Online product purchasing system and method using shopping game-style competitive group buying and profit sharing

KR1020260132207APending Publication Date: 2026-09-02송건회
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Patent Information

Application Number
KR1020250024774
Authority / Receiving Office
KR · KR
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-02-26
Publication Date
2026-09-02

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Abstract

The present invention relates to a system and method in which purchasing participants in an online shopping environment participate in purchasing goods in a game-like manner, only some participants become actual buyers, and a portion of the product sales profit is distributed to those who fail to purchase. The present invention provides a sound e-commerce model that is clearly distinguished from gambling while increasing consumer participation and promoting distribution.
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Description

Technology Field

[0001] The present invention relates to e-commerce and business model (BM) patents, and more specifically, to a product purchasing system and method using a shopping game method in which multiple purchasing participants participate in purchasing in a game-like manner in an online shopping environment, and induce consumer participation and revitalize distribution through a profit distribution structure between successful and unsuccessful buyers. Background Technology

[0003] In a typical online shopping environment, consumers compare and search various online shopping malls to find lower prices and more favorable conditions for the same products. Consequently, numerous sellers are utilizing various marketing tools, such as price reduction competition, discount coupons, reward points, and free shipping.

[0004] However, these existing methods entail problems such as limitations in price competition, reduced profitability for sellers, and increased consumer fatigue from repeated comparisons. Furthermore, services incorporating certain game elements face the risk of being misunderstood as having monetary gain based on chance as their primary objective, leading to uncertainty regarding institutional and legal interpretation.

[0005] The present invention provides an e-commerce-based purchase participation model that is clearly distinguished from gambling services by adopting a structure that distributes distribution profits generated on the premise of actual product purchases to purchasing participants. The problem to be solved

[0007] The present invention relates to a system and method in which multiple purchasing participants participate in purchasing the same product in a game-like manner on an online shopping platform, and depending on the game results, only some participants become actual product buyers, and a portion of the distribution profit generated from the sale of the product is distributed to the participants who failed to make the purchase.

[0008] This structure reduces the burden of repeated comparisons for consumers and encourages continuous participation by providing economic rewards even to those who fail to make a purchase.

[0010] The problem that the present invention aims to solve is as follows.

[0011] Relieves consumer fatigue caused by repetitive price comparisons during online shopping

[0012] Increasing motivation for participation and immersion by combining game elements with the simple act of purchasing

[0013] Solving the problem of reduced real value in point and coupon systems

[0014] Providing cashable dividend profits even to failed buyers

[0015] Providing a new group buying model where sellers and buyers share profits means of solving the problem

[0017] The present invention solves the above problem through the following means.

[0018] Automatically organizes purchasing participants into a single group based on a pre-set number of people.

[0019] Implement the game method within the group to select only some participants as buyers

[0020] Only successful buyers are granted the right to purchase the actual product.

[0021] A portion of the distribution profit generated from product sales is distributed to those who failed to purchase.

[0022] Purchase failures are automatically reassigned to the next group, forming a dividend accumulation structure.

[0023] Dividends are calculated by the following formula.

[0024] Dividend = (Intermediate Distributor Profit ÷ Total Purchase Participation Amount of Group) × Individual Purchase Participation Amount Effects of the invention

[0026] According to the present invention, the following effects are achieved.

[0027] Clearly distinguished from gambling services by being based on the premise of actual product purchase

[0028] Dividends form a legitimate profit distribution structure based on product sales profits.

[0029] Randomness applies only to buyer selection.

[0030] Providing substantial economic compensation even to those who failed to make a purchase

[0031] Implementation of a sound consumer-participatory e-commerce model Brief explanation of the drawing

[0033] Representative drawing: Overall configuration block diagram of an online product purchasing system using a shopping game method according to the present invention Fig. 1: Flowchart illustrating the process of a purchasing participant requesting a product purchase and a group being formed. Fig. 2: Conceptual diagram illustrating the process of selecting a buyer within a group based on a game method. Fig. 3: Flowchart illustrating the process of distributing profits generated after product sales to failed buyers. Fig. 4: Conceptual diagram illustrating a structure in which purchase failures are reorganized into the next group and dividends accumulate. Specific details for implementing the invention

[0034] Purchase participants submit purchase requests for specific products through an online shopping game platform. Purchase requests are processed in the order they are received, and a group is formed when a pre-set number of participants is reached.

[0035] Once the group is complete, predefined game methods such as computer random draw, rotational selection, and rock-paper-scissors are executed, and only some participants are selected as buyers.

