Card set for competitive card games

JP7936664B2Active Publication Date: 2026-10-16小田 遼
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Patent Information

Application Number
JP2021012303
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-01-28
Publication Date
2026-10-16
Estimated Expiration
2041-01-28

AI Technical Summary

Benefits of technology

【0013】 本発明に係る対戦型カードゲーム用カードセットは上記のとおりであって、2人から4人のプレイヤー数に合わせて使用カード枚数を増減して対戦型カードゲームをプレイすることが可能であるので、2人から4人のうちの任意の人数にて各自戦略をめぐらせて楽しむことができ、鉄道線路に模した路線の延伸を競うカードゲームであるので、特に鉄道好きのメンバーに好適であるが、鉄道について格別の知識を有していなくても、容易にルールを理解してゲームを楽しむことができる効果がある。

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Patent Text Reader

Abstract

To provide a match-type card game that can be played by two to four persons, handles a railroad as a theme, but can be understood easily and can be enjoyed even if one does not have a particular knowledge of the railroad.SOLUTION: A match-type card game includes route cards and activity cards. The route cards show permitted directions of advance of routes and include a straight line rail card 3, a curved line rail card 4, a branch rail card, and a station card having a function of completing a game. The activity cards include a card having an interference function of blocking route extension of one's party or play of one's party, and a card having an interference elimination function of eliminating the interference function, and each player places other route cards in a direction designated by the route cards so as to extend routes.SELECTED DRAWING: Figure 9
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Description

Technical Field

[0001] The present invention relates to a competitive card game Card set for use , and more specifically, relates to a competitive card game where players compete to extend routes imitating railway tracks by arranging a wide variety of cards according to predetermined rules Card set for use .

Background Art

[0002] Various types of games have been proposed as competitive card games. For example, Japanese Unexamined Patent Application Publication No. 2010-17429 discloses a competitive arithmetic card game that allows players ranging from elementary school children to adults to enjoy the game according to their abilities and play a number guessing game against opponents using logical thinking skills for arithmetic operations.

[0003] In addition, Japanese Unexamined Patent Application Publication No. 2007-195587 discloses a competitive card game based on baseball that allows players to experience psychological tactics between a pitcher and a batter by taking into account the types of pitches thrown by the pitcher. Furthermore, Japanese Patent No. 4176093 discloses a competitive card game based on American football that allows players to easily confirm that they have seen through the attack or defense method selected by the opposing player, and reflect the result in the game.

Prior Art Documents

Patent Documents

[0004]

Patent Document 1

Patent Document 2

Patent Document 3

Summary of the Invention

Problem to be Solved by the Invention

[0005] The competitive card games proposed above are all basically designed for two players, and are not intended for three or four players. Furthermore, they are specialized in subjects such as arithmetic, baseball, or American football, and there is a problem that players cannot enjoy them unless they know the rules of each respective subject.

[0006] Therefore, the present invention is a competitive card game that can be played by 2 to 4 people, is themed around railways, but can be easily understood and enjoyed even without special knowledge of railways. Card set for use The objective is to provide this. [Means for solving the problem]

[0007] The invention described in claim 1, which solves the above problem, is a card set for a competitive card game based on railway lines, comprising route cards for extending the lines and ability cards for controlling the line extension. The aforementioned route card indicates the permitted direction of travel on the route, and is predetermined. Different for each player A terminal card positioned at the starting position that allows movement in three directions with 90-degree extensions; a straight rail card with a forward or backward direction arrow displayed; a curved rail card with direction arrows for two directions with 90-degree extensions; a branching rail card with direction arrows for three directions with 90-degree extensions; and a rail card with the same direction arrow as the straight rail card. The game ends when a total of three cards have been placed by any player, regardless of their position. Includes at least station cards, The aforementioned ability cards include multiple types of obstruction cards to prevent the opponent from extending their routes or to disrupt the opponent's gameplay, and multiple types of obstruction removal cards to eliminate the obstruction function of the aforementioned obstruction cards. This is a card set for a competitive card game, characterized in that the aforementioned route cards and ability cards feature characters and / or images related to railways.

[0008] In one embodiment, the route cards are color-coded according to the number of players. Typically, the game is played on an 11x11 grid playmat.

