Equipment selection methods, devices, equipment, and computer programs in a virtual environment
Patent Information
- Application Number
- JP2025520785
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Priority Date
- 2023-01-10
- Filing Date
- 2023-11-01
- Publication Date
- 2026-09-14
- Estimated Expiration
- 2043-11-01
AI Technical Summary
【0011】 本願の実施例の方法、装置、機器、及び媒体を採用すると、ゲームにおける装備選択を行う戦闘準備システムとプレイヤーコミュニティとが結合され、プレイヤーは、仮想オブジェクトのために装備推奨スキームを選択するときに、直接的に、戦闘準備システムにおける戦略閲覧制御コンポーネントによってプレイヤーコミュニティに入り、相応な装備推奨スキームの戦略学習を行うことができ、ゲームにおける戦闘準備システムとプレイヤーコミュニティとの間の関連度を効果的に向上させ、ゲームにおける装備選択の遊び方の多様性を豊かにし、プレイヤーのゲーム体験の向上に有利であり、更にマンマシンインタラクション率を向上させる。
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Abstract
Description
[Technical Field]
[0001] The present application relates to the field of human-machine interaction, and in particular, to an equipment selection method, apparatus, device and medium in a virtual environment.
[0002] The present application claims priority to the Chinese patent application filed on January 10, 2023 with application number 202310033552.1 and titled "Equipment selection method, apparatus, device and medium in a virtual environment", the entire content of which is incorporated herein by reference. [Background Art]
[0003] A battle preparation system can be set in a game, and a player can select an equipment scheme such as appearance equipment and talent for a virtual object before a game or at a selection stage of the virtual object through the battle preparation system.
[0004] In the related art, a player can learn equipment schemes for different virtual objects in some player communities, and then select an equipment scheme in the battle preparation system in a game. [Summary of the Invention] [Means for Solving the Problem]
[0005] The present application provides an equipment selection method, apparatus, device and medium in a virtual environment. The technical solution is as follows.
[0006] According to one aspect of the present application, there is provided an equipment selection method in a virtual environment, the method being executed by a computer device, the method comprising: displaying a virtual object located in the virtual environment; A step of displaying an equipment recommendation scheme for the virtual object under a first scheme tag in response to a first equipment selection operation of the virtual object, wherein the equipment recommendation scheme includes a plurality of candidate recommendation schemes, and at least one of the candidate recommendation schemes includes a strategy browsing control component, the strategy browsing control component is linked to a player community, and the first equipment selection operation is an operation in which equipment selection is performed by a combat readiness system. The step of displaying the scheme strategy of the target recommendation scheme in the player community in response to a selection operation on the strategy browsing control component of the target recommendation scheme, wherein the target recommendation scheme is any one candidate recommendation scheme from the equipment recommendation scheme that includes a strategy browsing control component.
[0007] According to another aspect of the present application, an equipment selection device in a virtual environment is provided, the device is Includes a display module used to display virtual objects located in the aforementioned virtual environment, The display module is used to display an equipment recommendation scheme for the virtual object under a first scheme tag in response to a first equipment selection operation of the virtual object, wherein the equipment recommendation scheme includes a plurality of candidate recommendation schemes, and at least one of the candidate recommendation schemes includes a strategy browsing control component, the strategy browsing control component is linked to the player community, and the first equipment selection operation is an operation in which equipment selection is performed by the combat readiness system. The display module is used to display the scheme strategy of the target recommendation scheme in the player community in response to a selection operation on the strategy browsing control component of the target recommendation scheme in the candidate recommendation scheme, the target recommendation scheme being any one of the equipment recommendation schemes that includes the strategy browsing control component.
[0008] According to another aspect of the present invention, a computer device is provided, the computer device comprising a processor and memory, the memory storing a computer program, the computer program being loaded and executed by the processor, and causing the computer device to implement the equipment selection method in the virtual environment.
[0009] According to another aspect of the present invention, a non-volatile computer-readable storage medium is provided, wherein a computer program is stored in the non-volatile computer-readable storage medium, and the computer program is loaded and executed by a processor to enable the computer to implement the equipment selection method in the virtual environment.
[0010] According to another aspect of the present application, a computer program product is provided, the computer program product includes computer instructions, the computer instructions are stored in a non-volatile computer-readable storage medium, and a processor retrieves the computer instructions from the non-volatile computer-readable storage medium, loads them into the processor, and executes them, thereby enabling the computer to implement the equipment selection method in the virtual environment. [Effects of the Invention]
[0011] By adopting the methods, apparatus, devices, and media of the embodiments of the present invention, a combat preparation system for selecting equipment in a game is combined with a player community. When a player selects an equipment recommendation scheme for a virtual object, they can directly enter the player community through the strategy browsing control component of the combat preparation system and learn the strategies of the appropriate equipment recommendation scheme. This effectively improves the degree of relevance between the combat preparation system and the player community in the game, enriches the diversity of how to play equipment selection in the game, is advantageous for improving the player's game experience, and further improves the human-machine interaction rate. [Brief explanation of the drawing]
[0012] [Figure 1] A structural block diagram of a computer system provided by one exemplary embodiment is shown. [Figure 2] A schematic diagram illustrating the equipment selection method in a virtual environment provided by one exemplary embodiment is shown. [Figure 3] A flowchart illustrating the equipment selection method in a virtual environment provided by one exemplary embodiment is shown. [Figure 4] A flowchart illustrating the equipment selection method in a virtual environment provided by one exemplary embodiment is shown. [Figure 5] A flowchart illustrating the equipment selection method in a virtual environment provided by one exemplary embodiment is shown. [Figure 6] A schematic diagram illustrating the equipment selection method in a virtual environment provided by one exemplary embodiment is shown. [Figure 7] A schematic diagram illustrating the equipment selection method in a virtual environment provided by one exemplary embodiment is shown. [Figure 8] A schematic diagram illustrating the equipment selection method in a virtual environment provided by one exemplary embodiment is shown. [Figure 9] A flowchart illustrating the equipment selection method in a virtual environment provided by one exemplary embodiment is shown. [Figure 10] A schematic diagram illustrating the equipment selection method in a virtual environment provided by one exemplary embodiment is shown. [Figure 11] This shows a structural block diagram of an equipment selection device in a virtual environment provided by one exemplary embodiment. [Figure 12] A structural block diagram of a computer device provided by one exemplary embodiment is shown. [Modes for carrying out the invention]
[0013] To further clarify the purpose, technical solution, and advantages of this application, embodiments of this application will be described in more detail below, along with the drawings.
[0014] Exemplary embodiments will be described in detail herein, and examples thereof are shown in the drawings. When the following description refers to the drawings, unless otherwise indicated, the same numerals in different drawings represent the same or similar elements. The embodiments described in the following exemplary embodiments do not represent all embodiments consistent with the present application. On the contrary, they are merely examples of apparatuses and methods consistent with some aspects of the present application as detailed in the appended claims.
[0015] The terminology used herein is for the purpose of describing particular embodiments only and is not intended to limit the present application. As used in this application and the appended claims, the singular forms "a", "the foregoing", and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. Furthermore, it should be understood that the term "and / or" as used herein refers to any and all possible combinations of one or more of the associated listed items.
[0016] As it is necessary to explain, before collecting the user's related data (for example, equipment recommendation schemes, scheme strategies, and equipment prompt information in the player community), and in the process of collecting the user's related data, the present application can all display a prompt interface, a pop-up window, or output voice prompt information. The prompt interface, pop-up window, or voice prompt information is used to prompt the user that the related data of the user is currently being collected, so that the present application starts to execute the relevant step of acquiring the user's related data only after obtaining the confirmation operation performed by the user on the prompt interface or the pop-up window. Otherwise (that is, when the confirmation operation performed by the user on the prompt interface or the pop-up window is not obtained), the relevant step of acquiring the user's related data is terminated, that is, the user's related data is not acquired. In other words, all user data collected in the present application are all collected with the user's consent and permission, and the collection, use, and processing of related user data must comply with the relevant laws, regulations, and standards of relevant countries and regions.
[0017] In the present application, although terms such as first and second may be used to describe various kinds of information, it should be understood that these information should not be limited by these terms. These terms are only used to distinguish information of the same type from each other. For example, without departing from the scope of the present application, the first parameter can also be referred to as the second parameter, and similarly, the second parameter can also be referred to as the first parameter. It depends on the context. For example, the word "if" used herein can be interpreted as "when", "in the event of", or "in response to determining that".
[0018] Nouns related to the embodiments of the present application are briefly introduced below.
[0019] A virtual environment is a virtual environment that is displayed or provided when a client terminal is running on the terminal. The virtual environment may be a simulated world of the real world, a semi-simulated semi-fictional three-dimensional world, or a purely fictional three-dimensional world. The virtual environment may be any one of a two-dimensional virtual environment, a 2.5-dimensional virtual environment, and a three-dimensional virtual environment. Optionally, the virtual environment may be used for a virtual environment battle between at least two virtual objects, and may have virtual resources available for at least two virtual objects within the virtual environment. Optionally, the virtual environment may include a symmetrical lower-left corner region and an upper-right corner region, with virtual objects belonging to two opposing factions each occupying one of these regions.
