Output toys

JP7915341B1Active Publication Date: 2026-09-03BANDAI CO LTD
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Patent Information

Application Number
JP2025107600
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2025-06-25
Publication Date
2026-09-03
Estimated Expiration
2045-06-25

AI Technical Summary

Benefits of technology

【0007】 本発明によれば、例えば、副玩具体を主玩具体に装着する新規な仕組みを提供することができる。

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Abstract

The present invention provides, for example, a novel mechanism for attaching a secondary toy to a main toy. [Solution] This toy provides a performance output and comprises a main toy body and a secondary toy body that is detachable from the main toy body. The main toy body comprises one or more mounting parts, a detection unit for detecting the mounting state of the secondary toy body attached to one or more of the mounting parts, and a control unit for controlling the performance output according to the detected mounting state. The secondary toy body comprises one or more attachment parts that are attached to one or more of the mounting parts, and a plurality of identification parts provided for each of the attachment parts for identifying the mounting state of the secondary toy body. Each of the plurality of identification parts is formed with a continuous pattern of bumps and ridges.
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Description

[Technical Field]

[0001] The present invention relates to an effect-outputting toy. [Background Art]

[0002] Effect-outputting toys that output effects via light and sound are known. For example, Patent Document 1 proposes a weapon toy in which different blade portions are attached to a main body portion to output different effects. [Prior Art Literature] [Patent Literature]

[0003] [Patent Document 1] Japanese Patent No. 6899472 [Summary of the Invention] [Problem to be Solved by the Invention]

[0004] For effect-outputting toys, there is a demand for mechanisms capable of producing various effects. In the above-described conventional technology, attaching different sub-toy bodies to a main toy body serving as the main body portion enables various effect outputs. However, in the above-described conventional technology, the attachment form of a single sub-toy body to the main toy body and the effect pattern are fixed.

[0005] An object of the present invention is, for example, to provide a novel mechanism for attaching a sub-toy body to a main toy body. [Means for Solving the Problem]

[0006] The present invention relates to a performance output toy comprising, for example, a main toy body and a secondary toy body detachable from the main toy body, wherein the main toy body comprises one or more mounting parts, a detection unit for detecting the mounting state of the secondary toy body attached to any of the one or more mounting parts, and a control unit for controlling the performance output according to the detected mounting state, wherein the secondary toy body comprises one or more mounting parts that are attached to any of the one or more mounting parts, and a plurality of identification parts provided for each of the one or more mounting parts for identifying the mounting state of the secondary toy body, and each of the plurality of identification parts is formed with a continuous uneven pattern. Furthermore, the present invention relates to a performance output toy comprising, for example, a main toy body and a secondary toy body detachable from the main toy body, wherein the main toy body comprises one or more mounting parts, a detection unit for detecting the mounting state of the secondary toy body attached to any of the one or more mounting parts, and a control unit for controlling the performance output according to the detected mounting state, wherein the secondary toy body comprises one or more mounting parts that are attached to any of the one or more mounting parts, and a plurality of identification parts provided for each of the one or more mounting parts for identifying the mounting state of the secondary toy body by the detection unit, wherein the plurality of identification parts are formed with a recessed pattern, and at least one of the plurality of identification parts is formed with a recessed pattern that includes a continuous protrusion. Furthermore, the present invention relates to a performance output toy comprising, for example, a main toy body and a secondary toy body detachable from the main toy body, wherein the main toy body comprises a plurality of mounting parts, a detection unit for detecting the mounting state of the secondary toy body attached to any of the plurality of mounting parts, and a control unit for controlling the performance output according to the detected mounting state, wherein the secondary toy body comprises one or more mounting parts that are attached to any of the plurality of mounting parts, and a plurality of identification units provided for each of the one or more mounting parts for identifying the mounting state of the secondary toy body by the detection unit, wherein the plurality of identification units are formed of a recessed pattern, and at least one of the plurality of identification units is formed of a recessed pattern that includes a convex portion that is read as a continuous convex shape by the detection unit. Furthermore, the present invention relates to a performance output toy comprising, for example, a main toy body and a secondary toy body detachable from the main toy body, wherein the main toy body comprises a plurality of mounting parts, a detection unit for detecting the mounting state of the secondary toy body attached to any of the plurality of mounting parts, and a control unit for controlling the performance output according to the detected mounting state, wherein the secondary toy body comprises one or more mounting parts that are attached to any of the plurality of mounting parts, and a plurality of identification units provided for each of the one or more mounting parts for identifying the mounting state of the secondary toy body by the detection unit, wherein the plurality of identification units are formed of a recessed pattern, and at least one of the plurality of identification units is formed of the recessed pattern including a convex portion that is read as a continuous convex shape by the detection unit, wherein the plurality of mounting parts include a first mounting part and a second mounting part, and the detection unit is provided between the first mounting part and the second mounting part. [Effects of the Invention]

