Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- DAIICHI SHOKAI KK
- Filing Date
- 2023-05-24
- Publication Date
- 2026-07-22
AI Technical Summary
【0009】 このように、本発明によれば、遊技機の管理の適正化を図ることが可能な遊技機を提供することができる。
Smart Images

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Abstract
Claims
[Claim 1] A gaming machine that can be controlled to be in an advantageous state for the player, A determination means for determining whether a predetermined value calculated based on the game value used in the game and the game value assigned has reached a specific value, When it is determined that the predetermined value has reached the specified value, a game-disabled state control means capable of controlling the game to a state where the game cannot proceed, A first power-saving means capable of suppressing the power consumption of the gaming machine in a predetermined standby state different from the aforementioned unplayable state, In the aforementioned state where the game cannot be played, a second power-saving means capable of suppressing the power consumption of the game machine, A movable body capable of operating according to a predetermined operating schedule, A display means provided in a position visible to the player, Equipped with, The movable body can terminate its operation based on the operation schedule midway through the operation schedule if the predetermined value reaches the specific value and the game becomes unplayable while it is operating based on the operation schedule. Furthermore, the movable body is equipped with a specific light-emitting element that can emit light in a predetermined light-emitting manner while the movable body is operating according to the operation schedule, If the predetermined value reaches the specified value and the game is disabled while the movable body is operating according to the operation schedule, the specified light-emitting body, which was emitting light in the predetermined light-emitting mode, can be controlled to emit light in a special light-emitting mode or an off-light mode that is different from the predetermined light-emitting mode. Furthermore, the first power saving means and the second power saving means differ in their methods of suppressing power consumption. By implementing the power consumption reduction by the first power saving means, it is possible to reduce the power consumption at a second predetermined timing, which occurs after a predetermined period has elapsed since the start of the predetermined standby state, to a lower level than the power consumption at a first predetermined timing, which occurs before the elapsed period. By implementing the power consumption reduction by the second power saving means, it is possible to reduce the power consumption at a second specific timing, which occurs after a specific period has elapsed since the start of the unplayable state, to a lower level than the power consumption at a first specific timing, which occurs before the elapsed period. The aforementioned specific period is a period shorter than the aforementioned predetermined period. Furthermore, if the power is cut off while the game is in a state of being unable to play, and then power is supplied again, depending on the type of administrator operation performed when the power is supplied, there are cases in which the state of being unable to play is resolved and cases in which the state of being unable to play is not resolved. When the predetermined value reaches the specified value and the game is controlled to a non-playable state, the display means is equipped with a specific image display means capable of displaying a specific image corresponding to the non-playable state. If the game is controlled to be in a state where it cannot be played, and the power is cut off while the specific image is displayed, and then power is supplied in a manner that does not resolve the state where it cannot be played, the specific image can still be displayed on the display means even after power is supplied. The specific image displayed before the power was cut off and the specific image displayed after the power was supplied can both display a common message corresponding to the game-inoperable state. Furthermore, the movable body may operate in front of the specific image in such a way that at least a portion of the specific image becomes difficult to see while the game is controlled to be in a non-playable state. The movable body can display the specific image for a period longer than the period during which it operates in front of the specific image. A gaming machine characterized by the following features.