Imaging device, control method, information processing device, information processing method

The system addresses fee management issues in photo sticker creating apparatuses by linking user and device IDs to offer discounted play fees, balancing revenue and user engagement through varied pricing strategies.

JP7897532B2Active Publication Date: 2026-07-30FURYU KK
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
FURYU KK
Filing Date
2025-07-09
Publication Date
2026-07-30

AI Technical Summary

Technical Problem

Existing photo sticker creating apparatuses face challenges in managing user play fees, leading to potential overutilization and undesirable user numbers, necessitating the provision of games at various price points to balance revenue and user engagement.

Method used

A system that links user IDs with device IDs to offer discounted play fees after successful ID linking, allowing games to be played at lower prices when certain linkage criteria are met, such as multiple uses of the same or different device models.

Benefits of technology

Enables games to be offered at various price points, balancing store revenue and user engagement by incentivizing repeat play with discounted fees based on successful ID linkages.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To enable a game to be provided at various fees.SOLUTION: An imaging device according to one aspect of the present technology provides a game including imaging a user as a subject. When linkage between a user ID being identification information of the user and a housing ID being identification information assigned to a housing of the imaging device succeeds, and when the number of successful linkages, including linkage with a housing ID of another imaging device of a different model from the imaging device is greater than a predetermined number of times, the imaging device controls the start of the game by applying a fee lower than a normal fee as the play fee of the current game. The present technology can be applied to a photograph seal creation device that provides a series of games of printing the captured images onto a seal sheet.SELECTED DRAWING: Figure 1
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Description

Technical Field

[0001] The present technology particularly relates to a photographing apparatus, a control method, an information processing apparatus, and an information processing method that can provide games at various charges.

Background Art

[0002] Conventionally, a photo sticker creating apparatus is known. The photo sticker creating apparatus photographs a user, allows the user to edit the photographed image, and prints and provides the edited image on sticker paper. The photo sticker creating apparatus is installed in a play facility or the like.

[0003] The flow of one game provided by the photo sticker creating apparatus usually involves photographing a user in the photographing space as a subject, moving the user to the editing space, editing the image according to the operations performed in the editing space, and printing the edited image on sticker paper.

[0004] Patent Document 1 discloses a technique for acquiring user information including information such as the gender of a user and changing the settings of a photo shooting and printing apparatus based on the user information.

Prior Art Documents

Patent Documents

[0005]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0006] When the charging amount is less than the standard, although it may lead to an increase in repeaters, there is also a possibility that, depending on the store where the apparatus is installed, the number of users playing at an amount not desired by the store side may increase too much.

[0007] This technology was developed in light of these circumstances and aims to enable the provision of games at various price points. [Means for solving the problem]

[0008] One aspect of this technology is a shooting device that provides a game that includes shooting a user as the subject, and includes a control unit that controls the start of the game by applying a lower fee than the normal fee as the play fee for the current game when the linkage between the user ID, which is the user's identification information, and the cabinet ID, which is the identification information assigned to the cabinet of the shooting device, is successful, and the number of successful linkages, including the linkage with the cabinet ID of another shooting device of a different model from the shooting device, is greater than a predetermined number of times.

[0009] The information processing device for another aspect of this technology includes a communication unit that communicates with a shooting device that provides a game that includes taking pictures of the user, and a control unit that, when the linkage between the user ID, which is the user's identification information, and the housing ID, which is the identification information assigned to the housing of the shooting device, is successful, and the number of successful linkages, including the linkage with the housing ID of another shooting device of a different model from the shooting device, is greater than a predetermined number of times, the control unit that starts the game on the shooting device by applying a price lower than the normal price as the play fee for the current game.

[0010] In one aspect of this technology, if the user ID, which is the user's identification information, and the cabinet ID, which is the identification information assigned to the cabinet of the camera device, are successfully linked, and the number of successful linkages, including the linkage with the cabinet ID of another camera device of a different model from the aforementioned camera device, exceeds a predetermined number of times, the game will be controlled to start with a play fee lower than the normal fee.

[0011] In another aspect of this technology, communication is performed with a camera that provides a game that includes taking pictures of the user. When the user ID, which is the user's identification information, and the cabinet ID, which is the identification information assigned to the cabinet of the camera, are successfully linked, and the number of successful linkages, including linkages with cabinet IDs of other camera devices of different models, exceeds a predetermined number of times, control is performed to start the game on the camera, applying a fee lower than the normal fee for playing the game. [Effects of the Invention]

[0012] This technology allows games to be offered at various price points. [Brief explanation of the drawing]

[0013] [Figure 1] This figure shows an example of ID linking in an information processing system according to one embodiment of this technology. [Figure 2] The diagram shows an example of play fees. [Figure 3] This is a perspective view showing the external appearance of a photo sticker creation device. [Figure 4] This diagram shows an example of screen transitions. [Figure 5] This diagram shows an example of screen transitions. [Figure 6] This diagram shows an example of screen transitions. [Figure 7] This figure shows an example of the screen display on an editing monitor. [Figure 8] This diagram shows an example of screen transitions. [Figure 9] This is a flowchart explaining the series of processes involved in ID linking. [Figure 10] This figure shows an example of information uploaded from a photo sticker creation device. [Figure 11] This is a block diagram showing an example hardware configuration for an image management server. [Figure 12] This is a block diagram showing an example of the functional configuration of an image management server. [Figure 13]It is a block diagram showing a configuration example of a photo sticker creation device. [Figure 14] It is a block diagram showing a configuration example of a mobile terminal. [Figure 15] It is a diagram showing an example of a discount target. [Figure 16] It is a diagram showing an example of a discount target. [Figure 17] It is a diagram showing an example of a discount target. [Figure 18] It is a diagram showing an example of ID linkage settings. [Figure 19] It is a diagram showing another example of ID linkage settings. [Figure 20] It is a diagram showing an example of a discount target. [Figure 21] It is a flowchart for explaining another series of processes of ID linkage. [Figure 22] It is a flowchart for explaining yet another series of processes of ID linkage.

Modes for Carrying Out the Invention

[0014] Hereinafter, modes for carrying out this technology will be described. The description will be given in the following order. 1. Regarding ID linkage 2. Screen transition of the photo sticker creation device 3. A series of processes of ID linkage 4. Configuration of each device 5. Conditions for discount targets 6. Examples of settings 7. Example of the number of users performing ID linkage 8. Other examples

[0015] <Regarding ID linkage> FIG. 1 is a diagram showing an example of ID linkage in an information processing system according to an embodiment of the present technology.

[0016] The image management service shown on the left side of Figure 1 is an online service provided by the image management server 1 via the internet 11. The image management server 1 provides image provision services to users who access it using a mobile device 2 such as a smartphone.

[0017] The image provision service is a membership-based service that allows users to view images on mobile device 2 and download images to mobile device 2. Image editing may also be performed using the image provision service. The images provided to users of mobile device 2 through the image provision service are uploaded from the photo sticker creation device 3, as described later, and managed by the image management server 1.

[0018] After playing the photo creation game on the photo sticker creation device 3, the user of mobile device 2 will operate mobile device 2 to use the image sharing service and view images of themselves with friends, etc. Mobile device 2 has a dedicated application 2A installed, which is an application for using the image sharing service.

