Gaming machine

JP7898903B2Active Publication Date: 2026-08-03SANKYO CO LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
SANKYO CO LTD
Filing Date
2022-04-01
Publication Date
2026-08-03

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Abstract

To provide an improved game machine regarding a performance when a game medium enters a start area.SOLUTION: A game machine includes game control means for performing control regarding progress of a game, especially a variable display and reservation storage, performance control means for performing control regarding a performance according to an instruction from the game control means, and display control means for controlling a liquid crystal display device, and can perform a specific display corresponding to the variable display corresponding to an instruction from the game control means and a reservation display corresponding to reservation storage.SELECTED DRAWING: Figure 1
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Description

Technical Field

[0001] The present invention relates to a gaming machine capable of performing variable display and controllable to an advantageous state favorable to a player.

Background Art

[0002] Conventional gaming machines are capable of performing variable display and controllable to a jackpot gaming state (advantageous state) favorable to a player. When a pending memory including information related to the variable display occurs due to the occurrence of a new start winning, there is one that can execute a display of an appearance animation that gradually displays a pending display based on the pending memory (see, for example, Patent Document 1).

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] However, in Patent Document 1, there is a problem that there is room for improvement in the specific display corresponding to the variable display, the pending display, and the control related to the specific display and the pending display.

[0005] The present invention has been made paying attention to such problems, and an object thereof is to provide a gaming machine improved in the pending display.

Means for Solving the Problems

[0006] The gaming machine according to claim 1 of the present invention is a gaming machine capable of performing variable display of specific identification information and controllable to an advantageous state favorable to a player, game control means, performance control means, display means, A means of holding memory, Equipped with multiple light-emitting means, The plurality of light-emitting means include a game control means-side light-emitting means controlled by the game control means and a performance control means-side light-emitting means controlled by the performance control means, The aforementioned storage means is Based on the occurrence of a starting prize, it is possible to store information regarding the variable display of specific identification information as reserved memory, up to a predetermined limit. The game control means can change the mode of the game control means-side light-emitting means based on the fact that information regarding the variable display of specific identification information is stored as the reserved memory. The aforementioned performance control means can change the mode of the performance control means-side light-emitting means based on the fact that information regarding the variable display of specific identification information is stored as the reserved memory. The aforementioned performance control means is In the first mode, multiple effects can be executed. If a starting prize is awarded, the first prize award animation can be performed. If a starting prize is awarded, the second prize award animation can be performed. Based on the occurrence of a starting win, a pending display can be shown via animation. When a hold memory is stored in the first mode, the display means displays a hold display corresponding to the hold memory, a first hold display, and the first hold display. The expected value of being controlled to the aforementioned advantageous state is different. It is possible to display one of several types of hold displays, including the second hold display of the embodiment, During the first mode, there is a predetermined timing at which the start-up win may occur, where N numbers of reserved memories, which are less than the predetermined number, are stored. The predetermined timings include a first predetermined timing where the period until the start of the variable display of the next specific identification information is a predetermined period or longer, a second predetermined timing where the period until the start of the variable display of the next specific identification information is less than the predetermined period and is not immediately before the start of the variable display of the next specific identification information, and a third predetermined timing where the period until the start of the variable display of the next specific identification information is less than the predetermined period and is immediately before the start of the variable display of the next specific identification information. The aforementioned performance control means is If a start-up prize is awarded at the predetermined first timing, A new display will appear in response to the start-up prize. As an animation display for the first pending display, the first pending display can be displayed by starting in a first starting mode, completing the change to a first intermediate mode, and then changing to a first completed mode. If a start-up prize is awarded at the predetermined first timing, A new display will appear in response to the start-up prize. As an animation display for the second pending display, the second pending display can be displayed by starting in the second starting mode, completing the change to the second intermediate mode, and then changing to the second completed mode. If a start-up win occurs at the predetermined second timing, A new display will appear in response to the start-up prize. As an animation display for the first pending display, the first pending display is started to be displayed in the first starting mode, and based on the start of the variable display of the next specific identification information, it is possible to change to the first completed mode without completing the change to the first intermediate mode. If a start-up win occurs at the predetermined second timing, A new display will appear in response to the start-up prize. As an animation display for the second pending display, the second pending display is started in the second starting mode, and based on the start of the variable display of the next specific identification information, it is possible to change to the second completed mode without completing the change to the second intermediate mode. If a start-up prize is awarded at the predetermined third timing, A new display will appear in response to the start-up prize.As an animation display for the first hold display, at a hold display position corresponding to the number N which is the number of hold when the start win occurs, the first hold display can be displayed in the first completion mode without being displayed in the first start mode and the first intermediate mode. If a start-up prize is awarded at the predetermined third timing, A new display will appear in response to the start-up prize. As an animation display for showing the second pending display, at a pending display position corresponding to the number N which is the number of pending when the starting prize occurs, the second pending display can be displayed in the second completed state without being displayed in the second start state and the second intermediate state. If a start-up prize is awarded at the predetermined first timing: ,before If a prize is awarded at the specified third timing... ,of In any case, when the variable display of the next specific identification information is initiated, the first winning animation can continue to be executed. If a start-up prize is awarded at the predetermined first timing: ,before If a prize is awarded at the specified third timing... ,of In any case, when the variable display of the next specific identification information begins, the second prize-winning performance can continue to be executed. Information regarding the variable display of specific identification information As the aforementioned retained memory Based on what is stored, the mode of the light-emitting means on the game control means side is changed, and then the mode of the light-emitting means on the performance control means side is changed. It is characterized by the following.

[0007] Furthermore, the present invention may have only the inventive features described in the claims of the present invention, or it may have the inventive features described in the claims of the present invention along with other features not described therein. [Brief explanation of the drawing]

[0008] [Figure 1] This is a front view showing the gaming machine in the embodiment. [Figure 2] This is a diagram showing the various control boards and other components installed in a pachinko gaming machine. [Figure 3] It is a block diagram showing the circuit configuration of the main board. [Figure 4] It is an explanatory diagram showing the content of the VRAM. [Figure 5] It is an explanatory diagram of each drawing area. [Figure 6] (A) and (B) are diagrams exemplifying the production control commands. [Figure 7] It is an explanatory diagram showing each random number. [Figure 8] It is an explanatory diagram showing the display result determination table. [Figure 9] (A) is an explanatory diagram showing the big win type determination table, and (B) is an explanatory diagram of the big win type. [Figure 10] It is an explanatory diagram showing the deviation production determination table. [Figure 11] It is an explanatory diagram showing the variation pattern type determination table. [Figure 12] (A) is an explanatory diagram of the variation pattern in the normal state, (B) is an explanatory diagram of the variation pattern in the time shortening state, and (C) is an explanatory diagram of the variation pattern in the sure change state. [Figure 13] (A) to (F) are explanatory diagrams of the deviation use variation pattern determination table. [Figure 14] (A) to (D) are explanatory diagrams of the deviation use variation pattern determination table. [Figure 15] (A) to (C) are explanatory diagrams of the deviation use variation pattern determination table. [Figure 16] (A) to (C) are explanatory diagrams of the big win use variation pattern determination table. [Figure 17] It is an explanatory diagram of each game state. [Figure 18] (A) is an explanatory diagram of the special figure unit, (B) is an explanatory diagram of the variable display of the special symbol, (C) is an explanatory diagram of the display unit for production, and (D) is an explanatory diagram of the variable display of the sub symbol. [Figure 19] It is an explanatory diagram showing the game control data holding area. [Figure 20] It is an explanatory diagram showing the input port. [Figure 21] This is an explanatory diagram showing the output ports. [Figure 22] (A) is an explanatory diagram showing the data storage area for performance control, and (B) is an explanatory diagram showing the command buffer received when a prize is won at the start of the game. [Figure 23] This flowchart shows an example of the main game control process. [Figure 24] This flowchart shows an example of timer interrupt processing for game control. [Figure 25] This is an explanatory diagram showing the 2-byte buffers formed in the RAM used for switch processing. [Figure 26] This is a flowchart showing an example of a switch process. [Figure 27] This flowchart shows an example of a random number update process. [Figure 28] This is a flowchart showing an example of the special pattern processing. [Figure 29] This flowchart shows an example of the process of passing through the start switch. [Figure 30] This is a flowchart showing an example of the animation process when a prize is awarded. [Figure 31] This flowchart shows an example of the normal processing of special symbols. [Figure 32] This is a flowchart showing an example of the special symbol detection process. [Figure 33] This flowchart shows an example of special pattern buffer shift processing. [Figure 34] This is a flowchart showing an example of the process for setting the variation pattern. [Figure 35] This is a flowchart showing an example of special symbol variation processing. [Figure 36] This is a flowchart showing an example of the special symbol stopping process. [Figure 37] This is a flowchart showing an example of the process that ends after a big win. [Figure 38] This is a flowchart showing an example of the display process. [Figure 39] This is an explanatory diagram of the lighting control method for each hold indicator. [Figure 40] This flowchart shows an example of a special pattern display control process. [Figure 41] This flowchart shows an example of display control processing. [Figure 42] (A) is an explanatory diagram of the timing of command transmission due to the occurrence of a starting prize and the timing of the start of light control of the hold indicator; (B) is an explanatory diagram of the timing of command transmission when the variable display starts and the timing of the start of light control of the hold indicator after the number of hold memories has been reduced; and (C) is an explanatory diagram of the timing of the start of light control of the special symbols and the timing of the start of the reduction of the variable display time when the variable display starts. [Figure 43] This is a flowchart showing an example of the main processing for controlling the visual effects. [Figure 44] This flowchart shows an example of the performance control process. [Figure 45] This is an explanatory diagram of the triggers for changing the performance mode during the performance mode determination process. [Figure 46] This diagram explains whether or not the pending change effect is executed and the proportion of the effect pattern that is determined. [Figure 47] This is a flowchart showing an example of the flash animation process when a prize is won. [Figure 48] This is an explanatory diagram illustrating the factors that determine whether or not a flash animation is performed upon winning a prize. [Figure 49] This is a flowchart showing an example of button vibration effect processing. [Figure 50] This is an explanatory diagram of the lighting control method for each sub-hold indicator. [Figure 51] This flowchart shows an example of the variable display start setting process. [Figure 52] (A) is a diagram illustrating the processing cycle of the CPU and the CPU for controlling the effects, and (B) is a diagram illustrating the execution period of animation for each effect mode. [Figure 53](A1) and (A2) are explanatory diagrams of the display mode of the image display device in performance mode A, (B1) and (B2) are explanatory diagrams of the display mode of the image display device in performance mode B, (C1) and (C2) are explanatory diagrams of the display mode of the image display device in performance mode C, and (D1) and (D2) are explanatory diagrams of the display mode of the image display device in performance mode D. [Figure 54] This is an explanatory diagram showing the appearance animation in performance mode A. [Figure 55] This is an explanatory diagram showing the appearance animation in performance mode A. [Figure 56] This is an explanatory diagram showing the movement of the hold display in the appearance animation in performance mode A. [Figure 57] This is an explanatory diagram showing a shift animation. [Figure 58] This is an explanatory diagram showing the appearance animation in performance mode B. [Figure 59] This is an explanatory diagram showing the appearance animation in performance mode B. [Figure 60] This is an explanatory diagram showing the appearance animation in performance mode C. [Figure 61] This is an explanatory diagram showing the appearance animation in performance mode D. [Figure 62] (A) is an explanatory diagram showing the dwell animation in production mode A, and (B) is an explanatory diagram showing the dwell animation in production mode B. [Figure 63] (A) is an explanatory diagram showing the ending animation in production mode A, (B) is an explanatory diagram showing the ending animation in production mode B, (C) is an explanatory diagram showing the ending animation in production mode C, and (D) is an explanatory diagram showing the ending animation in production mode D. [Figure 64] This is an explanatory diagram showing the shift animation in performance mode A. [Figure 65] This is an explanatory diagram showing the shift animation in performance mode A. [Figure 66]This is an explanatory diagram showing the shift animation in performance mode B. [Figure 67] (A) is an explanatory diagram showing the display of the active display area and the hold display area in each performance mode, and (B) is an explanatory diagram of the animation in each performance mode. [Figure 68] This is an explanatory diagram of the animation that appears when a pending memory is created while there is one or more pending memories. [Figure 69] This is an explanatory diagram of the animation that appears when a pending memory is created while there is one or more pending memories. [Figure 70] This is an explanatory diagram of the animation that appears when a pending memory is generated while the number of pending memories is 0. [Figure 71] This is an explanatory diagram of the animation that appears when a pending memory is generated while the number of pending memories is 0. [Figure 72] This diagram illustrates the case where a new pending memory is generated during a variable display with 1 to 3 pending memories, and the appearance animation starts at least 660ms before the next variable display begins. [Figure 73] This diagram illustrates the case where a new pending memory is generated during a variable display with 1 to 3 pending memories, and the appearance animation starts less than 660ms before the next variable display begins. [Figure 74] This diagram illustrates what happens when a new hold memory occurs during a shift animation, after a variable display with 1 to 3 hold memories has finished and the next variable display has started. [Figure 75] This diagram illustrates what happens when a hold memory is created within 33ms of the start of the next variable display after the variable display with 1 to 3 hold memories has finished. [Figure 76] This diagram illustrates the process when a new hold memory is created less than 33ms after the end of a variable display showing 1 to 3 hold memories, before the start of the next variable display. [Figure 77] This is an explanatory diagram showing what happens when a new starting win occurs while the number of reserved memories is displayed as 4 (variable display). [Figure 78]This diagram illustrates what happens when a new hold memory is created in the shift animation of the next variable display after the variable display with 4 hold memories has finished. [Figure 79] This is an explanatory diagram illustrating what happens when a new starting win occurs during the symbol confirmation period after the variable display of 4 reserved memories has ended. [Figure 80] This diagram illustrates what happens when a new hold memory is created within 33ms of the start of the next variable display after the variable display with 4 hold memories has finished. [Figure 81] This diagram illustrates the case where a new pending memory is generated during a variable display with zero pending memory counts, and the appearance animation starts at a timing of 660ms or more before the start of the next variable display. [Figure 82] This diagram illustrates the case where a new pending memory is generated during a variable display with zero pending memory counts, and the appearance animation starts less than 660ms before the start of the next variable display. [Figure 83] This diagram explains what happens when a new hold memory is created less than 33ms after the end of the variable display symbol confirmation period for a hold memory with 0 units. [Figure 84] This diagram illustrates what happens when a new hold memory is created at a timing less than 33ms before the end of the symbol confirmation period for a variable display with 0 hold memories. [Figure 85] This diagram explains what happens when a new hold memory is created at a timing of 33ms or more after the end of the symbol confirmation period for a variable display with 0 hold memories. [Figure 86] This diagram explains the timing of the start of variable display when a new reserved memory is created while the number of reserved memories is 0 and variable display is not being executed. [Figure 87] This diagram explains the timing of the start of variable display when a new reserved memory is created while the number of reserved memories is 0 and variable display is not being executed. [Figure 88] This diagram illustrates the hold indicator and the timing of the hold indicator display when the number of hold memories is 0 and a new hold memory is created during variable display execution. [Figure 89]This is an explanatory diagram regarding the hold indicator and the display timing of the hold indicator when a new hold memory is created during the execution of a variable display with one hold memory. [Figure 90] This diagram illustrates the hold indicator and the timing of the hold indicator display when the number of hold memories is 0 and a new hold memory is created during variable display execution. [Figure 91] This diagram illustrates the hold indicator and the timing of the hold indicator display when the number of hold memories is 0 and a new hold memory is created during variable display execution. [Figure 92] This is a comparison chart of each production method. [Figure 93] This is an explanatory diagram for storing random values ​​extracted during the process of passing through the start switch. [Figure 94] This is a diagram illustrating the special buffer shift process. [Figure 95] This is a diagram illustrating the special buffer shift process. [Figure 96] This diagram explains what happens when a new hold memory is created during the shift animation in performance mode C or performance mode D. [Figure 97] This diagram explains what happens when a new hold memory is created during the shift animation in performance mode C or performance mode D. [Figure 98] This diagram explains what happens when a new hold memory is created during the shift animation in performance mode C or performance mode D. [Figure 99] This is an explanatory diagram for when pending memory occurs consecutively. [Figure 100] This diagram illustrates what happens when a new reserved memory is created while the number of reserved memories is 0 and the variable display is not being executed. [Modes for carrying out the invention]

[0009] Embodiments for implementing the gaming machine according to the present invention will be described below based on examples. In the following embodiments, the "variable display" of special symbols and decorative symbols may be referred to as "variable display" or simply "variable".

[0010] [Form 1] The gaming machine of type 1 is, A gaming machine that displays variable information and can be controlled to create a favorable state for the player, Game control means, Means of execution of the performance, Equipped with a retained memory means, The reserved storage means is capable of storing information related to variable displays as reserved storage, up to a predetermined number. The game control means can execute the next variable display when a variable display has finished, provided that there is a reserved memory corresponding to the next variable display. The aforementioned performance execution means is When a pending memory is stored, the pending display can be shown by gradually changing through a number of intermediate states, including the starting state, the completed state, and the state immediately preceding the completed state (the pre-completion state). During variable display, it is possible to move the pending display corresponding to the pending memory already stored in memory from its current position to the position corresponding to the next variable display over a specific period of time, starting from the pending shift start timing based on the timing when the next variable display begins. During the execution of the variable display of the number of reserved memories N times, which is a variable display when a number of reserved memories less than the predetermined number N is stored, If a new hold memory is stored when the period until the next variable display is started is longer than a predetermined period, the hold display is displayed at the hold display position corresponding to the N+1 number by starting the hold display in the start mode, then gradually changing from the start mode to the plurality of intermediate modes, and finally changing to the completed mode, and this change is performed over the predetermined period, and the hold display is displayed. If a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period, the hold memory is started in the start mode at the hold memory position corresponding to the N+1 number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when the timing for the next variable display to start occurs while the state is in an intermediate mode different from the pre-completion mode, the hold memory is changed to the completion mode based on that timing and displayed. If the variable display of the number of reserved memories N ends and a new reserved memory is stored before the specified period has elapsed from the start timing of the reserved shift, the reserved display is displayed at the reserved display position corresponding to the Nth value by starting the reserved display in the starting mode, gradually changing from the starting mode to one of the multiple intermediate modes, and then changing to the completed mode, and this process is performed over the predetermined period of time to display the reserved display. It is characterized by the following. This feature allows the system to change any pending memories stored between the start of one variable display and the start of the next variable display to the completed state if they are still in an intermediate state at the start of the next variable display. This prevents interference with subsequent movements of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating between changes to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, the system can effectively show the player the number of pending memories and the gradual changes that occur when new pending memories are stored. Moreover, by differentiating between the period immediately before and immediately after the start of the next variable display, the system can more effectively show the player the gradual changes that occur when new pending memories are stored. Corresponding drawings: Figures 72 to 74 Furthermore, in this form, In this embodiment, "advantageous state" corresponds to "jackpot game state," The "game control means" corresponds to the "CPU 103" in this embodiment. The "performance execution means" corresponds to the "performance control CPU 120" in this embodiment. The "retention memory means" corresponds to the "first special symbol buffer 001SG151" and the "second special symbol buffer 001SG151B" in this embodiment. "The predetermined number" in this embodiment corresponds to "the number of reserved memories for the first special feature and the number of reserved memories for the second special feature being 4," "Starting mode" corresponds to "a pending display shown as the image of the first frame of the appearance animation" in this embodiment. The "completion mode" corresponds to the "hold display shown as the image of the 20th frame of the appearance animation and the image of the 1st frame of the shift animation" in this embodiment. "Intermediate form" corresponds to "a pending display shown as an image from the 2nd to the 19th frame of the appearance animation" in this embodiment. "Hold Shift" corresponds to "Shift Animation" in this embodiment, The "specific period" in this embodiment corresponds to the "330ms which is the display execution period of the shift animation." The "predetermined period" in this embodiment corresponds to the "660ms which is the display execution period of the appearance animation," The "hold display position" corresponds to the "hold memory display area 5U" in this embodiment.

