Pachinko gaming machine

JP7900679B2Active Publication Date: 2026-08-05SAMMY CORPORATION
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
SAMMY CORPORATION
Filing Date
2023-09-21
Publication Date
2026-08-05

AI Technical Summary

Benefits of technology

【0006】 本態様に係る遊技機によれば、円滑に遊技を進行できる遊技機を提供することができる。

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a game machine capable of smoothly progressing a game.SOLUTION: A Pachinko game machine is configured so as to execute processing for outputting first information regarding a special game, second information regarding the special game, and third information regarding a suppression state to the outside of the game machine in specific processing, is configured so as to be capable of outputting the second information after outputting the first information, or simultaneously outputting the first information and the second information in the specific processing, and is configured so as to be capable of outputting the third information before outputting the first information or after outputting the second information in the specific processing.SELECTED DRAWING: Figure 575
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Claims

[Claim 1] Main control means, A display unit capable of displaying effects, A light-emitting means capable of emitting light, Sub-control means for controlling the performance and Equipped with, It is possible to implement special games that are advantageous to the players, The light-emitting means is configured to be controlled by a sub-control means. The main control means is, It has a first memory area in which a program that controls the progress of the game is stored, and a second memory area in which a program different from the program that controls the progress of the game is stored. It is possible to perform interrupt processing, which is a process that is executed at predetermined intervals. It is possible to store information regarding the difference between the number of game values ​​assigned and the number of game values ​​used. When the information regarding the difference reaches a predetermined number, the system is configured to enter a suppression state in which control is executed to suppress the acquisition of game value. In the interrupt processing described above, processing can be performed to output a first test signal related to a special game, a second test signal related to a special game which is a different test signal from the first test signal, and a third test signal related to a suppression state to the outside of the gaming machine. However, the connectors for outputting the first test signal, the second test signal, and the third test signal are not connected, and the system is configured so that the first test signal, the second test signal, and the third test signal are not output to the outside of the gaming machine. In a single interrupt process, the system is configured to execute a process for outputting the first test signal outside the gaming machine, followed by a process for outputting the second test signal outside the gaming machine, or to execute a process for outputting both the first and second test signals outside the gaming machine simultaneously. In a single interrupt process, the process for outputting the third test signal outside the gaming machine is configured to be executed before the process for outputting the first test signal outside the gaming machine is executed, or after the process for outputting the second test signal outside the gaming machine is executed. As processing by the program stored in the second memory area, a process is executed to determine whether the information regarding the difference has reached the predetermined number. The system is configured to execute a process that puts the system into a suppressed state as a process performed by the program stored in the first memory area. When a suppression state is entered, the light-emitting means is controlled in a suppression light-emitting mode corresponding to the suppression state, and a suppression indicator corresponding to the suppression state can be displayed on the display unit. If a power outage occurs while the system is in a suppressed state, and power is restored without a predetermined RAM clear, the system is configured to control the light emission means in a suppressed light emission mode before the suppressed indicator is displayed on the display unit. A gaming machine characterized by the following features.