "Bell", "Watermelon", and "Cherry / Blank" on the left reel 31 will be displayed in the display window 18.

[0333] Furthermore, the symbol on the left reel 31 that constitutes "Small Win 04" is "Watermelon," the symbol on the middle reel 31 that constitutes "Small Win 04" is "Bell," and the symbol on the right reel 31 that constitutes "Small Win 04" is "Replay." In this way, by making each of the symbols on the reels 31 that constitute the symbol combinations that stop and display when the correct button sequence is pressed during the activation of the "Small Win D1 Condition Device" one type each, the number of symbol combinations that can be stopped and displayed on the active lines when the "Small Win D1 Condition Device" is activated can be reduced.

[0334] When the "Small Win D1 Condition Device" is activated and the stop switch 42 is operated in the order of "middle left left (213)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Win 19" or "Small Win 20" (both payout 1 coin) on the active line with a probability of "1 / 2", prioritizing the number of symbols. Specifically, as shown in Figure 15 described later, when the "Small Win D1 Condition Device" is activated, when the middle reel is stopped first, the "bell" (PB=1) on the middle reel 31 is stopped and displayed in the middle position. Then, when the left reel is stopped second, prioritizing the number of symbols, the "bell" (PB=1) on the left reel 31 is stopped and displayed in the middle position on the left reel 31, making it possible to win either "Small Win 19" or "Small Win 20". After that, when the right reel is stopped third, the "black BAR" or "white BAR" (both "PB≠1") on the right reel 31 is stopped and displayed in the middle position on the right reel 31.

[0335] As shown in Figure 2, the "black BAR" on the right reel 31 is located only at position "13". Therefore, unless the right stop switch 42 is operated when any of the symbols from "9" to "13" on the right reel 31 are on an active line, the "black BAR" on the right reel 31 cannot be stopped on an active line (middle right). Thus, the probability of stopping the "black BAR" on the right reel 31 in the middle right is "1 / 4".

[0336] Similarly, since the "white BAR" on the right reel 31 is only located at position "18", unless the right stop switch 42 is operated when any of the symbols from "14" to "18" on the right reel 31 are on an active line, the "white BAR" on the right reel 31 cannot be stopped on an active line (middle right). Therefore, the probability of being able to stop the "white BAR" on the right reel 31 on the middle right is "1 / 4". From the above, the probability of being able to stop the "black BAR" or "white BAR" on the middle right of the right reel 31 is "1 / 2", so the probability of being able to stop the symbol combination corresponding to "minor win 19" or "minor win 20" on an active line is "1 / 2".

[0337] Thus, when the "Small Role D1 Condition Device" is activated, if the middle reel 31 is stopped first and the left reel 31 is stopped second, then, prioritizing the number of symbols, it becomes possible to stop and display on the active line a symbol combination corresponding to "Small Role 19" or "Small Role 20" (both paying out 1 coin), which pays out fewer coins than when the symbol combination corresponding to "Small Role 04" (paying out 10 coins) is stopped and displayed on the active line.

[0338] Furthermore, if the button press sequence is correct when the middle reel stops first, but incorrect when the left reel stops second, the symbol on the left reel 31 that constitutes "Small Win 04" (watermelon) is different from the "Bell" symbol on the left reel 31, which is the "PB=1" symbol, and the "Bell" symbol will be displayed on the active line. This prevents the "Bell" on the left reel 31 from being missed, and prevents the "Watermelon" on the left reel 31 from being displayed on the active line, thus preventing "Small Win 04" from being awarded.

[0339] Furthermore, the symbol on the middle reel 31 that constitutes "Small Win 19" and "Small Win 20" is only one type, "Bell," and the symbol on the left reel 31 that constitutes "Small Win 19" and "Small Win 20" is also only one type, "Bell." In this way, when the "Small Win D1 Condition Device" is activated, if the button press order is correct when the middle reel is stopped first, but the button press order is incorrect when the left reel is stopped second, the number of symbol combinations that can be displayed on the active lines when the "Small Win D1 Condition Device" is activated can be reduced.

