Game programs, game systems, terminal devices

The game system adjusts game execution based on user evaluation information to provide personalized and appropriate gaming experiences, addressing the mismatch between user performance and state, and potentially aiding in cognitive treatment.

JP7885509B2Active Publication Date: 2026-07-07CAPCOM CO LTD

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
CAPCOM CO LTD
Filing Date
2022-03-14
Publication Date
2026-07-07

AI Technical Summary

Technical Problem

Existing game systems fail to provide appropriate games when a user's performance deviates from their actual physical and mental state, leading to an inadequate gaming experience.

Method used

A game system that sets execution conditions based on evaluation information regarding a user's physical and mental state or ability, using designated information to modify game execution when necessary, and includes a server device to manage and authenticate user information for personalized game adjustments.

Benefits of technology

The system provides users with more appropriate games tailored to their physical and mental state, enhancing the gaming experience and potentially aiding in the treatment of cognitive decline.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a game program capable of providing a user with a more appropriate game.SOLUTION: A game program causes a control part 56 of a terminal device 5 for a game to function as game execution means 564 and designation information setting means 563. The game execution means 564 executes a game. The designation information setting means 563 sets medical mode parameters for designating game execution conditions on the basis of diagnosis information. The game execution means 564 executes a game in a state that a change based on the medical mode parameters is not made when the medical mode parameters are not set, and executes a game in a state that a change based on the medical mode parameters is made when the medical mode parameters are set.SELECTED DRAWING: Figure 5
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Description

Technical Field

[0001] The present invention relates to a game program, a game system, and a terminal device.

Background Art

[0002] The game system described in Patent Document 1 below provides a cognitive training game to a user. In this game system, by optimizing the difficulty level of the game based on the user's performance, improvement of the user's cognitive ability is attempted.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] In the game system described in Patent Document 1, for example, when the user's performance in the game deviates from the user's actual physical and mental state, etc., there is a possibility that an appropriate game cannot be provided to the user. An object of the present disclosure is to provide a game program, a game system, and a terminal device capable of providing a more appropriate game to a user.

Means for Solving the Problems

[0005] A first aspect causes a computer to function as game execution means for executing a game and designated information setting means for setting designated information for specifying execution conditions of the game based on evaluation information regarding the physical and mental state or ability of a user, and the game execution means executes the game in a state where no change based on the designated information is made when the designated information is not set. If the aforementioned specified information is set, the game will be executed with the changes based on the specified information already made. This is a game program.

[0006] In the first aspect, the evaluation information may include information that can identify a third party who diagnosed the user's physical and mental state or abilities. In the first aspect, the computer is, A first server device that manages the aforementioned evaluation information and first authentication information in association, and a communication means that communicates with a second server device that manages the progress of the game, The storage means in which the first authentication information is stored is further configured to function as, The communication means communicates with the first server device using the first authentication information stored in the storage means, thereby obtaining the evaluation information associated with the first authentication information from the first server device. The designated information setting means can set the designated information based on the evaluation information obtained by the communication means.

[0007] In the first aspect, the second authentication information used when logging into the game is further managed by the second server device. The storage means further stores the second authentication information, The aforementioned game execution means is When receiving authentication from the second server device using the second authentication information, the specified information is transmitted to the second server device, Based on instructions from the second server device corresponding to the specified information, the game can be executed with the modifications based on the specified information made.

[0008] In the first aspect, the first authentication information is managed by the first server device in a state that it is not associated with the second authentication information. The second authentication information may be managed by the second server device in a state where it is not associated with the first authentication information.

[0009] In the first aspect, the computer is, By authenticating the first server device using the first authentication information, the application execution means can be further enabled to execute an application that acquires the evaluation information from the first server device.

[0010] In the first aspect, the application execution means manages the first authentication information in a state that is not associated with the second authentication information. The game execution means can manage the second authentication information in a state that is not associated with the first authentication information.

[0011] In the first aspect, the game execution means is If third authentication information corresponding to a third party who diagnosed the user's physical and mental state or abilities is associated with the evaluation information, the game is executed with the modifications based on the specified information. If the third authentication information is not associated with the evaluation information, the game can be run without any changes being made based on the specified information.

[0012] In the first aspect, the game execution means has multiple playable games that have been modified based on the specified information, and can determine which of the multiple games to execute based on the evaluation information. In the first aspect, the game execution means can change the degree of preferential treatment regarding the progress of the game based on the designated information.

[0013] In the first aspect, the computer is, The aforementioned game screen is further configured to function as a display control means for displaying the game screen on a display, The communication means is capable of transmitting the game play history to the first server device. The play history transmitted from the first server device by the communication means is managed by the first server device in association with the first authentication information. The display control means can display, on the display, a screen capable of switching between permission and prohibition of transmission of the play history of the game from the communication means to the first server device.

[0014] In a first aspect, the specified information can be a control parameter of the game. In a first aspect, the specified information can be a related parameter associated with the control parameter of the game.

[0015] A second aspect includes a game execution unit that executes a game, and a specified information setting unit that sets specified information for specifying execution conditions of the game based on evaluation information regarding the physical and mental state or ability of the user. The game execution unit executes the game in a state where no change based on the specified information is made when the specified information is not set, and executes the game in a state where a change based on the specified information is made when the specified information is set. This is a game system.

[0016] In a second aspect, a terminal device operated by the user, a first server device that manages the evaluation information and the first authentication information in association with each other, and a second server device that manages the progress of the game are provided. The terminal device has the specified information setting unit, the game execution unit, a communication unit that communicates with the first server device and the second server device, and a storage unit that stores the first authentication information. The communication unit communicates with the first server device using the first authentication information stored in the storage unit, and acquires the evaluation information associated with the first authentication information from the first server device. The designated information setting unit can set the designated information based on the evaluation information acquired by the communication unit.

[0017] In the second aspect, when the terminal device or the second server device is the source device, The transmitting device transmits the game play history to the first server device. The first server device is capable of managing the play history transmitted from the source device in association with the first authentication information. The terminal device further includes a display control unit that displays the game screen on a display, The display control unit can display a screen on the display that allows the user to switch between permitting and prohibiting the transmission of the game play history from the source device to the first server device.

[0018] In a second aspect, the system further comprises an auxiliary terminal device separate from the aforementioned terminal device. The first server device can switch between allowing and prohibiting the transmission of the game play history from the source device to the first server device based on a request from the auxiliary terminal device.

[0019] In the second aspect, when the terminal device or the second server device is the source device, The transmitting device transmits the game play history to the first server device. The first server device is capable of managing the play history transmitted from the source device in association with the first authentication information. The terminal device further includes a display control unit that displays the game screen on a display, The display control unit can display a screen on the display that allows the first server device to switch between allowing and prohibiting the first server device from storing the play history in association with the first authentication information.