[0007] According to the present invention, for example, a novel mechanism can be provided for attaching a secondary toy to a main toy. [Brief explanation of the drawing]

[0008] [Figure 1] Figures showing (a) the front view and (b) the side view of a performance output toy according to one embodiment. [Figure 2] (a) Perspective view, (b) Enlarged view showing the configuration of the main toy body of a performance output toy according to one embodiment. [Figure 3] (a), (b) perspective view, (c) enlarged view showing the configuration of a secondary toy body of a performance output toy according to one embodiment. [Figure 4] A diagram showing the mounting configuration of a performance output toy according to one embodiment. [Figure 5] A diagram showing the mounting configuration of a performance output toy according to one embodiment. [Figure 6] Block diagram showing an example configuration of a control unit for a performance output toy according to one embodiment. [Figure 7] A diagram showing the output table of a toy that produces effects according to one embodiment. [Figure 8] A flowchart showing the basic processing procedure of a performance output toy according to one embodiment. [Figure 9] A diagram showing the mounting configuration of a performance output toy according to one embodiment. [Figure 10] A diagram showing the pattern of the identification unit of a performance output toy according to one embodiment. [Modes for carrying out the invention]

[0009] The embodiments will be described in detail below with reference to the attached drawings. Note that the following embodiments do not limit the invention as defined in the claims, and not all combinations of features described in the embodiments are essential to the invention. Two or more features from the multiple features described in the embodiments may be combined arbitrarily. Furthermore, identical or similar configurations will be given the same reference numeral, and redundant descriptions will be omitted.

[0010] <External structure of the output-type toy> Referring to Figure 1, an example of the external configuration of the performance output toy according to this embodiment will be described. Figure 1(a) shows the front view of the performance output toy 100, and Figure 1(b) shows the side view. The x, y, and z arrows indicate the upward, left, and forward directions of the performance output toy, respectively.

[0011] The performance output toy according to this embodiment is composed of a main toy body 101 and a sub-toy body 102. The performance output toy 100 is a toy that imitates a weapon and can transform into various weapons. The transformation of the performance output toy according to this embodiment is achieved by changing the form in which the sub-toy body 102 is attached to the main toy body 101, and does not require multiple main toy bodies or multiple sub-toy bodies. However, there is no intention to limit the present invention, and it may have multiple main toy bodies or multiple sub-toy bodies.

[0012] The main toy body 101 is the main body corresponding to the grip portion of the weapon and is composed of multiple mounting parts, a detection unit, a control unit, a light-emitting unit, a sound output unit, and an operator. A detailed configuration will be described later with reference to Figure 2. The secondary toy body 102 corresponds to the blade portion of the weapon and has multiple attachment points, and can be attached to the multiple mounting points of the main toy body 101 in various forms. A detailed configuration will be described later with reference to Figure 3. In this embodiment, the main toy body 101 has multiple mounting parts and the secondary toy body 102 has multiple attachment points, enabling various mounting states and realizing multiple weapon modes. However, the present invention is not limited to this, and in the present invention, the main toy body 101 may have one or more mounting parts, the secondary toy body 102 may have one or more attachment points, and at least one of one or more mounting parts and one or more attachment points may be provided in multiples. Alternatively, the present invention may include a configuration that includes one mounting part, one attachment point, and multiple identification parts provided near the one attachment point. This allows for multiple mounting configurations and enables multiple weapon modes.

[0013] <Main toy specific> Referring to FIG. 2, the detailed structure of the main toy body 101 in the effect output toy according to the present embodiment will be described. FIG. 2(a) is a perspective view of the main toy body 101, and FIG. 2(b) is a partially enlarged view of the main toy body 101.

[0014] As shown in FIG. 2(a), the main toy body 101 includes mounting portions 201, 202, a detection portion 203, a grip portion 204, and an operator 205. The grip portion 204 is a part to be gripped when operating the effect output toy 100. The operator 205 is a depressible switch, and when depressed, effect output is performed in an effect pattern corresponding to the state of the effect output toy 100. The main toy body 101 further includes a power switch, a speaker, and a control unit which are not shown.

