eye mask
The eye mask design with a unique flap and material configuration effectively blocks ambient light and prevents goggles from shifting or fogging, ensuring a seamless VR experience.
Patent Information
- Application Number
- JP2024107750
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2024-07-03
- Publication Date
- 2026-08-25
- Estimated Expiration
- 2044-07-03
AI Technical Summary
Conventional eye masks for VR goggles allow ambient light to enter through gaps, detracting from the sense of immersion during intense movements, and may cause the goggles to shift or fog up.
The eye mask design includes a main body with an opening between the upper and lower edges and a flap portion that protrudes from the lower edge towards the upper edge, ensuring proper sealing against VR goggles, and incorporates mesh and heat-insulating materials to minimize light and fogging.
Maintains immersion by blocking external light and preventing goggles from shifting or fogging, enhancing the VR experience.
Smart Images

Figure 0007910784000001 
Figure 0007910784000002 
Figure 0007910784000003
Abstract
Description
Technical Field
[0001] The present invention relates to an eye mask. Specifically, it relates to an eye mask for wearing before putting on, for example, VR goggles.
Background Art
[0002] Virtual Reality is abbreviated as "VR" and is a technology that makes a user feel as if an artificially created virtual space is real. This technology, also called "virtual reality", gives a sense of immersion in the virtual space by simultaneously stimulating the five senses of a human.
[0003] Specifically, in VR, a world close to reality is created using CG, and by wearing a dedicated goggle and headphones to view the video, a 360-degree 3D space can be experienced. Here, the dedicated goggle is a video device called a "VR goggle". By wearing a VR goggle, the real world can be shut out and one can immerse oneself in the virtual world.
[0004] Also, in VR, there are games such as "VRe sports" that involve intense movement. When playing such games, the VR goggle may shift or sweat may get into the eyes, and each time, the sense of immersion is hindered.
[0005] Therefore, conventionally, various technologies have been proposed to prevent the VR goggle from shifting or sweat from getting into the eyes even during intense movement. For example, Patent Document 1 describes an eye mask 100 shown in FIG. 5.
[0006] That is, the eye mask 100 described in Patent Document 1 is worn on the face to cover the periphery of the eyes, and the VR goggle is worn over it. The eye mask 100 serves as a cushion to prevent the VR goggle from shifting, and also absorbs sweat to prevent sweat from getting into the eyes.
[0007] The eye mask 100 described in Patent Document 1 includes a main body 101 with an opening 102, allowing the wearer to view images and videos from VR goggles through the opening 102 when worn on the face. Furthermore, the eye mask 100 described in Patent Document 1 includes a flap portion 103, the flap portion 103 protruding from approximately the central region of the lower edge of the opening 102 of the main body portion 101 toward the lower edge of the main body portion 101. The flap portion 103 can block external light from entering the VR goggles through the gap between the VR goggles and the user's nose. [Prior art documents] [Patent Documents]
[0008] [Patent Document 1] Design Registration No. 1750301 Gazette [Overview of the project] [Problems that the invention aims to solve]
[0009] However, in the eye mask 100 described in Patent Document 1, the flap portion 103 protrudes from approximately the central region of the lower edge of the opening of the main body toward the lower edge. As shown in the "Reference Diagram Showing the State of Use" in Patent Document 1, when the flap portion 103 is pressed against the VR goggles, there is a high possibility that its tip will protrude outward from the lower edge of the VR goggles, thus increasing the likelihood of a gap forming between the VR goggles and the eye mask 100. As a result, there was a higher chance that ambient light could enter the VR goggles through the gaps, which could easily detract from the sense of immersion.
[0010] This invention was conceived in view of the above points, and aims to provide an eye mask that can maintain a sense of immersion when wearing VR goggles. [Means for solving the problem]
[0011] To achieve the above objective, the eye mask of the present invention comprises a main body portion having an opening formed between an upper edge portion and a lower edge portion opposite to the upper edge portion, and a flap portion projecting from approximately the central region of the lower edge portion of the main body portion toward the upper edge portion.