[0020] In a second aspect, the system further comprises an auxiliary terminal device separate from the aforementioned terminal device. The first server device can change whether or not to store the play history in association with the first authentication information based on a request from the auxiliary terminal device.

[0021] The third aspect is the game execution unit that runs the game, The system includes a specification information setting unit that sets specification information for specifying the execution conditions of the game based on evaluation information regarding the user's physical and mental state or abilities, The aforementioned game execution unit, If the aforementioned specified information is not set, the game will be executed without any changes being made based on the aforementioned specified information. If the aforementioned specified information is set, the game will be executed with the changes based on the specified information already made. It is a terminal device. [Effects of the Invention]

[0022] According to this disclosure, it is possible to provide a game program, a game system, and a terminal device that can provide users with more appropriate games. [Brief explanation of the drawing]

[0023] [Figure 1] This is a block diagram showing the schematic configuration of the game system of the embodiment. [Figure 2] This is a block diagram showing the schematic configuration of the game system of the embodiment. [Figure 3] This is a diagram illustrating an example of a game in an embodiment and its adjustment items. [Figure 4] This is a block diagram showing the schematic configuration of the information management server device according to the embodiment. [Figure 5] This is a block diagram showing the schematic configuration of a game terminal device according to an embodiment. [Figure 6] This is a diagram illustrating an example of an embodiment of the game, a user's disease, a disease class, and its adjustment items. [Figure 7] This is a block diagram showing the schematic configuration of a game server device according to an embodiment. [Figure 8] This is a sequence chart showing an example of the operation of the game system of the embodiment. [Figure 9] This is a sequence chart showing an example of the operation of the game system of the embodiment. [Figure 10] This is an example of a screen displayed on the screen during a game of a third modified embodiment. [Figure 11] This is an example of a screen displayed on the screen during a game of a third modified embodiment. [Figure 12] This is a diagram showing an example of a game, user's disease, disease class, its adjustment items, and specified parameters for a fourth modified embodiment. [Figure 13] This is a diagram showing an example of a game, specified parameters, and game adjustment items for a fourth modified embodiment. [Figure 14] This is a block diagram showing the schematic configuration of a game system for a fifth modified example of the embodiment. [Figure 15] This is a block diagram showing the schematic configuration of a game system for a sixth modified example of the embodiment. [Modes for carrying out the invention]

[0024] [Embodiment] A first embodiment of the game system of this disclosure will be described with reference to the drawings. <Game Description> In the game system 1 shown in Figure 1, the registration terminal device 2, the information management server device 3, the game server device 4, and the game terminal device 5 are connected to each other via a communication network 6 such as the Internet and LAN, and the game is executed on the game terminal device 5.

[0025] The game of this embodiment is an online game executed on game system 1, and includes, for example, hidden object games and puzzle games. A hidden object game involves controlling a player character to find multiple specified items hidden within the virtual game space of each stage within a time limit. In this game, the player clears a stage by finding all of the specified items within the time limit.

[0026] Puzzle games, for example, involve matching a predetermined number of pieces of the same color from a series of pieces of different colors that appear on the game screen. In puzzle games, a target number of pieces is set for each stage, and clearing that stage requires clearing the target number of pieces within the number of moves allowed for that stage.

[0027] Such games can be played by the user of the game terminal device 5 alone, or by multiple users in a competitive or cooperative manner. Such games are run using a game terminal device 5, which is an electronic device such as a home game console like PlayStation®, a portable game console like Nintendo Switch®, or a personal computer, smartphone, or tablet. The following example illustrates the case where the game terminal device 5 is a smartphone.

[0028] <Overview of the game system> As shown in Figure 2, the game system 1 consists of a registration terminal device 2, an information management server device 3, a game server device 4, and a game terminal device 5.

[0029] The registration terminal device 2 is used by a diagnostician. The diagnostician is a third party capable of diagnosing users who have some kind of illness, such as cognitive decline. The diagnostician may be, for example, a specific doctor, a group of doctors, or a medical institution to which the doctor or group belongs. The registration terminal device 2 may be a personal computer, smartphone, or tablet. After diagnosing a patient (user), the diagnostician can register the diagnostic information, which is the information of the user's diagnosis, into the information management server device 3 by operating the registration terminal device 2. The diagnostic information includes information such as the diagnostician's name, the diagnostician's identification number, the user's name, the user's identification number, the name of the user's illness, and the class of that illness. The class is a numerical representation of the severity of the illness. A higher class number indicates greater severity. In this embodiment, the diagnostic information corresponds to evaluation information regarding the user's physical and mental state or abilities. Also, in this embodiment, a user who has been diagnosed by a diagnostician corresponds to a player who plays a game using the game terminal device 5. Hereinafter, the user diagnosed by the diagnostician and the game player will be collectively referred to as "user".

[0030] The information management server device 3 stores diagnostic information transmitted from the registration terminal device 2, with each user associated with that information. Based on the successful user authentication using the game terminal device 5, the information management server device 3 encrypts the user's diagnostic information and transmits it to the game terminal device 5.

[0031] The game server device 4 stores game programs and game data, and manages the game data of the game terminal device 5, more specifically, manages game data for each account, and manages the progress of the game. Each user is assigned a first account information used by the information management server device 3 and a second account information used by the game server device 4, which are associated with the game terminal device 5. Each account information includes the user's identification number and password. The first and second account information are different from each other. In this embodiment, the first account information corresponds to the first authentication information, and the second account information corresponds to the second authentication information.

[0032] When logging in to the information management server device 3, the game terminal device 5 transmits first account information to the information management server device 3. The first account information is used for user authentication when logging in to the information management server device 3. After user authentication, mutual communication becomes possible between the information management server device 3 and the game terminal device 5. After logging in, the information management server device 3 encrypts the user's diagnostic information and transmits it to the game terminal device 5. The game terminal device 5 generates medical mode parameters based on the diagnostic information obtained from the information management server device 3. The medical mode parameters are control parameters used to modify the game content according to the diagnostic information of the person being diagnosed, such as the difficulty level of the game or the number of game media provided within the game. Game media are electronic data representing elements related to the game, such as items that the player character can use in the virtual game space.