[0015] FIG. 2(b) is an enlarged view of the mounting portions 201, 202 and the detection portion 203. The mounting portions 201 and 202 respectively include engaging portions 231, 233, light-emitting portions 232, 234, and groove portions 236a, 236b, 237a, 237b. In each of the mounting portions 201 and 202, the insertion portion of the sub-toy body 102 is inserted into the groove portions 236a, 236b, 237a, 237b from the directions indicated by the arrows, respectively, and is inserted to the terminal end formed at the deep part of each groove portion. Each of the engaging portions 231 and 233 is buried inward when pressed to receive the sub-toy body 102, and when the recessed portion provided in the mounted portion of the sub-toy body 102 reaches the upper position, the engaging portion protrudes and fits into the recessed portion. This can prevent the sub-toy body 102 from easily falling off from the main toy body 101. The light-emitting portions 232 and 234 are portions that emit light such as LEDs. The light emitted from the light-emitting portions 232 and 234 is guided into the interior of the sub-toy body 102, and can cause the blade portion to emit light.

[0016] Further, a detection unit 203 is provided between the mounting portions 201 and 202, and the detection unit 203 is provided with reading units 235a and 235b for reading an identification portion formed on the sub toy body 102. When the sub toy body 102 is mounted to the main toy body 101, the reading units 235a and 235b are pressed by the identification portion of the sub toy body 102, thereby detecting the shape pattern of the identification portion of the sub toy body 102, and can identify in what state (in what orientation) the sub toy body 102 is mounted. By providing the detection unit 203 between the mounting portions 201 and 202 in this manner, even if the sub toy body 102 is mounted to either of the mounting portions 201 and 202, the identification portion formed in the vicinity of each mounted portion included in the sub toy body 102 can be detected.

[0017] <副玩具体> With reference to Figure 3, the detailed configuration of the sub toy body 102 according to the present embodiment will be described. Figures 3(a) and 3(b) are perspective views of the sub toy body 102, and Figure 3(c) is an enlarged view of a part of the sub toy body 102.

[0018] As shown in Figure 3(a), the sub toy body 102 is configured to include mounted portions 301, 302, 303, and a blade portion 304. Figure 3(a) shows the detailed configuration of the mounted portion 301. The mounted portion 301 is configured to include insertion portions 311a, 311b, identification portions 312a, 312b, a recessed portion 313, and a light guide portion 314. The insertion portions 311a and 311b are respectively formed on both sides of the mounted portion 301, and are inserted into and fitted to the groove portions 236a, 236b, 237a, 237b of the mounting portions 201 and 202.

[0019] The identification units 312a and 312b are formed near the mounting portion 301 and form a pattern of bumps and protrusions. When the mounting portion 301 is attached to the mounting portion 201 or mounting portion 202, the identification units 312a and 312b move so as to pass over the detection portion 203 of the main toy body 101. As a result, the protrusions of the identification units 312a and 312b pass over the detection portion 203, pressing the reading portions 235a and 235b of the detection portion 203 and causing it to output a detection signal. In other words, the detection portion 203 can acquire the identification information indicated by the identification units 312a and 312b according to the signal pattern output from the reading portions 235a and 235b, and detect the mounting state of the secondary toy body 102. Here, the mounting state of the auxiliary toy body 102 identifies which part is attached to which mounting part, and it is possible to identify the orientation in which the auxiliary toy body 102 is attached to the main toy body 101.

[0020] The engaging portions 231 and 233 are fitted into the recess 313. Light emitted from the light-emitting portions 232 and 234 enters the light-guiding portion 314, is guided, and causes the blade portion 304 to emit light.

[0021] Figure 3(b) shows a perspective view of the auxiliary toy body 102 with the mounting parts 302 and 303 facing forward, and Figure 3(c) shows an enlarged view of the mounting parts 302 and 303. The configuration of the mounting parts 302 and 303 is the same as that of the mounting part 301. Specifically, the mounting parts 302 and 303 each include insertion parts 321a, 321b, 331a, 331b, identification parts 322a, 322b, 325a, 325b, 332a, 332b, recesses 323, 333, and light guide parts 324, 334. Since each component is the same as that of the mounting part 301, a detailed explanation is omitted. Identification parts 322a, 322b and identification parts 325a, 325b are provided on each side of the mounting part 302. This is because, when the orientation of the auxiliary toy body 102 is changed and attached to the main toy body 101, the identification unit is provided on both sides so that the identification unit passes over the top of the detection unit 203 regardless of the orientation. In other words, when the identification unit 322 and the identification unit 325 are read by the detection unit 203, the attached state of the auxiliary toy body 102 will be different from that of the identification unit 322 and the identification unit 325.

