A game method for obtaining scores based on the number of matches using dice and a game system using the same

KR1020260124015APending Publication Date: 2026-08-14김동환
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Patent Information

Application Number
KR1020260137682
Authority / Receiving Office
KR · KR
Patent Type
Applications
Current Assignee / Owner
Filing Date
2026-07-27
Publication Date
2026-08-14

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Abstract

The present invention involves shuffling a total of 52 cards, divided into four sets of numbers from 1 to 13, at random. Then, two cards are distributed to each game participant. After distribution to all participants, the cards are opened; if the sum of the two cards is 21, 1 point is earned. If both cards are the same number, 3 points are earned. Then, the cards are shuffled again. This completes Round 1. The invention is characterized by proceeding with this process up to Round 10 and ranking participants in order of highest score. [Index] Trump cards, Blackjack, 21
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Description

Technology Field

[0001] The present invention relates to a card game, and more specifically, to a method of conducting a Blackjack 2 card game in which multiple participants acquire points during a limited number of rounds using cards marked with numbers from 1 to 13 and determine rankings based on the final score, and a game provision system using the same. Background Technology

[0002] A standard blackjack game proceeds with the dealer and the player competing to get the sum of their cards as close to 21 as possible. Since the outcome of such a game is determined by whether the player chooses additional cards and the dealer's approach, the rules are complex and the game time is prolonged.

[0003] In addition, conventional card games often have a problem in that the outcome is determined in a single round, lacking repetitive fun and competitive elements for cumulative scores.

[0004] Therefore, there is a demand for a new card game that anyone can easily play with simple rules, while allowing multiple participants to compete for scores over several rounds. The problem to be solved

[0005] The objective of the present invention is as follows.

[0006] 1. It is to provide a game where victory points can be easily obtained using only two cards.

[0007] 2. It enhances strategic depth and fun by applying different scoring systems for cases where the sum is 21 and cases where cards of the same number appear.

[0008] 3. It is to provide a game that determines the final ranking based on the accumulated score by proceeding with multiple rounds.

[0009] 4. It is to provide a card game system in which humans and artificial intelligence can participate together. means of solving the problem

[0010] The method for conducting a blackjack 2 card game according to the present invention to achieve the above objective includes the following steps.

[0011] (a) Card preparation stage

[0012] Step of preparing a total of 52 cards, each containing 4 cards with numbers 1 through 13 displayed.

[0013] (b) Card shuffling step

[0014] A step of sufficiently shuffling the above 52 cards in any order.

[0015] (c) Participant selection phase

[0016] As a step for setting up game participants,

[0017] · Persons: 1 or more, 8 or fewer,

[0018] · Artificial intelligence allows for 0 to 7 participants, and

[0019] · A step to set the total number of participants, including humans and artificial intelligence, to a maximum of 8 or fewer.

[0020] (d) Card distribution stage

[0021] The step of distributing 2 cards sequentially to each participant.

[0022] (e) Card reveal stage

[0023] The step of revealing each participant's two cards after cards have been distributed to all participants.

[0024] (f) Score determination stage

[0025] A step of assigning points to the two revealed cards as follows.

[0026] ① When the sum of the numbers on the two cards is 21

[0027] → Award 1 point to the participant.

[0028] ② When the numbers on two cards are the same

[0029] → Award 3 points to the participant.

[0030] If either of the two conditions above is satisfied, the corresponding score is obtained.

[0031] (g) Round end phase

[0032] A step to collect all used cards, shuffle them again, and end one round once all participants have finished being scored.

[0033] (h) Repetition step

[0034] A step of repeating steps (b) through (g) a total of 10 times.

[0035] (i) Ranking stage

[0036] A step to calculate the cumulative scores of all participants after the end of Round 10 and determine the final rankings in order of highest scores.

[0037] (j) AI automatic progress step

[0038] If there is an AI participant,

[0039] Artificial intelligence

[0040] · Receive card,

[0041] · Card reveal,

[0042] · Score calculation,

[0043] · Proceed to the next round

[0044] A step that automatically performs all game procedures, such as the above, without user input. Effects of the invention

[0045] The present invention has the following effects.

[0046] First, since only two cards are used, the game rules are simple and anyone can easily play.

[0047] Second, the fun of the game can be enhanced through two scoring rules: a sum of 21 and a combination of identical numbers.

[0048] Third, since cumulative scores are competed for over 10 rounds, it provides continuous tension and competitiveness.