[0033] For example, in the game system 1 of this embodiment, as shown in Figure 3, three items can be adjusted for both the object-finding game and the puzzle game. Specifically, in a hidden object game, it is possible to adjust the number of items to find (number of finds) required to clear each stage, the probability of booster items being automatically given to the user in the game, and the degree to which the time limit for each stage is extended. Booster items in this game are consumable items that can, for example, increase the speed of the player character controlled by the user. For example, for a user with impaired cognitive function, adjustments may be made to lower the difficulty of the game, such as reducing the number of items to find, increasing the probability of being given booster items, or extending the time limit for each stage. In such cases, the medical mode parameters in a hidden object game correspond to the adjustment amounts for the number of items to find, the probability of being automatically given booster items, and the degree to which the time limit for each stage is extended.

[0034] On the other hand, as shown in Figure 3, in puzzle games, the number of actions per stage, the probability of booster items being automatically given to the user in the game, and the probability of same-colored pieces being placed adjacent to each other in newly appearing pieces can be adjusted. Booster items in this game are consumable items such as bombs that can clear a certain range of pieces on the game screen, that is, consumable items that can force progress when the player gets stuck in the puzzle. For example, for a user with impaired cognitive function, adjustments may be made to lower the difficulty of the game, such as increasing the number of actions per stage, increasing the probability of booster items being given, and increasing the probability of same-colored pieces being placed adjacent to each other in newly appearing pieces. In such cases, the medical mode parameters in the puzzle game correspond to the adjustment amounts for the number of actions per stage, the probability of booster items being automatically given to the user in the game, and the probability of determining the placement positions of same-colored pieces in newly appearing pieces.

[0035] As shown in Figure 2, the game terminal device 5 executes a predetermined game based on user input. To do this, the game terminal device 5 receives, specifically downloads and installs, the game program from the game server device 4 via the communication network 6. Each user is assigned account information, including an identification number and password, associated with the game terminal device 5.

[0036] The game terminal device 5 transmits second account information and medical mode parameters to the game server device 4 when logging into the game. The second account information is used for user authentication when logging into the game. After user authentication, communication between the game server device 4 and the game terminal device 5 becomes possible. After logging in, the game server device 4 transmits game data corresponding to the medical mode parameters, i.e., game data with changes made to the difficulty level and the number of game media provided, to the game terminal device 5. When the game terminal device 5 receives the game data from the game server device 4, it proceeds with the game according to the medical mode parameters based on the user's operation. In this embodiment, the medical mode parameters correspond to specification information that specifies the execution conditions of the game.

[0037] Game play logs (play history) are transmitted from the game terminal device 5 to the information management server device 3 and the game server device 4 for storage. By operating the registration terminal device 2, the diagnostician can check the user's game play logs stored in the information management server device 3. Through checking the game play logs, the diagnostician can understand the user's current disease state and treatment progress.

[0038] Thus, in the game system 1 of this embodiment, the user can play a game that corresponds to the diagnostic information of the diagnostician. For example, if the user's cognitive function is impaired, the user can play a game that corresponds to the user's cognitive function and its class. By playing such a game, it is possible to suppress the decline in the user's cognitive function. In this way, the game corresponding to the medical mode parameters of this embodiment is used for the purpose of treating the user's illness.

[0039] <Game System Configuration> The following describes the hardware configurations of the information management server device 3, the game server device 4, and the game terminal device 5. <Configuration of the Information Management Server Device> As shown in Figure 4, the information management server device 3 has a network interface 31, a storage unit 32, and a control unit 33. The network interface 31 and the storage unit 32 are electrically connected to the control unit 33 via a bus 39.

[0040] The network interface 31 is connected to the game server device 4 and each game terminal device 5 via the communication network 6, enabling communication between them. The storage unit 32 consists of components such as an HDD (Hard Disk Drive), RAM (Random Access Memory), ROM (Read Only Memory), and SSD (Solid State Drive). Various types of data, such as the diagnostic database 321 and the user database 322, are stored in the storage unit 32.

[0041] The diagnostician DB321 stores account information for each diagnostician who is capable of registering diagnostic information with the information management server device 3. This account information includes the diagnostician's identification number and password. User DB322 stores associated information for each user who plays a game, including the user's primary account information, diagnostic information, and play logs for each game.

[0042] Furthermore, if, for example, a diagnostician performs a diagnosis on a user but does not register the diagnosis results in the information management server device 3, or if the diagnostician does not perform a diagnosis on a user at all, the user's diagnostic information will not be stored in the user DB 322. Furthermore, while users can create and modify their first account information by operating the game terminal device 5, they cannot create or modify the information registered in the diagnostician DB 321 or the user's diagnostic information stored in the user DB 322. Diagnosticians can create and modify the information registered in the diagnostician DB 321 and the user's diagnostic information stored in the user DB 322 by operating the registration terminal device 2.

[0043] The control unit 33 shown in Figure 4 is composed of a microcomputer having a CPU and semiconductor memory, and controls the operation of the information management server device 3. The control unit 33 functions as an information processing means 331 and a verification means 332 by executing various programs. In this embodiment, these means 331 and 332 correspond to the information processing unit and the verification unit, respectively.

[0044] —Verification Methods— The matching means 332 authenticates the diagnostician based on the diagnostician's account information transmitted from the registration terminal device 2. The matching means 332 also authenticates the user based on the user's first account information transmitted from the game terminal device 5.

[0045] —Information Processing Means— The information processing means 331 transmits and receives various data between the information management server device 3 and the registration terminal device 2, and between the information management server device 3 and the game terminal device 5, via the network interface 31. The main data transmitted and received by the information processing means 331 between the registration terminal device 2 and the game terminal device 5 are shown in Figure 2.

[0046] Furthermore, when user authentication is performed based on the first account information transmitted from the game terminal device 5, the information processing means 331 shown in Figure 4 determines whether or not diagnostic information corresponding to the user's identification number included in the first account information is stored in the user DB 322. If the diagnostic information is stored in the user DB 322, the information processing means 331 transmits it to the game terminal device 5. On the other hand, if the diagnostic information is not stored in the user DB 322, the information processing means 331 does not transmit it to the game terminal device 5.

[0047] <Configuration of a gaming terminal device> As shown in Figure 5, the game terminal device 5 has a display 61, a speaker 62, and a touchpad 63 that are either externally connected or built-in. The game terminal device 5 also has a network interface 51, a graphics processing unit 52, an audio processing unit 53, an operation unit 54, a storage unit 55, and a control unit 56. The network interface 51, graphics processing unit 52, audio processing unit 53, operation unit 54, and storage unit 55 are electrically connected to the control unit 56 via a bus 59.

[0048] The network interface 51 is connected to the communication network 6 in a way that allows it to send and receive various types of data between the information management server device 3 and the game server device 4. The graphics processing unit 52 renders game images in video format based on game image information output from the control unit 56. The game images include characters and various objects related to the virtual game space. The graphics processing unit 52 is connected to, for example, an LCD display 61, and displays the game images rendered in video format as a game screen on the display 61.