[0022] <Installation Configuration> The light output of this performance output toy will be explained with reference to Figures 4 and 5. Figures 4 and 5 are front views showing various transformed forms of the performance output toy 100.

[0023] Figure 4(a) shows the state in which the mounting portion 301 of the sub-toy body 102 is attached to the mounting portion 202 of the main toy body 101. In this attachment state, the identification portion 312 is read by the detection portion 203, and the main performance output toy 100 operates in sword mode. The main performance output toy 100 controls the output of light and sound according to the mode.

[0024] Figure 4(b) shows the state in which the attachment part 302 of the secondary toy body is attached to the attachment part 202 of the main toy body 101. In this attachment state, the identification part 325 is read by the detection part 203, and the main performance output toy 100 operates in sickle mode. Figure 4(c) shows the state in which the attachment part 303 of the secondary toy body is attached to the attachment part 202 of the main toy body 101. In this attachment state, the identification part 332 is read by the detection part 203, and the main performance output toy 100 operates in gun mode.

[0025] As described above, the performance output toy 100 according to this embodiment can transform into different weapon modes by attaching different attachment points 301 to 303 of the sub-toy body 102 to predetermined attachment points on the main toy body 101. The performance output toy 100 can output different performance output patterns depending on the weapon mode determined by the attachment state. Furthermore, even with only one sub-toy body 102, it can be transformed into different forms by changing the attachment points to which it is attached to the main toy body 101. In addition, since the identification points of the sub-toy body 102 that are identified by each attachment point are different, it is possible to identify which form is currently in use and reflect this in the internal performance mode.

[0026] Figure 5(a) shows a configuration similar to that of Figure 4(b), where the attachment part 302 of the secondary toy body is attached to the attachment part 202 of the main toy body 101. In this attachment state, the identification part 325 is read by the detection part 203, and the main performance output toy 100 operates in sickle mode. Figure 5(b) also shows the state where the attachment part 302 of the secondary toy body is attached to the attachment part 201 of the main toy body 101. In this attachment state, the identification part 322 is read by the detection part 203, and the main performance output toy 100 operates in axe mode.

[0027] As described above, the performance output toy 100 according to this embodiment can transform into different weapon modes by attaching a predetermined attachment part 302 of the sub-toy body 102 to different attachment parts 201, 202 of the main toy body 101. The performance output toy 100 can output different performance output patterns depending on the weapon mode determined by the attachment state. Furthermore, the same identification part is used even if the attachment position of the sub-toy body 102 is different (there is no need to provide an identification part for each attachment position). Also, even if there is only one sub-toy body 102, it can be changed into different forms by changing the attachment position. In addition, since the identification part of the sub-toy body 102 that is identified differs for each attachment position, it is possible to identify which form is currently in use and reflect that in the internal performance mode.

[0028] Thus, according to this embodiment, the performance output toy 100 can be transformed into various forms by differentiating the attachment points of the main toy body 101 or by differentiating the attachment points of the sub-toy body 102. Furthermore, by differentiating both the attachment points of the main toy body 101 and the attachment points of the sub-toy body 102, even more forms can be realized. In other words, in the present invention, various forms can be realized by providing multiple attachment points for the main toy body and multiple attachment points for the sub-toy body.

[0029] <Details of the mounting configuration> Referring to Figure 9, the detailed mounting configuration of the main toy body and the auxiliary toy body according to this embodiment will be described. Figure 9(a) shows an enlarged view of the detection part and the mounting part of the main toy body 101. Figure 9(b) shows an enlarged view of the mounting part of the auxiliary toy body 102.

[0030] As shown in Figure 9(a), the detection unit 203 of the main toy body 101 is provided with multiple reading units 235a and 235b. Furthermore, these reading units 235a and 235b of the detection unit 203 are located between the mounting unit 201 and the mounting unit 202. In other words, the detection unit 203 is positioned near both the mounting unit 201 and the mounting unit 202, and is located between them. This ensures that regardless of which mounting unit the attachment parts 301 to 303 of the auxiliary toy body 102 are attached to, during attachment, the identification units located near these attachment points will pass over the reading units 235a and 235b of the detection unit 203, allowing a single detection unit 203 to identify multiple attachment states of the auxiliary toy body 102 to the main toy body 101. Note that when attaching the auxiliary toy body 102, it is attached from the direction of the arrow in the figure.