[0340] When the "Small Role D1 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Middle, Right (1, 2, 3)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 67" or "Small Role 68" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols. Specifically, as shown in Figure 15 described later, when the "Small Role D1 Condition Device" is activated, when the left reel is stopped first, the "Replay" (PB=1) on the left reel 31 is stopped and displayed in the middle left position, prioritizing the number of symbols, when the middle reel is stopped second, the "Black BAR" or "White BAR" (both "PB≠1") on the middle reel 31 is stopped and displayed in the middle middle position, and when the right reel is stopped third, the "Black BAR" (PB≠1) on the right reel 31 is stopped and displayed in the middle right position.

[0341] As mentioned above, the probability of stopping the "black BAR" on the middle reel 31 in the middle position is "1 / 4", the probability of stopping the "white BAR" on the middle reel 31 in the middle position is also "1 / 4", and the probability of stopping the "black BAR" on the right reel 31 in the middle right position is also "1 / 4". Therefore, the probability of stopping either the "black BAR" or "white BAR" on the middle reel 31 in the middle position is "1 / 2", and the probability of stopping the "black BAR" on the right reel 31 in the middle right position is "1 / 4", so the probability of stopping the symbol combination corresponding to "small win 67" or "small win 68" on an active line is "1 / 8".

[0342] Thus, when the "Small Role D1 Condition Device" is activated and the left reel 31 is stopped first, prioritizing the number of symbols, it is possible to stop and display on the active line a symbol combination corresponding to "Small Role 67" or "Small Role 68" (both paying out 1 coin), which pays out fewer coins than the symbol combination corresponding to "Small Role 04" (paying out 10 coins). Furthermore, if the order of pressing is incorrect when the left reel is stopped first, a "Replay" symbol, which is different from the symbol (watermelon) on the left reel 31 that constitutes "Small Role 04" and is the "PB=1" symbol on the left reel 31, will be stopped and displayed on the active line. This prevents the "Replay" on the left reel 31 from being missed, and prevents the "Watermelon" on the left reel 31 from being displayed on the active line, thus preventing "Small Role 04" from being won.

[0343] Furthermore, the symbol on the left reel 31 that constitutes "Small Win 67" and "Small Win 68" is only one type, "Replay," and the symbol on the right reel 31 that constitutes "Small Win 67" and "Small Win 68" is only one type, "Black BAR." In this way, when the "Small Win D1 Condition Device" is activated, by making the types of symbols on the left reel 31 and the right reel 31 that constitute the symbol combinations that can be displayed when the left reel is stopped in the wrong order, the number of symbol combinations that can be displayed on the active line when the "Small Win D1 Condition Device" is activated can be reduced.

[0344] When the "Small Role D1 Condition Device" is activated, if the stop switch 42 is operated in the order of "Left, Right, Middle (132)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 67" or "Small Role 68" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "Left, Middle, Right (123)".

[0345] When the "minor role D1 condition device" is activated, "right left middle (3 When the stop switch 42 is operated in the order of "12)", the reels 31 are controlled to stop and display a combination of symbols corresponding to "small win 59" or "small win 60" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols.

[0346] Specifically, as shown in Figure 15 described later, when the "minor role D1 condition device" is activated, when the right reel stops first, the "cherry" (PB=1) on the right reel 31 is stopped and displayed in the middle right position, prioritizing the number of symbols. When the left reel stops second, the "black BAR" (PB≠1) on the left reel 31 is stopped and displayed in the middle left position. When the middle reel stops third, the "red 7" or "blue 7" (both "PB≠1") on the middle reel 31 is stopped and displayed in the middle middle position.

[0347] As mentioned above, the probability of stopping the "black BAR" on the left reel 31 in the middle left position is "1 / 4", the probability of stopping the "red 7" on the middle reel 31 in the middle middle position is also "1 / 4", and the probability of stopping the "blue 7" on the middle reel 31 in the middle middle position is also "1 / 4". Therefore, the probability of stopping the "black BAR" on the left reel 31 in the middle left position is "1 / 4", and the probability of stopping the "red 7" or "blue 7" on the middle reel 31 in the middle middle position is "1 / 2", so the probability of stopping the symbol combination corresponding to "small win 59" or "small win 60" on an active line is "1 / 8".

