Gaming machine
Patent Information
- Application Number
- JP2025125338
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2025-07-28
- Publication Date
- 2026-10-01
- Estimated Expiration
- 2042-12-21
AI Technical Summary
音信号)の出力によりスピーカ8L、8R、8Uから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が"3"に更新され、可変表示中演出処理は終了する。
Smart Images

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Abstract
Description
Technical Field
[0001] The present invention relates to a gaming machine controllable to an advantageous state.
Background Art
[0002] Conventionally, a pachinko gaming machine, which is a representative type of gaming machine, is mainly configured from an outer frame for installation and fixing on a gaming island, an inner frame rotatably supported about the left side with respect to the outer frame, and a door frame rotatably supported about the left side with respect to the inner frame, wherein the inner frame and the door frame can be opened and closed with respect to the outer frame, and the door frame can be opened and closed with respect to the inner frame. In this type of pachinko gaming machine, decoration is provided on the front surface of the door frame to attract players to the gaming machine, and in recent years, there has been a trend toward an increasing number of gaming machines provided with larger three-dimensional decorations (see, for example, Patent Document 1). Further, as this type of gaming machine, there are gaming machines capable of executing an effect mode that notifies a player of a high expectation when a specific lamp lights red in response to a winning in a special symbol (see, for example, Non-Patent Document 1), and gaming machines capable of executing an effect mode that generates vibration to notify a player when three or four pending memories are stored, in order to prevent the player from suffering disadvantages due to unnecessary shooting (see, for example, Non-Patent Document 2).
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Non-Patent Documents
[0004]
Non-Patent Document 1
[0005] In the gaming machine described in Patent Document 1, the load on the door frame increases due to the large and three-dimensional decorations. Furthermore, in the performance mode described in Non-Patent Document 1, when a specific lamp does not light up red, it indicates a low level of expectation for the player, thus reducing the player's interest in the low-expectation performance display when the specific lamp does not light up. In addition, in the performance mode described in Non-Patent Document 2, the number of reserved balls can be determined without visually checking the reserved ball memory display. Therefore, when these performance modes are executed, the player's interest in the performance display and reserved ball memory display decreases significantly, leading to an increase in players who engage in so-called "multitasking" gaming, where they hold the ball-firing handle with one hand to fire the balls while looking at or operating a mobile device with the other hand. Moreover, players who engage in this "multitasking" gaming often lean on the gaming machine with their elbow resting on the upper tray or other part of the machine, operating their mobile device in a comfortable position. Thus, in addition to the weight of large decorative elements, the door frame and inner frame were subjected to significant loads that were not anticipated during the manufacturing stage, such as from players leaning against them. This resulted in problems such as the door frame and inner frame twisting or deforming when opened, or the opposite side of the pivot axis sinking downwards and sagging, which could cause malfunctions when closing the door frame and inner frame. This invention was made in view of these problems and aims to provide a gaming machine that can prevent malfunctions from occurring when closing the door frame. [Means for solving the problem]
[0006] (A) A gaming machine that can be controlled to be in a favorable state, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. A means to customize the effects so that the frequency of the effects can be changed, A sagging suppression means that prevents the door frame from sagging vertically. and, The guided portion of the door frame is slid to guide the door frame toward the closed position. First information section and, The guided portion of the inner frame is slid to guide the inner frame toward the inner frame closed position. 2nd information section And, equipped with, The second guide section has an inclined surface that gradually slopes upward from the front side of the gaming machine toward the rear side of the gaming machine. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. At the aforementioned door frame closed position The closed state, which is the state in which it is locked, The door frame closed position It is unlocked from and the door frame The guided part is 1 The first unlocked state is when the device is guided to the guide section, and the aforementioned door frame The guided part is 1 It is possible to change between a second unlocked state, in which the door frame is open beyond the range guided by the guide, and a second unlocked state. At the closed position of the inner frame, the guided portion of the inner frame is placed on the upper side of the inclined surface, thereby suppressing the vertical sagging of the inner frame. The door frame is provided with a specific internal access component that enters the interior of the inner frame when the door frame is in the closed state. The door frame sags more in the vertical direction when in the first unlocked state than when in the closed state, the specific internal entry component is provided at a position that does not come into contact with a component of the inner frame when the door frame changes from the closed state to the first unlocked state, the second unlocked state consists of an overlapping state in which the specific internal entry component overlaps with the component of the inner frame, and a non-overlapping state in which the door frame is further opened such that the specific internal entry component does not overlap with the component of the inner frame; in the overlapping state, the specific internal entry component does not come into contact with the component of the inner frame, and in the non-overlapping state, the specific internal entry component is positioned lower than the component of the inner frame, characterized in that: further, the gaming machine is controllable to an advantageous state, the gaming machine is constituted of components including a door frame, an inner frame, and an outer frame, A means to customize the effects so that the frequency of the effects can be changed, sagging suppressing means that suppresses sagging of the door frame in the vertical direction and, The guided portion of the door frame is slid to guide the door frame toward the closed position. first guide portion and, The guided portion of the inner frame is slid to guide the inner frame toward the inner frame closed position. second guide portion And, equipped with, The second guide section has an inclined surface that gradually slopes upward from the front side of the gaming machine toward the rear side of the gaming machine. the door frame has a predetermined position at which a player can apply a load in the vertical direction, At the aforementioned door frame closed position a closed state that is a locked state, The door frame closed position unlocked from the above, and the door frame guided portion is in the 1 first unlocked state that is a state guided by the guide portion, and the door frame guided portion is in the 1 second unlocked state that is a state where the door frame is opened beyond a range guided by the guide portion, and can be changed between these states, At the closed position of the inner frame, the guided portion of the inner frame is placed on the upper side of the inclined surface, thereby suppressing the vertical sagging of the inner frame. the inner frame is provided with a specific internal entry component that enters the interior of the door frame when the door frame is in the closed state, The door frame hangs more vertically in the first unlocked state than in the closed state. The aforementioned specific internal access component is positioned so as not to come into contact with any component of the door frame when the door frame moves from the closed state to the first unlocked state. The second unlocked state consists of an overlapping state in which the specific internal entry component overlaps with the door frame component, and a non-overlapping state in which the door frame opens further and the specific internal entry component does not overlap with the door frame component, wherein in the overlapping state, the specific internal entry component does not come into contact with the door frame component, and in the non-overlapping state, the door frame component is positioned lower than the specific internal entry component. It is characterized by the following: Furthermore, it is a gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame is provided with a corner on the depth side when the gaming machine is viewed from the front, on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The aforementioned corner portion is positioned so as not to come into contact with the outer frame when the inner frame moves from the closed state to the first unlocked state. The gaming machine is, A storage section capable of storing gaming media, A dispensing unit capable of dispensing game tokens, An opening on the top surface forms a guide passage forming section that guides the game medium from the storage section to the payout section, A cover portion is provided so as to cover a part of the upper surface of the guide passage forming portion, Furthermore, The cover portion is provided with a predetermined limiting portion for limiting the fall of a screw member that has fallen onto the cover portion into the guided passage forming portion. The inner frame has a shaft portion that allows the inner frame to be opened and closed. The cover portion is given a predetermined inclination by making the portion on the opposite side of the shaft portion higher than the portion on the shaft portion side. The predetermined inclination is greater than the angle at which the inner frame hangs down when it moves from the inner frame closed state to the first unlocked state. It is characterized by the following. This feature ensures that even if the door frame and inner frame sag more than expected due to an unforeseen load on the door frame as a result of the player's playing posture, the inner frame is positioned so that its corners do not come into contact with the outer frame when unlocking it. This prevents further deterioration of the gaming machine and allows the staff to perform the work smoothly. Furthermore, even if a screw is caught in a predetermined limiting section of the cover member when the inner frame is unlocked, the inclination is greater than the sagging of the inner frame, preventing the screw from flowing back into the storage section and making screw retrieval easy. Corresponding drawings: Figures 33, 39-48, 57-60, 61-64
[0007] Furthermore, the present invention may have only the inventive features described in the claims of the present invention, or it may have the inventive features described in the claims of the present invention along with other features not described therein. [Brief explanation of the drawing]
[0008] [Figure 1] This is a front view showing the gaming machine in the embodiment. [Figure 2] This is a diagram showing the various control boards and other components installed in a pachinko gaming machine. [Figure 3] (A) and (B) are diagrams illustrating the effects control commands. [Figure 4] This is an explanatory diagram showing each random number. [Figure 5] This is an explanatory diagram showing the display result determination table. [Figure 6] (A) is an explanatory diagram showing the jackpot type determination table, and (B) is an explanatory diagram of the jackpot types. [Figure 7] This is an explanatory diagram of the fluctuation pattern. [Figure 8] This is an explanatory diagram of the variation pattern determination table. [Figure 9] This is an explanatory diagram showing the data storage area for game control. [Figure 10] (A) is an explanatory diagram showing the data storage area for performance control, and (B) is an explanatory diagram showing the command buffer received when a prize is won at the start of the game. [Figure 11] This flowchart shows an example of the main game control process. [Figure 12] This flowchart shows an example of timer interrupt processing for game control. [Figure 13] This is a flowchart showing an example of the special pattern processing. [Figure 14] This is a flowchart showing an example of the process for determining whether a player has entered the competition at the start of the competition. [Figure 15] This is a flowchart showing an example of the main processing for controlling the visual effects. [Figure 16] This flowchart shows an example of the performance control process. [Figure 17] This flowchart shows an example of a pre-reading light-up effect processing. [Figure 18] This is an explanatory diagram showing the percentages that determine whether or not the pre-announcement flashing effect is executed. [Figure 19]This is an explanatory diagram of the display behavior of the image display device when a demo performance is initiated. [Figure 20] This is an explanatory diagram showing the flow of the variable display for Super Reach. [Figure 21] This is an explanatory diagram showing the flow of the variable display for Super Reach. [Figure 22] This is a perspective view showing the second open state of a pachinko game machine. [Figure 23] This is a perspective view showing the fourth open state of a pachinko game machine. [Figure 24] This is a rear view of a pachinko gaming machine. [Figure 25] This is a left side view of a pachinko gaming machine. [Figure 26] This is a right-side view of a pachinko gaming machine. [Figure 27] This is a plan view of a pachinko game machine. [Figure 28] This is a bottom view of a pachinko gaming machine. [Figure 29] This is a perspective view showing the outer frame. [Figure 30] (A) is a front view showing the outer frame, and (B) is a right side view. [Figure 31] This is a perspective view showing the frame for a gaming machine. [Figure 32] (A) is a front view showing the frame for the gaming machine, and (B) is a right side view. [Figure 33] This is an exploded perspective view showing the structure of a gaming machine frame. [Figure 34] This is a rear view showing the opening and closing door frame. [Figure 35] This is a perspective view of the main parts showing the internal structure of the opening / closing door frame and the gaming machine frame. [Figure 36] This is a cross-sectional view showing the relationship between the outer frame and the rotation axis T1 of the gaming machine frame, and the rotation axis T2 of the gaming machine frame and the opening / closing door frame, as seen from the side. [Figure 37] (A) and (B) are conceptual diagrams showing the rotational motion of the gaming machine frame around the pivot axis T1. [Figure 38] (A) to (C) are conceptual diagrams to explain the second open state when there is no sagging. [Figure 39] (A1)~(A3) and (B1)~(B3) are conceptual diagrams to explain the second open state when sagging occurs. [Figure 40] This is a diagram showing a player who is "playing while doing other things." [Figure 41] (A1) to (A3) are schematic diagrams showing the closed state, and (A4) is a schematic cross-sectional view showing the relationship between the slider member and the guided member. [Figure 42] (B1) to (B3) are schematic diagrams showing the first open state, and (B4) is a schematic cross-sectional view showing the relationship between the slider member and the guided member. [Figure 43] (C1) to (C3) are schematic diagrams showing the first open state, and (C4) is a schematic cross-sectional view showing the relationship between the slider member and the guided member. [Figure 44] (D1) to (D3) are schematic diagrams showing the second open state, and (C4) is a schematic cross-sectional view showing the relationship between the slider member and the guided member. [Figure 45] (A1) to (A3) are schematic diagrams showing the closed state, and (A4) is a schematic cross-sectional view showing the relationship between the slider member and the guided member. [Figure 46] (B1) to (B3) are schematic diagrams showing the third open state, and (B4) is a schematic cross-sectional view showing the relationship between the slider member and the guided member. [Figure 47] (C1) to (C3) are schematic diagrams showing the third open state, and (C4) is a schematic cross-sectional view showing the relationship between the slider member and the guided member. [Figure 48] (D1) to (D3) are schematic diagrams showing the fourth open state, and (C4) is a schematic cross-sectional view showing the relationship between the slider member and the guided member. [Figure 49] Figures (A1) to (A3) are schematic cross-sectional views showing the structure of specific internally entering components and components being entered in the discharge passage as the system changes from a closed state to a first open state. [Figure 50] Figures (A1) to (A3) are schematic cross-sectional views showing the structure of a specific internally entering component and the component being entered in the ball-removal passage as it changes from a closed state to a first open state. [Figure 51]Figures (A1) to (A3) are schematic cross-sectional views showing the structure of specific internally entering parts and parts being entered in the bottom part of the opening / closing door frame as it changes from the closed state to the first open state. [Figure 52] Figures (B1) to (B3) are schematic plan views showing the structure of specific internally entering parts and parts being entered in the bottom part of the opening / closing door frame as it changes from the closed state to the first open state. [Figure 53] Figures (C1) to (C3) are schematic front views showing the structure of specific internally entering parts and parts being entered in the bottom part of the opening / closing door frame as it changes from the closed state to the first open state. [Figure 54] Figures (A1) to (A3) are schematic cross-sectional views showing the operation of the switch and special components in the launch sphere passage as it changes from a closed state to a first open state. [Figure 55] This diagram illustrates the operation of each part in the opening and closing mechanism of a door frame. [Figure 56] Figures (A1) to (A3) are schematic cross-sectional views showing the structure of the bottom components of the gaming machine frame and outer frame as they change from the closed state to the third open state. [Figure 57] Figures (A) to (C) are schematic cross-sectional views showing the structure of the gaming machine frame and outer frame as they change from the closed state to the third open state and the fourth state. [Figure 58] Figures (A) to (C) are schematic plan and rear views showing the structure of the gaming machine frame and outer frame as they change from the closed state to the third open state and the fourth open state. [Figure 59] (A) and (B) are schematic cross-sectional views showing the structure of the gaming machine frame and outer frame as they change from the closed state to the third open state. [Figure 60] This diagram illustrates the operation of each part in the opening and closing mechanism of a gaming machine frame. [Figure 61] This is a rear view showing the arrangement of guide passages and screw members at the top of the frame for the gaming machine. [Figure 62] This is a plan view showing the arrangement of guide passages and screw members in the upper part of the frame for a gaming machine. [Figure 63] This is a longitudinal cross-sectional view of the first guided passage forming section showing the movement of the screw member. [Figure 64](A) is a longitudinal cross-sectional view of the first guide passage forming section showing the movement of the screw member when there is no sagging, and (B) is a longitudinal cross-sectional view showing the movement of the screw member when sagging occurs. [Figure 65] (A) and (B) are diagrams showing the main parts of a pachinko game machine as a modified example 1 of the present invention. [Figure 66] This figure shows the main components of a pachinko game machine as a modified example 2 of the present invention. [Figure 67] (A) and (B) are diagrams showing the main parts of a pachinko game machine as a modified example 3 of the present invention. [Figure 68] (A) shows the movement of the game ball in the second open state, and (B) and (C) show the movement in the first open state. [Figure 69] (A) shows the movement of the game ball in the fourth open state, and (B) and (C) show the movement of the game ball in the third open state. [Modes for carrying out the invention]
[0009] The embodiments for implementing the gaming machine according to the present invention are described below.