[0031] Figure 9(b) shows an enlarged view of the area around the attachment portion 301 of the auxiliary toy body 102. The attachment portion 301 has identification portions 312a and 312b formed near the portion that is inserted into the attachment portion. For example, when attaching the attachment portion 301 to the attachment portion 202 of the main toy body 101, the hollow portion of the attachment portion 301 is inserted from the direction of the arrow shown in Figure 9(a), and at the same time, the identification portions 312a and 321b pass over the reading portions 235a and 235b.

[0032] According to this embodiment, the identification section is formed by at least two (in this case, two) consecutive uneven patterns. Here, a consecutive uneven pattern means that the raised and recessed portions are formed in a continuous manner, and no gaps (spaces) are required between each portion. For example, the reading sections 235a and 235b are configured to output a signal when pressed as a raised portion passes, and not to output a signal when a recessed portion passes. With this configuration of the reading sections 235a and 235b, when reading the identification sections 312a and 312b, a predetermined gap is not required, for example, at the position where the pattern switches from a raised portion to a recessed portion, and the signal switching can be accurately read even if the patterns are formed continuously. When the raised portions are continuous, the control unit 600 can determine that reading of the next raised portion has started when a switch from a raised shape to a recessed shape or from a recessed shape to a raised shape occurs in another row. Alternatively, the control unit 600 may determine that reading of the next raised portion has started after a predetermined period of time has elapsed since the start of reading. Furthermore, if there is no change in the signal output within a predetermined period, the control unit 600 may determine that a convex or concave shape is continuously formed.

[0033] <Pattern of the identification part> Referring to Figure 10, the identification patterns for the auxiliary toy body according to this embodiment will be explained. Figures 10(a) to (f) show schematic diagrams of the identification unit according to this embodiment. Figure 10(g) shows a schematic diagram of an identification unit for a comparative example.

[0034] Figures 10(a) to (f) show how the identification sections 1001a to 1006a and 1001b to 1006b pass through the reading sections 235a and 235b, respectively, in the direction of the arrows when the secondary toy body 102 is attached to the main toy body 101. Here, each reading section is shown as a rectangle, with the solid lines indicating the convex portion of the rectangle. Identification sections that are formed only by concave shapes and do not have a convex shape are shown as dotted lines. Furthermore, if the identification section in each row is represented by the binary values ​​"1" for the convex portion and "0" for the concave portion, then two binary pieces of information are formed consecutively. Therefore, identification composed of two rows contains four pieces of binary information and can contain up to 16 different pieces of identification information.

[0035] However, in this embodiment, priority is given to using the uneven patterns that can be read more accurately, and these patterns will be described. When the uneven pattern of the identification part is represented by two values, "1" for the convex part and "0" for the concave part, the identification parts 1001a and 1001b shown in Figure 10(a) are both formed with a convex shape in all parts, so the identification information will be (1,1) in the first row and (1,1) in the next row. Similarly, Figure 10(b) will be (1,0), (1,0), Figure 10(c) will be (0,1), (0,1), Figure 10(d) will be (0,1), (1,1), Figure 10(e) will be (1,0), (1,1), and Figure 10(f) will be (0,0), (0,0).

[0036] Here, due to the configuration of the reading units 235a and 235b, for example, as shown in Figure 10(a), if the first row is (1,1), the reading units 235a and 235b need to simultaneously read the convex shapes of the identification units 1001a and 1001b. In other words, the convex portions of the identification units 1001a and 1001b in each column need to pass through the reading units 235a and 235b simultaneously. For example, when attaching the sub-toy body 102 to the main toy body 101, if the identification units 1001a and 1001b pass diagonally over the reading units 235a and 235b, a difference in reading (signal output) timing will occur in each reading unit, and the control unit 600 of the main toy body 101 may misinterpret that only one of the identification units is starting with a convex shape, resulting in a misrecognition such as (1,0). Therefore, in order to perform identification more accurately, it is desirable to exclude concave-convex patterns in which both identification parts start as convex shapes (i.e., (1,1)). In other words, in a two-row concave-convex pattern (identification part), it is desirable that one of the two rows starts as a convex shape. Furthermore, in a two-row concave-convex pattern (identification part), it is desirable that the other of the two rows starts as a concave shape. Of course, in order to increase the number of identification patterns, it is also possible to use concave-convex patterns in which both rows start as convex shapes or both rows start as concave shapes.

[0037] Furthermore, as shown in Figure 10(f), if the identification parts 1006a and 1006b are all concave, the reading parts 235a and 235b will never be pressed when the auxiliary toy body 102 is attached. In this case, the control unit 600 cannot determine whether the auxiliary toy body 102 has been attached or not. Therefore, it is desirable that the (0,0) and (0,0) patterns in Figure 10(f) also be excluded.

