Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- SANYO BUSSAN KK
- Filing Date
- 2025-05-01
- Publication Date
- 2026-07-29
AI Technical Summary
【0007】 本発明によれば、遊技の好適化を図ることが可能となる。
Smart Images

Figure 0007896729000001 
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Figure 0007896729000003
Abstract
Claims
[Claim 1] The game has multiple game states, including a predetermined game state and a specific game state that is more advantageous to the player than the predetermined game state. A first means that, when a first predetermined condition is met under predetermined circumstances, causes the transition to the specified game state to occur later, A second means that, when the specified state is reached and a second predetermined condition is met, a transition to the specified game state corresponding to the specified state is performed, A third means to prevent a transition to a predetermined game state corresponding to the predetermined state from being performed if a third predetermined condition is met after a predetermined specific state has been reached but before the predetermined specific state has ended, Equipped with, The third predetermined condition described above can be met while the game is being played. The system is configured such that the first predetermined condition can be met when specific conditions are met. A gaming machine characterized by having means to prevent the fulfillment of the first predetermined condition from occurring again, even if the specific condition is fulfilled in the specific state after transitioning to the specific state in response to the fulfillment of the first predetermined condition.