Gaming machine
Patent Information
- Application Number
- JP2025276192
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2025-12-23
- Publication Date
- 2026-09-03
- Estimated Expiration
- 2045-12-23
AI Technical Summary
【0008】 本発明によれば、効率的な制御処理を実現することができる。
Smart Images

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Abstract
Claims
1. A game control means that executes a control program and performs control related to the game state, comprising a game control means that transmits control commands, A performance control means that controls the display means based on the aforementioned control command, A gaming machine comprising an LED display that is controlled by the game control means and notifies the game state, the LED display having a plurality of LEDs, The aforementioned game control means is A CPU having at least multiple general-purpose registers and a flag register consisting of multiple flags, A ROM containing a control program used in the CPU, A RAM that holds variables updated by the control program, Input ports and output ports, It has at least, The CPU performs a first process to determine whether a first predetermined bit of a 1-byte first RAM is ON or OFF, After the first process, if a first predetermined bit of the first RAM is ON, the CPU performs a second process to determine whether the value of one byte of the second RAM is less than the first predetermined value. After the second process, if the value of the second RAM is less than the first predetermined value, the CPU performs a third process to determine whether the second predetermined bit of the 1-byte third RAM is ON or OFF. After the third process, if the second predetermined bit of the third RAM is ON, the CPU can perform a fourth process in which it does not send a predetermined command to the performance control means, and if the second predetermined bit of the third RAM is not ON, the CPU can perform a fourth process in which it sends the predetermined command to the performance control means. The CPU, in a first subroutine performed for each interrupt process described in the control program, performs a fifth process that reads whether the first input port is ON or OFF, After the fifth process, the CPU performs a sixth process in the first subroutine, which involves shifting the bits of the 1-byte fourth RAM containing the state of the first input port read in the previous interrupt process, and writing the state of the first input port read in the current interrupt process. After the sixth process, the CPU performs a seventh process in the first subroutine to determine whether the state of the first input port is ON for a specific number of consecutive interrupt processes, After the seventh process, if the result of the seventh process determines that the state of the first input port is ON for all of the specified number of consecutive interrupt processes, the CPU performs a specific process; if it does not determine that the state of the first input port is ON for all of the other processes, the CPU can perform an eighth process in which it does not perform the specific process. A gaming machine characterized by the following features.
2. A game control means that executes a control program and performs control related to the game state, comprising a game control means that transmits control commands, A performance control means that controls the display means based on the aforementioned control command, A gaming machine comprising an LED display that is controlled by the game control means and notifies the game state, the LED display having a plurality of LEDs, The aforementioned game control means is A CPU having at least multiple general-purpose registers and a flag register consisting of multiple flags, A ROM containing a control program used in the CPU, A RAM that holds variables updated by the control program, Input ports and output ports, It has at least, The CPU performs a first process to determine whether a first predetermined bit of a 1-byte first RAM is ON or OFF, After the first process, if a first predetermined bit of the first RAM is ON, the CPU performs a second process to determine whether the value of one byte of the second RAM is less than the first predetermined value. After the second process, if the value of the second RAM is less than the first predetermined value, the CPU performs a third process of sending a predetermined command to the performance control means, After the third process, the performance control means, upon receiving the predetermined command transmitted by the CPU, can execute a fourth process which performs different processing depending on whether the game state is in the middle of a jackpot game or not. The CPU, in a first subroutine performed for each interrupt process described in the control program, performs a fifth process that reads whether the first input port is ON or OFF, After the fifth process, the CPU performs a sixth process in the first subroutine, which involves shifting the bits of the 1-byte fourth RAM containing the state of the first input port read in the previous interrupt process, and writing the state of the first input port read in the current interrupt process. After the sixth process, the CPU performs a seventh process in the first subroutine to determine whether the state of the first input port is ON for a specific number of consecutive interrupt processes, After the seventh process, if the result of the seventh process determines that the state of the first input port is ON for all of the specified number of consecutive interrupt processes, the CPU performs a specific process; if it does not determine that the state of the first input port is ON for all of the other processes, the CPU can perform an eighth process in which it does not perform the specific process. A gaming machine characterized by the following features.
Citation Information
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