Apparatus and method for providing library membership management service based on game content
Patent Information
- Authority / Receiving Office
- KR · KR
- Patent Type
- Patents
- Current Assignee / Owner
- KONKUK UNIV GLOCAL IND ACADEMIC COLLABORATION FOUND
- Filing Date
- 2024-04-08
- Publication Date
- 2026-08-03
Smart Images

Figure 112024038479977-PAT00001_ABST
Abstract
Description
Technology Field
[0001] The present invention relates to an apparatus and method for providing a library membership management service based on game content. For example, the present invention relates to a library membership management technique that applies a game character system. Background Technology
[0002] Libraries, such as public and university libraries, provide various membership-based services including book lending, Chaek-eum (interlibrary loan), online services, and user education. In particular, conventional membership management systems designed to manage member information in these libraries provide general information related to the services offered by the library—such as personal information, loan and return status, book reservations, and facility reservations—and are equipped with a framework for performing membership management.
[0003] However, despite various efforts to improve library accessibility and promote reading, the number of domestic library users and book loans continues to decline, indicating that current library operations and membership management systems are not producing tangible results.
[0004] Accordingly, it is necessary to introduce measures to attract users in order to increase library usage by key players, such as visitors and members already registered in the library membership management system, and furthermore, to improve the reading rate.
[0005] The technology forming the background of the present invention is disclosed in Korean Published Patent Application No. 10-2011-0086303. The problem to be solved
[0006] The present invention aims to solve the problems of the aforementioned prior art by providing a device and method for providing a library member management service based on game content, which introduces game character system elements into an existing library member system in a manner that grows a virtual object created corresponding to a member through points generated from library usage, such as library visits and book borrowing.
[0007] However, the technical problems that the embodiments of the present invention aim to solve are not limited to the technical problems described above, and other technical problems may exist. means of solving the problem
[0008] As a technical means for achieving the above-mentioned technical task, a method for providing a library membership management service based on game content according to one embodiment of the present invention may include: (a) receiving user input linked to personal information of a user and a virtual object corresponding to the user from a user terminal, and creating the virtual object based on the personal information and the user input; (b) obtaining library usage information of the user; (c) deriving experience data linked to the game content based on the library usage information; and (d) changing the state information of the virtual object based on the experience data.
[0009] In addition, the library usage information may include the user's book borrowing / return information and facility / service usage information.
[0010] In addition, the above step (c) can determine an allocation point for each of a plurality of preset object characteristic items based on the book type information included in the book loan / return information.
[0011] In addition, the above book type information can be determined from among a plurality of pre-set subject fields.
[0012] In addition, for each of the aforementioned multiple subject fields, whenever a book corresponding to a specific subject field is included in the book loan / return information, the allocation points assigned to the aforementioned multiple object characteristic items can be pre-set for each of the aforementioned multiple object characteristic items.
[0013] In addition, the state information may include a class associated with the virtual object.
[0014] Additionally, in step (d) above, if the experience data accumulates above a preset threshold, the class can be determined.
[0015] In addition, the type of the above class can be determined by considering the allocation points accumulated for each of the above multiple object characteristic items.
[0016] In addition, the state information may include the growth degree of the virtual object.
[0017] In addition, a method for providing a library membership management service based on game content according to one embodiment of the present invention may include the step of (e) generating and providing reward information related to the user's library usage in consideration of the growth level.
[0018] In addition, the above reward information may include an increase in the book borrowing limit, a reduction in overdue book fees, or priority reservation for library-related programs / services.
[0019] Additionally, the above step (d) may include a step of determining a title assigned to the virtual object based on the growth degree and the assignment point.
[0020] In addition, the above game content may be provided through a metaverse platform.
[0021] In addition, a method for providing a library membership management service based on game content according to one embodiment of the present invention may include the step of (f) providing metaverse content that allows a virtual library built to correspond to a predetermined library facility on the metaverse platform to be experienced through the virtual object.
[0022] Meanwhile, a library membership management service providing device based on game content according to one embodiment of the present invention may include an object creation unit that receives user personal information and user input associated with a virtual object corresponding to the user from a user terminal and creates the virtual object based on the personal information and the user input, a usage analysis unit that obtains library usage information of the user and derives experience data associated with the game content based on the library usage information, and an object management unit that changes the state information of the virtual object based on the experience data.
[0023] In addition, the above-mentioned usage analysis unit can determine allocation points for each of a plurality of preset object characteristic items based on book type information included in the above-mentioned book loan / return information.
[0024] In addition, the object management unit can determine the class when the experience data accumulates above a preset threshold.
[0025] In addition, a library membership management service providing device based on game content according to one embodiment of the present invention may include a reward management unit that generates and provides reward information related to the user's library usage in consideration of the growth level.