[0012] Here, because an opening is formed between the upper edge and the lower edge opposite the upper edge, when the eye mask of the present invention is placed around the user's eyes so that the upper edge of the main body touches the user's forehead, the opening is positioned to correspond to the user's eyes, and therefore does not obstruct the user's field of vision. The flap portion, which protrudes from approximately the central region of the lower edge of the main body toward the upper edge, makes it easier for the flap portion to make sufficient contact with the recessed lower edge of the VR goggles when the VR goggles are worn. This allows the gap between the recessed lower edge of the VR goggles and the eye mask of the present invention to be sealed, thereby blocking external light from entering the VR goggles through that gap. Furthermore, the flap portion that protrudes from approximately the central region of the lower edge of the main body toward the upper edge prevents the flap portion, which is pressed against the VR goggles when the VR goggles are worn, from protruding from the lower edge of the VR goggles. This prevents a gap from forming between the VR goggles and the eye mask of the present invention, and eliminates the risk of external light entering the VR goggles.
[0013] In contrast, in the case of a flap portion that protrudes from approximately the central region of the lower edge of the opening of the main body toward the lower edge, the width of the tip of the flap portion is smaller than the width of the base end. Therefore, when wearing VR goggles, the flap portion does not easily make sufficient contact with the recessed lower edge of the VR goggles, and the gap between the recessed lower edge of the VR goggles and the eye mask cannot be sufficiently sealed, making it difficult to block external light entering the VR goggles through that gap. Furthermore, in the case of a flap portion that protrudes from approximately the central region of the lower edge of the opening of the main body toward the lower edge, the tip of the flap portion, when pressed against the VR goggles, is highly likely to protrude from the lower edge of the VR goggles toward the outside. This increases the likelihood of a gap forming between the VR goggles and the eye mask, and as a result, the likelihood of external light entering the VR goggles through that gap also increases.
[0014] Furthermore, the eye mask of the present invention may include a mesh portion attached to the main body so as to be positioned at least in a location corresponding to the opening of the main body, and the mesh portion may be configured to have a plurality of through holes, each with an area smaller than the area of the opening.
[0015] In this case, multiple through-holes are formed, and a mesh-like section in which the area of each through-hole is smaller than the area of the opening is attached to the main body with the through-holes positioned at locations corresponding to the opening. Therefore, when wearing the eye mask of the present invention, a field of vision is ensured through the through-holes, and the amount of light entering the eyes is reduced. Furthermore, by viewing through the through-hole, the depth of field increases, making objects easier to see—a so-called pinhole effect—making the eye mask of the present invention easier to use with the naked eye.
[0016] Furthermore, in the eye mask of the present invention, the mesh portion can be attached to the main body so as to be positioned in a location corresponding to the entire area between the upper edge and the lower edge of the main body.
[0017] In this case, the light from the VR goggles' images entering the eyes can be softened.
[0018] Furthermore, the eye mask of the present invention may be configured to include an extended portion that extends from the periphery of the mesh portion and is opaque, and the extended portion may be attached to the main body so as to be positioned corresponding to the periphery of the opening.
[0019] In this case, the amount of light entering the eyes from the VR goggles can be minimized.
[0020] Furthermore, in the eye mask of the present invention, the mesh portion can be attached to the main body such that it is positioned on the side of the flap portion facing the main body.
[0021] In this case, since the mesh portion is arranged closer to the user's inner corner of the eye than in the configuration where the mesh portion is attached to the main body portion so as to be disposed on the side opposite to the side of the flap portion facing the main body portion, it is easier to effectively block external light entering the VR goggles from the gap between the VR goggles and the user's nose.
[0022] Also, in the eye mask of the present invention, the mesh portion can be configured to be attached to the main body portion so as to be disposed on the side opposite to the side of the flap portion facing the main body portion.
[0023] In this case, at least the portion of the mesh portion in contact with the flap portion is separated from the opening by the thickness of the flap portion, making it difficult for, for example, the user's eyelashes to hit the mesh portion.
[0024] Also, in the eye mask of the present invention, the flap portion can be configured to be formed in a substantially triangular shape in which one of the vertices is located on a virtual straight line connecting the substantially midpoint in the substantially central region and the upper edge portion.
[0025] In this case, it is easy to match the shape of the recessed lower edge portion of the VR goggles, so it is easier to block external light than in the case of other shapes.
[0026] Also, in the eye mask of the present invention, the flap portion can be configured to protrude with a length overlapping the region between the substantially midpoint and the lower edge portion of the opening in the substantially central region of the opening located on the virtual straight line connecting the substantially midpoint and the upper edge portion.