[0049] The audio processing unit 53 is connected to the speaker 62 and plays and synthesizes game sounds based on instructions from the control unit 56, and outputs the game sounds from the speaker 62. The control unit 54 is connected to the touchpad 63 and transmits and receives data related to operation and input to and from the touchpad 63. The user can input operation signals to the game terminal device 5 by touching the touchpad 63.

[0050] The storage unit 55 consists of an HDD, SSD, RAM, and ROM. The storage unit 55 stores game data downloaded from the game server device 4, various programs including a part of the game program, first account information used when logging into the information management server device 3, and second account information used when logging into the game. In this embodiment, the storage unit 55 corresponds to the storage means.

[0051] The control unit 56 is composed of a microcomputer having a CPU and semiconductor memory, and controls the operation of the game terminal device 5. By executing various programs, the control unit 56 functions as a communication means 561, an application execution means 562, a specified information setting means 563, a game execution means 564, a voice control means 565, and a display control means 566. In this embodiment, these means 561 to 566 correspond to the communication unit, application execution unit, specified information setting unit, game execution unit, voice control unit, and display control unit, respectively.

[0052] —Methods of communication— The communication means 561 communicates with the information management server device 3 and the game server device 4 via the network interface 51. Based on various operation signals received by the operation unit 54 from the touchpad 63, the communication means 561 generates information that can be understood by the information management server device 3 and the game server device 4, and transmits that information to the information management server device 3 and the game server device 4. The main data transmitted and received between the communication means 561 and the information management server device 3 and the game server device 4 is shown in Figure 2.

[0053] —Application Execution Method— The application execution means 562 shown in Figure 5 launches a launcher application based on the user's operation of the touchpad 63. The launcher application is an application that allows the user to arbitrarily change the screen displayed on the display 61. When the launcher application is executed, the application execution means 562 in this embodiment displays a screen on the display 61 that allows the user to select only games provided by the game system 1 of this embodiment and related applications. This prevents the user from selecting a game other than those provided by the game system 1 of this embodiment.

[0054] When the application execution means 562 executes the launcher application, it transmits the first account information stored in the storage unit 55 to the information management server device 3 via the communication means 561. The information management server device 3 performs authentication based on the first account information, and if the authentication is successful and diagnostic information corresponding to the user identification number included in the first account information is stored in the user DB 322, it transmits that diagnostic information to the game terminal device 5. In this case, when the application execution means 562 receives the diagnostic information transmitted from the information management server device 3 via the communication means 561, it notifies the designated information setting means 563 of this.

[0055] On the other hand, when authentication based on the first account information is successful, if the information management server device 3 does not send diagnostic information corresponding to the user identification number included in the first account information to the game terminal device 5, it will not send the diagnostic information to the game terminal device 5. In this case, the application execution means 562 will not be able to obtain the diagnostic information.

[0056] The application execution means 562 may request the user to input first account information. Specifically, the application execution means 562 displays a screen on the display 61 that allows the user to input first account information, specifically the user identification number and password corresponding to the first account information. The application execution means 562 may also transmit the information entered by the user on this screen using the touchpad 63 as first account information to the information management server device 3.

[0057] —Means for setting specified information— The designated information setting means 563 operates on the launcher application and, when diagnostic information is notified from the application execution means 562, sets medical mode parameters based on that diagnostic information. Specifically, the designated information setting means 563 has a map that shows the relationship between the user's disease content, its class, and the medical mode parameters included in the diagnostic information. Based on this map, the designated information setting means 563 sets the medical mode parameters from the user's disease content and class included in the diagnostic information.

[0058] Specifically, the designated information setting means 563 sets the first to third adjustment items in the object-finding game as shown in Figure 6 if the user's disease content included in the diagnostic information is cognitive decline and its class is 3 to 5. The first to third adjustment items in the object-finding game shown in Figure 6 correspond to the first to third adjustment items shown in Figure 3. In other words, in this case, the number of tasks required to clear each stage is adjusted by "-25[%]", the probability of being given a booster item is adjusted by "+20[%]", and the time limit for one stage is adjusted by "+20[%]". In this embodiment, the amount of adjustment for these items corresponds to the medical mode parameters set for the object-finding game.

[0059] The specified information setting means 563 adjusts the first to third adjustment items in the object-finding game as shown in Figure 6 if the content of the user's disease included in the diagnostic information is cognitive decline and its class is 6 to 10. In other words, in this case, the number of tasks required to clear each stage is adjusted by -50%, the probability of being given a booster item is adjusted by +50%, and the time limit for one stage is adjusted by +50%.

[0060] Furthermore, the specified information setting means 563 adjusts the first to third adjustment items in the puzzle game as shown in Figure 6 if the content of the user's disease included in the diagnostic information is cognitive decline and its class is 3 to 5. The first to third adjustment items in the puzzle game shown in Figure 6 correspond to the first to third adjustment items in the puzzle game shown in Figure 3. In other words, in this case, the number of actions per stage is adjusted by "+50[%]", the probability of booster items being given is adjusted by "15[%]", and the probability of the same color being placed adjacent to each other in newly appearing parts is adjusted by "20[%]". In this embodiment, the amount of adjustment for these items corresponds to the medical mode parameters set for the puzzle game.

[0061] The designated information setting means 563 sets medical mode parameters according to the content and class of the user's illness for each game provided to the user. In this embodiment, the medical mode parameters correspond to designated information. Furthermore, the designated information setting means 563 does not set the medical mode parameter if diagnostic information is not notified from the application execution means 562. Therefore, there may be cases where the medical mode parameter is not set for the game.

[0062] —Methods for executing the game— The game execution means 564 reads data such as virtual game space objects and textures from the storage unit 55 or receives data from the game server device 4 based on the user's operation of the touchpad 63. The game execution means 564 executes a game program using the data such as virtual game space objects and textures, and generates two-dimensional or three-dimensional game image information. The game image information is processed by the graphics processing unit 52, and the processed game images are displayed sequentially on the display 61.

[0063] The game execution means 564 communicates with the game server device 4 and executes a game corresponding to the game data transmitted from the game server device 4 to the game terminal device 5. Specifically, when one of several games is selected in the launcher application, the game execution means 564 requests the medical mode parameter corresponding to the selected game from the specified information setting means 563. If a medical mode parameter corresponding to the selected game exists, the specified information setting means 563 notifies the game execution means 564 of that medical mode parameter. The game execution means 564 then transmits the acquired medical mode parameter, the identification number of the selected game, and the second account information to the game server device 4. Authentication based on the second account information is performed by the game server device 4, and if the authentication is successful, game data corresponding to the game identification number and medical mode parameter is transmitted from the game server device 4 to the game terminal device 5. The game execution means 564 executes a game corresponding to the game data transmitted from the game server device 4, in other words, a game modified based on the medical mode parameter.