[0026] In addition, a library membership management service providing device based on game content according to one embodiment of the present invention may include a content providing unit that provides metaverse content for experiencing a virtual library built to correspond to a predetermined library facility on the metaverse platform through the virtual object.
[0027] The means for solving the problem described above are merely exemplary and should not be interpreted as intended to limit the present invention. In addition to the exemplary embodiments described above, additional embodiments may exist in the drawings and the detailed description of the invention. Effects of the invention
[0028] According to the means for solving the problem of the present invention described above, a device and method for providing a library member management service based on game content can be provided by introducing game character system elements into an existing library member system in a way that grows a virtual object created corresponding to a member through points generated from library usage, such as library visits and book borrowing by library members.
[0029] According to the aforementioned means for solving the problem of the present institution, a game character system is applied to the existing library membership management system to make members feel interested, thereby increasing library usage.
[0030] According to the aforementioned means for solving the problem of the present invention, a growing game character system can be applied to a library member management module that provides existing personal information and information on individual usage status, thereby stimulating the interest and enjoyment of members.
[0031] According to the solution to the problem of the present invention described above, the library usage rate of the younger generation can be increased by generating interest through the characteristic that the younger generation, who have a relatively low library usage rate, are familiar with game content.
[0032] However, the effects obtainable from this invention are not limited to those described above, and other effects may exist. Brief explanation of the drawing
[0033] FIG. 1 is a schematic diagram of a library membership management system according to one embodiment of the present invention. FIG. 2 is a conceptual diagram illustrating the operation process of a library member management system according to one embodiment of the present invention. FIG. 3 is a diagram illustrating an exemplary user interface linked to a library membership management system according to one embodiment of the present invention. FIG. 4 is a schematic diagram of a library membership management service provision device based on game content according to one embodiment of the present invention. FIG. 5 is a flowchart of the operation of a method for providing a library member management service based on game content according to one embodiment of the present invention. Specific details for implementing the invention
[0034] Embodiments of the present invention are described below with reference to the attached drawings so that those skilled in the art can easily implement them. However, the present invention may be embodied in various different forms and is not limited to the embodiments described herein. Furthermore, in order to clearly explain the present invention in the drawings, parts unrelated to the explanation have been omitted, and similar parts throughout the specification are denoted by similar reference numerals.
[0035] Throughout this specification, when a part is described as being "connected" to another part, this includes not only cases where they are "directly connected," but also cases where they are "electrically connected" or "indirectly connected" with other elements interposed between them.
[0036] Throughout the entire specification, when a component is described as being located "on," "on top," "on top," "under," "on bottom," or "on bottom" of another component, this includes not only cases where the component is in contact with the other component but also cases where another component exists between the two components.
[0037] Throughout this specification, when a part is described as "comprising" a certain component, this means that, unless specifically stated otherwise, it does not exclude other components but may include additional components.
[0038] The present invention relates to an apparatus and method for providing a library membership management service based on game content. For example, the present invention relates to a library membership management technique that applies a game character system.
[0039] FIG. 1 is a schematic diagram of a library membership management system according to one embodiment of the present invention.
[0040] Referring to FIG. 1, a library member management system (10) according to one embodiment of the present invention may include a game content-based library member management service providing device (100) (hereinafter referred to as the 'service providing device (100)'), a database (200), and a user terminal (300).
[0041] The service provider device (100), the database (200), and the user terminal (300) can communicate with each other through a network (20). The network (20) refers to a connection structure that enables information exchange between each node, such as terminals and servers. Examples of such a network (20) include, but are not limited to, a 3GPP (3rd Generation Partnership Project) network, an LTE (Long Term Evolution) network, a 5G network, a WIMAX (World Interoperability for Microwave Access) network, the Internet, a LAN (Local Area Network), a Wireless LAN (Wireless Local Area Network), a WAN (Wide Area Network), a PAN (Personal Area Network), a Wi-Fi network, a Bluetooth network, a satellite broadcasting network, an analog broadcasting network, and a DMB (Digital Multimedia Broadcasting) network.
[0042] The user terminal (300) can be any type of wireless communication device, such as a smartphone, smartpad, tablet PC, PCS (Personal Communication System), GSM (Global System for Mobile communication), PDC (Personal Digital Cellular), PHS (Personal Handyphone System), PDA (Personal Digital Assistant), IMT (International Mobile Telecommunication)-2000, CDMA (Code Division Multiple Access)-2000, W-CDMA (W-Code Division Multiple Access), Wibro (Wireless Broadband Internet) terminal.