[0027] In this case, when the eye mask of the present invention is worn, since the flap portion reaches the user's nasal muscles, the flap portion overlaps closer to the inner corner of the eye corresponding to the shape of the user's nose than in the case where the flap portion protrudes with a length that only reaches the user's nose tip, making it even easier to block external light entering the VR goggles from the gap between the VR goggles and the user's nose.
[0028] Furthermore, in the eye mask of the present invention, the flap portion is foldable, the main body portion has a plastically deformable linear body, the linear body is positioned at least between the opening and the approximate central region, and can be configured to extend intersecting a virtual straight line connecting the approximate midpoint of the approximate central region and the upper edge portion.
[0029] Here, "foldable" means that the flap can be in both an "up-up state" and a "folded-down state." The term "raised state" means that the majority of the "flap portion" is separated by a predetermined distance from the "area between the lower edge of the opening and the lower edge of the main body." "Folded state" means a state in which the majority of the "flap portion" is in direct or indirect contact with "the area between the lower edge of the opening and the lower edge of the main body." The portion of the linear body that intersects the imaginary straight line connecting the approximate midpoint in the approximate central region of the lower edge of the main body with the upper edge bends convexly toward the flap portion through plastic deformation. As a result, the approximate midpoint in the approximate central region of the lower edge of the main body also bends convexly in the same direction, making it easier to maintain the raised position of the flap portion.
[0030] The raised flap section can support eyeglasses, smart glasses, and AR (augmented reality) glasses, making them less likely to fall off even during moderate exercise. In other words, since most of the raised flap portion is a predetermined distance away from the "lower region between the lower edge of the opening and the lower edge of the main body," eyeglasses, smart glasses, or AR glasses can be partially held between the flap portion and the lower region, and as a result, the eyeglasses, smart glasses, or AR glasses are less likely to fall out.
[0031] Furthermore, in the eye mask of the present invention, the side of the main body to which the flap is attached and the side of the flap opposite to the side facing the main body may be made of mesh material, and the side of the main body opposite to the side to which the flap is attached may be made of a material that has heat insulating properties.
[0032] In this case, since the surface of the main body that contacts the VR goggles and the surface of the flap that contacts the VR goggles are made of mesh material, the VR goggles are less likely to slip, and as a result, the VR goggles are less likely to shift. Furthermore, since the side of the main body opposite to the side to which the flap is attached is made of a heat-insulating material, it becomes more difficult for heat from the user's breath to pass through, and the lenses of the VR goggles, or the lenses of the glasses if the user is wearing glasses, will be less likely to fog up. [Effects of the Invention]
[0033] The eye mask according to the present invention can maintain a sense of immersion when wearing VR goggles. [Brief explanation of the drawing]
[0034] [Figure 1] This is a schematic diagram showing an example of an eye mask to which the present invention is applied. [Figure 2] This is a schematic, enlarged view of the approximate central part of an eye mask to which the present invention is applied. [Figure 3] (a) is a schematic side view showing the flap portion of an eye mask to which the present invention is applied in a folded state, and (b) is a schematic side view showing the flap portion of an eye mask to which the present invention is applied in an upright state. [Figure 4] This is a schematic diagram showing the flap portion of an eye mask to which the present invention is applied supporting eyeglasses. [Figure 5] This is a schematic diagram showing a conventional eye mask. [Modes for carrying out the invention]
[0035] Hereinafter, embodiments of the present invention will be described with reference to the drawings to facilitate understanding of the present invention. Figure 1 is a schematic diagram showing an example of an eye mask to which the present invention is applied. Figure 2 is a schematic, enlarged view of the approximate central part of an eye mask to which the present invention is applied.
[0036] The eye mask 10 of the present invention shown in Figure 1 comprises a main body 20. Here, an opening 23 is formed in the main body portion 20. The opening 23 is formed between the upper edge portion 21 of the main body portion 20 and the lower edge portion 22 on the opposite side of the upper edge portion 21.
[0037] Furthermore, the eye mask 10 of the present invention includes a flap portion 30. Here, the flap portion 30 is formed in a roughly triangular shape and protrudes from the roughly central region 22A of the lower edge portion 22 of the main body portion 20 toward the upper edge portion 21. Furthermore, the flap portion 30 is configured to be able to be raised and lowered.
[0038] Furthermore, as shown in Figure 2, one vertex 31 of the roughly triangular flap portion 30 is located approximately at the midpoint of the approximately central region 22A of the lower edge portion 22, that is, on a virtual straight line 11 connecting the approximately midpoint 22B of the lower edge portion 22 and the upper edge portion 21.
