Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- SANYO BUSSAN KK
- Filing Date
- 2025-01-20
- Publication Date
- 2026-07-22
AI Technical Summary
【0007】 本発明によれば、遊技の好適化を図ることが可能となる。
Smart Images

Figure 0007893323000001 
Figure 0007893323000002 
Figure 0007893323000003
Abstract
Claims
[Claim 1] The game has multiple game states, including a predetermined game state and a specific game state that is more advantageous to the player than the predetermined game state. A first means that, when the first predetermined condition is met, causes the transition to the specified game state to occur later, A second means is provided to ensure that, after the specified state is achieved by the first means, a transition to the specified game state corresponding to the specified state occurs when the second predetermined condition is met, If, after a predetermined specific state is reached by the first means, a third predetermined condition is met before a transition to a predetermined specific game state corresponding to that predetermined specific state occurs, the third means prevents a transition to the predetermined specific game state corresponding to that predetermined specific state from occurring thereafter. Equipped with, The third predetermined condition described above is one that can be met while the game is being played. A gaming machine characterized by having means that, in the aforementioned specific state, a specific notification that allows the player to recognize that the transition to the aforementioned specific game state will occur later is executed before the second predetermined condition is met.