[0064] In games where changes have been made based on the medical mode parameters, for example, video ad links and in-app purchase links will be automatically hidden. On the other hand, if the medical mode parameter is not set for the game selected by the user, the game execution means 564 cannot obtain the medical mode parameter from the specified information setting means 563. In this case, the game execution means 564 transmits the identification number of the selected game and the second account information to the game server device 4. Authentication based on the second account information is performed by the game server device 4, and if the authentication is successful, game data corresponding to the game identification number is transmitted from the game server device 4 to the game terminal device 5. The game execution means 564 executes the game according to the game data transmitted from the game server device 4, in other words, the game in normal mode without any changes based on the medical mode parameter.

[0065] Furthermore, if, for example, the user launches the game without using a launcher application, the medical mode parameter is not sent from the game execution means 564 to the game server device 4, and the game execution means 564 runs the game in normal mode. The game execution means 564 may request the user to input second account information. Specifically, the game execution means 564 displays a screen on the display 61 that allows the user to input second account information, specifically the user identification number and password corresponding to the second account information. The game execution means 564 may transmit the information entered by the user on this screen using the touchpad 63 to the game server device 4 as second account information.

[0066] The game execution means 564 transmits the game's play log to the information management server device 3 and the game server device 4 via the communication means 561 each time the user exits the game. The game's play log includes information such as the game's progress and the player's input history. Game progress information includes, for example, in a game where the objective is to complete quests, information such as which quests have been completed and the results of those quests. Quest results include, for example, whether the quest was completed, the score, the time remaining, and the number of moves. The player's input history includes the coordinates and time of the user's operation of the touchpad 63. In the case of a puzzle game, the player's input history includes which puzzle pieces were removed, what operations were performed to do so, and which pieces were touched and how they were moved.

[0067] —Voice control means— The voice control means 565 controls the audio output of the speaker 62 based on user operations on the game terminal device 5 during game execution. —Display control means— The display control means 566 controls the display output of the display 61 based on user operations on the game terminal device 5. For example, the display control means 566 displays a screen corresponding to a launcher application or a screen corresponding to a game on the display 61.

[0068] <Game Server Configuration> As shown in Figure 7, the game server device 4 has a network interface 41, a storage unit 42, and a control unit 43. The network interface 41 and the storage unit 42 are electrically connected to the control unit 43 via a bus 49.

[0069] The network interface 41 is connected to the registration terminal device 2 via the communication network 6 so as to be able to communicate with it. The storage unit 42 consists of an HDD, RAM, ROM, and SSD. The storage unit 42 stores various programs, including a part of the game program of this embodiment, as well as various data such as the user DB 421.

[0070] User DB421 stores information for each user who plays a game, including their second account information, the virtual media assigned to the user, information about the player character controlled by the user, and play logs for each game. The control unit 43 shown in Figure 7 is composed of a microcomputer having a CPU and semiconductor memory, and controls the operation of the game server device 4. The control unit 43 functions as an information processing means 431 and a verification means 432 by executing various programs. In this embodiment, these means 431 and 432 correspond to the information processing unit and the verification unit, respectively.

[0071] —Information Processing Means— The information processing means 431 transmits and receives various data between the game server device 4 and the game terminal device 5 via the network interface 41. The main data transmitted and received by the information processing means 431 between the game server device 4 and the game terminal device 5 are shown in Figure 2.

[0072] —Verification Methods— The matching means 432 shown in Figure 7 authenticates the user account using the user identification number received from the game terminal device 5. <Game System Operation Flow> An example of the operation of the game system 1 of this embodiment will be described with reference to Figures 8 and 9.

[0073] As shown in Figure 8, after the diagnostician who diagnosed the user operates the registration terminal device 2 to log in to the information management server device 3, the diagnostic information, which is the user's diagnostic result, is entered into the registration terminal device 2. The registration terminal device 2 then transmits the diagnostic information and registration information, including the user's identification number, to the information management server device 3 (step S10). When the information management server device 3 receives the registration information transmitted from the registration terminal device 2 (step S20), it associates the diagnostic information contained in the registration information with the user's identification number and stores it in the user DB 322 (step S21).

[0074] Subsequently, when the user operates the game terminal device 5 to launch the launcher application (step S30), the application execution means 562 of the game terminal device 5 logs in to the information management server device 3 using the first account information stored in the memory unit 55 (step S31). After the information management server device 3 receives the first account information transmitted from the game terminal device 5 during login (step S22), it performs authentication based on that first account information (step S23). If this user authentication is successful, the information management server device 3 reads diagnostic information corresponding to the user's identification number included in the first account information from the user DB 322 (step S24), encrypts the read diagnostic information, and transmits it to the game terminal device 5 (step S25).

[0075] When the application execution means 562 of the game terminal device 5 receives diagnostic information transmitted from the information management server device 3 (step S32), it decodes the diagnostic information and notifies the designated information setting means 563. When the designated information setting means 563 receives the diagnostic information notified by the application execution means 562 (step S40), it generates medical mode parameters based on the diagnostic information (step S41).

[0076] Subsequently, when the user operates the game terminal device 5 to launch a predetermined game on the launcher application, the game execution means 564 of the game terminal device 5 logs in to the game server device 4 using the second account information stored in the memory unit 55, as shown in Figure 9 (step S50). At that time, the game execution means 564 transmits the medical mode parameters generated by the specified information setting means 563 along with the second account information to the game server device 4.

[0077] After receiving the second account information transmitted from the game terminal device 5 during login (step S60), the game server device 4 performs authentication based on that second account information (step S61). If this user authentication is successful, the game server device 4 generates game data corresponding to the medical mode parameters transmitted from the game terminal device 5 (step S62), and then transmits the generated game data to the game terminal device 5 (step S63).

[0078] When the game execution means 564 of the game terminal device 5 receives game data transmitted from the game server device 4 (step S51), it starts the game based on the received game data (step S52). This allows the user to play a game in which the medical mode parameters are reflected.

[0079] Subsequently, when the user exits the game (step S53), the game execution means 564 of the game terminal device 5 transmits the game play log to the information management server device 3 and the game server device 4 (step S54). When the game server device 4 receives the game play log transmitted from the game terminal device 5 (step S64), it stores it in the user DB 421 (step S65).

