Unmanned Table Tennis Hall Management System and Method for Providing Interactive Play Video
Patent Information
- Authority / Receiving Office
- KR · KR
- Patent Type
- Patents
- Current Assignee / Owner
- 이무현
- Filing Date
- 2025-11-07
- Publication Date
- 2026-08-03
Smart Images

Figure 112025124593432-PAT00001_ABST
Abstract
Description
Technology Field
[0001] The present invention relates to an unmanned table tennis court management system and method for providing interactive play video, and more specifically, to an unmanned table tennis court management system and method for providing interactive play video between users and storing and managing match records by automatically controlling motorized blind shutters, lighting, electronic scoreboard tablets, and IP cameras based on user authentication. Background Technology
[0003] In existing table tennis systems, there was no separate medium or method provided for recording video during matches, so users could not check their own game scenes or postures.
[0004] In other words, the reality was that users could simply enjoy table tennis, and were not provided with any means to record or replay the match on video for analysis.
[0005] Furthermore, since most conventional table tennis halls recorded scores using paper scoreboards or manual score sheets, the accuracy of score input during matches was poor, and omissions or errors in match records occurred frequently.
[0006] In particular, since there was no system to store or manage match results as individual match data, users experienced the inconvenience of being unable to check their match history, win-loss records, or head-to-head records.
[0007] Meanwhile, even in facilities that have introduced some electronic scoreboards or electronic judgment systems, they merely perform the function of displaying scores and do not implement video recording, storage, or match-by-match record synchronization functions at all; consequently, users were unable to review their own match videos or view videos of their matches against opponents from different perspectives.
[0008] In addition, because the conventional system required separate management personnel to initialize the tables or control the lighting even after the game ended, problems such as unauthorized occupancy or inactive tables being left unattended, energy waste, and reduced management efficiency occurred.
[0009] Accordingly, there is an urgent need in the relevant technology field for a smart unmanned table tennis court management system and method that enables unmanned operation, captures and saves user match videos in real time, provides individual match record management and replay functions, and enhances management efficiency through automatic control (shutters, lighting, etc.) after the match ends. Prior art literature
[0011] Republic of Korea Patent Application No. 10-2024-0017437 "Control method for AI-based unmanned table tennis match progress system" The problem to be solved
[0012] The present invention aims to solve the above-mentioned problems by providing an unmanned table tennis court management system and method that provides interactive play video, enabling the entire process from game preparation, progress, and conclusion to be performed unmanned by automatically controlling an electric blind shutter, lighting, and an electronic scoreboard tablet for a table tennis table device selected through user authentication.
[0013] Furthermore, the present invention provides an unmanned table tennis court management system and method for providing interactive play video, which enables users to immediately check their posture, angle, play pattern, etc. via video by using an IP camera to cross-provide play video of both sides in real time, and to receive match records and replay video through a management server.
[0014] In addition, the present invention provides an unmanned table tennis court management system and method that provides interactive play video to prevent unauthorized use and maximize operational efficiency by automatically closing the motorized blind shutter, turning off the lights, and switching the electronic scoreboard tablet to an advertising screen at the end of the game.
[0015] However, the objectives of the present invention are not limited to those mentioned above, and other unmentioned objectives will be clearly understood by those skilled in the art from the description below. means of solving the problem
[0017] To achieve the above objective, an unmanned table tennis court management system providing interactive play video according to an embodiment of the present invention comprises: a kiosk (100) that performs user authentication, game start and end, and payment processing; and a plurality of table tennis table device units (200) that are connected to the kiosk (100) via a network (300), receive control from the kiosk (100), and perform video recording of a table tennis game and score display; wherein the table tennis table device units (200) include: an electronic scoreboard tablet (210) that outputs a score display and UI screen during a table tennis game; an electric blind shutter (220) that opens and closes according to the start and end of a table tennis game; and a remote light that is controlled on / off according to the start and end of a game. It may include a first IP camera (241) and a second IP camera (242) installed in the direction of the two users competing against each other to photograph the opponent, and the IP cameras (241, 242) may be characterized by photographing the opponent's camp from opposite directions and providing the footage in real-time or in the form of stored video to the electronic scoreboard tablet (210) and the user terminal (500).
[0018] At this time, an unmanned table tennis management system that provides interactive play video can be provided, further comprising a management server (400) that receives control information of a kiosk (100) and a table tennis table device unit (200) and stores and analyzes game video, score, and win / loss records.
[0019] Additionally, the user terminal (500) can provide an unmanned table tennis management system that provides interactive play video, characterized by being linked with the management server (400) through the network (300) to view game video, replay video, and game results.
[0020] Additionally, the electronic scoreboard tablet (210) can provide an unmanned table tennis hall management system that provides interactive play video, characterized in that it sequentially outputs a game mode selection screen, a member selection screen, a set setting screen, and a game progress screen, and if a pre-set service input waiting time elapses because no input is made at each stage, it is set to restart from the input of the game start button on the kiosk (100).
[0021] In addition, the present invention can provide an unmanned table tennis hall management system that provides interactive play video, characterized in that each step selection area of screen input on an electronic scoreboard tablet (210) is highlighted by a highlight effect (including color, border, and shape change) to visually guide the user touch sequence.
[0022] Additionally, the electronic scoreboard tablet (210) can provide an unmanned table tennis management system that provides interactive play video, characterized by providing a UI screen that allows selecting one of a game mode among singles (1 vs 1), doubles (2 vs 2), and timer.
[0023] Additionally, the kiosk (100) can provide an unmanned table tennis management system that provides interactive play video, characterized by controlling the motorized blind shutter (220) to open and the remote light to turn on at the start of the game, and controlling the motorized blind shutter (220) to close and the remote light to turn off at the end of the game, thereby preventing unauthorized use of the unmanned table tennis facility and saving power.
