Gaming machine

JP7910591B2Active Publication Date: 2026-08-25SANYO BUSSAN KK
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Patent Information

Application Number
JP2024059957
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2024-04-03
Publication Date
2026-08-25
Estimated Expiration
2044-04-03

AI Technical Summary

Benefits of technology

【0009】 本発明によれば、遊技進行の好適化又は遊技の興趣向上の少なくともいずれかを図ることが可能となる。

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a game machine which can implement at least one of making a game progress favorable or improving the amusement of a game.SOLUTION: In a slot machine 10, when a start lever 41 is operated, a lottery of a game is performed, and when a drawing corresponding to a game lottery result is stopped at each of reels 32L, 32M, 32R, a game value corresponding to the result is granted, and a performance according to its game contents is performed on an auxiliary display part 65 or the like. Moreover, in the slot machine 10, the type of a normal bonus state includes a BIG state and a REG state. A first pseudo precursory mode which encourages an expectation for a transition to the normal bonus state can be performed in a circumstance of no satisfaction of a transition condition for the normal bonus state. If the transition condition for the normal bonus state is satisfied during the first pseudo precursory mode, when a performance for the BIG state is performed during the first pseudo precursory mode, the winning of the normal bonus state is set as the BIG state.SELECTED DRAWING: Figure 228
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Claims

[Claim 1] The structure comprises a first circular body, a second circular body, and a third circular body, each having multiple patterns applied in the circumferential direction. In a specific game, if a stop operation corresponding to the first looping body is performed, and the stop operation corresponding to the second looping body is performed in a predetermined order, the first bonus can be awarded. In the aforementioned specific game, if a stopping operation corresponding to the first looping body is performed, and the stopping operation corresponding to the third looping body is performed in the predetermined order, a second reward different from the first reward is possible to be awarded. In the aforementioned specific game, if the stopping operation corresponding to the second looping body is performed before the stopping operation corresponding to the first looping body, the configuration allows for the granting of the first bonus when the stopping operation corresponding to the first looping body is performed in the predetermined order. In the aforementioned specific game, when the stop operation corresponding to the first looping body is performed before the second looping body, and the first bonus is granted, the configuration allows for the execution of a predetermined process that restricts a predetermined game progression process. In the aforementioned specific game, if the stop operation corresponding to the second looping object is performed before the first looping object, and the first reward is granted, the configuration makes it possible to prevent the predetermined process from being executed. When the aforementioned predetermined process is executed, the predetermined notification can be executed. If the predetermined process is not performed, the predetermined notification is not performed. A gaming machine characterized by having a configuration that allows for different notification modes between notification based on the stopping operation of the second rotating body when the stopping operation corresponding to the first rotating body is performed before the stopping operation of the second rotating body in the specified game, and notification based on the stopping operation of the first rotating body when the stopping operation corresponding to the second rotating body is performed before the stopping operation of the first rotating body in the specified game.

Citation Information

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