[0019] On the other hand, the photo sticker creation device 3 shown on the right side of Figure 1 is a game machine that provides a photo creation game. The photo sticker creation device 3 is installed in stores such as game centers.

[0020] The users of the photo sticker creation device 3 are primarily high school girls and young women. The photo sticker creation device 3 allows multiple users, typically two or three people per group, to enjoy the game. Of course, a single user can also enjoy the game using the photo sticker creation device 3.

[0021] In the photo creation game using the photo sticker creation device 3, the user takes a photograph of themselves. The user then edits the resulting photograph by adding composite images such as handwritten text and stamp images, thereby editing the photograph into a colorful image. The user receives a sticker sheet printed with the edited photograph, and the game concludes.

[0022] Thus, the photo sticker creation device 3 functions as a photographing device that takes pictures of the user as the subject. Images created by the user during gameplay of the photo creation game are uploaded from the photo sticker creation device 3 to the image management server 1.

[0023] The photo sticker creation device 3 includes a computer that controls the overall operation of the photo sticker creation device 3, a camera that photographs the user, an editing monitor used by the user to edit the images obtained by the camera, and a printer that prints the images onto a printing medium such as sticker paper. Details of the configuration of the photo sticker creation device 3 are disclosed, for example, in Japanese Patent Application Publication No. 2018-64220.

[0024] In the information processing system shown in Figure 1, ID linking occurs when a user utilizing the image provision service starts the photo creation game using the photo sticker creation device 3.

[0025] For example, during ID linking, the user's mobile device 2, carried by the user, transmits information such as the user's ID and the ID of the photo sticker creation device 3 that the user intends to use to the image management server 1.

[0026] As the user ID, for example, the ID of the account used to access the image provision service is used. When creating an account for the image provision service, the image management server 1 assigns an ID based on the user's actions. By creating an account and registering as a member, the user can use the image provision service.

[0027] If authentication using the user's ID is successful, the image management server 1 links the user's ID with the ID of the photo sticker creation device 3 that the user is trying to use. This results in a successful ID linkage, as shown by the bidirectional white arrows in Figure 1. ID linkage is achieved by managing the two IDs in a linked manner.

[0028] If ID linking is successful, the image management server 1 notifies the photo sticker creation device 3 that the ID linking was successful. The photo sticker creation device 3 sets a play fee for the photo creation game that is, for example, lower than the normal fee, and allows the user to play the photo creation game once the play fee has been paid. The normal fee is a fee that is pre-set as the default play fee when ID linking is not performed.

[0029] Thus, ID linking is a process that connects a user who wants to start the photo creation game with the casing of the photo sticker creation device 3 that the user intends to use.

[0030] The lower play fee compared to the regular price is set, as shown in Figure 2, when an ID linkage between a user and a photo sticker creation device 3 on a particular machine is successful twice, that is, when the same user starts the photo creation game for the second time using the same photo sticker creation device 3 on the same machine.

[0031] In the example shown in Figure 2, user A uses a photo creation game on a cabinet A, which is a photo sticker creation device 3, twice. As shown in the upper part of Figure 2, if the ID linkage is successful during the first play, the play fee will be set to the normal fee, for example, 400 yen. By paying the normal fee of 400 yen, user A can play the photo creation game on cabinet A.

[0032] If ID linking is successful during the first play session, the user will be notified that they can play at a discounted rate on their next play session. After the first photo creation game is finished and the user plays the second photo creation game using machine A, the user will perform the same operations as during the first play session to link their ID for the second play session.

[0033] As shown in the lower part of Figure 2, if ID linking is successful during the second play, a discounted price, for example 300 yen, will be set as the play fee. User A can play the photo creation game on machine A by paying the discounted price of 300 yen.

[0034] By linking their IDs, users can play photo creation games at a lower price than the regular rate.

[0035] Furthermore, the photo sticker creation device 3 can identify who the user is when they try to start the photo creation game and can change the play fee according to the user's usage status and other factors.

[0036] <Screen transitions of photo sticker creation device 3> Figure 3 is a perspective view showing the external appearance of the photo sticker creation device 3.

[0037] As shown in Figure 3, a pre-operation unit 21 is provided on the side of the photo sticker creation device 3, which has a box-shaped casing. The pre-operation unit 21 is a device used for operations before shooting, such as selecting the number of users to play with and selecting the shooting course. A touch panel monitor 21A is provided above the pre-operation unit 21. Below the touch panel monitor 21A is a coin slot 21B for paying the play fee.

[0038] The screen used for various selections is displayed on the touch panel monitor 21A. After the user makes various selections according to the display on the touch panel monitor 21A, they enter the shooting space from the entrance / exit G and take photographs. A box-shaped shooting unit 31 containing a camera 31A is provided at the front of the shooting space.

[0039] An editing unit 41 is provided to the left of the pre-operation unit 21. The editing unit 41 is a device used for editing captured images obtained by shooting with the camera 31A. The user who has taken a picture in the shooting space moves to the editing space in front of the editing unit 41 and edits the captured image. An editing monitor 41A is provided on the slope formed above the editing unit 41. The screen used for editing the captured image is displayed on the editing monitor 41A.

[0040] The aforementioned ID linking is performed according to the display on the touch panel monitor 21A located on the pre-operation unit 21. After ID linking, screens used for various selections are displayed on the touch panel monitor 21A.

[0041] • ID linking at the start of the first play session Figures 4 to 6 show examples of screen transitions on the touch panel monitor 21A at the start of the first play session.

[0042] When the touch panel monitor 21A is touched, the linking selection screen shown on the left side of Figure 4 is displayed. At the top of the linking selection screen, a message is displayed informing the user that linking their ID will result in a discounted price of 300 yen for their second play. Below the message, buttons 51 (to be operated when linking an ID) and 52 (to be operated when not linking an ID) are displayed.

[0043] Below the linking selection screen, a message will be displayed informing you that the discounted rate is only valid at that store and that it is only valid for the day (until closing time).

[0044] If button 52 is pressed and the user chooses not to link their ID, the coin insertion screen will be displayed as shown at the end of arrow A1. The coin insertion screen displayed when the user chooses not to link their ID will show a message prompting the user to pay the regular fee of 400 yen. For example, if 400 yen worth of coins are inserted into the coin slot 21B and the play fee is paid, the photo creation game will start.

[0045] On the other hand, if button 51 is pressed on the linking selection screen and ID linking is selected, the linking screen will be displayed as shown at the end of arrow A2. At the top of the linking screen, a message will be displayed instructing the user to scan the 2D code using the dedicated app 2A. Below the message, the 2D code 53 will be displayed. In the example in Figure 4, even when multiple people play the photo creation game together, only one user is allowed to link their ID.

[0046] As shown in Figure 5, the user operates their mobile device 2 to launch the dedicated application 2A, enables the reader function, and points the camera of the mobile device 2 at the touch panel monitor 21A to read the 2D code 53. The dedicated application 2A is equipped with a 2D code reader function (reading function).

[0047] As shown in the callout in Figure 5, the 2D code 53 stores information such as the enclosure ID, store ID, and linkage ID. The 2D code 53 is generated by the photo sticker creation device 3 and displayed on the linkage screen.

[0048] The enclosure ID is an ID assigned to the enclosure. Each enclosure represents a single photo sticker creation device 3. Each enclosure has, for example, a pre-assigned enclosure ID.