[0043] In the description of the embodiments of the present invention, the database (200) may be a server or device built for the operation of a specific library and for storing various data including book information, member information, etc. of the said library. For example, the library member management system (10) disclosed herein may be provided to provide a game content-based library member management service by comprehensively utilizing data obtained from the database (200) provided for each of the plurality of libraries. In other words, the service providing device (100) disclosed herein may operate to collect book-related services operated at each library, member information, and library usage information of individual members from the database (200) built corresponding to each of the plurality of libraries.
[0044] FIG. 2 is a conceptual diagram illustrating the operation process of a library member management system according to one embodiment of the present invention.
[0045] Referring to FIG. 2, the service providing device (100) may include a member management system for managing member information (personal information) obtained from a database (200) and / or a user terminal (300), and a character system that creates a virtual object (e.g., character, avatar, etc.) corresponding to the user based on member information and library usage information of an individual user (member), and changes state information (virtual object state), such as the growth level and class of the virtual object based on the library usage information of the user, and provides information about the changing state of the virtual object to the user.
[0046] For example, referring to FIG. 2, the membership management service may provide functions such as managing personal information including personal details of the user (member) (e.g., age, gender, occupation, address, etc.), managing the user (member)'s library usage history (e.g., library visit / entry history, library facility usage history, etc.), processing the user (member)'s participation and reservation regarding facilities, books, etc. provided by the library, education, programs, events, etc. provided by the library, and managing the user's participation history regarding various services provided by the library (book request service, Book Link request service, etc.).
[0047] Additionally, referring to ‘A’ to ‘C’ in FIG. 2, as described in detail below, the service providing device (100) can provide game content by acquiring (A) user’s library usage information, converting the acquired library usage information into experience data linked to the growth of a virtual object linked to game content, calculating experience data, and changing (B, C) the state information of a virtual object created corresponding to the member (user) using the calculated experience data.
[0048] Meanwhile, according to one embodiment of the present invention, the service providing device (100) disclosed herein may be provided in the form of a module (e.g., a program, an application, an Application Programming Interface (API), etc.) for additionally applying a character system to an existing membership management system established for the operation of a specific library. In other words, the service providing device (100) may be a server or device for providing virtual object-based game content corresponding to an individual user (library member) by linking with a library membership management system already applied for the operation of a specific library.
[0049] Below, the specific functions and operations of the service providing device (100) will be described in detail.
[0050] The service providing device (100) can receive user input associated with a virtual object corresponding to the user and user personal information from a user terminal (300). Specifically, in the description of the embodiments of the present invention, the personal information may refer to various identification information or personal details for distinguishing a specific user from another user, including at least one of the user's age information, gender information, nationality information, and image information.
[0051] In addition, the service providing device (100) can create a virtual object corresponding to the user based on the received personal information and user input.
[0052] In addition, according to one embodiment of the present invention, a service providing device (100) can generate a virtual object corresponding to a user (e.g., an avatar active on a metaverse platform) based on acquired personal information and user input received from a user terminal (300). Here, the appearance of the virtual object generated may be determined by taking into account the personal information of the user.
[0053] Additionally, the service providing device (100) can obtain library usage information of the user. For example, the service providing device (100) can receive library usage information, including the user's book borrowing / return information and facility / service usage information, from a database (200) and / or a user terminal (300).
[0054] Additionally, the service providing device (100) can derive user experience data linked to game content for providing library member management services based on acquired library usage information. In other words, the experience of a virtual object in the game content can increase depending on the user's library usage, and the growth level of the virtual object can be determined accordingly.
[0055] Specifically, the service providing device (100) can determine an allocation point for each of a plurality of pre-set object characteristic items based on book type information included in book lending / return information among the items of library usage information.
[0056] In this regard, according to one embodiment of the present invention, book type information may be determined from among a plurality of pre-set subject fields, and for each of these plurality of subject fields, whenever a book corresponding to a specific subject field is included in book loan / return information, allocation points assigned to a plurality of object characteristic items may be pre-set for each of the plurality of object characteristic items.
[0057] Referring to (B) of FIG. 2 as an example, the multiple subject fields of book type information may include humanities, science, arts, religion, etc., but are not limited thereto, and the subject fields can be expanded based on book lists provided in the library, pre-assigned book classification codes, etc. In addition, according to one embodiment of the present invention, object characteristic items may be determined for each multiple subject field according to book type information.
[0058] In other words, according to one embodiment of the present invention, a service providing device (100) may grant an accumulated allocation point (stat point) to change the state information of a virtual object according to the subject area of a book borrowed (loaned) by the user or a book read by the user.
[0059] Meanwhile, according to one embodiment of the present invention, if the number of subject field categories that can be assigned to an individual book is greater than the number of object characteristic items for changing the state information of a virtual object, when a user borrows (borrows) or reads a book in each subject field, the allocation points assigned to each of the multiple object characteristic items may be determined differently. For example, in the case of Subject Field A, if it is partially related to the 'Humanities' object characteristic item and partially related to the 'Arts' object characteristic item, but evaluated as having very low relevance to the 'Science' or 'Religion' object characteristic items, when a book corresponding to Subject Field A is included in the book borrowing / return information, allocation points for the 'Humanities' and 'Arts' object characteristic items may be assigned, while allocation points for the 'Science' and 'Religion' object characteristic items may not be assigned.