[0011] [Form 2] The gaming machine of type 2 is, A gaming machine that displays variable information and can be controlled to create a favorable state for the player, Game control means, Means of execution of the performance, Equipped with a retained memory means, The reserved storage means is capable of storing information related to variable displays as reserved storage, up to a predetermined number. The game control means can execute the next variable display when a variable display has finished, provided that there is a reserved memory corresponding to the next variable display. The aforementioned performance execution means is When a pending memory is stored, the pending display can be shown by gradually changing through a number of intermediate states, including the starting state, the completed state, and the state immediately preceding the completed state (the pre-completion state). During variable display, it is possible to move the pending display corresponding to the pending memory already stored in memory from its current position to the position corresponding to the next variable display over a specific period of time, starting from the pending shift start timing based on the timing when the next variable display begins. During the execution of the variable display of the number of reserved memories N times, which is a variable display when a number of reserved memories less than the predetermined number N is stored, If a new hold memory is stored when the period until the next variable display is started is longer than a predetermined period, the hold display is displayed at the hold display position corresponding to the N+1 number by starting the hold display in the start mode, then gradually changing from the start mode to the plurality of intermediate modes, and finally changing to the completed mode, and this change is performed over the predetermined period, and the hold display is displayed. If a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and not the period immediately preceding the start of the next variable display, the hold memory is started in the start mode at the hold memory position corresponding to the N+1 number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when the timing for the next variable display to start occurs while the state is in an intermediate mode different from the pre-completion mode, the hold memory is changed to the completion mode based on that timing and displayed. If a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and is the period immediately preceding the start of the next variable display, the hold memory is started in the start mode at the hold memory position corresponding to the N+1 number, and when the timing for the next variable display to start arrives while the hold memory is in the start mode, the hold memory is changed to the completed mode based on that timing and displayed. If a new reserved memory is stored immediately after the previous variable display of reserved memory counts N ends and the next variable display begins, the reserved display is displayed at the reserved display position corresponding to the Nth reserved memory by starting the reserved display in the starting mode, gradually changing from the starting mode to one of the multiple intermediate modes, and then changing to the completed mode, over the predetermined period of time. It is characterized by the following. This feature allows the system to change any pending memories stored between the start of one variable display and the start of the next variable display to the completed state if they are still in an intermediate state at the start of the next variable display. This prevents interference with subsequent movements of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating between changes to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, the system can effectively show the player the number of pending memories and the gradual changes that occur when new pending memories are stored. Moreover, by differentiating between the period immediately before and immediately after the start of the next variable display, the system can more effectively show the player the gradual changes that occur when new pending memories are stored. Corresponding drawings: Figures 72, 73, 75, and 76

[0012] [Form 3] The gaming machine of type 3 is, A gaming machine that displays variable information and can be controlled to create a favorable state for the player, Game control means, Means of execution of the performance, Equipped with a retained memory means, The reserved storage means is capable of storing information related to variable displays as reserved storage, up to a predetermined number. The game control means can execute the next variable display when a variable display has finished, provided that there is a reserved memory corresponding to the next variable display. The aforementioned performance execution means is When a pending memory is stored, the pending display can be shown by gradually changing through a number of intermediate states, including the starting state, the completed state, and the state immediately preceding the completed state (the pre-completion state). During variable display, it is possible to move the pending display corresponding to the pending memory already stored in memory from its current position to the position corresponding to the next variable display over a specific period of time, starting from the pending shift start timing based on the timing when the next variable display begins. During the execution of the variable display of the number of reserved memories N times, which is a variable display when a number of reserved memories less than the predetermined number N is stored, If a new hold memory is stored when the period until the next variable display is started is longer than a predetermined period, the hold display is displayed at the hold display position corresponding to the N+1 number by starting the hold display in the start mode, then gradually changing from the start mode to the plurality of intermediate modes, and finally changing to the completed mode, and this change is performed over the predetermined period, and the hold display is displayed. If a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period, the hold memory is started in the start mode at the hold memory position corresponding to the N+1 number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when the timing for the next variable display to start occurs while the state is in an intermediate mode different from the pre-completion mode, the hold memory is changed to the completion mode based on that timing and displayed. During the execution of the variable display for the number of reserved memories at 0, which is a variable display when no reserved memories are stored, If the period until the variable display ends when the number of reserved memories reaches 0 is longer than the predetermined period, and a new reserved memory is stored, the reserved display is displayed at the reserved display position corresponding to the next variable display by starting the reserved display in the starting mode, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completed mode, and this process is performed over the predetermined period, thereby displaying the reserved display. If a new hold memory is stored when the period until the variable display ends when the number of hold memories reaches 0 is shorter than the predetermined period, the hold display is started in the starting mode at the hold display position corresponding to the next variable display, and is changed from the starting mode to an intermediate mode different from the pre-completion mode, and when the timing for the next variable display to start occurs while the state is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on that timing and displayed. It is characterized by the following. This feature allows the system to change any pending memories stored between the start of one variable display and the start of the next to the current one, if they are still in an intermediate state at the start of the next variable display, to the completed state. This prevents interference with the subsequent movement of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating whether or not the system changes to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the system can effectively show the player the number of pending memories and the gradual changes that occur when new pending memories are stored. Moreover, when the number of pending memories is 0, if there is no predetermined period of grace before the start of the next variable display when a new pending memory is stored, the system changes the gradual changes that occur when the new pending memory is stored to the completed state. This prevents interference with the movement of the pending display position and prevents misinterpretation of the number of pending memories, even when the number of pending memories is 0. Corresponding drawings: Figures 72, 73, 81, and 82

[0013] [Form 4] The gaming machine of type 4 is, A gaming machine that displays variable information and can be controlled to create a favorable state for the player, Game control means, Means of execution of the performance, Equipped with a retained memory means, The reserved storage means is capable of storing information related to variable displays as reserved storage, up to a predetermined number. The game control means can execute the next variable display when a variable display has finished, provided that there is a reserved memory corresponding to the next variable display. The aforementioned performance execution means is When a pending memory is stored, the pending display can be shown by gradually changing through a number of intermediate states, including the starting state, the completed state, and the state immediately preceding the completed state (the pre-completion state). During variable display, it is possible to move the pending display corresponding to the pending memory already stored in memory from its current position to the position corresponding to the next variable display over a specific period of time, starting from the pending shift start timing based on the timing when the next variable display begins. During the execution of the variable display of the number of reserved memories N times, which is a variable display when a number of reserved memories less than the predetermined number N is stored, If a new hold memory is stored when the period until the next variable display is started is longer than a predetermined period, the hold display is displayed at the hold display position corresponding to the N+1 number by starting the hold display in the start mode, then gradually changing from the start mode to the plurality of intermediate modes, and finally changing to the completed mode, and this change is performed over the predetermined period, and the hold display is displayed. If a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and not the period immediately preceding the start of the next variable display, the hold memory is started in the start mode at the hold memory position corresponding to the N+1 number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when the timing for the next variable display to start occurs while the state is in an intermediate mode different from the pre-completion mode, the hold memory is changed to the completion mode based on that timing and displayed. If a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and is the period immediately preceding the start of the next variable display, the hold memory is started in the start mode at the hold memory position corresponding to the N+1 number, and when the timing for the next variable display to start arrives while the hold memory is in the start mode, the hold memory is changed to the completed mode based on that timing and displayed. If a new reserved memory is stored immediately after the variable display of the reserved memory count N ends and the next variable display begins, the reserved display is displayed at the reserved display position corresponding to the Nth item by starting the reserved display in the starting mode, then gradually changing from the starting mode to the plurality of intermediate modes, and finally changing to the completed mode, and this process is performed over the predetermined period of time, thereby displaying the reserved display. During the execution of the variable display for the number of reserved memories at 0, which is a variable display when no reserved memories are stored, If the period until the variable display ends when the number of reserved memories reaches 0 is longer than the predetermined period, and a new reserved memory is stored, the reserved display is displayed at the reserved display position corresponding to the next variable display by starting the reserved display in the starting mode, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completed mode, and this process is performed over the predetermined period, thereby displaying the reserved display. When the period until the end of the variable display when the number of reserved memories reaches 0 is shorter than the predetermined period, and a new reserved memory is stored when the variable display when the number of reserved memories reaches 0 is not immediately before it ends, the reserved display is started in the starting mode at the reserved display position corresponding to the next variable display, changed from the starting mode to an intermediate mode different from the pre-completion mode, and when the timing for the start of the next variable display occurs while the state is in an intermediate mode different from the pre-completion mode, the reserved display is changed to the completion mode based on that timing and displayed. When the period until the end of the variable display when the number of reserved memories reaches 0 is shorter than the predetermined period, and a new reserved memory is stored just before the end of the variable display when the number of reserved memories reaches 0, the reserved display is started in the starting mode at the reserved display position corresponding to the next variable display, and when the timing for the start of the next variable display arrives while the reserved display is in the starting mode, the reserved display is changed to the completed mode based on that timing and displayed. If a new hold memory is stored immediately after the end of the variable hold memory count display, the hold memory will be displayed from the completed state at the hold memory display position corresponding to the next variable display of the variable hold memory count display. It is characterized by the following. This feature allows the system to change any pending memories stored between the start of one variable display and the start of the next to the completed state if they are still in an intermediate state at the start of the next variable display. This prevents interference with the subsequent movement of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the system can suitably show the player the number of pending memories and the gradual changes that occur when new pending memories are stored. Moreover, by differentiating between the moments immediately before and immediately after the start of the next variable display, the system can more suitably show the player the gradual changes that occur when new pending memories are stored. Furthermore, when the number of pending memories is 0, and the timing of storing new pending memories does not allow for a predetermined period of grace before the start of the next variable display, the system can change the gradual changes that occur when new pending memories are stored to the completed state. This prevents interference with the movement of the pending display position and prevents misinterpretation of the number of pending memories, even when the number of pending memories is 0. Corresponding drawings: Figures 72, 73, 75, 76, 81-84 Furthermore, in this form, "Just before the variable display showing 0 reserved memory count ends" refers to "the timing when the variable display showing 0 reserved memory count ends is less than 33ms away." "Immediately after the variable display showing 0 reserved memory count ends" refers to "a timing of less than 33ms after the variable display showing 0 reserved memory count ends."

[0014] [Form 5] The gaming machine of type 5 is, A gaming machine that displays variable information and can be controlled to create a favorable state for the player, Game control means, Means of execution of the performance, Equipped with a retained memory means, The reserved storage means is capable of storing information related to variable displays as reserved storage, up to a predetermined number. The game control means can execute the next variable display when a variable display has finished, provided that there is a reserved memory corresponding to the next variable display. The aforementioned performance execution means is When a pending memory is stored, the pending display can be shown by gradually changing through a number of intermediate states, including the starting state, the completed state, and the state immediately preceding the completed state (the pre-completion state). During variable display, it is possible to move the pending display corresponding to the pending memory already stored in memory from its current position to the position corresponding to the next variable display over a specific period of time, starting from the pending shift start timing based on the timing when the next variable display begins. During the execution of the variable display of the number of reserved memories N times, which is a variable display when a number of reserved memories less than the predetermined number N is stored, If a new hold memory is stored when the period until the next variable display is started is longer than a predetermined period, the hold display is displayed at the hold display position corresponding to the N+1 number by starting the hold display in the start mode, then gradually changing from the start mode to the plurality of intermediate modes, and finally changing to the completed mode, and this change is performed over the predetermined period, and the hold display is displayed. If a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period, the hold memory is started in the start mode at the hold memory position corresponding to the N+1 number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when the timing for the next variable display to start occurs while the state is in an intermediate mode different from the pre-completion mode, the hold memory is changed to the completion mode based on that timing and displayed. If the variable display of the number of reserved items N ends and a new reserved item is stored before the specified period elapses from the start timing of the reserved shift, the reserved item is displayed at the reserved item display position corresponding to the Nth item by starting the reserved item display in the starting mode, then gradually changing from the starting mode to one of the multiple intermediate modes, and finally changing to the completed mode, and this process is carried out over the predetermined period of time to display the reserved item display. From the time the pending display is shown in the completed state until the timing of the pending shift begins, the display area used for displaying the pending display is larger than the display area used for changing the pending display from the starting state to the multiple intermediate states in stages, and then to the completed state. It is characterized by the following. This feature allows the system to change any pending memories stored between the start of one variable display and the start of the next to the first, if they are still in an intermediate state at the start of the next variable display, to the completed state. This prevents interference with subsequent movements of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating between changes to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, the system can effectively show the player the number of pending memories and the gradual changes when new pending memories are stored. Additionally, by differentiating between the period immediately before and immediately after the start of the next variable display, the system can more effectively show the player the gradual changes when new pending memories are stored. Moreover, pending memories newly stored during a specific period from the start of the variable display until the pending display position moves are displayed at the destination display position from the beginning. Therefore, there is no need to change the gradual changes to the completed state, allowing the player to see the gradual changes. Furthermore, even if a newly displayed pending memory overlaps with an already displayed pending memory, the display area used for the gradual changes of the new pending memory is larger, allowing the player to recognize the pending memory. Corresponding drawings: Figures 56, 72-74

[0015] [Form 6] The gaming machine of type 6 is, A gaming machine that displays variable information and can be controlled to create a favorable state for the player, Game control means, Means of execution of the performance, Equipped with a retained memory means, The reserved storage means is capable of storing information related to variable displays as reserved storage, up to a predetermined number. The game control means can execute the next variable display when a variable display has finished, provided that there is a reserved memory corresponding to the next variable display. The aforementioned performance execution means is When a pending memory is stored, the pending display can be shown by gradually changing through a number of intermediate states, including the starting state, the completed state, and the state immediately preceding the completed state (the pre-completion state). During variable display, it is possible to move the pending display corresponding to the pending memory already stored in memory from its current position to the position corresponding to the next variable display over a specific period of time, starting from the pending shift start timing based on the timing when the next variable display begins. During the execution of the variable display of the number of reserved memories N times, which is a variable display when a number of reserved memories less than the predetermined number N is stored, If a new hold memory is stored when the period until the next variable display is started is longer than a predetermined period, the hold display is displayed at the hold display position corresponding to the N+1 number by starting the hold display in the start mode, then gradually changing from the start mode to the plurality of intermediate modes, and finally changing to the completed mode, and this change is performed over the predetermined period, and the hold display is displayed. If a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and not the period immediately preceding the start of the next variable display, the hold memory is started in the start mode at the hold memory position corresponding to the N+1 number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when the timing for the next variable display to start occurs while the state is in an intermediate mode different from the pre-completion mode, the hold memory is changed to the completion mode based on that timing and displayed. If a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and is the period immediately preceding the start of the next variable display, the hold memory is started in the start mode at the hold memory position corresponding to the N+1 number, and when the timing for the next variable display to start arrives while the hold memory is in the start mode, the hold memory is changed to the completed mode based on that timing and displayed. If a new reserved memory is stored immediately after the variable display of the reserved memory count N ends and the next variable display begins, the reserved display is displayed at the reserved display position corresponding to the Nth item by starting the reserved display in the starting mode, then gradually changing from the starting mode to the plurality of intermediate modes, and finally changing to the completed mode, and this process is performed over the predetermined period of time, thereby displaying the reserved display. From the time the pending display is shown in the completed state until the timing of the pending shift begins, the display area used for displaying the pending display is larger than the display area used for changing the pending display from the starting state to the multiple intermediate states in stages, and then to the completed state. It is characterized by the following. This feature allows the system to change any pending memories stored between the start of one variable display and the start of the next to the first, if they are still in an intermediate state at the start of the next variable display, to the completed state. This prevents interference with subsequent movements of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating between changes to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, the system can effectively show the player the number of pending memories and the gradual changes when new pending memories are stored. Additionally, by differentiating between the period immediately before and immediately after the start of the next variable display, the system can more effectively show the player the gradual changes when new pending memories are stored. Moreover, pending memories newly stored during a specific period from the start of the variable display until the pending display position moves are displayed at the destination display position from the beginning. Therefore, there is no need to change the gradual changes to the completed state, allowing the player to see the gradual changes. Furthermore, even if a newly displayed pending memory overlaps with an already displayed pending memory, the display area used for the new pending memory is larger, allowing the player to recognize the pending memory. Corresponding drawings: Figures 56, 72, 73, 75, 76

[0016] [Form 7] The gaming machine of type 7 is, A gaming machine that displays variable information and can be controlled to create a favorable state for the player, Game control means, Means of execution of the performance, Equipped with a retained memory means, The reserved storage means is capable of storing information related to variable displays as reserved storage, up to a predetermined number. The game control means can execute the next variable display when a variable display has finished, provided that there is a reserved memory corresponding to the next variable display. The aforementioned performance execution means is When a pending memory is stored, the pending display can be shown by gradually changing through a number of intermediate states, including the starting state, the completed state, and the state immediately preceding the completed state (the pre-completion state). During variable display, it is possible to move the pending display corresponding to the pending memory already stored in memory from its current position to the position corresponding to the next variable display over a specific period of time, starting from the pending shift start timing based on the timing when the next variable display begins. During the execution of the variable display of the number of reserved memories N times, which is a variable display when a number of reserved memories less than the predetermined number N is stored, If a new hold memory is stored when the period until the next variable display is started is longer than a predetermined period, the hold display is displayed at the hold display position corresponding to the N+1 number by starting the hold display in the start mode, then gradually changing from the start mode to the plurality of intermediate modes, and finally changing to the completed mode, and this change is performed over the predetermined period, and the hold display is displayed. If a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period, the hold memory is started in the start mode at the hold memory position corresponding to the N+1 number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when the timing for the next variable display to start occurs while the state is in an intermediate mode different from the pre-completion mode, the hold memory is changed to the completion mode based on that timing and displayed. If the variable display of the number of reserved items N ends and a new reserved item is stored before the specified period elapses from the start timing of the reserved shift, the reserved item is displayed at the reserved item display position corresponding to the Nth item by starting the reserved item display in the starting mode, then gradually changing from the starting mode to one of the multiple intermediate modes, and finally changing to the completed mode, and this process is carried out over the predetermined period of time to display the reserved item display. During the execution of the variable display for the number of reserved memories at 0, which is a variable display when no reserved memories are stored, If the period until the variable display ends when the number of reserved memories reaches 0 is longer than the predetermined period, and a new reserved memory is stored, the reserved display is displayed at the reserved display position corresponding to the next variable display by starting the reserved display in the starting mode, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completed mode, and this process is performed over the predetermined period, thereby displaying the reserved display. If a new hold memory is stored when the period until the variable display ends when the number of hold memories reaches 0 is shorter than the predetermined period, the hold display is started in the starting mode at the hold display position corresponding to the next variable display, and is changed from the starting mode to an intermediate mode different from the pre-completion mode, and when the timing for the next variable display to start occurs while the state is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on that timing and displayed. From the time the pending display is shown in the completed state until the timing of the pending shift begins, the display area used for displaying the pending display is larger than the display area used for changing the pending display from the starting state to the multiple intermediate states in stages, and then to the completed state. It is characterized by the following. This feature allows the system to change any pending memories stored between the start of one variable display and the start of the next to the current one, if they are still in an intermediate state at the start of the next variable display, to the completed state. This prevents interference with the subsequent movement of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating whether or not the system changes to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the system can effectively show the player the number of pending memories and the gradual changes that occur when new pending memories are stored. Moreover, when the number of pending memories is 0, if there is no predetermined period of grace before the start of the next variable display when a new pending memory is stored, the system changes the gradual changes that occur when the new pending memory is stored to the completed state. This prevents interference with the movement of the pending display position and prevents misinterpretation of the number of pending memories, even when the number of pending memories is 0. Furthermore, since any newly stored hold information during the specific period from the start of the variable display until the hold information position moves will be displayed at the destination display position from the beginning, there is no need to change the gradual change to a completed state, allowing the player to see the gradual change. Also, when a hold information that was already displayed at the hold information position corresponding to the Nth item moves, even if a newly displayed hold information overlaps with the hold information position corresponding to the Nth item, the display area used for the newly displayed hold information is larger, making it easier to see the newly displayed hold information and preventing misidentification. Moreover, even if the newly displayed hold information overlaps with an already displayed hold information, the display area used for the new hold information is larger, allowing the player to recognize the hold information. Corresponding drawings: Figures 56, 72, 73, 81, 82

[0017] [Form 8] The gaming machine of type 8 is, A gaming machine that displays variable information and can be controlled to create a favorable state for the player, Game control means, Means of execution of the performance, Equipped with a retained memory means, The reserved storage means is capable of storing information related to variable displays as reserved storage, up to a predetermined number. The game control means can execute the next variable display when a variable display has finished, provided that there is a reserved memory corresponding to the next variable display. The aforementioned performance execution means is When a pending memory is stored, the pending display can be shown by gradually changing through a number of intermediate states, including the starting state, the completed state, and the state immediately preceding the completed state (the pre-completion state). During variable display, it is possible to move the pending display corresponding to the pending memory already stored in memory from its current position to the position corresponding to the next variable display over a specific period of time, starting from the pending shift start timing based on the timing when the next variable display begins. During the execution of the variable display of the number of reserved memories N times, which is a variable display when a number of reserved memories less than the predetermined number N is stored, If a new hold memory is stored when the period until the next variable display is started is longer than a predetermined period, the hold display is displayed at the hold display position corresponding to the N+1 number by starting the hold display in the start mode, then gradually changing from the start mode to the plurality of intermediate modes, and finally changing to the completed mode, and this change is performed over the predetermined period, and the hold display is displayed. If a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and not the period immediately preceding the start of the next variable display, the hold memory is started in the start mode at the hold memory position corresponding to the N+1 number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when the timing for the next variable display to start occurs while the state is in an intermediate mode different from the pre-completion mode, the hold memory is changed to the completion mode based on that timing and displayed. If a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and is the period immediately preceding the start of the next variable display, the hold memory is started in the start mode at the hold memory position corresponding to the N+1 number, and when the timing for the next variable display to start arrives while the hold memory is in the start mode, the hold memory is changed to the completed mode based on that timing and displayed. If a new reserved memory is stored immediately after the variable display of the reserved memory count N ends and the next variable display begins, the reserved display is displayed at the reserved display position corresponding to the Nth item by starting the reserved display in the starting mode, then gradually changing from the starting mode to the plurality of intermediate modes, and finally changing to the completed mode, and this process is performed over the predetermined period of time, thereby displaying the reserved display. During the execution of the variable display for the number of reserved memories at 0, which is a variable display when no reserved memories are stored, If the period until the variable display ends when the number of reserved memories reaches 0 is longer than the predetermined period, and a new reserved memory is stored, the reserved display is displayed at the reserved display position corresponding to the next variable display by starting the reserved display in the starting mode, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completed mode, and this process is performed over the predetermined period, thereby displaying the reserved display. When the period until the end of the variable display when the number of reserved memories reaches 0 is shorter than the predetermined period, and a new reserved memory is stored when the variable display when the number of reserved memories reaches 0 is not immediately before it ends, the reserved display is started in the starting mode at the reserved display position corresponding to the next variable display, changed from the starting mode to an intermediate mode different from the pre-completion mode, and when the timing for the start of the next variable display occurs while the state is in an intermediate mode different from the pre-completion mode, the reserved display is changed to the completion mode based on that timing and displayed. When the period until the end of the variable display when the number of reserved memories reaches 0 is shorter than the predetermined period, and a new reserved memory is stored just before the end of the variable display when the number of reserved memories reaches 0, the reserved display is started in the starting mode at the reserved display position corresponding to the next variable display, and when the timing for the start of the next variable display arrives while the reserved display is in the starting mode, the reserved display is changed to the completed mode based on that timing and displayed. If a new hold memory is stored immediately after the end of the variable hold memory count display, the hold memory is displayed from the completion state at the hold memory display position corresponding to the next variable display of the variable hold memory count display. From the time the pending display is shown in the completed state until the timing of the pending shift begins, the display area used for displaying the pending display is larger than the display area used for changing the pending display from the starting state to the multiple intermediate states in stages, and then to the completed state. It is characterized by the following. This feature allows the system to change any pending memories stored between the start of one variable display and the start of the next to the completed state if they are still in an intermediate state at the start of the next variable display. This prevents interference with the subsequent movement of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the system can suitably show the player the number of pending memories and the gradual changes that occur when new pending memories are stored. Moreover, by differentiating between the moments immediately before and immediately after the start of the next variable display, the system can more suitably show the player the gradual changes that occur when new pending memories are stored. Furthermore, when the number of pending memories is 0, and the timing of storing new pending memories does not allow for a predetermined period of grace before the start of the next variable display, the system can change the gradual changes that occur when new pending memories are stored to the completed state. This prevents interference with the movement of the pending display position and prevents misinterpretation of the number of pending memories, even when the number of pending memories is 0. Furthermore, if the number of reserved memories reaches the upper limit, even if a predetermined variable display ends, no reserved memories are stored until the next variable display begins. Therefore, no gradual changes for new reserved memories are performed, allowing the player to focus on the variable display result of the completed variable display. Reserved memories newly stored during the specific period from the start of the variable display until the reserved display position moves are displayed at the destination display position from the beginning. This eliminates the need to change the gradual changes to a completed state, allowing the player to see the gradual changes. In addition, when a reserved display that has already been displayed at a predetermined number moves, even if a newly displayed reserved display at that predetermined number overlaps it, the display area used for the newly displayed reserved display is wider, making it easier to see and preventing misidentification. Moreover, even if a newly displayed reserved display overlaps with an already displayed reserved display, the display area used for the gradual changes of the new reserved display is wider, allowing the player to recognize the reserved memory. Corresponding drawings: Figures 56, 72, 73, 75, 76, 81-84