[0020] A virtual object refers to an active object in a virtual environment. Such an active object may be at least one of the following: a virtual person, a virtual animal, or an animated character. Optionally, when the virtual environment is a three-dimensional virtual environment, the virtual object may be a three-dimensional virtual model, and each virtual object has its own shape and volume in the three-dimensional virtual environment and occupies a portion of the space in the three-dimensional virtual environment. Optionally, the virtual object may be a three-dimensional character constructed based on three-dimensional human skeleton technology, and such virtual object may achieve different external images by wearing different skins. In some implementations, the virtual object may also be implemented using a 2.5-dimensional or 2-dimensional model, and the embodiments of this application are not limited thereto.
[0021] A multiplayer online battle arena refers to a virtual environment in which different virtual teams, each belonging to at least two opposing factions, occupy their own map areas and compete with the goal of achieving a certain type of victory condition. This victory condition includes, but is not limited to, at least one of the following: capturing a base or destroying an opposing faction base, killing an opposing faction's virtual character, guaranteeing one's own survival at a specified scene and time, capturing a certain type of resource, and exceeding the opponent's score at a specified time. The battle arena may be conducted in units of rounds, and the battle arena map for each round may be the same or different. Each virtual team includes one or more virtual characters, for example, one, two, three, or five. Exemplaryly, virtual characters may also be called virtual objects.
[0022] MOBA games are a type of game that provides multiple bases in a virtual environment, where users from different factions control virtual characters to compete in the virtual environment, capturing bases or destroying the opposing faction's bases. For example, a MOBA game can divide users into two opposing factions, with users controlling virtual characters distributed throughout the virtual environment to compete against each other, and the victory condition is to destroy or capture all of the enemy's bases. MOBA games are played in rounds, and the duration of one round of a MOBA game is from the start of the game until the victory condition is met.
[0023] The battle preparation system is a type of peripheral system provided in the virtual environment, which allows players to adjust the equipment of virtual objects, such as their equipment, inscriptions, skills, and talents, before a match or during the selection phase of virtual objects.
[0024] A player community, also known as a micro-community, is a community set up within a virtual environment, and within that community, the content is mostly game strategies and similar. Optionally, a player community may also be a community provided by third-party computer equipment.
[0025] A Key Opinion Leader (KOL) is someone who possesses more and more accurate product information, is accepted or trusted by a relevant group, and has a relatively significant influence on the group's actions. In the case of MOBA games, KOLs are almost always anchors or professional players.
[0026] The phrase "in response to" is used to describe a condition or state on which an operation to be performed depends, and when the dependent condition or state is met, one or more operations to be performed may be in real time or have a set delay, and unless otherwise specified, there is no restriction on the order in which the operations to be performed may be performed.
[0027] In games (for example, Multiplayer Online Battle Arena Games (MOBA)), a battle preparation system can be set up, allowing players to select equipment schemes such as the equipment and talents of virtual objects before a match or during the virtual object selection stage.
[0028] In related technologies, players can learn different virtual object equipment schemes in several player communities and then select an equipment scheme in the game's combat preparation system. However, the correlation between the combat preparation system and player communities in related technologies is not high. Players can only leave a player community and enter the combat preparation system, or leave the combat preparation system and enter a player community. The correlation between equipment selection and the strategy learning process is relatively low, the ways in which equipment selection can be played are relatively limited, the player's game experience tends to be diminished, and the rate of human-machine interaction decreases.
[0029] Figure 1 shows a structural block diagram of a computer system provided by one exemplary embodiment of the present invention, which can be a system architecture that realizes an equipment selection method in a virtual environment. The computer system 100 includes a first terminal 120, a server 140, and a second terminal 160.
[0030] The first terminal 120 has a client terminal installed and running that supports a virtual environment. Exemplarily, this client terminal may be any one of the following: a game client terminal, a virtual reality (VR) client terminal, an augmented reality (AR) program, or a three-dimensional map program. Exemplarily, a game client terminal may include, but is not limited to, virtual reality games, augmented reality games, first-person shooting games (FPS), third-person shooting games (TPS), multiplayer online battle arena games (MOBA), and simulation games (SLG).
[0031] The first terminal 120 is a terminal used by the first user, who uses the first terminal 120 to control a first virtual object located in the virtual environment, and this control includes, but is not limited to, at least one of the following: adjusting body posture, crawling, walking, running, riding, jumping, driving, picking up, shooting, attacking, throwing, and constructing a virtual building.
[0032] The first user can further select equipment for the first virtual object using the first terminal 120. Equipment selection includes selecting and using an entire equipment recommendation scheme, or selecting and using one or more types of equipment individually. If the first user selects the entire equipment recommendation scheme for the first virtual object using the first terminal 120 and clicks the strategy (game strategy) viewing control component corresponding to the equipment recommendation scheme, the first terminal 120 can further directly display the scheme strategy in the player community. If the first user selects and uses one or more types of equipment individually using the first terminal 120, the first terminal 120 can further display prompt information about that equipment. Exemplarily, such prompt information may be a single sentence of prompt information.
[0033] The first terminal 120 is connected to the server 140 via a wireless network or a wired network.
[0034] Server 140 may be an independent physical server, a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud servers, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, content delivery networks (CDNs), and big data and artificial intelligence platforms. Server 140 includes at least one of a single server, multiple servers, a cloud computing platform, and a virtualization center.
[0035] Exemplary, server 140 includes a processor 144 and memory 142, which also includes a receiving module 1421, a control module 1422, and a transmitting module 1423. The receiving module 1421 is used to receive requests sent by client terminals, for example, a first browsing request to view equipment recommendation schemes, or a second browsing request to view scheme strategies for target recommendation schemes. The control module 1422 is used to control the rendering of the virtual environment screen. The transmitting module 1423 is used to send responses to client terminals, for example, sending equipment recommendation schemes to client terminals, or sending scheme strategies for target recommendation schemes to client terminals. Server 140 is used to provide background services to client terminals, specifically the first terminal 120 and the second terminal 160. Selectively, server 140 handles the main computing tasks, while the first terminal 120 and the second terminal 160 handle secondary computing tasks; or server 140 handles secondary computing tasks, while the first terminal 120 and the second terminal 160 handle the main computing tasks; or cooperative computing is performed among server 140, the first terminal 120, and the second terminal 160 using a distributed computing architecture.
[0036] The second terminal 160 has a client terminal installed and running that supports a virtual environment. This client terminal may be any one of the following: a game client terminal, a virtual reality (VR) client terminal, an augmented reality (AR) program, or a three-dimensional map program. Exemplary examples of game client terminals include, but are not limited to, virtual reality games, augmented reality games, first-person shooting games (FPS), third-person shooting games (TPS), multiplayer online battle arena games (MOBA), and simulation games (SLG).
[0037] The second terminal 160 is a terminal used by a second user, who uses the second terminal 160 to control a second virtual object located in the virtual environment, and such control includes, but is not limited to, at least one of the following: adjusting body posture, crawling, walking, running, riding, jumping, driving, picking up, shooting, attacking, throwing, and constructing virtual buildings.
[0038] The second user can further select equipment for the second virtual object using the second terminal 160. Equipment selection includes selecting and using an entire equipment recommendation scheme, or selecting and using one or more types of equipment individually. If the second user selects the entire equipment recommendation scheme for the second virtual object using the second terminal 160 and clicks the strategy browsing control component corresponding to the equipment recommendation scheme, the second terminal 160 can further directly display the scheme strategy in the player community. If the second user selects and uses one or more types of equipment individually using the second terminal 160, the second terminal 160 can further display prompt information about said equipment. Exemplarily, said prompt information may be a single sentence.
[0039] Selectively, the virtual object controlled by the first user via the first terminal 120 and the virtual object controlled by the second user via the second terminal 160 are located in different positions within the same virtual environment; that is, the first user and the second user are in the same battle.
[0040] Selectively, the client terminals installed on the first terminal 120 and the second terminal 160 may be the same, or the client terminals installed on the two terminals may be the same type of client terminal on different control system platforms. The embodiments of the present application do not limit the format of the client terminals installed on the first terminal 120 and the second terminal 160, and may include, but not be limited to, Apps (Applications, client terminals), embedded programs, etc., installed on the first terminal 120 and the second terminal 160, and may also be in the form of web pages. The first terminal 120 may generally refer to one of a plurality of terminals, and the second terminal 160 may generally refer to one of a plurality of terminals, and this embodiment will be described using only the first terminal 120 and the second terminal 160 as examples. The equipment types of the first terminal 120 and the second terminal 160 are the same, but the equipment model numbers may be different. The type of device includes at least one of the following: smartphones, tablet computers, wearable devices, PCs (personal computers), laptop portable computers, and desktop computers. The following embodiments will be explained using a smartphone as an example.