[0348] Thus, when the "Small Role D1 Condition Device" is activated and the right reel 31 is stopped first, prioritizing the number of symbols, it is possible to stop and display on the active line a symbol combination corresponding to "Small Role 59" or "Small Role 60" (both paying out 1 coin), which pays out fewer coins than the symbol combination corresponding to "Small Role 04" (paying out 10 coins). Furthermore, if the order of pressing is incorrect when the right reel is stopped first, the symbol that is different from the symbol (replay) on the right reel 31 that constitutes "Small Role 04", and which is the "PB=1" symbol on the right reel 31, will be stopped and displayed on the active line. This prevents the "cherry" on the right reel 31 from being missed, and prevents the "replay" on the right reel 31 from being displayed on the active line, thus preventing "Small Role 04" from being awarded.

[0349] Furthermore, the symbol on the left reel 31 that constitutes "Small Win 59" and "Small Win 60" is only one type, "Black BAR," and the symbol on the right reel 31 that constitutes "Small Win 59" and "Small Win 60" is only one type, "Cherry." In this way, by making the types of symbols on the left reel 31 and the right reel 31 that constitute the symbol combinations that can be displayed when the button press order is incorrect when the "Small Win D1 Condition Device" is activated one type each, the number of symbol combinations that can be displayed on the active line when the "Small Win D1 Condition Device" is activated can be reduced.

[0350] When the "Small Role D1 Condition Device" is activated, if the stop switch 42 is operated in the order of "Right, Middle, Left (321)", the reels 31 are controlled to stop and display a combination of symbols corresponding to "Small Role 59" or "Small Role 60" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "Right, Left, Middle (312)".

[0351] As shown in Figure 15, which will be described later, the symbol combinations that can be stopped and displayed on the active line when the "minor role D1 condition device" is activated are the symbol combinations corresponding to "minor role 04", "minor role 19", "minor role 20", "minor role 59", "minor role 60", "minor role 67", or "minor role 68". In addition, the symbol combination corresponding to "minor role 04" is a symbol combination consisting of symbols where all three reels 31 have the "PB=1" configuration.

[0352] Furthermore, the symbol combinations corresponding to "minor win 19" and "minor win 20" are symbol combinations in which two of the reels 31 have symbols in the "PB=1" configuration, and the other one reel 31 has symbols in the "PB≠1" configuration. Furthermore, the symbol combinations corresponding to "minor win 59", "minor win 60", "minor win 67", and "minor win 68" are symbol combinations in which one of the reels 31 has symbols in the "PB=1" configuration, and the other two reels 31 have symbols in the "PB≠1" configuration.

[0353] Thus, among the symbol combinations that can be stopped and displayed on the active line when the "small role D1 condition device" is activated, the number of symbol combinations in which "1" reel 31 has a "PB=1" configuration and the other "2" reel 31 has a "PB≠1" configuration is "4". Therefore, this is greater than the number of symbol combinations in which all "3" reel 31 have a "PB=1" configuration (1) and the number of symbol combinations in which "2" reel 31 have a "PB=1" configuration and the other 1 reel 31 has a "PB≠1" configuration (2).

[0354] Furthermore, when the "Small Role D1 Condition Device" is activated and the button press order is correct, the symbols with the "PB=1" configuration will be displayed on the active lines when all three reels 31 stop. In addition, when the "Small Role D1 Condition Device" is activated and the first stop is correct but the second stop is incorrect, the symbols with the "PB=1" configuration will be displayed on the active lines when the first and second stops are stopped, and the symbols with the "PB≠1" configuration will be displayed on the active lines when the third stop is stopped. Furthermore, when the "Small Role D1 Condition Device" is activated and the first stop is incorrect, the symbols with the "PB=1" configuration will be displayed on the active lines when the first stop is stopped, and the symbols with the "PB≠1" configuration will be displayed on the active lines when the second and third stops are stopped.

[0355] Furthermore, when the "Small Role D1 Condition Device" is activated, the left reel 31 will stop and display a "Replay" (PB=1) on the active line (left middle position) when the left reel is stopped first. When the "Small Role D1 Condition Device" is activated, the middle reel 31 will stop and display a "Bell" (PB=1) on the active line (middle middle position) when the middle reel is stopped first. When the "Small Role D1 Condition Device" is activated, the right reel 31 will stop and display a "Cherry" (PB=1) on the active line (right middle position) when the right reel is stopped first. For this reason, when the "Small Role D1 Condition Device" is activated during "1BB-A internal state", the symbol combination corresponding to "1BB-A" will not be stopped and displayed on the active line, nor will the symbol combination corresponding to "1BB-B" be stopped and displayed on the active line when the "Small Role D1 Condition Device" is activated during "1BB-B internal state".

