Pachinko gaming machine

JP7915544B2Active Publication Date: 2026-09-04SAMMY CORPORATION
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Patent Information

Application Number
JP2023210421
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2023-12-13
Publication Date
2026-09-04
Estimated Expiration
2043-12-13

AI Technical Summary

Benefits of technology

【0006】 本態様に係る遊技機によれば、円滑に遊技を進行できる遊技機を提供することができる。

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a game machine which can smoothly progress a game.SOLUTION: A game machine is configured such that, in the case of executing processing Y using a storage area of a storage area group Y, processing Y1 for designating a storage area C different from a storage area Y1 of the storage area group Y is executed, and at least designation processing is then executed to designate the storage area Y1 of the storage area group Y. Data corresponding to the storage area C is needed in using the storage area of the storage area group Y. The game machine is configured such that, in the case of executing processing Z using a storage area of a storage area group Z, processing Z1 for designating a storage area Z1 of the storage area group Z is executed, and at least designation processing is then executed to designate a storage area D different from the storage area Z1 of the storage area group Z.SELECTED DRAWING: Figure 590
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Claims

[Claim 1] A first control means for controlling the progress of the game, A display unit capable of displaying effects, A light-emitting means capable of emitting light, A second control means for controlling the performance and Equipped with, The light-emitting means is configured to be controlled by a second control means. It is possible to store information regarding the difference between the number of game values ​​assigned and the number of game values ​​used. The system is configured such that when the information regarding the difference reaches a predetermined number, it can enter a suppression state in which control is executed to suppress the acquisition of game value. The first control means comprises a CPU and a first control means memory area. The first control means memory area has multiple groups of memory areas in which multiple memory areas are contiguous. The data corresponding to each memory area in a group of memory areas are related data. The memory area group Z includes at least memory area Z1 and memory area Z2 which is contiguous to memory area Z1. When executing a process Z that uses the memory area of ​​memory area group Z, Execute process Z1 which uses memory area Z1 of memory area group Z, Subsequently, the system is configured to perform at least a specification process to specify a storage area D that is different from storage area Z1 of the storage area group Z. The second control means is, A performance display content control means for controlling the performance display content displayed in the performance display unit, A control means for displaying performance symbols that controls the display of performance symbols to stop after they have been displayed in a variable state on the performance display unit. It has, When a suppression state is entered, the light-emitting means is controlled in a suppression light-emitting mode corresponding to the suppression state, and a suppression indicator corresponding to the suppression state can be displayed on the display unit. When power is newly supplied, the system is configured to control the light-emitting means in a power-on light-emitting mode, which is a notification of power-on. If a power outage occurs while the system is in a suppressed state, and power is subsequently restored without a predetermined RAM clear, the system is configured to control the light-emitting means to prioritize the suppressed light-emitting mode over the powered-on light-emitting mode. When a suppression state is entered while identification information is displayed in the identification information display unit and performance symbols are displayed in the performance display unit, at the first timing after the suppression state is entered, the identification information is not displayed in the identification information display unit, and performance symbols are displayed in the performance display unit. When a suppression state occurs while a predetermined game screen is displayed on the display unit, at the second timing when the light-emitting means emits light in a suppression mode, the suppression display on the display unit is not shown and the predetermined game screen is displayed. A gaming machine characterized by the following features.

Citation Information

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