[0009] In one embodiment, The aforementioned obstruction cards include signal cards representing signals, obstacle cards representing obstacles, and wheel stop cards representing wheel stops. The aforementioned obstruction removal cards include pass cards indicating that passage is permitted and wheel stop cards indicating that the vehicle can be moved. Includes cards.

[0010] In one embodiment, The aforementioned signal card is Skip another player's turn. The card is intended for this purpose, and the aforementioned obstacle card is, Prevent other players from extending their railway lines. The card is intended for this purpose, and the aforementioned car stopper card is, Prevent other players from extending their railway lines. The card is intended for this purpose, and the aforementioned transit card is, all The aforementioned interference Remove the card's disruptive function. The card is intended for this purpose, and the aforementioned forwarding card is, Remove the aforementioned car stopper card. It is considered a card for that purpose. .

[0011] In one embodiment, The aforementioned obstruction cards include signal cards representing signals, obstacle cards representing obstacles, and wheel stop cards representing wheel stops. The aforementioned obstruction removal cards include pass cards indicating that passage is permitted and wheel stop cards indicating that the vehicle can be moved. Includes cards. [Effects of the Invention]

[0013] The competitive card game according to the present invention Card set for use As described above, the number of cards used can be increased or decreased depending on the number of players, from 2 to 4. competitive card games It can be played by any number of players from 2 to 4, allowing each player to devise their own strategy. As it is a card game where players compete to extend railway lines, it is especially suitable for railway enthusiasts, but even those without special knowledge of railways can easily understand the rules and enjoy the game. [Brief explanation of the drawing]

[0014] [Figure 1] This figure shows the types of route cards included in a card set for a competitive card game according to the present invention. [Figure 2] This figure shows other types of route cards included in a card set for a competitive card game according to the present invention. [Figure 3]FIG. 7 is a diagram showing still another type of route card included in the competitive card game card set according to the present invention. [Figure 4] FIG. 8 is a diagram showing types of ability cards included in the competitive card game card set according to the present invention. [Figure 5] FIG. 9 is a diagram for explaining the relationship between a linear rail card and a construction plan approval card included in the competitive card game card set according to the present invention. [Figure 6] FIG. 10 is a diagram for explaining the functions of an old rail card and a grade separation card included in the competitive card game card set according to the present invention. [Figure 7] FIG. 11 is a diagram for explaining the relationship between an obstacle card and a maintenance vehicle card included in the competitive card game card set according to the present invention. [Figure 8] FIG. 12 is a diagram for explaining the relationship between a buffer stop card and a deadhead movement card included in the competitive card game card set according to the present invention. [Figure 9] FIG. 13 is a diagram showing an example of card arrangement at the end of the 7th move after the start of the game, when the competitive card game played using the competitive card game card set according to the present invention is played by four players. [Figure 10] FIG. 14 is a diagram showing an example of card arrangement at the end of the game development example shown in FIG. 9. [Mode for Carrying Out the Invention]

[0015] Modes for carrying out the present invention will be described in detail with reference to the attached drawings. The competitive card game according to the present invention Card set for use is A set of cards for use in a competitive card game based on railway lines, a card game in which a wide variety of cards It is composed of those are placed on a grid-shaped play mat 1 in accordance with predetermined rules to construct a route, and the player attempts to extend their own route while interfering with and avoiding other players' routes to protect their own route A set of cards for performing the task.This game is played by 2 to 4 players. This competitive card game may seem simple at first glance, but whether or not you can shape your path depends on when you use the cards in your hand, and that is the key to victory. It can be described as a strategic, player-versus-player puzzle game.

[0016] This game is typically played on an 11x11 grid playmat 1 (see Figures 9 and 10). The size of the grid corresponds to the size of each card, which is typically square. For example, if each card is 6x6cm, the grid size would be 6.3x6.3cm. Note that playmat 1 may be a virtual one (a flat surface without a grid).

[0017] The competitive card game according to the present invention Card set for use These can be broadly divided into route cards used for extending routes and ability cards used to hinder route extension or remove such hindering functions. In one embodiment, the following 12 types of route cards and the following 13 types of ability cards are provided. The types of these cards and their specific roles (functions) are as follows.

[0018] In the diagrams, except for Figures 2 and 3, each card is indicated by arrows and text, but the actual cards will feature images representing rails, tunnels, level crossings, traffic lights, vehicles, etc., as shown in the examples in Figures 2 and 3, making them easily distinguishable at a glance. In Figures 9 and 10, there is no color representation, making it difficult to distinguish each player's card, but in reality, they will be color-coded and clearly distinguishable.