[0018] [Form 9] The gaming machine of type 9 is, A gaming machine that displays variable information and can be controlled to create a favorable state for the player, Game control means, Means of execution of the performance, Equipped with a retained memory means, The reserved storage means is capable of storing information related to variable displays as reserved storage, up to a predetermined number. The game control means can execute the next variable display when a variable display has finished, provided that there is a reserved memory corresponding to the next variable display. The aforementioned performance execution means is When a pending memory is stored, the pending display can be shown by gradually changing through a number of intermediate states, including the starting state, the completed state, and the state immediately preceding the completed state (the pre-completion state). When the pending memory is stored, the winning animation can be executed. During variable display, it is possible to move the pending display corresponding to the pending memory already stored in memory from its current position to the position corresponding to the next variable display over a specific period of time, starting from the pending shift start timing based on the timing when the next variable display begins. During the execution of the variable display of the number of reserved memories N times, which is a variable display when a number of reserved memories less than the predetermined number N is stored, If a new hold memory is stored when the period until the next variable display is started is longer than a predetermined period, the hold display is displayed at the hold display position corresponding to the N+1 number by starting the hold display in the start mode, then gradually changing from the start mode to the plurality of intermediate modes, and finally changing to the completed mode, and this change is performed over the predetermined period, and the hold display is displayed. If a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period, the hold memory is started in the start mode at the hold memory position corresponding to the N+1 number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when the timing for the next variable display to start occurs while the state is in an intermediate mode different from the pre-completion mode, the hold memory is changed to the completion mode based on that timing and displayed. If the variable display of the number of reserved items N ends and a new reserved item is stored before the specified period elapses from the start timing of the reserved shift, the reserved item is displayed at the reserved item display position corresponding to the Nth item by starting the reserved item display in the starting mode, then gradually changing from the starting mode to one of the multiple intermediate modes, and finally changing to the completed mode, and this process is carried out over the predetermined period of time to display the reserved item display. In any of the following cases, the winning animation can be performed: when a new hold memory is stored during the execution of the variable hold memory count N time display, if the period until the next variable display starts is longer than the predetermined period; when a new hold memory is stored during the execution of the variable hold memory count N time display, if the period until the next variable display starts is shorter than the predetermined period; or when a new hold memory is stored after the variable hold memory count N time display has ended and before the specified period has elapsed from the hold shift start timing. It is characterized by the following. This feature allows the system to change any pending memories stored between the start of one variable display and the start of the next to the first, if they are still in an intermediate state at the start of the next variable display, to the completed state. This prevents interference with the subsequent movement of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the system can suitably show the player the number of pending memories and the gradual changes when new pending memories are stored. Moreover, by differentiating between the period immediately before and immediately after the start of the next variable display, the system can more suitably show the player the gradual changes when new pending memories are stored. Additionally, pending memories newly stored during a specific period from the start of the variable display until the pending display position moves are displayed at the destination display position from the beginning, eliminating the need to change the gradual changes to the completed state and allowing the player to see the gradual changes. Furthermore, the winning animation can be executed regardless of whether or not the gradual changes have been completed, making it easier for the player to recognize the pending memories. Corresponding drawings: Figures 72-74, Figure 92 Furthermore, in this form, The "winning animation" corresponds to the "winning flash animation."

[0019] [Form 10] The gaming machine of type 10 is, A gaming machine that displays variable information and can be controlled to create a favorable state for the player, Game control means, Means of execution of the performance, Equipped with a retained memory means, The reserved storage means is capable of storing information related to variable displays as reserved storage, up to a predetermined number. The game control means can execute the next variable display when a variable display has finished, provided that there is a reserved memory corresponding to the next variable display. The aforementioned performance execution means is When a pending memory is stored, the pending display can be shown by gradually changing through a number of intermediate states, including the starting state, the completed state, and the state immediately preceding the completed state (the pre-completion state). When the pending memory is stored, the winning animation can be executed. During variable display, it is possible to move the pending display corresponding to the pending memory already stored in memory from its current position to the position corresponding to the next variable display over a specific period of time, starting from the pending shift start timing based on the timing when the next variable display begins. During the execution of the variable display of the number of reserved memories N times, which is a variable display when a number of reserved memories less than the predetermined number N is stored, If a new hold memory is stored when the period until the next variable display is started is longer than a predetermined period, the hold display is displayed at the hold display position corresponding to the N+1 number by starting the hold display in the start mode, then gradually changing from the start mode to the plurality of intermediate modes, and finally changing to the completed mode, and this change is performed over the predetermined period, and the hold display is displayed. If a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and not the period immediately preceding the start of the next variable display, the hold memory is started in the start mode at the hold memory position corresponding to the N+1 number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when the timing for the next variable display to start occurs while the state is in an intermediate mode different from the pre-completion mode, the hold memory is changed to the completion mode based on that timing and displayed. If a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and is the period immediately preceding the start of the next variable display, the hold memory is started in the start mode at the hold memory position corresponding to the N+1 number, and when the timing for the next variable display to start arrives while the hold memory is in the start mode, the hold memory is changed to the completed mode based on that timing and displayed. If a new reserved memory is stored immediately after the variable display of the reserved memory count N ends and the next variable display begins, the reserved display is displayed at the reserved display position corresponding to the Nth item by starting the reserved display in the starting mode, then gradually changing from the starting mode to the plurality of intermediate modes, and finally changing to the completed mode, and this process is performed over the predetermined period of time, thereby displaying the reserved display. In any of the following cases, the winning animation can be executed: when a new reserved memory is stored during the execution of the variable reserved memory display for N times, if the period until the next variable display starts is longer than the predetermined period; when a new reserved memory is stored during the execution of the variable reserved memory display for N times, if the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts; when a new reserved memory is stored during the execution of the variable reserved memory display for N times, if the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts; or when a new reserved memory is stored immediately after the variable reserved memory display for N times has ended and the next variable display has started. It is characterized by the following. This feature allows the system to change any pending memories stored between the start of one variable display and the start of the next to the first, if they are still in an intermediate state at the start of the next variable display, to the completed state. This prevents interference with the subsequent movement of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the system can suitably show the player the number of pending memories and the gradual changes when new pending memories are stored. Moreover, by differentiating between the period immediately before and immediately after the start of the next variable display, the system can more suitably show the player the gradual changes when new pending memories are stored. Additionally, pending memories newly stored during a specific period from the start of the variable display until the pending display position moves are displayed at the destination display position from the beginning, eliminating the need to change the gradual changes to the completed state and allowing the player to see the gradual changes. Furthermore, the winning animation can be executed regardless of whether or not the gradual changes have been completed, making it easier for the player to recognize the pending memories. Corresponding drawings: Figures 72, 73, 75, 76, and 92

[0020] [Form 11] A gaming machine that displays variable information and can be controlled to create a favorable state for the player, Game control means, Means of execution of the performance, Equipped with a retained memory means, The reserved storage means is capable of storing information related to variable displays as reserved storage, up to a predetermined number. The game control means can execute the next variable display when a variable display has finished, provided that there is a reserved memory corresponding to the next variable display. The aforementioned performance execution means is When a pending memory is stored, the pending display can be shown by gradually changing through a number of intermediate states, including the starting state, the completed state, and the state immediately preceding the completed state (the pre-completion state). When the pending memory is stored, the winning animation can be executed. During variable display, it is possible to move the pending display corresponding to the pending memory already stored in memory from its current position to the position corresponding to the next variable display over a specific period of time, starting from the pending shift start timing based on the timing when the next variable display begins. During the execution of the variable display of the number of reserved memories N times, which is a variable display when a number of reserved memories less than the predetermined number N is stored, If a new hold memory is stored when the period until the next variable display is started is longer than a predetermined period, the hold display is displayed at the hold display position corresponding to the N+1 number by starting the hold display in the start mode, then gradually changing from the start mode to the plurality of intermediate modes, and finally changing to the completed mode, and this change is performed over the predetermined period, and the hold display is displayed. If a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period, the hold memory is started in the start mode at the hold memory position corresponding to the N+1 number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when the timing for the next variable display to start occurs while the state is in an intermediate mode different from the pre-completion mode, the hold memory is changed to the completion mode based on that timing and displayed. During the execution of the variable display for the number of reserved memories at 0, which is a variable display when no reserved memories are stored, If the period until the variable display ends when the number of reserved memories reaches 0 is longer than the predetermined period, and a new reserved memory is stored, the reserved display is displayed at the reserved display position corresponding to the next variable display by starting the reserved display in the starting mode, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completed mode, and this process is performed over the predetermined period, thereby displaying the reserved display. If a new hold memory is stored when the period until the variable display ends when the number of hold memories reaches 0 is shorter than the predetermined period, the hold display is started in the starting mode at the hold display position corresponding to the next variable display, and is changed from the starting mode to an intermediate mode different from the pre-completion mode, and when the timing for the next variable display to start occurs while the state is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on that timing and displayed. In any of the following cases, the winning animation can be executed: when a new reserved memory is stored during the execution of the variable reserved memory count N time display, if the period until the next variable display starts is longer than the predetermined period; when a new reserved memory is stored during the execution of the variable reserved memory count N time display, if the period until the next variable display starts is shorter than the predetermined period; when a new reserved memory is stored during the execution of the variable reserved memory count 0 time display, if the period until the variable reserved memory count 0 time display ends is longer than the predetermined period; or when a new reserved memory is stored during the execution of the variable reserved memory count 0 time display, if the period until the variable reserved memory count 0 time display ends is shorter than the predetermined period. It is characterized by the following. This feature allows the system to change any pending memories stored between the start of one variable display and the start of the next to the current one, if they are still in an intermediate state at the start of the next variable display, to the completed state. This prevents interference with the subsequent movement of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating whether or not the system changes to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the system can effectively show the player the number of pending memories and the gradual changes that occur when new pending memories are stored. Moreover, when the number of pending memories is 0, if there is no predetermined period of grace before the start of the next variable display when a new pending memory is stored, the system changes the gradual changes that occur when the new pending memory is stored to the completed state. This prevents interference with the movement of the pending display position and prevents misinterpretation of the number of pending memories, even when the number of pending memories is 0. Furthermore, since any newly stored stored information during the specific period from the start of the variable display until the stored information position moves is displayed at the destination display position from the beginning, there is no need to change the gradual change to a completed state, allowing the player to see the gradual change. Also, when a stored information that was already displayed at position N moves, even if a newly displayed stored information at position N overlaps it, the display area used by the newly displayed stored information is larger, making it easier to see the newly displayed stored information and preventing misidentification. Moreover, since the winning animation can be executed regardless of whether or not the gradual change has been completed, the player can more easily recognize the stored information. Corresponding drawings: Figures 72, 73, 81, 82, 92

[0021] [Form 12] The gaming machine of type 12 is, A gaming machine that displays variable information and can be controlled to create a favorable state for the player, Game control means, Means of execution of the performance, Equipped with a retained memory means, The reserved storage means is capable of storing information related to variable displays as reserved storage, up to a predetermined number. The game control means can execute the next variable display when a variable display has finished, provided that there is a reserved memory corresponding to the next variable display. The aforementioned performance execution means is When a pending memory is stored, the pending display can be shown by gradually changing through a number of intermediate states, including the starting state, the completed state, and the state immediately preceding the completed state (the pre-completion state). When the pending memory is stored, the winning animation can be executed. During variable display, it is possible to move the pending display corresponding to the pending memory already stored in memory from its current position to the position corresponding to the next variable display over a specific period of time, starting from the pending shift start timing based on the timing when the next variable display begins. During the execution of the variable display of the number of reserved memories N times, which is a variable display when a number of reserved memories less than the predetermined number N is stored, If a new hold memory is stored when the period until the next variable display is started is longer than a predetermined period, the hold display is displayed at the hold display position corresponding to the N+1 number by starting the hold display in the start mode, then gradually changing from the start mode to the plurality of intermediate modes, and finally changing to the completed mode, and this change is performed over the predetermined period, and the hold display is displayed. If a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and not the period immediately preceding the start of the next variable display, the hold memory is started in the start mode at the hold memory position corresponding to the N+1 number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when the timing for the next variable display to start occurs while the state is in an intermediate mode different from the pre-completion mode, the hold memory is changed to the completion mode based on that timing and displayed. If a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and is the period immediately preceding the start of the next variable display, the hold memory is started in the start mode at the hold memory position corresponding to the N+1 number, and when the timing for the next variable display to start arrives while the hold memory is in the start mode, the hold memory is changed to the completed mode based on that timing and displayed. If a new reserved memory is stored immediately after the variable display of the reserved memory count N ends and the next variable display begins, the reserved display is displayed at the reserved display position corresponding to the Nth item by starting the reserved display in the starting mode, then gradually changing from the starting mode to the plurality of intermediate modes, and finally changing to the completed mode, and this process is performed over the predetermined period of time, thereby displaying the reserved display. During the execution of the variable display for the number of reserved memories at 0, which is a variable display when no reserved memories are stored, If the period until the variable display ends when the number of reserved memories reaches 0 is longer than the predetermined period, and a new reserved memory is stored, the reserved display is displayed at the reserved display position corresponding to the next variable display by starting the reserved display in the starting mode, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completed mode, and this process is performed over the predetermined period, thereby displaying the reserved display. When the period until the end of the variable display when the number of reserved memories reaches 0 is shorter than the predetermined period, and a new reserved memory is stored when the variable display when the number of reserved memories reaches 0 is not immediately before it ends, the reserved display is started in the starting mode at the reserved display position corresponding to the next variable display, changed from the starting mode to an intermediate mode different from the pre-completion mode, and when the timing for the start of the next variable display occurs while the state is in an intermediate mode different from the pre-completion mode, the reserved display is changed to the completion mode based on that timing and displayed. When the period until the end of the variable display when the number of reserved memories reaches 0 is shorter than the predetermined period, and a new reserved memory is stored just before the end of the variable display when the number of reserved memories reaches 0, the reserved display is started in the starting mode at the reserved display position corresponding to the next variable display, and when the timing for the start of the next variable display arrives while the reserved display is in the starting mode, the reserved display is changed to the completed mode based on that timing and displayed. If a new hold memory is stored immediately after the end of the variable hold memory count display, the hold memory is displayed from the completion state at the hold memory display position corresponding to the next variable display of the variable hold memory count display. When the variable display of the number of reserved memories for N hours is being executed, if the period until the next variable display is started is longer than the predetermined period, a new reserved memory is stored; when the variable display of the number of reserved memories for N hours is being executed, if the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, a new reserved memory is stored; when the variable display of the number of reserved memories for N hours is being executed, if the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, a new reserved memory is stored immediately after the variable display of the number of reserved memories for N hours has ended and the next variable display has started; and when the variable display of the number of reserved memories for 0 hours is being executed In any of the following cases, the winning animation can be executed: when a new reserved memory is stored when the period until the end of the variable reserved memory count display is longer than the predetermined period; when a new reserved memory is stored during the execution of the variable reserved memory count display, when the period until the end of the variable reserved memory count display is shorter than the predetermined period and it is not immediately before the end of the variable reserved memory count display; when a new reserved memory is stored during the execution of the variable reserved memory count display, when the period until the end of the variable reserved memory count display is shorter than the predetermined period and it is immediately before the end of the variable reserved memory count display; and when a new reserved memory is stored immediately after the end of the variable reserved memory count display. It is characterized by the following. This feature allows the system to change any pending memories stored between the start of one variable display and the start of the next to the completed state if they are still in an intermediate state at the start of the next variable display. This prevents interference with the subsequent movement of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the system can suitably show the player the number of pending memories and the gradual changes that occur when new pending memories are stored. Moreover, by differentiating between the moments immediately before and immediately after the start of the next variable display, the system can more suitably show the player the gradual changes that occur when new pending memories are stored. Furthermore, when the number of pending memories is 0, and the timing of storing new pending memories does not allow for a predetermined period of grace before the start of the next variable display, the system can change the gradual changes that occur when new pending memories are stored to the completed state. This prevents interference with the movement of the pending display position and prevents misinterpretation of the number of pending memories, even when the number of pending memories is 0. Furthermore, if the number of reserved memories reaches the upper limit, even if a predetermined variable display ends, no reserved memories are stored until the next variable display begins. Therefore, no gradual changes for new reserved memories are performed, allowing players to focus on the variable display results of the completed variable display. Reserved memories stored during the specific period from the start of the variable display until the reserved display position moves are displayed at the destination display position from the beginning. This eliminates the need to change the gradual changes to a completed state, allowing players to see the gradual changes. Additionally, when a reserved display that has already been displayed at a predetermined number of positions moves, even if a newly displayed reserved display at that predetermined number of positions overlaps it, the display area used for the newly displayed reserved display is larger, making it easier to see the newly displayed reserved display and preventing misidentification. Moreover, since the winning animation can be performed regardless of whether or not the gradual changes have been completed, players can more easily recognize the reserved memories. Corresponding drawings: Figures 72, 73, 75, 76, 81-84, 92

[0022] [Form 13] The gaming machine of type 13 is, A gaming machine that displays variable information and can be controlled to create a favorable state for the player, Game control means, Means of execution of the performance, Equipped with a retained memory means, The reserved storage means is capable of storing information related to variable displays as reserved storage, up to a predetermined number. The game control means can execute the next variable display when a variable display has finished, provided that there is a reserved memory corresponding to the next variable display. The aforementioned performance execution means is When a hold memory is stored, it is possible to display one of several types of hold displays, including a normal hold display and a special hold display that has a higher probability of being controlled to the advantageous state than the normal hold display. When a pending memory is stored, the normal pending display can be displayed by gradually changing through a plurality of normal intermediate modes, including a normal start mode, a normal completion mode, and a normal pre-completion mode which is the mode immediately preceding the normal completion mode. When a pending memory is stored, the special pending display can be displayed by progressively changing through a number of special intermediate modes, including a special start mode, a special completion mode, and a special pre-completion mode which is the mode immediately preceding the special completion mode. During variable display, it is possible to move the reserved display corresponding to a reserved memory already stored in memory from its current position to the position corresponding to the next variable display over a specific period of time, starting from the reserved shift start timing based on the timing when the next variable display starts. During the execution of the variable display of the number of reserved memories N times, which is a variable display when a number of reserved memories less than the predetermined number N is stored, When the period until the next variable display is started is longer than a predetermined period, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is to be started in the normal start mode at the hold display position corresponding to the N+1 number, and then changed stepwise from the normal start mode to one of the multiple normal intermediate modes, and then changed to the normal completion mode, and this change is performed over the predetermined period, and the hold display is to be displayed. When the period until the next variable display is started is longer than a predetermined period, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is to be started in the special start mode at the hold display position corresponding to the N+1 number, and then changed stepwise from the special start mode to the plurality of special intermediate modes, and then changed to the special completion mode, and this change is performed over the predetermined period to display the special hold display. When the period until the next variable display is started is shorter than the predetermined period, and a new hold memory is stored and the normal hold display is displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the N+1 number, and is changed from the normal start mode to a normal intermediate mode that is different from the normal pre-completion mode, and when the timing for the next variable display to start arrives while the normal intermediate mode is different from the normal pre-completion mode, the normal hold display is changed to the normal completion mode based on that timing and displayed. When the period until the next variable display is started is shorter than the predetermined period, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the N+1 number, and is changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the timing for the next variable display to start arrives while the special intermediate mode different from the special pre-completion mode is in place, the special hold display is changed to the special completion mode based on that timing and displayed. When the variable display of the number of reserved memories N ends and a new reserved memory is stored and the normal reserved display is displayed between the start of the reserved shift timing and the end of the specified period, the normal reserved display is displayed at the reserved display position corresponding to the Nth value, starting in the normal start mode, then gradually changing from the normal start mode to one of the multiple normal intermediate modes, and finally changing to the normal completion mode, and this process is carried out over the predetermined period to display the normal reserved display. When the variable display of the number of reserved memories N ends and a new reserved memory is stored and the special reserved display is displayed before the specified period elapses from the start timing of the reserved shift, the special reserved display is displayed at the reserved display position corresponding to the Nth value by starting the special reserved display in the special starting mode, gradually changing from the special starting mode to the plurality of special intermediate modes, and then changing to the special completed mode, and this process is carried out over the predetermined period to display the special reserved display. It is characterized by the following. This feature allows the system to change any pending memories stored between the start of one variable display and the start of the next variable display to the completed state if they are still in an intermediate state at the start of the next variable display. This prevents interference with subsequent movements of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating between changes to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, the system can effectively show the player the number of pending memories and the gradual changes when new pending memories are stored. Additionally, by differentiating between the period immediately before and immediately after the start of the next variable display, the system can more effectively show the player the gradual changes when new pending memories are stored. Moreover, pending memories newly stored during a specific period from the start of the variable display until the pending display position moves are displayed at the destination display position from the beginning. Therefore, there is no need to change the gradual changes to the completed state, allowing the player to see the gradual changes. Furthermore, even when a special pending display is shown, the same rules apply as when a normal pending display is shown regarding changes to the normal completed state and special completed state of the gradual display, and whether or not such changes are executed, making it easier for the player to recognize the pending memories. Corresponding drawings: Figures 69, 72-74 Furthermore, in this form, "Normal hold display" corresponds to "white hold display due to the decision not to execute the hold change effect" in this embodiment. "Special hold display" corresponds to "blue and red hold display indicating that the execution of the hold change effect has been decided" in this embodiment. "Normal start mode" corresponds to "the white hold display that is displayed as the first frame image of the appearance animation when it is decided that the hold change effect will not be executed" in this embodiment. The "normal completion mode" in this embodiment corresponds to the "hold display that is displayed as the 20th frame image of the appearance animation and the 1st frame image of the shift animation when it is decided that the hold change effect will not be executed," "Normal Intermediate Mode" corresponds to "the hold display shown as the image from the 2nd to the 19th frame of the appearance animation when it is decided that the hold change effect will not be executed" in this embodiment. The "special start mode" in this embodiment corresponds to the "blue or red hold display that is displayed as the first frame image of the appearance animation when the execution of the hold change effect is decided," The "special completion mode" in this embodiment corresponds to the "blue or red hold display that is displayed as the 20th frame image of the appearance animation and the 1st frame image of the shift animation when the execution of the hold change effect is decided," The "special intermediate mode" in this embodiment refers to the "blue or red hold display that is shown as an image from the 2nd to the 19th frame of the appearance animation when it is decided that the hold change effect will not be executed."