[0010] [Form 1] The gaming machine of type 1 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame and the inner frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state. The door frame hangs more vertically in the first unlocked state than in the closed state. The specified internal access component is positioned so that when the door frame moves from the closed state to the first unlocked state, it does not come into contact with any other component of the inner frame or any other component of the door frame. It is characterized by the following. According to this feature, even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, when the door frame is unlocked, specific internal components will not interfere with the door frame components or inner frame components. This prevents deterioration of the gaming machine and allows the staff of the gaming establishment to perform their work smoothly. Corresponding drawings: Figures 33, 39-48, 49, 50, 55
[0011] [Form 2] The gaming machine of type 2 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame and the inner frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state. The door frame hangs more vertically in the first unlocked state than in the closed state. The specified internal access component is positioned so that, when the door frame moves from the second unlocked state to the first unlocked state and then to the closed state, it does not come into contact with any other component of the inner frame or any other component of the door frame that is different from the specified internal access component. It is characterized by the following. This feature ensures that even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, specific internal components will not interfere with the door frame components or inner frame components when closing the door frame. This prevents deterioration of the gaming machine while allowing the staff to perform their duties smoothly. Corresponding drawings: Figures 33, 39-48, 49, 50, 55
[0012] [Form 3] The gaming machine of type 3 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame identification component is positioned so as not to come into contact with the outer frame identification component when the inner frame moves from the inner frame closed state to the first unlocked state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unforeseen load being placed on the door frame as a result of the player's playing posture, the specific inner frame component near the bottom of the inner frame is positioned so that it does not come into contact with the specific outer frame component when unlocking the inner frame. This prevents further deterioration of the gaming machine and allows the staff of the gaming establishment to perform the work smoothly. Corresponding drawings: Figures 33, 39-48, 56, 60
[0013] [Form 4] The gaming machine of type 4 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame specific component is positioned so as not to come into contact with the outer frame specific component when the inner frame moves from the second unlocked state to the first unlocked state, and then to the closed state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unforeseen load being placed on the door frame as a result of the player's playing posture, the inner frame's specific components near the bottom surface are positioned so that they do not come into contact with the outer frame's specific components when closing the inner frame. This prevents further deterioration of the gaming machine and allows the staff of the gaming establishment to perform their work smoothly. Corresponding drawings: Figures 33, 39-48, 56, 60
[0014] [Form 5] The gaming machine of type 5 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame is provided with a corner on the depth side when the gaming machine is viewed from the front, on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The aforementioned corner portion is positioned so as not to come into contact with the outer frame when the inner frame moves from the closed state to the first unlocked state. It is characterized by the following. This feature ensures that even if the door frame and inner frame sag more than expected due to unforeseen stress on the door frame as a result of the player's playing posture, the inner frame is positioned so that its corners do not come into contact with the outer frame when unlocking it. This prevents further deterioration of the gaming machine and allows the staff to perform the work smoothly. Corresponding drawings: Figures 33, 39-48, 57-60
[0015] [Form 6] The gaming machine of type 6 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame is provided with a corner on the depth side when the gaming machine is viewed from the front, on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The aforementioned corner portion is positioned so as not to come into contact with the outer frame when the inner frame moves from the second unlocked state to the first unlocked state, and then to the closed state. It is characterized by the following. This feature ensures that even if the door frame and inner frame sag more than expected due to unforeseen stress on the door frame as a result of the player's playing posture, the inner frame is positioned so that its corners do not come into contact with the outer frame when closing. This prevents further deterioration of the gaming machine and allows the staff to perform their duties smoothly. Corresponding drawings: Figures 33, 39-48, 57-60
[0016] [Form 7] The gaming machine of type 7 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame and the inner frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state. The door frame hangs more vertically in the first unlocked state than in the closed state. The specified internal access component is positioned so as not to come into contact with any other component of the inner frame or any other component of the door frame when the door frame moves from the closed state to the first unlocked state. Near the bottom surface of the door frame, a door frame component is provided that, when the door frame is in the closed state, superimposes on a predetermined inner frame component of the inner frame. The aforementioned door frame predetermined component is positioned so as not to come into contact with the inner frame predetermined component when the door frame moves from the closed state to the first unlocked state. It is characterized by the following. This feature ensures that even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, when the door frame is unlocked, specific internal components will not interfere with the door frame components or inner frame components. This prevents deterioration of the gaming machine and allows the staff to perform their work smoothly. Furthermore, because specific door frame components near the bottom of the door frame do not come into contact with specific inner frame components, this also prevents deterioration of the gaming machine and allows the staff to perform their work smoothly. Corresponding drawings: Figures 33, 39-48, 49, 51-53, 55
[0017] [Form 8] The gaming machine of type 8 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state. The door frame hangs more vertically in the first unlocked state than in the closed state. The specified internal access component is positioned so as not to come into contact with any other component of the inner frame or any other component of the door frame when the door frame moves from the closed state to the first unlocked state. When the door frame is in the closed state and the inner frame is locked to the outer frame, the upper surface of the outer frame is higher than the upper surface of the inner frame. The upper surface of the aforementioned door frame is higher on the player's side than on the inner frame side. It is characterized by the following. This feature ensures that even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, specific internal components will not interfere with the door frame or inner frame components when the door frame is unlocked. This prevents deterioration of the gaming machine and allows the staff to perform their work smoothly. Furthermore, even if a game ball lands on top of the gaming machine while the player is playing, it is less likely to fall towards the player, thus preventing the loss of the ball and ensuring the player's safety. Corresponding drawings: Figures 33, 39-48, 49, 67-69
[0018] [Form 9] The gaming machine of type 9 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state. The door frame hangs more vertically in the first unlocked state than in the closed state. The specified internal access component is positioned so as not to come into contact with any other component of the inner frame or any other component of the door frame when the door frame moves from the closed state to the first unlocked state. When the door frame is in the closed state and the inner frame is locked to the outer frame, the upper surface of the inner frame is higher than the upper surface of the door frame. The upper surface of the aforementioned door frame is higher on the player's side than on the inner frame side. It is characterized by the following. This feature ensures that even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, specific internal components will not interfere with the door frame or inner frame components when the door frame is unlocked. This prevents deterioration of the gaming machine and allows the staff to perform their work smoothly. Furthermore, even if a game ball lands on top of the gaming machine while the player is playing, it is less likely to fall towards the player, thus preventing the loss of the ball and ensuring the player's safety. Corresponding drawings: Figures 33, 39-48, 49, 67-69
[0019] [Form 10] The gaming machine of type 10 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame and the inner frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state. The door frame hangs more vertically in the first unlocked state than in the closed state. The specified internal access component is positioned so as not to come into contact with any other component of the inner frame or any other component of the door frame when the door frame moves from the second unlocked state to the first unlocked state and then to the closed state. Near the bottom surface of the door frame, a door frame component is provided that, when the door frame is in the closed state, superimposes on a predetermined inner frame component of the inner frame. The aforementioned door frame predetermined component is positioned so as not to come into contact with the inner frame predetermined component when the door frame moves from the second unlocked state to the first unlocked state and then to the closed state. It is characterized by the following. This feature ensures that even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, specific internal components will not interfere with the door frame components or inner frame components when closing the door frame. This prevents deterioration of the gaming machine while allowing the staff to perform their work smoothly. Furthermore, because specific door frame components near the bottom of the door frame do not come into contact with specific inner frame components, this also prevents deterioration of the gaming machine while allowing the staff to perform their work smoothly. Corresponding drawings: Figures 33, 39-48, 49, 51-53
[0020] [Form 11] The gaming machine of type 11 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame and the inner frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state. The door frame hangs more vertically in the first unlocked state than in the closed state. The specified internal access component is positioned so as not to come into contact with any other component of the inner frame or any other component of the door frame when the door frame moves from the second unlocked state to the first unlocked state and then to the closed state. A special component different from the aforementioned specific internal entry component is provided in the door frame or the inner frame, When the special component and a switch provided on the inner frame or the door frame come into contact, and the switch is pressed by the special component to a predetermined depth, a specific event can occur. The special component is positioned such that it contacts the switch when the door frame moves from the second unlocked state to the first unlocked state, but is not pressed down to the predetermined depth, and then contacts the switch and is pressed down to the predetermined depth when the door frame moves to the closed state. It is characterized by the following. This feature ensures that even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, specific internal components will not interfere with the door frame components or inner frame components when closing the door frame. This prevents deterioration of the gaming machine while allowing staff to perform their duties smoothly. Furthermore, even if the door frame sags, it will not affect the occurrence of specific events, allowing for smooth gameplay. Corresponding drawings: Figures 33, 39-48, 49, 50, 54, 55
[0021] [Form 12] The gaming machine of type 12 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state. The door frame hangs more vertically in the first unlocked state than in the closed state. The specified internal access component is positioned so as not to come into contact with any other component of the inner frame or any other component of the door frame when the door frame moves from the second unlocked state to the first unlocked state and then to the closed state. When the door frame is in the closed state and the inner frame is locked to the outer frame, the upper surface of the outer frame is higher than the upper surface of the inner frame. The upper surface of the aforementioned door frame is higher on the player's side than on the inner frame side. It is characterized by the following. This feature ensures that even if an unexpected load is placed on the door frame due to the player's playing posture, causing the door frame to sag more than expected, specific internal components will not interfere with the door frame or inner frame components when closing the door frame. This prevents deterioration of the gaming machine while allowing staff to perform their duties smoothly. Furthermore, even if a game ball lands on top of the gaming machine while a player is playing, it is less likely to fall towards the player, thus preventing the loss of the ball and ensuring the player's safety. Corresponding drawings: Figures 33, 39-48, 49, 67-69
[0022] [Form 13] The gaming machine of type 13 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state. The door frame hangs more vertically in the first unlocked state than in the closed state. The specified internal access component is positioned so as not to come into contact with any other component of the inner frame or any other component of the door frame when the door frame moves from the second unlocked state to the first unlocked state and then to the closed state. When the door frame is in the closed state and the inner frame is locked to the outer frame, the upper surface of the inner frame is higher than the upper surface of the door frame. The upper surface of the aforementioned door frame is higher on the player's side than on the inner frame side. It is characterized by the following. This feature ensures that even if an unexpected load is placed on the door frame due to the player's playing posture, causing the door frame to sag more than expected, specific internal components will not interfere with the door frame or inner frame components when closing the door frame. This prevents deterioration of the gaming machine while allowing staff to perform their duties smoothly. Furthermore, even if a game ball lands on top of the gaming machine while a player is playing, it is less likely to fall towards the player, thus preventing the loss of the ball and ensuring the player's safety. Corresponding drawings: Figures 33, 39-48, 49, 67-69
[0023] [Form 14] The gaming machine of type 14 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The door frame hangs more vertically when the door frame is in the first unlocked state than when the door frame is in the closed state. The inner frame identification component is positioned so as not to come into contact with the outer frame identification component when the inner frame moves from the inner frame closed state to the first inner frame unlocked state. Near the bottom surface of the door frame, there is a door frame component that superimposes on the inner frame component of the inner frame when the door frame is in the closed state. The aforementioned door frame predetermined component is positioned so as not to come into contact with the inner frame predetermined component when the door frame moves from the closed state to the first unlocked state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unforeseen load on the door frame as a result of the player's playing posture, the specific inner frame component near the bottom of the inner frame is positioned so that it does not come into contact with the specific outer frame component when unlocking the inner frame. This prevents further deterioration of the gaming machine and allows the staff to perform the work smoothly. Furthermore, because the specific door frame component near the bottom of the door frame does not come into contact with the specific inner frame component, it prevents deterioration of the gaming machine and allows the staff to perform the work smoothly. Corresponding drawings: Figures 33, 39-48, 51-53, 56
[0024] [Form 15] The gaming machine of type 15 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame identification component is positioned so as not to come into contact with the outer frame identification component when the inner frame moves from the inner frame closed state to the first inner frame unlocked state. When the door frame is in the closed position and the inner frame is in the closed position, the upper surface of the outer frame is higher than the upper surface of the inner frame. The upper surface of the aforementioned door frame is higher on the player's side than on the inner frame side. It is characterized by the following. This feature ensures that even if the door frame and inner frame sag more than expected due to an unforeseen load on the door frame as a result of the player's playing posture, the inner frame's specific components near the bottom of the inner frame are positioned so that they do not come into contact with the outer frame's specific components when unlocking the inner frame. This prevents further deterioration of the gaming machine and allows the staff to perform the work smoothly. Furthermore, because the door frame's specific components near the bottom of the door frame do not come into contact with the inner frame's specific components, the gaming machine's deterioration is prevented, and the staff can perform the work smoothly. In addition, even if a game ball were to land on top of the gaming machine while the player was playing, the ball would be less likely to fall towards the player, thus preventing the loss of the ball and ensuring the player's safety. Corresponding drawings: Figures 33, 39-48, 56, 67-69
[0025] [Form 16] The gaming machine of type 16 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame identification component is positioned so as not to come into contact with the outer frame identification component when the inner frame moves from the inner frame closed state to the first inner frame unlocked state. When the door frame is in the closed position and the inner frame is in the closed position, the upper surface of the inner frame is higher than the upper surface of the door frame. The upper surface of the aforementioned door frame is higher on the player's side than on the inner frame side. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unforeseen load on the door frame as a result of the player's playing posture, the specific inner frame component near the bottom of the inner frame is positioned so that it does not come into contact with the specific outer frame component when unlocking the inner frame. This prevents further deterioration of the gaming machine and allows the staff to perform the work smoothly. Furthermore, because the specific door frame component near the bottom of the door frame does not come into contact with the specific inner frame component, it prevents deterioration of the gaming machine and allows the staff to perform the work smoothly. Corresponding drawings: Figures 33, 39-48, 56, 67-69
[0026] [Form 17] The gaming machine of type 17 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame identification component is positioned so as not to come into contact with the outer frame identification component when the inner frame moves from the inner frame closed state to the first inner frame unlocked state. The gaming machine is, A storage section capable of storing gaming media, A dispensing unit capable of dispensing game tokens, An opening on the top surface forms a guide passage forming section that guides the game medium from the storage section to the payout section, A cover portion is provided so as to cover a part of the upper surface of the guide passage forming portion, Furthermore, The cover portion is provided with a predetermined limiting portion for limiting the fall of a screw member that has fallen onto the cover portion into the guided passage forming portion. The inner frame has a shaft portion that allows the inner frame to be opened and closed. The cover portion is given a predetermined inclination by making the portion on the opposite side of the shaft portion higher than the portion on the shaft portion side. The predetermined inclination is greater than the angle at which the inner frame hangs down when it moves from the inner frame closed state to the first unlocked state. It is characterized by the following. This feature ensures that even if the door frame and inner frame sag more than expected due to an unforeseen load on the door frame as a result of the player's playing posture, the inner frame's specific components near the bottom surface are positioned so that they do not come into contact with the outer frame's specific components when unlocking the inner frame. This prevents further deterioration of the gaming machine and allows the staff to perform the work smoothly. Furthermore, even if a screw is caught in a predetermined restricted area of the cover member when the inner frame is unlocked, the inclination is greater than the sagging of the inner frame, preventing the screw from flowing back into the storage area and making screw retrieval easy. Corresponding drawings: Figures 33, 39-48, 56, 61-64
[0027] [Form 18] The gaming machine of type 18 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The door frame hangs more vertically when the door frame is in the first unlocked state than when the door frame is in the closed state. The aforementioned inner frame specific component is positioned so as not to come into contact with the outer frame specific component when the inner frame moves from the second inner frame unlocked state to the first inner frame unlocked state, and then to the inner frame closed state. Near the bottom surface of the door frame, there is a door frame component that superimposes on the inner frame component of the inner frame when the door frame is in the closed state. The aforementioned door frame predetermined component is positioned so as not to come into contact with the inner frame predetermined component when the door frame moves from the second unlocked state to the first unlocked state, and then to the closed state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unforeseen load on the door frame as a result of the player's playing posture, the inner frame's specific components near the bottom surface are positioned so that they do not come into contact with the outer frame's specific components when closing the inner frame. This prevents further deterioration of the gaming machine and allows the staff to perform their work smoothly. Furthermore, because the door frame's specific components near the bottom surface do not come into contact with the inner frame's specific components, the gaming machine's deterioration is prevented, and the staff can perform their work smoothly. Corresponding drawings: Figures 33, 39-48, 51-53, 56
[0028] [Form 19] The gaming machine of type 19 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The door frame hangs more vertically when the door frame is in the first unlocked state than when the door frame is in the closed state. The aforementioned inner frame specific component is positioned so as not to come into contact with the outer frame specific component when the inner frame moves from the second inner frame unlocked state to the first inner frame unlocked state, and then to the inner frame closed state. A special part is provided in the door frame or the inner frame, When the special component and a switch provided on the inner frame or the door frame come into contact, and the switch is pressed by the special component to a predetermined depth, a specific event can occur. The special component is positioned such that when the door frame moves from the second unlocked state to the first unlocked state, it contacts the switch but is not pressed down to the predetermined depth, and then when the door frame moves to the closed state, it contacts the switch and is pressed down to the predetermined depth. It is characterized by the following. This feature ensures that even if the door frame and inner frame sag more than expected due to unforeseen stress on the door frame as a result of the player's playing posture, the inner frame's specific components near the bottom surface are positioned so that they do not come into contact with the outer frame's specific components when closing the inner frame. This prevents further deterioration of the gaming machine and allows the staff to perform their duties smoothly. Furthermore, even if the door frame sags, it does not affect the occurrence of specific events, allowing for smooth gameplay. Corresponding drawings: Figures 33, 39-48, 50, 54, 56
[0029] [Form 20] The gaming machine of type 20 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The aforementioned inner frame specific component is positioned so as not to come into contact with the outer frame specific component when the inner frame moves from the second inner frame unlocked state to the first inner frame unlocked state, and then to the inner frame closed state. When the door frame is in the closed position and the inner frame is in the closed position, the upper surface of the outer frame is higher than the upper surface of the inner frame. The upper surface of the aforementioned door frame is higher on the player's side than on the inner frame side. It is characterized by the following. This feature ensures that even if the door frame and inner frame sag more than expected due to an unforeseen load on the door frame as a result of the player's playing posture, the inner frame's specific components near the bottom surface are positioned so that they do not come into contact with the outer frame's specific components when closing the inner frame. This prevents further deterioration of the gaming machine and allows the staff to perform their work smoothly. Furthermore, even if a game ball lands on top of the gaming machine while the player is playing, it is less likely to fall towards the player, thus preventing the loss of the game ball and ensuring the player's safety. Corresponding drawings: Figures 33, 39-48, 56, 67-69
[0030] [Form 21] The gaming machine of type 21 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The aforementioned inner frame specific component is positioned so as not to come into contact with the outer frame specific component when the inner frame moves from the second inner frame unlocked state to the first inner frame unlocked state, and then to the inner frame closed state. When the door frame is in the closed position and the inner frame is in the closed position, the upper surface of the inner frame is higher than the upper surface of the door frame. The upper surface of the aforementioned door frame is higher on the player's side than on the inner frame side. It is characterized by the following. This feature ensures that even if the door frame and inner frame sag more than expected due to an unforeseen load on the door frame as a result of the player's playing posture, the inner frame's specific components near the bottom surface are positioned so that they do not come into contact with the outer frame's specific components when closing the inner frame. This prevents further deterioration of the gaming machine and allows the staff to perform their work smoothly. Furthermore, even if a game ball lands on top of the gaming machine while the player is playing, it is less likely to fall towards the player, thus preventing the loss of the game ball and ensuring the player's safety. Corresponding drawings: Figures 33, 39-48, 56, 67-69
