How to proceed with a blackjack free-style game and a game providing system using it

KR1020260124014APending Publication Date: 2026-08-14김동환
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Patent Information

Application Number
KR1020260137679
Authority / Receiving Office
KR · KR
Patent Type
Applications
Current Assignee / Owner
Filing Date
2026-07-27
Publication Date
2026-08-14

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Abstract

The present invention involves shuffling 52 cards, divided into four decks numbered from 1 to 13, and arranging them on the table. In Round 1, game participants take turns selecting and taking one card from the cards laid on the table. It is determined whether the sum of the taken cards is most advantageous to the participants based on a value of 21. Participants who do not need additional cards select "Hold." Participants who need additional cards select "Call." In Round 2, participants whose sum does not exceed 21 are free to select and take one card from the cards laid on the table. If the sum does not reach 21, they select "Call" if they need additional cards, and "Hold" if they do not. If the sum exceeds 21, they are immediately eliminated. If the sum reaches 21, they immediately become the winner. If all remaining participants, excluding those who are eliminated, select "Hold," the participant closest to 21 becomes the winner. Of course, the invention is characterized by the fact that if 21 is drawn, that participant automatically becomes the winner. [Index] Blackjack, Free Card Selection, Target Value 21
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Description

Technology Field

[0001] The present invention relates to a card game, and more specifically, to a method for conducting a blackjack freestyle game that enhances strategic depth by allowing a game participant to directly select and acquire a desired card from among cards that are revealed and arranged, and to freely decide whether to acquire additional cards based on the card sum, and a game provision system using the same. Background Technology

[0002] In a standard blackjack game, the dealer deals cards to the participants sequentially, and the participants determine the winner or loser using only the cards provided to them.

[0003] However, this method has the problem that the range of strategic choices is limited because participants cannot directly select the cards they want, and the distribution of cards is heavily dependent on luck.

[0004] In addition, traditional blackjack has limitations in that it is difficult to implement various strategies due to the lack of active judgment elements for participants during the card selection process. The problem to be solved

[0005] The objective of the present invention is to provide a game that is differentiated from existing blackjack by allowing a game participant to directly select a desired card from among the disclosed cards, thereby enhancing strategic depth, and by allowing them to freely decide on additional card selection (Call) and selection termination (Hold).

[0006] In addition, the invention provides a method of game progression in which a winner is immediately awarded to the participant who achieves 21 points, and if all participants choose to hold, the participant who obtains the highest score within the range not exceeding 21 points is determined as the winner. means of solving the problem

[0007] A game progression method according to one embodiment of the present invention includes the following steps.

[0008] (1) Card preparation stage

[0009] Prepare 4 decks of cards with numbers from 1 to 13, for a total of 52 cards.

[0010] After thoroughly mixing the above cards, arrange them on the game screen or game table.

[0011] (2) Participant registration stage

[0012] The game can be played by at least 1 person and no more than 8 people.

[0013] Artificial intelligence (AI) can participate with 0 to 7 people.

[0014] The total number of participants, including humans and artificial intelligence, is limited to a maximum of 8.

[0015] (3) Round 1 Progression Stage

[0016] Participants select one card they want from the revealed cards in a set order.

[0017] The selected card is added to the corresponding participant's score.

[0018] The participant who acquired the card determines how advantageous the current total is to 21 points.

[0019] Afterwards, the participant

[0020] · Call if you need an additional card,

[0021] · Hold if no additional cards are needed

[0022] Select .

[0023] (4) Additional round progress stage

[0024] Among the participants who chose Call, those whose card total does not exceed 21 points choose one additional card of their choice from the revealed cards.

[0025] After acquiring the card,

[0026] ① If the card total is 21 points, you win immediately.

[0027] ② If the total of the cards exceeds 21 points, you are immediately out.

[0028] ③ If the card total is less than 21 points, choose Call or Hold again.

[0029] This process is repeated until a winner is determined.

[0030] (5) Winner determination stage

[0031] A winner is determined if any one of the following conditions is satisfied.

[0032] (go)

[0033] If any participant's card total becomes exactly 21 points, that participant wins immediately.

[0034] (me)

[0035] If all participants except the eliminated participant select Hold,

[0036] Among the participants who did not exceed 21 points, the participant who obtained the score closest to 21 points is determined as the final winner. Effects of the invention

[0037] The present invention has the following effects.