[0038] Therefore, this embodiment is characterized by identifying four types of mounting states by utilizing the identification of the four uneven patterns shown in Figures 10(b) to (e). In order to identify even more types of mounting states, the number of columns or rows of the uneven patterns may be increased.

[0039] Figure 10(g) shows a schematic diagram of a ridged pattern formed with predetermined intervals, which serves as a comparative example. Depending on the configuration and performance of the reading unit, it may be necessary to have a predetermined interval between the ridged shape of one row of the ridged pattern and the ridged shape of the next row. This occurs when the reading unit recognizes the boundary between one piece of identification information and the next piece of identification information to perform the next reading. On the other hand, the identification unit in this embodiment is formed with a continuous ridged pattern. Therefore, compared to the continuously formed ridged pattern in this embodiment, the ridged pattern with predetermined intervals described as a comparative example may increase the size of the identification unit. In other words, the identification unit in this embodiment can be installed in a smaller area, preventing the toy from becoming larger. Note that since Figure 10 schematically illustrates the identification unit, there is no difference in size between Figures 10(a) to (f) and Figure 10(g), but in reality, Figure 10(g), which requires a predetermined interval, will require a larger area. Furthermore, even when a raised and recessed pattern is formed with predetermined intervals as shown in Figure 10(g), if the predetermined intervals are made as short as possible, it is possible to prevent the toy from becoming too large, but on the other hand, there is a problem of reduced reading accuracy.

[0040] <Control Unit Configuration> Referring to Figure 6, an example of the configuration of the control unit according to this embodiment will be described. Figure 6 is a block diagram showing an example of the configuration of the control unit 600.

[0041] The control unit (control unit) 600 comprises a CPU 601, a memory unit 602, a power supply unit 603, an LED 604, a detection unit 605, a switch group 607, and a speaker 608. The CPU 601 is a central processing unit that controls the entire control unit 600. The CPU 601 executes the processes described later by reading and executing the program stored in the memory unit 602. In addition to the above program, the memory unit 602 also stores various data and tables.

[0042] The power supply unit 603 controls the supply of power to the control unit 600 in accordance with the switching of a power switch (not shown). The power supply is composed of, for example, a battery, which may be a rechargeable battery. Alternatively, a USB connection terminal (not shown) may be provided, allowing the rechargeable battery to be charged via USB connection.

[0043] The detection unit 605 detects that the auxiliary toy body 102 is connected to the mounting portion of the main toy body 101 and also detects the mounting state. As described above, the detection unit 605 detects the signals from the reading units 235a and 235b, which output signals when pressed, and acquires their identification patterns. However, there is no intention to limit the present invention, and any detection mechanism, such as a reading sensor, may be provided depending on the configuration of the auxiliary toy body 102. In this embodiment, the detection unit 605 identifies the mounting state of the auxiliary toy body 102 according to the pattern of the multiple bumps (protrusions) provided on the identification portion of the main toy body 101, and according to the pattern pressed by the protrusions when the auxiliary toy body 102 is attached. The invention is not limited to this configuration, and for example, the detection unit 605 may identify the mounting state of the auxiliary toy body 102 according to identification information read by a sensor that identifies the identifier (such as a two-dimensional code) of the connected auxiliary toy body 102, or according to identification information acquired through data communication with the connected auxiliary toy body 102.

[0044] LED 604 is a light-emitting device corresponding to light-emitting units 232 and 234, and its illumination is controlled by CPU 601. LED 604 is a color LED and can emit light in multiple colors, and the color emitted can be switched according to the effect pattern. Speaker 608 is a device that outputs sound as an effect output. Speaker 608 is installed inside the main toy body 101. In addition to LED 604 and speaker 608, vibration devices such as vibration devices may also be provided as effect output devices. Switch group 607 consists of various switches provided on the main toy body 101, including, for example, a power switch and an operator 205. By operating the operator, effect outputs such as light output and sound output are performed.

[0045] <Effect Output Table> Referring to Figure 7, the performance output table stored in the storage unit 602 of the control unit 600 of the main toy body 101 according to this embodiment will be described.

[0046] Table 700 defines information regarding multiple effect output patterns. 701 indicates the identification number of the effect defined in each table. This identification number corresponds to the mounting state (weapon mode) of the sub-toy body 102. 702 defines the effect output pattern that is output when the sub-toy body is attached to the main toy body 101. 703 defines the effect output pattern that is output when the operator 205 is operated while the sub-toy body 102 is attached to the main toy body 101.

