Jongmyo Jeryeak Board Game
Patent Information
- Application Number
- KR1020250027170
- Authority / Receiving Office
- KR · KR
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-03-02
- Publication Date
- 2026-09-09
Smart Images

Figure PAT00001_ABST
Abstract
Description
Technology Field
[0001] The present invention relates to an educational board game for traditional music education and history and culture learning, based on Jongmyo Jeryeak, a traditional cultural heritage of the Republic of Korea. In particular, the invention relates to a Jongmyo Jeryeak board game set that applies the performance style and arrangement of instruments of Jongmyo Jeryeak as game rules, thereby enabling participants to naturally learn and master Jongmyo Jeryeak. Background Technology
[0003] In general, traditional culture and music have low accessibility to the public, making specific ritual music, such as Jongmyo Jeryeak, particularly difficult for the general public to understand. Accordingly, there is a need for a method to easily convey the value and significance of Jongmyo Jeryeak.
[0004] In particular, the methods of teaching Jongmyo Jeryeak to students were limited, and there was a lack of effective learning methods other than simple subject lessons or the use of video materials.
[0005] Among these, learning through museums or attending performances can be effective as it allows one to experience the actual performance of Jongmyo Jeryeak, but there was a problem of low accessibility due to limitations in space and time.
[0006] Furthermore, the performance style and instrument arrangement of Jongmyo Jeryeak are structurally complex, which presented limitations in that it was difficult for students to easily understand them through simple theoretical education alone.
[0007] To address these issues, there is a need for a method that transforms the performance style and instrument arrangement of Jongmyo Jeryeak into a game, enabling natural learning through play. To this end, this invention designs a board game based on Jongmyo Jeryeak, allowing learners to experience traditional music easily and enjoyably. The problem to be solved
[0009] The present invention provides a board game that enables participants to naturally learn the traditional performance methods and instrument arrangements of Jongmyo Jeryeak through gameplay. The objectives of the present invention are not limited to those mentioned above, and those skilled in the art will clearly understand from the description in this specification that additional learning elements and various application methods for the dissemination of traditional culture are possible. means of solving the problem
[0011] To achieve the above objective, the Jongmyo Jeryeak board game of the present invention comprises a board designed to enable game participants to easily understand the performance style and arrangement of instruments of Jongmyo Jeryeak, instrument pieces that each team can place, a dice roll that determines the progress of the game, and a game system to which special rules are applied. Additionally, the board is divided into the Sangwoldae and Hawoldae, and the position of each instrument may be indicated along with a designated number. In this case, it is preferable that the instrument number and name be displayed on the surface of the board so that the arrangement of instrument names can be visually clearly understood. Furthermore, the dice roll may include special rules that are activated when a specific number is rolled. Meanwhile, it is preferable that an instrument icon and name be displayed on the surface of the game pieces. Additionally, the game is characterized by reaching the destination point from the starting point by moving according to set instructions. Effects of the invention
[0013] As described above, according to the present invention, by providing a board game utilizing the performance style and instrument arrangement of Jongmyo Jeryeak, participants can easily understand and learn traditional music, and naturally induce interest in Korea's intangible cultural heritage. Furthermore, the present invention allows users to directly experience the instrument arrangement and performance style of Jongmyo Jeryeak through the game, thereby enabling experiential learning that goes beyond simple theoretical education. In addition, by introducing competitive elements between teams, it promotes cooperation and strategic thinking among participants, thereby maximizing both the fun of the game and its educational effects simultaneously. The effects of the present invention are not limited to those mentioned above, and other unmentioned effects will be clearly understood by those skilled in the art from the detailed description and the claims. Brief explanation of the drawing
[0015] FIG. 1 is an exemplary illustration showing a Jongmyo Royal Ancestral Rite Music board game set according to the present invention. FIG. 2 is an exemplary diagram illustrating a board game board constituting the present invention. FIG. 3 is an enlarged view of a part of the instrument arrangement constituting the present invention. FIG. 4 is an exemplary diagram illustrating a musical instrument constituting the present invention. FIG. 5 is an exemplary diagram illustrating a die (dice) constituting the present invention. FIG. 6 is an exemplary diagram illustrating a minibox (traditional instrument) constituting the present invention. FIG. 7 is an enlarged view of the instrument description section constituting the present invention. FIG. 8 is an enlarged view of the game rule explanation section constituting the present invention. Specific details for implementing the invention
[0016] Hereinafter, preferred embodiments in which the objectives of the present invention can be specifically realized will be described with reference to the attached drawings. In describing these embodiments, the same names and reference numerals will be used for identical components, and additional descriptions thereof will be omitted. First, the configuration and operation according to a preferred embodiment of the present invention will be described with reference to the attached drawings.