[0024] To achieve the above objective, an unmanned table tennis court management method for providing interactive play video according to an embodiment of the present invention comprises: a first step in which a kiosk (100) performs user authentication through a user terminal (500), and upon completion of authentication, controls the opening of an electric blind shutter (220) corresponding to a selected table tennis table device unit (200), controls the power of a remote light to turn on, and activates an electronic scoreboard tablet (210) to switch to a game preparation state; and a second step in which the game situation is detected through an electronic scoreboard tablet (210) and an IP camera (240), the score is updated automatically or manually, and the interactive video of both sides is stored in a management server (400) or provided as a real-time or replay video through the user terminal (500). The kiosk (100) may be characterized by including a third step of controlling the end of use by controlling the motorized blind shutter (220) to close when it receives a signal from the electronic scoreboard tablet (210) indicating the end of the game or payment is complete, and by turning the remote light off and switching the electronic scoreboard tablet (210) to an advertising state.
[0025] At this time, in the second step, the IP camera (240) includes a first IP camera (241) and a second IP camera (242), and the first IP camera (241) and the second IP camera (242) photograph and provide the opponent's side in the installed area, thereby providing real-time battle video on an electronic scoreboard tablet (210) or a user terminal (500), thereby providing an unmanned table tennis court management method that provides interactive play video.
[0026] Additionally, in the second step above, a method for managing an unmanned table tennis hall that provides interactive play video can be provided, characterized by the kiosk (100) controlling the score to increase on the electronic scoreboard tablet (210) when a button under the table tennis table is pressed upon scoring, or automatically increasing the score on each player's scoreboard formed in the central area of the UI screen of the electronic scoreboard tablet (210) through video analysis via an IP camera (240), or notifying the kiosk (100) after score aggregation on the electronic scoreboard tablet (210) in a standalone type. Effects of the invention
[0028] The unmanned table tennis court management system and method providing interactive play video according to an embodiment of the present invention can provide the effect of enabling a user to establish an unmanned game environment by automatically controlling the lighting, shutters, and electronic scoreboards of the table tennis tables solely through authentication via a kiosk, without the intervention of separate management personnel.
[0029] In addition, an unmanned table tennis court management system and method for providing interactive play video according to another embodiment of the present invention provides the effect of enabling real-time play scenes to be viewed from the opponent's perspective through an interactive video provision function via an IP camera, and enabling play analysis and record management through video saving and replay functions even after the match ends.
[0030] In addition, the unmanned table tennis facility management system and method providing interactive play video according to another embodiment of the present invention can prevent unauthorized use through the automatic shutter closing and advertising screen switching functions after payment is completed, and can provide the effect of achieving energy saving and improved management efficiency. Brief explanation of the drawing
[0032] FIG. 1 is a drawing showing an unmanned table tennis court management system (1) that provides interactive play video according to an embodiment of the present invention. FIGS. 2 to 7 are drawings showing a UI screen displayed on an electronic scoreboard tablet (210) on an unmanned table tennis management system (1) that provides interactive play video according to an embodiment of the present invention. FIG. 8 is a diagram illustrating an unmanned table tennis court management method that provides interactive play video according to an embodiment of the present invention. FIG. 9 is a diagram showing the configuration of a management server (400) in an unmanned table tennis court management system (1) that provides interactive play video according to an embodiment of the present invention. Specific details for implementing the invention
[0033] Hereinafter, a detailed description of preferred embodiments of the present invention will be given with reference to the accompanying drawings. In describing the present invention below, if it is determined that a detailed description of related known functions or configurations may unnecessarily obscure the essence of the present invention, such detailed description will be omitted.
[0034] In this specification, when one component 'transmits' data or a signal to another component, it means that the component may transmit said data or the signal directly to the other component, or transmit said data or the signal to the other component through at least one other component.
[0036] FIG. 1 is a drawing showing an unmanned table tennis court management system (1) that provides interactive play video according to an embodiment of the present invention. FIG. 2 to 7 are drawings showing a UI (User Interface) screen displayed on an electronic scoreboard tablet (210) on an unmanned table tennis court management system (1) that provides interactive play video according to an embodiment of the present invention.
[0037] First, referring to FIG. 1, an unmanned table tennis management system (1) that provides interactive play video is a platform for recording scores of table tennis matches, storing video, analyzing win-loss rates, etc., and may include a kiosk (100), at least one table tennis table device unit (200) connected to each kiosk (100) device, a network (300), a management server (400), a plurality of user terminals (500), and a manager terminal (600).
[0038] Each table tennis table device unit (200) may include an electronic scoreboard tablet (210), an electric blind shutter (220), a remote light (not shown), and an IP camera (240).
[0039] According to one embodiment of the present invention, a kiosk (100) operates as a local hub and can communicate with each table tennis table device unit (200) via Wi-Fi Direct or BLE Mesh, and through this communication method, it can provide the advantage of being able to operate independently within an internal network even when the internet is unstable.
[0040] The kiosk (100) can perform mobile phone number authentication for a user operating a user terminal (500), start a game, end a game, and pay a fee through communication with a management server (400) via a network (300), and perform remote control of at least one table tennis table device unit (200) connected to it via communication, namely an electronic scoreboard tablet (210), an electric blind shutter (220), a remote light (not shown), and an IP camera (240).
[0041] Meanwhile, the electronic scoreboard tablet (210) can be used as a medium to display advertisements, table tennis match records, and videos of gameplay on a tablet (e.g., a 24-inch tablet).