[0039] Furthermore, as shown in Figure 2, the flap portion 30 protrudes with a length that overlaps with the area between the approximate midpoint 23D and the lower edge 23B of the opening 23, which is located in the approximate central region 23C of the opening 23, on the imaginary straight line 11 connecting the approximate midpoint 22B of the lower edge portion 22 and the upper edge portion 21.
[0040] Furthermore, as shown in Figure 2, a round metal wire 24 extends from the approximately central region 23C of the opening 23, connecting the upper edge 23A and the lower edge 23B of the opening 23. Here, the round wire 24 is plastically deformable and is entirely covered by the wire cover 24A.
[0041] Furthermore, the round wire 24 embedded in the wire cover 24A is positioned to correspond to the bridge of the nose when the eye mask 10 of the present invention is worn on the face. Furthermore, when the eye mask 10 of the present invention is worn on the face, the round wire 24 is plastically deformed, allowing the round wire 24 embedded in the wire cover 24A to adhere tightly to the bridge of the nose, thus making it difficult for the wire cover 24A to obstruct the field of vision.
[0042] Furthermore, the main body portion 20 has a metal, plastically deformable flat wire 25. As shown in Figure 2, the flat wire 25 is embedded at least between the opening 23 and the approximately central region 22A of the lower edge portion 22, and extends intersecting a virtual straight line 11 connecting the approximately midpoint 22B of the lower edge portion 22 and the upper edge portion 21. Here, the flat wire 25 is an example of a linear body.
[0043] Furthermore, the side of the main body 20 to which the flap portion 30 is attached, that is, the surface that comes into contact with the VR goggles, is made of mesh material. Furthermore, the side of the flap portion 30 opposite to the side facing the main body portion 20, that is, the side that comes into contact with the VR goggles, is also made of mesh material.
[0044] On the other hand, the side of the main body 20 opposite to the side to which the flap 30 is attached, that is, the side that comes into contact with the user's face, is made of a heat-insulating material, specifically, for example, polyester. Furthermore, the side of the flap portion 30 facing the main body portion 20, that is, the surface in contact with the main body portion 20, is also made of a heat-insulating material, specifically, for example, polyester.
[0045] Furthermore, the eye mask 10 of the present invention includes a mesh portion 40. Here, the mesh portion 40 is attached to the main body portion 20 so as to be positioned in a location corresponding to the opening 23 of the main body portion 20. Furthermore, multiple through holes 41 are formed in the mesh portion 40. The area of each through hole 41 is smaller than the area of the opening 23.
[0046] Furthermore, the eye mask 10 of the present invention includes an extended portion 50. Here, the extended portion 50 extends from the periphery of the mesh portion 40 and is opaque. Furthermore, the extended portion 50 is attached to the main body portion 20 so as to be positioned in a location corresponding to the periphery of the opening 23.
[0047] Furthermore, the mesh portion 40 and the extended portion 50 are attached to the main body portion 20 such that they are positioned on the side of the flap portion 30 facing the main body portion 20. In other words, the mesh portion 40 and the extended portion 50 are arranged between the main body portion 20 and the flap portion 30.
[0048] Furthermore, the eye mask 10 of the present invention includes a pair of attachment bands 60. Here, as shown in Figure 1, the attachment bands 60 are attached to the left and right lateral edges 26 of the main body 20, and when the eye mask 10 of the present invention is worn on the face, the attachment bands 60 are detachably connected to each other at the back of the head.
[0049] In the eye mask 10 of the present invention, the mesh portion 40 and the extended portion 50 can also be attached to the main body portion 20 such that they are positioned on the opposite side of the flap portion 30 from the side facing the main body portion 20. In this case, the entire flap portion 30 is covered by the mesh portion 40 and the extended portion 50, and when VR goggles are worn, the VR goggles do not come into direct contact with the flap portion 30. Furthermore, in this case, the mesh portion 40 and the extended portion 50 are separated from the opening 23 by the thickness of the flap portion 30, which has the effect of making it less likely for the user's eyelashes, for example, to come into contact with the mesh portion 40.