[0017] FIG. 1 is a drawing showing the configuration of a Jongmyo Jeryeak board game according to one embodiment of the present invention. The board game according to the embodiment of the present invention consists of a game board (110), instrument pieces (120), a rudder (130), a mini-box (140), and an instrument description game rulebook (150).
[0018] The above game board (110) is formed in a flat shape so that it can be placed on a flat table or floor. The material of the above game board (110) does not need to be specifically limited, but thick paper that is lightweight and does not get easily damaged during use is sufficient, and it is preferable to make it of polyester, which has superior durability and water resistance compared to paper.
[0019] The above game board (110) is divided into an upper part (112) and a lower part (113), and considering that it is divided into sections where the positions of each instrument are marked, a large surface area is required. Taking this into consideration, the above game board (110) may be configured to be foldable to account for storage area and portability, and may be designed to facilitate storage and movement. In this embodiment, the above game board (110) is illustrated as not being foldable, but it is not limited thereto. It is preferable that the material of the board be made of polyester or coated paper so that it has excellent durability and does not get easily damaged.
[0020] FIG. 3 is an enlarged view showing a part of the arrangement of instruments configured in the upper part (112) and lower part (113) respectively to be applied to the present invention. As shown in the enlarged view, the arrangement of instruments placed in the upper part (112) and lower part (113) on the game board (110) is clearly indicated. Each of the instruments is classified into the upper part (112) and lower part (113), and the instruments are marked in different colors or shapes in the multiple squares (114). The instruments correspond one-to-one with the movement points (111) from the lower part (113) to the upper part (112) in order on the game board (110) marked as movement points (111). The instrument pieces (120) are arranged so that they can be moved according to the order of the movement points (111) on the game board (110), with detailed information or the meaning of the instrument for each movement point (111) written in a photo or text.
[0021] FIG. 4 is an exemplary illustration showing a musical instrument (120) representing a player participating in a game to which the present invention applies. As illustrated, musical instruments (120) are provided in multiple units to place the musical instruments (111) at the movement points (111) of the game board (110) during the game process. The musical instruments (120) are placed to be movable along the movement points (111) marked on the game board (110). As they represent the players participating in the game, the shape, size, and color of the musical instruments (120) can be varied, but they are made to have different shapes or colors so that multiple players can identify each other. The musical instruments (120) may be made of wood or plastic so that they can be easily moved on the game board (110).
[0022] FIG. 5 is an exemplary illustration of a rolling die (130) applied to the present invention, which is used to obtain a number for moving a musical instrument piece (120). It is formed in the shape of a pentagonal rod extended in the longitudinal direction, and any one or both of different numbers or symbols from 1 to 5 for moving can be inscribed on the faces of the pentagon. This rolling die (130) is a type of die used in the Seunggyeongdo game, and is formed by combining four yut sticks that are thrown or rolled to obtain the number of movement, Do, Gae, Geol, Yut, and Mo, in the traditional game of Yutnori. The movable numbers written on the above-mentioned yunmok (130) can be written in Korean (e.g., 1, 1, 2, 3, 4, 5), Chinese characters, or English, and the symbols can be in the form of lines such as diagonal lines or straight lines, or in the form of shapes such as circles, squares, or stars.
[0023] FIG. 6 is an example illustrating a mini-box constituting the present invention. It is an instrument that signals the start and end of the performance of Jongmyo Jeryeak, and is an instrument that acts as a conductor when compared to a Western orchestra. To proceed with the game board (110), two or more players determine the order, and the first player hits the mini-box (140) once when starting (performs), and the winner hits the mini-box (140) three times when the game board (110) ends (performs).
[0024] FIG. 7 is an enlarged view of the instrument description section (151) applied to the present invention. As shown in the enlarged view, the instrument description section (151) has a photograph of the instrument and a textual description recorded in a plurality of squares (114) when moving to a movement point (111) on the game board (110). It is distinct from the game rule description.