[0042] The electric blind shutter (220) opens upward for a table tennis match under the control of the kiosk (100) when the start button is touched on the UI screen implemented by the touch module of the kiosk (100), and closes downward under the control of the kiosk (100) after the match ends, thereby forming an automatic system that prevents unauthorized use of the unmanned table tennis hall.
[0043] In addition, the remote lighting is turned on by the control of the kiosk (100) in accordance with the touch input for the start on the kiosk (100) just like the motorized blind shutter (220), and is turned off by the control of the kiosk (100) after the game ends, thereby not only forming an automatic system that prevents unauthorized use of the unmanned table tennis hall, but also forming an automatic system that saves electricity.
[0044] Additionally, the IP camera (240) can capture video and provide the video to the electronic scoreboard tablet (210) according to the control of the kiosk (100) or the stand-alone control of the electronic scoreboard tablet (210) among each table tennis table device unit (200), or provide the video through the app of the user terminal (500) via the kiosk (100) connected to the network (300). The video provided from the IP camera (240) to the electronic scoreboard tablet (210) and the user terminal (500) can be provided in a live and recorded broadcasting manner.
[0045] Meanwhile, in the present invention, the IP camera (240) includes a first IP camera (241) that photographs the opposite user area from the side of the user area where the two are competing as shown in FIG. 2, and a second IP camera (242) that is installed in the opposite user area and photographs the user area where the first IP camera (241) is located, thereby enabling the photographing of the opposite side of each installed side. That is, it is a method of photographing the appearance of the opponent by using two cameras, the first IP camera (241) and the second IP camera (242), which constitute the IP camera (240) as a video operating system.
[0046] When a score is obtained, pressing the button under the table tennis table may cause the score to increase on the electronic scoreboard tablet (210) as shown in Fig. 6, or the kiosk (100) may control the scoreboard of each player formed in the central area of the UI screen of the electronic scoreboard tablet (210) through video analysis via the IP camera (240), or a method may be adopted in which the score is tallied on the electronic scoreboard tablet (210) and then notified to the kiosk (100) in a standalone type.
[0047] More specifically, the kiosk (100) can automatically increase the score by analyzing the video of the opponent and the table tennis ball in the area where the second IP camera (242) is installed from the video through the first IP camera (241), and conversely, can automatically increase the score by analyzing the video of the opponent and the table tennis ball in the area where the first IP camera (241) is installed from the video through the second IP camera (242).
[0048] Through this configuration, the unmanned use of the table tennis hall can be achieved via an electronic scoreboard tablet (210) by a kiosk (100), an electric blind shutter (220), and a remote light (not shown).
[0050] The standby screen of the electronic scoreboard tablet (210) is as shown in FIG. 2, and when a signal is received from the kiosk (100), a “start” button is implemented on the touch module, and after the start button is implemented, a service input waiting time set by the administrator is given, and if there is no input during the input waiting time, the game must restart from the input to the game start button on the kiosk (100).
[0052] For the sake of convenience of explanation, the content that intersects with the doubles mode will be omitted below, focusing on the singles mode, and the UI screen of the doubles mode, which differs from the singles mode in Fig. 7, will be examined.
[0053] First, let's examine the input and output process on the electronic scoreboard tablet (210) for the singles mode of FIGS. 2 to 6. After recognizing the input for the start button on the electronic scoreboard tablet (210) in FIG. 2, the event selection screen displayed on the electronic scoreboard tablet (210) is as shown in FIG. 3a, and a selection screen for singles, doubles, and timer is implemented. When touched according to the selection, it moves to the next screen, and a service input waiting time is also given here. If there is no input during the input waiting time, the table tennis game is canceled and must be restarted from the input for the game start button on the kiosk (100).
[0055] In the case of selecting a single match in FIG. 3a, a UI screen like FIG. 3b is implemented on an electronic scoreboard tablet (210), and is divided into a record mode and a simple mode. The record mode is a mode where turnovers, attack success rates, and match records can be recorded, while the simple mode is a mode where scores can be added or subtracted without passing turns and match records are not provided. Here, too, a service input waiting time is given, and if there is no input during the input waiting time, the table tennis game is canceled and must be restarted from the input to the match start button on the kiosk (100).
[0057] When the selection of the event is completed according to "Singles" in Singles and Doubles, and "Record Mode" in Record Mode and Simple Mode, the next step is to select a member or non-member as shown in FIG. 4a and FIG. 4b, where a highlight effect can be set on the parts to be touched, such as Player 1 to Player 2. In the set setting, a screen for setting sets such as 3, 5, 7, 9, ... is provided, and a service input waiting time is also given. If there is no input during the input waiting time, the table tennis game is canceled and must restart from the input to the game start button on the kiosk (100). Here, the highlight effect does not work even if a place other than the coordinate area selected as input on the electronic scoreboard tablet (210) is touched, and in the case of sequential touch input according to the operation schedule, a special effect is provided so that the user recognizes the next area to be touched as a highlight with an effect such as a color, shape, or border.
[0059] Meanwhile, when a member is selected in Fig. 4, a UI screen like Fig. 5a can be implemented on the electronic scoreboard tablet (210).
[0060] Here, in addition to a search box using a member name or nickname, a search box using the last four digits of a mobile phone number is implemented. Member information can be entered by selecting from the search member list and touching the confirmation area, and a highlight effect can be provided to ensure that this process is touched in sequence. Furthermore, the service input waiting time can be set in the same way as the previous procedure.
[0061] FIG. 5b is a UI screen on an electronic scoreboard tablet (210) when one member and one non-member are selected, and the service input waiting time can also be given in the same way as the previous procedure.