[0023] [Form 14] The gaming machine of type 14 is, A gaming machine that displays variable information and can be controlled to create a favorable state for the player, Game control means, Means of execution of the performance, Equipped with a retained memory means, The reserved storage means is capable of storing information related to variable displays as reserved storage, up to a predetermined number. The game control means can execute the next variable display when a variable display has finished, provided that there is a reserved memory corresponding to the next variable display. The aforementioned performance execution means is When a hold memory is stored, it is possible to display one of several types of hold displays, including a normal hold display and a special hold display that has a higher probability of being controlled to the advantageous state than the normal hold display. When a pending memory is stored, the normal pending display can be displayed by gradually changing through a plurality of normal intermediate modes, including a normal start mode, a normal completion mode, and a normal pre-completion mode which is the mode immediately preceding the normal completion mode. When a pending memory is stored, the special pending display can be displayed by progressively changing through a number of special intermediate modes, including a special start mode, a special completion mode, and a special pre-completion mode which is the mode immediately preceding the special completion mode. During variable display, it is possible to move the reserved display corresponding to a reserved memory already stored in memory from its current position to the position corresponding to the next variable display over a specific period of time, starting from the reserved shift start timing based on the timing when the next variable display starts. During the execution of the variable display of the number of reserved memories N times, which is a variable display when a number of reserved memories less than the predetermined number N is stored, When the period until the next variable display is started is longer than a predetermined period, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is to be started in the normal start mode at the hold display position corresponding to the N+1 number, and then changed stepwise from the normal start mode to one of the multiple normal intermediate modes, and then changed to the normal completion mode, and this change is performed over the predetermined period, and the hold display is to be displayed. When the period until the next variable display is started is longer than a predetermined period, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is to be started in the special start mode at the hold display position corresponding to the N+1 number, and then changed stepwise from the special start mode to the plurality of special intermediate modes, and then changed to the special completion mode, and this change is performed over the predetermined period to display the special hold display. If the period until the next variable display is started is shorter than the predetermined period and is not the period immediately preceding the start of the next variable display, and a new hold memory is stored and the normal hold display is displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the N+1 number, and is changed from the normal start mode to a normal intermediate mode that is different from the normal pre-completion mode, and when the timing for the next variable display to start arrives while the normal intermediate mode is different from the normal pre-completion mode, the normal hold display is changed to the normal completion mode based on that timing and displayed. If the period until the next variable display is started is shorter than the predetermined period and is not the period immediately preceding the start of the next variable display, and a new hold memory is stored and the special hold display is displayed, the special hold display is started in the special start mode at the hold display position corresponding to the N+1 number, and is changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the timing for the next variable display to start occurs while the special intermediate mode different from the special pre-completion mode is in place, the special hold display is changed to the special completion mode based on that timing and displayed. If the period until the next variable display is started is shorter than the predetermined period and is the period immediately preceding the start of the next variable display, and a new hold memory is stored and the normal hold display is displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the N+1 number, and when the timing for the next variable display to start occurs while the normal start mode is in place, the normal hold display is changed to the normal completion mode based on that timing and displayed. If the period until the next variable display is started is shorter than the predetermined period and is the period immediately preceding the start of the next variable display, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the N+1 number, and when the timing for the start of the next variable display arrives while the special start mode is in place, the special hold display is changed to the special completion mode based on that timing and displayed. When the variable display of the number of reserved memories N ends and the next variable display begins, and a new reserved memory is stored and the normal reserved display is displayed, the normal reserved display is started in the normal starting mode at the reserved display position corresponding to the Nth value, and then changed stepwise from the normal starting mode to one of the multiple normal intermediate modes, and then changed to the normal completion mode, and this change is performed over the predetermined period of time to display the normal reserved display. When the variable display of the number of reserved memories N ends and the next variable display begins, and a new reserved memory is stored and the special reserved display is displayed, the special reserved display is displayed at the reserved display position corresponding to the Nth value, starting in the special starting mode, gradually changing from the special starting mode to the multiple special intermediate modes, and then changing to the special completion mode, and this process is carried out over the predetermined period of time to display the special reserved display. It is characterized by the following. This feature allows the system to change any pending memories stored between the start of one variable display and the start of the next variable display to the completed state if they are still in an intermediate state at the start of the next variable display. This prevents interference with subsequent movements of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating between changes to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, the system can effectively show the player the number of pending memories and the gradual changes when new pending memories are stored. Additionally, by differentiating between the period immediately before and immediately after the start of the next variable display, the system can more effectively show the player the gradual changes when new pending memories are stored. Moreover, pending memories stored at the same time as the start of the variable display are displayed at the destination display position from the beginning, eliminating the need to change the gradual changes to the completed state and allowing the player to see the gradual changes. Furthermore, even when a special pending display is shown, the same rules apply as when a normal pending display is shown, regarding changes to the normal completed state and special completed state of the gradual display, and whether or not such changes are executed, making it easier for the player to recognize the pending memories. Corresponding drawings: Figures 69, 72, 73, 75, 76

[0024] [Form 15] The gaming machine of type 15 is, A gaming machine that displays variable information and can be controlled to create a favorable state for the player, Game control means, Means of execution of the performance, Equipped with a retained memory means, The reserved storage means is capable of storing information related to variable displays as reserved storage, up to a predetermined number. The game control means can execute the next variable display when a variable display has finished, provided that there is a reserved memory corresponding to the next variable display. The aforementioned performance execution means is When a hold memory is stored, it is possible to display one of several types of hold displays, including a normal hold display and a special hold display that has a higher probability of being controlled to the advantageous state than the normal hold display. When a pending memory is stored, the normal pending display can be displayed by gradually changing through a plurality of normal intermediate modes, including a normal start mode, a normal completion mode, and a normal pre-completion mode which is the mode immediately preceding the normal completion mode. When a pending memory is stored, the special pending display can be displayed by progressively changing through a number of special intermediate modes, including a special start mode, a special completion mode, and a special pre-completion mode which is the mode immediately preceding the special completion mode. During variable display, it is possible to move the reserved display corresponding to a reserved memory already stored in memory from its current position to the position corresponding to the next variable display over a specific period of time, starting from the reserved shift start timing based on the timing when the next variable display starts. During the execution of the variable display of the number of reserved memories N times, which is a variable display when a number of reserved memories less than the predetermined number N is stored, When the period until the next variable display is started is longer than a predetermined period, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is to be started in the normal start mode at the hold display position corresponding to the N+1 number, and then changed stepwise from the normal start mode to one of the multiple normal intermediate modes, and then changed to the normal completion mode, and this change is performed over the predetermined period, and the hold display is to be displayed. When the period until the next variable display is started is longer than a predetermined period, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is to be started in the special start mode at the hold display position corresponding to the N+1 number, and then changed stepwise from the special start mode to the plurality of special intermediate modes, and then changed to the special completion mode, and this change is performed over the predetermined period to display the special hold display. When the period until the next variable display is started is shorter than the predetermined period, and a new hold memory is stored and the normal hold display is displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the N+1 number, and is changed from the normal start mode to a normal intermediate mode that is different from the normal pre-completion mode, and when the timing for the next variable display to start arrives while the normal intermediate mode is different from the normal pre-completion mode, the normal hold display is changed to the normal completion mode based on that timing and displayed. When the period until the next variable display is started is shorter than the predetermined period, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the N+1 number, and is changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the timing for the next variable display to start arrives while the special intermediate mode different from the special pre-completion mode is in place, the special hold display is changed to the special completion mode based on that timing and displayed. During the execution of the variable display for the number of reserved memories at 0, which is a variable display when no reserved memories are stored, If the period until the variable display of the number of reserved memories ends is longer than the predetermined period, and a new reserved memory is stored and the normal reserved display is displayed, the normal reserved display is started in the normal starting mode at the reserved display position corresponding to the next variable display, and then changed stepwise from the normal starting mode to one of the multiple normal intermediate modes, and then changed to the normal completion mode, and this change is performed over the predetermined period, and the normal reserved display is displayed. If the period until the variable display of the number of reserved memories reaches zero is longer than the predetermined period, and a new reserved memory is stored and the special reserved display is displayed, the special reserved display is displayed by starting the special reserved display in the special starting mode at the reserved display position corresponding to the next variable display, gradually changing from the special starting mode to the plurality of special intermediate modes, and then changing to the special completed mode, and this process is carried out over the predetermined period, thereby displaying the special reserved display. When the period until the variable display ends when the number of reserved memories reaches 0 is shorter than the predetermined period, and a new reserved memory is stored and the normal reserved display is displayed, the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, and is changed from the normal start mode to a normal intermediate mode that is different from the normal pre-completion mode, and when the timing for the next variable display to start occurs while the normal intermediate mode is different from the normal pre-completion mode, the normal reserved display is changed to the normal completion mode based on that timing and displayed. When the period until the variable display ends when the number of reserved memories reaches 0 is shorter than the predetermined period, if a new reserved memory is stored and the special reserved display is displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, and is changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the timing for the next variable display to start occurs while the special intermediate mode different from the special pre-completion mode is in place, the special reserved display is changed to the special completion mode based on that timing and displayed. It is characterized by the following. This feature allows the system to change any pending memories stored between the start of one variable display and the start of the next to the current one, if they are still in an intermediate state at the start of the next variable display, to the completed state. This prevents interference with the subsequent movement of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating whether or not the system changes to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the system can effectively show the player the number of pending memories and the gradual changes that occur when new pending memories are stored. Moreover, when the number of pending memories is 0, if there is no predetermined period of grace before the start of the next variable display when a new pending memory is stored, the system changes the gradual changes that occur when the new pending memory is stored to the completed state. This prevents interference with the movement of the pending display position and prevents misinterpretation of the number of pending memories, even when the number of pending memories is 0. Furthermore, for hold memories newly stored during a specific period from the start of variable display until the hold display position moves, the hold display is displayed at the destination display position from the beginning. This eliminates the need to change the gradual change to the completed state, allowing the player to see the gradual change. Also, when a hold display that was already displayed at the Nth position moves, even if a newly displayed hold display at the Nth position overlaps it, the display area used for the newly displayed hold display is larger, making it easier to see the newly displayed hold display and preventing misidentification. Moreover, even when a special hold display is displayed, the rules for the change to the normal completed state and the special completed state of the gradual display, and whether or not such change is executed, are applied in the same way as when a normal hold display is displayed, making it easier for the player to recognize the hold memory. Corresponding drawings: Figures 69, 72, 73, 81, 82

[0025] [Form 16] The gaming machine of type 16 is, A gaming machine that displays variable information and can be controlled to create a favorable state for the player, Game control means, Means of execution of the performance, Equipped with a retained memory means, The reserved storage means is capable of storing information related to variable displays as reserved storage, up to a predetermined number. The game control means can execute the next variable display when a variable display has finished, provided that there is a reserved memory corresponding to the next variable display. The aforementioned performance execution means is When a hold memory is stored, it is possible to display one of several types of hold displays, including a normal hold display and a special hold display that has a higher probability of being controlled to the advantageous state than the normal hold display. When a pending memory is stored, the normal pending display can be displayed by gradually changing through a plurality of normal intermediate modes, including a normal start mode, a normal completion mode, and a normal pre-completion mode which is the mode immediately preceding the normal completion mode. When a pending memory is stored, the special pending display can be displayed by progressively changing through a number of special intermediate modes, including a special start mode, a special completion mode, and a special pre-completion mode which is the mode immediately preceding the special completion mode. During variable display, it is possible to move the reserved display corresponding to a reserved memory already stored in memory from its current position to the position corresponding to the next variable display over a specific period of time, starting from the reserved shift start timing based on the timing when the next variable display starts. During the execution of the variable display of the number of reserved memories N times, which is a variable display when a number of reserved memories less than the predetermined number N is stored, When the period until the next variable display is started is longer than a predetermined period, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is to be started in the normal start mode at the hold display position corresponding to the N+1 number, and then changed stepwise from the normal start mode to one of the multiple normal intermediate modes, and then changed to the normal completion mode, and this change is performed over the predetermined period, and the hold display is to be displayed. When the period until the next variable display is started is longer than a predetermined period, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is to be started in the special start mode at the hold display position corresponding to the N+1 number, and then changed stepwise from the special start mode to the plurality of special intermediate modes, and then changed to the special completion mode, and this change is performed over the predetermined period to display the special hold display. If the period until the next variable display is started is shorter than the predetermined period and is not the period immediately preceding the start of the next variable display, and a new hold memory is stored and the normal hold display is displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the N+1 number, and is changed from the normal start mode to a normal intermediate mode that is different from the normal pre-completion mode, and when the timing for the next variable display to start arrives while the normal intermediate mode is different from the normal pre-completion mode, the normal hold display is changed to the normal completion mode based on that timing and displayed. If the period until the next variable display is started is shorter than the predetermined period and is not the period immediately preceding the start of the next variable display, and a new hold memory is stored and the special hold display is displayed, the special hold display is started in the special start mode at the hold display position corresponding to the N+1 number, and is changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the timing for the next variable display to start occurs while the special intermediate mode different from the special pre-completion mode is in place, the special hold display is changed to the special completion mode based on that timing and displayed. If the period until the next variable display is started is shorter than the predetermined period and is the period immediately preceding the start of the next variable display, and a new hold memory is stored and the normal hold display is displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the N+1 number, and when the timing for the next variable display to start occurs while the normal start mode is in place, the normal hold display is changed to the normal completion mode based on that timing and displayed. If the period until the next variable display is started is shorter than the predetermined period and is the period immediately preceding the start of the next variable display, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the N+1 number, and when the timing for the start of the next variable display arrives while the special start mode is in place, the special hold display is changed to the special completion mode based on that timing and displayed. When the variable display of the number of reserved memories N ends and the next variable display begins, and a new reserved memory is stored and the normal reserved display is displayed, the normal reserved display is started in the normal starting mode at the reserved display position corresponding to the Nth value, and then changed stepwise from the normal starting mode to one of the multiple normal intermediate modes, and then changed to the normal completion mode, and this change is performed over the predetermined period of time to display the normal reserved display. When the variable display of the number of reserved memories N ends and the next variable display begins, and a new reserved memory is stored and the special reserved display is displayed, the special reserved display is displayed at the reserved display position corresponding to the Nth value, starting in the special starting mode, then gradually changing from the special starting mode to the multiple special intermediate modes, and finally changing to the special completion mode, and this process is carried out over the predetermined period of time to display the special reserved display. During the execution of the variable display for the number of reserved memories at 0, which is a variable display when no reserved memories are stored, If the period until the variable display of the number of reserved memories ends is longer than the predetermined period, and a new reserved memory is stored and the normal reserved display is displayed, the normal reserved display is started in the normal starting mode at the reserved display position corresponding to the next variable display, and then changed stepwise from the normal starting mode to one of the multiple normal intermediate modes, and then changed to the normal completion mode, and this change is performed over the predetermined period, and the normal reserved display is displayed. If the period until the variable display of the number of reserved memories reaches zero is longer than the predetermined period, and a new reserved memory is stored and the special reserved display is displayed, the special reserved display is displayed by starting the special reserved display in the special starting mode at the reserved display position corresponding to the next variable display, gradually changing from the special starting mode to the plurality of special intermediate modes, and then changing to the special completed mode, and this process is carried out over the predetermined period, thereby displaying the special reserved display. When the period until the end of the variable display of the number of reserved memories at 0 is shorter than the predetermined period, and when a new reserved memory is stored and the normal reserved display is displayed, the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, and is changed from the normal start mode to a normal intermediate mode that is different from the normal pre-completion mode, and when the timing for the start of the next variable display arrives while the normal intermediate mode is different from the normal pre-completion mode, the normal reserved display is changed to the normal completion mode based on that timing and displayed. When the period until the end of the variable display of the number of reserved memories at 0 is shorter than the predetermined period, and when a new reserved memory is stored and the special reserved display is displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, and is changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the timing for the start of the next variable display arrives while the state is in a special intermediate mode different from the special pre-completion mode, the special reserved display is changed to the special completion mode based on that timing and displayed. When the period until the end of the variable display when the number of reserved memories reaches 0 is shorter than the predetermined period, and a new reserved memory is stored and the normal reserved display is displayed just before the end of the variable display when the number of reserved memories reaches 0, the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, and when the timing for the start of the next variable display occurs while the normal start mode is in place, the normal reserved display is changed to the normal completion mode based on that timing and displayed. When the period until the end of the variable display of the number of reserved memories at 0 is shorter than the predetermined period, and a new reserved memory is stored and the special reserved display is displayed just before the end of the variable display of the number of reserved memories at 0, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, and when the timing for the start of the next variable display occurs while the special start mode is in place, the special reserved display is changed to the special completion mode based on that timing and displayed. If a new hold memory is stored immediately after the end of the variable hold memory count display and the normal hold display is displayed, the normal hold display is displayed from the normal completion mode at the hold display position corresponding to the next variable display of the variable hold memory count display. If a new hold memory is stored and the special hold display is shown immediately after the variable hold memory count display ends, the special hold display is shown from the special completion mode at the hold display position corresponding to the next variable display of the variable hold memory count display. It is characterized by the following. This feature allows the system to change any pending memories stored between the start of one variable display and the start of the next to the completed state if they are still in an intermediate state at the start of the next variable display. This prevents interference with the subsequent movement of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the system can suitably show the player the number of pending memories and the gradual changes that occur when new pending memories are stored. Moreover, by differentiating between the moments immediately before and immediately after the start of the next variable display, the system can more suitably show the player the gradual changes that occur when new pending memories are stored. Furthermore, when the number of pending memories is 0, and the timing of storing new pending memories does not allow for a predetermined period of grace before the start of the next variable display, the system can change the gradual changes that occur when new pending memories are stored to the completed state. This prevents interference with the movement of the pending display position and prevents misinterpretation of the number of pending memories, even when the number of pending memories is 0. Furthermore, when the maximum number of reserved memories is reached, even if a predetermined variable display ends, no reserved memories are stored until the next variable display begins. Therefore, no gradual changes are performed for new reserved memories, allowing players to focus on the variable display results of the completed variable display. Reserved memories stored during the specific period from the start of the variable display until the reserved display position moves are displayed at the destination display position from the beginning. This eliminates the need to change the gradual changes to the completed state, allowing players to see the gradual changes. Additionally, when a reserved display that has already been displayed at a predetermined number moves, even if a newly displayed reserved display at that predetermined number overlaps it, the display area used for the newly displayed reserved display is larger, making it easier to see and preventing misidentification. Moreover, even when a special reserved display is displayed, the rules for the change to the normal completion state and special completion state of the gradual display, and whether or not such changes are performed, are applied in the same way as when a normal reserved display is displayed, making it easier for players to recognize reserved memories. Corresponding drawings: Figures 69, 72, 73, 75, 76, 81-84