[0041] Those skilled in the art will know that the number of terminals may be more or less. For example, there may be only one terminal (i.e., the user plays against the artificial intelligence), or there may be eight terminals (1v1v1v1v1v1v1v1, where eight users play and are eliminated in a cyclical manner to determine the final winner), or more. The embodiments of the present application do not limit the number of terminals or the type of equipment.
[0042] The embodiment of this invention will be explained using the example that the client terminal supporting the virtual environment is a MOBA game.
[0043] Figure 2 shows a schematic diagram of an equipment selection method in a virtual environment provided by one exemplary embodiment of the present invention. For example, the virtual environment is a virtual environment in a MOBA game, and the virtual objects are virtual objects in a MOBA game. In some embodiments, the virtual objects in the game may further be called heroes in the game.
[0044] MOBA games provide a combat preparation system, used by players to select equipment such as spawn items, inscriptions, skills, and talents for virtual objects. MOBA games also provide a player community, also known as a micro-community, which primarily consists of content such as game strategies. Optionally, the player community may also be provided by third-party computer devices.
[0045] The method provided in the embodiment of the present application can be performed by computer equipment, which may be, for example, the first terminal 120 in Figure 1, the second terminal 160 in Figure 1, or any other terminal. The steps of the equipment selection method in the virtual environment of the embodiment of the present application are as follows: Steps 1 to 3.
[0046] Step 1: Display the virtual objects located in the virtual environment.
[0047] As shown in part (a) of Figure 2, a virtual object 11 located in the virtual environment 10 is displayed. This virtual object 11 is a single type of virtual object for which equipment selection is required.
[0048] Step 2: In response to the first equipment selection operation for a virtual object, the equipment recommendation scheme for the virtual object is displayed under the first scheme tag, and the equipment recommendation scheme includes multiple candidate recommendation schemes, and at least one candidate recommendation scheme includes a strategy browsing control component, and the strategy browsing control component is linked to the player community.
[0049] The first equipment selection operation is the operation of selecting equipment by the combat preparation system. For example, the first equipment selection operation is the operation of selecting equipment for a virtual object by the combat preparation system in a MOBA game.
[0050] The combat preparation system includes default scheme tags and hot scheme tags. Under default scheme tags are the equipment schemes generally recommended by the official game, while under hot scheme tags are the equipment schemes generally recommended by players.
[0051] In an exemplary embodiment, when opening the combat readiness system, if content data exists under the hot scheme tag, the content data under the hot scheme tag is displayed by default. This approach allows for the recommendation of player-recommended equipment schemes to the current player, which is advantageous for increasing the diversity of equipment choices, improving the current player's game experience, and further increasing the human-machine interaction rate.
[0052] As shown in part (a) of Figure 2, a virtual object 11 located in the virtual environment 10 is displayed. In response to the first equipment selection operation of the virtual object 11, recommended equipment schemes for the virtual object under the hot scheme tag are displayed.
[0053] In this equipment recommendation scheme, multiple candidate recommendation schemes 12 are included, and at least one candidate recommendation scheme 12 includes a strategy browsing control component 13, and the strategy browsing control component 13 is linked to the player community. The information of each candidate recommendation scheme 12 is stored in the player community.
[0054] The recommended candidate scheme 12 also displays at least one of the following: the recommended player signature 15 and the scheme name 14. For example, the recommended player signature is "xx Elixir" and the scheme name is "xx Elixir Nami Support Strategy".
[0055] Step 3: In response to a selection operation on the strategy viewing control component of the candidate goal recommendation scheme, display the scheme strategy of the goal recommendation scheme in the player community.
[0056] The target recommendation scheme is any one candidate recommendation scheme from the equipment recommendation schemes that includes the strategic browsing control component.
[0057] As shown in part (b) of Figure 2, in response to a selection operation on the strategy browsing control component 13 of one target recommendation scheme in the candidate recommendation scheme 12, the scheme strategy of the target recommendation scheme in the player community 20 is displayed. The scheme strategy includes at least one of the following: virtual object skill information, equipment strategy information, and virtual object counter information. In some embodiments, the virtual object skill information may also be called hero skill information, and the virtual object counter information may also be called hero counter information. In other words, the scheme strategy includes at least one of the following: hero skill information, equipment strategy information, and hero counter information.
[0058] In an exemplary embodiment, the scheme name 21 of the target recommendation scheme matches the scheme name of the target recommendation scheme in the player community. For example, a player sets the scheme name of the target recommendation scheme as "Team Battle Engine" in the player community, in which case the selected target recommendation scheme and the scheme name after applying the target recommendation scheme are also "Team Battle Engine".
[0059] As described above, in the equipment selection method in a virtual environment provided by the embodiment of the present invention, the computer device displays a virtual object located in the virtual environment, and in response to a first equipment selection operation of the virtual object, displays an equipment recommendation scheme for the virtual object under a first scheme tag, the equipment recommendation scheme includes multiple candidate recommendation schemes, and at least one candidate recommendation scheme includes a strategy browsing control component, the strategy browsing control component is linked to the player community, and in response to a selection operation of the target recommendation scheme on the strategy browsing control component of the candidate recommendation scheme, the scheme strategy of the target recommendation scheme in the player community is displayed. By adopting the method of the embodiment of the present invention, a combat preparation system for equipment selection in a game (e.g., a MOBA game) is linked to the player community, and when a player selects an equipment recommendation scheme for a virtual object, they can directly enter the player community through the strategy browsing control component and learn the strategy of the appropriate equipment recommendation scheme, effectively improving the degree of relevance between the combat preparation system and the player community in the game (e.g., a MOBA game), enriching the diversity of how to play equipment selection in the game, which is advantageous for improving the player's game experience, and further improving the human-machine interaction rate. Furthermore, by displaying recommended gear schemes, the exposure of players who support these schemes in games (e.g., MOBA games) is increased, and these players can provide support for the schemes in the official game, thus reducing to some extent the pressure on the official game to maintain the scheme content.
[0060] Figure 3 shows a flowchart of a method for selecting equipment in a virtual environment provided by one exemplary embodiment of the present invention, the method of which can be performed by a computer device, the computer device may be the first terminal 120 shown in Figure 1, the second terminal 160 shown in Figure 1, or any other terminal. The method will be explained using as an example that it is applied to the first terminal 120 shown in Figure 1, or a client terminal that supports a virtual environment installed on the first terminal 120, or the second terminal 160, or a client terminal that supports a virtual environment installed on the second terminal 160, with the client terminal supporting the virtual environment being an example of a MOBA game. The method for selecting equipment in the virtual environment includes steps 320 to 360.
[0061] Step 320: Display the virtual objects located in the virtual environment.
[0062] A virtual environment is a virtual environment that is displayed or provided when a client terminal is running on a computer device.
[0063] The virtual environment can be a simulation of the real world, a semi-simulated, semi-fictional three-dimensional world, or even a purely fictional three-dimensional world.
[0064] For example, a computer device displays a virtual object located in a virtual environment. The virtual object may be in a combat state within a round, or in a non-combat state outside a round. "Within a round" refers to the game's progress within the virtual environment, and "outside a round" refers to the game's progress outside the virtual environment.
[0065] Step 340: In response to the first equipment selection operation for a virtual object, the equipment recommendation scheme for the virtual object under the first scheme tag is displayed, and the equipment recommendation scheme includes multiple candidate recommendation schemes, and at least one candidate recommendation scheme includes a strategy browsing control component, and the strategy browsing control component is linked to the player community.
[0066] The first equipment selection operation is the operation in which the combat preparation system selects equipment. For example, the first equipment selection operation is the operation in which a player selects equipment for a virtual object using the combat preparation system in a MOBA game. The first equipment selection operation is used to select an overall set of equipment scheme for a virtual object.
[0067] A scheme tag is a tag set in the game's combat preparation system. For example, a scheme tag is a tag set in the combat preparation system of a MOBA game. A scheme tag may include at least two types. The first scheme tag is one of the at least two types of scheme tags. Under at least one of the at least two types of scheme tags, information on recommended equipment schemes for a virtual object can be displayed. Exemplarily, an equipment recommendation scheme may include multiple candidate recommendation schemes, and the information on the equipment recommendation scheme may include the scheme name of each of the multiple candidate recommendation schemes, the signature of the scheme recommending player, and applicable restriction conditions, etc.
[0068] Exemplary, at least two scheme tags include a default scheme tag and a hot scheme tag. Under the default scheme tag, the recommended equipment scheme that the official game suggests for the virtual object is displayed. Under the hot scheme tag, the recommended equipment scheme that a player suggests for the virtual object is displayed. As needs to be explained, the player here may refer to the player who currently needs to select equipment for the virtual object, or other players, and the embodiments of the present application are not limited thereto.