[0063] FIG. 6 is a UI screen when selecting a singles (1 vs 1) record mode match, that is, a screen after the table tennis game has started, and the service input waiting time can be given in the same way as the previous procedure. When the start of the match is pressed in the middle bottom part of the UI screen, the service input waiting time is released, and a screen is provided on the electronic scoreboard tablet (210) that wins a set when a designated score is reached, and ends the match by winning the table tennis game when a designated set score is reached.
[0065] For camera images captured by the first IP camera (241) and the second IP camera (242) displayed in the camera image display area (210a) of the electronic scoreboard tablet (210), the kiosk (100) stores them in a cloud manner on the management server (400) via the network (300), so that “live,” “stored video,” and new video can be played sequentially after being stored for 7 days through a mobile phone app on the user terminal (500).
[0066] Meanwhile, a video from 30 to 60 seconds ago can be displayed via a replay function on the electronic scoreboard tablet (210) and user terminal (500), and functions such as fast, slow, normal speed, and zoom in / out can be provided. Additionally, the screen can be displayed to expand to full screen according to touch input on the camera video display area (210a).
[0068] When selecting a simple mode match instead of the singles (1 vs 1) record mode described in the process of FIGS. 3 to 6, in the screen after the table tennis game starts, turn passing, attack success rate, ranking, etc. are not provided when it is a simple mode match, and when a replay camera is installed, the replay camera is applied, but viewing my video through the user terminal (500), live status video broadcast, etc. are not provided. The rest of the process is the same as the singles (1 vs 1) record mode.
[0070] FIG. 7 is a drawing for comparison with FIG. 4b of a singles match (1 vs 2) when selecting a doubles match (2 vs 2). When the selection of the event is completed according to “Doubles” in singles and doubles, and “Record Mode” in record mode and simple mode, the member and non-member selection screen of FIG. 4a is implemented, and then a highlight effect can be set on the parts that need to be touched, such as Player 1 to Player 4. In the set setting, a screen for setting sets such as 3, 5, 7, 9, ... is provided, and a service input waiting time is also given. If there is no input during the input waiting time, the table tennis game is canceled and must restart from the input to the game start button on the kiosk (100). Here, the highlight effect does not work even if a place other than the coordinate area selected as input on the electronic scoreboard tablet (210) is touched, and in the case of sequential touch input according to the operation schedule, a special effect is provided so that the user recognizes the next area to be touched as a highlight with an effect such as a color, shape, or border.
[0072] Meanwhile, when selecting a simple mode match rather than the doubles (2 vs 2) record mode described in the process of Fig. 7, the screen after the table tennis game starts does not provide turn passing, attack success rate, ranking, etc., when it is a simple mode match, and when a replay camera is installed, the replay camera is applied, but viewing my video through the user terminal (500), live status video broadcast, etc., are not provided. The rest of the process is the same as the singles (1 vs 1) record mode.
[0074] FIG. 8 is a diagram illustrating a method for managing an unmanned table tennis facility that provides interactive play video according to an embodiment of the present invention. Referring to FIG. 8, the method for managing an unmanned table tennis facility that provides interactive play video may include a step of receiving a game start input signal (S11), a step of requesting user authentication (S12), a step of determining authentication completion (S13), a step of selecting a table tennis table (S14), a step of driving a table tennis table (S15), a step of selecting a game mode (S16), a step of proceeding with the game (S17), a step of inputting the end of the game (S18), a step of requesting payment (S19), a step of controlling the end of use (S20), a step of saving and providing video (S21), and an automatic initialization step (S22).
[0075] In the step of receiving the game start input signal (S11), the kiosk (100) receives an input signal for the game start button from the user through the touch module.
[0076] At this time, the kiosk (100) is activated in the initial standby state and enters the preparation phase for the authentication process.
[0077] In the user authentication request step (S12), the kiosk (100) receives an input signal through a touch module for the 'authenticate' button along with a mobile phone number corresponding to the user terminal (500), and then transmits an authentication request to the management server (400) via the network (300), thereby controlling the management server (400) to transmit an authentication text to the user terminal (500).
[0078] In the authentication completion determination step (S13), the kiosk (100) completes authentication if an authentication character identical to the authentication character received from the user terminal (500) is entered through the touch module within a preset time, and controls the kiosk to return to the initial screen if authentication fails.
[0079] In the table tennis table selection step (S14), the kiosk (100) can confirm the selection information by receiving an input signal for selecting a table tennis table to be used by the user and receiving input for a seat selection completion button.
[0080] That is, steps (S14 to S15) involve receiving an authentication text message through the kiosk (100) to the user terminal (500), entering the authentication text message into the kiosk (100), and selecting a table tennis table to use.
[0081] In the table tennis table operation step (S15), the kiosk (100) controls the selected table tennis table by turning on the remote lighting power on the table tennis table, automatically opening the motorized blind shutter (220) that was lowered in the center of the table tennis table, and controlling the electronic scoreboard tablet (210), which is a scoreboard (tablet) on the table tennis table, to change the screen to a state where a game can be played. Here, the kiosk (100) can permit the use of the unmanned table tennis hall by performing "start" button activation control on the electronic scoreboard tablet (210) to switch to a game preparation state.
[0082] In the game mode selection step (S16), the kiosk (100) recognizes the reception of input for a touch signal for a 'start' input button on the electronic scoreboard tablet (210), and then activates a UI screen on the electronic scoreboard tablet (210) that allows selection of one of singles, doubles, or timer modes. Depending on the selected mode, the kiosk (100) can perform corresponding score calculation and video storage settings.
[0083] Meanwhile, with reference to FIG. 3, the singles mode and doubles mode can be divided into (a) a recording mode (recording and video recording possible) and (b) a simple mode (no recording saved), respectively. The timer mode can be set to perform only a simple time check.