[0049] The store ID is an ID assigned to a store. Each machine installed in a store is assigned the store's store ID. A single store may have multiple machines. Multiple machines may be the same model, or they may be different models. The same photo creation game will be provided by machines of the same model.

[0050] The linking ID is an ID assigned for ID linking. A different ID is assigned for each ID linking operation. For example, if ID linking is selected, communication takes place between the device and the image management server 1, and the image management server 1 issues a linking ID to the device.

[0051] When the 2D code 53 is read, the information stored in the 2D code 53 is transmitted to the image management server 1, as shown by the white arrow in Figure 5.

[0052] The image management server 1 receives information including the machine ID, store ID, and linkage ID, along with the user account ID managed by the dedicated application 2A. The account ID is the ID assigned by the image management server 1 when an account is created to use the image provision service. Other identifying information that uniquely identifies the user, such as an email address, SNS ID, or an ID that the user can set arbitrarily, may be used instead of the account ID.

[0053] On the image management server 1, user authentication is performed based on information transmitted from the mobile device 2. User authentication is performed by determining whether the same ID as the account ID transmitted from the mobile device 2 is registered as member information for the image management service.

[0054] Image management server 1 manages the membership information of each user who uses the image management service. Membership information includes account ID, membership attribute (paid member / free member), nickname, and play history. Play history includes information such as the model of the photo sticker creation machine 3 used by the user, the machine's machine ID, and the store's store ID.

[0055] If the same ID as the account ID sent from mobile device 2 is registered as a member in the image management service, user authentication is successful. Upon successful user authentication, the information such as the device ID sent from mobile device 2 is linked to the account ID and managed accordingly.

[0056] This establishes a successful ID linkage between the user attempting to start the photo creation game and the photo sticker creation device 3 that the user intends to use. When ID linkage is successful, the results of the ID linkage are sent from the image management server 1 to the photo sticker creation device 3.

[0057] If the ID linking is successful, a message notifying that the ID linking was successful will be displayed, as shown at the end of arrow A3 in Figure 6. The nickname "Aoharu" included in the message notifying that the ID linking was successful will be displayed based on the information notified from image management server 1. If the ID linking is successful, image management server 1 will send the member information of the user whose ID linking was successful.

[0058] Additionally, if the ID linking is successful, a message will be displayed indicating that the play fee for the next (second) play will be the discounted price of 300 yen.

[0059] After this message is displayed, the coin insertion screen will appear, as indicated by the arrow A4. The coin insertion screen will display a message prompting payment of the regular price of 400 yen. As mentioned above, even if the ID linking is successful, the discounted price of 300 yen for the photo creation game is only available on the second play. For example, if 400 yen worth of coins are inserted into coin slot 21B, the photo creation game will start.

[0060] The content of the photo creation game when ID linking is successful is basically the same as when ID linking is not performed. Pre-selection using the pre-operation unit 21, shooting using the shooting unit 31, and editing using the editing unit 41 are performed in order. The content of the photo creation game may be changed when ID linking is successful. The number of shots taken, the types of content available during editing, etc. may be changed.

[0061] If the ID linking was successful during the first play, a guidance screen like the one shown in Figure 7 will be displayed on the editing monitor 41A at a predetermined time, such as when editing is finished. The guidance screen will display a message indicating that the play fee for the next play will be the discounted rate of 300 yen.

[0062] On the other hand, if ID linking fails, a message notifying the user that ID linking failed will be displayed, as shown at the end of arrow A5 in Figure 6. Below the message, buttons 61, which are used when playing without ID linking, and buttons 62, which are used when quitting play, will be displayed. If ID linking fails, a button to be used to try ID linking again may also be displayed.

[0063] If button 61 is pressed and the user chooses not to link their ID, the coin insertion screen will be displayed as shown at the end of arrow A6. The coin insertion screen will display a message prompting the user to pay the standard fee of 400 yen. Once 400 yen worth of coins are inserted into coin slot 21B, the photo creation game will begin.

[0064] • ID linking at the start of the second play session Figure 8 shows an example of screen transitions on the touch panel monitor 21A at the start of the second play session.

[0065] The display on the touch panel monitor 21A at the start of the second play session is basically the same as the display at the start of the first play session. Repetitive explanations will be omitted as appropriate.

[0066] If button 51 is pressed on the linking selection screen (Figure 4) and ID linking is selected, a linking screen including a 2D code 53 is displayed. The user operates the mobile terminal 2 to launch the dedicated application 2A and points the camera of the mobile terminal 2 towards the touch panel monitor 21A to read the 2D code 53.

[0067] When the ID linkage is successful, as shown at the tip of arrow A11 in Fig. 8, a message notifying the success of the ID linkage is displayed, along with a message notifying that the play fee for this play is the discounted fee of 300 yen.

[0068] After such a message is displayed, as shown at the tip of arrow A12, a coin insertion screen is displayed. On the coin insertion screen, a message prompting payment of the discounted fee of 300 yen is displayed. As described above, when the ID linkage is successful during the second play, the user can play the photo creation game at the discounted fee of 300 yen. For example, when coins worth 300 yen are inserted into the coin insertion slot 21B, the photo creation game starts.

[0069] On the other hand, when the ID linkage fails, as shown at the tip of arrow A13 in Fig. 8, a message notifying the failure of the linkage is displayed. Below the message, a button 61 that is operated when playing without performing ID linkage and a button 62 that is operated when ending the play are displayed.

[0070] When button 61 is pressed and it is selected not to perform ID linkage, a coin insertion screen is displayed as shown at the tip of arrow A6. On the coin insertion screen, a message prompting payment of the normal fee of 400 yen is displayed. When coins worth 400 yen are inserted into the coin insertion slot 21B, the photo creation game starts.

[0071] In this way, at the start of the second play, when the ID linkage is successful, the photo creation game starts in response to payment of the discounted fee of 300 yen, and when the ID linkage fails, the photo creation game starts in response to payment of the normal fee of 400 yen.

[0072] Referring to the flowchart in Fig. 9, a series of processes for ID linkage in the information processing system will be described. The process in Fig. 9 starts, for example, when the user touches the touch panel monitor 21A.

[0073] In step S1, the photo sticker creation device 3 displays the linkage selection screen (Figure 4) on the touch panel monitor 21A.

[0074] If it is selected to perform ID linking, in step S2, the photo sticker creation device 3 requests the image management server 1 to issue a linking ID.

[0075] In step S21, the image management server 1 receives a request from the photo sticker creation device 3.

[0076] In step S22, the image management server 1 issues a linkage ID in response to a request from the photo sticker creation device 3.

[0077] In step S3, the photo sticker creation device 3 receives information transmitted from the image management server 1 and obtains a linkage ID.

[0078] In step S4, the photo sticker creation device 3 generates a two-dimensional code based on information such as the housing ID, store ID, and linkage ID.

[0079] In step S5, the photo sticker creation device 3 displays a linking screen including the 2D code 53 on the touch panel monitor 21A.

[0080] When a user who has launched the dedicated application 2A points the camera of the mobile terminal 2 at the 2D code 53, in step S11, the dedicated application 2A on the mobile terminal 2 reads the 2D code 53 using its reader function.

[0081] In step S12, the dedicated application 2A on the mobile terminal 2 sends the account ID along with the information of the scanned 2D code 53 to the image management server 1. The dedicated application 2A, which is an application for using the image management service, manages the account ID.

