Gaming machine

JP7917002B2Active Publication Date: 2026-09-08SANYO BUSSAN KK
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Patent Information

Application Number
JP2025027771
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2025-02-25
Publication Date
2026-09-08
Estimated Expiration
2042-05-25

AI Technical Summary

Benefits of technology

【0007】 本発明によれば、遊技の興趣を高めることが可能となる。

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a game machine capable of enhancing an interest in a game.SOLUTION: A small win game is executed when a winning / losing lottery results in a small win, and a V big win game is executed when V winning occurs in the small win game. A game machine also includes a time-shortening limiter function for limiting a shift to a time-shortening game state when the number of big win times in the time-shortening game state reaches a time-limit limiter value. The game machine is configured so as not to reach the time-shortening game state when V winning occurs in the case of an advantageous small win result A and to reach the time-shortening game state when V winning occurs in the case of advantageous small win results B, C. A time-shortening limiter value is reset when V winning occurs in a small win game of the advantageous small win result A, and is not reset when V winning occurs in a small win game of the advantageous small win results B, C.SELECTED DRAWING: Figure 647
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Claims

1. In a gaming machine having a first gaming state, a second gaming state which is more advantageous to the player than the first gaming state, and a third gaming state which is more advantageous to the player than the first gaming state, A means for making a specific determination based on the occurrence of a predetermined determination trigger, A means for controlling the game to be played by starting a game rotation operation based on the specified determination and providing a notification result corresponding to the result of the specified determination, A first means that enables a transition to the second game state based on the result of the specified determination becoming a specified result, A second means that enables a transition to the third game state when specific conditions are met, Equipped with, The game is configured such that the aforementioned specific conditions can be met in a specific state during gameplay. The configuration is such that the aforementioned specific condition is not met in the second game state. The system is configured to transition to the specific state after the end of the second game state. It is equipped with a predetermined ball entry mechanism into which game balls can be inserted, The specific determination can be performed based on the entry of a game ball into the predetermined ball entry means. The configuration is such that the specific condition can be met based on the specific determination made when a game ball enters the predetermined ball entry means. The gaming machine is configured such that, in the specified state, it is easier for game balls to enter the predetermined ball entry means than in the first game state, or, in the first game state, it is impossible for game balls to enter the predetermined ball entry means, but in the specified state, it is possible for game balls to enter the predetermined ball entry means. The configuration is such that in the aforementioned specific state, the aforementioned specific condition may be met, or in the aforementioned specific state, the aforementioned specific condition may not be met. If the specified condition is met during a predetermined number of game rounds in the specified state, it is possible to have a first notification corresponding to the meeting of the specified condition be given after a predetermined performance is performed. If the specified condition is not met during a predetermined number of game rounds in the specified state, it is possible to have a second notification different from the first notification after the predetermined performance is performed. The configuration is such that the player may transition to the specified state after the end of the second game state, or may not transition to the specified state after the end of the second game state. A gaming machine characterized in that it can transition to the first game state if the specified state ends without the specified conditions being met.

2. In a gaming machine having a first gaming state, a second gaming state which is more advantageous to the player than the first gaming state, and a third gaming state which is more advantageous to the player than the first gaming state, A means for performing a first specific determination based on the occurrence of a predetermined determination trigger, A first means that enables a transition to the second game state based on the result of the first specific determination becoming a specific result, A second means that enables a transition to the third game state when specific conditions are met, Equipped with, The game is configured such that the aforementioned specific conditions can be met in a specific state during gameplay. The configuration is such that the aforementioned specific condition is not met in the second game state. The system is configured to transition to the specific state after the end of the second game state. It is equipped with a predetermined ball entry mechanism into which game balls can be inserted, A second specific determination can be performed based on the entry of a game ball into the predetermined ball entry means. The configuration is such that the specified conditions can be met based on the second specified determination. The gaming machine is configured such that, in the specified state, it is easier for game balls to enter the predetermined ball entry means than in the first game state, or, in the first game state, it is impossible for game balls to enter the predetermined ball entry means, but in the specified state, it is possible for game balls to enter the predetermined ball entry means. The configuration is such that in the aforementioned specific state, the aforementioned specific condition may be met, or in the aforementioned specific state, the aforementioned specific condition may not be met. Based on the second specific determination, the game round operation is initiated, and the game round can be executed in such a way that the notification result corresponds to the result of the second specific determination. If the specified condition is met during a predetermined number of game rounds in the specified state, it is possible to have a first notification corresponding to the meeting of the specified condition be given after a predetermined performance is performed. If the specified condition is not met during a predetermined number of game rounds in the specified state, it is possible to have a second notification different from the first notification after the predetermined performance is performed. The configuration is such that the player may transition to the specified state after the end of the second game state, or may not transition to the specified state after the end of the second game state. A gaming machine characterized in that it can transition to the first game state if the specified state ends without the specified conditions being met.

Citation Information

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