[0026] [Form 17] The gaming machine of type 17 is, A gaming machine that displays variable information and can be controlled to create a favorable state for the player, Game control means, Means of execution of the performance, Equipped with a retained memory means, The reserved storage means is capable of storing information related to variable displays as reserved storage, up to a predetermined number. The game control means can execute the next variable display when a variable display has finished, provided that there is a reserved memory corresponding to the next variable display. The aforementioned performance execution means is It is possible to execute effects corresponding to multiple modes, including a first mode and a second mode that is different from the first mode. When a hold memory is stored, it is possible to display multiple types of hold displays, including a first-mode hold display corresponding to the first mode and a second-mode hold display corresponding to the second mode. When a hold memory is stored during the first mode, the first mode hold display can be displayed by stepwise changing through a plurality of first mode intermediate modes, including the first mode start mode, the first mode completion mode, and the mode immediately preceding the first mode completion mode, which is the mode before the first mode completion mode. When a hold memory is stored during the second mode, the second mode hold display can be displayed by stepwise changing through a plurality of intermediate second mode states, including a second mode start state, a second mode completion state, and a second mode completion state which is the state immediately preceding the second mode completion state. During variable display, it is possible to move the reserved display corresponding to a reserved memory already stored in memory from its current position to the position corresponding to the next variable display over a specific period of time, starting from the reserved shift start timing based on the timing when the next variable display starts. During the execution of the variable display of the number of reserved memories N times, which is a variable display when a number of reserved memories less than the predetermined number N is stored, When in the first mode and the period until the next variable display starts is longer than a predetermined period, if a new hold memory is stored and the first mode hold display is to be displayed, the first mode hold display is to be displayed at the hold display position corresponding to the N+1 number, starting in the first mode start mode, gradually changing from the first mode start mode to one of the multiple first mode intermediate modes, and then changing to the first mode completion mode, and this change is performed over the predetermined period, thereby displaying the first mode hold display. When in the second mode and the period until the next variable display starts is longer than a predetermined period, if a new hold memory is stored and the second mode hold display is to be displayed, the second mode hold display is to be displayed at the hold display position corresponding to the N+1 number, starting in the second mode start mode, gradually changing from the second mode start mode to one of the multiple second mode intermediate modes, and then changing to the second mode completion mode, and this change is performed over the predetermined period, thereby displaying the second mode hold display. When in the first mode and the period until the next variable display starts is shorter than the predetermined period, if a new hold memory is stored and the first mode hold display is to be displayed, the first mode hold display is to be started in the first mode start configuration at the hold display position corresponding to the N+1 number, changed from the first mode start configuration to an intermediate first mode configuration different from the pre-completion first mode configuration, and when the timing for the next variable display to start occurs while the intermediate first mode configuration different from the pre-completion first mode configuration is in place, the display is to be changed to the first mode completion configuration based on that timing and the first mode hold display is displayed. When in the second mode and the period until the next variable display starts is shorter than the predetermined period, if a new hold memory is stored and the second mode hold display is to be displayed, the second mode hold display is to be started in the second mode start configuration at the hold display position corresponding to the N+1 number, and is changed from the second mode start configuration to a second mode intermediate configuration that is different from the second mode completion configuration, and when the timing for the next variable display to start occurs while the second mode intermediate configuration is different from the second mode completion configuration, the display is to be changed to the second mode completion configuration based on that timing and the second mode hold display is displayed. In the first mode, when the variable display of the number of reserved memories N ends and a new reserved memory is stored and the first mode reserved display is displayed from the reserved shift start timing until the specified period has elapsed, the first mode reserved display is displayed at the reserved display position corresponding to the Nth value, starting in the first mode start mode, gradually changing from the first mode start mode to one of the multiple first mode intermediate modes, and then changing to the first mode completion mode, and this change is performed over the predetermined period, thereby displaying the first mode reserved display. In the second mode, when the variable display of the number of reserved memories N ends and a new reserved memory is stored and the second mode reserved display is displayed from the reserved shift start timing until the specified period has elapsed, the second mode reserved display is displayed at the reserved display position corresponding to the Nth value by starting the second mode reserved display in the second mode start mode, gradually changing from the second mode start mode to one of the multiple second mode intermediate modes, and then changing to the second mode completion mode, and this change is performed over the predetermined period of time to display the second mode reserved display. It is characterized by the following. This feature allows the system to change any pending memories stored between the start of one variable display and the start of the next to the completed state if they are still in an intermediate state when the variable display begins. This prevents interference with subsequent movements of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating between changes to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, the system can effectively show the player the number of pending memories and the gradual changes when new pending memories are stored. Additionally, by differentiating between the period immediately before and immediately after the start of the next variable display, the system can more effectively show the player the gradual changes when new pending memories are stored. Moreover, for pending memories newly stored during a specific period from the start of the variable display until the pending display position moves, the pending display is displayed at the destination display position from the beginning. Therefore, there is no need to change the gradual changes to the completed state, allowing the player to see the gradual changes. Furthermore, even if the performance mode differs, the same rules regarding the change to the completed state of the gradual display apply, making it easier for the player to recognize the pending memories. Corresponding drawings: Figures 72-74, Figure 92 Furthermore, in this form, "Mode 1" corresponds to "Performance Mode A" in this embodiment, "Second Mode" corresponds to "Performance Mode B" in this embodiment. "First Mode Hold Display" corresponds to "Cube Hold Display in Performance Mode A" in this embodiment, "Second Mode Hold Display" corresponds to "Regular Octahedron Hold Display in Performance Mode B" in this embodiment. "First mode start mode" corresponds to "a pending display shown as the first frame image of the appearance animation in performance mode A" in this embodiment. "First mode completion mode" corresponds to "the hold display shown as the 20th frame image of the appearance animation and the 1st frame image of the shift animation in the performance mode A" in this embodiment. "Intermediate Mode of the Second Mode" corresponds to "The hold display shown as the image from the 2nd to the 19th frame of the appearance animation in the performance mode B" in this embodiment. "The second mode initiation method" corresponds to "the hold display shown as the first frame image of the appearance animation in the performance mode B" in this embodiment. "The second mode completion pattern" corresponds to "the pending display shown as the 20th frame image of the appearance animation and the 1st frame image of the shift animation in the performance mode B" in this embodiment. The "intermediate state of the second mode" corresponds to the "hold display shown as the image from the 2nd to the 19th frame of the appearance animation in the performance mode B" in this embodiment.

[0027] [Form 18] The gaming machine of type 18 is, A gaming machine that displays variable information and can be controlled to create a favorable state for the player, Game control means, Means of execution of the performance, Equipped with a retained memory means, The reserved storage means is capable of storing information related to variable displays as reserved storage, up to a predetermined number. The game control means can execute the next variable display when a variable display has finished, provided that there is a reserved memory corresponding to the next variable display. The aforementioned performance execution means is It is possible to execute effects corresponding to multiple modes, including a first mode and a second mode that is different from the first mode. When a hold memory is stored, it is possible to display multiple types of hold displays, including a first-mode hold display corresponding to the first mode and a second-mode hold display corresponding to the second mode. When a hold memory is stored during the first mode, the first mode hold display can be displayed by stepwise changing through a plurality of first mode intermediate modes, including the first mode start mode, the first mode completion mode, and the mode immediately preceding the first mode completion mode, which is the mode before the first mode completion mode. When a hold memory is stored during the second mode, the second mode hold display can be displayed by stepwise changing through a plurality of intermediate second mode states, including a second mode start state, a second mode completion state, and a second mode completion state which is the state immediately preceding the second mode completion state. During variable display, it is possible to move the reserved display corresponding to a reserved memory already stored in memory from its current position to the position corresponding to the next variable display over a specific period of time, starting from the reserved shift start timing based on the timing when the next variable display starts. During the execution of the variable display of the number of reserved memories N times, which is a variable display when a number of reserved memories less than the predetermined number N is stored, When in the first mode and the period until the next variable display starts is longer than a predetermined period, if a new hold memory is stored and the first mode hold display is to be displayed, the first mode hold display is to be displayed at the hold display position corresponding to the N+1 number, starting in the first mode start mode, gradually changing from the first mode start mode to one of the multiple first mode intermediate modes, and then changing to the first mode completion mode, and this change is performed over the predetermined period, thereby displaying the first mode hold display. When in the second mode and the period until the next variable display starts is longer than a predetermined period, if a new hold memory is stored and the second mode hold display is to be displayed, the second mode hold display is to be displayed at the hold display position corresponding to the N+1 number, starting in the second mode start mode, gradually changing from the second mode start mode to one of the multiple second mode intermediate modes, and then changing to the second mode completion mode, and this change is performed over the predetermined period, thereby displaying the second mode hold display. When in the first mode, and the period until the next variable display starts is shorter than the predetermined period, and not the period immediately before the next variable display starts, if a new hold memory is stored and the first mode hold display is to be displayed, the first mode hold display is to be started in the first mode start configuration at the hold display position corresponding to the N+1 number, and is changed from the first mode start configuration to a first mode intermediate configuration that is different from the first mode completion configuration, and when the timing for the next variable display to start occurs while the first mode intermediate configuration is different from the first mode completion configuration, the first mode hold display is to be changed to the first mode completion configuration based on that timing and displayed. When in the second mode, and the period until the next variable display starts is shorter than the predetermined period, and not the period immediately before the next variable display starts, if a new hold memory is stored and the second mode hold display is to be displayed, the second mode hold display is started in the second mode start mode at the hold display position corresponding to the N+1 number, and is changed from the second mode start mode to a second mode intermediate mode that is different from the second mode completion mode, and when the timing for the next variable display to start occurs while the second mode intermediate mode is different from the second mode completion mode, the display is changed to the second mode completion mode based on that timing and the second mode hold display is displayed. When in the first mode, and the period until the next variable display starts is shorter than the predetermined period, and it is the period immediately before the next variable display starts, if a new hold memory is stored and the first mode hold display is to be displayed, the first mode hold display is started in the first mode start configuration at the hold display position corresponding to the N+1 number, and when the timing for the next variable display to start occurs while the display is in the first mode start configuration, the first mode hold display is changed to the first mode completion configuration based on that timing and displayed. When in the second mode, and the period until the next variable display starts is shorter than the predetermined period, and it is the period immediately before the next variable display starts, if a new hold memory is stored and the second mode hold display is to be displayed, the second mode hold display is started in the second mode start configuration at the hold display position corresponding to the N+1 number, and when the timing for the next variable display to start occurs while the display is in the second mode start configuration, the display is changed to the second mode completion configuration based on that timing and the second mode hold display is displayed. In the first mode, when the variable display of the number of reserved memories N ends and immediately after the next variable display begins, a new reserved memory is stored and the first mode reserved display is displayed, the first mode reserved display is started in the first mode start mode at the reserved display position corresponding to the Nth value, and the changes are made over a predetermined period of time, from the first mode start mode to the plurality of first mode intermediate modes, and then to the first mode completion mode, thereby displaying the first mode reserved display. In the second mode, when the variable display of the number of reserved memories N ends and immediately after the next variable display begins, a new reserved memory is stored and the second mode reserved display is displayed, the second mode reserved display is displayed at the reserved display position corresponding to the Nth value, starting in the second mode start mode, gradually changing from the second mode start mode to one of the multiple second mode intermediate modes, and then changing to the second mode completion mode, and this change is performed over the predetermined period of time to display the second mode reserved display. It is characterized by the following. This feature allows the system to change any pending memories stored between the start of one variable display and the start of the next to the completed state if they are still in an intermediate state when the variable display begins. This prevents interference with subsequent movements of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating between changes to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, the system can effectively show the player the number of pending memories and the gradual changes when new pending memories are stored. Additionally, by differentiating between the period immediately before and immediately after the start of the next variable display, the system can more effectively show the player the gradual changes when new pending memories are stored. Moreover, for pending memories newly stored at the same time as the start of the variable display, the pending display is displayed at the destination display position from the beginning, eliminating the need to change the gradual changes to the completed state and allowing the player to see the gradual changes. Furthermore, even if the performance mode differs, the same rules regarding the change to the completed state of the gradual display apply, making it easier for the player to recognize the pending memories. Corresponding drawings: Figures 72, 73, 75, 76, and 92

[0028] [Form 19] The gaming machine of type 19 is, A gaming machine that displays variable information and can be controlled to create a favorable state for the player, Game control means, Means of execution of the performance, Equipped with a retained memory means, The reserved storage means is capable of storing information related to variable displays as reserved storage, up to a predetermined number. The game control means can execute the next variable display when a variable display has finished, provided that there is a reserved memory corresponding to the next variable display. The aforementioned performance execution means is It is possible to execute effects corresponding to multiple modes, including a first mode and a second mode that is different from the first mode. When a hold memory is stored, it is possible to display multiple types of hold displays, including a first-mode hold display corresponding to the first mode and a second-mode hold display corresponding to the second mode. When a hold memory is stored during the first mode, the first mode hold display can be displayed by stepwise changing through a plurality of first mode intermediate modes, including the first mode start mode, the first mode completion mode, and the mode immediately preceding the first mode completion mode, which is the mode before the first mode completion mode. When a hold memory is stored during the second mode, the second mode hold display can be displayed by stepwise changing through a plurality of intermediate second mode states, including a second mode start state, a second mode completion state, and a second mode completion state which is the state immediately preceding the second mode completion state. During variable display, it is possible to move the reserved display corresponding to a reserved memory already stored in memory from its current position to the position corresponding to the next variable display over a specific period of time, starting from the reserved shift start timing based on the timing when the next variable display starts. During the execution of the variable display of the number of reserved memories N times, which is a variable display when a number of reserved memories less than the predetermined number N is stored, When in the first mode and the period until the next variable display starts is longer than a predetermined period, if a new hold memory is stored and the first mode hold display is to be displayed, the first mode hold display is to be displayed at the hold display position corresponding to the N+1 number, starting in the first mode start mode, gradually changing from the first mode start mode to one of the multiple first mode intermediate modes, and then changing to the first mode completion mode, and this change is performed over the predetermined period, thereby displaying the first mode hold display. When in the second mode and the period until the next variable display starts is longer than a predetermined period, if a new hold memory is stored and the second mode hold display is to be displayed, the second mode hold display is to be displayed at the hold display position corresponding to the N+1 number, starting in the second mode start mode, gradually changing from the second mode start mode to one of the multiple second mode intermediate modes, and then changing to the second mode completion mode, and this change is performed over the predetermined period, thereby displaying the second mode hold display. When in the first mode and the period until the next variable display starts is shorter than the predetermined period, if a new hold memory is stored and the first mode hold display is to be displayed, the first mode hold display is to be started in the first mode start configuration at the hold display position corresponding to the N+1 number, changed from the first mode start configuration to an intermediate first mode configuration different from the pre-completion first mode configuration, and when the timing for the next variable display to start occurs while the intermediate first mode configuration different from the pre-completion first mode configuration is in place, the display is to be changed to the first mode completion configuration based on that timing and the first mode hold display is displayed. When in the second mode and the period until the next variable display starts is shorter than the predetermined period, if a new hold memory is stored and the second mode hold display is to be displayed, the second mode hold display is to be started in the second mode start configuration at the hold display position corresponding to the N+1 number, and is changed from the second mode start configuration to a second mode intermediate configuration that is different from the second mode completion configuration, and when the timing for the next variable display to start occurs while the second mode intermediate configuration is different from the second mode completion configuration, the display is to be changed to the second mode completion configuration based on that timing and the second mode hold display is displayed. During the execution of the variable display for the number of reserved memories at 0, which is a variable display when no reserved memories are stored, In the first mode, when the period until the variable display of the number of reserved memories at 0 ends is longer than the predetermined period, if a new reserved memory is stored and the first mode reserved display is displayed, the first mode reserved display is displayed by starting the first mode reserved display in the first mode start configuration at the reserved display position corresponding to the next variable display, gradually changing from the first mode start configuration to one of the multiple first mode intermediate configurations, and then changing to the first mode completion configuration, and this change is performed over the predetermined period, thereby displaying the first mode reserved display. In the second mode, when the period until the variable display of the number of reserved memories at 0 ends is longer than the predetermined period, if a new reserved memory is stored and the second mode reserved display is displayed, the second mode reserved display is displayed by starting the second mode reserved display in the second mode start mode, gradually changing from the second mode start mode to one of the multiple second mode intermediate modes, and then changing to the second mode completion mode, over the predetermined period, thereby displaying the second mode reserved display. When in the first mode, and the period until the variable display of the number of reserved memories at 0 ends is shorter than the predetermined period, if a new reserved memory is stored and the first mode reserved display is displayed, the first mode reserved display is started in the first mode start configuration at the reserved display position corresponding to the next variable display, and is changed from the first mode start configuration to a first mode intermediate configuration that is different from the first mode completion configuration, and when the timing for the next variable display to start occurs while the first mode intermediate configuration is different from the first mode completion configuration, the display is changed to the first mode completion configuration based on that timing and the first mode reserved display is displayed. When in the second mode, and the period until the variable display of the number of reserved memories becomes 0 is shorter than the predetermined period, if a new reserved memory is stored and the second mode reserved display is displayed, the second mode reserved display is started in the second mode start configuration at the reserved display position corresponding to the next variable display, and is changed from the second mode start configuration to a second mode intermediate configuration that is different from the second mode completion configuration, and when the timing for the next variable display to start occurs while the system is in a second mode intermediate configuration that is different from the second mode completion configuration, the system is changed to the second mode completion configuration based on that timing and the second mode reserved display is displayed. It is characterized by the following. This feature allows the system to change any pending memories stored between the start of one variable display and the start of the next to the current one, if they are still in an intermediate state at the start of the next variable display, to the completed state. This prevents interference with the subsequent movement of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating whether or not the system changes to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the system can effectively show the player the number of pending memories and the gradual changes that occur when new pending memories are stored. Moreover, when the number of pending memories is 0, if there is no predetermined period of grace before the start of the next variable display when a new pending memory is stored, the system changes the gradual changes that occur when the new pending memory is stored to the completed state. This prevents interference with the movement of the pending display position and prevents misinterpretation of the number of pending memories, even when the number of pending memories is 0. Furthermore, for hold memories newly stored during a specific period from the start of variable display until the hold display position moves, the hold display is displayed at the destination display position from the beginning. This eliminates the need to change the gradual change to the completed state, allowing the player to see the gradual change. Also, when a hold display that was already displayed at the Nth position moves, even if a newly displayed hold display at the Nth position overlaps it, the display area used for the newly displayed hold display is larger, making it easier to see the newly displayed hold display and preventing misidentification. Moreover, even if the performance mode is different, the same rules regarding the change to the completed state of the gradual display apply, making it easier for the player to recognize the hold memories. Corresponding drawings: Figures 72, 73, 81, 82, 92

