Block Erasure Block Puzzle Game Method
Patent Information
- Application Number
- KR1020250048193
- Authority / Receiving Office
- KR · KR
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-04-14
- Publication Date
- 2026-10-21
Smart Images

Figure PAT00001_ABST
Abstract
Description
Technology Field
[0001] The present invention relates to a block-elimination type block puzzle game method, and more specifically, to a block-elimination type block puzzle game method that stimulates the user's interest and induces intellectual development through a rule of rotating and combining blocks. Background Technology
[0003] With the widespread adoption of smartphones, with more than one per person, the internet has become accessible anytime and anywhere. A wide variety of advertisements, portals, and games are being provided through smartphones and are continuously increasing.
[0004] In particular, online games playable via the internet are enjoying explosive popularity among the younger demographic, specifically teenagers. Popular categories of these online games include arcade games, role-playing games, strategy simulation games, sports games, adventure games, and block puzzle games.
[0005] Among these, there is a game where blocks are moved and eliminated that is popular and enjoyed by all age groups. Most of these block puzzle games are games where blocks are eliminated by moving them left and right or up and down to create a specific pattern, and their simple rules are a major advantage.
[0006] However, while these block puzzle games are popular due to their simple rules, they have the disadvantage of becoming gradually boring as the game continues. Therefore, there is a problem in that it is difficult to maintain the user's interest and it is also difficult to induce intellectual development. Prior art literature
[0008] Korean Registered Patent No. 10-1612355 Method for a turn-based block-erasing puzzle game and a storage medium for executing the same (Registration Date: April 7, 2016) The problem to be solved
[0009] Therefore, the objective of the present invention is to provide a block-elimination type block puzzle game method that can continuously stimulate the user's interest and induce intellectual development through rules for rotating and combining blocks. means of solving the problem
[0011] A block-erasing type block puzzle game method according to the present invention for achieving the above objective comprises: a step of dragging and selecting at least four blocks forming a square among a plurality of square blocks having a plurality of patterns arranged on a client terminal; a step of rotating the blocks selected on the client terminal; a step of erasing at least four blocks forming a square having the same pattern on a game server; and a step of moving blocks above the erasing blocks on the game server to the area of the erasing blocks. Since the blocks are erased when a plurality of blocks forming a square (4, 9, and 16 or more) are selected and rotated to create a square block having the same pattern, the game is not as simple as existing block puzzle games, thereby continuously generating user interest. Furthermore, due to the complex rules, the development of intelligence such as spatial perception and predictive ability can be induced, thereby enabling both user enjoyment and intellectual development.
[0012] Here, it is desirable to further include a step of providing a game score using the following calculation formula corresponding to the number of blocks eliminated within a predetermined time on the game server, as this increases the achievement gained from eliminating many blocks while playing the game, thereby providing interest that encourages continued challenge.
[0013] Game score = 2 n
[0014] N = Number of erased blocks
[0015] Furthermore, if the game server includes an additional step of displaying the selected blocks after the drag-and-select step, it is desirable to intuitively verify the block selection by confirming that the user has dragged and designated the blocks.
[0016] Here, the plurality of square blocks are divided diagonally, and if the divided plurality of triangular blocks have the same or different patterns, it is desirable to provide a block shape that is simple yet slightly more complex than simply providing only square blocks, as this provides a simpler yet slightly more complex form, thereby sustaining the user's interest and inducing intellectual development.
[0017] And when four square blocks form a square, four divided triangle blocks form a square, and when the four divided triangle blocks forming the square are selected by dragging and rotated, the square formed by the four triangles can be rotated to form a square block of the same pattern, so it is desirable that tilted square blocks and non-tilted square blocks can be eliminated. Effects of the invention
[0019] According to the present invention, when a plurality of blocks (4, 9, and 16 or more) forming a square are selected and rotated to create a square block with the same pattern, they are eliminated. Since this is not as simple as existing block puzzle games, the user's interest is continuously generated, and because the rules are not simple, the development of intelligence such as spatial perception and predictive ability can be induced, thereby providing the effect of achieving both user enjoyment and intellectual development.
[0020] In addition, since the achievement gained from clearing many blocks as the game progresses increases, it has the effect of providing interest that encourages players to continue challenging themselves.
[0021] In addition, since the user can verify that blocks have been selected by dragging, it has the effect of allowing for intuitive confirmation of block selection.