[0031] [Form 22] The gaming machine of type 22 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The aforementioned inner frame specific component is positioned so as not to come into contact with the outer frame specific component when the inner frame moves from the second inner frame unlocked state to the first inner frame unlocked state, and then to the inner frame closed state. The gaming machine is, A storage section capable of storing gaming media, A dispensing unit capable of dispensing game tokens, An opening on the top surface forms a guide passage forming section that guides the game medium from the storage section to the payout section, A cover portion is provided so as to cover a part of the upper surface of the guide passage forming portion, Furthermore, The cover portion is provided with a predetermined limiting portion for limiting the fall of a screw member that has fallen onto the cover portion into the guided passage forming portion. The inner frame has a shaft portion that allows the inner frame to be opened and closed. The cover portion is given a predetermined inclination by making the portion on the opposite side of the shaft portion higher than the portion on the shaft portion side. The predetermined inclination is greater than the angle at which the inner frame hangs down when it moves from the inner frame closed state to the first unlocked state. It is characterized by the following. This feature ensures that even if the door frame and inner frame sag more than expected due to an unforeseen load on the door frame as a result of the player's playing posture, the inner frame's specific components near the bottom surface are positioned so that they do not come into contact with the outer frame's specific components when closing the inner frame. This prevents further deterioration of the gaming machine and allows the staff to perform their work smoothly. Furthermore, even if a screw is caught in a predetermined restricted area of the cover member when the inner frame is unlocked, the inclination is greater than the sagging of the inner frame, preventing the screw from flowing back into the storage area and making screw retrieval easy. Corresponding drawings: Figures 33, 39-48, 56, 61-64
[0032] [Form 23] The gaming machine of type 23 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The door frame hangs more vertically when the door frame is in the first unlocked state than when the door frame is in the closed state. The inner frame is provided with a corner on the depth side when the gaming machine is viewed from the front, on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The aforementioned corner portion is positioned so as not to come into contact with the outer frame when the inner frame moves from the closed state to the first unlocked state. Near the bottom surface of the door frame, there is a door frame component that superimposes on the inner frame component of the inner frame when the door frame is in the closed state. The aforementioned door frame predetermined component is positioned so as not to come into contact with the inner frame predetermined component when the door frame moves from the closed state to the first unlocked state. It is characterized by the following. This feature ensures that even if the door frame and inner frame sag more than expected due to unforeseen stress on the door frame as a result of the player's playing posture, the inner frame's corners are positioned so that they do not come into contact with the outer frame when unlocking the inner frame. This prevents further deterioration of the gaming machine and allows the staff to perform their work smoothly. Furthermore, because the designated parts of the door frame near the bottom of the door frame do not come into contact with the designated parts of the inner frame, this prevents deterioration of the gaming machine and allows the staff to perform their work smoothly. Corresponding drawings: Figures 33, 39-48, 56, 57-60
[0033] [Form 24] The gaming machine of type 24 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame is provided with a corner on the depth side when the gaming machine is viewed from the front, on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The aforementioned corner portion is positioned so as not to come into contact with the outer frame when the inner frame moves from the closed state to the first unlocked state. When the door frame is in the closed position and the inner frame is in the closed position, the upper surface of the outer frame is higher than the upper surface of the inner frame. The upper surface of the aforementioned door frame is higher on the player's side than on the inner frame side. It is characterized by the following. This feature ensures that even if the door frame and inner frame sag more than expected due to unforeseen stress on the door frame as a result of the player's playing posture, the inner frame's corners are positioned so that they do not come into contact with the outer frame when unlocking the inner frame. This prevents further deterioration of the gaming machine and allows the staff to perform their work smoothly. Furthermore, even if a game ball lands on top of the gaming machine while the player is playing, it is less likely to fall towards the player, thus preventing the loss of the ball and ensuring the player's safety. Corresponding drawings: Figures 33, 39-48, 57-60, 67-69
[0034] [Form 25] The gaming machine of type 25 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame is provided with a corner on the depth side when the gaming machine is viewed from the front, on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The aforementioned corner portion is positioned so as not to come into contact with the outer frame when the inner frame moves from the closed state to the first unlocked state. When the door frame is in the closed position and the inner frame is in the closed position, the upper surface of the inner frame is higher than the upper surface of the door frame. The upper surface of the aforementioned door frame is higher on the player's side than on the inner frame side. It is characterized by the following. This feature ensures that even if the door frame and inner frame sag more than expected due to unforeseen stress on the door frame as a result of the player's playing posture, the inner frame's corners are positioned so that they do not come into contact with the outer frame when unlocking the inner frame. This prevents further deterioration of the gaming machine and allows the staff to perform their work smoothly. Furthermore, even if a game ball lands on top of the gaming machine while the player is playing, it is less likely to fall towards the player, thus preventing the loss of the ball and ensuring the player's safety. Corresponding drawings: Figures 33, 39-48, 57-60, 67-69
[0035] [Form 26] The gaming machine of type 26 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame is provided with a corner on the depth side when the gaming machine is viewed from the front, on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The aforementioned corner portion is positioned so as not to come into contact with the outer frame when the inner frame moves from the closed state to the first unlocked state. The gaming machine is, A storage section capable of storing gaming media, A dispensing unit capable of dispensing game tokens, An opening on the top surface forms a guide passage forming section that guides the game medium from the storage section to the payout section, A cover portion is provided so as to cover a part of the upper surface of the guide passage forming portion, Furthermore, The cover portion is provided with a predetermined limiting portion for limiting the fall of a screw member that has fallen onto the cover portion into the guided passage forming portion. The inner frame has a shaft portion that allows the inner frame to be opened and closed. The cover portion is given a predetermined inclination by making the portion on the opposite side of the shaft portion higher than the portion on the shaft portion side. The predetermined inclination is greater than the angle at which the inner frame hangs down when it moves from the inner frame closed state to the first unlocked state. It is characterized by the following. This feature ensures that even if the door frame and inner frame sag more than expected due to an unforeseen load on the door frame as a result of the player's playing posture, the inner frame is positioned so that its corners do not come into contact with the outer frame when unlocking it. This prevents further deterioration of the gaming machine and allows the staff to perform the work smoothly. Furthermore, even if a screw is caught in a predetermined limiting section of the cover member when the inner frame is unlocked, the inclination is greater than the sagging of the inner frame, preventing the screw from flowing back into the storage section and making screw retrieval easy. Corresponding drawings: Figures 33, 39-48, 57-60, 61-64
[0036] [Form 27] The gaming machine of type 27 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The door frame hangs more vertically when the door frame is in the first unlocked state than when the door frame is in the closed state. The inner frame is provided with a corner on the depth side when the gaming machine is viewed from the front, on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The aforementioned corner portion is positioned so as not to come into contact with the outer frame when the inner frame moves from the second unlocked state to the first unlocked state, and then to the closed state. Near the bottom surface of the door frame, there is a door frame component that superimposes on the inner frame component of the inner frame when the door frame is in the closed state. The aforementioned door frame predetermined component is positioned so as not to come into contact with the inner frame predetermined component when the door frame moves from the second unlocked state to the first unlocked state, and then to the closed state. It is characterized by the following. This feature ensures that even if the door frame and inner frame sag more than expected due to unforeseen stress on the door frame as a result of the player's playing posture, the inner frame's corners are positioned so that they do not come into contact with the outer frame when unlocking the inner frame. This prevents further deterioration of the gaming machine and allows the staff to perform their work smoothly. Furthermore, because the designated parts of the door frame near the bottom of the door frame do not come into contact with the designated parts of the inner frame, this prevents deterioration of the gaming machine and allows the staff to perform their work smoothly. Corresponding drawings: Figures 33, 39-48, 51-53, 57-60
[0037] [Form 28] The gaming machine of type 28 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The door frame hangs more vertically when the door frame is in the first unlocked state than when the door frame is in the closed state. The inner frame is provided with a corner on the depth side when the gaming machine is viewed from the front, on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The aforementioned corner portion is positioned so as not to come into contact with the outer frame when the inner frame moves from the second unlocked state to the first unlocked state, and then to the closed state. A special part is provided in the door frame or the inner frame, When the special component and a switch provided on the inner frame or the door frame come into contact, and the switch is pressed by the special component to a predetermined depth, a specific event can occur. The special component is positioned such that when the door frame moves from the second unlocked state to the first unlocked state, it contacts the switch but is not pressed down to the predetermined depth, and then when the door frame moves to the closed state, it contacts the switch and is pressed down to the predetermined depth. It is characterized by the following. This feature ensures that even if the door frame and inner frame sag more than expected due to unforeseen stress on the door frame as a result of the player's playing posture, the inner frame's corners do not come into contact with the outer frame when unlocking it. This prevents further deterioration of the gaming machine and allows the staff to perform their work smoothly. Furthermore, even if the door frame sags, it does not affect the occurrence of specific events, allowing for smooth gameplay. Corresponding drawings: Figures 33, 39-48, 50, 56
[0038] [Form 29] The gaming machine of type 29 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame is provided with a corner on the depth side when the gaming machine is viewed from the front, on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The corner portion is provided at a position where it does not come into contact with the outer frame when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then enters the closed state of the inner frame, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the outer frame is located at a higher position than the upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side, which is characterized by the above. According to this feature, even if the door frame and the inner frame sag more than expected due to an unexpected load applied to the door frame as a result of the player's gaming posture, since the corner portion of the inner frame is provided at a position where it does not contact the outer frame when unlocking the inner frame, further deterioration of the gaming machine can be prevented, and a game parlor clerk can perform work smoothly. Furthermore, even if a game ball accidentally lands on top of the gaming housing while the player is playing a game, the game ball is less likely to fall toward the player side, so loss of game balls can be avoided and the safety of the player can be ensured. Corresponding drawings: Figure 33, Figures 39 to 48, Figures 67 to 69
[0039] [Mode 30] The gaming machine according to Mode 30 is a gaming machine that can be controlled to an advantageous state, comprising effect customizing means for customizing effects, the gaming machine is constituted by components including a door frame, an inner frame, and an outer frame, further comprising sag suppression means for suppressing sag of the door frame in the vertical direction, the door frame has a predetermined position at which a player can apply a load in the vertical direction, can be changed between a door frame closed state which is a state where the door frame is locked to the inner frame, a first unlocked state of the door frame which is a state when the door frame is unlocked from the locked state to the inner frame, and a second unlocked state of the door frame which is a state where the door frame is more open than in the first unlocked state of the door frame, The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame is provided with a corner on the depth side when the gaming machine is viewed from the front, on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The aforementioned corner portion is positioned so as not to come into contact with the outer frame when the inner frame moves from the second unlocked state to the first unlocked state, and then to the closed state. When the door frame is in the closed position and the inner frame is in the closed position, the upper surface of the inner frame is higher than the upper surface of the door frame. The upper surface of the aforementioned door frame is higher on the player's side than on the inner frame side. It is characterized by the following. This feature ensures that even if the door frame and inner frame sag more than expected due to unforeseen stress on the door frame as a result of the player's playing posture, the inner frame's corners are positioned so that they do not come into contact with the outer frame when unlocking the inner frame. This prevents further deterioration of the gaming machine and allows the staff to perform their work smoothly. Furthermore, even if a game ball lands on top of the gaming machine while the player is playing, it is less likely to fall towards the player, thus preventing the loss of the ball and ensuring the player's safety. Corresponding drawings: Figures 33, 39-48, 67-69
[0040] [Form 31] The gaming machine of type 31 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame is provided with a corner on the depth side when the gaming machine is viewed from the front, on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The aforementioned corner portion is positioned so as not to come into contact with the outer frame when the inner frame moves from the second unlocked state to the first unlocked state, and then to the closed state. The gaming machine is, A storage section capable of storing gaming media, A dispensing unit capable of dispensing game tokens, An opening on the top surface forms a guide passage forming section that guides the game medium from the storage section to the payout section, A cover portion is provided so as to cover a part of the upper surface of the guide passage forming portion, Furthermore, The cover portion is provided with a predetermined limiting portion for limiting the fall of a screw member that has fallen onto the cover portion into the guided passage forming portion. The inner frame has a shaft portion that allows the inner frame to be opened and closed. The cover portion is given a predetermined inclination by making the portion on the opposite side of the shaft portion higher than the portion on the shaft portion side. The predetermined inclination is greater than the angle at which the inner frame hangs down when it moves from the inner frame closed state to the first unlocked state. It is characterized by the following. This feature ensures that even if the door frame and inner frame sag more than expected due to an unforeseen load on the door frame as a result of the player's playing posture, the inner frame is positioned so that its corners do not come into contact with the outer frame when unlocking the inner frame. This prevents further deterioration of the gaming machine and allows the staff to perform the work smoothly. Furthermore, even if a game ball lands on top of the gaming machine while the player is playing, the ball is less likely to fall towards the player, thus preventing the loss of the ball and ensuring the player's safety. Additionally, even if a screw is caught in a predetermined limiting section of the cover member when the inner frame is unlocked, the incline is greater than the sagging of the inner frame, preventing the screw from flowing back into the storage section and making screw retrieval easy. Corresponding drawings: Figures 33, 39-48, 61-64
[0041] [Form 32] The gaming machine of type 32 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame and the inner frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state. The door frame sags more in the vertical direction in the first unlocked state than in the closed state, The specific internal entry component is provided at a position where it does not come into contact with a component of the inner frame different from the specific internal entry component or a component of the door frame different from the specific internal entry component when the door frame changes from the closed state to the first unlocked state, and also does not come into contact with a component of the inner frame different from the specific internal entry component or a component of the door frame different from the specific internal entry component when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state thereafter, which is characterized by the above. According to this feature, even if an unexpected load is applied to the door frame due to a player's playing posture and the door frame sags more than expected, the specific internal entry component will not interfere with components of the door frame or components of the inner frame when the door frame is unlocked or closed, so that deterioration of the gaming machine can be prevented, and a game store clerk can smoothly perform work. Corresponding drawings: Figure 33, Figures 39 to 48, Figure 49
[0042] [Mode 33] The gaming machine of Mode 33 is a gaming machine that can be controlled to an advantageous state, comprising effect customizing means for customizing an effect, The gaming machine is configured from components including a door frame and an inner frame, further comprising sagging suppressing means for suppressing sagging of the door frame in the vertical direction, The door frame is provided with a predetermined position where a player can apply a load in the vertical direction, changeable between: a closed state which is a state where the door frame is locked to the inner frame; a first unlocked state which is a state when the door frame is unlocked from the state of being locked to the inner frame; and a second unlocked state which is a state where the door frame is opened more than in the first unlocked state, The door frame or the inner frame is provided with a specific internal entry component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state, The door frame hangs more vertically in the first unlocked state than in the closed state. The aforementioned specific internal component is, The door frame is positioned such that when it moves from the closed state to the first unlocked state, it does not come into contact with any part of the inner frame different from the specific internal access component or any part of the door frame different from the specific internal access component, and when it moves from the second unlocked state to the first unlocked state and then to the closed state, it is positioned such that it does not come into contact with any part of the inner frame different from the specific internal access component or any part of the door frame different from the specific internal access component. Near the bottom surface of the door frame, a door frame component is provided that, when the door frame is in the closed state, superimposes on a predetermined inner frame component of the inner frame. The aforementioned door frame predetermined component is positioned so as not to come into contact with the inner frame predetermined component when the door frame moves from the closed state to the first unlocked state. It is characterized by the following. This feature ensures that even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, specific internal components will not interfere with the door frame components or inner frame components when the door frame is unlocked or closed. This prevents deterioration of the gaming machine and allows the staff to perform their work smoothly. Furthermore, because specific door frame components near the bottom of the door frame do not come into contact with specific inner frame components, this also prevents deterioration of the gaming machine and allows the staff to perform their work smoothly. Corresponding drawings: Figures 33, 39-48, 49, 51, 56
[0043] [Form 34] The gaming machine of type 34 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame and the inner frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state. The door frame hangs more vertically in the first unlocked state than in the closed state. The aforementioned specific internal component is, The door frame is positioned such that when it moves from the closed state to the first unlocked state, it does not come into contact with any part of the inner frame different from the specific internal access component or any part of the door frame different from the specific internal access component, and when it moves from the second unlocked state to the first unlocked state and then to the closed state, it is positioned such that it does not come into contact with any part of the inner frame different from the specific internal access component or any part of the door frame different from the specific internal access component. A special component different from the aforementioned specific internal entry component is provided in the door frame or the inner frame, When the special component and a switch provided on the inner frame or the door frame come into contact, and the switch is pressed by the special component to a predetermined depth, a specific event can occur. The special component is positioned such that it contacts the switch when the door frame moves from the second unlocked state to the first unlocked state, but is not pressed down to the predetermined depth, and then contacts the switch and is pressed down to the predetermined depth when the door frame moves to the closed state. It is characterized by the following. This feature ensures that even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, specific internal components will not interfere with the door frame or inner frame components when the door frame is unlocked or closed. This prevents deterioration of the gaming machine while allowing staff to perform their duties smoothly. Furthermore, even if the door frame sags, it will not affect the occurrence of specific events, allowing for smooth gameplay. Corresponding drawings: Figures 33, 39-48, 49, 50, 54
[0044] [Form 35] The gaming machine of type 35 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state. The door frame hangs more vertically in the first unlocked state than in the closed state. The aforementioned specific internal component is, The door frame is positioned such that when it moves from the closed state to the first unlocked state, it does not come into contact with any part of the inner frame different from the specific internal access component or any part of the door frame different from the specific internal access component, and when it moves from the second unlocked state to the first unlocked state and then to the closed state, it is positioned such that it does not come into contact with any part of the inner frame different from the specific internal access component or any part of the door frame different from the specific internal access component. When the door frame is in the closed state and the inner frame is locked to the outer frame, the upper surface of the outer frame is higher than the upper surface of the inner frame. The upper surface of the aforementioned door frame is higher on the player's side than on the inner frame side. It is characterized by the following. This feature ensures that even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, specific internal components will not interfere with the door frame or inner frame components when the door frame is unlocked or closed. This prevents deterioration of the gaming machine and allows staff to perform their duties smoothly. Furthermore, even if a game ball lands on top of the gaming machine while a player is playing, it is less likely to fall towards the player, thus preventing the loss of game balls and ensuring the player's safety. Corresponding drawings: Figures 33, 39-48, 49, 67-69
[0045] [Form 36] The gaming machine of type 36 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state. The door frame hangs more vertically in the first unlocked state than in the closed state. The aforementioned specific internal component is, The door frame is positioned such that when it moves from the closed state to the first unlocked state, it does not come into contact with any part of the inner frame different from the specific internal access component or any part of the door frame different from the specific internal access component, and when it moves from the second unlocked state to the first unlocked state and then to the closed state, it is positioned such that it does not come into contact with any part of the inner frame different from the specific internal access component or any part of the door frame different from the specific internal access component. When the door frame is in the closed state and the inner frame is locked to the outer frame, the upper surface of the inner frame is higher than the upper surface of the door frame. The upper surface of the aforementioned door frame is higher on the player's side than on the inner frame side. It is characterized by the following. This feature ensures that even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, specific internal components will not interfere with the door frame or inner frame components when the door frame is unlocked or closed. This prevents deterioration of the gaming machine and allows staff to perform their duties smoothly. Furthermore, even if a game ball lands on top of the gaming machine while a player is playing, it is less likely to fall towards the player, thus preventing the loss of game balls and ensuring the player's safety. Corresponding drawings: Figures 33, 39-48, 49, 67-69
[0046] [Form 37] The gaming machine of type 37 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame identification component is positioned so as not to come into contact with the outer frame identification component when the inner frame moves from the inner frame closed state to the inner frame first unlocked state, and so as not to come into contact with the outer frame identification component when the inner frame moves from the inner frame second unlocked state to the inner frame first unlocked state, and then to the inner frame closed state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unforeseen load being placed on the door frame as a result of the player's playing posture, the specific inner frame component near the bottom of the inner frame is positioned so that it does not come into contact with the specific outer frame component when unlocking or closing the inner frame. This prevents further deterioration of the gaming machine and allows the staff of the gaming establishment to perform their work smoothly. Corresponding drawings: Figures 33, 39-48, and 56
[0047] [Form 38] The gaming machine of type 38 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The door frame hangs more vertically when the door frame is in the first unlocked state than when the door frame is in the closed state. The inner frame identification component is positioned so as not to come into contact with the outer frame identification component when the inner frame moves from the inner frame closed state to the inner frame first unlocked state, and so as not to come into contact with the outer frame identification component when the inner frame moves from the inner frame second unlocked state to the inner frame first unlocked state, and then to the inner frame closed state. Near the bottom surface of the door frame, there is a door frame component that superimposes on the inner frame component of the inner frame when the door frame is in the closed state. The aforementioned door frame predetermined component is positioned so as not to come into contact with the inner frame predetermined component when the door frame moves from the closed state to the first unlocked state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unforeseen load on the door frame as a result of the player's playing posture, the specific inner frame component near the bottom of the inner frame is positioned so that it does not come into contact with the specific outer frame component when unlocking or closing the inner frame. This prevents further deterioration of the gaming machine and allows the staff to perform their work smoothly. Furthermore, because the specific door frame component near the bottom of the door frame does not come into contact with the specific inner frame component, it prevents deterioration of the gaming machine and allows the staff to perform their work smoothly. Corresponding drawings: Figures 33, 39-48, 51-53, 56