[0080] Meanwhile, when the information management server device 3 receives a game play log transmitted from the game terminal device 5 (step S26), it stores the received game play log in the user DB 322 (step S27). The game play logs stored in the user DB 322 of the information management server device 3 are used by the diagnostician. Specifically, suppose the diagnostician operates the registration terminal device 2 to log in to the information management server device 3 and then requests the game play log (step S11). In this case, when the information management server device 3 receives the request (step S28), it sends the game play log stored in the user DB 322 to the registration terminal device 2 (step S29). When the registration terminal device 2 receives the play log transmitted from the information management server device 3 (step S12), it displays it on its display (step S13). By performing these operations, the diagnostician can check the game play logs for each user they are examining at any time to understand the user's disease status and treatment progress.

[0081] To summarize, in the game system 1 of this embodiment, the control unit 56 (computer) of the game terminal device 5 functions as a game execution means 564 and a specified information setting means 563. The game execution means 564 executes the game. The specified information setting means 563 sets medical mode parameters (specified information) that specify the execution conditions of the game, based on diagnostic information (evaluation information) regarding the user's physical and mental state or abilities. If the medical mode parameters are not set, the game execution means 564 executes the game without making any changes based on the medical mode parameters, and if the medical mode parameters are set, it executes the game with the changes based on the medical mode parameters made.

[0082] <Effects> According to the configuration of game system 1 described above, if the medical mode parameter is set, the game will run with the corresponding modifications applied. This allows the user to be provided with a more appropriate game that corresponds to their physical and mental state or abilities.

[0083] In the game system 1 described above, the diagnostic information (evaluation information) includes information that makes it possible to identify the diagnostician (third party) who diagnosed the user's physical and mental state or abilities. This configuration can enhance the reliability of the diagnostic information. In the game system 1 described above, the control unit 56 (computer) of the game terminal device 5 is further configured to function as a communication means 561 and a storage unit 55 (storage means). The communication means 561 communicates with an information management server device 3 (first server device) that manages the association between diagnostic information (evaluation information) and first account information (first authentication information), and a game server device 4 (second server device) that manages the execution of the game. The storage unit 55 stores the first account information (first authentication information). The communication means 561 uses the first account information stored in the storage unit 55 to communicate with the information management server device 3 and obtains diagnostic information associated with the first account information from the information management server device 3. The designated information setting means 563 sets medical mode parameters (designated information) based on the diagnostic information obtained by the communication means 561. With this configuration, it becomes possible to easily set medical mode parameters corresponding to the diagnostic information.

[0084] The second account information (second authentication information) used when logging into the game is further managed by the game server device 4 (second server device). The memory unit 55 (storage means) of the game terminal device 5 also stores the second account information. When the game execution means 564 of the game terminal device 5 receives authentication from the game server device 4 using the second account information, it transmits medical mode parameters (specified information) to the game server device 4. Based on the instructions from the game server device 4 corresponding to the medical mode parameters, the game execution means 564 of the game terminal device 5 executes the game with the changes based on the medical mode parameters made. With this configuration, it is possible to easily execute games that correspond to medical mode parameters.

[0085] The first account information (first authentication information) is managed by the information management server device 3 (first server device) and is not associated with the second account information (second authentication information). The second account information is managed by the game server device 4 and is not associated with the first account information. This configuration makes it possible to avoid situations in which both the first and second account information are leaked simultaneously.

[0086] The control unit 56 (computer) of the game terminal device 5 is further configured to function as an application execution means 562. The application execution means 562 executes a launcher application that obtains diagnostic information (evaluation information) from the information management server device 3 by obtaining authentication from the information management server device 3 (first server device) using first account information (first authentication information). With this configuration, the user can obtain diagnostic information from the information management server device 3 simply by launching the launcher application, making it easy to obtain diagnostic information.

[0087] The application execution means 562 of the game terminal device 5 manages the first account information (first authentication information) without being associated with the second account information (second authentication information). The game execution means 564 of the game terminal device 5 manages the second account information without being associated with the first account information. This configuration makes it possible to avoid situations in which both the first and second account information are leaked simultaneously.

[0088] The game execution means 564 of the game terminal device 5 changes the game difficulty (degree of preferential treatment regarding game progression) based on medical mode parameters (specified information). This configuration makes it easier to provide the user with a more appropriate game that corresponds to the medical mode parameters.

[0089] <First variation> In this modified version of game system 1, if at least one of the diagnostician's name and identification number is not included in the diagnostic information, the system determines that the diagnostic information is unreliable and prohibits the launch of the game based on the medical mode parameters corresponding to that diagnostic information.

[0090] Specifically, the game execution means 564 of the game terminal device 5 executes the game with modifications based on the medical mode parameters if at least one of the diagnostician's name and identification number is included in the diagnostic information, that is, if at least one of the diagnostician's name and identification number is associated with the diagnostic information. However, if at least one of the diagnostician's name and identification number is not included in the diagnostic information, the game execution means 564 executes the game without modifications based on the medical mode parameters. In this embodiment, at least one of the diagnostician's name and identification number corresponds to the third authentication information.

[0091] According to the configuration of game system 1 in this modified example, the game corresponding to the medical mode parameters is executed only when the reliability of the diagnostic information is high, thereby increasing the reliability of the game. <Second variation> In this modified version of the game system 1, the game execution means 564 of the game terminal device 5 determines which of several games to execute based on the medical mode parameter. Specifically, if the game execution means 564 determines, based on the medical mode parameter, that the user has a cognitive disorder, it executes a game that can improve cognitive function, such as a puzzle game. Alternatively, based on the medical mode parameter, if the class of the cognitive disorder is below a predetermined value, the game execution means 564 starts a puzzle game, and if the class of the cognitive disorder exceeds a predetermined value, it executes a hidden object game.

[0092] According to the configuration of game system 1 in this modified example, it becomes possible to provide users with a more appropriate game tailored to their actual medical condition. <Third variation> In this modified example, the display control means 566 of the game terminal device 5 displays a selection screen 70, as shown in Figure 10, on the display 61 when the user's game ends. The selection screen 70 allows the user to choose whether or not to send the game play log to the information management server device 3. The selection screen 70 is provided with a transmit permission button 700 and a transmit prohibition button 701.

[0093] If the user operates the transmit permission button 700, the communication means 561 of the game terminal device 5 transmits the game play log to the information management server device 3, associated with the user's identification number included in the first account information. On the other hand, if the user operates the transmit prohibition button 701, the communication means 561 of the game terminal device 5 does not transmit the game play log to the information management server device 3. In this case, the diagnostician cannot view the user's game play log.