[0025] FIG. 8 is an enlarged view of the game rule explanation section (152) applied to the present invention, and explains a game method using the Jongmyo Jeryeak board game set (100) of the present invention configured as above. The game is played in a team-based competitive manner, and participants take turns rolling a yunmok (130) and placing or moving instrument pieces (120) according to the number rolled. If the yunmok (130) rolls 1, one instrument piece (120) is placed in one of the multiple spaces (114), and if the yunmok (130) rolls 2, two instrument pieces (130) are placed in multiple spaces. The process continues in the same way up to 3, and if the yunmok (130) rolls 4, the instrument piece (130) cannot be placed in the multiple spaces (114) as it signifies death. Also, if the yunmok (130) rolls 5, the last filled L piece (130) must be removed. When these specific conditions are met, the team wins if they place all the instruments of Jongmyo Jeryeak on the instrument stick (120) until the game ends. Then, when the game ends, the winner hits the mini-box (140) three times and the game concludes. Participants can have time to review what they have learned and enhance their learning through a process of discussing the historical significance of Jongmyo Jeryeak and the principles of instrument arrangement.
[0026] The above instrument description game rule board (150) includes the name, role, sound characteristics, and playing method of each instrument, and helps the game participants naturally learn the components of Jongmyo Jeryeak. As described above, the embodiment of the present invention is designed to make learning Jongmyo Jeryeak easier, and through this, participants have the opportunity to deepen their understanding of traditional music beyond simple play. Explanation of the symbols
[0028] 100 : Jongmyo Jeryeak Board Game 110: Board 111: Movement Point 112: Upper Part 113: Lower Part 114 : Multiple boxes 120 : Instrument word 130 : Yunmok 140 : Minibox 150: Instrument Explanation Game Rule Board 151: Instrument Explanation Section 152: Game Rule Explanation Section
Claims
Claim 1 A board game set based on Jongmyo Jeryeak, a traditional cultural heritage of Korea, comprising a game board (110) divided into an upper section (112) and a lower section (113), instrument pieces (120) arranged for a game participant to place, a movable rudder (130) for determining the progress of the game, a mini-box (140) for announcing the start and end of the performance of Jongmyo Jeryeak, an instrument explanation game rule board (150) providing information on the history and instruments of Jongmyo Jeryeak, and a game rule explanation section (152) containing game rules and special rules, characterized in that the participant is configured to naturally learn and acquire the performance method and instrument arrangement of Jongmyo Jeryeak. Claim 2 A Jongmyo Royal Ancestral Rite Music board game set according to claim 1, wherein the game board (110) is made of polyester or coated paper so as to be highly durable and not easily damaged, and may be configured to be foldable for portability and ease of storage, and the name and icon of each instrument are displayed on the surface of the game board (110) so as to clearly understand the arrangement of the instruments. Claim 3 A Jongmyo Royal Ancestral Rite Music board game set according to claim 1, wherein the yunmok (130) is formed in the shape of a polyhedral die with numbers from 1 to 5 written on it, is designed so that a special rule is applied when a specific number is rolled, each face of the yunmok (130) includes a movement number or a specific symbol, and is designed so that a musical instrument piece (120) is placed at a movement point (111) on the game board (110) according to the number rolled on the yunmok (130). Claim 4 A Jongmyo Jeryeak board game set according to claim 1, wherein at the start of the game, the first player plays the mini-box (140) once, and at the end of the game, the winning team plays the mini-box (140) three times, wherein the mini-box (140) is designed to control the flow of the game and emphasize traditional elements of Jongmyo Jeryeak, and is configured to allow for additional mini-box (140) playing in specific situations during the game. Claim 5 A Jongmyo Jeryeak board game set according to claim 1, wherein the instrument description section (151) and the game rule description section (152) are included so that a participant can learn while playing the game, the instrument description section (151) describes the name, role, playing method, and sound characteristics of each instrument, and the game rule description section (152) explains the game progression method, special rules based on specific numbers of the yunmok (130), and the method of completing the instrument arrangement, thereby enabling the participant to naturally learn the historical significance of Jongmyo Jeryeak and the principles of instrument arrangement through play.