Gaming machine

JP7936668B2Active Publication Date: 2026-10-16SANKYO CO LTD
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Patent Information

Application Number
JP2021043454
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-03-17
Publication Date
2026-10-16
Estimated Expiration
2041-03-17

AI Technical Summary

Benefits of technology

音信号)の出力によりスピーカ8L,8Rから音声や効果音を出力させること、LEDドライバに対する指令(ランプ制御データ)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、たとえば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が“3”に更新され、可変表示中演出処理は終了する。

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Abstract

To enhance the marketability of a game machine with multiple states.SOLUTION: State control means can control a game state to a third special state among special states on the basis of numerical information updated by update means becoming a specific value corresponding to the specific number of times. Game control means performs a first process and a second process in both cases where a first advantageous state ends and a second advantageous state ends, performs a setting process regarding a first special state in a first process when the first advantageous state ends, and performs the setting process regarding a second special state in the first process when the second advantageous state ends, and performs the setting process for setting an initial value of the numerical information updated by the update means in the second process in any case where the first advantageous state ends and the second advantageous state ends.SELECTED DRAWING: Figure 284-54
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Claims

[Claim 1] A gaming machine that can be controlled to create a favorable state for the player, Multiple light-emitting means, A light emission control means for controlling the light emission means, A state control means capable of controlling between a non-special state and a special state that is more advantageous to the player than the non-special state, Equipped with, The light emission control means controls the light emission means using a luminance data table composed of luminance data, It is possible to perform a notification effect that indicates whether or not the system is controlled to the aforementioned advantageous state. The notification sequence, which is performed when it is determined that the game will be controlled to the advantageous state, consists of an introductory part until it is announced whether or not the game will be controlled to the advantageous state, and a first epilogue part in which it is announced that the game will be controlled to the advantageous state. The notification sequence, which is performed when it is determined that the game will not be controlled to the advantageous state, consists of an introductory part until it is announced whether or not the game will be controlled to the advantageous state, and a second epilogue part in which it is announced that the game will not be controlled to the advantageous state. The aforementioned light emission control means is In both the introductory part of the notification performance executed when it is determined that the system will be controlled to the advantageous state, and the introductory part of the notification performance executed when it is determined that the system will not be controlled to the advantageous state, the light-emitting means is controlled using a luminance data table corresponding to a common introductory part. In the first epilogue part of the notification performance, which is executed when it is determined that the system will be controlled to the advantageous state, the light-emitting means is controlled using the luminance data table corresponding to the first epilogue part. In the second epilogue part of the notification performance, which is executed when it is determined that the aforementioned advantageous state will not be controlled, the light-emitting means is controlled using the luminance data table corresponding to the second epilogue part. In the luminance data table corresponding to the first epilogue part, the average time between the use of a luminance data point of 1 and the switch to the next luminance data point is set to be shorter than the average time between the use of a luminance data point of 1 and the switch to the next luminance data point in the luminance data table corresponding to the second epilogue part. The luminance data used first in the luminance data table corresponding to the second epilogue part and the luminance data used last in the luminance data table corresponding to the common introductory part are different luminance data. In the introductory and first epilogue sections, it is possible to output multiple lines of dialogue. The intervals between multiple lines of dialogue in the first epilogue section are longer than the intervals between multiple lines of dialogue in the introductory section. In the introductory part, there are cases where dialogue subtitles are displayed for the characters' spoken lines, and cases where they are not. In the first epilogue part, dialogue subtitles are displayed for the sound of the characters speaking. When a character's spoken dialogue sound is being output, and no subtitles for the dialogue sound are displayed, the light-emitting means is capable of emitting light in a manner corresponding to the character. In the introductory part, there is a predetermined scene in which the first line of dialogue spoken by the character is accompanied by a first line of dialogue subtitle displayed in the dialogue subtitle display area, and the second line of dialogue spoken by the character is accompanied by a second line of dialogue subtitle displayed in the same dialogue subtitle display area. A predetermined scene includes a first period in which the display of the first line of dialogue subtitle begins and the second line of dialogue subtitle is not displayed; a second period after the first period in which the display of the second line of dialogue subtitle begins with a fade-in effect while the first line of dialogue subtitle is displayed, and ends with a fade-out effect while the second line of dialogue subtitle is displayed; and a third period after the second period in which the display of the first line of dialogue subtitle ends and the second line of dialogue subtitle is displayed. During the first period, the first line of dialogue sound is output; during the second period, neither the first nor the second line of dialogue sound is output; and during the third period, the second line of dialogue sound is output. The state control means is controllable to a first special state and a second special state as the special state. It is possible to perform suggestive effects that indicate that the system will be controlled to the aforementioned advantageous state, When controlled to the first special state, there are more types of suggestive effects that can be executed than when controlled to the second special state. A gaming machine characterized by the following features.

Citation Information

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