[0019] <Types and Functions of Route Cards> (See Figures 1-3) · Terminal Card 2 This card marks the beginning of the basic route used at the start of the game and is placed at each player's starting position (see Figures 9 and 10). Each player extends their route by connecting other cards to their Terminal Card 2. Terminal Card 2 can connect to other cards in the forward, left, and right directions, except for the rear. · Straight Rail Card 3 Among the many types, this is a basic rail card, and it can only be connected to other cards in the direction of the rail, either forward or backward (left or right in the example shown in Figure 1).

[0020] · Curved Rail Card 4 This card is a basic rail card used to change the direction of extension by 90 degrees. With curved rail card 4, you can only connect cards in the direction the rail is pointing. · Branching Rail Card 5 This rail card increases the number of directions in which a line can be connected, allowing extension in two different directions at 90 degrees apart. With the basic line cards, Straight Rail Card 3 and Curved Rail Card 4, other cards that try to connect to them can only connect in one direction and extend in one direction, but with this Branching Rail Card 5, other cards can connect in two directions and extend in two directions.

[0021] · Station Card 6 As will be explained later, the player who places three of these cards on their route wins. For each Station Card 6 placed, you draw two Ability Cards from the deck, as will be explained later. Note that when placing a Station Card 6, there must be three other cards placed between it and the Station Card 6. · Tunnel Card 7, 7a As shown in Figure 2, the tunnel cards consist of an entrance tunnel card 7 and an exit tunnel card 7a. These two cards can be used as a set, and neither the entrance tunnel card 7 nor the exit tunnel card 7a can be used individually. The exit tunnel card 7a can be placed anywhere on the playmat 1. In the example shown in Figure 2(B), the entrance tunnel card 7 and the exit tunnel card 7a are placed across another player's straight rail card 3.

[0022] · Overpass Card 8 This is a track card where rails intersect at different levels, and you can extend your track in the direction of the upper rail (left and right in the example shown in Figure 1). This intersecting track card 8 can be placed on an opponent's rail, in which case the opponent can use it as a straight rail in the direction of the lower rail (up and down in the example shown in Figure 1). · Long rail card 9, 9a Two cards with the functionality of a straight rail card 3 are used as a set, aligned in the direction of a straight line, and can occupy the area of ​​three straight rail cards at once (see Figure 3).

[0023] · Level Crossing Card 10 This card, when placed on a side touching another player's card, causes that player to skip a turn, and this effect lasts until your next phase. This level crossing card 10 is treated as a straight rail card. · Linear Rail Card 11 This card has the effect of three Straight Rail Cards 3, and in order to use it, it must be used simultaneously with the Ability Card Construction Plan Approval Card 32, which will be described later.

[0024] · Old Railcard 12 This card is treated as a straight rail card, but it can prevent the application of the overpass card 8 and the rail removal card 33 (described later) to it. · Second Rail Card 13 This card can be placed on any empty square 2, allowing you to extend a railway line from that location. However, it cannot prevent the application of the rail removal card 33, which will be described later. · PlatZero Card 14 Similar to Terminal Card 2, this card marks the beginning of the basic route used to start the game and is placed in the center square of Playmat 1 beforehand. The four sides of Plat Zero Card 14 are color-coded, and each player can connect to the side of their own color. It is also possible to start the game using only Terminal Card 2 without using Plat Zero Card 14.

[0025] <Types and Roles (Functions) of Ability Cards> (See Figure 4) · Signal card 22 This card has the function of skipping the next opponent's turn by one turn. · Obstacle Card 23 On the square where this card is placed, no player, including yourself, can place a card. To remove this obstacle card 23, you must use the maintenance vehicle card 26, which will be described later. · Car Stopper Card 24 On the square where this card is placed, no player, including yourself, can place a card. To remove this barrier card 24, you must use the pass card 25, which will be described later.

[0026] · Passage card 25 This card can disable any obstacle card 23, bollard card 24, and signal card 22. · Maintenance Vehicle Card 26 This card allows you to remove any obstacle card 23. · Delivery card 27 This card allows you to remove any bollard card 24.