[0022] In addition, since the square blocks are divided into triangles rather than simply provided as square blocks, offering simple yet slightly more complex block shapes, it sustains the user's interest more continuously and has the effect of inducing intellectual development.
[0023] In addition, since the square formed by four triangles can be rotated to form a square block of the same pattern, it can be eliminated, so there is an effect that the tilted square block and the non-tilted square block can be eliminated. Brief explanation of the drawing
[0025] FIGS. 1 and FIGS. 2 are operation diagrams of a block-erasing block puzzle game method according to the present invention. FIG. 3 is an operation diagram of a first embodiment of a deformable triangle block-erasing block puzzle game method. FIG. 4 is an operation diagram of a second embodiment of a deformable triangle block-erasing block puzzle game method. Figure 5 is a control block diagram of a block-erasing block puzzle game providing device. Specific details for implementing the invention
[0026] Hereinafter, a block-erasing type block puzzle game providing device (1) according to a preferred embodiment of the present invention will be described in detail with reference to the attached drawings.
[0027] FIG. 5 is a control block diagram of a block-erasing block puzzle game providing device (1).
[0028] Referring to FIG. 5, the configuration of the block-erasing block puzzle game providing device (1) is explained.
[0029] A block-erasing block puzzle game providing device (1) includes a communication unit (10), a puzzle game generating unit (20), and a game operating unit (30).
[0030] The communication unit (10) can perform wireless communication, and the wireless communication includes at least one of infrared communication, RF, Zigbee, and Bluetooth. The communication unit (10) can receive a video signal and can be implemented in various ways corresponding to the specifications of the received video signal and the implementation form of the user terminal. For example, the communication unit (10) can wirelessly receive an RF (radio frequency) signal transmitted from a broadcasting station (not shown), or receive a video signal according to composite video, component video, super video, SCART, HDMI (high definition multimedia interface) specifications, etc. via a wired connection. If the video signal is a broadcast signal, the communication unit (10) may include a tuner that tunes the broadcast signal by channel.
[0031] The puzzle game generation unit (20) can set and store the shape of the blocks of the puzzle game, the selection area of the blocks, the shape of the blocks to be erased, etc.
[0032] The game operation unit (30) includes a block selection unit (31), a block rotation unit (32), a block deletion unit (33), a block movement unit (34), a game score calculation unit (35), a hint provision unit (36), and a design provision unit (37).
[0033] The block selection unit (31) can allow the user to select multiple square blocks after selecting one block, dragging, and then deselecting. The block selection unit (31) can indicate to the user that blocks have been selected by displaying the borders of the selected multiple square blocks in red. Here, block selection is possible in 2*2 (4 blocks), 3*3 (9 blocks), 4*4 (16 blocks), 5*5 (25 blocks), and 6*6 (36 blocks), and more blocks can also be selected.
[0034] When the block rotation unit (32) rotates a plurality of square blocks selected by the block selection unit (31) in a clockwise or counterclockwise direction while the user has selected the plurality of square blocks, the selected plurality of square blocks are rotated. Here, when the block selection is released after the user has rotated them as much as they have rotated, they stop in the rotated state. Here, if at least four blocks forming a square with the same pattern are formed by the blocks that have stopped in the rotated state, the blocks are removed, but if at least four blocks forming a square with the same pattern are not formed, they return to the state before rotation.
[0035] The block deletion unit (33) deletes blocks when at least four blocks forming a square with the same pattern are formed by the selected block rotated by the user. Here, depending on the user's settings, blocks may be deleted when at least a plurality of blocks forming a polygon of various shapes with the same pattern are formed.
[0036] The block moving unit (34) can move the upper block downward into the space deleted by the block deletion unit (33). Here, if multiple blocks of a tilted square are deleted, the upper block in the tilted direction may be moved in the tilted direction. In addition, if multiple blocks of a polygon that is not a square are deleted, the upper block may be rotated to match the shape of the deleted space.
[0037] The game score calculation unit (35) calculates 2 blocks corresponding to the number of blocks erased within a predetermined time. n The game score can be calculated and provided based on the number of removed blocks.
[0038] The hint provider (36) may be provided when the user cannot find a block to clear while playing the game. The hint provider (36) may provide a notification to the user by highlighting, blinking, changing the color, displaying the border color, or displaying transparently multiple blocks that can be cleared by rotating after a predetermined amount of time has passed since clearing the block.