[0048] [Form 39] The gaming machine of type 39 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The door frame hangs more vertically when the door frame is in the first unlocked state than when the door frame is in the closed state. The inner frame identification component is positioned so as not to come into contact with the outer frame identification component when the inner frame moves from the inner frame closed state to the inner frame first unlocked state, and so as not to come into contact with the outer frame identification component when the inner frame moves from the inner frame second unlocked state to the inner frame first unlocked state, and then to the inner frame closed state. A special part is provided in the door frame or the inner frame, When the special component and a switch provided on the inner frame or the door frame come into contact, and the switch is pressed by the special component to a predetermined depth, a specific event can occur. The special component is positioned such that when the door frame moves from the second unlocked state to the first unlocked state, it contacts the switch but is not pressed down to the predetermined depth, and then when the door frame moves to the closed state, it contacts the switch and is pressed down to the predetermined depth. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unforeseen load placed on the door frame as a result of the player's playing posture, the specific inner frame component near the bottom of the inner frame is positioned so that it does not come into contact with the specific outer frame component when unlocking or closing the inner frame. This prevents further deterioration of the gaming machine and allows the staff to perform their work smoothly. Furthermore, even if the door frame sags, it does not affect the occurrence of specific events, allowing for smooth gameplay. Corresponding drawings: Figures 33, 39-48, 50, 54, 56
[0049] [Form 40] The gaming machine of type 40 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame identification component is positioned so as not to come into contact with the outer frame identification component when the inner frame moves from the inner frame closed state to the inner frame first unlocked state, and so as not to come into contact with the outer frame identification component when the inner frame moves from the inner frame second unlocked state to the inner frame first unlocked state, and then to the inner frame closed state. When the door frame is in the closed position and the inner frame is in the closed position, the upper surface of the outer frame is higher than the upper surface of the inner frame. The upper surface of the aforementioned door frame is higher on the player's side than on the inner frame side. It is characterized by the following. This feature ensures that even if the door frame and inner frame sag more than expected due to unforeseen stress on the door frame as a result of the player's playing posture, the specific inner frame component near the bottom of the inner frame is positioned so that it does not come into contact with the specific outer frame component when unlocking or closing the inner frame. This prevents further deterioration of the gaming machine and allows the staff to perform their work smoothly. Furthermore, even if a game ball lands on top of the gaming machine while the player is playing, it is less likely to fall towards the player, thus preventing the loss of the game ball and ensuring the player's safety. Corresponding drawings: Figures 33, 39-48, 56, 65-67
[0050] [Form 41] The gaming machine of type 41 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame identification component is positioned so as not to come into contact with the outer frame identification component when the inner frame moves from the inner frame closed state to the inner frame first unlocked state, and so as not to come into contact with the outer frame identification component when the inner frame moves from the inner frame second unlocked state to the inner frame first unlocked state, and then to the inner frame closed state. When the door frame is in the closed position and the inner frame is in the closed position, the upper surface of the inner frame is higher than the upper surface of the door frame. The upper surface of the aforementioned door frame is higher on the player's side than on the inner frame side. It is characterized by the following. This feature ensures that even if the door frame and inner frame sag more than expected due to unforeseen stress on the door frame as a result of the player's playing posture, the specific inner frame component near the bottom of the inner frame is positioned so that it does not come into contact with the specific outer frame component when unlocking or closing the inner frame. This prevents further deterioration of the gaming machine and allows the staff to perform their work smoothly. Furthermore, even if a game ball lands on top of the gaming machine while the player is playing, it is less likely to fall towards the player, thus preventing the loss of the game ball and ensuring the player's safety. Corresponding drawings: Figures 33, 39-48, 56, 65-67
[0051] [Form 42] The gaming machine of type 42 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame identification component is positioned so as not to come into contact with the outer frame identification component when the inner frame moves from the inner frame closed state to the inner frame first unlocked state, and so as not to come into contact with the outer frame identification component when the inner frame moves from the inner frame second unlocked state to the inner frame first unlocked state, and then to the inner frame closed state. The gaming machine is, A storage section capable of storing gaming media, A dispensing unit capable of dispensing game tokens, An opening on the top surface forms a guide passage forming section that guides the game medium from the storage section to the payout section, A cover portion is provided so as to cover a part of the upper surface of the guide passage forming portion, Furthermore, The cover portion is provided with a predetermined limiting portion for limiting the fall of a screw member that has fallen onto the cover portion into the guided passage forming portion. The inner frame has a shaft portion that allows the inner frame to be opened and closed. The cover portion is given a predetermined inclination by making the portion on the opposite side of the shaft portion higher than the portion on the shaft portion side. The predetermined inclination is greater than the angle at which the inner frame hangs down when it moves from the inner frame closed state to the first unlocked state. It is characterized by the following. This feature ensures that even if the door frame and inner frame sag more than expected due to an unforeseen load on the door frame as a result of the player's playing posture, the specific inner frame component near the bottom of the inner frame is positioned so that it does not come into contact with the specific outer frame component when unlocking or closing the inner frame. This prevents further deterioration of the gaming machine and allows the staff to perform their work smoothly. Furthermore, even if a screw is caught in a predetermined restricted area of the cover member when the inner frame is unlocked, the inclination is greater than the sagging of the inner frame, preventing the screw from flowing back into the storage area and making screw retrieval easy. Corresponding drawings: Figures 33, 39-48, 56, 61-64
[0052] [Form 43] The gaming machine of type 43 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame is provided with a corner on the depth side when the gaming machine is viewed from the front, on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The aforementioned corner portion is positioned so as not to come into contact with the outer frame when the inner frame moves from the closed state to the first unlocked state, and so as not to come into contact with the outer frame when the inner frame moves from the second unlocked state to the first unlocked state, and then to the closed state. It is characterized by the following. This feature ensures that even if the door frame and inner frame sag more than expected due to unforeseen stress on the door frame as a result of the player's playing posture, the inner frame's corners are positioned so that they do not come into contact with the outer frame when unlocking or closing the inner frame. This prevents further deterioration of the gaming machine while allowing the staff to perform their duties smoothly. Corresponding drawings: Figures 33, 39-48, 57-60
[0053] [Form 44] The gaming machine of type 44 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The door frame hangs more vertically when the door frame is in the first unlocked state than when the door frame is in the closed state. The inner frame is provided with a corner on the depth side when the gaming machine is viewed from the front, on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The aforementioned corner portion is positioned so as not to come into contact with the outer frame when the inner frame moves from the closed state to the first unlocked state, and so as not to come into contact with the outer frame when the inner frame moves from the second unlocked state to the first unlocked state, and then to the closed state. Near the bottom surface of the door frame, there is a door frame component that superimposes on the inner frame component of the inner frame when the door frame is in the closed state. The aforementioned door frame predetermined component is positioned so as not to come into contact with the inner frame predetermined component when the door frame moves from the closed state to the first unlocked state. It is characterized by the following. This feature ensures that even if the door frame and inner frame sag more than expected due to unforeseen stress on the door frame as a result of the player's playing posture, the inner frame's corners do not come into contact with the outer frame when unlocking or closing the inner frame. This prevents further deterioration of the gaming machine and allows the staff to perform their work smoothly. Furthermore, because the designated parts of the door frame near the bottom of the door frame do not come into contact with the designated parts of the inner frame, this prevents deterioration of the gaming machine and allows the staff to perform their work smoothly. Corresponding drawings: Figures 33, 39-48, 51-53, 57-60
[0054] [Form 45] The gaming machine of type 45 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The door frame hangs more vertically when the door frame is in the first unlocked state than when the door frame is in the closed state. The inner frame is provided with a corner on the depth side when the gaming machine is viewed from the front, on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The aforementioned corner portion is positioned so as not to come into contact with the outer frame when the inner frame moves from the closed state to the first unlocked state, and so as not to come into contact with the outer frame when the inner frame moves from the second unlocked state to the first unlocked state, and then to the closed state. A special part is provided in the door frame or the inner frame, When the special component and a switch provided on the inner frame or the door frame come into contact, and the switch is pressed by the special component to a predetermined depth, a specific event can occur. The special component is positioned such that when the door frame moves from the second unlocked state to the first unlocked state, it contacts the switch but is not pressed down to the predetermined depth, and then when the door frame moves to the closed state, it contacts the switch and is pressed down to the predetermined depth. It is characterized by the following. This feature ensures that even if the door frame and inner frame sag more than expected due to unforeseen stress on the door frame as a result of the player's playing posture, the inner frame's corners do not come into contact with the outer frame when unlocking or closing it. This prevents further deterioration of the gaming machine and allows staff to perform their duties smoothly. Furthermore, even if the door frame sags, it does not affect the occurrence of specific events, allowing for smooth gameplay. Corresponding drawings: Figures 33, 39-48, 50, 54, 57-60
[0055] [Form 46] The gaming machine of type 46 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame is provided with a corner on the depth side when the gaming machine is viewed from the front, on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The aforementioned corner portion is positioned so as not to come into contact with the outer frame when the inner frame moves from the closed state to the first unlocked state, and so as not to come into contact with the outer frame when the inner frame moves from the second unlocked state to the first unlocked state, and then to the closed state. When the door frame is in the closed position and the inner frame is in the closed position, the upper surface of the outer frame is higher than the upper surface of the inner frame. The upper surface of the aforementioned door frame is higher on the player's side than on the inner frame side. It is characterized by the following. This feature ensures that even if the door frame and inner frame sag more than expected due to unforeseen stress on the door frame as a result of the player's playing posture, the inner frame's corners are positioned so that they do not come into contact with the outer frame when unlocking or closing the inner frame. This prevents further deterioration of the gaming machine and allows the staff to perform their duties smoothly. Furthermore, even if a game ball lands on top of the gaming machine while the player is playing, it is less likely to fall towards the player, thus preventing the loss of the ball and ensuring the player's safety. Corresponding drawings: Figures 33, 39-48, 57-60, 67-69
[0056] [Form 47] The gaming machine of type 47 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame is provided with a corner on the depth side when the gaming machine is viewed from the front, on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The aforementioned corner portion is positioned so as not to come into contact with the outer frame when the inner frame moves from the closed state to the first unlocked state, and so as not to come into contact with the outer frame when the inner frame moves from the second unlocked state to the first unlocked state, and then to the closed state. When the door frame is in the closed position and the inner frame is in the closed position, the upper surface of the inner frame is higher than the upper surface of the door frame. The upper surface of the aforementioned door frame is higher on the player's side than on the inner frame side. It is characterized by the following. This feature ensures that even if the door frame and inner frame sag more than expected due to unforeseen stress on the door frame as a result of the player's playing posture, the inner frame's corners are positioned so that they do not come into contact with the outer frame when unlocking or closing the inner frame. This prevents further deterioration of the gaming machine and allows the staff to perform their duties smoothly. Furthermore, even if a game ball lands on top of the gaming machine while the player is playing, it is less likely to fall towards the player, thus preventing the loss of the ball and ensuring the player's safety. Corresponding drawings: Figures 33, 39-48, 57-60, 67-69
[0057] [Form 48] The gaming machine of type 48 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame is provided with a corner on the depth side when the gaming machine is viewed from the front, on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The aforementioned corner portion is positioned so as not to come into contact with the outer frame when the inner frame moves from the closed state to the first unlocked state, and so as not to come into contact with the outer frame when the inner frame moves from the second unlocked state to the first unlocked state, and then to the closed state. The gaming machine is, A storage section capable of storing gaming media, A dispensing unit capable of dispensing game tokens, An opening on the top surface forms a guide passage forming section that guides the game medium from the storage section to the payout section, A cover portion is provided so as to cover a part of the upper surface of the guide passage forming portion, Furthermore, The cover portion is provided with a predetermined limiting portion for limiting the fall of a screw member that has fallen onto the cover portion into the guided passage forming portion. The inner frame has a shaft portion that allows the inner frame to be opened and closed. The cover portion is given a predetermined inclination by making the portion on the opposite side of the shaft portion higher than the portion on the shaft portion side. The predetermined inclination is greater than the angle at which the inner frame hangs down when it moves from the inner frame closed state to the first unlocked state. It is characterized by the following. This feature ensures that even if the door frame and inner frame sag more than expected due to an unforeseen load on the door frame as a result of the player's playing posture, the inner frame's corners are positioned so that they do not come into contact with the outer frame when unlocking or closing the inner frame. This prevents further deterioration of the gaming machine and allows the staff to perform their work smoothly. Furthermore, even if a screw is caught in a predetermined limiting section of the cover member when the inner frame is unlocked, the inclination is greater than the sagging of the inner frame, preventing the screw from flowing back into the storage section and making screw retrieval easy. Corresponding drawings: Figures 33, 39-48, 57-60, 61-64
[0058] [Form 49] The gaming machine of type 49 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state. The door frame hangs more vertically when the door frame is in the first unlocked state than when the door frame is in the closed state. The specified internal access component is positioned so as not to come into contact with any other component of the inner frame or any other component of the door frame when the door frame moves from the closed state to the first unlocked state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame identification component is positioned so as not to come into contact with the outer frame identification component when the inner frame moves from the inner frame closed state to the first unlocked state. It is characterized by the following. This feature ensures that even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, when the door frame is unlocked, specific internal components will not interfere with the door frame components or inner frame components. This prevents deterioration of the gaming machine and allows the staff to perform their work smoothly. Furthermore, even if the door frame and inner frame sag more than expected, when the inner frame is unlocked, specific inner frame components near the bottom of the inner frame are positioned so that they do not come into contact with specific outer frame components. This prevents further deterioration of the gaming machine and allows the staff to perform their work smoothly. Corresponding drawings: Figures 33, 39-48, 49, 56
[0059] [Form 50] The gaming machine of type 50 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state. The door frame hangs more vertically when the door frame is in the first unlocked state than when the door frame is in the closed state. The specified internal access component is positioned so as not to come into contact with any other component of the inner frame or any other component of the door frame when the door frame moves from the closed state to the first unlocked state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame identification component is positioned so as not to come into contact with the outer frame identification component when the inner frame moves from the inner frame closed state to the first inner frame unlocked state. Near the bottom surface of the door frame, there is a door frame component that superimposes on the inner frame component of the inner frame when the door frame is in the closed state. The aforementioned door frame predetermined component is positioned so as not to come into contact with the inner frame predetermined component when the door frame moves from the closed state to the first unlocked state. It is characterized by the following. According to this feature, even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, when the door frame is unlocked, specific internal components will not interfere with the door frame components or inner frame components. This prevents deterioration of the gaming machine and allows the staff to perform their work smoothly. Furthermore, even if the door frame and inner frame sag more than expected, when the inner frame is unlocked, specific inner frame components near the bottom of the inner frame are positioned so that they do not come into contact with specific outer frame components. This prevents further deterioration of the gaming machine and allows the staff to perform their work smoothly. In addition, because specific door frame components near the bottom of the door frame do not come into contact with specific inner frame components, this prevents deterioration of the gaming machine and allows the staff to perform their work smoothly. Corresponding drawings: Figures 33, 39-48, 49, 51-53, 56
[0060] [Form 51] The gaming machine of type 51 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state. The door frame hangs more vertically when the door frame is in the first unlocked state than when the door frame is in the closed state. The specified internal access component is positioned so as not to come into contact with any other component of the inner frame or any other component of the door frame when the door frame moves from the closed state to the first unlocked state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame identification component is positioned so as not to come into contact with the outer frame identification component when the inner frame moves from the inner frame closed state to the first inner frame unlocked state. When the door frame is in the closed position and the inner frame is in the closed position, the upper surface of the outer frame is higher than the upper surface of the inner frame. The upper surface of the aforementioned door frame is higher on the player's side than on the inner frame side. It is characterized by the following. This feature ensures that even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, specific internal components will not interfere with the door frame or inner frame components when the door frame is unlocked. This prevents deterioration of the gaming machine and allows staff to perform their work smoothly. Furthermore, even if the door frame and inner frame sag more than expected, specific inner frame components near the bottom of the inner frame are positioned so that they do not come into contact with specific outer frame components when the inner frame is unlocked. This prevents further deterioration of the gaming machine and allows staff to perform their work smoothly. In addition, even if a game ball lands on top of the gaming machine while a player is playing, the ball is less likely to fall towards the player, preventing the loss of the ball and ensuring the player's safety. Corresponding drawings: Figures 33, 39-48, 49, 56, 67-69
[0061] [Form 52] The gaming machine of type 52 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state. The door frame hangs more vertically when the door frame is in the first unlocked state than when the door frame is in the closed state. The specified internal access component is positioned so as not to come into contact with any other component of the inner frame or any other component of the door frame when the door frame moves from the closed state to the first unlocked state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame identification component is positioned so as not to come into contact with the outer frame identification component when the inner frame moves from the inner frame closed state to the first inner frame unlocked state. When the door frame is in the closed position and the inner frame is in the closed position, the upper surface of the inner frame is higher than the upper surface of the door frame. The upper surface of the aforementioned door frame is higher on the player's side than on the inner frame side. It is characterized by the following. This feature ensures that even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, specific internal components will not interfere with the door frame or inner frame components when the door frame is unlocked. This prevents deterioration of the gaming machine and allows staff to perform their work smoothly. Furthermore, even if the door frame and inner frame sag more than expected, specific inner frame components near the bottom of the inner frame are positioned so that they do not come into contact with specific outer frame components when the inner frame is unlocked. This prevents further deterioration of the gaming machine and allows staff to perform their work smoothly. In addition, even if a game ball lands on top of the gaming machine while a player is playing, the ball is less likely to fall towards the player, preventing the loss of the ball and ensuring the player's safety. Corresponding drawings: Figures 33, 39-48, 49, 56, 67-69
[0062] [Form 53] The gaming machine of type 53 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state. The door frame hangs more vertically when the door frame is in the first unlocked state than when the door frame is in the closed state. The specified internal access component is positioned so as not to come into contact with any other component of the inner frame or any other component of the door frame when the door frame moves from the closed state to the first unlocked state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame identification component is positioned so as not to come into contact with the outer frame identification component when the inner frame moves from the inner frame closed state to the first inner frame unlocked state. The gaming machine is, A storage section capable of storing gaming media, A dispensing unit capable of dispensing game tokens, An opening on the top surface forms a guide passage forming section that guides the game medium from the storage section to the payout section, A cover portion is provided so as to cover a part of the upper surface of the guide passage forming portion, Furthermore, The cover portion is provided with a predetermined limiting portion for limiting the fall of a screw member that has fallen onto the cover portion into the guided passage forming portion. The inner frame has a shaft portion that allows the inner frame to be opened and closed. The cover portion is given a predetermined inclination by making the portion on the opposite side of the shaft portion higher than the portion on the shaft portion side. The predetermined inclination is greater than the angle at which the inner frame hangs down when it moves from the inner frame closed state to the first unlocked state. It is characterized by the following. This feature ensures that even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, when the door frame is unlocked, specific internal components will not interfere with the door frame components or inner frame components. This prevents deterioration of the gaming machine and allows the staff to perform their work smoothly. Furthermore, even if the door frame and inner frame sag more than expected, when the inner frame is unlocked, specific inner frame components near the bottom of the inner frame are positioned so that they do not come into contact with specific outer frame components. This prevents further deterioration of the gaming machine and allows the staff to perform their work smoothly. Additionally, even if a screw is caught in a predetermined restricted area of the cover member when the inner frame is unlocked, the inclination is greater than the sag of the inner frame, preventing the screw from flowing back into the storage area and making screw retrieval easy. Corresponding drawings: Figures 33, 39-48, 49, 56, 61-64