[0027] · Garage Card 28 Return any player's hand, including your own, to the deck and shuffle it. Then, for each type of card, add the same number of cards to your hand as the number of cards returned to the deck. · Crowded Train Card 29 Choose one card at random from any player's hand, return each card of its kind to that player's deck of 51, and shuffle that deck of 51. · 30 cards depicting encounters with rare vehicles When you play this card, you can draw two ability cards and play one ability card from your hand. This card can be used consecutively.

[0028] · Freight train card 31 When you place this card, you can draw two route cards from your route card deck of 51. · Construction plan approval card 32 This is required when placing one linear rail card 11 (see Figure 5). · Rail removal card 33 You can remove any one rail from any opponent's rail. Tunnel cards 7 and 7a, and long rail cards 9 and 9a will be removed in pairs. Terminal card 2 and old rail card 12 cannot be removed. · Terminal / Starting Point Card 34 Placing this card reverses the turn order. The turn resumes from the player who used it.

[0029] The competitive card game according to the present invention is played by 2 to 4 players, and in one embodiment, the total number of cards is 253. The breakdown is as follows. Of these cards, the route cards are unique to each player and are therefore color-coded in four colors.

[0030] <Route Cards> Total of 201 cards (color-coded) Terminal Card 2: 1 card per player x 4 players (4 colors) = 4 cards • Straight rail cards 3: 12 cards per player x 4 players (4 colors) = 48 cards • Curved rail cards 4: 12 cards per player x 4 players (4 colors) = 48 cards • Branching rail cards 5: 6 cards per player x 4 players (4 colors) = 24 cards • Station cards 6: 5 cards per player x 4 players (4 colors) = 20 cards • Tunnel Cards 7: 2 cards per player x 4 players (4 colors) = 8 cards • Overpass cards 8: 3 cards per player x 4 players (4 colors) = 12 cards Long Rail Cards 9: 4 cards per player x 4 players (4 colors) = 16 cards • Railroad crossing cards 10: 2 cards per player x 4 players (4 colors) = 8 cards • Linear Rail Card 11: 1 card per player x 4 players (4 colors) = 4 cards • Old Railcard 12: 1 card per player x 4 players (4 colors) = 4 cards • Second Rail Card 13: 1 card per player x 4 players (4 colors) = 4 cards • Platzero Card 14: One card shared by each player = 1 card

[0031] <Ability Cards> Total of 52 cards Four copies each of the following cards: Signal Card 22, Obstacle Card 23, Buffer Stop Card 24, Passing Card 25, Maintenance Vehicle Card 26, Out of Service Card 27, Depot Card 28, Crowded Train Card 29, Rare Vehicle Encounter Card 30, Freight Train Card 31, Construction Plan Approval Card 32, Rail Removal Card 33, and Starting / Ending Point Card 34.

[0032] <Preparation before the game starts> To begin the competitive card game using the above cards, please make the following preparations. (1) First, each player takes all the route cards of one of the colored colors, removes one Terminal Card 2 from among them, and places it in the designated position on Playmat 1 (usually in the center of the row of squares on the player's side) (Figures 9, 10). (2) Next, each player shuffles the remaining route cards face down, takes four of them as their hand, and places the remaining cards face down in a pile, which is each player's deck of 51, in front of them. (3) One player stacks all the ability cards, shuffles them face down, and each player takes two cards as their hand. The remaining cards are placed face down in a deck of 52, which is a common deck for all players, and is placed outside of playmat 1. (4) Determine the starting player by rock-paper-scissors or similar method.

[0033] <Game progression steps> (1) Phase 1 Players declare that they will choose either a route card or an ability card, and then draw one of the chosen cards from decks 51 and 52. (2) Phase 2 Connect to Terminal Card 2 or Plat Zero Card 14 and place any card that can be placed. If Plat Zero Card 14 is included, extensions are possible from both Terminal Card 2 and Plat Zero Card 14. Before using a route card, you can use one ability card. Using an ability card here is optional, but you cannot use an ability card after placing a route card. (3) Phase 3 Next, place any route card. If you do not place one, draw one route card from the deck of 51. (4) Phase 4 After completing the above phases, the game moves on to the next player, who then repeats the process. The game progresses by repeating these actions.

[0034] <Game End> The game ends in any of the following cases. a) The game ends when any player places three Station Card 5s. (i) The game ends when all 52 ability cards in the deck are used up, and the player with the most cards on the board at that time is declared the winner.