[0049] Fourth, humans and artificial intelligence can participate simultaneously, providing a variety of game environments.

[0050] Fifth, user convenience can be improved through the automatic process of artificial intelligence. Brief explanation of the drawing

[0051] FIG. 1 is a configuration diagram showing a game screen according to an embodiment of the present invention. Specific details for implementing the invention

[0052] FIG. 1 is a configuration diagram showing a game screen according to an embodiment of the present invention.

[0053] As shown in Fig. 1, this is a game in which players receive two cards each into a game execution interface, open them, earn points when certain conditions are met, and complete all given rounds to determine the final winner.

[0054] A method for proceeding with a blackjack 2 card game according to one embodiment of the present invention to achieve the above objective includes the following steps.

[0055] (a) Card preparation stage

[0056] Step of preparing a total of 52 cards, each containing 4 cards with numbers 1 through 13 displayed.

[0057] (b) Card shuffling step

[0058] A step of sufficiently shuffling the above 52 cards in any order.

[0059] (c) Participant selection phase

[0060] As a step for setting up game participants,

[0061] · Persons: 1 or more, 8 or fewer,

[0062] · Artificial intelligence allows for 0 to 7 participants, and

[0063] · A step to set the total number of participants, including humans and artificial intelligence, to a maximum of 8 or fewer.

[0064] (d) Card distribution stage

[0065] The step of distributing 2 cards sequentially to each participant.

[0066] (e) Card reveal stage

[0067] The step of revealing each participant's two cards after cards have been distributed to all participants.

[0068] (f) Score determination stage

[0069] A step of assigning points to the two revealed cards as follows.

[0070] ① When the sum of the numbers on the two cards is 21

[0071] → Award 1 point to the participant.

[0072] ② When the numbers on two cards are the same

[0073] → Award 3 points to the participant.

[0074] If either of the two conditions above is satisfied, the corresponding score is obtained.

[0075] (g) Round end phase

[0076] A step to collect all used cards, shuffle them again, and end one round once all participants have finished being scored.

[0077] (h) Repetition step

[0078] A step of repeating steps (b) through (g) a total of 10 times.

[0079] (i) Ranking stage

[0080] A step to calculate the cumulative scores of all participants after the end of Round 10 and determine the final rankings in order of highest scores.

[0081] (j) AI automatic progress step

[0082] If there is an AI participant,

[0083] Artificial intelligence

[0084] · Receive card,

[0085] · Card reveal,

[0086] · Score calculation,

[0087] · Proceed to the next round

[0088] A step that automatically performs all game procedures, such as the above, without user input.

[0089] Those skilled in the art to which the present invention pertains will understand that the present invention may be implemented in other specific forms without altering its technical concept or essential features.

Claims

Claim 1 The present invention relates to a method for conducting a Blackjack 2 card game, characterized by comprising the steps of: preparing a total of 52 cards, each containing four cards of numbers from 1 to 13; shuffling the cards; distributing two cards to each participant; revealing the cards of all participants; awarding 1 point if the sum of the two cards is 21; awarding 3 points if the two cards have the same number; shuffling the used cards again to proceed to the next round; repeating the above process for a total of 10 rounds; and determining the final ranking according to the accumulated score. Claim 2 A method for conducting a Blackjack 2 card game according to claim 1, characterized in that when the sum of two cards is 21 and when cards of the same number are formed simultaneously, each score is assigned independently or selectively according to a pre-set game rule. Claim 3 A method of conducting a Blackjack 2 card game according to claim 1, characterized by collecting all cards and shuffling them again after the end of each round, and then proceeding to the next round. Claim 4 A method of conducting a Blackjack 2 card game according to claim 1, characterized in that, in order to complete the Blackjack 21 and obtain victory points, all participants are allocated 2 cards, but depending on the participants' settings, all participants may be allocated 3 cards, all 4 cards, all 5 cards, etc., and the game may proceed. Claim 5 A game progression method according to claim 1, characterized in that when the two scoring conditions are simultaneously satisfied, both scores are awarded. Claim 6 A method of proceeding a game according to claim 1, wherein the rounds are composed of a total of 10 rounds, but the game may be composed of more or fewer rounds. Claim 7 A game progression method according to claim 1, characterized by determining the final ranking of participants in order of highest cumulative score. Claim 8 A blackjack 2 card game providing system characterized by being configured to perform the method of any one of claims 1 to 7.