[0038] First, strategic depth is greatly enhanced because you can directly select the card you want from the revealed cards.

[0039] Second, participants can implement various game tactics by freely choosing to call or hold.

[0040] Third, enhance tension and immersion by making it a win immediately upon achieving 21 points.

[0041] Fourth, if all participants choose to hold, the participant who obtained the highest score can be determined as the winner, allowing for a reasonable end to the game.

[0042] Fifth, since humans and artificial intelligence can participate together, it can be implemented in online, mobile, PC, and console environments. Brief explanation of the drawing

[0043] FIG. 1 is a configuration diagram showing a game screen according to an embodiment of the present invention. Specific details for implementing the invention

[0044] FIG. 1 is a configuration diagram showing a game screen according to an embodiment of the present invention.

[0045] As shown in Figure 1, the cards selected and held by each player are displayed at the top of the game interface, and the sum of those cards is also displayed. Each player selects [call] if they want to receive additional cards based on the sum of their cards, and selects [hold] if they do not need any more cards to challenge for the win in the game.

[0046] The present invention for achieving the above objective according to one embodiment of the present invention includes the following steps.

[0047] (1) Card preparation stage

[0048] Prepare 4 decks of cards with numbers from 1 to 13, for a total of 52 cards.

[0049] After thoroughly mixing the above cards, arrange them on the game screen or game table.

[0050] (2) Participant registration stage

[0051] The game can be played by at least 1 person and no more than 8 people.

[0052] Artificial intelligence (AI) can participate with 0 to 7 people.

[0053] The total number of participants, including humans and artificial intelligence, is limited to a maximum of 8.

[0054] (3) Round 1 Progression Stage

[0055] Participants select one card they want from the revealed cards in a set order.

[0056] The selected card is added to the corresponding participant's score.

[0057] The participant who acquired the card determines how advantageous the current total is to 21 points.

[0058] Afterwards, the participant

[0059] · Call if you need an additional card,

[0060] · Hold if no additional cards are needed

[0061] Select .

[0062] (4) Additional round progress stage

[0063] Among the participants who chose Call, those whose card total does not exceed 21 points choose one additional card of their choice from the revealed cards.

[0064] After acquiring the card,

[0065] ① If the card total is 21 points, you win immediately.

[0066] ② If the total of the cards exceeds 21 points, you are immediately out.

[0067] ③ If the card total is less than 21 points, choose Call or Hold again.

[0068] This process is repeated until a winner is determined.

[0069] (5) Winner determination stage

[0070] A winner is determined if any one of the following conditions is satisfied.

[0071] (go)

[0072] If any participant's card total becomes exactly 21 points, that participant wins immediately.

[0073] (me)

[0074] If all participants except the eliminated participant select Hold,

[0075] Among the participants who did not exceed 21 points, the participant who obtained the score closest to 21 points is determined as the final winner.

[0076] Those skilled in the art to which the present invention pertains will understand that the present invention may be implemented in other specific forms without altering its technical concept or essential features.

Claims

Claim 1 The present invention is a method for conducting a blackjack freestyle game, characterized by comprising the steps of: mixing and arranging a total of 52 cards consisting of four sets of cards numbered from 1 to 13; a step in which a game participant selects one desired card from among the cards arranged in order; a step of calculating the sum of the selected card; and a step in which the participant selects whether to acquire an additional card as Call or Hold. Claim 2 A method of proceeding a game according to claim 1, characterized in that a participant who has selected Call additionally selects one desired card from among the arranged cards. Claim 3 A method of game progression according to claim 1, characterized in that the player wins immediately when the card total reaches exactly 21 points. Claim 4 A method of game progression according to claim 1, characterized in that if the card total exceeds 21 points, the participant is immediately eliminated. Claim 5 A method of game progression according to claim 1, characterized in that when all participants excluding the eliminated participant choose to hold, the participant who obtains the highest score within a range not exceeding 21 points is determined as the winner. Claim 6 A method of proceeding a game according to claim 1, characterized in that a game participant freely selects a card at any position among cards arranged face down. Claim 7 A blackjack freestyle game providing system characterized by including a game server, a game terminal, or a computer program configured to perform the method of any one of claims 1 to 6. Claim 8 A blackjack freestyle game providing system according to claim 1, characterized in that the game proceeds as a game to achieve a blackjack 21, but allows players to freely set a target value and apply the configuration and rules of the game to enjoy it.