[0094] Regardless of whether the transmit permission button 700 or the transmit prohibition button 701 is operated, the communication means 561 of the game terminal device 5 transmits the game play log to the game server device 4. As described above, the display control means 566 of the game terminal device 5 in this modified example displays a switching screen on the display 61 that allows the user to switch between permitting and prohibiting the transmission of game play logs from the game terminal device 5 (transmitter device) to the information management server device 3. With this configuration, for example, if someone other than the user plays a game corresponding to the medical mode parameter, it is possible to prevent the game play log from being mistakenly registered in the information management server device 3.

[0095] As shown in Figure 11, the selection screen 70 may also be provided with a registration permission button 711 and a registration prohibition button 712. When the user operates the registration permission button 711, the communication means 561 of the game terminal device 5 requests the information management server device 3 to store the game play log in association with the first account information. When the user operates the registration prohibition button 712, the communication means 561 of the game terminal device 5 requests the information management server device 3 not to store the game play log in association with the first account information.

[0096] Thus, the display control means 566 of the game terminal device 5 in this modified example may display a screen on the display 61 that allows the information management server device 3 to switch between allowing and prohibiting the storage of play logs in association with first account information. This configuration also prevents, for example, the incorrect registration of a game's play log in the information management server device 3 if someone other than the user plays a game corresponding to the medical mode parameter.

[0097] Furthermore, regarding game play logs, instead of sending them from the game terminal device 5 to the information management server device 3, it is also possible to send them from the game server device 4 to the information management server device 3. Even if the latter method is adopted, the configuration of this modified example can still be applied.

[0098] <Fourth variation> In this modified version of game system 1, instead of medical mode parameters, designated parameters associated with medical mode parameters are used. Specifically, as shown in Figure 12, in this modified version, for the object-finding game, designated parameter α is associated when the cognitive function class is 3 to 5, and designated parameter β is associated when the cognitive function class is 6 to 10. For the puzzle game, designated parameter γ is associated when the cognitive function class is 3 to 5. The designated information setting means of the game terminal device 5 determines the designated parameters as shown in Figure 12 based on diagnostic information transmitted from, for example, the information management server device 3, and transmits the determined designated parameters to the game server device 4.

[0099] The memory unit 42 of the game server device 4 has a map pre-stored in it that shows the relationship between each game's adjustment items and specified parameters, as shown in Figure 13. When the information processing means 431 of the game server device 4 receives the specified parameters transmitted from the game terminal device 5, it determines the game's adjustment items based on the map shown in Figure 13 from the specified parameters, and transmits game data corresponding to the determined adjustment items to the game terminal device 5. As a result, the game terminal device 5 starts a game according to the diagnostic information.

[0100] As shown in this modified example, by using designated parameters associated with the medical mode parameters instead of the medical mode parameters themselves as information transmitted and received between the game server device 4 and the game terminal device 5, it is possible to avoid the medical mode parameters themselves being leaked to the outside. Therefore, the security of information leakage can be improved. In this embodiment, the designated parameters correspond to the associated parameters.

[0101] <Fifth variation> In this modified version of game system 1, for example, a user's family member can monitor the user's status by viewing the game's play log. Specifically, as shown in Figure 1, the game system 1 of this embodiment further includes an auxiliary terminal device 7, which is owned by, for example, the user's family, in addition to the game terminal device 5 used by the user. The auxiliary terminal device 7 communicates with the information management server device 3 via the communication network 6 to obtain the user's game play log from the information management server device 3 and to display the obtained game play log. This allows the user's family to view the user's game play log using the auxiliary terminal device 7.

[0102] Alternatively, the information management server device 3 may transmit the game screen being played by the user to the auxiliary terminal device 7 in real time. In this case, the auxiliary terminal device 7 displays the game screen transmitted from the information management server device 3. This allows the user's family members, etc., to watch the game being played by the user in real time via the auxiliary terminal device 7.

[0103] Furthermore, the configuration of the game terminal device 5 in the third modification described above may be applied to the auxiliary terminal device 7 in this modification. In this case, the information management server device 3 will switch permission to send game play logs from the game terminal device 5 to the information management server device 3 based on a request from the auxiliary terminal device 7. Alternatively, the information management server device 3 will change whether or not to store the game play logs in association with the first account information based on a request from the auxiliary terminal device 7. With these configurations, it is possible to prevent the incorrect game play logs from being registered in the information management server device 3 by a user's family member or other person operating the auxiliary terminal device 7.

[0104] <Sixth variation> In this modified version of game system 1, instead of providing a designated information setting means 563 on the game terminal device 5, a designated information setting means 333 is provided on the information management server device 3, as shown by the dashed line in Figure 4. In this game system 1, when a user logs in to the information management server device 3 from the game terminal device 5 via a launcher application and authentication is successful, as shown in Figure 14, the designated information setting means 333 of the information management server device 3 generates medical mode parameters from diagnostic information corresponding to the user's identification number and transmits the generated medical mode parameters to the game terminal device 5. With this configuration, medical mode parameters are transmitted and received between the information management server device 3 and the game terminal device 5 instead of diagnostic information, thus preventing the leakage of diagnostic information, which is sensitive information for the user, to the outside.

[0105] Furthermore, if the medical mode parameters are created in the information management server device 3 in this manner, the game terminal device 5 only needs to forward the medical mode parameters transmitted from the information management server device 3 to the game server device 4. Therefore, the game terminal device 5 does not need to use a launcher application.

[0106] Furthermore, if the information management server device 3 is provided with a designated information setting means 333, as shown by the dashed line in Figure 4, then designated parameters, as shown in the fourth modified example, may be used instead of medical mode parameters as the information transmitted from the information management server device 3 to the game terminal device 5. With such a configuration, it is possible to prevent the leakage of not only diagnostic information but also medical mode parameters, thereby further improving security.

[0107] <7th variation> In this modified version of game system 1, similar to the sixth modified version, the information management server device 3 is provided with a designated information setting means 333, and medical mode parameters are generated in the information management server device 3. This differs from the sixth modified version in that these medical mode parameters are transmitted directly from the information management server device 3 to the game server device 4.

[0108] Specifically, as shown in Figure 15, when a user operates the game terminal device 5 to start a game, the communication means 561 of the game terminal device 5 logs in to the information management server device 3 using the first account information and logs in to the game server device 4 using the second account information. When authentication based on the first account information used during login is successful in the information management server device 3, the designated information setting means 333 generates medical mode parameters from diagnostic information corresponding to the user's identification number and transmits the generated medical mode parameters to the game server device 4. Meanwhile, when authentication based on the second account information used during login is successful in the game server device 4, it generates game data based on the medical mode parameters transmitted from the information management server device 3 and transmits the generated game data to the game terminal device 5.