[0084] That is, the kiosk (100) can, based on input information through communication with the electronic scoreboard tablet (210), use the electronic scoreboard tablet (210) which acts as a scoreboard for the table tennis game for the user to check the score, set system, or only the time through a timer.
[0085] More specifically, "singles" can be divided into a simple match (a mode where the match is not recorded) and a record match {a mode where the match record and video are recorded on the mobile phone app of the user terminal (500)}. "Doubles" can also be divided into a simple match (a mode where the match is not recorded) and a record match {a mode where the match record and video are recorded on the mobile phone app of the user terminal (500)}. "Timer" can be provided as a mode that checks only the usage time without displaying the score.
[0086] In the game progress stage (S17), after the game starts, at least one of the kiosk (100) and the electronic scoreboard tablet (210) can automatically perform score determination and score reflection by analyzing the video received from the IP camera (240), or control the user to manually input the score by pressing the button at the bottom of the table. The first IP camera (241) films one side and the second IP camera (242) films the opposite side to provide video of the opponent in a cross-over manner, and the video can be output in real-time or as a recorded video on the electronic scoreboard tablet (210) and the user terminal (500).
[0087] In the game end input step (S18), the kiosk (100) receives a touch input for the game end button from the electronic scoreboard tablet (210) and can control the electronic scoreboard tablet (210) to display a game end message such as "Thank you".
[0088] In the payment request step (S19), after receiving a selection input signal for the table tennis table used by the kiosk (100), the payment for the table tennis room usage fee can be completed via a separate payment server through the network (300) or via the management server (400) according to the card insertion.
[0089] That is, the kiosk (100) receives an input signal for "game end (payment)" through a touch module on the kiosk (100) and a selection signal for a table tennis table, and then performs payment for the time used. Here, the kiosk (100) proceeds with payment according to a pre-set payment method, and the payment method can be a "card" payment method using a self-equipped card terminal module or a payment method using "points pre-charged for each user."
[0090] In the usage termination control step (S20), after payment is completed, the kiosk (100) can prevent unauthorized use by controlling the downward closing of the motorized blind shutter (220), controlling the power off of the remote light, and controlling the screen of the electronic scoreboard tablet (210) to switch to an advertisement screen.
[0091] In another embodiment of the present invention, when the table tennis game described above is completed, the kiosk (100) can perform a procedure to prevent unauthorized use by performing a close control of the motorized blind shutter (220) described below downward after a preset time following the input signal received from the electronic scoreboard tablet (210) regarding the end of the game in step (S18). In this embodiment, when the payment in step (S19) described above is completed, the kiosk (100) not only performs automatic power off control for the remote lighting but also controls the electronic scoreboard tablet (210) formed on the selected table tennis table to change to a screen (advertisement) in a state where the table tennis game cannot be played, thereby performing unmanned remote control of the table tennis table so that if the kiosk (100) does not authenticate the user and select a table tennis table, only advertisements are displayed and the game cannot be played.
[0092] In the video storage and provision step (S21), the kiosk (100) uploads the video captured by the IP camera (240) to the cloud storage of the management server (400) via the network (300), and can provide the video as a live video, a saved video (e.g., stored for 7 days), or a replay (30 to 60 seconds earlier) through the mobile app of the user terminal (500). Meanwhile, in the game progress step of step (S17), the video display area (210a) on the electronic scoreboard tablet (210) can provide functions such as zooming in, slowing down / fastening playback according to user touch input using the video provided after being saved to the kiosk (100) or the video provided after being saved in the electronic scoreboard tablet (210)'s own memory.
[0093] In the automatic initialization step (S22), the kiosk (100) can prevent system malfunction or unauthorized occupation by automatically returning to an initial waiting state if there is no next input within a preset service input waiting time.
[0095] According to the configuration of the invention, the user can check and utilize the appearance and video of people enjoying table tennis, as well as live broadcasts and recorded videos, through an electronic scoreboard tablet (210) and a user terminal (500) corresponding to a tablet device, and can also view the status of who is in the table tennis hall and who is playing a match at the management terminal (600) that operates the unmanned table tennis hall.
[0096] In this way, the present invention can be operated unmanned, allowing the manager to use their time freely, and the user can enjoy healthy exercise elements through 24-hour activity.
[0098] FIG. 9 is a diagram showing the configuration of a management server (400) in an unmanned table tennis management system (1) that provides interactive play video according to an embodiment of the present invention. That is, an unmanned table tennis management system (1) that provides interactive play video according to another embodiment of the present invention is configured to connect kiosks (100) corresponding to a plurality of unmanned table tennis terminals to a management server (400) via a network (300), to integrally collect and analyze video data, score data, environment control data, and payment log data generated from each kiosk (100), and to provide an intelligent operation optimization service based thereon.
[0099] The management server (400) may include an AI-based data analysis module (410), an integrated control module (420), a user-customized service module (430), and a maintenance management module (440).
[0100] The AI-based data analysis module (410) can use play video and score data collected from each kiosk (100) as training data to analyze play difficulty, user proficiency, usage frequency, facility status, etc., and provide the results in the form of a real-time dashboard to user terminals (500) and administrator terminals (600) via the network (300).
[0101] For example, the AI-based data analysis module (410) can control the kiosk (100) and the table tennis table device unit (200) to perform automatic lighting brightness adjustment, shutter opening / closing pattern optimization, and AI difficulty matching services by analyzing the score distribution and game patterns of a specific time period or a specific user group.
[0102] Furthermore, the AI-based data analysis module (410) can perform an AI self-learning-based equipment predictive maintenance model by combining and analyzing past user-specific play patterns, equipment wear cycles, and sensor anomaly logs.