[0047] For each of the auxiliary toy body 102's identification numbers, a management number (file name) for the light output pattern that produces light output and a management number (file name) for the sound output pattern that produces sound output are defined for each of the two during installation 702 and operation 703. The memory unit 602 stores the light output data and sound output data corresponding to these management numbers. The CPU 601 reads each data and drives the LED 604 and speaker 608. The management number corresponds to the file name.

[0048] For example, when the identification number "001" (e.g., sword mode) of the table 700 is attached, the light output management number at 702 is "L001" and the sound output management number is "M001". When the operator 205 is operated, the light output management number at 703 is "L101" and the sound output management number is "M101". Therefore, when the CPU 601 performs a visual effect output when the operator 205 is operated with the sub-toy body 102 with identification number 001 attached, it reads the files "L101" and "M101" from the memory unit 602 and outputs light and sound via the LED 604 and speaker 608 according to the respective files.

[0049] <Production output control> Referring to Figure 8, the processing procedure for the performance output control according to this embodiment will be described. The processing described below is achieved, for example, by the CPU 601 reading and executing data or programs stored in the memory unit 602. The number following S indicates the step number in this flowchart.

[0050] In S101, the CPU 601 determines whether the power switch of the performance output toy has been turned on and the toy has been activated. If the toy is activated, the process proceeds to S102. In S102, the CPU 601 uses the detection unit 605 to begin detecting the mounting status of the main toy body 101. The detection unit 605 monitors the output signals from the reading units 235a and 235b. When the CPU 601 receives an output signal exceeding a predetermined value, it determines that the sub-toy body 102 is attached to the main toy body 101 and monitors the signal for a predetermined period (the period during which the sub-toy body 102 is attached to the main toy body 101, for example, 100 msec). This allows the CPU 601 to recognize the uneven pattern of the identification unit according to the signal output pattern and detect the mounting status of the sub-toy body 102. At this point, the CPU 601 stores the weapon mode corresponding to the detected uneven pattern in the storage unit 602. This allows the device to maintain the attachment state (weapon mode) detected during attachment, even if, for example, the secondary toy body 102 is activated while attached to the main toy body 101.

[0051] Next, in S103, when the sub-toy body 102 is attached to any mounting part of the main toy body 101, the CPU 601 outputs a performance according to the mounting state. Specifically, if the mounting state is sword mode (identification number "001"), the CPU 601 refers to table 700 and reads the light output file "L001" and sound output file "M001" for the mounting state 702, and outputs a performance according to the read data.

[0052] In S104, the CPU 601 determines whether the operator 205 has been operated. If it has been operated, the process proceeds to S106; otherwise, it proceeds to S105. In S105, the CPU 601 determines whether there has been a change in the state of the main toy body 101 or the mounting state of the sub-toy body 102. If there has been a change in either state, the process proceeds to S106; otherwise, it proceeds to S107.

[0053] In S106, the CPU 601 outputs a visual effect via the LED 604 and speaker 608 according to the current various states. Here, the various states refer to whether or not the control has been operated, the mounting status of the auxiliary toy body 102, etc. The CPU 601 outputs a visual effect based on this information. If the control is operated while the auxiliary toy body 102 is attached, the visual effect output is controlled using the table 700 described above.

[0054] In S107, CPU601 determines whether the power switch has been turned off. If it has been turned off, the process in this flowchart ends; otherwise, the process returns to S105.

[0055] As described above, the performance output toy according to this embodiment comprises a main toy body and a secondary toy body that is detachable from the main toy body. The main toy body comprises one or more mounting parts, a detection unit for detecting the mounting state of the secondary toy body attached to one or more mounting parts, and a control unit for controlling the performance output according to the detected mounting state. The secondary toy body comprises one or more attachment parts that are attached to one or more mounting parts, and a plurality of identification parts provided for each of the one or more attachment parts for identifying the mounting state of the secondary toy body. Each of the plurality of identification parts is formed with a continuous uneven pattern. According to the present invention, a novel mechanism for attaching a secondary toy body to a main toy body can be provided.

[0056] The present invention is not limited to the embodiments described above, and various modifications and changes are possible within the scope of the gist of the invention. For example, the shape of the performance output toy is not particularly limited and includes various shapes such as armor, ornaments, watches, clothing, robots, etc.