[0069] In this embodiment, if content data exists under a hot scheme tag, after the player opens the combat preparation system, the first scheme tag is the hot scheme tag by default, meaning that the content data under the hot scheme tag is displayed by default. This method allows the player to recommend their preferred equipment scheme to the current player, which is advantageous in improving the diversity of equipment selection, enhancing the current player's game experience, and further increasing the human-machine interaction rate.
[0070] A recommended equipment scheme is one or more equipment schemes for a single virtual object that are recommended to the player for selection. Equipment schemes include equipment such as starting gear, inscriptions, skills, and talents.
[0071] The recommended equipment schemes can be selected and displayed in a list format, which includes multiple candidate schemes listed in order for the player to choose from.
[0072] The Strategy Browsing Control component is a control component that allows users to view scheme strategies corresponding to suggested schemes after a trigger (e.g., a click).
[0073] In some implementations, the strategy browsing control component is linked to the player community. That is, by clicking the strategy browsing control component, players can view the scheme strategies for the candidate recommended scheme within the player community.
[0074] For example, in an equipment recommendation scheme, multiple candidate recommendation schemes are included, and at least one candidate recommendation scheme includes a strategy browsing control component, and the strategy browsing control component is linked to the player community.
[0075] Optionally, a scheme strategy corresponding to a candidate recommended scheme within the player community may be a scheme strategy that has been uploaded by the anchor player to the server where the player community resides and has passed a scheme audit. In other words, the scheme strategy can be maintained by the anchor player.
[0076] The player community may be a micro-community provided by a client terminal or a game server, or it may be an external player community provided by a third-party computer device.
[0077] For example, a computer device, in response to a first equipment selection operation on a virtual object, displays an equipment recommendation scheme for the virtual object under a first scheme tag, the equipment recommendation scheme includes multiple candidate recommendation schemes, and at least one candidate recommendation scheme includes a strategy browsing control component, the strategy browsing control component is linked to the player community.
[0078] Step 360: In response to a selection operation on the objective recommendation scheme's strategy viewing control component, display the objective recommendation scheme's scheme strategy within the player community.
[0079] The objective recommendation scheme is any one candidate recommendation scheme from the equipment recommendation schemes that includes the strategic viewing control component. The objective recommendation scheme is one candidate recommendation scheme selected by the player.
[0080] The selection operation for a strategy browsing control component includes clicking on the strategy browsing control component.
[0081] Selectable, the computer device, in response to a selection operation on the strategy viewing control component of the target recommendation scheme in the candidate recommendation scheme, jumps to the player community and displays the scheme strategy of the target recommendation scheme in the player community on the virtual environment screen.
[0082] As described above, in the equipment selection method in a virtual environment provided by the embodiment of the present invention, the computer device displays a virtual object located in the virtual environment, and in response to a first equipment selection operation of the virtual object, displays an equipment recommendation scheme for the virtual object under a first scheme tag, the equipment recommendation scheme includes multiple candidate recommendation schemes, and at least one candidate recommendation scheme includes a strategy browsing control component, the strategy browsing control component is linked to the player community, and in response to a selection operation of the target recommendation scheme on the strategy browsing control component of the candidate recommendation scheme, the scheme strategy of the target recommendation scheme in the player community is displayed. By adopting the method of the embodiment of the present invention, a combat preparation system for equipment selection in a game (e.g., a MOBA game) is linked to the player community, and when a player selects an equipment recommendation scheme for a virtual object, they can directly enter the player community through the strategy browsing control component and learn the strategy of the appropriate equipment recommendation scheme, effectively improving the degree of relevance between the combat preparation system and the player community in the game (e.g., a MOBA game), enriching the diversity of how to play equipment selection in the game, which is advantageous for improving the player's game experience, and further improving the human-machine interaction rate. Furthermore, by displaying recommended gear schemes, the exposure of players who support these schemes in games (e.g., MOBA games) is increased, and these players can provide support for the schemes in the official game, thus reducing to some extent the pressure on the official game to maintain the scheme content.
[0083] In some embodiments, when content data exists under a hot scheme tag, after the player opens the combat preparation system, the first scheme tag is the hot scheme tag by default, meaning the first scheme tag contains the hot scheme tag and displays the content data under the hot scheme tag by default.
[0084] Figure 4 shows a flowchart of an equipment selection method in a virtual environment provided by one exemplary embodiment of the present invention, where step 340 is selectively implemented as step 420, Step 420: In response to the first equipment selection operation for the virtual object, the recommended equipment schemes for the virtual object are displayed under the hot scheme tag, where the multiple candidate recommended schemes in the recommended equipment schemes include equipment schemes for the virtual object from a second account, the second account being an account other than the first account currently logged in.
[0085] The first account is the current account that the current player is logged into.
[0086] The second account is the account of any player other than the first account. These other players are also called anchor players, and any single player participating in the game can be an anchor player. The equipment scheme for the virtual object of the second account may also be called the anchor equipment recommendation scheme.
[0087] In the exemplary embodiment, the player corresponding to the second account does not include the player corresponding to the first type account, the player corresponding to the second type account, and the player corresponding to the third type account. The first type account, the second type account, and the third type account are player accounts for which equipment scheme recommendations are permitted by default in the relevant technology, while the second account is a player account for which equipment scheme recommendations are not permitted by default in the relevant technology. In the exemplary embodiment, the multiple candidate recommendation schemes in the equipment recommendation scheme may include, in addition to the equipment scheme for the virtual object of the second account, at least one of the equipment scheme for the virtual object of the first type account, the equipment scheme for the virtual object of the second type account, and the equipment scheme for the virtual object of the third type account. In other words, the implementation of the present invention enriches the equipment schemes for virtual objects, is advantageous in improving the diversity of equipment selection, enhances the game experience of equipment selection, and further improves the human-machine interaction rate. The first type, the second type, and the third type are types of player accounts set based on popularity in the game, and the popularity in the game of the first type account, the second type account, and the third type account decreases in that order. In some embodiments, players corresponding to a first type of account may also be called stars, players corresponding to a second type of account may also be called masters, and players corresponding to a third type of account may also be called popular players.
[0088] Optionally, the equipment scheme for a second account's virtual object is stored in the player community; that is, the data for the anchor equipment recommendation scheme is stored in the player community and can be uploaded by the player themselves to the server where the player community resides. The data included in the anchor equipment recommendation scheme includes at least one of the following: the anchor's name, the anchor's avatar, combat preparation data, and the scheme strategy. The scheme strategy includes at least one of the following: the virtual object's skill information, equipment strategy information, and virtual object counter information.
[0089] For example, in response to a first equipment selection operation for a virtual object, the computer equipment displays recommended equipment schemes for the virtual object under the hot scheme tag.
[0090] In this embodiment, the computer device can display content data of equipment recommendation schemes in the player community by default displaying equipment recommendation schemes for virtual objects under the hot scheme tag, thereby strengthening the coupling between the game's combat readiness system and the player community and reducing the cost for players to learn equipment strategies. By default displaying content data under the hot scheme tag, the problem of reduced frequency of content data transmission in the player community, caused by some players not wanting to switch tag pages in the combat readiness system, can be mitigated, further improving the diversity of equipment choices, enhancing the current player's game experience, and increasing the human-machine interaction rate.
[0091] In addition, players with a second account can upload equipment schemes for virtual objects and have them saved to the player community, enabling players to maintain their own equipment schemes. This increases the richness of equipment scheme creation, improves the practicality of schemes and the reliability of the data, and allows these players to provide scheme support to the official game, thus somewhat reducing the pressure on the official game to maintain scheme content.
[0092] In some embodiments, when the recommended equipment schemes are displayed in list format, the list includes multiple candidate recommended schemes listed in order. The list can be selected to sort the multiple candidate recommended schemes according to their priority. As further referenced in Figure 4, step 420 is optionally implemented as the following step 440. Step 440: In response to the first equipment selection operation for the virtual object, the equipment recommendation schemes for the virtual object are displayed under the hot scheme tag according to the priority of the multiple candidate recommendation schemes in the equipment recommendation scheme, where the priority of the candidate recommendation schemes is from high to low, including the equipment scheme for the virtual object of the first type account, the equipment scheme for the virtual object of the second account, the equipment scheme for the virtual object of the second type account, and the equipment scheme for the virtual object of the third type account.
[0093] In the equipment recommendation scheme, the priority of candidate recommendation schemes is used to indicate the display order of the candidate recommendation schemes; the higher the priority, the higher the display order.
[0094] The first type of account, the second type of account, and the third type of account are account types divided according to the player's popularity in the game, with the popularity of the first type of account, the second type of account, and the third type of account decreasing in order. In some embodiments, the first type of account may also be called a star account, the second type of account may also be called a master account, and the third type of account may also be called a popular account. In other words, star accounts, master accounts, and popular accounts are account types divided according to the player's popularity in the game, with the popularity of the star accounts, master accounts, and popular accounts decreasing in order.