[0050] Figure 3(a) is a schematic side view showing the flap portion of an eye mask to which the present invention is applied in a folded state, and Figure 3(b) is a schematic side view showing the flap portion of an eye mask to which the present invention is applied in an upright state. The flap portion 30 is configured to be foldable, and when the flap portion 30 is folded down, as shown in Figure 3(a), most of the flap portion 30 is indirectly in contact with the region (lower region) between the lower edge 23B of the opening 23 and the lower edge 22 of the main body portion 20 via the extended portion 50. Furthermore, when the flap portion 30 is raised, as shown in Figure 3(b), most of the flap portion 30 is separated by a predetermined distance from the area between the lower edge 23B of the opening 23 and the lower edge 22 of the main body portion 20 (lower region).
[0051] Figure 4 is a schematic diagram showing the state in which the flap portion of an eye mask to which the present invention is applied supports eyeglasses. As shown in Figure 4, the flap portion 30 is in the raised position. When the flap portion 30 is in the raised position, it can support the eyeglasses 70, as shown in Figure 4.
[0052] Since most of the raised flap portion 30 is a predetermined distance away from the area between the lower edge 23B of the opening 23 and the lower edge 22 of the main body portion 20 (the lower region), the glasses 70 can be partially held between the flap portion 30 and the lower region, and as a result, the glasses 70 are less likely to fall off.
[0053] In this way, the flap portion 30 makes it difficult for the glasses 70 to fall off, so users with myopia can wear the glasses 70 with peace of mind and play games such as VRe sports that involve moderate movement. Furthermore, since the flap portion 30 can support the glasses 70 in this way, it can also support smart glasses and AR glasses, which are similarly glasses-type, and the eye mask 10 of the present invention can be used not only when experiencing a virtual reality world but also when experiencing an augmented reality world.
[0054] The eye mask 10 of the present invention may also be made without the extended portion 50. In this case, the mesh portion 40 is attached to the main body portion 20 so as to be positioned in a location corresponding to the entire area between the upper edge portion 21 and the lower edge portion 22 of the main body portion 20. Furthermore, if the eye mask 10 of the present invention is equipped with an extended portion 50, it has the effect of minimizing the amount of light entering the eyes from the VR goggles' image.
[0055] Furthermore, the eye mask 10 of the present invention may be made without the mesh portion 40. Here, since the extended portion 50 extends from the periphery of the mesh portion 40, if the eye mask 10 of the present invention does not have the mesh portion 40, it naturally also does not have the extended portion 50.
[0056] Furthermore, if the eye mask 10 of the present invention is equipped with a mesh portion 40, when the eye mask 10 of the present invention is worn, a field of view is ensured through multiple through holes 41, and the amount of light entering the eye is reduced. In addition, by looking through the multiple through holes 41, the depth of field is increased, making it easier to see objects, thus exhibiting a so-called pinhole effect, and it is preferable that the eye mask 10 of the present invention is made easier to use with the naked eye.
[0057] Furthermore, the shape of the flap portion 30 can be other than a roughly triangular shape. Specifically, it can be a roughly semicircular shape, a roughly square shape, a roughly trapezoidal shape, or a roughly double-peaked shape. Furthermore, if the shape of the flap portion 30 is roughly triangular, it is more likely to match the shape of the recessed lower edge of the VR goggles, thus having the effect of blocking external light more effectively than if it were a different shape.
[0058] Furthermore, the flap portion 30 can be fixed to the main body portion 20. In other words, the flap portion 30 can be prevented from being raised or lowered. Furthermore, if the flap portion 30 is configured to be able to be raised and lowered, the raised flap portion 30 can support eyeglasses, smart glasses, or AR glasses, thus making it less likely for the eyeglasses, smart glasses, or AR glasses to fall off even during moderate exercise.
[0059] Furthermore, the flap portion 30 can also protrude to a length that overlaps with the area between the approximate midpoint 23D and the upper edge 23A of the opening 23, within the approximate central region 23C of the opening 23, which is located on a virtual straight line 11 connecting the approximate midpoint 22B of the lower edge portion 22 and the upper edge portion 21. Furthermore, the flap portion 30 may protrude to a length that does not exceed the lower edge portion 23B of the opening 23, that is, to a length such that the apex 31 of the flap portion 30 overlaps with the area between the lower edge portion 23B of the opening 23 and the lower edge portion 22 of the main body portion 20.
