Gaming machine

JP7914039B2Active Publication Date: 2026-09-01SANKYO CO LTD +1
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Patent Information

Application Number
JP2023022241
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2023-02-16
Publication Date
2026-09-01
Estimated Expiration
2043-02-16

AI Technical Summary

Benefits of technology

音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が"3"に更新され、可変表示中演出処理は終了する。

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Abstract

To provide an improved game machine regarding a performance when a game medium enters a start area.SOLUTION: A game machine includes game control means for performing control regarding progress of a game, especially a variable display and reservation storage, performance control means for performing control regarding a performance according to an instruction from the game control means, and display control means for controlling a liquid crystal display device, and can perform a specific display corresponding to the variable display corresponding to an instruction from the game control means and a reservation display corresponding to reservation storage.SELECTED DRAWING: Figure 10-1
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Claims

[Claim 1] A gaming machine that displays variable information and can be controlled to create a favorable state for the player, Means of execution of the performance, Equipped with a retained memory means, It is possible to perform a predetermined performance that suggests the system is controlled to the aforementioned advantageous state, The aforementioned predetermined effect is an effect in which, after displaying an image of a crack pattern that indicates a crack, fragment images corresponding to the image of the crack pattern that indicates a crack are scattered, In the aforementioned predetermined performance, a predetermined background image can be displayed as the background image before the fragment images are displayed as scattered. In the predetermined performance, as the background image after the fragment image is displayed as scattered, it is possible to display any of a plurality of background images that are different from the predetermined background image, and which include a first background image and a second background image that suggests a higher probability of being controlled to the advantageous state than the first background image. In the predetermined performance, before the fragment images are displayed and while the predetermined background image is displayed, it is possible to display the object image in any of the multiple forms of the object image. Depending on the form of the object image, it is possible to suggest which of the multiple background images will be displayed after the fragment image is displayed in the predetermined presentation. The aforementioned reserved storage means is capable of storing information related to the variable display as reserved storage, up to a predetermined number, based on the occurrence of a starting prize. The aforementioned performance execution means is If a starting prize is awarded, the prize award animation can be executed. When a hold memory is stored, it is possible to display one of several types of hold displays, including a first hold display and a second hold display that is different in form from the first hold display. In a situation where fewer than the predetermined number of reserved memories are stored, If a starting win occurs at the first timing, the first reserve display can be displayed in the first starting mode, then changed to the first intermediate mode, and then changed to the first completed mode. If a starting win occurs at the first timing, the second hold display can be displayed in the second start mode, then changed to the second intermediate mode, and then changed to the second completion mode. If a starting win occurs at a second timing after the first timing, the first hold display can be displayed in the first start mode, then changed to the first intermediate mode, and then changed to the first completed mode based on the start of the next variable display. If a starting win occurs at the second timing, the second hold display can be displayed in the second start mode, then changed to the second intermediate mode, and then changed to the second completed mode based on the start of the next variable display. If a starting win occurs at a third timing after the second timing, the first hold display can be displayed in the first completion mode without being displayed in the first start mode and the first intermediate mode. If a starting win occurs at the third timing, the second hold display can be displayed in the second completion mode without being displayed in the second start mode and the second intermediate mode. In either case, whether the initial win occurs at the second timing or the third timing, the win animation can be performed over a specified period of time. During the period from when the first hold display is displayed in the first completion mode until the hold shift start timing, the display area used for displaying the first hold display is larger than the display area used for changing the first hold display when it starts in the first start mode, gradually changes from the first start mode to the first intermediate mode, and then changes to the first completion mode. During the period from when the second hold indicator is displayed in the second completion mode until the hold shift start timing, the display area used for displaying the second hold indicator is larger than the display area used for changing the second hold indicator when it is started in the second start mode, gradually changing from the second start mode to the second intermediate mode, and then changing to the second completion mode. A gaming machine characterized by the following features.

Citation Information

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