[0063] [Form 54] The gaming machine of type 54 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state. The door frame hangs more vertically when the door frame is in the first unlocked state than when the door frame is in the closed state. The specified internal access component is positioned so as not to come into contact with any other component of the inner frame or any other component of the door frame when the door frame moves from the second unlocked state to the first unlocked state and then to the closed state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The inner frame specific component is positioned so as not to come into contact with the outer frame specific component when the inner frame moves from the second unlocked state to the first unlocked state, and then to the closed state. It is characterized by the following. This feature ensures that even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, specific internal components will not interfere with the door frame components or inner frame components when closing the door frame. This prevents deterioration of the gaming machine and allows the staff to perform their work smoothly. Furthermore, even if the door frame and inner frame sag more than expected, specific inner frame components near the bottom of the inner frame are positioned so that they do not come into contact with specific outer frame components when closing the inner frame. This prevents further deterioration of the gaming machine and allows the staff to perform their work smoothly. Corresponding drawings: Figures 33, 39-48, 49, 56
[0064] [Form 55] The gaming machine of type 55 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state. The door frame hangs more vertically when the door frame is in the first unlocked state than when the door frame is in the closed state. The specified internal access component is positioned so as not to come into contact with any other component of the inner frame or any other component of the door frame when the door frame moves from the second unlocked state to the first unlocked state and then to the closed state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The aforementioned inner frame specific component is positioned so as not to come into contact with the outer frame specific component when the inner frame moves from the second inner frame unlocked state to the first inner frame unlocked state, and then to the inner frame closed state. Near the bottom surface of the door frame, there is a door frame component that superimposes on the inner frame component of the inner frame when the door frame is in the closed state. The aforementioned door frame predetermined component is positioned so as not to come into contact with the inner frame predetermined component when the door frame moves from the second unlocked state to the first unlocked state, and then to the closed state. It is characterized by the following. This feature ensures that even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, specific internal components will not interfere with the door frame components or inner frame components when closing the door frame. This prevents deterioration of the gaming machine and allows the staff to perform their work smoothly. Furthermore, even if the door frame and inner frame sag more than expected, specific inner frame components near the bottom of the inner frame are positioned so that they do not come into contact with specific outer frame components when closing the inner frame. This prevents further deterioration of the gaming machine and allows the staff to perform their work smoothly. Additionally, specific door frame components near the bottom of the door frame do not come into contact with specific inner frame components, thus preventing deterioration of the gaming machine and allowing the staff to perform their work smoothly. Corresponding drawings: Figures 33, 39-48, 49, 51-53, 56
[0065] [Form 56] The gaming machine of type 56 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state. The door frame hangs more vertically when the door frame is in the first unlocked state than when the door frame is in the closed state. The specified internal access component is positioned so as not to come into contact with any other component of the inner frame or any other component of the door frame when the door frame moves from the second unlocked state to the first unlocked state and then to the closed state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The aforementioned inner frame specific component is positioned so as not to come into contact with the outer frame specific component when the inner frame moves from the second inner frame unlocked state to the first inner frame unlocked state, and then to the inner frame closed state. A special component different from the aforementioned specific internal entry component is provided in the door frame or the inner frame, When the special component and a switch provided on the inner frame or the door frame come into contact, and the switch is pressed by the special component to a predetermined depth, a specific event can occur. The special component is positioned such that when the door frame moves from the second unlocked state to the first unlocked state, it contacts the switch but is not pressed down to the predetermined depth, and then when the door frame moves to the closed state, it contacts the switch and is pressed down to the predetermined depth. It is characterized by the following. This feature ensures that even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, specific internal components will not interfere with the door frame or inner frame components when closing the door frame. This prevents deterioration of the gaming machine and allows staff to perform their duties smoothly. Furthermore, even if the door frame and inner frame sag more than expected, specific inner frame components near the bottom of the inner frame are positioned so that they do not come into contact with specific outer frame components when closing the inner frame. This prevents further deterioration of the gaming machine and allows staff to perform their duties smoothly. Additionally, even if the door frame sags, it does not affect the occurrence of specific events, allowing for smooth gameplay. Corresponding drawings: Figures 33, 39-48, 49, 50, 54, 56
[0066] [Form 57] The gaming machine of type 57 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state. The door frame hangs more vertically when the door frame is in the first unlocked state than when the door frame is in the closed state. The specified internal access component is positioned so as not to come into contact with any other component of the inner frame or any other component of the door frame when the door frame moves from the second unlocked state to the first unlocked state and then to the closed state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The aforementioned inner frame specific component is positioned so as not to come into contact with the outer frame specific component when the inner frame moves from the second inner frame unlocked state to the first inner frame unlocked state, and then to the inner frame closed state. When the door frame is in the closed position and the inner frame is in the closed position, the upper surface of the outer frame is higher than the upper surface of the inner frame. The upper surface of the aforementioned door frame is higher on the player's side than on the inner frame side. It is characterized by the following. This feature ensures that even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, specific internal components will not interfere with the door frame or inner frame components when closing the door frame. This prevents deterioration of the gaming machine and allows staff to work smoothly. Furthermore, even if the door frame and inner frame sag more than expected, specific inner frame components near the bottom of the inner frame are positioned so that they do not come into contact with specific outer frame components when closing the inner frame. This prevents further deterioration of the gaming machine and allows staff to work smoothly. In addition, even if a game ball lands on top of the gaming machine while a player is playing, the ball is less likely to fall towards the player, preventing the loss of the ball and ensuring the player's safety. Corresponding drawings: Figures 33, 39-48, 49, 56, 67-69
[0067] [Form 58] The gaming machine of type 58 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state. The door frame hangs more vertically when the door frame is in the first unlocked state than when the door frame is in the closed state. The specified internal access component is positioned so as not to come into contact with any other component of the inner frame or any other component of the door frame when the door frame moves from the second unlocked state to the first unlocked state and then to the closed state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The aforementioned inner frame specific component is positioned so as not to come into contact with the outer frame specific component when the inner frame moves from the second inner frame unlocked state to the first inner frame unlocked state, and then to the inner frame closed state. When the door frame is in the closed position and the inner frame is in the closed position, the upper surface of the inner frame is higher than the upper surface of the door frame. The upper surface of the aforementioned door frame is higher on the player's side than on the inner frame side. It is characterized by the following. This feature ensures that even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, specific internal components will not interfere with the door frame or inner frame components when closing the door frame. This prevents deterioration of the gaming machine and allows staff to work smoothly. Furthermore, even if the door frame and inner frame sag more than expected, specific inner frame components near the bottom of the inner frame are positioned so that they do not come into contact with specific outer frame components when closing the inner frame. This prevents further deterioration of the gaming machine and allows staff to work smoothly. In addition, even if a game ball lands on top of the gaming machine while a player is playing, the ball is less likely to fall towards the player, preventing the loss of the ball and ensuring the player's safety. Corresponding drawings: Figures 33, 39-48, 49, 56, 67-69
[0068] [Form 59] The gaming machine of type 59 is, A gaming machine that can be controlled to be in a favorable state, It includes a means to customize the effects, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. The door frame is further provided with a sagging suppression means to prevent it from sagging vertically. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state in which the inner frame is locked, a first unlocked state in which the door frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The inner frame is capable of changing between a closed inner frame state, in which it is locked to the outer frame; a first unlocked inner frame state, in which it is unlocked from the locked state to the outer frame; and a second unlocked inner frame state, in which the inner frame is more open than in the first unlocked inner frame state. The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state. The door frame hangs more vertically when the door frame is in the first unlocked state than when the door frame is in the closed state. The specified internal access component is positioned so as not to come into contact with any other component of the inner frame or any other component of the door frame when the door frame moves from the second unlocked state to the first unlocked state and then to the closed state. Near the bottom surface of the inner frame, an inner frame specific component is provided that superimposes on the outer frame specific component of the outer frame when the inner frame is in the closed state. The inner frame hangs more vertically when the inner frame is in the first unlocked state than when the inner frame is in the closed state. The aforementioned inner frame specific component is positioned so as not to come into contact with the outer frame specific component when the inner frame moves from the second inner frame unlocked state to the first inner frame unlocked state, and then to the inner frame closed state. The gaming machine is, A storage section capable of storing gaming media, A dispensing unit capable of dispensing game tokens, An opening on the top surface forms a guide passage forming section that guides the game medium from the storage section to the payout section, A cover portion is provided so as to cover a part of the upper surface of the guide passage forming portion, Furthermore, The cover portion is provided with a predetermined limiting portion for limiting the fall of a screw member that has fallen onto the cover portion into the guided passage forming portion. The inner frame has a shaft portion that allows the inner frame to be opened and closed. The cover portion is given a predetermined inclination by making the portion on the opposite side of the shaft portion higher than the portion on the shaft portion side. The predetermined inclination is greater than the angle at which the inner frame hangs down when it moves from the inner frame closed state to the first unlocked state. It is characterized by the following. This feature ensures that even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, specific internal components will not interfere with the door frame components or inner frame components when closing the door frame. This prevents deterioration of the gaming machine and allows the staff to work smoothly. Furthermore, even if the door frame and inner frame sag more than expected, specific inner frame components near the bottom of the inner frame are positioned so that they do not come into contact with specific outer frame components when closing the inner frame. This prevents further deterioration of the gaming machine and allows the staff to work smoothly. Additionally, even if a screw is caught in a predetermined restricted area of the cover member when the inner frame is unlocked, the inclination is greater than the sag of the inner frame, preventing the screw from flowing back into the storage area and making screw retrieval easy. Corresponding drawings: Figures 33, 39-48, 49, 56, 61-64
[0069] (Configuration of Pachinko Game Machine 1, etc.) Figure 1 is a front view of the pachinko game machine 1, showing the layout of its main components. The pachinko game machine (game machine) 1 is broadly composed of a game board (gauge board) 2 that constitutes the game surface, and a game machine frame (frame) 3 that supports and fixes the game board 2. A game area is formed on the game board 2, and game balls, which serve as the game medium, are launched into this game area from a predetermined ball launching device 500 (see Figure 31).
[0070] Furthermore, "variable display" of special symbols refers to, for example, the display of multiple types of special symbols in a variable manner (the same applies to other symbols described later). Variations include updating the display of multiple symbols, scrolling the display of multiple symbols, transforming one or more symbols, and enlarging / shrinking one or more symbols. In the variation of special symbols and the regular symbols described later, multiple types of special symbols or regular symbols are displayed in an updated manner. In the variation of decorative symbols described later, multiple types of decorative symbols are displayed in a scrolling or updated manner, or one or more decorative symbols are transformed or enlarged / shrinked. Furthermore, variation also includes the display of a certain symbol blinking. At the end of the variable display, a predetermined special symbol is displayed as a stopped display (also called derived or derived display, etc.) as the display result (the same applies to the variable display of other symbols described later). Furthermore, variable display may be expressed as variable display or simply variable.
[0071] Furthermore, the special symbols that are variably displayed in the first special symbol display device 4A are also called "first special symbols," and the special symbols that are variably displayed in the second special symbol display device 4B are also called "second special symbols." In addition, a special symbol game using the first special symbols is called a "first special symbol game," and a special symbol game using the second special symbols is also called a "second special symbol game." Furthermore, there may be only one type of special symbol display device that performs the variable display of special symbols.
[0072] An image display device 5 is provided near the center of the game area on the game board 2. The image display device 5 is composed of, for example, an LCD (liquid crystal display) or an organic EL (electroluminescence) and displays various visual effects. The image display device 5 may also consist of a projector and a screen. Various visual effects are displayed on the image display device 5.
[0073] For example, on the screen of the image display device 5, a variable display of decorative symbols (such as symbols showing numbers) that are different from special symbols, is performed in synchronization with the first special symbol game and the second special symbol game. Here, in synchronization with the first or second special symbol game, the decorative symbols are displayed variably (for example, by scrolling up and down or updating) in the left, middle, and right decorative symbol display areas 5L, 5C, and 5R, respectively. Note that the synchronous execution of the special symbol game and the variable display of decorative symbols are collectively referred to simply as variable display.
[0074] Furthermore, a display area 5S is provided in the upper left of the display screen (display area) of the image display device 5 for displaying the first reserved memory number (for example, the number "0"), the second reserved memory number (for example, the number "4"), and small symbols corresponding to the decorative symbols. The small symbols are displayed variably in accordance with the variable display of the decorative symbols.
[0075] Furthermore, the first reserved memory count, second reserved memory count, reserved display, small symbols, error display (not shown) indicating an error state occurring in the pachinko game machine 1, right-hand shooting notification images prompting the player to shoot to the right, and time-saving display showing the remaining number of time-saving rounds can be displayed in front of (upper layer) the performance images such as characters to prevent the performance images from overlapping and reducing the visibility of the first reserved memory count, second reserved memory count, small symbols, and error display. On the other hand, decorative symbols can be displayed behind (lower layer) the performance images to prevent the decorative symbols from overlapping and reducing the visibility of the performance images.
[0076] The lower part of the screen of the image display device 5 is provided with display areas (special symbol hold memory display area 5U, active display area 5F) for displaying a hold display corresponding to a variable display whose execution is pending, and an active display corresponding to a variable display that is currently being executed. The hold display and the active display are collectively referred to as variable display-compatible displays corresponding to variable displays. In this embodiment, a special symbol hold memory display area 5U is provided common to the first special symbol and the second special symbol, but a first special symbol hold memory display area for displaying a first hold display representing a variable display whose execution for the first special symbol is pending, and a second special symbol hold memory display area for displaying a second hold display representing a variable display whose execution for the second special symbol is pending, may be provided separately.
[0077] A first reserve indicator 25A and a second reserve indicator 25B, each composed of multiple LEDs, are provided at a predetermined position on the game board 2. The first reserve indicator 25A displays the first reserve memory count by the number of LEDs lit. The second reserve indicator 25B displays the second reserve memory count by the number of LEDs lit.
[0078] A prize ball device 6A is provided below the image display device 5, and a variable prize ball device 6B is provided to the right of the prize ball device 6A.
[0079] The prize ball entry device 6A forms a first starting prize entry opening that is kept in a constant open state, allowing game balls to enter at all times, for example, by a predetermined ball receiving member. When a game ball enters the first starting prize entry opening, a predetermined number of prize balls (for example, 3) are dispensed, and the first special game may be started.
[0080] The variable prize ball device 6B (ordinary electric mechanism) forms a second starting prize opening that changes between a closed state and an open state by a solenoid 81 (see Figure 2). The variable prize ball device 6B includes, for example, an electric mechanism with a movable piece that can be opened and closed. When the solenoid 81 is in the off state, the movable piece is in the upright position, resulting in a closed state where no game balls can enter the second starting prize opening (this is also said to be the second starting prize opening being in the closed state). On the other hand, when the solenoid 81 is in the on state, the movable piece of the variable prize ball device 6B is in the tilted position, resulting in an open state where game balls can enter the second starting prize opening (this is also said to be the second starting prize opening being in the open state). When a game ball enters the second starting prize opening, a predetermined number of prize balls (for example, 3) are dispensed, and the second special game may be started. Furthermore, the variable prize ball device 6B is not limited to those described above, as long as it changes between a closed state and an open state.
[0081] General prize slots 10 are provided at predetermined locations on the game board 2 (for example, three locations in the lower left of the game area) and are kept in a constant open state by predetermined ball receiving members. In this case, when a ball enters any of the general prize slots 10, a predetermined number of game balls (for example, 10 balls) are dispensed as prize balls.
[0082] Between the prize ball device 6A and the variable prize ball device 6B, a special variable prize ball device 7 having a large prize opening is provided. The special variable prize ball device 7 is equipped with a large prize opening door that is opened and closed by a solenoid 82 (see Figure 2), and the large prize opening door forms a large prize opening as a specific region that changes between an open state and a closed state.
[0083] For example, in the special variable prize ball device 7, when the solenoid 82 for the large prize opening door (for the special electric mechanism) is in the off state, the large prize opening door closes the large prize opening, preventing game balls from entering (passing through) the large prize opening. On the other hand, in the special variable prize ball device 7, when the solenoid 82 for the large prize opening door is in the on state, the large prize opening door opens the large prize opening, making it easier for game balls to enter the large prize opening.
[0084] When a game ball enters the large prize slot, a predetermined number of game balls (for example, 14) are dispensed as prize balls. When a game ball enters the large prize slot, more prize balls are dispensed than when a game ball enters, for example, the first starting prize slot, the second starting prize slot, or the general prize slot 10.
[0085] When a game ball enters any of the prize-winning slots, including the general prize-winning slot 10, it is also called "winning a prize." In particular, when a ball enters the starting slots (first starting prize-winning slot, second starting prize-winning slot), it is also called a "starting prize."
[0086] A regular symbol display unit 20 is provided at a predetermined position on the game board 2 (in the example shown in Figure 1, the lower left of the game area). For example, the regular symbol display unit 20 consists of a 7-segment LED and performs a variable display of regular symbols as multiple types of regular identification information distinct from special symbols. Regular symbols are represented by lighting patterns such as numbers "0" to "9" or "-". Regular symbols may also include a pattern in which all LEDs are turned off. Such a variable display of regular symbols is also called a regular symbol game.
[0087] To the right of the image display device 5, there is a passage gate 41 through which game balls can pass. Based on the fact that a game ball has passed through the passage gate 41, the regular game is executed.
[0088] Below the regular symbol display unit 20, a regular symbol hold indicator unit 25C is provided. The regular symbol hold indicator unit 25C is composed of, for example, four LEDs and displays the number of regular symbol hold memories, which is the number of regular symbol games whose execution is pending, by the number of lit LEDs.
[0089] In addition to the above configuration, the surface of the game board 2 is equipped with windmills and numerous obstacle pins that change the direction and speed of the game balls. At the very bottom of the game area is an outlet where game balls that do not enter any of the winning pockets are collected.
[0090] In this embodiment, the game area consists of a left-side game area 2L formed to the left of the image display device 5, in which game balls can enter the general prize entry 10 and the first starting prize entry 6A formed by the prize ball entry device 6A as they flow down, and a right-side game area 2R formed to the right of the image display device 5, in which game balls can enter the second starting prize entry 6B formed by the variable prize ball entry device 6B and the special prize entry 7 formed by the special variable prize ball entry device 7, and can also pass through the passage gate 41 as they flow down.
[0091] In this embodiment, the normal state (low base state) is a game state in which the player mainly shoots game balls toward the left game area 2L, while the time-saving state, probability variation state (high base state), and jackpot game state in this embodiment are game states in which the player shoots game balls toward the right game area 2R.
[0092] In other words, the normal state in this embodiment is a gaming area in which the variable display of the first special symbol is mainly performed, and the time-saving state and probability-changing state in this embodiment are gaming states in which the variable display of the second special symbol is mainly performed.
[0093] The upper part of the gaming machine frame 3 is equipped with speakers 8L and 8R on the left and right sides for playing and outputting sound effects, and a three-dimensional decorative unit 400 (the white-painted part in Figure 1), which will be described later, is provided on the upper right side. A speaker 8U is also provided at the lower part of the gaming machine frame 3. A main lamp 9a is provided above the image display device 5 in the gaming machine frame 3, and side lamps 9b are provided to the left and right of the main lamp 9a so as to surround the game area, and a button lamp 9e is provided below the game board 2. These main lamp 9a, side lamps 9b and button lamp 9e provided on the gaming machine frame 3 are also called "frame lamps".
[0094] A movable body 32 that operates according to the effects is provided at a predetermined position on the game board 2 (above the image display device 5 in Figure 1), and a movable body lamp 9d is provided on the movable body 32. In addition, an attacker lamp 9c is provided near the special variable prize ball device 7 on the game board 2, and a decorative lamp 9f is provided on the left side of the game board 2. These attacker lamp 9c, movable body lamp 9d, and decorative lamp 9f provided on the game board 2 are also called "board lamps". Furthermore, these main lamps 9a, side lamps 9b, attacker lamps 9c, movable body lamps 9d, button lamps 9e, and decorative lamps 9f are sometimes collectively referred to as game effect lamps 9. Note that these main lamps 9a, side lamps 9b, attacker lamps 9c, movable body lamps 9d, button lamps 9e, and decorative lamps 9f are composed of LEDs. The various lamps will be described later.
[0095] At the lower right position of the gaming machine frame 3, there are ball-launching handles 30L and 30R (also called operating knobs) which are operated by the player or others to launch game balls towards the game areas 2L and 2R using the ball-launching device 500.
[0096] A ball supply tray 61 (upper tray) is provided at a predetermined position on the gaming machine frame 3 below the gaming areas 2L and 2R, for holding (storing) game balls dispensed as prize balls or game balls dispensed by a predetermined ball dispenser so that they can be supplied to the ball launching device 500. In addition, the gaming machine frame 3 may also be provided with a dispensing section (ball supply tray) separate from the upper tray, from which prize balls are dispensed when the upper tray is full.
[0097] An operating lever 31A, which can be grasped and pressed by the player, is attached to the lower right side of the gaming machine frame 3 below the gaming areas 2L and 2R. Operation on the operating lever 31A is detected by an operating lever sensor 35A (see Figure 2). A vibration motor 40 is also located on the operating lever 31A, and the operating lever 31A can vibrate when driven by the vibration motor 40.
[0098] A push button 31B is provided at the lower center of the gaming machine frame 3, below the gaming areas 2L and 2R, allowing the player to perform predetermined instruction operations by pressing it. Operations on the push button 31B are detected by a push sensor 35B (see Figure 2).
[0099] In the pachinko game machine 1, an operating lever 31A and a push button 31B are provided as detection means for detecting the actions (operations, etc.) of the player, but other detection means may also be provided.