[0095] Exemplary, the priority of candidate recommendation schemes in the related technology includes, from high to low, the equipment schemes for virtual objects of type 1 accounts, the equipment schemes for virtual objects of type 2 accounts, and the equipment schemes for virtual objects of type 3 accounts, in that order. In this embodiment, the priority of candidate recommendation schemes includes, from high to low, the equipment schemes for virtual objects of type 1 accounts, the equipment schemes for virtual objects of type 2 accounts, the equipment schemes for virtual objects of type 2 accounts, and the equipment schemes for virtual objects of type 3 accounts, that is, the priority of the newly added equipment scheme for virtual objects of type 2 accounts (which may also be called the anchor equipment recommendation scheme) is lower than the equipment scheme for virtual objects of type 1 accounts and higher than the equipment schemes for virtual objects of type 2 accounts and the equipment schemes for virtual objects of type 3 accounts. As needs to be explained, type 1 accounts, type 2 accounts, type 2 accounts, and type 3 accounts are parallel accounts.
[0096] In other words, the priority of candidate recommendation schemes in the related technology includes, from high to low, the equipment recommendation schemes for virtual objects of Star accounts, Master accounts, and Popular accounts, in that order. In this embodiment, the priority of candidate recommendation schemes includes, from high to low, the equipment recommendation schemes for virtual objects of Star accounts, Second accounts, Master accounts, and Popular accounts, meaning that the priority of the newly added anchor equipment recommendation scheme is lower than that of Star accounts and higher than that of Master and Popular accounts. Star accounts, Second accounts, Master accounts, and Popular accounts are parallel accounts.
[0097] For example, in response to a first equipment selection operation for a virtual object, the computer equipment displays equipment recommendation schemes for the virtual object under the hot scheme tag, according to the priority of multiple candidate recommendation schemes in the equipment recommendation scheme.
[0098] In this embodiment, by displaying multiple candidate schemes in the equipment recommendation scheme according to priority, the exposure of several equipment schemes to a regular player (i.e., the player corresponding to the second account) is increased, improving the richness of equipment scheme construction, further enhancing the player's sense of participation, and to some extent improving the player's game experience.
[0099] As an example, the recommended equipment scheme and its usage scenarios will be explained below in conjunction with Figure 2.
[0100] 1) Classification of schemes and adjustment of priorities (a) Replace "Officially Recommended" with "Default Scheme" The current officially recommended content is weak, and although it is positioned as the default equipment scheme for the player's virtual object, its effect is insufficient, and the content data is not officially maintained, which may mislead players. Therefore, all "officially recommended" tags in the game will be replaced with "default scheme" tags.
[0101] (b) Addition of new content that recommends equipment Under the Hot Scheme tag in the Combat Readiness System, a new Anchor Scheme Recommendation Data has been added. Its priority is lower than Star and higher than Master and Popular, and the data includes at least one of the following: Anchor name, Anchor avatar, Combat Readiness Data, and Scheme Summary (Scheme Strategy).
[0102] (c) Opens the "Hot Schemes (Popular Schemes)" tag by default. When a player opens the recommended window of the combat preparation system, if content data exists under a hot scheme tag, the hot scheme tag will be selected and displayed by default, as shown in section (a) of Figure 2. This is used to reduce the problem of reduced content transmission caused by some players not wanting to switch tag pages.
[0103] 2) Adjustment of scheme naming When an anchor scheme is applied to a player, it will now default to using the scheme name from the player community (micro-community).
[0104] In the combat readiness system's equipment recommendation scheme, the anchor scheme must include a strategic browsing entry, which, when clicked, jumps to a micro-community where the micro-community content can be viewed as shown in section (b) of Figure 2. Equipment recommendations in the virtual object selection interface (hero selection interface) cannot include a strategic browsing entry link.
[0105] Exemplary, Figure 5 shows a flowchart of a method for selecting equipment in a virtual environment provided by one exemplary embodiment of the present invention. Based on the above embodiment, the method further includes the following step 520: Step 520: In response to the second equipment selection operation for the virtual object, the target equipment of the selected virtual object and corresponding prompt information are displayed, where the prompt information is used to instruct the target equipment usage strategy.
[0106] In some embodiments, the prompt information is a short sentence whose length is less than a length threshold.
[0107] The second equipment selection operation is an operation in which equipment is selected by the combat preparation system. For example, the second equipment selection operation is an operation in which a player selects equipment for a virtual object using the combat preparation system in a MOBA game. The second equipment selection operation is used to select one or more independent pieces of equipment for a virtual object.
[0108] The target equipment is a single, independent piece of equipment selected by the player.
[0109] Prompt information is information regarding the usage strategy of the target equipment. In some embodiments, the prompt information is a single sentence, i.e., a short sentence whose length is less than a length threshold. The length threshold represents the maximum length of a phrase in the prompt information and can be set based on actual technical needs; for example, the length threshold can be set to 50 words.
[0110] Selectively, in response to a second equipment selection operation for a virtual object, the computer equipment displays the selected target equipment for the virtual object and corresponding prompt information, where the prompt information is used to instruct the target equipment usage strategy. Exemplarily, the prompt information is a short sentence whose length is less than a length threshold.
[0111] In some embodiments, the prompt information is a single sentence of prompt information provided in advance by a Key Opinion Leader (KOL) for various pieces of equipment, and the game server stores the prompt information corresponding to each piece of equipment.
[0112] In this embodiment, by displaying prompt information corresponding to the selected target equipment, players can quickly learn about the equipment's usage principles, play skills, etc. Furthermore, because the prompt information is short, it is easy for players to understand, thereby increasing the diversity of equipment selection and play styles in the game, which is advantageous for improving the player's game experience and further improving the human-machine interaction rate.
[0113] In some embodiments, as further referenced in Figure 5, step 520 is optionally implemented as step 522. Step 522: In response to a second equipment selection operation for a virtual object, if the virtual object is in a non-combat state, the target equipment of the selected virtual object and the first prompt information corresponding to the target equipment are displayed, where the first prompt information is floated on the virtual environment screen and is accompanied by a signature, which is used to indicate the source of the first prompt information.
[0114] In some embodiments, prompt information includes first prompt information. The first prompt information is accompanied by a signature, which is used to indicate the source of the first prompt information. For example, after a player selects a piece of equipment, the corresponding first prompt information might be, "If the opponent brings out a tank, I'll bring this out and we'll fight each other! -- Prompt from xxx." Here, "Prompt from xxx" is the signature, and "xxx" is the source of the first prompt information.
[0115] Selectable, if the virtual object is in a non-combat state, the first prompt information with a signature is displayed. The first prompt information can be floated to any position on the virtual environment screen, or to a fixed position.
[0116] For example, in response to a second equipment selection operation for a virtual object, the computer equipment displays the selected target equipment for the virtual object and first prompt information corresponding to the target equipment, provided the virtual object is in a non-combat state, where the first prompt information is floated on the virtual environment screen and is accompanied by a signature, which is used to indicate the source of the first prompt information.
[0117] In some embodiments, as further referenced in Figure 5, step 520 is optionally implemented as step 524. Step 524: In response to a second equipment selection operation for a virtual object, if the virtual object is in combat, the target equipment of the selected virtual object and the second prompt information corresponding to the target equipment are displayed, where the second prompt information is floated on the virtual environment screen and is not signed; the signature is used to indicate the source of the second prompt information.
[0118] In some embodiments, the prompt information includes secondary prompt information. The secondary prompt information is not accompanied by a signature, which is used to indicate the source of the secondary prompt information. For example, after a player selects a piece of equipment, the corresponding secondary prompt information might be, "If the opponent uses a tank, I'll use this, and we'll fight each other!" without a signature.
[0119] If a virtual object is in combat, a second prompt information without a signature will be displayed as selectable. This second prompt information can be floated to any position on the virtual environment screen, or to a fixed position.
[0120] For example, in response to a second equipment selection operation for a virtual object, the computer equipment displays the selected target equipment for the virtual object and corresponding second prompt information if the virtual object is in combat, where the second prompt information is floated on the virtual environment screen and is not signed; the signature is used to indicate the source of the second prompt information.
[0121] In the above embodiment, when a virtual object is in a non-combat state, a first prompt information with a signature is displayed, increasing the variety of ways to play by selecting equipment in the game, and at the same time increasing the exposure of the signing player in the game. When a virtual object is in a combat state, a second prompt information without a signature is displayed, increasing the variety of ways to play by selecting equipment in the game, and at the same time, in some scenes, the exposure of the signing player in the game can be avoided. For example, in a game live streaming scene, if the signing player and the live streamer are not the same player, the live streamer can avoid promoting the signing player during their live stream, making the live stream more advantageous for the live streamer.