[0029] [Form 20] The gaming machine of type 20 is, A gaming machine that displays variable information and can be controlled to create a favorable state for the player, Game control means, Means of execution of the performance, Equipped with a retained memory means, The reserved storage means is capable of storing information related to variable displays as reserved storage, up to a predetermined number. The game control means can execute the next variable display when a variable display has finished, provided that there is a reserved memory corresponding to the next variable display. The aforementioned performance execution means is It is possible to execute effects corresponding to multiple modes, including a first mode and a second mode that is different from the first mode. When a hold memory is stored, it is possible to display multiple types of hold displays, including a first-mode hold display corresponding to the first mode and a second-mode hold display corresponding to the second mode. When a hold memory is stored during the first mode, the first mode hold display can be displayed by stepwise changing through a plurality of first mode intermediate modes, including the first mode start mode, the first mode completion mode, and the mode immediately preceding the first mode completion mode, which is the mode before the first mode completion mode. When a hold memory is stored during the second mode, the second mode hold display can be displayed by stepwise changing through a plurality of intermediate second mode states, including a second mode start state, a second mode completion state, and a second mode completion state which is the state immediately preceding the second mode completion state. During variable display, it is possible to move the reserved display corresponding to a reserved memory already stored in memory from its current position to the position corresponding to the next variable display over a specific period of time, starting from the reserved shift start timing based on the timing when the next variable display starts. During the execution of the variable display of the number of reserved memories N times, which is a variable display when a number of reserved memories less than the predetermined number N is stored, When in the first mode and the period until the next variable display starts is longer than a predetermined period, if a new hold memory is stored and the first mode hold display is to be displayed, the first mode hold display is to be displayed at the hold display position corresponding to the N+1 number, starting in the first mode start mode, gradually changing from the first mode start mode to one of the multiple first mode intermediate modes, and then changing to the first mode completion mode, and this change is performed over the predetermined period, thereby displaying the first mode hold display. When in the second mode and the period until the next variable display starts is longer than a predetermined period, if a new hold memory is stored and the second mode hold display is to be displayed, the second mode hold display is to be displayed at the hold display position corresponding to the N+1 number, starting in the second mode start mode, gradually changing from the second mode start mode to one of the multiple second mode intermediate modes, and then changing to the second mode completion mode, and this change is performed over the predetermined period, thereby displaying the second mode hold display. When in the first mode, and the period until the next variable display starts is shorter than the predetermined period, and not the period immediately before the next variable display starts, if a new hold memory is stored and the first mode hold display is to be displayed, the first mode hold display is to be started in the first mode start configuration at the hold display position corresponding to the N+1 number, and is changed from the first mode start configuration to a first mode intermediate configuration that is different from the first mode completion configuration, and when the timing for the next variable display to start occurs while the first mode intermediate configuration is different from the first mode completion configuration, the first mode hold display is to be changed to the first mode completion configuration based on that timing and displayed. When in the second mode, and the period until the next variable display starts is shorter than the predetermined period, and not the period immediately before the next variable display starts, if a new hold memory is stored and the second mode hold display is to be displayed, the second mode hold display is started in the second mode start mode at the hold display position corresponding to the N+1 number, and is changed from the second mode start mode to a second mode intermediate mode that is different from the second mode completion mode, and when the timing for the next variable display to start occurs while the second mode intermediate mode is different from the second mode completion mode, the display is changed to the second mode completion mode based on that timing and the second mode hold display is displayed. When in the first mode, and the period until the next variable display starts is shorter than the predetermined period, and it is the period immediately before the next variable display starts, if a new hold memory is stored and the first mode hold display is to be displayed, the first mode hold display is started in the first mode start configuration at the hold display position corresponding to the N+1 number, and when the timing for the next variable display to start occurs while the display is in the first mode start configuration, the first mode hold display is changed to the first mode completion configuration based on that timing and displayed. When in the second mode, and the period until the next variable display starts is shorter than the predetermined period, and it is the period immediately before the next variable display starts, if a new hold memory is stored and the second mode hold display is to be displayed, the second mode hold display is started in the second mode start configuration at the hold display position corresponding to the N+1 number, and when the timing for the next variable display to start occurs while the display is in the second mode start configuration, the display is changed to the second mode completion configuration based on that timing and the second mode hold display is displayed. In the first mode, when the variable display of the number of reserved memories N ends and immediately after the next variable display begins, a new reserved memory is stored and the first mode reserved display is displayed, the first mode reserved display is started in the first mode start mode at the reserved display position corresponding to the Nth value, and the changes are made over a predetermined period of time, from the first mode start mode to the plurality of first mode intermediate modes, and then to the first mode completion mode, thereby displaying the first mode reserved display. In the second mode, when the variable display of the number of reserved memories N ends and immediately after the next variable display begins, a new reserved memory is stored and the second mode reserved display is displayed, the second mode reserved display is started in the second mode start mode at the reserved display position corresponding to the Nth value, and the changes are made over the predetermined period of time, from the second mode start mode to the plurality of intermediate second mode modes, and then to the second mode completion mode, thereby displaying the second mode reserved display. During the execution of the variable display for the number of reserved memories at 0, which is a variable display when no reserved memories are stored, In the first mode, when the period until the variable display of the number of reserved memories at 0 ends is longer than the predetermined period, if a new reserved memory is stored and the first mode reserved display is displayed, the first mode reserved display is displayed by starting the first mode reserved display in the first mode start configuration at the reserved display position corresponding to the next variable display, gradually changing from the first mode start configuration to one of the multiple first mode intermediate configurations, and then changing to the first mode completion configuration, and this change is performed over the predetermined period, thereby displaying the first mode reserved display. In the second mode, when the period until the variable display of the number of reserved memories at 0 ends is longer than the predetermined period, if a new reserved memory is stored and the second mode reserved display is displayed, the second mode reserved display is displayed by starting the second mode reserved display in the second mode start mode, gradually changing from the second mode start mode to one of the multiple second mode intermediate modes, and then changing to the second mode completion mode, over the predetermined period, thereby displaying the second mode reserved display. When in the first mode, and the period until the end of the variable display of the number of reserved memories at 0 is shorter than the predetermined period, and when a new reserved memory is stored and the first mode reserved display is displayed, the first mode reserved display is started in the first mode start configuration at the reserved display position corresponding to the next variable display, and is changed from the first mode start configuration to a first mode intermediate configuration that is different from the first mode completion configuration, and when the timing for the start of the next variable display occurs while the first mode intermediate configuration, which is different from the first mode completion configuration, the display is changed to the first mode completion configuration based on that timing and the first mode reserved display is displayed. When in the second mode, and the period until the end of the variable display when the number of reserved memories reaches 0 is shorter than the predetermined period, and when a new reserved memory is stored and the second mode reserved display is displayed, the second mode reserved display is started in the second mode start configuration at the reserved display position corresponding to the next variable display, and is changed from the second mode start configuration to a second mode intermediate configuration that is different from the second mode completion configuration, and when the timing for the start of the next variable display occurs while the system is in a second mode intermediate configuration that is different from the second mode completion configuration, the system is changed to the second mode completion configuration based on that timing and the second mode reserved display is displayed. When in the first mode, and the period until the end of the variable display when the number of reserved memories reaches zero is shorter than the predetermined period, and just before the end of the variable display when the number of reserved memories reaches zero, a new reserved memory is stored and the first mode reserved display is displayed, the first mode reserved display is started in the first mode start configuration at the reserved display position corresponding to the next variable display, and when the timing for the start of the next variable display occurs while the first mode is in the first mode start configuration, the first mode reserved display is changed to the first mode completion configuration based on that timing and displayed. When in the second mode, and the period until the variable display of the number of reserved memories at 0 ends is shorter than the predetermined period, and just before the variable display of the number of reserved memories at 0 ends, a new reserved memory is stored and the second mode reserved display is displayed, the second mode reserved display is started in the second mode start configuration at the reserved display position corresponding to the next variable display, and when the timing for the next variable display to start occurs while the system is in the second mode start configuration, the system changes to the second mode completion configuration based on that timing and displays the second mode reserved display. In the first mode, if a new hold memory is stored immediately after the end of the variable hold memory count display and the first mode hold display is shown, the first mode hold display is shown from the first mode completion state at the hold display position corresponding to the next variable display of the variable hold memory count display. In the second mode, if a new hold memory is stored immediately after the variable hold memory count display ends and the second mode hold display is shown, the second mode hold display is shown from the second mode completion state at the hold display position corresponding to the next variable display of the variable hold memory count display. It is characterized by the following. This feature allows the system to change any pending memories stored between the start of one variable display and the start of the next to the completed state if they are still in an intermediate state at the start of the next variable display. This prevents interference with the subsequent movement of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the system can suitably show the player the number of pending memories and the gradual changes that occur when new pending memories are stored. Moreover, by differentiating between the moments immediately before and immediately after the start of the next variable display, the system can more suitably show the player the gradual changes that occur when new pending memories are stored. Furthermore, when the number of pending memories is 0, and the timing of storing new pending memories does not allow for a predetermined period of grace before the start of the next variable display, the system can change the gradual changes that occur when new pending memories are stored to the completed state. This prevents interference with the movement of the pending display position and prevents misinterpretation of the number of pending memories, even when the number of pending memories is 0. Furthermore, if the maximum number of reserved memories is reached, even if a predetermined variable display ends, no reserved memories are stored until the next variable display begins. Therefore, no gradual changes for new reserved memories are performed, allowing players to focus on the variable display results of the completed variable display. Reserved memories stored during the specific period from the start of the variable display until the reserved display position moves are displayed at the destination display position from the beginning. This eliminates the need to change the gradual changes to the completed state, allowing players to see the gradual changes. Additionally, when a reserved display that has already been displayed at a predetermined number of positions moves, even if a newly displayed reserved display at that predetermined number of positions overlaps it, the display area used for the newly displayed reserved display is larger, making it easier to see and preventing misidentification. Moreover, even if the performance mode is different, the same rules regarding the change to the completed state of the gradual display apply, making it easier for players to recognize reserved memories. Corresponding drawings: Figures 72, 73, 75, 76, 81-84, 92

[0030] [Form 21] The gaming machine of type 21 is, A gaming machine that displays specific identification information in a variable manner and can be controlled to create a favorable state for the player, Game control means, A means of controlling the performance, Memory means and Equipped with multiple light-emitting means, The plurality of light-emitting means include a game control means-side light-emitting means controlled by the game control means and a performance control means-side light-emitting means controlled by the performance control means, The aforementioned storage means is It is possible to store information regarding the variable display of specific identification information. The storage area for storing information relating to the variable representation of specific identification information includes a variable representation storage area, a first reserved storage area which stores information relating to the variable representation of specific identification information after the variable representation storage area, and a plurality of reserved storage areas up to a predetermined number, and includes a plurality of storage areas. The game control means can change the mode of the game control means-side light-emitting means based on the fact that information regarding the variable display of specific identification information is stored in the reserved storage area. The performance control means can change the mode of the performance control means-side light-emitting means based on the fact that information regarding the variable display of specific identification information is stored in the reserved storage area. The aforementioned game control means is When information relating to the variable display of specific identification information is stored in the variable display storage area, the variable display of specific identification information can be executed. When the variable display of specific identification information is completed, if there is information regarding the variable display of specific identification information stored in the first reserved storage area, the next variable display of specific identification information can be performed. If the storage means does not store information regarding the variable display of specific identification information, when the game medium passes through the starting area, the information regarding the variable display of specific identification information is stored in the first reserved storage area, and thereafter, the information regarding the variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area. If the variable display storage area contains information regarding the variable display of specific identification information, and the first hold storage area does not contain information regarding the variable display of specific identification information, then when the game medium passes through the start area, the information regarding the variable display of specific identification information is stored in the first hold storage area, and then, when the variable display of specific identification information corresponding to the information regarding the variable display of specific identification information stored in the variable display storage area is completed, the information regarding the variable display of specific identification information stored in the first hold storage area is moved to the variable display storage area. When the game medium passes through the start area, if the variable display storage area contains information regarding the variable display of specific identification information, and the first reserved storage area does not contain information regarding the variable display of specific identification information, the mode of the game control means-side light-emitting means is set to a mode corresponding to the fact that the first reserved storage area contains information regarding the variable display of specific identification information, and thereafter, when the information regarding the variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area, the mode of the game control means-side light-emitting means is set to a mode corresponding to the fact that the reserved storage area does not contain information regarding the variable display of specific identification information. Even if the game medium passes through the start area when the storage means does not have any information regarding the variable display of specific identification information stored in the first reserved storage area, the mode of the game control means-side light-emitting means is not changed to a mode corresponding to when the first reserved storage area has information regarding the variable display of specific identification information stored in it, but rather remains in a mode corresponding to when the reserved storage area does not have information regarding the variable display of specific identification information stored in it. The aforementioned performance control means is When information regarding the variable display of specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing through a plurality of intermediate modes, including a starting mode, a completed mode, and a pre-completion mode which is the mode immediately preceding the completed mode. When a variable display of specific identification information is being performed, it is possible to move the reserved display corresponding to the information on the variable display of specific identification information stored in the reserved storage area from the reserved display position that was displayed for a specific period of time from the reserved shift start timing based on the timing when the next variable display of specific identification information starts to the reserved display position corresponding to the start of the next variable display of specific identification information. When a variable display of specific identification information, which is a variable display of specific identification information with a number of reserved storage units of N, is being performed in a situation where information regarding the variable display of specific identification information with a number of reserved storage units less than a predetermined number of specific identification information is stored in the reserved storage area, If the period until the next variable display of specific identification information is started is longer than a predetermined period, and new information regarding the variable display of specific identification information is stored, the pending display is displayed at the pending display position corresponding to the N+1th number by starting the pending display in the starting mode, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completed mode, and this change is performed over the predetermined period, and the pending display is displayed. If the period until the start of the next variable display of specific identification information is shorter than the predetermined period, and new information regarding the variable display of specific identification information is stored, the pending display is started in the starting mode at the pending display position corresponding to the N+1 number, and is changed from the starting mode to an intermediate mode different from the pre-completion mode, and when the timing for the start of the next variable display of specific identification information arrives while the intermediate mode different from the pre-completion mode is in place, the pending display is changed to the completion mode based on that timing and displayed. When the variable display of the number of reserved items N is terminated and new information regarding the variable display of specific identification information is stored between the start timing of the reserved shift and the elapsed of the specified period, the reserved display is displayed at the reserved display position corresponding to the Nth item by starting the reserved display in the starting mode, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completed mode, and this process is performed over the predetermined period of time. It is characterized by the following. This feature allows the system to change any pending memories stored between the start of one variable display and the start of the next variable display to the completed state if they are still in an intermediate state at the start of the next variable display. This prevents interference with subsequent movements of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating between changes to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, the system can effectively show the player the number of pending memories and the gradual changes that occur when new pending memories are stored. Moreover, by differentiating between the period immediately before and immediately after the start of the next variable display, the system can more effectively show the player the gradual changes that occur when new pending memories are stored. Furthermore, especially in situations where variable display is not being performed and there is no hold memory, in the processing of the game control means, after storing information regarding the variable display of specific identification information in the first hold memory area, and then moving the information to the variable display memory area in a shift process, the game control means changes the mode of the light-emitting means on the game control means side from a mode that indicates the number of hold memories is 1 to a mode that indicates the number of hold memories is 0, so that the mode that indicates the number of hold memories is 1 appears for just a moment, which prevents the display mode from becoming cumbersome and causing discomfort to the player, and as a result, a stable game environment can be provided. Corresponding drawings: Figure 39, Figures 72-74 Furthermore, in this form, The "performance control means" corresponds to the "performance control CPU 120" in this embodiment. The "memory means" in this embodiment corresponds to the "RAM 102, particularly the game control data holding area 001SG150," "Specific identification information" corresponds to "the eight LEDs that constitute the first special pattern display device 4A and the second special pattern display device 4B" in this embodiment. The "light-emitting means on the game control means side" in this embodiment corresponds to the "LEDs constituting the special figure unit 201, particularly the LEDs constituting the first reserve indicator 25A and the second reserve indicator 25B," The "performance control means side light emission means" corresponds to the "LEDs constituting the first sub-hold indicator 151A and the second sub-hold indicator 151B" in this embodiment. The "variable display memory area" corresponds to the "entry (storage area) for the hold number "0" in the first special symbol buffer 001SG151A and the second special symbol buffer 001SG151B" in this embodiment. The "first reserved memory area" corresponds to the "entries (storage area) for reserved numbers "1 to 4" in the first special symbol buffer 001SG151A and the second special symbol buffer 001SG151B" in this embodiment. The "starting area" corresponds to the "first starting prize entry point (prize ball entry device 6A) and the second starting prize entry point (variable prize ball entry device 6B)" in this embodiment.

[0031] [Form 22] The gaming machine of type 22 is, A gaming machine that displays specific identification information in a variable manner and can be controlled to create a favorable state for the player, Game control means, A means of controlling the performance, Memory means and Equipped with multiple light-emitting means, The plurality of light-emitting means include a game control means-side light-emitting means controlled by the game control means and a performance control means-side light-emitting means controlled by the performance control means, The aforementioned storage means is It is possible to store information regarding the variable display of specific identification information. The storage area for storing information relating to the variable representation of specific identification information includes a variable representation storage area, a first reserved storage area which stores information relating to the variable representation of specific identification information after the variable representation storage area, and a plurality of reserved storage areas up to a predetermined number, and includes a plurality of storage areas. The game control means can change the mode of the game control means-side light-emitting means based on the fact that information regarding the variable display of specific identification information is stored in the reserved storage area. The performance control means can change the mode of the performance control means-side light-emitting means based on the fact that information regarding the variable display of specific identification information is stored in the reserved storage area. The aforementioned game control means is When information regarding the variable display of specific identification information is stored in the variable display storage area, the variable display of the specific identification information can be executed. When the variable display of the specific identification information ends, if there is information regarding the variable display of the specific identification information stored in the first hold storage area, the variable display of the next specific identification information can be executed. When there is no information regarding the variable display of the specific identification information stored in the storage means, when the game medium passes through the start area, information regarding the variable display of the specific identification information is stored in the first hold storage area, and then the information regarding the variable display of the specific identification information stored in the first hold storage area is moved to the variable display storage area. When there is information regarding the variable display of the specific identification information stored in the variable display storage area and there is no information regarding the variable display of the specific identification information stored in the first hold storage area, when the game medium passes through the start area, information regarding the variable display of the specific identification information is stored in the first hold storage area, and then when the variable display of the specific identification information corresponding to the information regarding the variable display of the specific identification information stored in the variable display storage area ends, the information regarding the variable display of the specific identification information stored in the first hold storage area is moved to the variable display storage area. When there is information regarding the variable display of the specific identification information stored in the variable display storage area and there is no information regarding the variable display of the specific identification information stored in the first hold storage area, when the game medium passes through the start area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the fact that information regarding the variable display of the specific identification information is stored in the first hold storage area, and then when moving the information regarding the variable display of the specific identification information stored in the first hold storage area to the variable display storage area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the fact that there is no information regarding the variable display of the specific identification information stored in the hold storage area. When the storage means does not store information regarding the variable display of the specific identification information and the game medium passes through the start area and the information regarding the variable display of the specific identification information is stored in the first reserved storage area, the mode of the light-emitting means on the game control means side is not set to a mode corresponding to the fact that the information regarding the variable display of the specific identification information is stored in the first reserved storage area, and instead, it remains in the mode corresponding to the fact that the information regarding the variable display of the specific identification information is not stored in the reserved storage area. The effect control means When information regarding the variable display of the specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing between a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode. When the variable display of the specific identification information is being executed, the reserved display corresponding to the information regarding the variable display of the specific identification information stored in the reserved storage area can be moved from the reserved display position where it has been displayed for a specific period from the reserved shift start timing based on the timing when the next variable display of the specific identification information starts to the reserved display position corresponding to the start of the next variable display of the specific identification information. When the variable display with the reserved storage count N, which is the variable display of the specific identification information in a situation where information regarding the variable display of less than the predetermined number N of specific identification information is stored in the reserved storage area, is being executed, When the period until the start of the next variable display of the specific identification information is longer than the predetermined period and new information regarding the variable display of the specific identification information is stored, a change is executed over the predetermined period to display the reserved display. The change involves starting the reserved display in the start mode at the reserved display position corresponding to the (N + 1)th item, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode. If the period until the start of the next variable display of specific identification information is shorter than the predetermined period, and not the period immediately preceding the start of the next variable display of specific identification information, then if new information regarding the variable display of specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the N+1 number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when the timing for the start of the next variable display of specific identification information arrives while the intermediate mode different from the pre-completion mode is in place, the reserved display is changed to the completion mode based on that timing and displayed. If the period until the start of the next variable display of specific identification information is shorter than the predetermined period, and it is the period immediately preceding the start of the next variable display of specific identification information, then if new information regarding the variable display of specific identification information is stored, the pending display is started in the start mode at the pending display position corresponding to the N+1th number, and when the timing for the start of the next variable display of specific identification information arrives while the pending display is in this start mode, the pending display is changed to the completed mode based on that timing and displayed. If, immediately after the variable display of the number of reserved items N ends and the variable display of the next specific identification information begins, information regarding the variable display of new specific identification information is stored, the reserved display is displayed at the reserved display position corresponding to the Nth item by starting the reserved display in the starting mode, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completed mode, and this process is performed over the predetermined period of time. It is characterized by the following. This feature allows the system to change any pending memories stored between the start of one variable display and the start of the next variable display to the completed state if they are still in an intermediate state at the start of the next variable display. This prevents interference with subsequent movements of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating between changes to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, the system can effectively show the player the number of pending memories and the gradual changes that occur when new pending memories are stored. Moreover, by differentiating between the period immediately before and immediately after the start of the next variable display, the system can more effectively show the player the gradual changes that occur when new pending memories are stored. Furthermore, especially in situations where variable display is not being performed and there is no hold memory, in the processing of the game control means, after storing information regarding the variable display of specific identification information in the first hold memory area, and then moving the information to the variable display memory area in a shift process, the game control means changes the mode of the light-emitting means on the game control means side from a mode that indicates the number of hold memories is 1 to a mode that indicates the number of hold memories is 0, so that the mode that indicates the number of hold memories is 1 appears for just a moment, which prevents the display mode from becoming cumbersome and causing discomfort to the player, and as a result, a stable game environment can be provided. Corresponding drawings: Figures 39, 72, 73, 75, 76

[0032] [Form 23] The gaming machine of type 23 is, A gaming machine that displays specific identification information in a variable manner and can be controlled to create a favorable state for the player, Game control means, A means of controlling the performance, Memory means and Equipped with multiple light-emitting means, The plurality of light-emitting means include a game control means-side light-emitting means controlled by the game control means and a performance control means-side light-emitting means controlled by the performance control means, The aforementioned storage means is It is possible to store information regarding the variable display of specific identification information. The storage area for storing information relating to the variable representation of specific identification information includes a variable representation storage area, a first reserved storage area which stores information relating to the variable representation of specific identification information after the variable representation storage area, and a plurality of reserved storage areas up to a predetermined number, and includes a plurality of storage areas. The game control means can change the mode of the game control means-side light-emitting means based on the fact that information regarding the variable display of specific identification information is stored in the reserved storage area. The performance control means can change the mode of the performance control means-side light-emitting means based on the fact that information regarding the variable display of specific identification information is stored in the reserved storage area. The aforementioned game control means is When information relating to the variable display of specific identification information is stored in the variable display storage area, the variable display of specific identification information can be executed. When the variable display of specific identification information is completed, if there is information regarding the variable display of specific identification information stored in the first reserved storage area, the next variable display of specific identification information can be performed. If the storage means does not store information regarding the variable display of specific identification information, when the game medium passes through the starting area, the information regarding the variable display of specific identification information is stored in the first reserved storage area, and thereafter, the information regarding the variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area. If the variable display storage area contains information regarding the variable display of specific identification information, and the first hold storage area does not contain information regarding the variable display of specific identification information, then when the game medium passes through the start area, the information regarding the variable display of specific identification information is stored in the first hold storage area, and then, when the variable display of specific identification information corresponding to the information regarding the variable display of specific identification information stored in the variable display storage area is completed, the information regarding the variable display of specific identification information stored in the first hold storage area is moved to the variable display storage area. When the game medium passes through the start area, if the variable display storage area contains information regarding the variable display of specific identification information, and the first reserved storage area does not contain information regarding the variable display of specific identification information, the mode of the game control means-side light-emitting means is set to a mode corresponding to the fact that the first reserved storage area contains information regarding the variable display of specific identification information, and thereafter, when the information regarding the variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area, the mode of the game control means-side light-emitting means is set to a mode corresponding to the fact that the reserved storage area does not contain information regarding the variable display of specific identification information. Even if the game medium passes through the start area when the storage means does not have any information regarding the variable display of specific identification information stored in the first reserved storage area, the mode of the game control means-side light-emitting means is not changed to a mode corresponding to when the first reserved storage area has information regarding the variable display of specific identification information stored in it, but rather remains in a mode corresponding to when the reserved storage area does not have information regarding the variable display of specific identification information stored in it. The aforementioned performance control means is When information regarding the variable display of specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing through a plurality of intermediate modes, including a starting mode, a completed mode, and a pre-completion mode which is the mode immediately preceding the completed mode. When a variable display of specific identification information is being performed, it is possible to move the reserved display corresponding to the information on the variable display of specific identification information stored in the reserved storage area from the reserved display position that was displayed for a specific period of time from the reserved shift start timing based on the timing when the next variable display of specific identification information starts to the reserved display position corresponding to the start of the next variable display of specific identification information. When a variable display of specific identification information, which is a variable display of specific identification information with a number of reserved storage units of N, is being performed in a situation where information regarding the variable display of specific identification information with a number of reserved storage units less than a predetermined number of specific identification information is stored in the reserved storage area, If the period until the next variable display of specific identification information is started is longer than a predetermined period, and new information regarding the variable display of specific identification information is stored, the pending display is displayed at the pending display position corresponding to the N+1th number by starting the pending display in the starting mode, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completed mode, and this change is performed over the predetermined period, and the pending display is displayed. If the period until the start of the next variable display of specific identification information is shorter than the predetermined period, and new information regarding the variable display of specific identification information is stored, the pending display is started in the starting mode at the pending display position corresponding to the N+1 number, and is changed from the starting mode to an intermediate mode different from the pre-completion mode, and when the timing for the start of the next variable display of specific identification information arrives while the intermediate mode different from the pre-completion mode is in place, the pending display is changed to the completion mode based on that timing and displayed. When the variable display of the specific identification information, which is a variable display of the reserved storage number when no information related to the specific identification information is stored in the reserved storage area, is being executed, If the period until the variable display of the reserved memory count ends is longer than the predetermined period, and new information regarding the variable display of specific identification information is stored, the reserved display is displayed at the reserved display position corresponding to the next variable display of specific identification information by starting the reserved display in the starting mode, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completed mode, and this process is executed over the predetermined period, and the reserved display is displayed. If, when the period until the variable display of the reserved number of items ends is shorter than the predetermined period, information regarding the variable display of new specific identification information is stored, the reserved display is started in the starting mode at the reserved display position corresponding to the next variable display of specific identification information, and is changed from the starting mode to an intermediate mode different from the pre-completion mode, and when the timing for the start of the variable display of the next specific identification information arrives while the intermediate mode different from the pre-completion mode is in place, the reserved display is changed to the completion mode based on that timing and displayed. It is characterized by the following. This feature allows the system to change any pending memories stored between the start of one variable display and the start of the next to the current one, if they are still in an intermediate state at the start of the next variable display, to the completed state. This prevents interference with the subsequent movement of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating whether or not the system changes to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the system can effectively show the player the number of pending memories and the gradual changes that occur when new pending memories are stored. Moreover, when the number of pending memories is 0, if there is no predetermined period of grace before the start of the next variable display when a new pending memory is stored, the system changes the gradual changes that occur when the new pending memory is stored to the completed state. This prevents interference with the movement of the pending display position and prevents misinterpretation of the number of pending memories, even when the number of pending memories is 0. Furthermore, especially in situations where variable display is not being performed and there is no hold memory, in the processing of the game control means, after storing information regarding the variable display of specific identification information in the first hold memory area, and then moving the information to the variable display memory area in a shift process, the game control means changes the mode of the light-emitting means on the game control means side from a mode that indicates the number of hold memories is 1 to a mode that indicates the number of hold memories is 0, so that the mode that indicates the number of hold memories is 1 appears for just a moment, which prevents the display mode from becoming cumbersome and causing discomfort to the player, and as a result, a stable game environment can be provided. Corresponding drawings: Figures 39, 72, 73, 81, 82