[0039] The design providing unit (37) can provide various design samples when the user creates or modifies a puzzle game. The design providing unit (37) stores samples to allow selection of multiple colors, patterns, brightness, contrast, images, etc., and can display them to the user. Here, the design providing unit (37) can allow the user to apply images and videos specified by the client terminal (2) to the design.
[0040] FIGS. 1 and FIGS. 2 are operation diagrams of a block-erasing block puzzle game method according to the present invention.
[0041] Fig. 1 (a) When the user starts the game, a puzzle game filled with blocks in a designated area is provided.
[0042] Fig. 1 (b) After examining the blocks to be erased, the user discovers that the three uppermost purple blocks in the center are in the shape of an 'ㄱ' lying to the left, and selects one of the four blocks in the lower right area of the three upper purple blocks, drags diagonally, and deselects to select four square blocks. Then, after selecting one of the four selected square blocks and rotating it counterclockwise while selected, the four selected square blocks rotate simultaneously, and when the four selected square blocks are rotated about 90 degrees, the user deselects.
[0043] Fig. 1 (c) In a rotated state following the user's block deselection, the purple blocks of the four selected square blocks form a square with the same pattern as the three purple blocks in the upper left.
[0044] Fig. 2 (a) Square blocks having the same pattern are erased (deleted).
[0045] Fig. 2 (b) Since four square blocks are erased, the upper block is moved to the lower side.
[0046] Figure 2 (c) shows the form in which the moved upper block fills the erased block area. Afterwards, the user must find other blocks to erase in order to earn more game points.
[0047] FIG. 3 is an operation diagram of a first embodiment of a deformable triangle block-erasing block puzzle game method.
[0048] With four square blocks forming a square, four divided triangle blocks form a square, and the four divided triangle blocks forming a square can be set to be rotated after being selected by dragging.
[0049] FIG. 3 (a) When the user starts the game, a puzzle game filled with blocks in a designated area is provided. Four square blocks form a square, and four divided triangle blocks are arranged to form a square.
[0050] Fig. 3 (b) After examining the blocks to be eliminated, the user discovers that six triangle blocks are placed in the central lower area, and that two triangle blocks below it can be eliminated by matching them to the six triangle blocks. The user then selects a tilted square block containing the two triangle blocks below it and rotates it 180 degrees.
[0051] Fig. 3 (c) The square blocks perpendicular to the six triangle blocks in the central lower area and the two triangle blocks rotated lower area have the same pattern, so they are eliminated (deleted).
[0052] Fig. 3 (d) The blocks (A) above the vertical square block that has been erased (deleted) move downwards to fill it. Afterwards, the user must find other blocks to erase in order to earn more game points.
[0053] FIG. 4 is an operation diagram of a second embodiment of a deformable triangle block-erasing block puzzle game method.
[0054] Here, one square block can be divided into four triangles by connecting four vertices diagonally. When the four square blocks form a square, the four divided triangle blocks form a square, and the four divided triangle blocks that form a square can be set to be rotated after being selected by dragging.
[0055] FIG. 4 (a) When the user starts the game, a puzzle game filled with blocks in a designated area is provided. Four square blocks form a square, and four divided triangle blocks are arranged to form a square.
[0056] After examining the blocks to be erased, the user discovers that since there are 6 triangular blocks tilted in the central area, the 2 triangular blocks tilted below them can be matched to the 6 triangular blocks to erase them. The user then selects a vertical square block containing the 2 triangular blocks tilted below and rotates it 180 degrees. As a result, the vertical square block has the same pattern due to the 6 triangular blocks in the central area and the rotated 2 triangular blocks below, so it is erased (deleted).
[0057] Fig. 4 (b) The blocks (A) on the upper left side of the erased (deleted) tilted square block are moved to the lower right side at an angle to fill it. Afterwards, the user can earn more game points by finding other blocks to erase.
[0058] FIG. 4 (c) When the user starts the game, a puzzle game filled with blocks in a designated area is provided. Four square blocks form a square, and four divided triangle blocks are arranged to form a square.