[0103] Accordingly, when a change in the vibration characteristics of a specific table tennis table device unit (200) is detected above a threshold value, the AI-based data analysis module (410) classifies the device as a target for inspection in advance, sends a warning notification to the administrator terminal (600), and can automatically generate an AI inspection reservation scenario if necessary.
[0104] Additionally, the AI-based data analysis module (410) can be configured to calculate the correlation between the surge in utilization of one zone and the air quality, noise, and waiting time of another zone through a correlation event analysis function between multiple nodes, and to self-optimize the operation schedule, lighting group patterns, and heating and cooling efficiency of the entire unmanned table tennis network based on this.
[0105] The integrated control module (420) enables the environmental controllers (e.g., lighting controllers, blind motors, heating and cooling controllers) and electronic scoreboard tablets (210) additionally connected to each kiosk (100) to be remotely controlled from a central server.
[0106] Through this, the administrator terminal (600) can simultaneously control the power, lighting, music, and video transmission status of multiple locations through a single administrator page, or execute automatic control scripts according to a reservation schedule.
[0108] Furthermore, the integrated control module (420) can provide predictive hybrid control functions beyond simple remote ON / OFF control.
[0109] Specifically, the integrated control module (420) analyzes lighting, temperature and humidity, noise, and human body detection sensor data collected in real time from each kiosk (100) and table tennis table device unit (200), and automatically adjusts by combining a predefined environmental policy and an AI predictive control model based on this.
[0110] For example, if it is predicted that users will flock during a specific time period, the lighting brightness and heating / cooling systems can be optimized in advance to provide a comfortable environment, and the system can be configured to switch to an automatic game preparation mode in conjunction with an electronic scoreboard tablet (210).
[0111] In addition, the integrated control module (420) supports multi-site synchronization control, allowing game schedules, lighting events, and sound settings occurring simultaneously at multiple locations to be managed in an integrated manner on a central server.
[0112] At this time, the integrated control module (420) monitors the network status in real time and automatically switches to Local Control Mode when communication delay or instability is detected, thereby enabling independent environmental control within the location, thereby ensuring stable operation even in a large-scale unmanned table tennis facility environment.
[0113] The user-customized service module (430) provides AI coaching feedback or automatic replay video generation based on individual user's table tennis match data.
[0114] For example, the user-customized service module (430) can automatically tag the types of mistakes (net miss, over miss, etc.) determined by the AI through video recognition and provide an “AI replay coaching video” through the app of the user terminal (500) after the user’s match ends.
[0115] Additionally, the user-customized service module (430) can be expanded into an AI difficulty recommendation matching or personalized training session automatic reservation service by analyzing membership level, usage patterns, skill growth level, etc.
[0116] The maintenance management module (440) periodically diagnoses the hardware status (power supply, camera communication, sensor connection status, etc.) of each kiosk (100) and table tennis table device unit (200) and performs preventive maintenance notifications and automatic recovery routines.
[0117] For example, the maintenance management module (440) can automatically send a remote reset command or push an emergency notification to the administrator terminal (600) when communication between the electronic scoreboard tablet (210) and the kiosk (120) is interrupted for a certain period of time.
[0118] An additionally configurable predictive control hybrid communication module can ensure communication stability and responsiveness even in a large-scale unmanned table tennis facility environment by measuring network quality, bandwidth, and latency in real time and automatically switching communication with each table tennis table device unit (200) to a local mode or a cloud mode.
[0119] The predictive control hybrid communication module can provide a dual communication structure (hybrid structure) in which the table tennis table unit (200) normally communicates directly with the local kiosk (100) (Wi-Fi Direct / BLE, etc.), and when network quality is good, it performs direct data transmission and reception (MQTT / WebSocket, etc.) with the cloud-based management server (400).
[0120] In addition, the management server (400) is implemented on a cloud basis and can be used for integrated storage of usage data, video, and environment logs of each branch and as an AI training dataset.
[0121] This can improve the overall operational efficiency of the unmanned table tennis facility and achieve effects such as reduced operating costs, enhanced automation levels, and improved service quality.
[0123] According to such an embodiment, the present invention is not limited to simply automatic score linkage and video provision functions within an unmanned table tennis facility, but can achieve technical effects that are clearly distinct from existing technologies by integrating (1) intelligent central management and control, (2) AI data-based service automation, (3) preventive maintenance and maintenance automation, and (4) user-customized feedback service provision.
[0125] According to another embodiment of the present invention, the management server (400) may be implemented in a distributed structure including a plurality of local servers for each branch.
[0126] The local server directly manages multiple table tennis table device units (200) within each branch and periodically performs data synchronization with the cloud server.
[0127] At this time, the local server fine-tunes the learning model transmitted from the AI-based data analysis module (410) to adapt it to the environment of each branch, and automatically generates a control script optimized for the lighting brightness, temperature and humidity, and user characteristics of a specific branch.
[0128] In addition, the local server collects sensor data from each table tennis table device unit (200) to perform AI anomaly detection, and transmits the anomaly detection results to the management server (400) in real time, thereby contributing to predictive maintenance and service quality management of the entire system.
[0129] More specifically, the sensor data may be composed of camera image data of the table tennis table device unit (200), a ball impact sensor signal, a lighting brightness sensor, a temperature and humidity sensor, current and voltage monitoring data, a network packet transmission rate, etc.
[0130] The anomaly detection module of the local server can detect signs of abnormal anomalies early by pre-learning reference pattern data under normal operating conditions and analyzing deviation rates, frequency characteristics, and fluctuations in signal correlations by comparing them with the time-series patterns of collected real-time data.