[0109] Even with this configuration, it is possible to play games that support medical mode parameters on the game terminal device 5. [Other embodiments] The various control means and processing procedures described in the above embodiments are examples and are not intended to limit the scope of the present invention, its applications, or its uses. The various control means and processing procedures can be modified as appropriate without altering the essence of the present invention.

[0110] In the above embodiment, the example shown is that the game terminal device 5 is a smartphone, but the game terminal device 5 may also be an amusement device provided to game centers or the like. The above-mentioned games may include action games, shooting games, role-playing games, simulation games, board games, and puzzle games, and can be applied to various types of games.

[0111] In the above embodiment, an example was given in which the server devices 3 and 4 and the game terminal device 5 work together to operate the game program, but the embodiment is not limited to this. The effects and advantages of this embodiment will also be achieved when these other embodiments are adopted. Furthermore, it is possible to combine this embodiment with other embodiments, and other embodiments with each other, as appropriate. [Explanation of symbols]

[0112] 3…Information management server device (first server device) 4…Game server equipment (second server equipment, source equipment) 5…Game terminal device (sender device) 7. Auxiliary terminal device 55...Storage unit (storage means) 56... Control Unit (Computer) 561...Means of communication (Communications Department) 562...Application execution means 563... Designated information setting means (designated information setting unit) 564...Game execution means (game execution unit) 566...Display control means

Claims

1. Computers, A game execution method for running a game, A designated information setting means for setting medical mode parameters, which are control parameters for modifying the content of the aforementioned game, based on evaluation information regarding the user's physical and mental state or abilities, A first server device that manages the aforementioned evaluation information and first authentication information in association, and a communication means that communicates with a second server device that manages the progress of the game, The storage means in which the first authentication information is stored functions as follows: The game execution means, when the medical mode parameter is set, executes the game with modifications made based on the medical mode parameter. The communication means communicates with the first server device using the first authentication information stored in the storage means, thereby obtaining the evaluation information associated with the first authentication information from the first server device. The designated information setting means sets the medical mode parameters based on the evaluation information acquired by the communication means. Game program.

2. The aforementioned evaluation information includes information that can identify a third party who diagnosed the user's physical and mental condition or abilities. The game program according to claim 1.

3. The second authentication information used when logging into the aforementioned game is further managed by the second server device. The storage means further stores the second authentication information, The aforementioned game execution means is When receiving authentication from the second server device using the second authentication information, the medical mode parameters are transmitted to the second server device, Based on instructions from the second server device corresponding to the medical mode parameters, the game is executed with the modifications based on the medical mode parameters applied. The game program according to claim 1 or 2.

4. The first authentication information is managed by the first server device in a state where it is not associated with the second authentication information. The second authentication information is managed by the second server device in a state where it is not associated with the first authentication information. The game program according to claim 3.

5. The aforementioned computer, By authenticating the first server device using the first authentication information, the application execution means further functions to execute an application that acquires the evaluation information from the first server device. The game program according to claim 3 or 4.

6. The application execution means manages the first authentication information in a state that is not associated with the second authentication information. The game execution means manages the second authentication information in a state that is not associated with the first authentication information. The game program according to claim 5.

7. The aforementioned game execution means is If third authentication information corresponding to a third party who diagnosed the user's physical and mental state or abilities is associated with the evaluation information, the game is executed with the modifications based on the medical mode parameters. A game program according to any one of claims 1 to 6.

8. Computers, A game execution method for running a game, The medical mode parameter, which is a control parameter for modifying the content of the aforementioned game, is configured to function as a designated information setting means for setting evaluation information regarding the user's physical and mental state or abilities. The aforementioned game execution means is If the aforementioned medical mode parameter is set, the game is executed with the changes based on the aforementioned medical mode parameter applied. The system has multiple playable games that have been modified based on the aforementioned medical mode parameters, and it determines which of the multiple games to run based on the aforementioned medical mode parameters. Game program.

9. The game execution means changes the degree of preferential treatment regarding the progress of the game based on the medical mode parameter. A game program according to any one of claims 1 to 8.

10. The aforementioned computer, The aforementioned game screen is further configured to function as a display control means for displaying the game screen on a display, The communication means is capable of transmitting the game play history to the first server device. The play history transmitted from the communication means to the first server device is associated with the first authentication information and managed by the first server device. The display control means displays a screen on the display that allows the communication means to switch between permitting and prohibiting the transmission of the game's play history to the first server device. A game program according to any one of claims 1 to 7.

11. The designated information setting means uses related parameters associated with the medical mode parameter instead of the medical mode parameter. A game program according to any one of claims 1 to 10.

12. The game execution unit that runs the game, A designated information setting unit sets medical mode parameters, which are control parameters for modifying the content of the aforementioned game, based on evaluation information regarding the user's physical and mental state or abilities. A terminal device operated by the aforementioned user, A first server device that manages the aforementioned evaluation information and first authentication information in association, The system includes a second server device that manages the progress of the aforementioned game, If the medical mode parameter is set, the game execution unit executes the game with the changes based on the medical mode parameter applied. The terminal device comprises the designated information setting unit, the game execution unit, the communication unit that communicates with the first server device and the second server device, and the storage unit in which the first authentication information is stored. The communication unit communicates with the first server device using the first authentication information stored in the storage unit, thereby obtaining the evaluation information associated with the first authentication information from the first server device. The designated information setting unit sets the medical mode parameters based on the evaluation information acquired by the communication unit. Game system.

13. When the terminal device or the second server device is the source device, The transmitting device transmits the game play history to the first server device. The first server device is capable of managing the play history transmitted from the source device in association with the first authentication information. The terminal device further includes a display control unit that displays the game screen on a display, The display control unit displays a screen on the display that allows it to switch between permitting and prohibiting the transmission of the game's play history from the source device to the first server device. The game system according to claim 12.

14. The terminal device further comprises an auxiliary terminal device separate from the aforementioned terminal device. The first server device switches between allowing and prohibiting the transmission of the game play history from the source device to the first server device based on a request from the auxiliary terminal device. The game system according to claim 13.

15. When the terminal device or the second server device is the source device, The transmitting device transmits the game play history to the first server device. The first server device is capable of managing the play history transmitted from the source device in association with the first authentication information. The terminal device further includes a display control unit that displays the game screen on a display, The display control unit displays a screen on the display that allows the first server device to switch between permitting and prohibiting the first server device from storing the play history in association with the first authentication information. The game system according to claim 12.

16. The terminal device further comprises an auxiliary terminal device separate from the aforementioned terminal device. The first server device changes whether or not to store the play history in association with the first authentication information based on a request from the auxiliary terminal device. The game system according to claim 15.