[0033] [Form 24] The gaming machine of type 24 is, A gaming machine that displays specific identification information in a variable manner and can be controlled to create a favorable state for the player, Game control means, A means of controlling the performance, Memory means and Equipped with multiple light-emitting means, The plurality of light-emitting means include a game control means-side light-emitting means controlled by the game control means and a performance control means-side light-emitting means controlled by the performance control means, The aforementioned storage means is It is possible to store information regarding the variable display of specific identification information. The storage area for storing information relating to the variable representation of specific identification information includes a variable representation storage area, a first reserved storage area which stores information relating to the variable representation of specific identification information after the variable representation storage area, and a plurality of reserved storage areas up to a predetermined number, and includes a plurality of storage areas. The game control means can change the mode of the game control means-side light-emitting means based on the fact that information regarding the variable display of specific identification information is stored in the reserved storage area. The performance control means can change the mode of the performance control means-side light-emitting means based on the fact that information regarding the variable display of specific identification information is stored in the reserved storage area. The aforementioned game control means is When information relating to the variable display of specific identification information is stored in the variable display storage area, the variable display of specific identification information can be executed. When the variable display of specific identification information is completed, if there is information regarding the variable display of specific identification information stored in the first reserved storage area, the next variable display of specific identification information can be performed. If the storage means does not store information regarding the variable display of specific identification information, when the game medium passes through the starting area, the information regarding the variable display of specific identification information is stored in the first reserved storage area, and thereafter, the information regarding the variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area. When there is storage of information regarding the variable display of specific identification information in the said variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area, when a game medium passes through the start area, information regarding the variable display of specific identification information is stored in the first reserved storage area. Thereafter, when the variable display of specific identification information corresponding to the information regarding the variable display of specific identification information stored in the said variable display storage area ends, the information regarding the variable display of specific identification information stored in the first reserved storage area is moved to the said variable display storage area. When there is storage of information regarding the variable display of specific identification information in the said variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area, when a game medium passes through the start area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the situation where information regarding the variable display of specific identification information is stored in the first reserved storage area. Thereafter, when moving the storage of the information regarding the variable display of specific identification information stored in the first reserved storage area to the said variable display storage area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the situation where there is no storage of information regarding the variable display of specific identification information in the reserved storage area. When a game medium passes through the start area and information regarding the variable display of specific identification information is stored in the first reserved storage area even when there is no storage of information regarding the variable display of specific identification information in the storage means, the mode of the light emitting means on the game control means side is not set to a mode corresponding to the situation where information regarding the variable display of specific identification information is stored in the first reserved storage area, and is maintained in the mode corresponding to the situation where there is no storage of information regarding the variable display of specific identification information in the reserved storage area. The effect control means When information regarding the variable display of specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode. When a variable display of specific identification information is being performed, it is possible to move the reserved display corresponding to the information on the variable display of specific identification information stored in the reserved storage area from the reserved display position that was displayed for a specific period of time from the reserved shift start timing based on the timing when the next variable display of specific identification information starts to the reserved display position corresponding to the start of the next variable display of specific identification information. When a variable display of specific identification information, which is a variable display of specific identification information with a number of reserved storage values ​​of N, is being performed in a situation where information regarding the variable display of specific identification information with a number of reserved storage values ​​less than a predetermined number of specific identification information is stored in the reserved storage area, If the period until the next variable display of specific identification information is started is longer than a predetermined period, and new information regarding the variable display of specific identification information is stored, the pending display is displayed at the pending display position corresponding to the N+1th number by starting the pending display in the starting mode, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completed mode, and this change is performed over the predetermined period, and the pending display is displayed. If the period until the start of the next variable display of specific identification information is shorter than the predetermined period, and not the period immediately preceding the start of the next variable display of specific identification information, then if new information regarding the variable display of specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the N+1 number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when the timing for the start of the next variable display of specific identification information arrives while the intermediate mode different from the pre-completion mode is in place, the reserved display is changed to the completion mode based on that timing and displayed. If the period until the start of the next variable display of specific identification information is shorter than the predetermined period, and it is the period immediately preceding the start of the next variable display of specific identification information, then if new information regarding the variable display of specific identification information is stored, the pending display is started in the start mode at the pending display position corresponding to the N+1th number, and when the timing for the start of the next variable display of specific identification information arrives while the pending display is in this start mode, the pending display is changed to the completed mode based on that timing and displayed. If, immediately after the variable display of the number of reserved items N ends and the variable display of the next specific identification information begins, information regarding the variable display of new specific identification information is stored, the reserved display is displayed at the reserved display position corresponding to the Nth item by starting the reserved display in the starting mode, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completed mode, and this process is carried out over the predetermined period of time, thereby displaying the reserved display. When a variable display of specific identification information, which is a variable display of specific identification information with a reserved storage count of 0, is being executed in a situation where no information regarding the variable display of specific identification information is stored in the reserved storage area, If the period until the variable display of the reserved memory count ends is longer than the predetermined period, and new information regarding the variable display of specific identification information is stored, the reserved display is displayed at the reserved display position corresponding to the next variable display of specific identification information by starting the reserved display in the starting mode, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completed mode, and this process is executed over the predetermined period, and the reserved display is displayed. When the period until the termination of the variable display of the number of reserved items is shorter than the predetermined period, and when information regarding the variable display of new specific identification information is stored at a time other than immediately before the termination of the variable display of the number of reserved items is stored, the reserved display is started in the starting mode at the reserved display position corresponding to the next variable display of specific identification information, and is changed from the starting mode to an intermediate mode different from the pre-completion mode, and when the timing for the start of the variable display of the next specific identification information occurs while the display is in an intermediate mode different from the pre-completion mode, the reserved display is changed to the completion mode based on that timing and displayed. When the period until the variable display of the number of reserved items ends is shorter than the predetermined period, and information regarding the variable display of new specific identification information is stored just before the variable display of the number of reserved items ends, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and when the timing for the start mode of the variable display of the next specific identification information arrives, the reserved display is changed to the completion mode based on that timing and displayed. If information regarding the variable display of new specific identification information is stored immediately after the variable display of the number of reserved items ends, the reserved display will be displayed from the completed state at the reserved display position corresponding to the next variable display of specific identification information in the variable display of the number of reserved items. It is characterized by the following. This feature allows the system to change any pending memories stored between the start of one variable display and the start of the next variable display to the completed state if they are still in an intermediate state at the start of the next variable display. This prevents interference with the subsequent movement of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the system can suitably show the player the number of pending memories and the gradual changes that occur when new pending memories are stored. Moreover, by differentiating between the period immediately before and immediately after the start of the next variable display, the system can more suitably show the player the gradual changes that occur when new pending memories are stored. Furthermore, when the number of pending memories is 0, and the timing of storing new pending memories does not allow for a predetermined period of grace before the start of the next variable display, the system can change the gradual changes that occur when new pending memories are stored to the completed state. This prevents interference with the movement of the pending display position and prevents misinterpretation of the number of pending memories, even when the number of pending memories is 0. Furthermore, especially in situations where variable display is not being performed and there is no hold memory, in the processing of the game control means, after storing information regarding the variable display of specific identification information in the first hold memory area, and then moving the information to the variable display memory area in a shift process, the game control means changes the mode of the light-emitting means on the game control means side from a mode that indicates the number of hold memories is 1 to a mode that indicates the number of hold memories is 0, so that the mode that indicates the number of hold memories is 1 appears for just a moment, which prevents the display mode from becoming cumbersome and causing discomfort to the player, and as a result, a stable game environment can be provided. Corresponding drawings: Figures 39, 72, 73, 75, 76, 81-84

[0034] [Form 25] The gaming machine of type 25 is, A gaming machine that displays specific identification information in a variable manner and can control the game to create a favorable state for the player, Game control means, A means of controlling the performance, Display means and Memory means and Equipped with multiple light-emitting means, The plurality of light-emitting means include a game control means-side light-emitting means controlled by the game control means, The aforementioned storage means is It is possible to store information regarding the variable display of specific identification information. The storage area for storing information relating to the variable representation of specific identification information includes a variable representation storage area, a first reserved storage area which stores information relating to the variable representation of specific identification information after the variable representation storage area, and a plurality of reserved storage areas up to a predetermined number, and includes a plurality of storage areas. The game control means can change the mode of the game control means-side light-emitting means based on the fact that information regarding the variable display of specific identification information is stored in the reserved storage area. The aforementioned performance control means is capable of causing the display means to display a number of reserved balls that indicates the number of variable display information of specific identification information stored in the storage means, The aforementioned game control means is When information relating to the variable display of specific identification information is stored in the variable display storage area, the variable display of specific identification information can be executed. When the variable display of specific identification information is completed, if there is information regarding the variable display of specific identification information stored in the first reserved storage area, the next variable display of specific identification information can be performed. If the variable display storage area contains information regarding the variable display of specific identification information, and the first reserved storage area does not contain information regarding the variable display of specific identification information, then when the game medium passes through the start area, the information regarding the variable display of specific identification information is stored in the first reserved storage area. When the game medium passes through the start area, if the variable display storage area contains information regarding the variable display of specific identification information, and the first reserved storage area does not contain information regarding the variable display of specific identification information, the mode of the game control means-side light-emitting means is set to a mode corresponding to the case where the first reserved storage area contains information regarding the variable display of specific identification information. The aforementioned performance control means is When the game medium passes through the start area, if the variable display storage area contains information regarding the variable display of specific identification information, and the first hold storage area does not contain information regarding the variable display of specific identification information, the mode of the game control means-side light-emitting means becomes a mode corresponding to the first hold storage area containing information regarding the variable display of specific identification information, and then the mode of the hold ball count display becomes a mode corresponding to the first hold storage area containing information regarding the variable display of specific identification information. When information regarding the variable display of specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing through a plurality of intermediate modes, including a starting mode, a completed mode, and a pre-completion mode which is the mode immediately preceding the completed mode. When a variable display of specific identification information is being performed, it is possible to move the reserved display corresponding to the information on the variable display of specific identification information stored in the reserved storage area from the reserved display position that was displayed for a specific period of time from the reserved shift start timing based on the timing when the next variable display of specific identification information starts to the reserved display position corresponding to the start of the next variable display of specific identification information. When a variable display of specific identification information, which is a variable display of specific identification information with a number of reserved storage values ​​of N, is being performed in a situation where information regarding the variable display of specific identification information with a number of reserved storage values ​​less than a predetermined number of specific identification information is stored in the reserved storage area, If the period until the next variable display of specific identification information is started is longer than a predetermined period, and new information regarding the variable display of specific identification information is stored, the pending display is displayed at the pending display position corresponding to the N+1th number by starting the pending display in the starting mode, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completed mode, and this change is performed over the predetermined period, and the pending display is displayed. If the period until the start of the next variable display of specific identification information is shorter than the predetermined period, and new information regarding the variable display of specific identification information is stored, the pending display is started in the starting mode at the pending display position corresponding to the N+1 number, and is changed from the starting mode to an intermediate mode different from the pre-completion mode, and when the timing for the start of the next variable display of specific identification information arrives while the intermediate mode different from the pre-completion mode is in place, the pending display is changed to the completion mode based on that timing and displayed. When the variable display of the number of reserved items N is terminated and new information regarding the variable display of specific identification information is stored between the start timing of the reserved shift and the elapsed of the specified period, the reserved display is displayed at the reserved display position corresponding to the Nth item by starting the reserved display in the starting mode, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completed mode, and this process is performed over the predetermined period of time. It is characterized by the following. This feature allows the system to change any pending memory stored between the start of one variable display and the start of the next variable display to the completed state if it is still in an intermediate state at the start of the next variable display. This prevents interference with subsequent movement of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the system can suitably show the player the number of pending memories and the gradual changes when new pending memories are stored. Moreover, by differentiating between immediately before and immediately after the start of the next variable display, the system can more suitably show the player the gradual changes when new pending memories are stored. Additionally, by making the game control means's light-emitting means visible first, and then the display means's pending ball count display visible, the system can recognize the number of pending memories using multiple means. In particular, by executing the control of the game control means, which controls the game such as assigning game value, first, a stable game environment can be provided. Corresponding drawings: Figures 72-74, 88, 89 Furthermore, in this form, The "display means" corresponds to the "image display device 5" in this embodiment. The "reserved ball count display" corresponds to the "reserved ball display shown in the reserved ball memory display area 5U" in this embodiment.

[0035] [Form 26] The gaming machine of type 26 is, A gaming machine that displays specific identification information in a variable manner and can control the game to create a favorable state for the player, Game control means, A means of controlling the performance, Display means and Memory means and Equipped with multiple light-emitting means, The plurality of light-emitting means include a game control means-side light-emitting means controlled by the game control means, The aforementioned storage means is It is possible to store information regarding the variable display of specific identification information. The storage area for storing information relating to the variable representation of specific identification information includes a variable representation storage area, a first reserved storage area which stores information relating to the variable representation of specific identification information after the variable representation storage area, and a plurality of reserved storage areas up to a predetermined number, and includes a plurality of storage areas. The game control means can change the mode of the game control means-side light-emitting means based on the fact that information regarding the variable display of specific identification information is stored in the reserved storage area. The aforementioned performance control means is capable of causing the display means to display a number of reserved balls that indicates the number of variable display information of specific identification information stored in the storage means, The aforementioned game control means is When information relating to the variable display of specific identification information is stored in the variable display storage area, the variable display of specific identification information can be executed. When the variable display of specific identification information is completed, if there is information regarding the variable display of specific identification information stored in the first reserved storage area, the next variable display of specific identification information can be performed. If the variable display storage area contains information regarding the variable display of specific identification information, and the first reserved storage area does not contain information regarding the variable display of specific identification information, then when the game medium passes through the start area, the information regarding the variable display of specific identification information is stored in the first reserved storage area. When the game medium passes through the start area, if the variable display storage area contains information regarding the variable display of specific identification information, and the first reserved storage area does not contain information regarding the variable display of specific identification information, the mode of the game control means-side light-emitting means is set to a mode corresponding to the case where the first reserved storage area contains information regarding the variable display of specific identification information. The aforementioned performance control means is When the game medium passes through the start area, if the variable display storage area contains information regarding the variable display of specific identification information, and the first hold storage area does not contain information regarding the variable display of specific identification information, the mode of the game control means-side light-emitting means becomes a mode corresponding to the first hold storage area containing information regarding the variable display of specific identification information, and then the mode of the hold ball count display becomes a mode corresponding to the first hold storage area containing information regarding the variable display of specific identification information. When information regarding the variable display of specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing through a plurality of intermediate modes, including a starting mode, a completed mode, and a pre-completion mode which is the mode immediately preceding the completed mode. When a variable display of specific identification information is being performed, it is possible to move the reserved display corresponding to the information on the variable display of specific identification information stored in the reserved storage area from the reserved display position that was displayed for a specific period of time from the reserved shift start timing based on the timing when the next variable display of specific identification information starts to the reserved display position corresponding to the start of the next variable display of specific identification information. When a variable display of specific identification information, which is a variable display of specific identification information with a number of reserved storage values ​​of N, is being performed in a situation where information regarding the variable display of specific identification information with a number of reserved storage values ​​less than a predetermined number of specific identification information is stored in the reserved storage area, If the period until the next variable display of specific identification information is started is longer than a predetermined period, and new information regarding the variable display of specific identification information is stored, the pending display is displayed at the pending display position corresponding to the N+1th number by starting the pending display in the starting mode, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completed mode, and this change is performed over the predetermined period, and the pending display is displayed. If the period until the start of the next variable display of specific identification information is shorter than the predetermined period, and not the period immediately preceding the start of the next variable display of specific identification information, then if new information regarding the variable display of specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the N+1 number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when the timing for the start of the next variable display of specific identification information arrives while the intermediate mode different from the pre-completion mode is in place, the reserved display is changed to the completion mode based on that timing and displayed. If the period until the start of the next variable display of specific identification information is shorter than the predetermined period, and it is the period immediately preceding the start of the next variable display of specific identification information, then if new information regarding the variable display of specific identification information is stored, the pending display is started in the start mode at the pending display position corresponding to the N+1th number, and when the timing for the start of the next variable display of specific identification information arrives while the pending display is in this start mode, the pending display is changed to the completed mode based on that timing and displayed. If, immediately after the variable display of the number of reserved items N ends and the variable display of the next specific identification information begins, information regarding the variable display of new specific identification information is stored, the reserved display is displayed at the reserved display position corresponding to the Nth item by starting the reserved display in the starting mode, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completed mode, and this process is performed over the predetermined period of time. It is characterized by the following. This feature allows the system to change any pending memory stored between the start of one variable display and the start of the next variable display to the completed state if it is still in an intermediate state at the start of the next variable display. This prevents interference with subsequent movement of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the system can suitably show the player the number of pending memories and the gradual changes when new pending memories are stored. Moreover, by differentiating between immediately before and immediately after the start of the next variable display, the system can more suitably show the player the gradual changes when new pending memories are stored. Additionally, by making the game control means's light-emitting means visible first, and then the display means's pending ball count display visible, the system can recognize the number of pending memories using multiple means. In particular, by executing the control of the game control means, which controls the game such as assigning game value, first, a stable game environment can be provided. Corresponding drawings: Figures 72, 73, 75, 76, 88, 89

