Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2023-12-28
- Publication Date
- 2026-08-13
Smart Images

Figure 0007904609000001 
Figure 0007904609000002 
Figure 0007904609000003
Abstract
Claims
[Claim 1] A launching means capable of launching game balls with different launch intensities, A first channel through which game balls launched by the launching means at a first launching intensity can flow, A second channel through which a game ball launched with a second launch intensity stronger than the first launch intensity can flow, The system includes a first ball entry means into which a game ball that has flowed down the first channel can enter, The system is configured such that a first game value may be assigned when a game ball enters the first ball entry means. A movable body that can be struck by a game ball launched with the second launch intensity and that can be moved when predetermined conditions are met, The system includes a second ball entry means through which balls that have flowed down a predetermined second channel, through which at least some of the game balls launched with the second launch intensity can flow, can be entered. The system is configured such that a second game value may be assigned when a game ball enters the second ball entry means. At a minimum, the system is configured such that a first game state and a second game state different from the first game state can occur. A gaming machine configured such that when a game ball is launched with the second launch intensity in the second game situation, it may be more advantageous to the player than when a game ball is launched with the second launch intensity in the first game situation, The movable body can be moved to a first position that allows a first flow condition in which game balls can flow down into the predetermined second flow path, and to a second position that is different from the first position and allows a second flow condition in which game balls cannot flow down into the predetermined second flow path. Under the second game conditions, the movable body is configured to be in the first position more than under the first game conditions. The system is configured to at least perform a first movement control that moves the movable body from the first position towards the second position, passing through a third position which is a predetermined position between the first and second positions, and a second movement control that moves the movable body from the second position towards the first position, passing through the third position. The gaming machine is, In a predetermined movement state in which the movable body is moving from the first position toward the second position toward the third position by the first movement control, the system is configured such that when a game ball reaches the movable body, the game ball may enter the second flow state. In a specific movement situation where the movable body is moving from the second position toward the first position toward the third position by the second movement control, the system is configured such that when a game ball reaches the movable body, the game ball may enter the first flowing state. The aforementioned movable body is It has at least a first part that can collide with a game ball, and a second part that is different from the first part but can collide with a game ball, The gaming machine is, In a predetermined pre-arrival state before the movable body reaches the predetermined movement state, the game balls that collide with the second part are configured to flow more easily in the first flow state than the game balls that collide with the first part. A gaming machine characterized by the following features.
Citation Information
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