[0356] The "Small Role D2 Condition Device" includes the seven types of winning roles listed in the winning roles column of Figure 7. When the "Small Role D2 Condition Device" is activated, the player will have won all seven types of small roles listed in the winning roles column of Figure 7. When the "Small Role D2 Condition Device" is activated, the correct button press order is "middle, right, left (231)", just as when the "Small Role D1 Condition Device" is activated, and any other button press order will be incorrect.

[0357] When the "Small Role D2 Condition Device" is activated and the stop switch 42 is operated in the order of "middle right left (231)", the reels 31 are controlled to stop and display the symbol combination (PB=1) corresponding to "Small Role 04" (10 payout) on the active line with a probability of "1 / 1", prioritizing the number of coins. When the "Small Role D2 Condition Device" is activated and the stop switch 42 is operated in the order of "middle left middle (213)", the reels 31 are controlled to stop and display the symbol combination corresponding to "Small Role 21" or "Small Role 22" (both 1 payout) on the active line with a probability of "1 / 2", prioritizing the number of coins.

[0358] When the "Small Role D2 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Middle, Right (1, 2, 3)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 69" or "Small Role 70" (both paying out 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols. When the "Small Role D2 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Right, Middle (1, 3, 2)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 69" or "Small Role 70" (both paying out 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, similar to when the stop switch 42 is operated in the order of "Left, Middle, Right (1, 2, 3)".

[0359] When the "Small Role D2 Condition Device" is activated and the stop switch 42 is operated in the order of "Right, Left, Middle (312)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 59" or "Small Role 60" (both paying out 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols. When the "Small Role D2 Condition Device" is activated and the stop switch 42 is operated in the order of "Right, Middle, Left (321)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 59" or "Small Role 60" (both paying out 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, similar to when the stop switch 42 is operated in the order of "Right, Left, Middle (312)".

[0360] The "Small Role D2 Condition Device" replaces "Small Role 19" and "Small Role 20" of the "Small Role D1 Condition Device" with "Small Role 21" and "Small Role 22", replaces "Small Role 59" and "Small Role 60" of the "Small Role D1 Condition Device" with "Small Role 61" and "Small Role 62", and replaces "Small Role 67" and "Small Role 68" of the "Small Role D1 Condition Device" with "Small Role 69" and "Small Role 70". The stop control of reel 31 when the "Small Role D2 Condition Device" is activated is the same as the stop control of reel 31 when the "Small Role D1 Condition Device" is activated.

[0361] The "Small Win E1 Condition Device" includes the seven types of winning roles listed in the winning roles column of Figure 7. When the "Small Win E1 Condition Device" is activated, the system will be in a state where all seven types of small wins listed in the winning roles column of Figure 7 have been won simultaneously. When the "Small Win E1 Condition Device" is activated, the correct button press order is "Right, Left, Middle (3, 1, 2)," and any other button press order will be incorrect.

[0362] When the "Small Role E1 Condition Device" is activated and the stop switch 42 is operated in the order of "Right, Left, Middle (312)", the reels 31 are controlled to stop and display the symbol combination (PB=1) corresponding to "Small Role 05" (10-coin payout) on the active line with a probability of "1 / 1" (always), prioritizing the number of coins. Specifically, as shown in Figure 15 described later, when the "Small Role E1 Condition Device" is activated, when the right reel is stopped first, the "Watermelon" (PB=1) on the right reel 31 is stopped and displayed in the middle right position, prioritizing the number of coins, when the left reel is stopped second, the "Watermelon" (PB=1) on the left reel 31 is stopped and displayed in the middle left position, and when the middle reel is stopped third, the "Bell" (PB=1) on the middle reel 31 is stopped and displayed in the middle middle position. This makes it possible to stop and display the symbol combination corresponding to "Small Role 05" with "PB=1" on the active line.

[0363] Thus, when the "Small Win E1 Condition Device" is activated, if the right reel 31 is stopped first and the left reel 31 is stopped second, the symbol combination corresponding to "Small Win 05," which pays out "10" coins (the maximum number of coins payouts corresponding to the "Small Win E1 Condition Device"), is stopped and displayed on the active line, prioritizing the number of coins. Furthermore, as shown in Figure 20(2) described later, when the symbol combination corresponding to "Small Win 05" is stopped and displayed on the active line, "Bell"-"Bell"-"Bell" is stopped and displayed on the small mountain line (inactive line).