[0035] As described above, this competitive card game is played by 2 to 4 players. For a 4-player game, all 253 cards listed above are used. For a 3-player game, three-quarters of each card (plus one Plat Zero card 14) are used, totaling 189 cards. For a 2-player game, half of each card (plus one Plat Zero card 14) are used, totaling 125 cards.

[0036] Figures 9 and 10 show examples of game progression. In Figure 9, which shows the 7th move, Player A places a straight track card 3 above Terminal Card 2 to extend the track upwards, Player B also places a straight track card 3 above Terminal Card 2 to extend the track upwards, Player C places a branching rail card 5 to the right of Terminal Card 2 to extend the track to the right, and Player D places a curved track card 4 to the right (or left) of Terminal Card 2 and attempts to extend the track upwards from there.

[0037] From the second round onward, players use route cards to extend their routes in desired directions, or use cards with obstructive functions such as obstacle cards from ability cards, or block their opponents' route extensions with their own routes to hinder other players' route extensions. On the other hand, players whose route extensions are hindered can either pass or use ability cards with obstruction removal functions to deal with the situation. When an obstruction card is placed on top of an obstruction removal card, both the obstruction removal card and the obstruction removal card are removed and discarded (see Figures 7 and 8). [Industrial applicability]

[0038] The competitive card game according to the present invention Card set for use As stated above, The competitive card game played using this is:The number of cards used can be increased or decreased to suit the number of players, from two to four, allowing each player to devise their own strategy and enjoy the game. As a card game where players compete to extend railway lines, it is easy to understand and enjoy even for those without special knowledge of railways, as well as for railway enthusiasts, and therefore has great potential for industrial application. [Explanation of Symbols]

[0039] 1 Playmat 2 Terminal Card 3 Straight Rail Cards 4 Curved Rail Cards 5 Branching Rail Card 6 Station Cards 7, 7a Tunnel Card 8 Overpass Card 9, 9a Long Rail Card 10 Railroad Crossing Card 11 Linear Rail Card 12 Old Rail Cards 13 Second Rail Card 14 Plat Zero Card 22 Signal Cards 23 Obstacle Cards 24. Car Stopper Card 25 Passing Cards 26 Maintenance Vehicle Card 27 Delivery Cards 28 Garage Card 29. Crowded Train Card 30 Rare Vehicle Encounter Cards 31 Freight Train Card 32 Construction plan approval card 33 Rail Removal Card 34 First / Last Stop Card

Claims

1. This is a card set for a competitive card game based on railway lines, consisting of route cards for extending lines and ability cards that control those extensions. The aforementioned route cards indicate the permitted directions of travel on the route and include at least terminal cards that are placed at different starting positions for each predetermined player and allow travel in three directions with 90-degree extensions; straight rail cards with forward or backward direction arrows; curved rail cards with direction arrows for two directions with 90-degree extensions; branch rail cards with direction arrows for three directions with 90-degree extensions; and station cards that display the same direction arrows as the straight rail cards and end the game when a total of three of them have been placed by any player, regardless of their position. The aforementioned ability cards include multiple types of obstruction cards to prevent the opponent from extending their routes or to disrupt the opponent's gameplay, and multiple types of obstruction removal cards to eliminate the obstruction function of the aforementioned obstruction cards. A card set for a competitive card game, characterized in that the aforementioned route cards and ability cards feature characters and / or images related to railways.

2. The aforementioned route cards are color-coded according to the number of players, in the card set for a competitive card game according to claim 1.

3. A card set for a competitive card game, as described in claim 1 or 2, used in a competitive card game played on an 11x11 grid playmat.

4. The card set for a competitive card game according to claim 1, wherein the obstruction cards include signal cards representing signals, obstacle cards representing obstacles, and wheel stop cards representing wheel stops, and the obstruction removal cards include pass cards indicating that passage is permitted and pass cards indicating that the vehicle can be moved.

5. The card set for a competitive card game according to claim 4, wherein the signal card is a card for skipping one turn of play for another player, the obstacle card is a card for preventing another player from extending their line, the buffer card is a card for preventing another player from extending their line, the pass card is a card for removing the obstruction function of all the obstruction cards, and the detour card is a card for removing the buffer card.

Citation Information

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