[0036] [Form 27] The gaming machine of type 27 is, A gaming machine that displays specific identification information in a variable manner and can control the game to create a favorable state for the player, Game control means, A means of controlling the performance, Display means and Memory means and Equipped with multiple light-emitting means, The plurality of light-emitting means include a game control means-side light-emitting means controlled by the game control means, The aforementioned storage means is It is possible to store information regarding the variable display of specific identification information. The storage area for storing information relating to the variable representation of specific identification information includes a variable representation storage area, a first reserved storage area which stores information relating to the variable representation of specific identification information after the variable representation storage area, and a plurality of reserved storage areas up to a predetermined number, and includes a plurality of storage areas. The game control means can change the mode of the game control means-side light-emitting means based on the fact that information regarding the variable display of specific identification information is stored in the reserved storage area. The aforementioned performance control means is capable of causing the display means to display a number of reserved balls that indicates the number of variable display information of specific identification information stored in the storage means, The aforementioned game control means is When information relating to the variable display of specific identification information is stored in the variable display storage area, the variable display of specific identification information can be executed. When the variable display of specific identification information is completed, if there is information regarding the variable display of specific identification information stored in the first reserved storage area, the next variable display of specific identification information can be performed. If the variable display storage area contains information regarding the variable display of specific identification information, and the first reserved storage area does not contain information regarding the variable display of specific identification information, then when the game medium passes through the start area, the information regarding the variable display of specific identification information is stored in the first reserved storage area. When the game medium passes through the start area, if the variable display storage area contains information regarding the variable display of specific identification information, and the first reserved storage area does not contain information regarding the variable display of specific identification information, the mode of the game control means-side light-emitting means is set to a mode corresponding to the case where the first reserved storage area contains information regarding the variable display of specific identification information. The aforementioned performance control means is When the game medium passes through the start area, if the variable display storage area contains information regarding the variable display of specific identification information, and the first hold storage area does not contain information regarding the variable display of specific identification information, the mode of the game control means-side light-emitting means becomes a mode corresponding to the first hold storage area containing information regarding the variable display of specific identification information, and then the mode of the hold ball count display becomes a mode corresponding to the first hold storage area containing information regarding the variable display of specific identification information. When information regarding the variable display of specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing through a plurality of intermediate modes, including a starting mode, a completed mode, and a pre-completion mode which is the mode immediately preceding the completed mode. When a variable display of specific identification information is being performed, it is possible to move the reserved display corresponding to the information on the variable display of specific identification information stored in the reserved storage area from the reserved display position that was displayed for a specific period of time from the reserved shift start timing based on the timing when the next variable display of specific identification information starts to the reserved display position corresponding to the start of the next variable display of specific identification information. When a variable display of specific identification information, which is a variable display of specific identification information with a number of reserved storage values ​​of N, is being performed in a situation where information regarding the variable display of specific identification information with a number of reserved storage values ​​less than a predetermined number of specific identification information is stored in the reserved storage area, If the period until the next variable display of specific identification information is started is longer than a predetermined period, and new information regarding the variable display of specific identification information is stored, the pending display is displayed at the pending display position corresponding to the N+1th number by starting the pending display in the starting mode, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completed mode, and this change is performed over the predetermined period, and the pending display is displayed. If the period until the start of the next variable display of specific identification information is shorter than the predetermined period, and new information regarding the variable display of specific identification information is stored, the pending display is started in the starting mode at the pending display position corresponding to the N+1 number, and is changed from the starting mode to an intermediate mode different from the pre-completion mode, and when the timing for the start of the next variable display of specific identification information arrives while the intermediate mode different from the pre-completion mode is in place, the pending display is changed to the completion mode based on that timing and displayed. When the variable display of the specific identification information, which is a variable display of the reserved storage number when no information related to the specific identification information is stored in the reserved storage area, is being executed, If the period until the variable display of the reserved memory count ends is longer than the predetermined period, and new information regarding the variable display of specific identification information is stored, the reserved display is displayed at the reserved display position corresponding to the next variable display of specific identification information by starting the reserved display in the starting mode, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completed mode, and this process is executed over the predetermined period, and the reserved display is displayed. If, when the period until the variable display of the reserved number of items ends is shorter than the predetermined period, information regarding the variable display of new specific identification information is stored, the reserved display is started in the starting mode at the reserved display position corresponding to the next variable display of specific identification information, and is changed from the starting mode to an intermediate mode different from the pre-completion mode, and when the timing for the start of the variable display of the next specific identification information arrives while the intermediate mode different from the pre-completion mode is in place, the reserved display is changed to the completion mode based on that timing and displayed. It is characterized by the following. This feature allows the system to change any pending memories stored between the start of one variable display and the start of the next to the current one, if they are still in an intermediate state at the start of the next variable display, to the completed state. This prevents interference with the subsequent movement of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating whether or not the system changes to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the system can effectively show the player the number of pending memories and the gradual changes that occur when new pending memories are stored. Moreover, when the number of pending memories is 0, if there is no predetermined period of grace before the start of the next variable display when a new pending memory is stored, the system changes the gradual changes that occur when the new pending memory is stored to the completed state. This prevents interference with the movement of the pending display position and prevents misinterpretation of the number of pending memories, even when the number of pending memories is 0. Furthermore, by making the light-emitting means on the game control means visible first, and then making the display means's reserved ball count display visible, the number of reserved balls can be recognized using multiple means. In particular, by executing the control of the game control means, which controls the game such as assigning game value, first, a stable game environment can be provided. Corresponding drawings: Figures 72, 73, 81, 82, 88, 89

[0037] [Form 28] The gaming machine of type 28 is, A gaming machine that displays specific identification information in a variable manner and can control the game to create a favorable state for the player, Game control means, A means of controlling the performance, Display means and Memory means and Equipped with multiple light-emitting means, The plurality of light-emitting means include a game control means-side light-emitting means controlled by the game control means, The aforementioned storage means is It is possible to store information regarding the variable display of specific identification information. The storage area for storing information relating to the variable representation of specific identification information includes a variable representation storage area, a first reserved storage area which stores information relating to the variable representation of specific identification information after the variable representation storage area, and a plurality of reserved storage areas up to a predetermined number, and includes a plurality of storage areas. The game control means can change the mode of the game control means-side light-emitting means based on the fact that information regarding the variable display of specific identification information is stored in the reserved storage area. The aforementioned performance control means is capable of causing the display means to display a number of reserved balls that indicates the number of variable display information of specific identification information stored in the storage means, The aforementioned game control means is When information relating to the variable display of specific identification information is stored in the variable display storage area, the variable display of specific identification information can be executed. When the variable display of specific identification information is completed, if there is information regarding the variable display of specific identification information stored in the first reserved storage area, the next variable display of specific identification information can be performed. If the variable display storage area contains information regarding the variable display of specific identification information, and the first reserved storage area does not contain information regarding the variable display of specific identification information, then when the game medium passes through the start area, the information regarding the variable display of specific identification information is stored in the first reserved storage area. When the game medium passes through the start area, if the variable display storage area contains information regarding the variable display of specific identification information, and the first reserved storage area does not contain information regarding the variable display of specific identification information, the mode of the game control means-side light-emitting means is set to a mode corresponding to the case where the first reserved storage area contains information regarding the variable display of specific identification information. The aforementioned performance control means is When the game medium passes through the start area, if the variable display storage area contains information regarding the variable display of specific identification information, and the first hold storage area does not contain information regarding the variable display of specific identification information, the mode of the game control means-side light-emitting means becomes a mode corresponding to the first hold storage area containing information regarding the variable display of specific identification information, and then the mode of the hold ball count display becomes a mode corresponding to the first hold storage area containing information regarding the variable display of specific identification information. When information regarding the variable display of specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing through a plurality of intermediate modes, including a starting mode, a completed mode, and a pre-completion mode which is the mode immediately preceding the completed mode. When a variable display of specific identification information is being performed, it is possible to move the reserved display corresponding to the information on the variable display of specific identification information stored in the reserved storage area from the reserved display position that was displayed for a specific period of time from the reserved shift start timing based on the timing when the next variable display of specific identification information starts to the reserved display position corresponding to the start of the next variable display of specific identification information. When a variable display of specific identification information, which is a variable display of specific identification information with a number of reserved storage values ​​of N, is being performed in a situation where information regarding the variable display of specific identification information with a number of reserved storage values ​​less than a predetermined number of specific identification information is stored in the reserved storage area, If the period until the next variable display of specific identification information is started is longer than a predetermined period, and new information regarding the variable display of specific identification information is stored, the pending display is displayed at the pending display position corresponding to the N+1th number by starting the pending display in the starting mode, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completed mode, and this change is performed over the predetermined period, and the pending display is displayed. If the period until the start of the next variable display of specific identification information is shorter than the predetermined period, and not the period immediately preceding the start of the next variable display of specific identification information, then if new information regarding the variable display of specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the N+1 number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when the timing for the start of the next variable display of specific identification information arrives while the intermediate mode different from the pre-completion mode is in place, the reserved display is changed to the completion mode based on that timing and displayed. If the period until the start of the next variable display of specific identification information is shorter than the predetermined period, and it is the period immediately preceding the start of the next variable display of specific identification information, then if new information regarding the variable display of specific identification information is stored, the pending display is started in the start mode at the pending display position corresponding to the N+1th number, and when the timing for the start of the next variable display of specific identification information arrives while the pending display is in this start mode, the pending display is changed to the completed mode based on that timing and displayed. If, immediately after the variable display of the number of reserved items N ends and the variable display of the next specific identification information begins, information regarding the variable display of new specific identification information is stored, the reserved display is displayed at the reserved display position corresponding to the Nth item by starting the reserved display in the starting mode, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completed mode, and this process is carried out over the predetermined period of time, thereby displaying the reserved display. When a variable display of specific identification information, which is a variable display of specific identification information with a reserved storage count of 0, is being executed in a situation where no information regarding the variable display of specific identification information is stored in the reserved storage area, If the period until the variable display of the reserved memory count ends is longer than the predetermined period, and new information regarding the variable display of specific identification information is stored, the reserved display is displayed at the reserved display position corresponding to the next variable display of specific identification information by starting the reserved display in the starting mode, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completed mode, and this process is executed over the predetermined period, and the reserved display is displayed. When the period until the termination of the variable display of the number of reserved items is shorter than the predetermined period, and when information regarding the variable display of new specific identification information is stored at a time other than immediately before the termination of the variable display of the number of reserved items is stored, the reserved display is started in the starting mode at the reserved display position corresponding to the next variable display of specific identification information, and is changed from the starting mode to an intermediate mode different from the pre-completion mode, and when the timing for the start of the variable display of the next specific identification information occurs while the display is in an intermediate mode different from the pre-completion mode, the reserved display is changed to the completion mode based on that timing and displayed. When the period until the variable display of the number of reserved items ends is shorter than the predetermined period, and information regarding the variable display of new specific identification information is stored just before the variable display of the number of reserved items ends, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and when the timing for the start mode of the variable display of the next specific identification information arrives, the reserved display is changed to the completion mode based on that timing and displayed. If information regarding the variable display of new specific identification information is stored immediately after the variable display of the number of reserved items ends, the reserved display will be displayed from the completed state at the reserved display position corresponding to the next variable display of specific identification information in the variable display of the number of reserved items. It is characterized by the following. This feature allows the system to change any pending memories stored between the start of one variable display and the start of the next variable display to the completed state if they are still in an intermediate state at the start of the next variable display. This prevents interference with the subsequent movement of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the system can suitably show the player the number of pending memories and the gradual changes that occur when new pending memories are stored. Moreover, by differentiating between the period immediately before and immediately after the start of the next variable display, the system can more suitably show the player the gradual changes that occur when new pending memories are stored. Furthermore, when the number of pending memories is 0, and the timing of storing new pending memories does not allow for a predetermined period of grace before the start of the next variable display, the system can change the gradual changes that occur when new pending memories are stored to the completed state. This prevents interference with the movement of the pending display position and prevents misinterpretation of the number of pending memories, even when the number of pending memories is 0. Furthermore, by making the light-emitting means on the game control means visible first, and then making the display means's reserved ball count display visible, the number of reserved balls can be recognized using multiple means. In particular, by executing the control of the game control means, which controls the game such as assigning game value, first, a stable game environment can be provided. Corresponding drawings: Figures 72, 73, 75, 76, 81-84, 88, 89

[0038] [Form 29] The gaming machine of type 29 is, A gaming machine that displays specific identification information in a variable manner and can control the game to create a favorable state for the player, Game control means, A means of controlling the performance, Display means and Memory means and Equipped with multiple light-emitting means, The plurality of light-emitting means include a game control means-side light-emitting means controlled by the game control means and a performance control means-side light-emitting means controlled by the performance control means, The aforementioned storage means is It is possible to store information regarding the variable display of specific identification information. The storage area for storing information relating to the variable representation of specific identification information includes a variable representation storage area, a first reserved storage area which stores information relating to the variable representation of specific identification information after the variable representation storage area, and a plurality of reserved storage areas up to a predetermined number, and includes a plurality of storage areas. The game control means is capable of switching the mode of the game control means-side light-emitting means from an initial mode to a final mode when performing variable display of specific identification information, and is capable of performing this switching multiple times. The aforementioned game control means is When information relating to the variable display of specific identification information is stored in the variable display storage area, the variable display of specific identification information can be executed. When the variable display of specific identification information is completed, if there is information regarding the variable display stored in the first reserved storage area, the next variable display of specific identification information can be performed. The aforementioned performance control means is When a variable display of specific identification information is performed, it is possible to display the specific display corresponding to the variable display on the display means. In a situation where no information regarding the variable display of specific identification information is stored in the storage means, when the game medium passes through the starting area, the display of the specific display is started between the initial state and the final state of the game control means-side light-emitting means. If the variable display of specific identification information is not being performed, when information regarding the variable display of specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing through a plurality of intermediate states, including a start state, a completion state, and a pre-completion state which is the state immediately preceding the completion state. When a variable display of specific identification information is being performed, it is possible to move the reserved display corresponding to the information on the variable display of specific identification information stored in the reserved storage area from the reserved display position that was displayed for a specific period of time from the reserved shift start timing based on the timing when the next variable display of specific identification information starts to the reserved display position corresponding to the start of the next variable display of specific identification information. When a variable display of specific identification information, which is a variable display of specific identification information with a number of reserved storage values ​​of N, is being performed in a situation where information regarding the variable display of specific identification information with a number of reserved storage values ​​less than a predetermined number of specific identification information is stored in the reserved storage area, If the period until the next variable display of specific identification information is started is longer than a predetermined period, and new information regarding the variable display of specific identification information is stored, the pending display is displayed at the pending display position corresponding to the N+1th number by starting the pending display in the starting mode, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completed mode, and this change is performed over the predetermined period, and the pending display is displayed. If the period until the start of the next variable display of specific identification information is shorter than the predetermined period, and new information regarding the variable display of specific identification information is stored, the pending display is started in the starting mode at the pending display position corresponding to the N+1 number, and is changed from the starting mode to an intermediate mode different from the pre-completion mode, and when the timing for the start of the next variable display of specific identification information arrives while the intermediate mode different from the pre-completion mode is in place, the pending display is changed to the completion mode based on that timing and displayed. When the variable display of the number of reserved items N is terminated and new information regarding the variable display of specific identification information is stored between the start timing of the reserved shift and the elapsed of the specified period, the reserved display is displayed at the reserved display position corresponding to the Nth item by starting the reserved display in the starting mode, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completed mode, and this process is performed over the predetermined period of time. It is characterized by the following. This feature allows for the change of pending memories stored from the start of one variable display to the start of the next to the start of the next variable display if they are still in an intermediate state at the start of the next variable display. This prevents interference with subsequent movement of the pending display position and prevents misinterpretation of the number of pending memories. Furthermore, by differentiating whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be shown the number of pending memories and the gradual changes when new pending memories are stored in a suitable manner. Moreover, by differentiating between immediately before and immediately after the start of the next variable display, the gradual changes when new pending memories are stored can be shown to the player in a more suitable manner. Additionally, by executing the variable display of specific identification information and then starting the specific display on the performance control means side, it is possible to recognize through multiple means that the variable display has started in response to the passage of the starting area by the game medium. Within this, by starting the display of the specific display corresponding to the variable display from the initial state to the final state of the variable display of specific identification information, it is possible to prevent the player from feeling that only the variable display of specific identification information is being executed, and as a result, a suitable game environment can be provided. Corresponding drawings: Figures 72-74, Figure 85 Furthermore, in this form, The "light-emitting means on the game control means side" in this embodiment refers to the "LEDs constituting the special symbol unit 201, particularly the LEDs constituting the first special symbol display device 4A and the second special symbol display device 4B." The "initial state" in this embodiment corresponds to "the state in which the first LED among the LEDs constituting the first special symbol display device 4A or the second special symbol display device 4B is lit," The "final configuration" corresponds to the "configuration in which the eighth LED among the LEDs constituting the first special symbol display device 4A and the second special symbol display device 4B is lit" in this embodiment. "Specific display" corresponds to "active display" in this embodiment.

[0039] [Form 30] The gaming machine of type 30 is, A gaming machine that displays specific identification information in a variable manner and can control the game to create a favorable state for the player, Game control means, A means of controlling the performance, Display means and Memory means and Equipped with multiple light-emitting means, The plurality of light-emitting means include a game control means-side light-emitting means controlled by the game control means and a performance control means-side light-emitting means controlled by the performance control means, The aforementioned storage means is It is possible to store information regarding the variable display of specific identification information. The storage area for storing information relating to the variable representation of specific identification information includes a variable representation storage area, a first reserved storage area which stores information relating to the variable representation of specific identification information after the variable representation storage area, and a plurality of reserved storage areas up to a predetermined number, and includes a plurality of storage areas. The game control means is capable of switching the mode of the game control means-side light-emitting means from an initial mode to a final mode when performing variable display of specific identification information, and is capable of performing this switching multiple times. The aforementioned game control means is When information relating to the variable display of specific identification information is stored in the variable display storage area, the variable display of specific identification information can be executed. When the variable display of specific identification information is completed, if there is information regarding the variable display of specific identification information stored in the first reserved storage area, the next variable display of specific identification information can be performed. The aforementioned performance control means is When a variable display of specific identification information is performed, it is possible to display the specific display corresponding to the variable display on the display means. In a situation where no information regarding the variable display of specific identification information is stored in the storage means, when the game medium passes through the starting area, the display of the specific display is started between the initial state and the final state of the game control means-side light-emitting means. If the variable display of specific identification information is not being performed, when information regarding the variable display of specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing through a plurality of intermediate states, including a start state, a completion state, and a pre-completion state which is the state immediately preceding the completion state. When a variable display of specific identification information is being performed, it is possible to move the reserved display corresponding to the information on the variable display of specific identification information stored in the reserved storage area from the reserved display position that was displayed for a specific period of time from the reserved shift start timing based on the timing when the next variable display of specific identification information starts to the reserved display position corresponding to the start of the next variable display of specific identification information. When a variable display of specific identification information, which is a variable display of specific identification information with a number of reserved storage values ​​of N, is being performed in a situation where information regarding the variable display of specific identification information with a number of reserved storage values ​​less than a predetermined number of specific identification information is stored in the reserved storage area, If the period until the next variable display of specific identification information is started is longer than a predetermined period, and new information regarding the variable display of specific identification information is stored, the pending display is displayed at the pending display position corresponding to the N+1th number by starting the pending display in the starting mode, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completed mode, and this change is performed over the predetermined period, and the pending display is displayed. If the period until the start of the next variable display of specific identification information is sh...

Claims

[Claim 1] A gaming machine that displays specific identification information in a variable manner and can be controlled to create a favorable state for the player, Game control means, A means of controlling the performance, Display means and A means of holding memory, Equipped with multiple light-emitting means, The plurality of light-emitting means include a game control means-side light-emitting means controlled by the game control means and a performance control means-side light-emitting means controlled by the performance control means, The aforementioned storage means is Based on the occurrence of a starting prize, it is possible to store information regarding the variable display of specific identification information as reserved memory, up to a predetermined limit. The game control means can change the mode of the game control means-side light-emitting means based on the fact that information regarding the variable display of specific identification information is stored as the reserved memory. The aforementioned performance control means can change the mode of the performance control means-side light-emitting means based on the fact that information regarding the variable display of specific identification information is stored as the reserved memory. The aforementioned performance control means is In the first mode, multiple effects can be executed. If a starting prize is awarded, the first prize award animation can be performed. If a starting prize is awarded, the second prize award animation can be performed. Based on the occurrence of a starting win, a pending display can be shown via animation. In the first mode, when a hold memory is stored, the display means can display one of a plurality of types of hold displays as a hold display corresponding to the hold memory, including a first hold display and a second hold display having a different expected degree of control to the favorable state from the first hold display. During the first mode, there is a predetermined timing at which the start-up win may occur, where N numbers of reserved memories, which are less than the predetermined number, are stored. The predetermined timings include a first predetermined timing where the period until the start of the variable display of the next specific identification information is a predetermined period or longer, a second predetermined timing where the period until the start of the variable display of the next specific identification information is less than the predetermined period and is not immediately before the start of the variable display of the next specific identification information, and a third predetermined timing where the period until the start of the variable display of the next specific identification information is less than the predetermined period and is immediately before the start of the variable display of the next specific identification information. The aforementioned performance control means is If a starting prize is awarded at the predetermined first timing, the animation display of the first reserved display that is newly displayed in response to the starting prize can be made by starting the first reserved display in a first starting mode, completing the change to a first intermediate mode, and then changing to a first completed mode. If a starting win occurs at the predetermined first timing, the animation display of the second reserved display that is newly displayed in response to the starting win can be made by starting the second reserved display in a second starting mode, completing the change to a second intermediate mode, and then changing to a second completed mode. When a starting prize is awarded at the predetermined second timing, the animation display of the first reserved display that is newly displayed in response to the starting prize is made such that the first reserved display is started to be displayed in the first starting mode, and the variable display of the next specific identification information is started, and the animation display can be changed to the first completed mode without completing the change to the first intermediate mode. When a starting prize is awarded at the predetermined second timing, the animation display of the second reserved display, which is newly displayed in response to the starting prize, is made to start displaying the second reserved display in the second starting mode, and based on the start of the variable display of the next specific identification information, it is possible to change to the second completed mode without completing the change to the second intermediate mode. When a starting prize is awarded at the predetermined third timing, the animation display of the first reserved display that is newly displayed in response to the starting prize is such that the first reserved display can be displayed in the first completed state without being displayed in the first starting state and the first intermediate state, at a reserved display position corresponding to the number N which is the number of reserved items when the starting prize is awarded. When a starting prize is awarded at the predetermined third timing, the animation display of the second reserved display that is newly displayed in response to the starting prize is such that the second reserved display can be displayed in the second completed state without being displayed in the second starting state and the second intermediate state, at a reserved display position corresponding to the number N which is the number of reserved items when the starting prize is awarded. In either case, whether the start-up win occurs at the predetermined first timing or the start-up win occurs at the predetermined third timing, the first win-time performance can continue to be executed when the variable display of the next specific identification information is started. In either case, whether the start-up win occurs at the predetermined first timing or the start-up win occurs at the predetermined third timing, the second win-time performance can continue to be executed when the variable display of the next specific identification information is started. Based on the fact that information regarding the variable display of specific identification information is stored as the reserved memory, the mode of the light-emitting means on the game control means side is changed, and then the mode of the light-emitting means on the performance control means side is changed. A gaming machine characterized by the following features.