Gaming machine

JP7896729B2Active Publication Date: 2026-07-29SANYO BUSSAN KK
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2025-05-01
Publication Date
2026-07-29

AI Technical Summary

Benefits of technology

【0007】 本発明によれば、遊技の好適化を図ることが可能となる。

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Abstract

To provide a game machine capable of suitably performing control of a game state.SOLUTION: A game machine has a time-shortening game state as a specific game state more advantageous to a player than a normal game state. The game machine also has a normal time-shortening game state to be started on the basis of a normal jackpot result, and a sudden time-shortening game state to be started on the basis of a fact that a special pattern winning / losing lottery results in particular losing as time-shortening game states. When a normal jackpot results or particular losing results, predetermined information for showing identification of a time-shortening game state and the upper-limit number of times is stored in a RAM. The predetermined information is referenced for controlling shift to a time-shortening game state and progress of a time-shortening game state. The RAM has a plurality of areas for storing predetermined information.SELECTED DRAWING: Figure 4
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Claims

[Claim 1] The game has multiple game states, including a predetermined game state and a specific game state that is more advantageous to the player than the predetermined game state. A first means that, when a first predetermined condition is met under predetermined circumstances, causes the transition to the specified game state to occur later, A second means that, when the specified state is reached and a second predetermined condition is met, a transition to the specified game state corresponding to the specified state is performed, A third means to prevent a transition to a predetermined game state corresponding to the predetermined state from being performed if a third predetermined condition is met after a predetermined specific state has been reached but before the predetermined specific state has ended, Equipped with, The third predetermined condition described above can be met while the game is being played. The system is configured such that the first predetermined condition can be met when specific conditions are met. A gaming machine characterized by having means to prevent the fulfillment of the first predetermined condition from occurring again, even if the specific condition is fulfilled in the specific state after transitioning to the specific state in response to the fulfillment of the first predetermined condition.