[0122] As an example, the above prompt information and its usage scenarios will be explained below, along with a specific schematic diagram.
[0123] 1) Specifications of prompt information From the perspective of areas where players gather, players are always interested in certain types of text, such as the ability to clearly explain equipment usage scenarios in a single sentence. This embodiment, taking into account the subsequent data maintenance situation and the collaborative development of the ecosystem between the official team and Key Opinion Leaders (KOLs), decides to explain the prompt information specifications by having KOLs provide prompt information (Tips) explaining equipment usage scenarios in a single sentence, and grants KOLs the right to sign these prompts.
[0124] 2) Prompt Information Scene (I) Combat readiness system outside of round In the combat readiness system outside of a round, an additional floating display area is added to the equipment information panel, displaying a single-sentence prompt with the equipment's signature.
[0125] Figure 6 shows a schematic diagram of an equipment selection method in a virtual environment provided by one exemplary embodiment of the present invention. In the display screen 30 of the out-of-round combat preparation system, the display area 31 displays a one-sentence prompt with the equipment's signature: "If the opponent deploys a tank, I'll deploy this, and we'll fight each other! --Prompt from xxxx." Here, "out of round" refers to being outside of a game match in the virtual environment, and when a player is out of round, the virtual object is in a non-combat state.
[0126] (II) Equipment stores within the round In the equipment store within a round, add one floating piece of content to the equipment information panel, displaying a single, unsigned, one-sentence prompt for that equipment.
[0127] Figure 7 shows a schematic diagram of an equipment selection method in a virtual environment provided by one exemplary embodiment of the present invention. In the equipment shop display screen 40 within a round, the display area 41 displays a single-sentence prompt information without a signature for the equipment: "If the opponent puts out a tank, I'll put out this and we'll fight each other!" Here, "within a round" refers to a game match in the virtual environment, and when a player is within a round, the virtual object is in a combat state.
[0128] (III) Current Equipment Information The prompt information for a single sentence describing the usage scenario of the equipment will be displayed independently at the reference direction (e.g., down, left, right, up, etc.) of the current equipment information frame.
[0129] Figure 8 shows a schematic diagram of an equipment selection method in a virtual environment provided by one exemplary embodiment of the present invention. In a display screen 50 on which the player views the current equipment of a virtual object, a one-sentence prompt information 52 with the signature of the equipment, "If the opponent brings out a tank, I'll bring this out and we'll fight each other! --Prompt from xxxx", is displayed in the display area 51. At this time, when the player views the current equipment, the virtual object is in a non-combat state.
[0130] In some embodiments, if a player selects a target recommendation scheme from candidate recommendation schemes, the player can apply the target recommendation scheme. Building upon step 360, as further referenced in Figure 4, the method optionally includes the following step 380: Step 380: In response to the apply operation on the target recommendation scheme, display the virtual object to which the target recommendation scheme has been applied.
[0131] For example, the display name of a goal recommendation scheme includes the corresponding scheme name within the player community for that goal recommendation scheme.
[0132] In some embodiments, each candidate recommendation scheme includes an apply control component, which is used to apply the candidate recommendation scheme to a virtual object after a trigger (e.g., a click).
[0133] An apply operation refers to an operation that triggers (for example, by clicking) the application control component of a candidate recommendation scheme.
[0134] After a target recommendation scheme is applied to a virtual object, the display name of the target recommendation scheme remains the corresponding scheme name within the player community. For example, as shown in section (b) of Figure 2, if the player community name of the target recommendation scheme selected by the player is "Team Battle Engine," then after the player applies the target recommendation scheme to the virtual object, the scheme name will still be displayed as "Team Battle Engine."
[0135] For example, a computer device displays a virtual object to which a target recommendation scheme has been applied in response to an application operation on a target recommendation scheme in a candidate recommendation scheme. For example, the display name of a target recommendation scheme includes the corresponding scheme name in the player community for that target recommendation scheme.
[0136] The system supports players renaming target recommendation schemes as an option. After applying a target recommendation scheme, the computer system will display the renamed target recommendation scheme in response to the renaming operation.
[0137] In this embodiment, by displaying the scheme name of the goal recommendation scheme within the player community, the degree of connection between the game's combat preparation system and the player community can be further increased, enhancing the connection between the player community and the game, and enabling the effective transmission of content data within the player community.
[0138] Figure 9 shows a flowchart of a method for selecting equipment in a virtual environment provided by one exemplary embodiment of the present invention, and based on each of the above embodiments, the method optionally further includes the following steps 620 and 640.
[0139] Step 620: The game server sends data requests to the server where the player community resides according to the set intervals, and the data requests are accompanied by equipment recommendation scheme request information corresponding to virtual objects.
[0140] A game server refers to a game platform server.
[0141] A data request is a data request sent by the game server to the server where the player community resides. The data request includes equipment recommendation scheme request information corresponding to the virtual object for which the player should currently select equipment. The virtual object for which the player should currently select equipment refers to the virtual object that the player has currently selected, i.e., the virtual object displayed in step 320.
[0142] In some embodiments, the data request is accompanied by equipment recommendation scheme request information corresponding to various virtual objects, which include virtual objects for which equipment should be selected at the moment.
[0143] Selectively, the recommended equipment scheme request information includes requesting the acquisition of at least one of the following: the name of the recommended equipment player, the recommended equipment player's avatar, combat readiness data, and scheme strategy. In some embodiments, the recommended equipment player may also be called an anchor, in which case the recommended equipment scheme request information includes requesting the acquisition of at least one of the following: the anchor's name, the anchor's avatar, combat readiness data, and scheme strategy.
[0144] The term "period" refers to the interval at which data requests are sent. The duration of this period can be set according to actual technical needs; for example, it can be set to send a request once every 20 minutes.
[0145] Selectively, the computer equipment (client terminal background) sends data requests to the server where the player community resides via the game server, according to a set period. These data requests include equipment recommendation scheme request information corresponding to the virtual object for which equipment should be selected. In one possible implementation, the data requests include equipment recommendation scheme request information corresponding to various virtual objects, where various virtual objects refer to all types of virtual objects in the game, including the virtual object for which equipment should be selected.
[0146] In another possible implementation, a data request is generated based on the type of virtual object whose selection count exceeds a threshold in the current player's recent time period, and this data request is accompanied by equipment recommendation scheme request information corresponding to the virtual object whose selection count exceeds a threshold in the current player's recent time period. Exceeding the selection threshold indicates that the current player is frequently using this type of virtual object in the game. Virtual objects whose selection count exceeds the threshold in the recent time period include virtual objects that should be selected for equipment at the moment. The recent time period can be set according to actual technical needs; for example, the recent time period may refer to the last 30 days, the last 7 days, etc.
[0147] The player community may be a micro-community provided by a client terminal or a game server, or it may be an external player community provided by a third-party computer device.
[0148] Step 640: The game server receives equipment recommendation scheme information for virtual objects issued by the game server, and the game server uses this to receive equipment recommendation scheme information for virtual objects returned by the server where the player community resides.
[0149] In some embodiments, the game server is also used to store equipment recommendation scheme information.
[0150] Optionally, the game server receives and stores equipment recommendation scheme information corresponding to various virtual objects returned by the server where the player community resides. These various virtual objects include virtual objects for which equipment should be selected at the moment. Exemplaryly, a computer device receives equipment recommendation scheme information for such virtual object issued by the game server and, in response to a first equipment selection operation for the virtual object, displays the equipment recommendation scheme for the virtual object under a first scheme tag.
[0151] As an example, Figure 10 shows a schematic diagram of an equipment selection method in a virtual environment provided by one exemplary embodiment of the present invention. The embodiment of the present invention relates to a server where the player community resides, a game server 632, and a game client terminal 633, wherein the server where the player community resides provides a player community port 631.
[0152] Game server 632 sends a data request every 20 minutes to the server where the player community is located, based on player community port 631. This data request includes information regarding recommended equipment schemes for various virtual objects in the game. Game server 632 receives equipment recommendation scheme request information for various virtual objects returned by the server where the player community resides, and stores the equipment recommendation scheme request information. Game server 632 issues equipment recommendation scheme information for the virtual object selected by the player to game client terminal 633.
[0153] In this embodiment, compared to the related technology where a data request is sent to the server where the player community resides only when it is necessary to retrieve content data from the player community each time, the game server can reduce the pressure on the server when multiple computer devices simultaneously send data requests to the server where the player community resides by sending data requests to the server where the player community resides according to a set period and storing the corresponding information returned. By storing equipment recommendation scheme information for all kinds of virtual objects, the game server can quickly issue corresponding equipment recommendation scheme information for one type of virtual object, thereby improving the efficiency of data processing.