[0082] In step S23, the image management server 1 receives information transmitted from the mobile terminal 2. The information transmitted from the mobile terminal 2 includes the machine ID, store ID, linking ID, and account ID.

[0083] In step S24, if the image management server 1 successfully authenticates the user because the received account ID is the same as the ID registered in the member information, it links and manages the machine ID and account ID. Along with the machine ID, information such as the store ID and linking ID is also managed in association with the account ID.

[0084] In step S25, the image management server 1 transmits information representing the result of ID linking to the photo sticker creation device 3. If ID linking is successful, along with the information representing the result of ID linking, member information including nickname and account ID, and information indicating how many times this play has been performed using the same machine are transmitted to the photo sticker creation device 3. Information representing the play fee according to the result of ID linking is also transmitted to the photo sticker creation device 3 as appropriate.

[0085] In step S6, the photo sticker creation device 3 receives information representing the result of ID linking transmitted from the image management server 1. Alternatively, instead of the information representing the result of ID linking being transmitted from the image management server 1, the photo sticker creation device 3 may repeatedly perform polling, and the result of ID linking may be received (acquired) from the image management server 1 through polling.

[0086] In step S7, the photo sticker creation device 3 displays a coin insertion screen corresponding to the result of the ID linkage.

[0087] The play fee a user pays when starting their first game is 400 yen, regardless of whether ID linking is successful or unsuccessful. On the other hand, the play fee a user pays when starting their second game is 300 yen if ID linking is successful, and 400 yen if ID linking fails.

[0088] When the amount of coins corresponding to the ID linkage result is inserted into the coin slot 21B, the photo creation game starts. Pre-selection using the pre-operation unit 21, shooting using the shooting unit 31, and editing using the editing unit 41 are performed in order. For example, when editing of the captured image is finished, the photo sticker creation device 3 uploads the image to the image management server 1.

[0089] The issuance of the linking ID may be performed by the photo sticker creation device 3 instead of the image management server 1. In this case, for example, the linking ID is generated by the photo sticker creation device 3 based on the enclosure ID and store ID, and is used as identification information for ID linking.

[0090] Figure 10 shows an example of information uploaded from the photo sticker creation device 3.

[0091] As shown in Figure 10, management information is attached to the images uploaded from the photo sticker creation device 3. This management information is generated by the photo sticker creation device 3 to manage the uploaded images and is sent to the image management server 1. The image management server 1 manages the uploaded images by linking them to the information contained in the management information.

[0092] Management information includes seal ID, image selection flag, and email address.

[0093] The sticker ID is an ID issued by the photo sticker creation device 3 for each game, according to predetermined rules. Since it is issued each time a photo creation game is played, it can also be said to be an ID used to identify the game.

[0094] The image selection flag is a flag that indicates the image selected by the user during the photo creation game to be saved on the My Page screen.

[0095] For example, at a predetermined time, such as when the editing of the captured images is completed, one edited image is selected using the screen displayed on the editing monitor 41A. The My Page screen is a user-specific screen assigned to each registered user and is used for viewing images managed on the image management server 1.

[0096] The email address is the user's email address entered during the photo creation game.

[0097] The email address is used by the image management server 1, for example, to notify users via email of the URL assigned as the storage location for images. If there are two users, each user's email address is included in the management information.

[0098] For example, at a predetermined time, such as when the editing of the captured images is complete, the email address is entered using the screen displayed on the editing monitor 41A.

[0099] The email address of a user who has linked their ID may be identified by the photo sticker creation device 3 based on the member information sent from the image management server 1 when the ID linkage is successful. In this case, the email address of the user who has linked their ID is not entered during the game. The email address to be included in the management information is the email address included in the member information sent from the image management server 1 when the ID linkage is successful.

[0100] <Configuration of each device> • Configuration of Image Management Server 1 Figure 11 is a block diagram showing an example of the hardware configuration of image management server 1.

[0101] As shown in Figure 11, the image management server 1 is configured by computers. The image management server 1 may also be configured by multiple computers. When the image management server 1 is configured by multiple computers, the various processes for providing image services are realized through the cooperation of each computer.

[0102] The CPU (Central Processing Unit) 101, ROM (Read Only Memory) 102, and RAM (Random Access Memory) 103 are interconnected by a bus 104.

[0103] An input / output interface 105 is further connected to the bus 104. An input unit 106, an output unit 107, a storage unit 108, a communication unit 109, and a drive 110 are connected to the input / output interface 105.

[0104] The input unit 106 consists of a keyboard, mouse, etc. The output unit 107 consists of a display, etc.

[0105] The storage unit 108 consists of a hard disk, non-volatile memory, and the like. The storage unit 108 stores various types of information used to provide image provision services, such as programs executed by the CPU 101 and images uploaded from the photo sticker creation device 3.

[0106] The communication unit 109 is an interface to the Internet 11. For example, the communication unit 109 communicates with the photo sticker creation device 3 and receives images uploaded from the photo sticker creation device 3. The communication unit 109 also communicates with the mobile terminal 2 and transmits various information to the mobile terminal 2, such as information to be used for screen display and images selected to be downloaded.

[0107] Drive 110 controls the writing of data to and reading of data from the removable media 111.

[0108] Figure 12 is a block diagram showing an example of the functional configuration of the image management server 1.

[0109] As shown in Figure 12, an information processing unit 121 is implemented in the image management server 1. The image management server 1 is an information processing device having an information processing unit 121.

[0110] The information processing unit 121 consists of an image acquisition unit 131, an image management unit 132, an image database 133, a member information database 134, and an ID linkage management unit 135. At least some of the functional units shown in Figure 12 are realized by the execution of a predetermined program by the CPU 101.

[0111] The image acquisition unit 131 acquires images uploaded from the photo sticker creation device 3 and received by the communication unit 109, along with management information. The image acquisition unit 131 outputs the images uploaded from the photo sticker creation device 3 and the management information to the image management unit 132.

[0112] The image management unit 132 stores and manages images supplied from the image acquisition unit 131 in the image database 133, linking them with management information. The image management unit 132 controls the communication unit 109 and transmits images of users utilizing the image provision service to the mobile terminal 2.

[0113] Image DB133 stores images uploaded from the photo sticker creation device 3 along with management information.

[0114] The Member Information DB 134 stores the member information of users who use the image provision service. The member information stored in the Member Information DB 134 is referenced by the Image Management Unit 132 when providing images, and by the ID Linkage Management Unit 135 when linking IDs.

[0115] The ID linkage management unit 135 manages ID linkage by controlling the communication unit 109 to communicate with the mobile terminal 2 and the photo sticker creation device 3. Each process of the image management server 1, as explained with reference to Figure 9, is performed by the ID linkage management unit 135. The ID linkage management unit 135 functions as a control unit that, if ID linkage is successful, starts the photo creation game on the photo sticker creation device 3 in accordance with the payment of the discounted fee of 300 yen, and if ID linkage fails, starts the photo creation game on the photo sticker creation device 3 in accordance with the payment of the regular fee of 400 yen.

[0116] • Configuration of the photo sticker creation device 3 Figure 13 is a block diagram showing an example of the configuration of the photo sticker manufacturing device 3. Components in Figure 13 that are the same as those described above are denoted by the same reference numerals. Repetitive explanations are omitted as appropriate.