[0100] (Outline of how the game progresses) The player rotates the ball-shooting handles 30L and 30R on the pachinko game machine 1, launching the game balls towards the game area. When a game ball passes through the passage gate 41, a regular symbol game is started using the regular symbol display 20. If a game ball passes through the passage gate 41 during the execution of the previous regular symbol game (i.e., if a game ball passes through the passage gate 41 but the regular symbol game based on that passage cannot be immediately executed), the regular symbol game based on that passage is held up to a predetermined upper limit (for example, 4).
[0101] In this regular symbol game, if a specific regular symbol (regular symbol winning symbol) stops and is displayed, the display result for the regular symbol will be "Regular Symbol Win". On the other hand, if a regular symbol other than the regular symbol winning symbol (regular symbol losing symbol) stops and is displayed as a confirmed regular symbol, the display result for the regular symbol will be "Regular Symbol Loss". When "Regular Symbol Win" occurs, an opening control is performed that keeps the variable prize ball device 6B open for a predetermined period of time (the second starting prize entry point becomes open).
[0102] When a game ball enters the first starting prize entry opening formed in the prize ball entry device 6A, the first special symbol game is started by the first special symbol display device 4A.
[0103] When a game ball enters the second starting prize entry opening formed in the variable prize ball entry device 6B, the second special symbol game is started by the second special symbol display device 4B.
[0104] Furthermore, if a game ball enters (wins) the starting entry point during the execution of a special feature game or during the period when the game is controlled to be in a jackpot state as described later (i.e., a starting entry occurs but the special feature game based on that entry cannot be executed immediately), the execution of the special feature game based on that entry will be suspended until a predetermined maximum number of entries (for example, 4) are reached.
[0105] In the special feature game, if a specific special symbol (a winning symbol, for example, "7," although the actual symbol will differ depending on the type of jackpot described later) stops and is displayed as a guaranteed special symbol, it is a "jackpot." If a special symbol other than the winning symbol (a losing symbol, for example, "-") stops and is displayed, it is a "miss."
[0106] After the display result in the special game is "Big Win," the game is controlled to a Big Win game state, which is advantageous for the player.
[0107] In a jackpot state, the large prize winning slot formed by the special variable prize ball entry device 7 opens in a predetermined manner. This open state continues until the earlier of the following two timings: the elapsed time of a predetermined period (for example, 29 seconds or 1.8 seconds) or the number of game balls that have entered the large prize winning slot reaches a predetermined number (for example, 9 balls). The predetermined period is the upper limit period for which the large prize winning slot can be opened in one round, and is hereinafter also referred to as the upper limit period. One cycle in which the large prize winning slot is open in this manner is called a round (round game). In a jackpot state, the round can be repeated until it reaches a predetermined upper limit number of times (10 times or 2 times).
[0108] In a jackpot state, players can win prize balls by getting them into the jackpot slot. Therefore, a jackpot state is advantageous for the player. The more rounds there are in a jackpot state, and the longer the maximum opening period, the more advantageous it is for the player.
[0109] Furthermore, each "jackpot" has a designated jackpot type. For example, there may be multiple types of opening patterns for the jackpot opening (number of rounds and maximum opening period) and game states after a jackpot (normal state, time-saving state, probability variation state, etc.), and the jackpot type is set according to these. There may also be jackpot types that award many prize balls, jackpot types that award few prize balls, or jackpot types that award almost no prize balls.
[0110] After the jackpot game state ends, the game may be controlled to a time-saving state or a probability-increasing state depending on the type of jackpot.
[0111] In the time-saving state, a control (time-saving control) is implemented that shortens the average special symbol variation time (the period during which the special symbols vary) compared to the normal state. In the time-saving state, a control (high-open control, high-base control) is also implemented that makes it easier for game balls to enter the second starting prize entry point, such as shortening the average normal symbol variation time (the period during which the normal symbols vary) compared to the normal state, or increasing the probability of getting a "normal symbol win" in the normal symbol game compared to the normal state. The time-saving state is advantageous for the player because it improves the variation efficiency of the special symbols (especially the second special symbol).
[0112] In the probability variation state, in addition to the time-saving control, probability variation control is implemented that makes the probability of the displayed result being "jackpot" higher than in the normal state. The probability variation state is even more advantageous for the player because, in addition to the improved efficiency of special symbol variations, it is a state in which "jackpot" is more likely to occur.
[0113] The time-saving mode and the probability-increasing mode continue until one of the following termination conditions is met first: either a predetermined number of special symbol games have been played, or the next jackpot game state has begun. When the termination condition is the execution of a predetermined number of special symbol games, it is also called a count-restriction mode (count-restriction time-saving mode, count-restriction probability-increasing mode, etc.).
[0114] The normal state refers to any game state other than advantageous states such as the jackpot game state, the time-saving state, the probability variation state, etc., which are advantageous to the player. It is a state in which the pachinko game machine 1 is controlled to be the same as its initial state (for example, when a system reset is performed and a predetermined recovery process is not executed after power-on).
[0115] The state in which probability variation control is being performed is also called a high probability state, and the state in which probability variation control is not being performed is also called a low probability state. The state in which time reduction control is being performed is also called a high base state, and the state in which time reduction control is not being performed is also called a low base state. Combining these, the time reduction state is also called a low probability high base state, the probability variation state is also called a high probability high base state, and the normal state is also called a low probability low base state. The state that is both a high probability state and a low base state is also called a high probability low base state.
[0116] Furthermore, the game state may change based on the fact that the game ball passes through a specific area (for example, a specific area within the jackpot entry point) during a jackpot game state. For example, when the game ball passes through a specific area, the game state may be controlled to a probability variation state after the jackpot game state.
[0117] (Regarding the progress of the performance, etc.) In the pachinko game machine 1, various effects (effects that notify the progress of the game or enhance the excitement of the game) are executed according to the progress of the game. These effects are described below. These effects are performed by displaying various effect images on the image display device 5, but in addition to or instead of such displays, they may also be performed using sound output from speakers 8L, 8R, and 8U, the lighting and extinguishing of game effect lamps 9, the operation of movable parts 32, or any effect device that includes some or all of these.
[0118] As an effect executed in accordance with the progress of the game, the decorative symbol display areas 5L, 5C, and 5R on the image display device 5, designated as "left," "center," and "right," begin to display variable decorative symbols in response to the start of the first or second special symbol game. At the timing when the display result (also called the confirmed special symbol) is displayed in a stopped state during the first or second special symbol game, the confirmed decorative symbol (a combination of three decorative symbols) which is the display result of the variable display of decorative symbols is also displayed in a stopped state (derived).
[0119] During the period from the start to the end of the variable display of decorative symbols, the mode of variable display of decorative symbols may become a predetermined reach mode (a reach is achieved). Here, a reach mode refers to a mode in which, when the stopped display of decorative symbols on the screen of the image display device 5 constitutes part of the jackpot combination described later, the variable display of decorative symbols that have not yet been stopped continues.
[0120] Furthermore, a reach animation is executed in response to the above-mentioned reach pattern occurring during the variable display of decorative symbols. In pachinko machine 1, multiple types of reach animations are executed, each with a different probability (also called the jackpot reliability or jackpot expectation) of the display result (display result of the special symbol game or display result of the variable display of decorative symbols) being a "jackpot" depending on the animation pattern. Reach animations include, for example, a normal reach and a super reach, which has a higher jackpot reliability than a normal reach.
[0121] When the display result of the special game is "Big Win," the image display device 5 screen displays a predetermined combination of decorative symbols that results in a big win (the display result of the variable display of decorative symbols is "Big Win"). For example, identical decorative symbols (for example, "7" etc.) are lined up and displayed on predetermined active lines in the "left," "center," and "right" decorative symbol display areas 5L, 5C, and 5R.
[0122] In the case of a "probability-increasing jackpot," where the game state is controlled to a probability-increasing state after the jackpot state ends, odd-numbered decorative symbols (for example, "7") may be displayed when the symbols line up. In the case of a "non-probability-increasing jackpot (normal jackpot)," where the game state is not controlled to a probability-increasing state after the jackpot state ends, even-numbered decorative symbols (for example, "6") may be displayed when the symbols line up. In this case, odd-numbered decorative symbols are also called probability-increasing symbols, and even-numbered decorative symbols are also called non-probability-increasing symbols (normal symbols). After a reach-out sequence with non-probability-increasing symbols, an upgrade sequence that ultimately results in a "probability-increasing jackpot" may be performed.
[0123] If the display result of the special game is a "miss," the variable display mode of the decorative symbols may not become a reach mode, and the display result of the variable display of the decorative symbols may be a confirmed decorative symbol of a non-reach combination (also called a "non-reach miss") (the display result of the variable display of the decorative symbols will be a "non-reach miss"). In addition, if the display result is a "miss," the variable display mode of the decorative symbols may become a reach mode, and then the display result of the variable display of the decorative symbols may be a confirmed decorative symbol of a predetermined reach combination that is not a winning combination (also called a "reach miss") (the display result of the variable display of the decorative symbols will be a "reach miss").
[0124] The effects that Pachinko machine 1 can perform include displaying the above-mentioned variable display-compatible displays (hold displays and active displays). In addition, other effects, such as a prediction effect that foreshadows the probability of a big win, are performed while the decorative symbols are being displayed in a variable display. Prediction effects include prediction effects that foreshadow the probability of a big win in the variable display that is currently being performed, and pre-announcement effects that foreshadow the probability of a big win in the variable display before execution (variable display whose execution is pending). As a pre-announcement effect, an effect that changes the display mode of the variable display-compatible displays (hold displays and active displays) to a mode different from the normal mode may be performed.
[0125] Furthermore, the image display device 5 may perform a pseudo-consecutive display effect by temporarily pausing the display of the decorative pattern while it is being displayed in a variable manner, and then resuming the variable display, thereby making a single variable display appear as if it were multiple variable displays.
[0126] Even while in a winning state, a special animation is performed to inform the player of the winning state. This special animation may include an animation that announces the number of rounds, or an upgrade animation that indicates an increase in the value of the winning state.
[0127] Furthermore, when, for example, a special game is not being played, a demo image is displayed on the image display device 5 (a customer-waiting demo is performed).
[0128] (Circuit board configuration) The pachinko game machine 1 is equipped with a main board 11, a performance control board 12, a sound control board 13, a lamp control board 14, a relay board 15, and other components, as shown in Figure 2. In addition, various other boards, such as a payout control board, an information terminal board, and a launch control board, are located on the back of the pachinko game machine 1. Furthermore, a power supply board 17 is also installed. The term "various control boards" is a concept that includes not only electronic circuit boards such as printed wiring boards on which conductive patterns are formed and on which electrical components can be mounted, but also electronic circuit mounting boards configured to realize specific electrical functions by mounting electrical components on an electronic circuit board.
[0129] A power switch 91B is connected to the power supply board 17. By operating the power switch 91B (turning it ON), power from an AC power source such as AC100V from an external power source such as a commercial power supply can be supplied from the power supply board 17 to electrical components including the main board 11 and various control boards such as the performance control board 12. The power supply board 17 includes, for example, a rectifier circuit for converting alternating current (AC) to direct current (DC), and a power supply circuit for converting a predetermined DC voltage to a specific DC voltage (for example, DC12V or DC5V).
[0130] The main board 11 is the main control board and has the function of controlling the progress of the game in the pachinko game machine 1 (execution of special symbol games (including management of reserves), execution of regular symbol games (including management of reserves), jackpot game state, game state, etc.). The main board 11 includes a game control microcomputer 100, a switch circuit 110, an output circuit 111, etc.
[0131] The game control microcomputer 100 mounted on the main board 11 is, for example, a single-chip microcomputer and includes a ROM (Read Only Memory) 101, a RAM (Random Access Memory) 102, a CPU (Central Processing Unit) 103, a random number circuit 104, an I / O (Input / Output port) 105, and a real-time clock 106.
[0132] The CPU 103 controls the progress of the game (processing that realizes the functions of the main board 11) by executing the program stored in the ROM 101. At this time, various data stored in the ROM 101 (data such as the variation patterns described later, the performance control commands described later, and various tables referenced when making various decisions described later) are used, and the RAM 102 is used as the main memory. The RAM 102 is a backup RAM in which some or all of its contents are saved for a predetermined period even if the power supply to the pachinko game machine 1 is stopped. Alternatively, all or part of the program stored in the ROM 101 may be loaded into the RAM 102 and executed on the RAM 102.
[0133] The random number circuit 104 keeps an updatable count of numerical data representing various random values (game random numbers) used to control the progress of the game. The game random numbers may be updated by the CPU 103 executing a predetermined computer program (updated by software).
[0134] The I / O105 includes, for example, an input port to which various signals (detection signals described later) are input, and an output port for transmitting various signals (signals to control (drive) the first special symbol display device 4A, the second special symbol display device 4B, the normal symbol display device 20, the first hold indicator 25A, the second hold indicator 25B, the normal symbol hold indicator 25C, etc., and solenoid drive signals).
[0135] The switch circuit 110 receives detection signals (such as detection signals indicating that a game ball has passed through or entered and the switch has been turned on) from various switches for detecting game balls (gate switch 21, start switch (first start switch 22A and second start switch 22B), count switch 23) and transmits them to the game control microcomputer 100. The transmission of the detection signals indicates that the passage or entry of a game ball has been detected.
[0136] The switch circuit 110 receives the reset signal, power-off signal, and clear signal from the power supply board 17 and transmits them to the game control microcomputer 100. The reset signal is an operation stop signal used to stop the operation of control circuits such as the game control microcomputer 100, and can be output using any of the following: a power supply monitoring circuit, a watchdog timer built-in IC, or a system reset IC. The power-off signal is turned off when the predetermined power supply voltage used in the pachinko game machine 1 exceeds a predetermined value, and turns on when the period during which the predetermined power supply voltage is below the predetermined value continues for a period longer than the power-off reference time. The clear signal is turned on in response to, for example, a press operation on the clear switch 92 provided on the power supply board 17.
[0137] The output circuit 111 transmits solenoid drive signals (for example, signals to turn on solenoid 81 and solenoid 82) from the game control microcomputer 100 to solenoid 81 for the regular electric mechanism and solenoid 82 for the large prize door.
[0138] The payout control board is connected to a payout device that is driven to dispense a predetermined number of game balls (for example, 3, 5, 10, or 15 balls) to the player based on the receipt of a payout signal, and to a game ball detection sensor installed in the payout passage (not shown) through which the game balls dispensed by the payout device pass. The board is capable of stopping the operation of the payout device according to the nature of the game ball detection signal received from the game ball detection sensor.
[0139] Furthermore, the payout control board is connected to a handle sensor for detecting the amount of operation performed by the player, and a touch ring (touch sensor) for detecting whether the player is gripping the ball-shooting handles 30L and 30R. Based on the signals input from these sensors, the payout control board controls a launching device that can launch game balls into the game board 2. In addition, signals indicating whether or not the player is gripping the ball-shooting handles 30L and 30R have been detected by the touch ring, and signals indicating that a game ball has been launched by the launching device, are input from the payout control board to the game control microcomputer 100 on the main board 11.
[0140] The main board 11 (game control microcomputer 100) supplies performance control commands (commands that specify (notify) the progress of the game, etc.) to the performance control board 12 as part of the control of the game's progress. Performance control commands output from the main board 11 are relayed by the relay board 15 and supplied to the performance control board 12. These performance control commands include, for example, commands that specify various decision results on the main board 11 (e.g., display results of the special feature game (including the type of jackpot), the variation pattern used when executing the special feature game (details will be described later)), the status of the game (e.g., start and end of variable display, opening status of the big prize slot, occurrence of a prize, number of reserved items, game state), and the occurrence of an error.
[0141] The performance control board 12 is a sub-control board independent of the main board 11, and has the function of receiving performance control commands and executing performances (various performances corresponding to the progress of the game, including various notifications such as driving the movable body 32, error notification, and power outage recovery notification) based on the received performance control commands.
[0142] The performance control board 12 is equipped with a performance control CPU 120, ROM 121, RAM 122, display control unit 123, random number circuit 124, and I / O 125.
[0143] The CPU 120 for performance control executes a program stored in the ROM 121, and together with the display control unit 123, performs processing to execute the performance (processing to realize the above functions of the performance control board 12, including determining which performance to execute). At this time, various data stored in the ROM 121 (data such as various tables) is used, and the RAM 122 is used as the main memory.
[0144] The CPU 120 for controlling the game's presentation may also instruct the display control unit 123 to execute a game presentation based on detection signals from the operation lever sensor 35A and the push sensor 35B (signals output when an operation by a player is detected, and which appropriately indicate the content of the operation).
[0145] The display control unit 123 is equipped with a VDP (Video Display Processor), CGROM (Character Generator ROM), VRAM (Video RAM), etc., and executes performances based on performance execution instructions from the performance control CPU 120.
[0146] The display control unit 123, based on the execution instructions for the performance control CPU 120, supplies a video signal corresponding to the performance to be executed to the image display device 5, thereby displaying the performance image on the image display device 5. It also performs display processing to output the image data of the display image creation area in the VRAM area specified in the display register as a video signal. In this embodiment, the display image creation area and the drawing area switch with each V-blank. Therefore, drawing is performed in the area allocated as the drawing area in one V-blank, and then in the next V-blank, it switches to the display image creation area, so the image data drawn in the previous V-blank is displayed, while drawing continues in the other area during that time.
[0147] Furthermore, the display control unit 123 generates an image for display on the image display device 5 by superimposing (combining) multiple layers. Therefore, the VRAM area contains a layer image drawing area for drawing and arranging the images of each of these layers, and a display image creation area for generating an image for display on the image display device 5 by further superimposing (combining) the images drawn and arranged in each layer image drawing area. Note that each layer has the concepts of upper, middle, and lower, and images of upper layers are given a higher display priority on the image display device 5, while images of lower layers are given a lower display priority on the image display device 5.
[0148] The VRAM area contains a Layer 1 image rendering area for rendering and positioning Layer 1 images, a Layer 2 image rendering area for rendering and positioning Layer 2 images, and a Layer 3 image rendering area for rendering and positioning Layer 3 images. In addition, the VRAM area also contains a displacement image creation area for creating displacement images and a display image creation area.
[0149] The displacement image creation area is an area where a displacement image is created by superimposing (combining) an image drawn and placed in the Layer 2 image drawing area and an image drawn and placed in the Layer 3 image drawing area, and then applying a displacement image to the displacement image.
[0150] The display image creation area is an area where images are created for display on the image display device 5, which are either images drawn and placed in the Layer 1 image drawing area, images drawn and placed in the Layer 2 image drawing area, images drawn and placed in the Layer 3 image drawing area superimposed (combined), or images drawn and placed in the Layer 1 image drawing area superimposed (combined) with displacement images created in the displacement image creation area.
[0151] Furthermore, images drawn and placed in the Layer 1 image drawing area are set to have the highest display priority in the image display device 5 (display priority: high), images drawn and placed in the Layer 2 image drawing area are set to have a lower display priority than images drawn and placed in the Layer 1 image drawing area in the image display device 5 (display priority: medium), and images drawn and placed in the Layer 3 image drawing area are set to have the lowest display priority in the image display device 5 (display priority: low). In other words, Layer 1 is the upper layer with the highest image display priority, Layer 2 is the middle layer with a lower image display priority than Layer 1, and Layer 3 is the lower layer with the lowest image display priority.
[0152] The Layer 1 image drawing area is a drawing area for drawing images to display a first interface image, which includes a special symbol hold memory display area 5U that displays the first and second special symbol hold memory counts in a identifiable manner at the bottom of the display screen of the image display device 5, and a second interface image, which includes small symbols and a hold memory count display that are smaller than the decorative symbols on the display screen, at the upper left of the display screen of the image display device 5.
[0153] The Layer 2 image drawing area is a drawing area located in the center of the display screen of the image display device 5, where the left, center, and right decorative patterns are drawn in order to perform variable display of the decorative patterns.