[0154] In some embodiments, a neural network model is stored in a terminal or client terminal, and when a player selects a virtual object, equipment recommendation scheme information for that virtual object from the player community is input into the neural network model to determine an equipment recommendation scheme for that virtual object, and the equipment recommendation scheme includes multiple candidate recommendation schemes.
[0155] Selectively, the neural network model is obtained by training on multiple sets of sample data, the sample data including input data and tag data. The input data includes at least a first equipment recommendation scheme for friendly virtual objects, the first equipment recommendation scheme including at least one of the grade, type, attribute, skill, talent, and inscription of the friendly virtual object, and a second equipment recommendation scheme for enemy virtual objects, the second equipment recommendation scheme including at least one of the grade, type, attribute, skill, talent, and inscription of the enemy virtual object. The tag data includes at least information on the first equipment recommendation scheme for friendly virtual objects that has a suppressive effect on the second equipment recommendation scheme for enemy virtual objects, and information on a third equipment recommendation scheme for friendly second virtual objects that has a gain effect on the first equipment recommendation scheme for the first friendly virtual object.
[0156] Selectively, the input data for the neural network model further includes: first combat data for when a first equipment recommendation scheme is set for an allied virtual object during combat, wherein the first combat data includes at least one of the allied win rate in matches, allied laning win rate, team battle participation rate, support attack rate, output damage value, number of towers destroyed, and number of last hits during the set historical time period; and second combat data for when a second equipment recommendation scheme is set for an enemy virtual object during combat, wherein the second combat data includes at least one of the enemy's win rate in matches, enemy laning win rate, team battle participation rate, support attack rate, output damage value, number of towers destroyed, and number of last hits during the set historical time period.
[0157] After selecting an equipment recommendation scheme for the virtual object, the system determines the priority of multiple candidate recommendation schemes according to at least one of the suppression effect, gain effect, and combat data corresponding to multiple candidate recommendation schemes in the equipment recommendation scheme, and is used to display the equipment recommendation schemes on a computer device according to priority.
[0158] For example, in multiple candidate recommendation schemes within an equipment recommendation scheme, the stronger the suppressive effect on enemy virtual objects, or the stronger the gain effect on friendly virtual objects, or the higher the combat data for friendly match win rate, friendly laning win rate, team battle participation rate, support attack rate, output damage value, number of towers destroyed, and number of last hits, the higher the corresponding priority.
[0159] Based on the above embodiment, it is possible to realize intelligent recommendation of equipment recommendation schemes for virtual objects based on a neural network model, and all equipment recommendation schemes are stored in the player community, further improving the relevance between the player community and the combat preparation system in the game, and further improving the recommendation efficiency of the equipment recommendation schemes.
[0160] Figure 11 shows a structural block diagram of an equipment selection device in a virtual environment provided by one exemplary embodiment of the present application, wherein the equipment selection device 800 in the virtual environment is Includes a display module 810 used to display virtual objects located in the above virtual environment.
[0161] The display module 810 described above is used to display an equipment recommendation scheme for the virtual object under a first scheme tag in response to a first equipment selection operation of the virtual object, wherein the equipment recommendation scheme includes multiple candidate recommendation schemes, and at least one of the candidate recommendation schemes includes a strategy browsing control component, the strategy browsing control component is linked to the player community, and the first equipment selection operation is an operation in which the combat preparation system performs equipment selection.
[0162] The display module 810 described above is used to display the scheme strategy of the target recommendation scheme in the player community in response to a selection operation on the strategy browsing control component of the target recommendation scheme, the target recommendation scheme being any one candidate recommendation scheme from the equipment recommendation scheme that includes the strategy browsing control component.
[0163] In some embodiments, the first scheme tag includes a hot scheme tag.
[0164] In some embodiments, the display module 810 is used to display the recommended equipment schemes for the virtual object under the hot scheme tag in response to a first equipment selection operation for the virtual object, where the multiple candidate recommended schemes in the recommended equipment scheme include equipment schemes for the virtual object from a second account, the second account being an account other than the first account currently logged in.
[0165] In some embodiments, the display module 810 is used to display the equipment recommendation scheme for the virtual object under the hot scheme tag in response to a first equipment selection operation for the virtual object, according to the priority of a plurality of candidate recommendation schemes in the equipment recommendation scheme, where the priority of the candidate recommendation schemes includes, in order from high to low, the equipment scheme for the virtual object of a first type account, the equipment scheme for the virtual object of a second account, the equipment scheme for the virtual object of a second type account, and the equipment scheme for the virtual object of a third type account, and the popularity values in the game for the first type account, the second type account, and the third type account decrease in order.
[0166] In some embodiments, the equipment scheme for the virtual object of the second account is stored in the player community.
[0167] In some embodiments, the apparatus further includes a prompt module.
[0168] In some embodiments, the prompt module is used to display the selected target equipment of the virtual object and prompt information corresponding to the target equipment in response to a second equipment selection operation of the virtual object, where the prompt information is used to indicate the usage strategy of the target equipment.
[0169] In some embodiments, the prompt information is a short sentence whose length is less than a length threshold.
[0170] In some embodiments, the prompt information includes first prompt information, and the prompt module is used to display the selected target equipment of the virtual object and the first prompt information corresponding to the target equipment in response to a second equipment selection operation of the virtual object when the virtual object is in a non-combat state, wherein the first prompt information is floated on the virtual environment screen and is accompanied by a signature, which is used to indicate the source of the first prompt information.
[0171] In some embodiments, the prompt information includes second prompt information, and the prompt module is used to display the selected target equipment of the virtual object and the second prompt information corresponding to the target equipment when the virtual object is in combat, in response to a second equipment selection operation of the virtual object, wherein the second prompt information is floated on the virtual environment screen and is not signed, and the signature is used as the indicated source of the second prompt information.
[0172] In some embodiments, the display module 810 is further used to display the virtual object to which the target recommendation scheme has been applied, in response to an application operation to the target recommendation scheme.
[0173] In some embodiments, the display name of the target recommendation scheme includes the corresponding scheme name of the target recommendation scheme within the player community.
[0174] In some embodiments, the device further includes a transmission module, which is used by the game server to send data requests to the server where the player community resides, according to a set period, and the data requests are accompanied by equipment recommendation scheme request information corresponding to the virtual object.
[0175] In some embodiments, the device further includes a receiving module, which is used to receive equipment recommendation scheme information for the virtual object issued by the game server, and the game server is used to receive equipment recommendation scheme information for the virtual object returned by the server where the player community resides.
[0176] As needs to be explained, specific limitations in the embodiments of the equipment selection device in one or more virtual environments provided above can be referenced to the limitations on the equipment selection method in the virtual environments described above, which will not be repeated here. Each module of the device may be implemented in whole or in part by software, hardware, or a combination thereof, and each module may be incorporated in the processor of the computer device in hardware form or independently thereof, or stored in the memory of the computer device in software form, thereby facilitating the processor to invoke and execute operations corresponding to each module.
[0177] Figure 12 shows a structural block diagram of a computer device provided by one exemplary embodiment of the present application.
[0178] The computer device 1000 may be a portable mobile terminal, such as a smartphone, tablet computer, MP3 player (Moving Picture Experts Group Audio Layer III), or MP4 player (Moving Picture Experts Group Audio Layer IV). The computer device 1000 may also be referred to by other names such as user device or portable terminal.
[0179] Typically, computer equipment 1000 includes a processor 1001 and memory 1002.
[0180] The processor 1001 may include one or more process cores, for example, a 4-core processor, an 8-core processor, etc. The processor 1001 is a DSP (Digital Signal Processor). Processor , digital signal Processor It can be implemented by employing at least one form of hardware from among ), FPGA (Field Programmable Gate Array), and PLA (Programmable Logic Array). The processor 1001 may include a main processor and a coprocessor, the main processor being a processor used to process data in a wake state and also called a CPU (Central Processing Unit), and the coprocessor being a low-power processor used to process data in a standby state. In some embodiments, the processor 1001 may integrate a GPU (Graphics Processing Unit), the GPU being used to render and draw content that needs to be displayed on a display screen. In some embodiments, the processor 1001 may further include an AI (Artificial Intelligence) processor, the AI processor being used to process computational operations related to machine learning.
[0181] The memory 1002 may include one or more computer-readable storage media, which may be tangible and non-temporary. The memory 1002 may further include high-speed random-access memory and non-volatile memory, such as one or more magnetic disk storage devices and flash memory storage devices. In some embodiments, the non-temporary computer-readable storage media in the memory 1002 are used to store at least one instruction, which is executed by the processor 1001 to cause the computer equipment to implement the equipment selection method in the virtual environment provided in the embodiments of the present application.
[0182] In some embodiments, the computer device 1000 further optionally includes a display screen 1005.