[0117] As shown in Figure 13, the photo sticker creation device 3 is configured by connecting a pre-operation unit 21, a shooting unit 31, an editing unit 41, a communication unit 212, and a printing unit 213 to a control unit 211 which is configured as a PC.

[0118] The control unit 211 executes a predetermined program using the CPU and controls the overall operation of the photo sticker creation device 3 according to the progress of the game. In the control unit 211, the execution of the predetermined program enables the implementation of the game control unit 221, the ID linkage execution unit 222, the display control unit 223, and the setting management unit 224.

[0119] The game control unit 221 controls a series of game processes, including pre-selection, shooting, editing, and printing.

[0120] Pre-selection processing is a process that allows the user to make various selections, such as selecting a shooting course, before the shooting process begins.

[0121] The shooting process is the process of taking a photograph of the user as the subject.

[0122] Editing is the process of editing the captured images obtained through the shooting process.

[0123] The printing process involves arranging the edited images obtained through the editing process on sticker paper in a predetermined layout. The sticker paper with the edited images printed on it is then provided to the user through a dispenser located at a predetermined position on the casing. The printing process also includes uploading user images, such as edited images created by the photo creation game, to the image management server 1.

[0124] The ID linkage execution unit 222 controls the communication unit 212 to communicate with the image management server 1 and execute ID linkage. Of the processes of the photo sticker creation device 3 described with reference to Figure 9, steps S2, S3, S4, and S6 are processes performed by the ID linkage execution unit 222.

[0125] The display control unit 223 displays various screens operated by the user during the pre-selection process on the touch panel monitor 21A. The display control unit 223 also displays various screens operated by the user during the editing process on the editing monitor 41A.

[0126] The touch panel monitor 21A screens, such as the linking selection screen and the linking screen including the 2D code, which are operated by the user during ID linking, are also displayed by the display control unit 223. Of the processes of the photo sticker creation device 3 described with reference to Figure 9, steps S1, S5, and S7 are processes performed by the display control unit 223.

[0127] The settings management unit 224 manages setting information, which is information representing the content of the ID linkage settings. For example, when the photo sticker creation device 3 is operated in maintenance mode, the store manager uses the settings screen displayed on the editing monitor 41A to configure the ID linkage settings.

[0128] As part of the ID linkage settings, for example, the amount of the discounted rate is set. In the example above, the discounted rate is set to 300 yen, which is 100 yen cheaper than the regular rate.

[0129] Furthermore, as part of the ID linkage settings, conditions for eligibility for discounted rates are configured. These conditions include the period during which the discounted rate is valid and the number of plays required before the discounted rate becomes valid. In the example above, the period during which the discounted rate is valid is until closing time on the same day as the first play. The number of plays required before the discounted rate becomes valid starts from the second play.

[0130] In addition to setting up ID linkage, various settings related to the progress of the photo creation game, such as the volume of background music, and settings for the operating hours of the photo sticker creation device 3, can be configured by the administrator of the photo sticker creation device 3 using the settings screen.

[0131] The pre-operation unit 21 displays a predetermined screen on the touch panel monitor 21A and performs a pre-selection process for the user before shooting begins. Information representing the user's selections in the pre-selection process is supplied to the control unit 211.

[0132] The shooting unit 31 drives the camera 31A to take pictures of the user in the shooting space. For example, multiple shots are taken to acquire multiple images. The images acquired by the shooting unit 31 are supplied to the control unit 211.

[0133] The editing unit 41 performs editing operations for users in the editing space. Editing operations include image processing for editing captured images. Editing of captured images is performed using the editing screen displayed on the editing monitor 41A. After finishing editing the captured images, the editing unit 41 generates print data by arranging the edited images in a predetermined layout and outputs it to the control unit 211.

[0134] The communication unit 212 communicates with external devices such as the image management server 1.

[0135] The printing unit 213 has a printer. The printing unit 213 drives the printer and prints the edited photographic image onto sticker paper based on the print data.

[0136] • Configuration of the mobile device (2) Figure 14 is a block diagram showing an example configuration of mobile terminal 2.

[0137] As shown in Figure 14, the mobile terminal 2 is equipped with a control unit 301, a communication unit 302, a memory 303, a display 304, an operation unit 305, and a camera 306.

[0138] The control unit 301 consists of a CPU, ROM, RAM, etc. The control unit 301 controls the overall operation of the mobile terminal 2 by executing a predetermined program.

[0139] In the control unit 301, the application execution unit 301A is implemented. The dedicated application 2A is executed by the application execution unit 301A, thereby realizing the processes described with reference to Figure 9.

[0140] The communication unit 302 communicates with the image management server 1 via the internet 11. The communication unit 302 receives information transmitted from the image management server 1 and outputs it to the control unit 301.

[0141] Memory 303 is composed of flash memory and other components. Memory 303 stores various types of information, such as images downloaded from the image management server 1 and applications executed by the control unit 301.

[0142] The display 304 is composed of an organic EL display, an LCD, and the like. The display 304 displays various screens, such as the screen of the dedicated application 2A.

[0143] The control unit 305 consists of various buttons and a touch panel superimposed on the display 304. The control unit 305 outputs signals representing the user's actions to the control unit 301.

[0144] The camera 306 reads the two-dimensional code 53 displayed on the photo sticker creation device 3 and outputs the read image to the control unit 301.

[0145] <Conditions for discount eligibility> • Examples of casings eligible for the discount A discounted rate is offered for the second play using the same machine used for the first play, but it is also acceptable to offer the discount for playing on a different machine than the one used for the first play.

[0146] Figure 15 shows an example where all machines installed in the same store are eligible for the discount.

[0147] In the example shown in Figure 15, store A has three photo sticker creation devices 3, designated as housings #1 to #3, while store B has one photo sticker creation device 3, designated as housing #11. Housings #1 and #2 installed in store A and housing #11 installed in store B are housings of model A, while housing #3 installed in store A is a housing of model B.

[0148] Store A's store ID is "XA", and the cabinet IDs for cabinets #1 through #3 are "10001", "10002", and "20005", respectively. Store B's store ID is "XB", and the cabinet ID for cabinet #11 is "10003".

[0149] For example, suppose a user plays for the first time using machine #1 and successfully links their ID. In this case, as indicated by arrows A31 to A33, machines #1 to #3, which are located in the same store A as machine #1, will be eligible for the discount. Also, as indicated by arrow A34, machine #11, located in store B, will not be eligible for the discount.

[0150] Users can play a second time at a discounted rate using machines #2 and #3 located in store A.

[0151] During ID linking, the image management server 1 manages the machine ID and store ID in association with the account ID. In the example above, the store ID "XA" and machine ID "10001" are managed in association with the account ID, depending on the success of the ID linking at the start of the first play.

[0152] Furthermore, when linking IDs at the start of the second play session, if information including, for example, the store ID "XA" and the machine ID "20005" is sent from mobile device 2 along with the account ID, image management server 1 will determine that the ID linking was successful and notify machine #3 of this. In response to the notification from image management server 1, machine #3 will set the play fee to the discounted rate of 300 yen.

[0153] Cabinet #3 (control unit 211 of Cabinet #3) will offer a discounted rate for a second play session to users who have successfully linked their IDs using Cabinet #1, which is installed in the same store as Cabinet #3.