[0364] Furthermore, when the "Small Role E1 Condition Device" is activated, if the right reel 31 is stopped first, the "Watermelon" (PB=1) on the right reel 31 will be displayed in the middle right position (effective line), and then if the left reel 31 is stopped second, the "Watermelon" (PB=1) on the left reel 31 will be displayed in the middle left position (effective line). As a result, when the "Small Role E1 Condition Device" is activated, if the right reel 31 is stopped first and the left reel 31 is stopped second, the "Bell" on the left reel 31 will be displayed in the lower left position, the "Watermelon" on the left reel 31 will be displayed in the middle left position, and the "Cherry" or "Blank" on the left reel 31 will be displayed in the upper left position. When the "Place" function is activated, if the right reel 31 is stopped first and the left reel 31 is stopped second, the "Bell", "Watermelon", and "Cherry / Blank" symbols on the left reel 31 are displayed in the display window 18.

[0365] Furthermore, the symbol on the left reel 31 that constitutes "Small Win 05" is "Watermelon," the symbol on the middle reel 31 that constitutes "Small Win 05" is "Bell," and the symbol on the right reel 31 that constitutes "Small Win 05" is "Watermelon." In this way, by making each of the symbols on the reels 31 that constitute the symbol combinations that stop and display when the correct button sequence is pressed during the activation of the "Small Win E1 Condition Device" one type each, the number of symbol combinations that can be stopped and displayed on the active lines when the "Small Win E1 Condition Device" is activated can be reduced.

[0366] When the "Small Win E1 Condition Device" is activated and the stop switch 42 is operated in the order of "Right, Middle, Left (321)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Win 23" or "Small Win 24" (both payout 1 coin) on the active line with a probability of "1 / 2", prioritizing the number of symbols. Specifically, as shown in Figure 15 described later, when the "Small Win E1 Condition Device" is activated, at the first stop of the right reel, the "Watermelon" (PB=1) on the right reel 31 is stopped and displayed in the middle right position. Then, at the second stop of the middle reel, prioritizing the number of symbols, the "Replay" (PB=1) on the middle reel 31 is stopped and displayed in the middle middle position to allow either "Small Win 23" or "Small Win 24" to be awarded. After that, at the third stop of the left reel, the "Red 7" or "Blue 7" (both "PB≠1") on the left reel 31 is stopped and displayed in the middle left position.

[0367] As mentioned above, the probability of stopping the "Red 7" on the left reel 31 in the middle left position is "1 / 4", and the probability of stopping the "Blue 7" on the left reel 31 in the middle left position is also "1 / 4". Therefore, the probability of stopping either the "Red 7" or the "Blue 7" on the left reel 31 in the middle left position is "1 / 2", and thus the probability of stopping the symbol combination corresponding to "Small win 23" or "Small win 24" on an active line is "1 / 2".

[0368] In this way, when the "Small Win E1 Condition Device" is activated, if the right reel 31 is stopped first and the middle reel 31 is stopped second, then, prioritizing the number of coins, a symbol combination corresponding to "Small Win 23" or "Small Win 24" (both paying out 1 coin), which pays out fewer coins than the symbol combination corresponding to "Small Win 05" (paying out 10 coins) is stopped and displayed on the active line, is possible. Furthermore, if the push order is correct when the right reel is stopped first, but incorrect when the middle reel is stopped second, then a "Replay" symbol, which is different from the symbol (bell) on the middle reel 31 that constitutes "Small Win 05" and is the "PB=1" symbol on the middle reel 31, is stopped and displayed on the active line. This prevents the "Replay" on the middle reel 31 from being missed, and prevents the "Bell" on the middle reel 31 from being stopped and displayed on the active line, thus preventing "Small Win 05" from being won.

[0369] Furthermore, the symbol on the right reel 31 that constitutes "Small Win 23" and "Small Win 24" is only one type, "Watermelon," and the symbol on the middle reel 31 that constitutes "Small Win 23" and "Small Win 24" is only one type, "Replay." In this way, when the "Small Win E1 Condition Device" is activated, if the button press order is correct when the right reel is stopped first, but incorrect when the middle reel is stopped second, the number of symbol combinations that can be displayed on the active lines when the "Small Win E1 Condition Device" is activated can be reduced.