[0183] The display screen 1005 is used to display a UI (User Interface). The UI may include graphics, text, icons, videos, and any combination thereof. When the display screen 1005 is a touch display screen, the display screen 1005 also has the ability to collect touch signals on or above the surface of the display screen 1005. These touch signals can be input to the processor 1001 as control signals and processed. In this case, the display screen 1005 can also be used to provide virtual buttons, also called software buttons and / or a software keyboard, and / or a virtual keyboard. In some embodiments, the display screen 1005 may be a single unit mounted on the front panel of the computer equipment 1000; in other embodiments, the display screen 1005 may be at least two units, each mounted on a different surface of the computer equipment 1000 or designed to be foldable; in some embodiments, the display screen 1005 may be a flexible display screen mounted on a curved surface or a foldable surface of the computer equipment 1000. Furthermore, the display screen 1005 can be mounted as a non-rectangular, irregular shape, i.e., a non-rectangular screen. The display screen 1005 can be manufactured using materials such as LCD (Liquid Crystal Display) and OLED (Organic Light-Emitting Diode). Exemplarily, virtual objects, equipment recommendation schemes, and scheme strategies are displayed on the display screen 1005.
[0184] As those skilled in the art will understand, the structure shown in Figure 12 does not constitute a limitation to computer equipment 1000 and may include more or fewer components than those shown, or combine some components or employ a different component arrangement.
[0185] In an exemplary embodiment, the present application provides a chip comprising a programmable logic circuit and / or program instructions, which, when operating on a computer device, is used to enable the computer to implement an equipment selection method in a virtual environment provided by the embodiment of the method.
[0186] This application provides a non-volatile computer-readable storage medium in which a computer program is stored. The computer program is loaded and executed by a processor, enabling the computer to implement the equipment selection method in a virtual environment provided by the above embodiment of the method.
[0187] This application provides a computer program product or computer program, which includes computer instructions, and these computer instructions are stored in a computer-readable storage medium. The processor of the computer equipment reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, causing the computer equipment to execute the equipment selection method in the virtual environment provided by the above embodiment of the method.
[0188] Those skilled in the art will understand that all or part of the steps of the above embodiment can be completed by hardware, or by a program that issues instructions to the relevant hardware, the program may be stored in a non-volatile computer-readable storage medium, the non-volatile computer-readable storage medium referred to above may be read-only memory, a magnetic disk, or an optical disk, etc.
[0189] Those skilled in the art will see that, in one or more of the above examples, the functions described in the embodiments of this application can be implemented using hardware, software, firmware, or any combination thereof. When implemented using software, these functions can be stored in a non-volatile computer-readable medium or transmitted as one or more instructions or codes on a non-volatile computer-readable medium. The non-volatile computer-readable medium includes computer storage media and communication media, wherein the communication medium includes any medium that can easily transfer a computer program from one place to another. The storage medium may be any available medium accessible by a general-purpose or dedicated computer.
[0190] The foregoing is merely an example of possible embodiments of the Application and is not intended to limit the Application. Any modifications, equivalent substitutions, and improvements made within the principles of the Application should all be included within the scope of protection of the Application. [Explanation of Symbols]
[0191] 10 Virtual Environments 11 Virtual Objects 12 Recommended Schemes 13. Strategy Browsing Control Component 14. Scheme Name 15 Recommended Player Signatures 20 Player Community 21 Scheme Name 30 display screen 31 Display area 40 display screen 41 Display area 50 display screen 51 Display area 52 Prompt Information 100 Computer Systems 120 Terminal 1 140 servers 142 memory 144 processors 160 Second Terminal 631 Player Community Port 632 Game Servers 633 Game Client Terminals 640 steps 800 Equipment Selection Device 810 Display Module 1000 Computer Equipment 1001 Processor 1002 memory 1005 Display Screen 1421 Receiver Module 1422 Control Module 1423 Transmitter Module
Claims
1. A method for selecting equipment in a virtual environment, wherein the method is performed by a computer device, and the method is The steps include: displaying virtual objects located in the aforementioned virtual environment; A step of displaying an equipment recommendation scheme for the virtual object under a first scheme tag in response to a first equipment selection operation of the virtual object, wherein the equipment recommendation scheme includes a plurality of candidate recommendation schemes, and at least one of the candidate recommendation schemes includes a strategy browsing control component, the strategy browsing control component is linked to a player community, and the first equipment selection operation is an operation in which equipment selection is performed by a combat readiness system. A method for selecting equipment in a virtual environment, comprising the steps of: displaying a scheme strategy for the target recommendation scheme in the player community in response to a selection operation on the strategy browsing control component of the target recommendation scheme, wherein the target recommendation scheme is any one candidate recommendation scheme from among the equipment recommendation schemes that includes a strategy browsing control component.
2. The first scheme tag includes a hot scheme tag, and the step of displaying a recommended scheme for the virtual object under the first scheme tag in response to a first equipment selection operation of the virtual object is: The step of displaying the recommended equipment scheme for the virtual object under the hot scheme tag in response to a first equipment selection operation of the virtual object, The method according to claim 1, wherein the plurality of candidate recommendation schemes in the equipment recommendation scheme include an equipment scheme for the virtual object of a second account, and the second account is an account other than the first account that is currently logged in.
3. The step of displaying the recommended equipment scheme for the virtual object under the hot scheme tag in response to a first equipment selection operation of the virtual object is: The step of displaying the equipment recommendation scheme for the virtual object under the hot scheme tag in accordance with the priority of the multiple candidate recommendation schemes in the equipment recommendation scheme, in response to a first equipment selection operation of the virtual object, The method according to claim 2, wherein the priority of the candidate recommendation schemes includes, in order from high to low, the equipment scheme for the virtual object of a first type account, the equipment scheme for the virtual object of a second account, the equipment scheme for the virtual object of a second type account, and the equipment scheme for the virtual object of a third type account, and the popularity values in the game of the first type account, the second type account, and the third type account decrease in order.
4. The method according to claim 2, wherein the equipment scheme for the virtual object of the second account is stored in the player community.
5. The aforementioned method further, The method according to claim 1, comprising the step of displaying the selected target equipment of the virtual object and prompt information corresponding to the target equipment in response to a second equipment selection operation of the virtual object, wherein the prompt information is used to instruct a usage strategy for the target equipment.
6. The method according to claim 5, wherein the prompt information is a short sentence whose length is less than a length threshold.
7. The step of displaying the selected target equipment of the virtual object and prompt information corresponding to the target equipment, in response to a second equipment selection operation of the virtual object, is as follows: In response to a second equipment selection operation of the virtual object, if the virtual object is in a non-combat state, the step includes displaying the selected target equipment of the virtual object and the first prompt information corresponding to the target equipment. The method according to claim 5, wherein the first prompt information is floated on a virtual environment screen, and the first prompt information is accompanied by a signature, the signature is used to indicate the source of the first prompt information.
8. The step of displaying the selected target equipment of the virtual object and the corresponding prompt information in response to a second equipment selection operation of the virtual object, is as follows: In response to a second equipment selection operation of the virtual object, if the virtual object is in a combat state, the step includes displaying the selected target equipment of the virtual object and the second prompt information corresponding to the target equipment. The method according to claim 5, wherein the second prompt information is floated on the virtual environment screen, and the second prompt information is not accompanied by a signature, and the signature is used to indicate the source of the second prompt information.
9. The aforementioned method further, The method according to claim 1, further comprising the step of displaying the virtual object to which the target recommendation scheme has been applied in response to an application operation to the target recommendation scheme.
10. The method according to claim 1, wherein the display name of the target recommendation scheme includes the corresponding scheme name of the target recommendation scheme in the player community.
11. The aforementioned method further, The steps include: sending data requests to the server where the player community resides via a game server according to a set period, wherein the data requests are accompanied by equipment recommendation scheme request information corresponding to the virtual object; The method according to claim 1, comprising the step of receiving equipment recommendation scheme information for the virtual object issued by the game server, wherein the game server is used to receive equipment recommendation scheme information for the virtual object returned by the server where the player community is located.
12. A device for selecting equipment in a virtual environment, wherein the device is Includes a display module used to display virtual objects located in the aforementioned virtual environment, The display module is used to display an equipment recommendation scheme for the virtual object under a first scheme tag in response to a first equipment selection operation of the virtual object, wherein the equipment recommendation scheme includes a plurality of candidate recommendation schemes, and at least one of the candidate recommendation schemes includes a strategy browsing control component, and the strategy browsing control component is linked to the player community. The display module is used to display the scheme strategy of the target recommendation scheme in the player community in response to a selection operation on the strategy viewing control component of the target recommendation scheme in the candidate recommendation scheme, and is an equipment selection device in a virtual environment.
13. A computer device comprising a processor and memory, wherein a computer program is stored in the memory, the computer program is loaded and executed by the processor, and the computer device enables the equipment selection method in a virtual environment described in any one of claims 1 to 11.
14. A computer program that includes computer instructions, causes a processor to load and execute the computer instructions, and causes the computer to implement the equipment selection method in a virtual environment described in any one of claims 1 to 11.
Citation Information
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