[0154] Furthermore, the Layer 3 image drawing area is a drawing area that draws the background display in order to display the background display across the entire display screen of the image display device 5.
[0155] In this embodiment, an image to be displayed on the display screen of the image display device 5 can be generated by superimposing the images drawn and arranged in the Layer 1 image drawing area (Layer 1 image), the images drawn and arranged in the Layer 2 image drawing area (Layer 2 image), and the images drawn and arranged in the Layer 3 image drawing area (Layer 3 image). In particular, as mentioned above, the images drawn in the Layer 1 image drawing area (first interface image and second interface image) are set to have the highest display priority and are therefore displayed as the top layer image on the image display device 5. The images drawn in the Layer 2 image drawing area (decorative patterns) are set to have a lower display priority than the images drawn in the Layer 1 image drawing area and are therefore displayed as the middle layer image on the image display device 5. The images drawn in the Layer 3 image drawing area (background display) are set to have the lowest display priority and are therefore displayed as the bottom layer image on the image display device 5.
[0156] In this embodiment, the images drawn and placed in each image drawing area are set to have a transparency of 0% so that when superimposed, the overlapping areas of the upper image and the lower image are not visible to the player. However, the present invention is not limited to this, and depending on the situation, the transparency of the images drawn and placed in each image drawing area may be set to a value higher than 0%, and images that are displayed transparently or temporarily hidden may be provided on the display screen of the image display device 5.
[0157] The display control unit 123 further supplies a sound specification signal (a signal that specifies the sound to be output) to the sound control board 13 and a lamp signal (a signal that specifies the on / off mode of the lamp) to the lamp control board 14 in order to output sound synchronized with the display of the performance image and to turn the game effect lamp 9 on / off. The display control unit 123 also supplies a signal to operate the movable body 32 to the movable body 32 or the drive circuit that drives the movable body 32.
[0158] The audio control board 13 is equipped with various circuits for driving speakers 8L, 8R, and 8U, and drives speakers 8L, 8R, and 8U based on the specified sound signal, and outputs the sound specified by the specified sound signal from speakers 8L, 8R, and 8U.
[0159] The lamp control board 14 is equipped with various circuits that drive the game effect lamp 9 and the performance LED 402. Based on the lamp signal, it drives the game effect lamp 9 and turns it on / off in the manner specified by the lamp signal. In this way, the display control unit 123 controls the sound output and the turning on / off of the lamps.
[0160] Furthermore, the control of audio output, the on / off status of lamps (supply of sound specification signals and lamp signals, etc.), and the control of the movable body 32 (supply of signals to operate the movable body 32, etc.) may be performed by the performance control CPU 120.
[0161] The random number circuit 124 keeps an updatable count of numerical data representing various random values (random numbers for effects) used to execute various effects. The random numbers for effects may be updated by the effect control CPU 120 executing a predetermined computer program (updated by software).
[0162] The I / O 125 mounted on the performance control board 12 includes an input port for receiving performance control commands transmitted from, for example, the main board 11, and an output port for transmitting various signals (video signals, sound specification signals, lamp signals).
[0163] Other boards besides the main board 11, such as the performance control board 12, the sound control board 13, and the lamp control board 14, are also called sub-boards. In a pachinko game machine 1, multiple sub-boards may be provided for different functions, or the sub-boards of machine 1 may be configured to have multiple functions.
[0164] Figure 3(A) is an explanatory diagram showing an example of the content of a performance control command used in this embodiment. A performance control command is, for example, a 2-byte structure, where the first byte indicates MODE (command classification) and the second byte indicates EXT (command type). The first bit (bit 7) of the MODE data is always set to "0", and the first bit of the EXT data is also set to "0". Note that the command form shown in Figure 3(A) is just an example, and other command forms may be used. In this example, the control command consists of two control signals, but the number of control signals constituting the control command may be one or three or more.
[0165] In the example shown in Figure 3(A), command 8001H is a first variable display start command that specifies the start of variable display in a special game using the first special symbol on the first special symbol display device 4A. Command 8002H is a second variable display start command that specifies the start of variable display in a special game using the second special symbol on the second special symbol display device 4B. Command 81XXH is a variation pattern specification command that specifies the variation pattern (variation time (variable display time)) of decorative symbols (also called performance symbols) that are variably displayed in the "left," "center," and "right" decorative symbol display areas 5L, 5C, and 5R of the image display device 5, corresponding to the variable display of special symbols in a special game. Here, XXH indicates an unspecified hexadecimal number, and it can be any value that is set arbitrarily according to the instructions given by the performance control command. Note that different EXT data is set depending on the variation pattern specified in the variation pattern specification command.
[0166] Command 8CXXH is a variable display result specification command, and is a performance control command that specifies variable display results such as special symbols and decorative symbols. With the variable display result specification command, different EXT data is set depending on the determination result (pre-determined result) of whether the variable display result (also called the variable display result) is a "miss" or a "jackpot", and the determination result (jackpot type determination result) of which of the multiple types of jackpots to be used when the variable display result is a "jackpot".
[0167] In the variable display result specification command, for example, as shown in Figure 3(B), command 8C00H is the first variable display result specification command that indicates a pre-determined result that the variable display result will be "miss". Command 8C01H is the second variable display result specification command that notifies the pre-determined result that the variable display result will be "jackpot" and the jackpot type will be "probability variation jackpot A", as well as the jackpot type determination result. Command 8C02H is the third variable display result specification command that notifies the pre-determined result that the variable display result will be "jackpot" and the jackpot type will be "probability variation jackpot B", as well as the jackpot type determination result. Command 8C03H is the fourth variable display result specification command that notifies the pre-determined result that the variable display result will be "jackpot" and the jackpot type will be "probability variation jackpot C", as well as the jackpot type determination result. Command 8C04H is the fifth variable display result specification command, which notifies the pre-determined result that the variable display result will be "Big Win" and the big win type will be "Non-Probability Big Win," as well as the big win type determination result.
[0168] Command 8F00H is a symbol confirmation command that specifies the stopping (confirmation) of the variation of decorative symbols in the "left," "center," and "right" decorative symbol display areas 5L, 5C, and 5R of the image display device 5. Command 9000H is a power-on specification command that specifies that the pachinko game machine 1 has had a cold start (power was turned on with the clear switch 92 pressed (power-on with initialization)). A cold start means that when the power is turned on, the data is initialized without restoring the data from before the power was turned on, and the game machine is put into a state where it can perform various processes. Command 9200H is a power outage recovery specification command that specifies that the pachinko game machine has had a hot start (power was turned on with the clear switch 92 not pressed (power-on without initialization)). A hot start means that when the power is turned on, the game machine is put into a state where it can perform various processes based on the backed-up data. A hot start does not involve initialization, so it is also called a power-on without initialization. Command 95XXH is a game state specification command that specifies the current game state of the pachinko machine 1. Depending on the current game state of the pachinko machine 1, different EXT data is set using the game state specification command. For example, command 9500H is the first game state specification command corresponding to a game state in which neither time-saving control nor probability variation control is performed (low probability low base state, normal state), and command 9501H is the second game state specification command corresponding to a game state in which time-saving control is performed but probability variation control is not (low probability high base state, time-saving state). Command 9502H is the third game state specification command corresponding to a game state in which both time-saving control and probability variation control are performed (high probability high base state, time-saving probability variation state). Note that the time-saving probability variation state is sometimes simply referred to as the "probability variation state". Command 96XXH is an error specification command that specifies that an error has occurred in the pachinko machine 1 and that the error has been cleared.
[0169] Command A0XXH is a win start command (also called the "fanfare command") that specifies the display of a visual effect indicating the start of a jackpot game. Command A1XXH is a jackpot opening notification command that indicates the period during which the jackpot opening is open during a jackpot game. Command A2XXH is a jackpot opening after notification command that indicates the period during which the jackpot opening has changed from open to closed during a jackpot game. Command A3XXH is a win end command that specifies the display of a visual effect at the end of a jackpot game.
[0170] In the win start specification command and win end specification command, different EXT data may be set depending on the pre-determined result and the jackpot type determination result, for example, by setting the same EXT data as in the variable display result specification command. Alternatively, in the win start specification command and win end specification command, the correspondence between the pre-determined result and the jackpot type determination result and the set EXT data may be made different from the correspondence in the variable display result specification command. In the big prize slot open notification command and big prize slot after opening notification command, for example, different EXT data may be set corresponding to the number of rounds executed in the jackpot state described later (for example, "0" to "10").
[0171] Command B100H is a first start-out entry designation command that notifies that the first start condition for executing a special symbol game using the first special symbol in the first special symbol display device 4A has been met, based on the fact that a game ball that has passed through (entered) the first start-out entry point formed by the prize ball entry device 6A has been detected by the first start-out switch 22A and a start-up entry (first start-up entry) has occurred. Command B200H is a second start-out entry designation command that notifies that the second start condition for executing a special symbol game using the second special symbol in the second special symbol display device 4B has been met, based on the fact that a game ball that has passed through (entered) the second start-out entry point formed by the variable prize ball entry device 6B has been detected by the second start-out switch 22B and a start-up entry (second start-up entry) has occurred.
[0172] Command C1XXH is a first reserved memory count notification command that notifies the first reserved memory count in order to identify the number of reserved special symbols. Command C2XXH is a second reserved memory count notification command that notifies the second reserved memory count in order to identify the number of reserved special symbols. The first reserved memory count notification command is sent from the main board 11 to the performance control board 12 when a first start entry designation command is sent, for example, based on the first start condition being met when a game ball passes through (enters) the first start entry point. The second reserved memory count notification command is sent from the main board 11 to the performance control board 12 when a second start entry designation command is sent, for example, based on the second start condition being met when a game ball passes through (enters) the second start entry point. Furthermore, the first reserved memory count notification command and the second reserved memory count notification command may be sent in response to the start of execution of the special feature game when either the first start condition or the second start condition is met (when the number of reserved memories decreases).
[0173] Commands C4XXH and C6XXH are performance control commands (winning result specification commands) that indicate the content of the winning judgment result. Of these, command C4XXH is a symbol specification command that indicates whether the variable display result will be "Big Win" and the type of big win (probability variation or non-probability variation) as the winning judgment result. Command C6XXH is a variation category command that indicates whether the random value used for variation pattern determination will be "Non-reach", "Super Reach", or "Other" as the winning judgment result. Command E100H is a customer-waiting demo specification command that specifies the execution of a customer-waiting demo (demo performance).
[0174] Instead of the first and second pending memory count notification commands, a total pending memory count notification command may be sent to notify the total number of pending memories. In other words, a total pending memory count notification command may be used to notify of an increase (or decrease) in the total number of pending memories.
[0175] Note that the commands shown in Figure 3(A) are just examples, and the system may not have some of these commands, may use different commands instead, or may add commands different from these. For example, a prize ball count notification command may be provided to specify the number of prize balls that will be paid out based on the number of game balls that have entered each prize slot, a gate passage notification command may be provided to notify when a game ball has passed through the passage gate 41, and a notification command may be provided to notify the remaining number of variable display times for which probability change control or time reduction control will be executed.
[0176] Figure 4 is an explanatory diagram illustrating the random numbers counted on the main board 11. As shown in Figure 4, on the main board 11, numerical data representing the random numbers MR1 for determining the special display result, MR2 for determining the type of jackpot, MR3 for determining the variation pattern, and MR4 for determining the normal display result are controlled to be countable. In addition, other random numbers may be used to enhance the game's effect. Random numbers used to control the progress of the game are also called game random numbers.
[0177] The random number circuit 104 only needs to count numerical data that represents some or all of these random values MR1 to MR4. The CPU 103 may use a random counter different from the random number circuit 104, such as a random counter provided in a game control counter setting unit (not shown), and update various numerical data by software to count numerical data that represents some of the random values MR1 to MR4.
[0178] The random value MR1 for determining the special symbol display result is a random value used to determine whether or not to control the game state to a jackpot by treating the variable display result, such as a special symbol, in the special symbol game as a "jackpot," and takes values in the range of "1" to "65536." The random value MR2 for determining the jackpot type is a random value used to determine the jackpot type to be one of "probability variation jackpot A," "probability variation jackpot B," "probability variation jackpot C," or "non-probability variation jackpot" when the variable display result is a "jackpot," and takes values in the range of "1" to "100."
[0179] The random value MR3 used for determining the variation pattern is a random value used to determine the variation pattern in the variable display of special symbols and decorative symbols to one of several pre-prepared types, and can take values in the range of "1" to "997".
[0180] The random value MR4 used for determining the result of the regular symbol display is a random value used to determine whether the variable display result in the regular symbol game using the regular symbol display unit 20 is a "regular symbol win" or a "regular symbol loss," and takes values in the range of "3" to "13".
[0181] Figure 5 shows an example of the configuration of the display result determination table stored in ROM 101. In this embodiment, a common display result determination table is used for both the first and second special figures, but the present invention is not limited to this, and separate display result determination tables may be used for the first and second special figures.
[0182] The display result determination table is a table referenced in special symbol games using the first special symbol by the first special symbol display device 4A and special symbol games using the second special symbol by the second special symbol display device 4B to determine, based on the random value MR1 for special symbol display result determination, whether or not to control the game state as a "jackpot" with the variable display result before the confirmed special symbol that will be a variable display result is derived and displayed.
[0183] In the display result determination table, a numerical value (determination value) is compared with the random value MR1 used for determining the special symbol display result, depending on whether the game state of the pachinko game machine 1 is the normal state, the time-saving state (low probability state), or the probability variation state (high probability state), and this value is assigned to the special symbol display result of "jackpot" or "miss".
[0184] In the display result determination table, the table data showing the determination value compared with the random value MR1 for determining the special symbol display result is determination data assigned to the decision result of whether or not to control the special symbol display result to a jackpot game state as a "jackpot". In the display result determination table, when the game state is a probability variation state (high probability state), more determination values are assigned to the special symbol display result of "jackpot" than when it is a normal state or a time-saving state (low probability state). As a result, in the probability variation state (high probability state) in which probability variation control is performed in the pachinko game machine 1, the probability of determining to control the special symbol display result to a jackpot game state as a "jackpot" is higher (approximately 1 / 30 in this embodiment) compared to the probability of determining to control the special symbol display result to a jackpot game state as a "jackpot" when it is a normal state or a time-saving state (low probability state) (approximately 1 / 300 in this embodiment). In other words, in the display result determination table, the determination data is assigned to the decision result of whether or not to control the game to a jackpot state, such that when the game state of the pachinko game machine 1 is a probability variation state (high probability state), the probability of determining whether or not to control it to a jackpot game state is higher compared to when it is in a normal state or a time-saving state.
[0185] Figure 6(A) shows an example of the configuration of the jackpot type determination table stored in ROM 101. In this embodiment, the jackpot type determination table is a table that is referenced to determine the jackpot type from among several types based on the random value MR2 for jackpot type determination when it is decided to control the game state to a jackpot as a "jackpot" based on the special symbol display result. In the jackpot type determination table, the numerical value (determination value) compared with the random value MR2 for jackpot type determination is assigned to one of several types of jackpots, such as "non-probability variation jackpot," "probability variation jackpot A," "probability variation jackpot B," and "probability variation jackpot C," depending on whether the special symbol that was displayed variably (variable display) in the special symbol game is the first special symbol (special symbol game by the first special symbol display device 4A) or the second special symbol (special symbol game by the second special symbol display device 4B).
[0186] Here, the types of jackpots in this embodiment will be explained using Figure 6(B). In this embodiment, the types of jackpots are set as follows: "Probability variation jackpot A," "Probability variation jackpot B," and "Probability variation jackpot C," in which probability variation control and time reduction control are executed after the jackpot game state ends, transitioning to a high probability high base state; and "Non-probability variation jackpot," in which only time reduction control is executed after the jackpot game state ends, transitioning to a low probability high base state.
[0187] The winning state for "Probability-increasing Jackpot A" is a normal opening jackpot in which the special variable ball entry device 7 is changed to the advantageous first state for the player 10 times (so-called 10 rounds) and this is repeated. On the other hand, the winning state for "Probability-increasing Jackpot B" is a normal opening jackpot in which the special variable ball entry device 7 is changed to the advantageous first state for the player 5 times (so-called 5 rounds) and this is repeated. The winning state for "Probability-increasing Jackpot C" is a normal opening jackpot in which the special variable ball entry device 7 is changed to the advantageous first state for the player 2 times (so-called 2 rounds) and this is repeated. In addition, the winning state for "Non-Probability-increasing Jackpot" is a normal opening jackpot in which the special variable ball entry device 7 is changed to the advantageous first state for the player 5 times (so-called 5 rounds) and this is repeated. Therefore, "Probability-increasing jackpot A" may be referred to as a 10-round (10R) probability-increasing jackpot, "Probability-increasing jackpot B" as a 5-round (5R) probability-increasing jackpot, and "Probability-increasing jackpot C" as a 2-round (2R) probability-increasing jackpot.
[0188] The probability variation control and time reduction control that begin after the end of the jackpot game state of probability variation jackpot A to probability variation jackpot C are terminated on the condition that the game state is controlled to a jackpot game state. Similarly, the time reduction control that begins after the end of the jackpot game state of a non-probability variation jackpot is terminated on the condition that 100 variable displays are completed, or that the game state is controlled to a jackpot game state before the completion of the 100 variable displays. Therefore, if the next jackpot is one of probability variation jackpots A to probability variation jackpot C, the probability variation control and time reduction control are executed again after the end of the jackpot game state, resulting in a so-called continuous jackpot state where jackpot game states occur continuously without going through the normal state. In other words, the probability variation state in this embodiment is a game state that continues until the variable display result is a jackpot, regardless of the number of variable displays, while the time reduction state in this embodiment is a game state that is controlled to the normal state by executing 100 variable displays if the variable display result is not a jackpot. Therefore, the time-saving state is also a game state that is controlled when the winning streak state may end.
[0189] In the example setting of the jackpot type determination table shown in Figure 6(A), the assignment of determination values to the jackpot types "Probability Variation Jackpot A," "Probability Variation Jackpot B," "Probability Variation Jackpot C," and "Non-Probability Variation Jackpot" differs depending on whether the variable-display special symbol is the first special symbol or the second special symbol. Specifically, when the variable-display special symbol is the first special symbol, a predetermined range of determination values (values in the range of "80" to "99") are assigned to the jackpot types "Probability Variation Jackpot B" and "Probability Variation Jackpot C," which have fewer rounds. On the other hand, when the variable-display special symbol is the second special symbol, no determination values are assigned to the jackpot types "Probability Variation Jackpot B" and "Probability Variation Jackpot C." With this setting, the proportion of times the jackpot type is determined to be a "probability variation jackpot B" or "probability variation jackpot C" with a small number of rounds can be made different depending on whether the jackpot type is determined to be one of several types based on whether the first start condition for starting a special symbol game using the first special symbol by the first special symbol display device 4A is met, or whether the jackpot type is determined to be one of several types based on whether the second start condition for starting a special symbol game using the second special symbol by the second special symbol display device 4B is met. In particular, in special symbol games using the second special symbol, the jackpot type is never determined to be controlled to a jackpot state with a small number of rounds as "probability variation jackpot B" or "probability variation jackpot C". For example, in a game state where game balls are more likely to enter the second starting prize entry point formed by the variable prize entry device 6B due to high opening control associated with time reduction control, it is possible to avoid frequent occurrences of jackpot states with small prize balls and prevent a decrease in the enjoyment of the game.
[0190] Furthermore, in the example setting of the jackpot type determination table shown in Figure 6(A), the assignment of determination values for the "non-probability variation" jackpot type is the same regardless of whether it is the first special symbol game or the second special symbol game. Therefore, the probability of a non-probability variation jackpot and the probability of a probability variation jackpot are the same regardless of whether it is the first special symbol game or the second special symbol game.