[0131] For example, if the camera image frame loss rate of a specific table tennis table device unit (200) increases by more than 15% compared to the standard, if the current value received from the lighting controller exceeds a certain range, or if the data transmission cycle of the electronic scoreboard tablet (210) is abnormally delayed, the AI anomaly detection module can classify this as a “predicted failure state” and transmit the corresponding log to the management server (400) in real time.
[0132] In addition, the local server executes an Auto-Recovery Routine simultaneously with anomaly detection to ① reset the communication channel of the device where the problem was detected, and ② if there is no response after a certain number of retries, ③ temporarily isolate the unit to ensure the continuous operation of the rest of the system.
[0133] In this process, the local server transmits the time of anomaly occurrence, device type, and environment variables together to the management server (400), so that the AI-based data analysis module (410) of the management server (400) accumulates and analyzes them as long-term training data.
[0134] Thus, the management server (400) can be used for predictive maintenance and service quality auto-tuning of equipment at each branch.
[0135] In particular, the anomaly detection module is not limited to simple threshold-based detection, but can autonomously learn and enhance fine anomaly patterns by applying Multivariate Time Series Analysis and a deep learning-based Autoencoder model.
[0136] Accordingly, the local server operates robustly even against fluctuating factors in the table tennis court environment, such as noise, lighting, and time of use, and can autonomously predict, recover, and report device status without administrator intervention.
[0137] Accordingly, unlike conventional simple hardware monitoring systems, the anomaly detection and predictive maintenance structure according to the present embodiment provides a technical effect that dramatically improves the operational reliability, autonomy, and high availability of an unmanned table tennis system by simultaneously realizing (1) sensor fusion-based AI anomaly detection, (2) the execution of an autonomous recovery sequence at the local level, and (3) the establishment of an intelligent data feedback loop with a central management server.
[0139] In addition, according to such a distributed embodiment, even in the event of a network failure or server overload, it switches to a local autonomous control mode so that the service can continue without interruption of operation, and as cloud learning results and local experience data work complementarily, intelligent autonomous operation of the unmanned table tennis hall becomes possible.
[0141] The present invention can also be implemented as computer-readable code on a computer-readable recording medium. A computer-readable recording medium includes all types of recording devices in which data that can be read by a computer system is stored.
[0142] Examples of computer-readable recording media include ROM, RAM, CD-ROM, magnetic tape, floppy disk, optical data storage devices, and also include those implemented in the form of carrier waves (e.g., transmission over the Internet).
[0143] In addition, computer-readable recording media are distributed across networked computer systems, allowing computer-readable code to be stored and executed in a distributed manner. Furthermore, functional programs, codes, and code segments for implementing the present invention can be easily inferred by programmers in the technical field to which the present invention belongs.
[0145] As described above, preferred embodiments of the present invention have been disclosed in this specification and drawings. Although specific terms have been used, they are used merely in a general sense to facilitate the explanation of the technical content of the invention and to aid in understanding the invention, and are not intended to limit the scope of the invention. It is obvious to those skilled in the art that, in addition to the embodiments disclosed herein, other variations based on the technical concept of the present invention may be implemented. Explanation of the symbols
[0147] 1: Unmanned table tennis court management system providing interactive gameplay video 100 : Kiosk 200 : Table tennis table device unit 210 : Electronic scoreboard tablet 220 : Motorized Blind Shutter 240 : IP Camera 241: 1st IP Camera 242: 2nd IP Camera 300 : Network 400 : Management Server 410: AI-based data analysis module 420: Integrated Control Module 430: User-customized service module 440: Maintenance Management Module 500 : User terminal 600 : Administrator terminal
Claims
Claim 1 An unmanned table tennis court management system (1) that provides interactive play video, comprising: a kiosk (100) that performs user authentication, game start and end, and payment processing; at least one table tennis table device unit (200) connected to each kiosk (100), a management server (400), a plurality of user terminals (500), and a manager terminal (600); wherein the plurality of table tennis table device units (200) are connected to the kiosk (100) via a network (300) and are controlled by the kiosk (100), and perform video recording of the table tennis game and score display, and output score display and UI screen during the table tennis game; an electronic scoreboard tablet (210); an electric blind shutter (220) that opens and closes according to the start and end of the table tennis game; a remote light that is controlled on / off according to the start and end of the game; and a first IP camera (241) and a second IP camera (242) that are respectively installed in the direction of the two competing users to photograph the opponent. It includes, and IP cameras (241, 242) film the opposing side from opposite directions and provide it in real-time or stored video form to an electronic scoreboard tablet (210) and a user terminal (500); when the kiosk (100) operates as a local hub, it communicates with each table tennis table device unit (200) via Wi-Fi Direct or BLE Mesh to perform independent network operation; when the kiosk (100) connects to the management server (400) through the network (300) to provide intelligent operation optimization services by integrally collecting and analyzing video data, score data, environment control data, and payment log data generated from each kiosk (100), the management server (400) receives control information of the kiosk (100) and the table tennis table device unit (200), stores and analyzes match videos, scores, and win / loss records, and includes an AI-based data analysis module (410), an integrated control module (420), a user-customized service module (430), and maintenance management The AI-based data analysis module (410) includes a module (440), andPlay video and score data collected from each kiosk (100) are used as training data to analyze play difficulty, user proficiency, usage frequency, and facility status, and the results are provided to user terminals (500) and administrator terminals (600) via a network (300) in the form of a real-time dashboard. The kiosks (100) and table tennis table device units (200) are controlled to perform automatic lighting brightness adjustment, shutter opening / closing pattern optimization, and AI difficulty user matching services by analyzing score distribution and game patterns of pre-set time zones or pre-set user groups. Furthermore, an AI self-learning-based equipment predictive maintenance model is