[0370] When the "Small Role E1 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Middle, Right (123)", the reels 31 are controlled to stop and display a combination of symbols corresponding to "Small Role 71" or "Small Role 72" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols. Specifically, as shown in Figure 15 described later, when the "Small Role E1 Condition Device" is activated, when the left reel is stopped first, the "Replay" (PB=1) on the left reel 31 is stopped and displayed in the middle left position, prioritizing the number of symbols, when the middle reel is stopped second, the "Red 7" or "Blue 7" (both "PB≠1") on the middle reel 31 is stopped and displayed in the middle middle position, and when the right reel is stopped third, the "Black BAR" (PB≠1) on the right reel 31 is stopped and displayed in the middle right position.

[0371] As mentioned above, the probability of stopping the "Red 7" on the middle reel 31 in the middle position is "1 / 4", the probability of stopping the "Blue 7" on the middle reel 31 in the middle position is also "1 / 4", and the probability of stopping the "Black BAR" on the right reel 31 in the middle right position is also "1 / 4". Therefore, the probability of stopping either the "Red 7" or "Blue 7" on the middle reel 31 in the middle position is "1 / 2", and the probability of stopping the "Black BAR" on the right reel 31 in the middle right position is "1 / 4", so the probability of stopping the symbol combination corresponding to "Small win 71" or "Small win 72" on an active line is "1 / 8".

[0372] Thus, when the "Small Win E1 Condition Device" is activated and the left reel 31 is stopped first, prioritizing the number of symbols, it is possible to stop and display on the active line a symbol combination corresponding to "Small Win 71" or "Small Win 72" (both paying out 1 coin), which pays out fewer coins than the symbol combination corresponding to "Small Win 05" (paying out 10 coins). Furthermore, if the order of pressing is incorrect when the left reel is stopped first, a "Replay" symbol, which is different from the symbol (watermelon) on the left reel 31 that constitutes "Small Win 05" and is the "PB=1" symbol on the left reel 31, will be stopped and displayed on the active line. This prevents the "Replay" on the left reel 31 from being missed, and prevents the "Watermelon" on the left reel 31 from being displayed on the active line, thus preventing "Small Win 05" from being awarded.

[0373] Furthermore, the symbols on the left reel 31 that constitute "Small Win 71" and "Small Win 72" are all of the same type, "Replay," and the symbols on the right reel 31 that constitute "Small Win 71" and "Small Win 72" are all of the same type, "Black BAR." In this way, when the "Small Win E1 Condition Device" is activated, by making the symbols on the left reel 31 and the right reel 31 that constitute the symbol combinations that can be displayed when the left reel is stopped in the wrong order, the number of symbol combinations that can be displayed on the active lines when the "Small Win E1 Condition Device" is activated can be reduced.

[0374] When the "Small Role E1 Condition Device" is activated, if the stop switch 42 is operated in the order of "Left, Right, Middle (132)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 71" or "Small Role 72" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "Left, Middle, Right (123)".

[0375] When the "Small Role E1 Condition Device" is activated and the stop switch 42 is operated in the order of "middle left left (213)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 43" or "Small Role 46" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols. Specifically, as shown in Figure 15 described later, when the "Small Role E1 Condition Device" is activated, when the middle reel is stopped first, the "Watermelon" (PB=1) on the middle reel 31 is stopped and displayed in the middle position, prioritizing the number of symbols. When the left reel is stopped second, the "Black BAR" or "White BAR" (both "PB≠1") on the left reel 31 is stopped and displayed in the middle position. When the right reel is stopped third, the "Red 7" or "Blue 7" (both "PB≠1") on the right reel 31 is stopped and displayed in the middle position.

[0376] As mentioned above, the probability of stopping the "black BAR" on the left reel 31 in the middle left position is "1 / 4", and the probability of stopping the "white BAR" on the left reel 31 in the middle left position is also "1 / 4". Also, the probability of stopping the "red 7" on the right reel 31 in the middle right position is also "1 / 4", and the probability of stopping the "blue 7" on the right reel 31 in the middle right position is also "1 / 4". Therefore, the probability of stopping either the "black BAR" or "white BAR" on the left reel 31 in the middle left position is "1 / 2". Furthermore, the probability of stopping the "red 7" on the right reel 31 in the middle right position is "1 / 4", and the probability of stopping the "blue 7" on the right reel 31 in the middle right position is also "1 / 4", so the probability of stopping the symbol combination corresponding to "small win 43" or "small win 46" on an active line is "1 / 8".