[0191] Therefore, as mentioned above, just as the assignment of judgment values for "Probability Variation Jackpot B" and "Probability Variation Jackpot C" differs depending on whether it is a special game of the first special symbol or the second special symbol, the assignment of judgment values for "Probability Variation Jackpot A" also differs depending on whether it is a special game of the first special symbol or the second special symbol, and for "Probability Variation Jackpot A," which has a large number of rounds, it is set to be easier to determine when it is a special game of the second special symbol than when it is a special game of the first special symbol.
[0192] Furthermore, even in the case of a special feature game using the second special feature, a different range of predetermined judgment values than those used in the case of a special feature game using the first special feature may be assigned to the jackpot types "probability variation jackpot B" and "probability variation jackpot C". For example, in the case of a special feature game using the second special feature, a smaller judgment value than that used in the case of a special feature game using the first special feature may be assigned to the jackpot types "probability variation jackpot B" and "probability variation jackpot C". Alternatively, regardless of whether it is a special feature game using the first or second special feature, the jackpot type may be determined by referring to common table data.
[0193] Figure 7 shows the variation patterns in this embodiment. In this embodiment, multiple variation patterns are pre-prepared to correspond to cases where the variable display result is a "miss," specifically when the variable display mode of the decorative symbols is "not a reach" and when it is "a reach," as well as when the variable display result is a "jackpot." The variation pattern corresponding to the case where the variable display result is a "miss" and the variable display mode of the decorative symbols is "not a reach" is called the "not a reach variation pattern" (also called the "not a reach miss variation pattern"), and the variation pattern corresponding to the case where the variable display result is a "miss" and the variable display mode of the decorative symbols is "a reach" is called the "reach variation pattern" (also called the "reach miss variation pattern"). Furthermore, the "not a reach variation pattern" and the "reach variation pattern" are included in the "miss variation pattern" that corresponds to the case where the variable display result is a "miss." The variation pattern corresponding to the case where the variable display result is a "jackpot" is called the "jackpot variation pattern."
[0194] The jackpot variation patterns and reach variation patterns include normal reach variation patterns, in which the reach animation of a normal reach is executed, and super reach variation patterns, in which the reach animation of a super reach is executed. In this embodiment, one type of normal reach variation pattern is provided, but the present invention is not limited to this, and two or more types of normal reach variation patterns may be provided.
[0195] As shown in Figure 7, the special symbol variation time for the normal reach variation pattern in which the reach animation for the normal reach is performed in this embodiment is set to be shorter than that for the super reach variation pattern.
[0196] In this embodiment, the probability of winning a jackpot increases in the order of Super Reach, Normal Reach, and Non-Reach. Therefore, in the Normal Reach variation pattern and Super Reach variation pattern, the longer the special symbol variation time, the higher the probability of winning a jackpot.
[0197] Furthermore, in this embodiment, as will be described later, these fluctuation patterns are determined using only the random value MR3 for fluctuation pattern determination. However, the present invention is not limited to this. For example, in addition to the random value MR3 for fluctuation pattern determination, a random value for fluctuation pattern type determination may be provided, and the type of fluctuation pattern may be determined first from these random values for fluctuation pattern type determination, and then the fluctuation patterns belonging to the determined type may be determined.
[0198] Figure 8 is an explanatory diagram of the method for determining the variation pattern in this embodiment. In this embodiment, the variation pattern determination table to be selected is different depending on the display result of the variable display to be executed, the number of reserved memories, the game state, etc.
[0199] Specifically, as shown in Figures 8(A) to 8(D), when the game state is the normal state (low base state) and the variable display result is a miss, if the number of reserved special symbols that execute the variable display (number of same-type reserved symbols) is 1 or less, the variation pattern is determined based on the value of the miss variation pattern determination table A and the random value MR3. If the number of reserved special symbols that execute the variable display is 2, the variation pattern is determined based on the value of the miss variation pattern determination table B and the random value MR3. If the number of reserved special symbols that execute the variable display is 3, the variation pattern is determined based on the value of the miss variation pattern determination table C and the random value MR3. Furthermore, when the game state is the time-saving state or the probability variation state (high base state) and the variable display result is a miss, the variation pattern is determined based on the value of the miss variation pattern determination table D and the random value MR3.
[0200] Then, as shown in Figure 8(E), when the variable display result is a jackpot, the variation pattern is determined based on the jackpot variation pattern determination table and the value of the random number MR3, regardless of the game state or the number of reserved memories (number of same-type reserved memories).
[0201] For example, as shown in Figure 8(A), if the losing variation pattern determination table A is selected, the variation pattern is determined to be a non-reach-miss variation pattern without shortening (PA1-1) if the value of the random number MR3 is in the range of 1 to 660, the variation pattern is determined to be a normal reach-miss variation pattern (PA2-1) if the value of the random number MR3 is in the range of 661 to 900, and the variation pattern is determined to be a super reach-miss variation pattern (PA2-2) if the value of the random number MR3 is in the range of 901 to 997.
[0202] Furthermore, as shown in Figure 8(B), if the losing variation pattern determination table B is selected, the variation pattern is determined to be a shortened non-reach loss variation pattern (PA1-2) if the value of the random number MR3 is in the range of 1 to 700, the variation pattern is determined to be a normal reach loss variation pattern (PA2-1) if the value of the random number MR3 is in the range of 701 to 900, and the variation pattern is determined to be a super reach loss variation pattern (PA2-2) if the value of the random number MR3 is in the range of 901 to 997.
[0203] Furthermore, as shown in Figure 8(C), if the losing variation pattern determination table C is selected, the variation pattern is determined to be a shortened non-reach loss variation pattern (PA1-3) if the value of the random number MR3 is within the range of 1 to 750, the variation pattern is determined to be a normal reach loss variation pattern (PA2-1) if the value of the random number MR3 is within the range of 751 to 900, and the variation pattern is determined to be a super reach loss variation pattern (PA2-2) if the value of the random number MR3 is within the range of 901 to 997.
[0204] Furthermore, as shown in Figure 8(D), if the losing variation pattern determination table D is selected, the variation pattern is determined to be a shortened non-reach loss variation pattern (PA1-3) if the value of the random number MR3 is within the range of 1 to 750, the variation pattern is determined to be a normal reach loss variation pattern (PA2-1) if the value of the random number MR3 is within the range of 751 to 900, and the variation pattern is determined to be a super reach loss variation pattern (PA2-2) if the value of the random number MR3 is within the range of 901 to 997.
[0205] As shown in Figures 8(C) and 8(D), the present invention illustrates a configuration in which the variable display result is a miss when the number of same-type reserved memories is 3 in a low base state, and when the variable display result is a miss in a high base state, the shortened non-reach miss variation pattern (PA1-3) is determined at the same rate. However, the present invention is not limited to this, and when the variable display result is a miss in a high base state, the shortened non-reach miss variation pattern (PA1-3) may be determined at a higher rate than when the variable display result is a miss when the number of same-type reserved memories is 3 in a low base state.
[0206] Furthermore, as shown in Figure 8(E), if the jackpot variation pattern determination table is selected, the variation pattern is determined to be the normal reach jackpot variation pattern (PB1-1) if the value of the random number MR3 is within the range of 1 to 30, and the variation pattern is determined to be the super reach jackpot variation pattern (PB1-2) if the value of the random number MR3 is within the range of 31 to 997.
[0207] In this embodiment, when the variable display result is a jackpot, the variable pattern is determined at a rate of 1 regardless of the type of jackpot. However, the present invention is not limited to this, and the determination rates for multiple jackpot variable patterns may be different depending on the type of jackpot. By doing so, the player's attention can be drawn to which variable display variable pattern resulted in a jackpot, thereby improving the enjoyment of the game.
[0208] The RAM 102 provided in the game control microcomputer 100 shown in Figure 2 may be a backup RAM in which part or all of its contents are backed up by a backup power supply generated on a predetermined power supply board. In other words, even if the power supply to the pachinko game machine 1 is stopped, part or all of the contents of RAM 102 will be saved for a predetermined period (until the capacitor acting as the backup power supply discharges and the backup power supply becomes unable to supply power). In particular, at least the data corresponding to the game state, i.e., the control state of the game control means (such as the special symbol process flag) and the data indicating the number of unpaid prize balls should be saved in the backup RAM. The data corresponding to the control state of the game control means is the data necessary to restore the control state to what it was before the power outage occurred, based on that data, when power is restored after a power outage or the like. Furthermore, the data corresponding to the control state and the data indicating the number of unpaid prize balls are defined as data indicating the progress of the game.
[0209] Such a RAM 102 is provided with a game control data storage area 005SG150, as shown in Figure 9, which is a region for storing various data used to control the progress of the game in the pachinko game machine 1. The game control data storage area 005SG150 shown in Figure 9 includes a first special symbol hold storage unit 005SG151A, a second special symbol hold storage unit 005SG151B, a regular symbol hold storage unit 005SG151C, a game control flag setting unit 005SG152, a game control timer setting unit 005SG153, a game control counter setting unit 005SG154, and a game control buffer setting unit 005SG155.
[0210] The first special symbol hold memory unit 005SG151A stores hold data for special symbol games (special symbol games using the first special symbol in the first special symbol display device 4A) in order of winning, when a game ball has passed through (entered) the first starting winning opening formed by the winning ball device 6A and a starting winning (first starting winning) has occurred, but the game has not yet started.
[0211] The second special symbol hold memory unit 005SG151B stores hold data for special symbol games (special symbol games using the second special symbol in the second special symbol display device 4B) in order of winning, when a game ball has passed through (entered) the second starting entry opening formed by the variable prize ball device 6B and a starting entry (second starting entry) has occurred, but the game has not yet started.
[0212] As an example, the first special symbol hold memory unit 005SG151A associates the hold number with the order in which the game balls enter the first starting prize slot (the order in which the game balls are detected), and stores numerical data representing random values MR1 for determining the variable display result, random values MR2 for determining the type of win, and random values MR3 for determining the variation pattern, which are extracted by the CPU 103 from the random number circuit 104, etc., based on the fulfillment of the first starting condition when the game ball passes through (enters), as hold data until the number of stored data reaches a predetermined upper limit (for example, "4"). Furthermore, the second special symbol hold memory unit 005SG151B associates the hold number with the order in which the game balls enter the second starting prize slot (the order in which the game balls are detected), and stores numerical data representing the random value MR1 for determining the variable display result, the random value MR2 for determining the type of win, and the random value MR3 for determining the variation pattern, which are extracted by the CPU 103 from the random number circuit 104, etc., based on the fulfillment of the first starting condition when the game ball passes through (enters), as hold data until the number of stored data reaches a predetermined upper limit (for example, "4").
[0213] The reserved data stored in the first special symbol reserved memory unit 005SG151A and the second special symbol reserved memory unit 005SG151B indicates that the execution of a special symbol game using the first special symbol or a special symbol game using the second special symbol is on hold. This reserved information makes it possible to determine whether or not a jackpot will be won based on the variable display results (special symbol display results) in these special symbol games.
[0214] In this embodiment, when the reserved information (first reserved information) based on the fulfillment of the first start condition due to the game ball passing through (entering) the first start prize entry opening, and the reserved information (second reserved information) based on the fulfillment of the second start prize entry due to the game ball passing through (entering) the second start prize entry opening, are stored in separate reserved storage units in association with reserved numbers, the variable display based on the second reserved storage information is executed with priority over the variable display based on the first reserved information.
[0215] The regular symbol hold memory unit 005SG151C stores hold information for regular symbol games that have not yet been started by the regular symbol display unit 20, even though a game ball has been detected by the gate switch 21. For example, the regular symbol hold memory unit 005SG151C associates the hold number with the order in which the game balls are detected by the gate switch 21, and stores numerical data such as a random value MR4 for determining the regular symbol display result, which is extracted by the CPU 103 from the random number circuit 104, etc., based on the passage of the game ball, as hold data until the number reaches a predetermined upper limit (for example, "4").
[0216] The game control flag setting unit 005SG152 is equipped with multiple types of flags whose state can be updated according to the progress of the game in the pachinko game machine 1. For example, the game control flag setting unit 005SG152 stores data indicating the value of each of the multiple types of flags, as well as data indicating whether it is on or off.
[0217] The game control timer setting unit 005SG153 is equipped with various timers used to control the progress of the game in the pachinko game machine 1. For example, the game control timer setting unit 005SG153 stores data indicating the timer values for each of several types of timers.
[0218] The game control counter setting unit 005SG154 is equipped with multiple types of counters for counting count values used to control the progress of the game in the pachinko game machine 1. For example, the game control counter setting unit 005SG154 stores data indicating the count value for each of the multiple types of counters. The game control counter setting unit 005SG154 may also be equipped with a random counter for counting some or all of the random numbers for the game so that the CPU 103 can update them by software.
[0219] The random counter in the game control counter setting unit 005SG154 stores numerical data representing random values not generated by the random number circuit 104, such as random values MR1 to MR4, as random count values, and the numerical data representing each random value is updated periodically or irregularly in response to the execution of software by the CPU 103. The software executed by the CPU 103 to update the random count values may be for updating the random count values separately from the numerical data update operation in the random number circuit 104, or it may be for updating the random count values by applying predetermined processing such as scrambling or arithmetic processing to all or part of the numerical data extracted from the random number circuit 104.
[0220] The game control buffer setting unit 005SG155 is equipped with various buffers for temporarily storing data used to control the progress of the game in the pachinko game machine 1. For example, the game control buffer setting unit 005SG155 stores data indicating the buffer values for each of several types of buffers.
[0221] The ROM 121 mounted on the performance control board 12 shown in Figure 2 stores not only the program for performance control, but also various data tables used to control performance operations. For example, the ROM 121 stores table data that constitutes multiple judgment tables prepared for the performance control CPU 120 to perform various judgments, decisions, and settings, as well as pattern data that constitutes various performance control patterns.
[0222] As an example, ROM 121 stores a performance control pattern table containing multiple types of performance control patterns used by the performance control CPU 120 to control the performance operations of various performance devices (for example, the image display device 5, speakers 8L, 8R, 8U, game effect lamps 9 and decorative LEDs, performance models, etc.). The performance control patterns consist of data indicating the control content, corresponding to various performance operations executed according to the progress of the game in the pachinko game machine 1. The performance control pattern table should contain, for example, performance control patterns for when the special symbol is displayed, pre-announcement performance control patterns, and various other performance control patterns.
[0223] The RAM 122 mounted on the performance control board 12 shown in Figure 2 is provided with a performance control data holding area 005SG190, for example, as shown in Figure 10(A), which is a region for holding various data used to control performance operations. The performance control data holding area 005SG190 shown in Figure 10(A) includes a performance control flag setting unit 005SG191, a performance control timer setting unit 005SG192, a performance control counter setting unit 005SG193, and a performance control buffer setting unit 005SG194.
[0224] The performance control flag setting unit 005SG191 is equipped with multiple types of flags whose status can be updated according to the performance operation status, such as the display status of the performance image on the screen of the image display device 5, or performance control commands transmitted from the main board 11. For example, the performance control flag setting unit 005SG191 stores data indicating the value of each of the multiple types of flags, as well as data indicating whether they are on or off.
[0225] The performance control timer setting unit 005SG192 is equipped with multiple types of timers used to control the progress of various performance operations, such as the display operation of performance images on the screen of the image display device 5. For example, the performance control timer setting unit 005SG192 stores data indicating the timer value for each of the multiple types of timers.
[0226] The performance control counter setting unit 005SG193 is equipped with multiple types of counters used to control the progress of various performance operations. For example, the performance control counter setting unit 005SG193 stores data indicating the count value for each of the multiple types of counters.
[0227] The performance control buffer setting unit 005SG194 is equipped with various buffers that temporarily store data used to control the progress of various performance operations. For example, the performance control buffer setting unit 005SG194 stores data indicating the buffer value for each of several types of buffers.
[0228] In this embodiment, the data constituting the start-up winning command buffer 005SG194A, as shown in Figure 10(B), is stored in a predetermined area of the performance control buffer setting unit 005SG194. The start-up winning command buffer 005SG194A is provided with a storage area corresponding to the maximum value of the total number of reserved memories in the first special feature reserve memory (for example, "4") (areas corresponding to buffer numbers "1-1" to "1-4") and a storage area corresponding to the first special feature during va...
Claims
1. A gaming machine that can be controlled to be in a favorable state, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. A means to customize the effects so that the frequency of the effects can be changed, A sagging suppression means for preventing the door frame from sagging vertically, A first guide portion slides the guided portion of the door frame to guide the door frame toward the closed position, The system includes a second guide portion that slides the guided portion of the inner frame to guide the inner frame toward the inner frame closed position, The second guide section has an inclined surface that gradually slopes upward from the front side of the gaming machine toward the rear side of the gaming machine. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state, in which it is locked in the closed position; a first unlocked state, in which it is unlocked from the closed position and the guided portion of the door frame is guided by the first guide; and a second unlocked state, in which the door frame is open beyond the range in which the guided portion of the door frame is guided by the first guide. At the closed position of the inner frame, the guided portion of the inner frame is placed on the upper side of the inclined surface, thereby suppressing the vertical sagging of the inner frame. The door frame is provided with a specific internal access component that enters the interior of the inner frame when the door frame is in the closed state. The door frame hangs more vertically in the first unlocked state than in the closed state. The aforementioned specific internal access component is positioned so as not to come into contact with the inner frame component when the door frame moves from the closed state to the first unlocked state. The second unlocked state consists of an overlapping state in which the specific internal entry component overlaps with the inner frame component, and a non-overlapping state in which the door frame opens further and the specific internal entry component does not overlap with the inner frame component, wherein in the overlapping state, the specific internal entry component does not come into contact with the inner frame component, and in the non-overlapping state, the specific internal entry component is positioned lower than the inner frame component. A gaming machine characterized by the following features.
2. A gaming machine that can be controlled to be in a favorable state, The gaming machine is, It consists of parts including the door frame, inner frame, and outer frame. A means to customize the effects so that the frequency of the effects can be changed, A sagging suppression means for preventing the door frame from sagging vertically, A first guide portion slides the guided portion of the door frame to guide the door frame toward the closed position, The system includes a second guide portion that slides the guided portion of the inner frame to guide the inner frame toward the inner frame closed position, The second guide section has an inclined surface that gradually slopes upward from the front side of the gaming machine toward the rear side of the gaming machine. The aforementioned door frame is There is a designated position where the player can apply a load in the vertical direction. The door frame can change between a closed state, in which it is locked in the closed position; a first unlocked state, in which it is unlocked from the closed position and the guided portion of the door frame is guided by the first guide; and a second unlocked state, in which the door frame is open beyond the range in which the guided portion of the door frame is guided by the first guide. At the closed position of the inner frame, the guided portion of the inner frame is placed on the upper side of the inclined surface, thereby suppressing the vertical sagging of the inner frame. The inner frame is provided with a specific internal access component that enters the interior of the door frame when the door frame is in the closed state. The door frame hangs more vertically in the first unlocked state than in the closed state. The aforementioned specific internal access component is positioned so as not to come into contact with any component of the door frame when the door frame moves from the closed state to the first unlocked state. The second unlocked state consists of an overlapping state in which the specific internal entry component overlaps with the door frame component, and a non-overlapping state in which the door frame opens further and the specific internal entry component does not overlap with the door frame component, wherein in the overlapping state, the specific internal entry component does not come into contact with the door frame component, and in the non-overlapping state, the door frame component is positioned lower than the specific internal entry component. A gaming machine characterized by the following features.
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