[0060] Furthermore, if the flap portion 30 protrudes to a length that overlaps with the area between the approximate midpoint 23D and the lower edge 23B of the opening 23, which is located in the approximate central region 23C of the opening 23, which is situated on a virtual straight line 11 connecting the approximate midpoint 22B of the lower edge portion 22 and the upper edge portion 21, then when the eye mask 10 of the present invention is worn, the flap portion 30 will reach the bridge of the user's nose, and the flap portion 30 will overlap closer to the inner corner of the eye in accordance with the shape of the user's nose, compared to when the flap portion 30 protrudes to a length that only reaches the tip of the user's nose. This has the effect of further blocking external light entering the VR goggles through the gap between the VR goggles and the user's nose.
[0061] As described above, since the eye mask 10 of the present invention is equipped with a flap portion 30, when wearing VR goggles, the flap portion 30 can easily make sufficient contact with the recessed lower edge of the VR goggles, and the gap between the recessed lower edge of the VR goggles and the eye mask 10 of the present invention can be closed, thereby blocking external light from entering the VR goggles through that gap. Furthermore, since the flap portion 30 of the eye mask 10 of the present invention protrudes from the approximately central region 22A of the lower edge portion 22 of the main body portion 20 toward the upper edge portion 21, when VR goggles are worn, the flap portion 30, which is pressed by the VR goggles, does not protrude from the lower edge portion of the VR goggles. Therefore, no gap is created between the VR goggles and the eye mask 10 of the present invention, and there is no risk of external light entering the VR goggles.
[0062] Therefore, the eye mask 10 of the present invention can maintain a sense of immersion when wearing VR goggles. [Explanation of Symbols]
[0063] 10 Eye masks 11 Virtual Line 20 Main body 21 Upper edge 22 Lower edge 22A Approximately central area of the lower edge 22B Approximately midpoint of the lower edge 23 Opening 23A Upper edge 23B Lower edge 23C Approximately central area of the opening 23D Approximate midpoint of the opening 24 round wire 24A Wire Cover 25 flat wire 26 Lateral edge 30 Flap section 31 vertices 40 Mesh section 41 Through hole 50 Extension 60 mounting bands 70 Glasses
Claims
1. A main body having an opening formed between the upper edge and the lower edge on the opposite side of the upper edge, The main body comprises a flap portion that protrudes from approximately the central region of the lower edge toward the upper edge, The aforementioned flap portion is foldable, The main body has a plastically deformable linear body, which is positioned at least between the opening and the substantially central region, and extends intersecting a virtual straight line connecting the substantially midpoint of the substantially central region and the upper edge. Eye mask.
2. It comprises a mesh portion attached to the main body so as to be positioned at least in a location corresponding to the opening of the main body, The mesh portion has multiple through holes, each with an area smaller than the area of the opening. The eye mask according to claim 1.
3. The mesh portion is attached to the main body so as to be positioned in a location corresponding to the entire area between the upper edge and the lower edge of the main body. The eye mask according to claim 2.
4. It extends from the periphery of the mesh-like portion and comprises an opaque extending portion, The extended portion is attached to the main body so as to be positioned in a location corresponding to the periphery of the opening. The eye mask according to claim 2.
5. The flap portion is attached to the surface of the main body portion that the VR goggles come into contact with, The mesh portion is attached to the main body so as to be positioned on the side of the flap portion facing the main body. The eye mask according to claim 3.
6. The flap portion is attached to the surface of the main body portion that the VR goggles come into contact with, The mesh portion is attached to the main body so as to be positioned on the opposite side of the flap portion from the side facing the main body. The eye mask according to claim 3.
7. The flap portion is formed in a roughly triangular shape, with one of its vertices located on a virtual line connecting the approximate midpoint of the approximate central region and the upper edge portion. The eye mask according to claim 1.
8. The flap portion protrudes by a length that overlaps with the area between the approximate midpoint and the lower edge of the opening, within the approximate central region of the opening located on a virtual straight line connecting the approximate midpoint and the upper edge. The eye mask according to claim 7.
9. The flap portion is attached to the surface of the main body portion that the VR goggles come into contact with, The side of the main body to which the flap is attached, and the side of the flap opposite to the side facing the main body, are made of mesh material. The side of the main body opposite to the side to which the flap is attached is made of a material that has heat insulating properties. The eye mask according to claim 1.
Citation Information
Patent Citations
eye mask
JP1750301S
Eye
JP1984164618U
far infrared radiation eye mask
JP1994070715U
Eye cover
JP2014133023A
Eye mask for fixing protective eyepatch and its individual packaging
JP2018007758A