[0154] In this way, based on the store ID, it is determined whether the machine used for the first play is located in the same store, and all machines located in the same store are set to be eligible for the discount.

[0155] Figure 16 shows an example of a case where the same model's casing is eligible for a discount.

[0156] For example, suppose a user plays for the first time using machine #1 and successfully links their ID. In this case, as indicated by arrows A41, A42, and A44, machines #1 and #2 located in store A, which are the same model A as machine #1, and machine #11 located in store B, will be eligible for the discount. Also, as indicated by arrow A43, machine #3, which is a model B machine, will not be eligible for the discount.

[0157] Each cabinet model is identified, for example, by the first digit of its cabinet ID. In the example above, cabinet IDs #1, #2, and #11, where the first digit is "1" ("10001", "10002", and "10003"), represent cabinet model A. Similarly, cabinet ID #3, where the first digit is "2" ("20005"), represents cabinet model B. A cabinet ID, which serves as identification information for each cabinet, may also be assigned to each cabinet.

[0158] When linking IDs at the start of the second play session, if information including the machine ID "10003" (where the last digit is "1") is sent from mobile device 2 along with the account ID, image management server 1 will determine that the ID linking was successful and notify machine #11 of this. In response to the notification from image management server 1, machine #11 will set the play fee to the discounted rate of 300 yen.

[0159] Cabinet #11 (control unit 211 of cabinet #11) will offer a discounted rate for a second play session to users who have successfully linked their IDs using cabinet #1, which is the same model as cabinet #11.

[0160] In this way, the machine ID determines whether or not it is the same model machine as the one used for the first play, and all machines of the same model are set to be eligible for the discount.

[0161] Figure 17 shows an example where the same type of machine installed in the same store is eligible for a discount.

[0162] For example, suppose a user plays for the first time using machine #1 and successfully links their ID. In this case, as indicated by arrows A51 and A52, machines #1 and #2, which are installed in the same store as machine #1 and are the same model A machine as machine #1, will be eligible for the discount. Also, as indicated by arrows A53 and A54, machine #3, which is a model B machine, and machine #11, which is installed in store B, will not be eligible for the discount.

[0163] Whether a machine is installed in the same store and is the same model as the one used for the first play is determined based on the store ID and machine ID mentioned above.

[0164] In this way, various conditions can be set for which machines are eligible for discounts. Store managers can freely set which chain stores and which models are eligible for discounts.

[0165] • Examples of periods during which discounts apply The discounted rate applies to the second play session, which takes place on the same day (the same day) before closing time. However, the discount may be applied to other periods. The discount period can be set in hourly increments (e.g., one hour) or in daily increments. Any period can be set, such as until closing time on the same day, until 4 PM on the same day, or until one week later.

[0166] Thus, if a predetermined period is set for which the discounted rate is valid, after the predetermined period has elapsed, the regular rate will be applied to the play fee even if the ID linking is successful.

[0167] • Examples of play counts eligible for discounts While the current system applies a discounted rate for the second play, it is also possible to apply the discounted rate from the first play if ID linking is successful, or from the third play onwards.

[0168] Additionally, the discount could apply to only the second play, or to multiple plays.

[0169] Thus, if a predetermined number of plays are set for which the discounted rate is valid, after the predetermined number of plays at the discounted rate have been made, the play fee will be set to the regular rate even if ID linking is successful. If the number of plays eligible for the discounted rate is set to 1, as mentioned above, when the second play is played at the discounted rate of 300 yen, the play fee for the third play will be set to the regular rate of 400 yen.

[0170] By allowing customers to set conditions such as the period and number of times they can play at a discounted rate, it becomes possible to prevent a decline in store sales due to excessive use of discounted rates.

[0171] <Example settings> Figure 18 shows an example of ID linkage settings.

[0172] The store administrator sets up the ID linkage settings, such as the conditions for enabling discounted play. The store administrator may start each machine in maintenance mode to perform the settings, or, as shown in Figure 18, they may use a terminal such as a PC that can communicate with each machine to perform the settings via the network.

[0173] If multiple machines are installed in a single store and connected via a network as shown in Figure 18, configuration information representing the ID linkage settings of each machine may be sent and received between the machines. When configuration information is sent and received at predetermined times, such as during a restart, a confirmation screen is displayed to ask the administrator whether to use the same settings based on the configuration information.

[0174] The machines could communicate with each other in real time to synchronize their settings and set play fees. Synchronizing the settings of multiple machines would reduce the effort required for administrators to configure them and prevent setting errors on the store's side.

[0175] FIG. 19 is a diagram showing another example of the ID linkage setting.

[0176] As shown in FIG. 19, the ID linkage setting may be performed according to the control by the image management server 1 performed via the Internet 11. The ID linkage management unit 135 of the image management server 1 generates setting information representing the content of the ID linkage setting, for example, according to an operation performed by the store manager on the browser screen, and transmits it to the target housing. The setting management unit 224 (FIG. 13) of the photo sticker creating device 3 performs the ID linkage setting according to the setting information transmitted from the image management server 1.

[0177] Thus, the setting management unit 224 of the photo sticker creating device 3 performs the ID linkage setting according to the operation by the store manager on the housing or according to the control by the image management server 1. The amount of the first play fee (normal fee), the number of plays until the discount fee becomes valid, the amount of the discount fee, the number of plays for which the discount fee is valid, the period for which the discount fee is valid, etc. are set by the setting management unit 224 of the photo sticker creating device 3.

[0178] The ID linkage setting may be performed according to the control by a device different from the image management server 1. The ID linkage setting is performed according to the control by various external devices such as the devices installed in the store, not only the image management server 1.

[0179] <Example of the number of users performing ID linkage> A plurality of users who play the photo creation game together using the photo sticker creating device 3 may each perform ID linkage. [[ID=二十]]

[0180] [[ID=二十一]] [[ID=二十二]]For example, when user A and user B, who are two users, succeed in ID linkage at the start of the first play, as shown in FIG. 20, only user A may be subject to discount at the time of the second play. [[ID=二十三]] [[ID=二十四]]

[0181] [[ID=二十五]] In this way, even if multiple users successfully link their IDs, it is possible to ensure that only specific users are eligible for the discount. This makes it possible to limit the number of users who are eligible for the discount.

[0182] Naturally, you could make all users who successfully link their IDs eligible for the discount, or you could limit the discount to a certain number of users.

[0183] The timing of ID linking among users playing the photo creation game together may differ; for example, the first user might link their ID at the start of play as described above, and the second user might link their ID at a predetermined time after the game has started.

[0184] The second user's ID linking is performed at predetermined times, such as after payment of the play fee is completed but before shooting begins, after shooting is completed but before editing begins, and after editing is complete. As mentioned above, ID linking identifies the user playing the photo creation game. ID linking may be performed instead of entering an email address after editing. The second user's ID linking may be performed immediately after the first user's ID linking is completed but before payment of the play fee is made.

[0185] If the ID linking of the second user is successful, the information sent from the image management server 1 to the photo sticker creation device 3 includes a flag indicating that the user who successfully linked the ID is not a user eligible for the discount.

[0186] <Other examples> Example of ID linking performed on the photo sticker creation device 3 side. The process of linking and managing the enclosure ID and account ID may be performed in the photo sticker creation device 3.