executed by combining and analyzing past user-specific play patterns, equipment wear cycles, and sensor anomaly logs. When a change in the vibration characteristics of a pre-set table tennis table device unit (200) is detected above a threshold value, the table tennis table device unit (200) is classified as an inspection target in advance, a warning notification is sent to the administrator terminal (600), and an AI inspection reservation scenario is automatically generated. Through a multi-node correlation event analysis function, a surge in the usage rate of one area is different Calculate the correlation between the air quality, noise, and waiting time of the zone, and based on the calculation, self-optimize the operation schedule, lighting group pattern, and heating and cooling efficiency of the entire unmanned table tennis network; the integrated control module (420) remotely controls the lighting controller, blind motor, heating and cooling controller, and other electronic scoreboard tablets (210) corresponding to the environment controller additionally connected to each kiosk (100); and relays the administrator terminal (600) so that it can simultaneously control the power, lighting, music, and video transmission status of multiple locations through a single administrator page or execute automatic control scripts according to a reservation schedule, and provides a predictive hybrid control function beyond remote ON / OFF control.The system analyzes lighting, temperature and humidity, noise, and human body detection sensor data collected in real time from each kiosk (100) and table tennis table device unit (200), and performs automatic adjustments by combining a predefined environmental policy and an AI predictive control model based on the analysis. If it is predicted that users will flock during a pre-set time period, it optimizes lighting brightness and heating / cooling in advance to provide a comfortable environment. It is configured to switch to an automatic match preparation mode in conjunction with an electronic scoreboard tablet (210). It supports multi-site synchronization control to manage match schedules, lighting events, and sound settings occurring simultaneously at multiple locations. It monitors network status in real time, and if communication delay or instability is detected, it automatically switches to Local Control Mode to continue independent environmental control within the corresponding location, thereby ensuring stable operation even in a large-scale unmanned table tennis facility environment. The user-customized service module (430) provides AI coaching feedback or automatic replay video generation functions based on individual users' table tennis match data, and automatically detects types of errors, such as net misses and over misses, based on AI video recognition. Tagging and providing "AI replay coaching video" through the app of the user terminal (500) after the user's match ends, and providing recommendation matching or personalized training session automatic reservation services by analyzing membership level, usage patterns, and skill growth level, and the maintenance management module (440) periodically diagnoses the hardware status of each kiosk (100) and table tennis table device unit (200), such as power supply, camera communication, and sensor connection status, and performs preventive maintenance notifications and automatic recovery routines, and when communication between the electronic scoreboard tablet (210) and the kiosk (120) is interrupted for more than a preset time, it automatically sends a remote reset command or pushes an emergency notification to the administrator terminal (600).When the management server (400) is formed as a distributed structure including multiple branch-specific local servers, the local servers directly manage multiple table tennis table device units (200) within each branch and periodically perform data synchronization with the cloud server. The local servers fine-tune the learning model transmitted from the AI-based data analysis module (410) to adapt it to the branch-specific environment, and automatically generate control scripts that match the lighting brightness, temperature and humidity, and user characteristics of the branch. The local servers collect sensor data from each table tennis table device unit (200) to perform AI anomaly detection, and transmit the anomaly detection results to the management server (400) in real time, thereby contributing to predictive maintenance and service quality management of the entire system. The sensor data consists of camera image data, ball impact sensor signals, lighting brightness sensors, temperature and humidity sensors, current and voltage monitoring data, and network packet transmission rates of the table tennis table device unit (200). The anomaly detection module of the local servers learns reference pattern data in advance in a normal operating state and compares it with the time-series pattern of the collected real-time data to determine the deviation rate, An unmanned table tennis court management system that provides interactive play video, characterized by detecting abnormal signs early by analyzing frequency characteristics and signal correlation fluctuations, and classifying a "predicted failure state" when the camera image frame loss rate of the table tennis table device unit (200) increases by more than a preset threshold compared to a reference, when the current value received from the lighting controller deviates from a certain range, or when the data transmission cycle of the electronic scoreboard tablet (210) is abnormally delayed, and transmitting the corresponding log to the management server (400) in real time. Claim 2 delete Claim 3 An unmanned table tennis court management system that provides interactive play video, characterized in that, in claim 1, the user terminal (500) is linked with the management server (400) through the network (300) to view game video, replay video, and game results. Claim 4 An unmanned table tennis court management system providing interactive play video according to claim 1, wherein the electronic scoreboard tablet (210) sequentially outputs a game mode selection screen, a member selection screen, a set setting screen, and a game progress screen, and is configured to restart from an input to the game start button on the kiosk (100) when a pre-set service input waiting time elapses because no input is made at each stage. Claim 5 An unmanned table tennis court management system providing interactive play video according to claim 4, characterized in that each step selection area of screen input on the electronic scoreboard tablet (210) is highlighted by a highlight effect (including color, border, and shape change) to visually guide the user touch sequence. Claim 6 An unmanned table tennis management system providing interactive play video, wherein, in claim 1 or claim 4, the electronic scoreboard tablet (210) provides a UI screen capable of selecting one of a game mode among singles (1 vs 1), doubles (2 vs 2), and timer. Claim 7 An unmanned table tennis court management system that provides interactive play video, characterized in that, in claim 1, the kiosk (100) controls the motorized blind shutter (220) to open and the remote light to turn on at the start of the game, and controls the motorized blind shutter (220) to close and the remote light to turn off at the end of the game, thereby preventing unauthorized use of the unmanned table tennis court and saving power. Claim 8 delete Claim 9 delete Claim 10 delete