[0057] <Summary of Embodiments> The above embodiment discloses at least the following toy devices for producing sound effects. (1) A performance output toy comprising a main toy body and a secondary toy body that can be attached to the main toy body, The main toy body is One or more mounting points, A detection unit for detecting the mounting state of the auxiliary toy body attached to one or more of the aforementioned mounting parts, A control unit that controls the performance output according to the detected mounting state, and Equipped with, The aforementioned auxiliary toy body is One or more mounting parts to be attached to any of the one or more mounting parts, A plurality of identification units are provided for each of the one or more attachment parts, for identifying the attachment state of the auxiliary toy body. Equipped with, Each of the aforementioned multiple identification sections is formed by a continuous pattern of bumps and depressions, in a toy that provides visual output. (2) The performance output toy according to (1), wherein each of the plurality of identification parts is formed in the vicinity of the corresponding mounting part among the one or more mounting parts with at least two rows of continuous uneven patterns. (3) The toy that outputs visual effects according to (2), wherein the detection unit includes a plurality of reading units that each read the corresponding row of uneven patterns in the plurality of identification units. (4) The performance output toy according to (2) or (3), wherein a predetermined mounting portion among the one or more mounting portions has different identification portions formed on both sides. (5) The one or more mounting parts include a first mounting part and a second mounting part, The detection unit is provided between the first mounting portion and the second mounting portion, and is a performance output toy according to any one of (2) to (4). (6) The performance output toy according to any one of (2) to (5), wherein the aforementioned at least two rows of consecutive bumps and ridges pattern begin with one of the at least two rows being a convex shape. (7) The performance output toy according to (6), wherein the at least two rows of consecutive indentation patterns begin with the other of the at least two rows being in a concave shape. (8) The main toy body further comprises a light-emitting section that emits light and a sound-output section that outputs sound. The control unit controls the performance output by controlling the light emitted from the light-emitting unit and the sound output from the sound output unit according to the mounting state of the sub-toy body, as described in any one of (2) to (7). (9) The main toy body is a main body having a grip portion for holding the performance output toy, The aforementioned auxiliary toy body is a blade portion attached to the main toy body, the performance output toy according to any one of (2) to (8). (10) The performance output toy described in (9) changes between sword mode, gun mode, axe mode, and scythe mode depending on the mounting state of the sub-toy body. [Explanation of Symbols]

[0058] 100: Output toy, 101: Main toy body, 102: Sub-toy body, 201, 202: Mounting part, 203: Detection part, 204: Grip part, 205: Operator, 301-303: Mounted part, 304: Blade part

Claims

1. A performance output toy comprising a main toy body and a secondary toy body that can be attached to the main toy body, The main toy body is Multiple mounting points, A detection unit for detecting the mounting state of the auxiliary toy body attached to one of the plurality of mounting parts, A control unit that controls the performance output according to the detected mounting state, and Equipped with, The aforementioned auxiliary toy body is One or more mounting parts that are attached to any of the aforementioned plurality of mounting parts, A plurality of identification units are provided for each of the one or more attachment parts, and the detection unit identifies the attachment state of the auxiliary toy body. Equipped with, The aforementioned plurality of identification parts are formed with an uneven pattern, At least one of the plurality of identification units is formed by the uneven pattern including a convex portion which is read as a continuous convex shape by the detection unit, The plurality of mounting parts include a first mounting part and a second mounting part, The detection unit is a performance output toy provided between the first mounting portion and the second mounting portion.

2. The performance output toy according to claim 1, wherein each of the plurality of identification parts is formed with at least two rows of uneven patterns near the corresponding mounting part among the one or more mounting parts.

3. The toy with a visual effect according to claim 2, wherein the detection unit includes a plurality of reading units that read the uneven pattern of the row corresponding to each row of the uneven pattern in the plurality of identification units.

4. The performance output toy according to claim 2, wherein a predetermined mounting portion among the one or more mounting portions has different identification portions formed on both sides.

5. The performance output toy according to claim 2, wherein the at least two rows of uneven patterns begin with one of the at least two rows being convex.

6. The performance output toy according to claim 5, wherein the at least two rows of uneven patterns begin with the other of the at least two rows being concave.

7. The main toy body further comprises a light-emitting section that emits light and a sound-output section that outputs sound. The toy with a performance output according to claim 1, wherein the control unit controls the performance output by controlling the light emitted from the light-emitting unit and the sound output from the sound output unit according to the mounting state of the sub-toy body.

8. The main toy body is a main body having a grip portion for holding the performance output toy, The performance output toy according to claim 1, wherein the auxiliary toy body is a blade portion attached to the main toy body.

9. The performance output toy according to claim 8, wherein the performance output toy changes to one of sword mode, gun mode, axe mode, or scythe mode depending on the mounting state of the sub-toy body.

Citation Information

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