[0187] In this case, the mobile terminal 2 reads the 2D code displayed on the linkage screen of the photo sticker creation device 3 in response to user operation, and transmits information such as the enclosure ID to the image management server 1. This information is then retrieved by the photo sticker creation device 3 via the image management server 1. The photo sticker creation device 3 manages the enclosure ID and account ID transmitted from the mobile terminal 2 via the image management server 1 by linking them together.

[0188] Referring to the flowchart in Figure 21, the series of processes when ID linking is performed on the photo sticker creation device 3 side will be explained.

[0189] The processing of the photo sticker creation device 3 in steps S51 to S55 in Figure 21 is the same as the processing in steps S1 to S5 in Figure 9. The processing of the mobile terminal 2 in steps S61 and S62 is the same as the processing in steps S11 and S12 in Figure 9. The processing of the image management server 1 in steps S71 to S73 is the same as the processing in steps S21 to S23 in Figure 9. Repetitive explanations are omitted as appropriate.

[0190] If user authentication using information transmitted from the mobile terminal 2, such as the enclosure ID, store ID, linkage ID, and account ID, is successful, in step S74, the image management server 1 transmits the information transmitted from the mobile terminal 2 to the photo sticker creation device 3.

[0191] In step S56, the photo sticker creation device 3 receives information transmitted from the image management server 1.

[0192] In step S57, the photo sticker creation device 3 manages the housing ID and account ID in a linked manner, thereby achieving ID linkage.

[0193] In step S58, the photo sticker creation device 3 displays a coin insertion screen corresponding to the ID linkage result. When coins equivalent to the amount corresponding to the ID linkage result are inserted into the coin slot 21B, the photo creation game starts.

[0194] Thus, it is also possible to configure the ID linking process to be performed on the photo sticker creation device 3. In this case as well, it is possible to configure the photo sticker creation device 3 to issue the linking ID.

[0195] Example of reading the 2D code on the photo sticker creation device 3 side. Instead of the mobile terminal 2 reading the 2D code displayed on the touch panel monitor 21A of the photo sticker creation device 3, the photo sticker creation device 3 may be configured to read the 2D code displayed on the display of the mobile terminal 2. In this case, the pre-operation unit 21 of the photo sticker creation device 3 is provided with a 2D code reading unit, such as a camera or code reader.

[0196] Referring to the flowchart in Figure 22, the series of processes when the 2D code is read on the photo sticker creation device 3 will be explained.

[0197] At the start of ID linking, the user launches the dedicated application 2A and performs the operation to link IDs. If instructed to link IDs, in step S91, the dedicated application 2A on the mobile terminal 2 requests the image management server 1 to issue a linking ID.

[0198] In step S101, the image management server 1 receives a request from the dedicated application 2A.

[0199] In step S102, the image management server 1 issues a linkage ID in response to a request from the dedicated application 2A.

[0200] In step S92, the dedicated application 2A receives information sent from the image management server 1 and obtains a linking ID.

[0201] In step S93, the dedicated app 2A generates a 2D code based on information such as the account ID and the linking ID. The 2D code represents the account ID and the linking ID.

[0202] In step S94, the dedicated application 2A displays a 2D code on the display 304. The user points the display 304 of the mobile terminal 2 towards the reader of the photo sticker creation device 3 and has it read the 2D code.

[0203] In step S81, the photo sticker creation device 3 reads the 2D code.

[0204] In step S82, the photo sticker creation device 3 transmits the enclosure ID and store ID along with the information from the read 2D code to the image management server 1.

[0205] In step S103, the image management server 1 receives information transmitted from the photo sticker creation device 3. The information transmitted from the photo sticker creation device 3 includes the enclosure ID, store ID, linkage ID, and account ID.

[0206] In step S104, if the image management server 1 successfully authenticates the user because the same ID as the received account ID is registered as member information, it links and manages the machine ID and account ID. Along with the machine ID, information such as the store ID and linking ID is also managed in association with the account ID.

[0207] In step S105, the image management server 1 transmits information representing the result of ID linking to the photo sticker creation device 3. If ID linking is successful, along with the information representing the result of ID linking, member information including nickname and account ID, and information indicating how many times this play has been performed using the same machine are transmitted to the photo sticker creation device 3.

[0208] In step S83, the photo sticker creation device 3 receives information representing the result of ID linkage transmitted from the image management server 1.

[0209] In step S84, the photo sticker creation device 3 displays a coin insertion screen corresponding to the ID linkage result. When coins equivalent to the amount corresponding to the ID linkage result are inserted into the coin slot 21B, the photo creation game starts.

[0210] Thus, it is also possible to configure the device 3 to read the 2D code.

[0211] • Examples of discounted rates The discount rate upon successful ID linking may vary depending on the machine's status and the user's status, and the amount of the play fee may also change accordingly.

[0212] For machines or cabinets with poor usage rates, such as those with usage rates below a threshold, a lower play fee will be set than the fee applied to machines or cabinets with good usage rates. Usage rates are determined based on at least one of the following: usage rate, operating hours, number of plays, or play duration.

[0213] For example, if the discounted play fee for machine A is 300 yen, the discounted play fee for machine B, which is not performing as well as machine A, would be set at 200 yen. A lower play fee could also be applied to machines experiencing malfunctions.

[0214] This makes it possible to increase the number of plays on machines and cabinets that are not performing well.

[0215] The discounted play fee may vary depending on the number of users who successfully link their IDs. For example, if two users successfully link their IDs, a lower play fee will be applied than if one user successfully links their ID. Increasing the number of users eligible for the discount will encourage the use of the photo sticker creation device 3.

[0216] The discounted play fee may vary depending on the membership type of the user who successfully links their ID. As mentioned above, the image management service has two membership types: paid and free. For example, if a user who successfully links their ID is a paid member, a lower play fee will be applied than if they were a free member. This can encourage users to register as paid members.

[0217] In this way, the play fee may be set based on a combination of the settings for the machine, the model of the photo sticker creation device 3, the number of users who have successfully linked their IDs, and the membership type of the image management service used by the users who have successfully linked their IDs, and at least one of these factors.

[0218] ·others While the account ID of the image management service is used as the user's identification information, a different ID from the image management service account ID may be used as the user's identification information, and this ID may be linked to the device ID during ID linking.

[0219] While the play fee applied upon successful ID linking during the second play is set at 300 yen, various amounts other than the regular fee of 400 yen may be applied as the play fee. For example, a lower amount such as 300 yen may be applied, or a higher amount such as 500 yen may be applied.

[0220] While the reading of 2D codes and other operations are to be performed using a dedicated application 2A, which is an application for using the image provision service, it is also possible to perform these operations using an application other than dedicated application 2A. For example, another application with a 2D code reader function may be used, or another application that performs Felica® touch authentication may be used.

[0221] As mentioned above, store administrators can set the play fee and other details for successful ID linking. They may also be able to set other specifications related to the photo creation game along with the play fee.

[0222] For example, along with the play fee, you can set whether or not to print images on the sticker paper. This makes it possible to set up a photo creation game that doesn't print images on the sticker paper for 300 yen.