[0377] Thus, when the "Small Win E1 Condition Device" is activated and the middle reel 31 is stopped first, prioritizing the number of symbols, it is possible to stop and display on the active line a symbol combination corresponding to "Small Win 43" or "Small Win 46" (both paying out 1 coin), which pays out fewer coins than the symbol combination corresponding to "Small Win 05" (paying out 10 coins). Furthermore, if the order of pressing is incorrect when the middle reel is stopped first, the symbol "Watermelon," which is different from the symbol (bell) on the middle reel 31 that constitutes "Small Win 05," and is the symbol of "PB=1" on the middle reel 31, will be stopped and displayed on the active line. This prevents the "Watermelon" on the middle reel 31 from being missed, and prevents the "Bell" on the middle reel 31 from being displayed on the active line, thus preventing "Small Win 05" from being awarded.

[0378] Furthermore, the symbols on the left reel 31 that constitute "Small Win 43" and "Small Win 46" are either "Black BAR" or "White BAR," and the symbols on the right reel 31 that constitute "Small Win 43" and "Small Win 46" are either "Red 7" or "Blue 7," but the symbols on the middle reel 31 that constitute "Small Win 43" and "Small Win 46" are only one type: "Watermelon." In this way, by making the number of symbols on the middle reel 31 that constitute the symbol combinations that can be displayed when the button sequence is incorrect during the activation of the "Small Win E1 Condition Device" one type, the number of symbol combinations that can be displayed on the active lines when the "Small Win E1 Condition Device" is activated can be reduced.

[0379] When the "Small Role E1 Condition Device" is activated, if the stop switch 42 is operated in the order of "middle right left (231)", the reels 31 are controlled to stop and display a combination of symbols corresponding to "Small Role 43" or "Small Role 46" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "middle left left (213)".

[0380] As shown in Figure 15, which will be described later, the symbol combinations that can be stopped and displayed on the active line when the "Small Role E1 Condition Device" is activated are the symbol combinations corresponding to "Small Role 05", "Small Role 23", "Small Role 24", "Small Role 43", "Small Role 46", "Small Role 71", or "Small Role 72". In addition, the symbol combination corresponding to "Small Role 05" is a symbol combination consisting of symbols where all three reels 31 have the "PB=1" configuration.

[0381] Furthermore, the symbol combinations corresponding to "Small win 23" and "Small win 24" are symbol combinations in whi...

Claims

[Claim 1] The game has three states: a non-internal state, an internal state, and a special game state. In a game that is not in an internally controlled state, if a special role is won and the symbol combination corresponding to the special role does not stop and display, the next game is in an internally controlled state. If the symbol combination corresponding to the special role does stop and display, the next game is in a special game state. In games played in a non-internal state, there is a possibility of transitioning from the normal section to the advantageous section. In gameplay during the internal mid-state, there is a possibility of transitioning from the normal section to the advantageous section. In games played in an internally medium state, the probability of transitioning from the normal section to the advantageous section is set to be lower than the probability of transitioning from the normal section to the advantageous section in games played outside of an internally medium state. During the advantageous period, it is possible to conduct a predetermined lottery related to advantageous gameplay that is beneficial to the player. During normal gameplay, the prescribed lottery for advantageous gameplay for the player is not performed. In a predetermined game within the advantageous period (excluding advantageous games that are beneficial to the player), when the stop switch is operated in the first sequence, a recommended image regarding the recommended sequence of stop switch operation can be displayed based on the operation of the first stop switch. In a specific gameplay sequence during the normal section, when the stop switch is operated in the first sequence, a recommended image related to the recommended sequence of stop switch presses can be displayed based on the initial stop switch operation. The recommended images regarding the recommended order of pressing the stop switches can be displayed from the moment the first stop switch is operated until a predetermined time has elapsed after all reels have stopped. In a situation where a recommended image regarding the recommended sequence of pressing the stop switch is displayed for a predetermined period of time, the display of the recommended image regarding the recommended sequence of pressing the stop switch will not be terminated during the betting operation for the next game after the game in which the recommended image regarding the recommended sequence of pressing the stop switch was displayed. A gaming machine characterized by the following features.