Pachinko gaming machine

JP7900684B2Active Publication Date: 2026-08-05SAMMY CORPORATION
View PDF 8 Cites 0 Cited by

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
SAMMY CORPORATION
Filing Date
2023-09-21
Publication Date
2026-08-05

AI Technical Summary

Benefits of technology

【0006】 本態様に係る遊技機によれば、円滑に遊技を進行できる遊技機を提供することができる。

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 0007900684000001
    Figure 0007900684000001
  • Figure 0007900684000002
    Figure 0007900684000002
  • Figure 0007900684000003
    Figure 0007900684000003
Patent Text Reader

Abstract

To provide a game machine capable of smoothly progressing a game.SOLUTION: A Pachinko game machine is configured so as to execute processing for outputting first information regarding a special game, second information regarding the special game, and third information regarding a suppression state to the outside of the game machine in specific processing, is configured so as to be capable of outputting the second information after outputting the first information, or simultaneously outputting the first information and the second information in the specific processing, and is configured so as to be capable of outputting the third information before outputting the first information or after outputting the second information in the specific processing.SELECTED DRAWING: Figure 575
Need to check novelty before this filing date? Find Prior Art

Claims

[Claim 1] A starting opening into which game balls can be inserted, An identification information display unit capable of displaying identification information, A large prize slot that can take on both a closed and an open state, A main control means for controlling the progress of the game, A display unit capable of displaying effects, Sub-control means for controlling the performance and Equipped with, A means for acquiring game information based on the ball entering the starting gate, When game information is acquired by the acquisition means, a storage means temporarily stores the acquired game information in reserve until the conditions for granting permission to determine win or loss are met. If the conditions for granting permission to determine success or failure are met, the success or failure determination means performs a success or failure determination based on the game information acquired by the acquisition means, An identification information display control means controls the identification information display unit to change and then stop displaying the identification information based on the game information acquired by the acquisition means, The system includes a special game control means that enables the execution of a special game in which the jackpot opening is opened after the identification information is stopped and displayed in a predetermined manner on the identification information display unit. The main control means is, It is possible to perform interrupt processing, which is a process that is executed at predetermined intervals. It has a first memory area in which a program that controls the progress of the game is stored, and a second memory area in which a program different from the program that controls the progress of the game is stored. The sub-control means is, A performance display content control means for controlling the performance display content displayed in the performance display unit, It has a performance symbol display control means that controls the performance symbol to change and then stop displaying after the performance symbol is displayed in the performance display unit. It is possible to store information regarding the difference between the number of game values ​​assigned and the number of game values ​​used. When the information regarding the difference reaches a predetermined number, the system is configured to enter a suppression state in which control is executed to suppress the acquisition of game value. In the interrupt processing described above, processing can be performed to output a first test signal related to special games, a second test signal related to special games which is a different test signal from the first test signal, a third test signal related to the suppression state, and a fourth test signal related to the game state to the outside of the game machine. On the other hand, there is no receiving connector provided for outputting the first test signal, the second test signal, the third test signal, and the fourth test signal, so the first test signal, the second test signal, the third test signal, and the fourth test signal are not output to the outside of the game machine. In a single interrupt process, the system is configured to execute a process for outputting the first test signal outside the gaming machine, followed by a process for outputting the second test signal outside the gaming machine, or to execute a process for outputting both the first and second test signals outside the gaming machine simultaneously. In a single interrupt process, the process for outputting the third test signal outside the gaming machine is configured to be executed before the process for outputting the first test signal outside the gaming machine and the process for outputting the second test signal outside the gaming machine are executed, or after the process for outputting the first test signal outside the gaming machine and the process for outputting the second test signal outside the gaming machine are executed. In a single interrupt process, the system is configured to perform a process to output the third test signal outside the gaming machine, and then a process to output the fourth test signal outside the gaming machine. As processing by the program stored in the second memory area, a process is executed to determine whether the information regarding the difference has reached the predetermined number. The system is configured to execute a process that puts the system into a suppressed state as a process performed by the program stored in the first memory area. When the system enters a suppressed state while identification information is displayed in the identification information display section and performance symbols are displayed in the performance display section, at the first timing after the system enters the suppressed state, the identification information will not be displayed in the identification information display section, and performance symbols will be displayed in the performance display section. A gaming machine characterized by the following features.