[0223] In addition to the play fee, users will be able to choose whether or not to have images printed on the sticker paper. Users will be able to choose to play a photo creation game without image printing on the sticker paper for 200 yen, or a photo creation game with image printing on the sticker paper for 300 yen, for example. Since sticker paper is a consumable item, allowing users to choose not to print will reduce the operating costs of the photo sticker creation device 3.

[0224] The ID linking settings may allow for limiting the number of people eligible for discounts. It may also be possible to set the number of people for any desired period, such as daily, weekly, or monthly. This would allow stores to set their own pricing.

[0225] The set play fee and whether or not discounted play is offered may be set to change automatically according to certain conditions. For example, conditions such as the number of plays in the past or the sales amount may be set. If the number of plays in a certain period reaches a set number, or if the sales amount in a certain period reaches a set amount, the discounted rate will not be applied, and only play at the regular rate will be possible.

[0226] This ID linking setting allows for operations such as not enabling ID linking and not applying discounts if the number of plays has reached 100 by 3 PM. It also allows for operations such as enabling ID linking and making the second play 300 yen if the previous day's sales were less than X million, or enabling ID linking and making the second play 350 yen if the previous day's sales were less than Y million.

[0227] It would be a good idea to show users that they can play the photo creation game even without linking their ID.

[0228] • Program example The series of processes described above can be executed by hardware or by software. When the series of processes are executed by software, the programs that make up the software are installed on a computer that is built into dedicated hardware, or on a general-purpose personal computer.

[0229] The programs to be installed are provided on removable media such as optical discs (CD-ROM (Compact Disc-Read Only Memory), DVD (Digital Versatile Disc), etc.) or semiconductor memory. They may also be provided via wired or wireless transmission media such as local area networks, the internet, or digital broadcasting. The programs can be pre-installed.

[0230] The programs executed by the computer may be programs that are processed chronologically in the order described herein, or they may be programs that are processed in parallel or at necessary times, such as when they are called.

[0231] In this specification, a system means a collection of multiple components (devices, modules (parts), etc.), regardless of whether all components are located in the same enclosure. Therefore, multiple devices housed in separate enclosures and connected via a network, and a single device containing multiple modules in one enclosure, are both considered systems.

[0232] The effects described herein are illustrative and not limited to those described herein, and other effects may also occur.

[0233] The embodiments of this technology are not limited to those described above, and various modifications are possible without departing from the spirit of this technology.

[0234] For example, this technology can be configured as cloud computing, where a single function is shared and processed collaboratively by multiple devices via a network.

[0235] Furthermore, each step described in the flowchart above can be performed by a single device, or it can be divided and performed by multiple devices.

[0236] Furthermore, if a single step includes multiple processes, those processes can be executed by a single device or shared among multiple devices. [Explanation of Symbols]

[0237] 1 Image management server, 2 Mobile terminal, 3 Photo sticker creation device, 21 Pre-operation unit, 21A Touch panel monitor, 21B Coin slot, 121 Information processing unit, 131 Image acquisition unit, 132 Image management unit, 133 Image DB, 134 Member information DB, 135 ID linkage management unit, 211 Control unit, 221 Game control unit, 222 ID linkage execution unit, 223 Display control unit, 224 Settings management unit

Claims

1. In a shooting device that provides games that include taking pictures of the user as the subject, If the linking of the user ID, which is the user's identification information, and the cabinet ID, which is the identification information assigned to the cabinet of the camera device, is successful, and if the number of successful linkings, including the linking with cabinet IDs of other camera devices of different models from the camera device, exceeds a predetermined number of times, the control unit controls the start of the game by applying a price lower than the normal price as the play fee for the current game. A photographic device.

2. The control unit obtains the user ID transmitted from the mobile terminal in response to the user performing a predetermined operation on the mobile terminal, and executes the aforementioned coordination. The imaging apparatus according to claim 1.

3. The system further comprises a communication unit that receives information representing the result of the cooperation transmitted from an information processing device that performs the cooperation based on the user ID and the housing ID. The imaging apparatus according to claim 1.

4. The system further includes a display control unit that displays code information representing the aforementioned enclosure ID on the display unit, The aforementioned information processing device performs the aforementioned linkage based on the user ID and enclosure ID transmitted to the information processing device from the user's mobile terminal that read the code information. The imaging apparatus according to claim 3.

5. The device further includes a reader that reads code information representing the user ID displayed on the user's mobile device. The communication unit transmits the enclosure ID along with the user ID obtained by reading the code information to the information processing device, thereby enabling the cooperation to be performed. The imaging apparatus according to claim 3.

6. A camera device that provides games that include taking photos of the user as the subject, If the user ID, which is the user's identification information, and the cabinet ID, which is the identification information assigned to the cabinet of the camera device, are successfully linked, and the number of successful links, including the linkage with cabinet IDs of other camera devices of different models, exceeds a predetermined number of times, then the game will be started with a fee lower than the normal fee applied to the current game. Control method.

7. A communication unit that communicates with a shooting device that provides a game that includes taking pictures of the user as the subject, If the linkage between the user ID, which is the user's identification information, and the cabinet ID, which is the identification information assigned to the cabinet of the camera device, is successful, and if the number of successful linkages, including the linkage with cabinet IDs of other camera devices of different models than the camera device, exceeds a predetermined number of times, the control unit will start the game on the camera device at a price lower than the normal price for playing the game. Information processing device.

8. Information processing device, It communicates with a camera that provides games that include taking pictures of the user as the subject, If the user ID, which is the user's identification information, and the cabinet ID, which is the identification information assigned to the cabinet of the camera device, are successfully linked, and if the number of successful links, including the linkage with cabinet IDs of other camera devices of different models, exceeds a predetermined number of times, the camera device will start the game at a price lower than the normal price for playing the game. Information processing methods.

9. In a shooting device that provides games that include taking pictures of the user as the subject, If the linking of the user ID, which is the user's identification information, and the cabinet ID, which is the identification information assigned to the cabinet of the camera device, is successful, and if the number of successful linkings, including the linking with cabinet IDs of other camera devices installed in different stores from the camera device, exceeds a predetermined number of times, the control unit controls the start of the game by applying a price lower than the normal price as the play fee for the current game. A photographic device.

10. A camera device that provides games that include taking photos of the user as the subject, If the user ID, which is the user's identification information, and the cabinet ID, which is the identification information assigned to the cabinet of the camera device, are successfully linked, and if the number of successful links, including the linkage with cabinet IDs of other camera devices installed in different stores, exceeds a predetermined number of times, then the game will be controlled to start at a price lower than the normal price for playing the game. Control method.

11. A communication unit that communicates with a shooting device that provides a game that includes taking pictures of the user as the subject, If the linkage between the user ID, which is the user's identification information, and the cabinet ID, which is the identification information assigned to the cabinet of the camera device, is successful, and if the number of successful linkages, including the linkage with cabinet IDs of other camera devices installed in different stores from the camera device, exceeds a predetermined number of times, the control unit will start the game on the camera device at a price lower than the normal price for playing the game. Information processing device.

12. Information processing device, It communicates with a camera that provides games that include taking pictures of the user as the subject, If the user ID, which is the user's identification information, and the cabinet ID, which is the identification information assigned to the cabinet of the camera device, are successfully linked, and if the number of successful links, including the linkage with cabinet IDs of other camera devices installed in different stores, exceeds a predetermined number of times, the camera device will start the game at a price lower than the normal price for this game. Information processing methods.