Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- DAIICHI SHOKAI KK
- Filing Date
- 2022-12-19
- Publication Date
- 2026-07-23
- Estimated Expiration
- Not applicable · inactive patent
Smart Images

Figure 0007894140000001 
Figure 0007894140000002 
Figure 0007894140000003
Abstract
Claims
[Claim 1] A gaming machine that can be controlled to create a favorable state for the player, A game-disabled state control means capable of controlling the game to a state where the progress of the symbol-changing game becomes impossible when a predetermined value calculated based on the game value used in the game and the game value assigned reaches a specific value, A pre-notification means capable of performing a predetermined pre-notification before the predetermined value reaches the specified value, A warning notification means capable of issuing warnings and notifications regarding addiction, A power-saving means capable of suppressing power consumption in the aforementioned game-inoperable state, A predetermined movable body, Equipped with, The aforementioned advance notification and the aforementioned warning notification are notifications using character images displayed on a predetermined display device. When the aforementioned advance notification and the aforementioned warning notification are executed in parallel, the system is configured such that the character image corresponding to the warning notification does not become invisible due to the character image corresponding to the advance notification. The movable body is configured to perform predetermined initial operations after power is supplied. If the power is cut off while the game is in the aforementioned inoperable state and then power is supplied again, depending on the type of administrator operation performed when the power is supplied, the game may either continue in the inoperable state or be resolved. Even if the game remains inoperable after power is supplied, the initial operation of the movable body can be performed during the game-inoperable state. Furthermore, the power-saving means is a means for suppressing the power consumption of multiple performance elements during the game-inoperable state, and is a means capable of reducing the power consumption of at least the first performance element compared to during gameplay, and then reducing the power consumption of the second performance element compared to during gameplay. The first and second performance members are performance members that are different from both the movable body and the performance display device. Even if the predetermined value reaches the specified value and the game is disabled when the symbol variation game is not in progress, it is possible to reduce the power consumption of the first performance member to a level lower than during gameplay, and then reduce the power consumption of the second performance member to a level lower than during gameplay. In the aforementioned game-inoperable state, even if the power consumption of both the first and second performance components has decreased, the performance display device can still display a specific indication that the game-inoperable state is occurring. A gaming machine characterized by the following features.