Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- SANYO BUSSAN KK
- Filing Date
- 2022-04-18
- Publication Date
- 2026-07-22
AI Technical Summary
【0008】 この発明に係る遊技機によれば、移動体を用いた遊技の興趣性を向上させることができる。
Smart Images

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Abstract
Claims
[Claim 1] A gaming machine configured to allow a moving body to move along a predetermined path in a predetermined direction, The gaming machine is, A contact member having a contact portion against which the moving body can be contacted, The system includes a driving means capable of generating a driving force to move the contact member, The gaming machine is, The system is configured such that at least two conditions can occur: a contact situation in which the moving body moving along the predetermined movement path in the predetermined direction comes into contact with the contact portion, and a non-contact situation in which the moving body moving along the predetermined movement path in the predetermined direction does not come into contact with the contact portion. In a predetermined contact situation, the degree of advantage for the player may differ depending on the positional relationship between the moving body and the contact portion when the moving body comes into contact with the contact portion. The gaming machine is, The system is configured such that the moving body can be held in a predetermined holding area before it moves along the predetermined movement path. The moving body held in the predetermined holding area is configured to be difficult for the player to see, The movable body held in the predetermined holding area is configured to be visible to the player when it is moved toward the predetermined movement path, The device is provided with a first region configured such that the first contact area to which the moving body, moving along the predetermined path in the predetermined direction, is contacted in the case of a first contact situation among the aforementioned contact situations, can be seen by the player, and a second region configured such that the second contact area, which is different from the first contact area to which the moving body, moving along the predetermined path in the predetermined direction, is contacted in the case of a second contact situation among the aforementioned contact situations, can be seen by the player less clearly than the first contact area in the case of a first contact situation. The contact condition is configured such that it may occur when the contact member is moved from a first position to a second position different from the first position. The contact portion is configured to be visible to the player in different ways at the first position and the second position. The degree of advantage may differ depending on whether the relative position of the moving body and the contact portion when the moving body comes into contact with the contact portion is such that the contact portion comes into contact with the lower part of the moving body, or such that the contact portion comes into contact with the upper part of the moving body. A gaming machine characterized by the following features.