[0059] After examining the blocks to be eliminated, the user discovers that two triangle blocks are placed in the upper-right central area and that two triangle blocks among the tilted square blocks to the left can be eliminated by rotating them. When the user selects the tilted square blocks to the left and rotates them 90 degrees clockwise, the two triangle blocks in the upper-right central area and the two triangle blocks among the tilted square blocks to the left are eliminated because they have the same pattern.
[0060] After Fig. 4 (d), the block (A) above the erased block moves downward to fill it. Afterwards, the user must find another block to erase in order to earn more game points.
[0061] It can be provided in various ways, such as a puzzle game with only square blocks, a puzzle game where the square blocks are divided in half to form two triangle blocks, and a puzzle game where the square blocks are divided into four equal parts to form four triangle blocks.
[0062] As the square blocks are divided, blocks can be eliminated in various patterns, allowing users to develop their brains while enjoying a more fun game.
[0063] Modifiable embodiments other than the above embodiments are described.
[0064] In the embodiment of Fig. 3, the square block was divided in half using a straight line to form a puzzle game in which the square block was composed of two triangle blocks. However, the square block can be divided by drawing an arc from one vertex so that an inner circle is formed without forming a tilted square block.
[0065] A block having a pattern of either multiple square blocks or multiple triangle blocks may be configured so that the blocks in the up, down, left, and right directions can be horizontally moved or configured to be erased.
[0066] Various items may be provided so that using a first item allows you to clear blocks, and using a second item allows you to swap the positions of two blocks. Using a third item allows you to clear entire vertical and horizontal columns and rows, and using a fourth item allows you to change a single block pattern to a desired pattern.
[0067] Using the fifth item may increase game time, and each item may be awarded based on score acquisition and the number of times the game is played.
[0068] It may further include a user input unit, a display unit, and a speaker, and the user may be able to create various new puzzle games using the puzzle game creation unit, and may also be able to set various game conditions by inputting them.
[0069] Here, you can also have matches take place online via 1:1 matching.
[0070] Due to the block-erasing block puzzle game method and block-erasing block puzzle game providing device (1) described above, when a plurality of blocks (4, 9, and 16) forming a square are selected and rotated to create a square block with the same pattern, they are erased. Since this is not as simple as existing block puzzle games, the user's interest is continuously generated, and due to the non-simple rules, the development of intelligence such as spatial perception and predictive ability can be induced, thereby allowing for the user's enjoyment and intellectual development.
[0071] In addition, since the achievement gained from clearing many blocks as the game progresses increases, it can provide interest that encourages the player to continue challenging themselves.
[0072] In addition, since the user can verify that blocks have been selected by dragging, block selection can be checked intuitively.
[0073] In addition, since the square blocks are divided into triangles rather than simply provided as square blocks, providing blocks with a simpler yet slightly more complex shape can sustain the user's interest and induce intellectual development.
[0074] In addition, since the square formed by four triangles can be rotated to form a square block of the same pattern, the tilted square block and the non-tilted square block can be eliminated. Explanation of the symbols
[0076] 1: Block-clearing block puzzle game providing device 2: Client terminal 10: Communications Department 20: Puzzle Game Generation Department 30: Game Operations Department 31: Block selection section 32: Block rotation part 33: Block deletion section 34: Block moving part 35: Game Score Calculation Department 36: Hint-providing study 37: Design Provision Department
Claims
Claim 1 A block-erasing block puzzle game method comprising: a step of dragging and selecting at least four blocks forming a square among a plurality of square blocks having a plurality of patterns arranged on a client terminal; a step of rotating the blocks selected on the client terminal; a step of erasing at least four blocks forming a square having the same pattern on a game server; and a step of moving blocks above the erasing blocks to the area of the erasing blocks on the game server. Claim 2 A block-erasing block puzzle game method according to claim 1, further comprising the step of providing a game score according to the following calculation formula corresponding to the number of blocks erased within a predetermined time in the game server. Game score = 2 n N = Number of erased blocks Claim 3 A block-elimination type block puzzle game method according to claim 2, further comprising a step of displaying selected blocks after the step of dragging and selecting in the game server. Claim 4 A block-elimination type block puzzle game method according to claim 3, wherein the plurality of square blocks are divided diagonally, and the divided plurality of triangle blocks have the same pattern or different patterns. Claim 5 A block-elimination type block puzzle game method according to claim 4, characterized in that four divided triangle blocks form a square when four square blocks form a square, and the four divided triangle blocks forming a square are selected by dragging and then rotated.