[0036] Selected buyers purchase the product, and a portion of the intermediate distribution profit generated from the sale is distributed to the failed buyers. The failed buyers are automatically assigned to the next group to re-participate in the same product, and the dividends are accumulated and managed.

Claims

Claim 1 Claim 1 An online product purchasing system comprising: a purchasing participation module that receives product purchase requests from purchasing participants; a group formation module that automatically forms a plurality of purchasing participants into a single group according to a pre-set number of participants; a buyer selection module that determines buyers based on randomness or selection according to a game method to select only some of the purchasing participants included in the group as product buyers; a purchase approval module that grants product purchase rights only to the selected buyers; a profit calculation module that calculates at least a portion of the profit generated from the sale of the product as a dividend to purchasing participants who failed to purchase; and a dividend processing module that provides the calculated dividend to purchasing participants who failed to purchase in the form of cash or a withdrawable support fund. Claim 2 An online product purchasing system of a shopping game method according to Claim 1, wherein the game method is any one of a computer random draw, a rotary selection method, a rock-paper-scissors method, or a combination thereof. Claim 3. An online product purchasing system of a shopping game type according to Claim 1, characterized in that the dividend is calculated by the following formula: (Intermediate distributor profit ÷ Total purchase participation amount of group) × Individual purchase participation amount Claim 4 An online product purchasing system of a shopping game method according to Claim 1, characterized in that a purchasing participant who fails to purchase a product is automatically reassigned to the next group and configured to re-participate in a purchasing game of the same product or the same conditions. Claim 5 An online product purchasing system of a shopping game type according to Claim 4, characterized in that the dividend is accumulated and managed according to the number of purchase failures. Claim 6. An online product purchasing method comprising: (a) a step in which a purchasing participant submits a purchase request for a specific product to an online platform; (b) a step of organizing a plurality of purchasing participants into a single group according to a predetermined number of people; (c) a step of executing a game method within the group to select only some purchasing participants as product buyers; (d) a step of approving the purchase of the product only for the selected buyers; (e) a step of calculating at least a portion of the profit generated from the sale of the product as a dividend to the purchasing participants who failed to purchase; and (f) a step of paying the calculated dividend in the form of cash or a withdrawable support fund. Claim 7 An online product purchasing method of a shopping game type, characterized in that, in Claim 6, it further includes the step of automatically assigning purchasing participants who failed to purchase to the next group and managing accumulated dividends whenever a purchase fails. Claim 8 An online product purchasing system or method of a shopping game, characterized in that, in any one of Claims 1 to 7, the game method, group formation criteria, buyer selection ratio, and dividend calculation method are configured to be variably set by the platform operator. Claim 9 An online product purchasing system or method of a shopping game, characterized in that, in any one of claims 1 to 7, the purchase participation is made through the act of paying a participation fee based on the premise of actual product purchase, and is not intended solely for the acquisition of money through chance. Claim 10 An online product purchasing system or method of a shopping game, characterized in that, in any one of Claims 1 to 7, the dividend is calculated based on the distribution profit or sales margin generated from the sale of the product and does not include a separate betting amount, betting commission, or gambling participation fee. Claim 11 An online product purchasing system or method of a shopping game, characterized in that, in any one of claims 1 to 7, the purchasing participant can participate through one or more of a web-based service, a mobile application, and a live commerce platform. Claim 12 An online product purchasing system or method of a shopping game, characterized in that, in any one of Claims 1 to 7, the group formation, buyer selection, dividend calculation, and cumulative management are automatically performed on a server and processed electronically without operator intervention. Claim 13 An online product purchasing system of a shopping game method according to Claim 1, wherein the purchase participation is carried out as a transactional act based on the premise of actual product purchase, the game method is used only as a procedural means to determine the person entitled to purchase authority, and the primary purpose is not to acquire money by chance. Claim 14 An online product purchasing system of a shopping game type, characterized in that, in Claim 1, the dividend is not calculated from an amount paid by a purchasing participant or a separate participation fee, but is calculated based on the distribution profit or sales margin generated from the sale of the product, and does not include betting amounts, setting of odds, or manipulation of probabilities. Claim 15 An online product purchasing system of the shopping game method according to Claim 1, wherein group formation, buyer selection, dividend calculation, cumulative management, and reorganization processing are automatically performed on a platform server and processed electronically without operator intervention. Claim 16, an online product purchasing system of a shopping game type, characterized in that the dividend is calculated and processed on a server based on the purchase participant's participation amount, number of participations, and group formation history data, and accumulated and stored in an individual account. Claim 17 An online product purchasing system of a shopping game type, characterized in that, in Claim 1, the number of group members, the buyer selection ratio, the game method, and the dividend calculation method are configured to be variably set through an administrator interface.