[0060] In addition, according to one embodiment of the present invention, if subject area A is determined to be relatively more relevant to the 'humanities' object characteristic item than to the 'arts' object characteristic item, the allocation points for the 'humanities' object characteristic item may be set higher compared to the allocation points for the 'arts' object characteristic item.
[0061] Additionally, the service providing device (100) can change the state information of a virtual object corresponding to a user based on the derived experience data. For example, the state information of the virtual object may include a character level based on the accumulation of experience data. Also, referring to FIG. 2, whenever the character level increases based on the accumulation of experience data, the granting of allocation points may occur by considering information regarding the book type within the book borrowing / return information included in the experience data involved in the increase of the character level.
[0062] Meanwhile, according to one embodiment of the present invention, the service providing device (100) can determine the distribution of allocation points for each object characteristic item based on user input selecting to allocate allocation points, which can be granted according to book loan / return information, to object characteristic items other than those related to the subject field of the book. In this regard, according to one embodiment of the present invention, compared to allocating the allocation points (stat points) to object characteristic items related to the book subject field, the increase in points may be reduced when allocating the allocation points (stat points) to heterogeneous object characteristic items that have low relevance to the book subject field.
[0063] For example, when a user intends to grow a virtual object of the 'Saint' class, even if the subject area of the book read by the user is related to the 'Humanities' object attribute item, it is possible within the game content to choose to allocate the allocation points granted upon borrowing / returning the book to the 'Religion' object attribute item for the growth of the 'Saint' class, considering the direction of the virtual object's development; however, in this case, the increase in allocation points may be relatively reduced.
[0064] For example, the state information of a virtual object may include a class associated with the virtual object, and in this regard, the service providing device (100) determines the class when experience data accumulates above a preset threshold, and at this time, the type of the class may be determined by considering the accumulated allocation points for each of the multiple object characteristic items.
[0065] For example, referring to (C) of FIG. 2, the class among the state information of a virtual object may refer to a character type (e.g., profession, etc.) in the game content of a virtual object corresponding to a user, such as a philosopher, scientist, artist, or saint, and the class assigned to the virtual object may be determined by considering the assigned allocation points.
[0066] For example, when a user's accumulated experience data reaches a threshold, the class is determined, and the class corresponding to the object characteristic item with the highest allocation point among the allocation points assigned to the virtual object at that time may be determined as the class of the virtual object. In this regard, the type of class assigned when the allocation point of the object characteristic item is highest may be determined by considering the attributes of the object characteristic item. For instance, the class may be matched as 'Philosopher' when the allocation point for the object characteristic item in the 'Humanities' subject field is highest, as 'Scientist' when the allocation point for the object characteristic item in the 'Science' subject field is highest, as 'Artist' when the allocation point for the object characteristic item in the 'Arts' subject field is highest, and as 'Saint' when the allocation point for the object characteristic item in the 'Religion' subject field is highest, but is not limited to this.
[0067] As another example, when a user's accumulated experience data reaches a threshold, the class is determined; however, the class of the virtual object may be determined by comprehensively considering the allocation points for each object characteristic item assigned to the virtual object at that time. In this case, the comprehensive consideration of allocation points for each object characteristic item may refer to a method in which the class that best reflects the user's library usage characteristics corresponding to the virtual object is determined from among multiple pre-set class types, based on the distribution, relative size, and increasing / decreasing trends of the allocation points for each object characteristic item.
[0068] As another example, the service providing device (100) may determine a title assigned to the virtual object based on the growth level and allocation points of the virtual object. For example, the title assigned to the virtual object may refer to a phrase, tag, badge, identifier, etc. that other users in the game content can verify so that other users participating in the game content can confirm that the corresponding user of the virtual object has a very high level of library service participation, library usage, etc.
[0069] Meanwhile, according to one embodiment of the present invention, the title assigned to a virtual object may have its content determined according to the class of the virtual object. For example, a title that may be assigned to a virtual object assigned the class 'Philosopher' may include phrases such as 'Sage' or 'Great Sage' considering the attributes of the class, but is not limited thereto.
[0070] Additionally, the service providing device (100) can generate reward information related to the user's library usage according to the changed state information of the virtual object and provide the generated reward information to the user terminal (300).
[0071] For example, the service providing device (100) determines reward information to be paid to the user corresponding to the virtual object by considering the growth level of the virtual object, and the reward information may include, for example, an increase in the book loan limit, a reduction in overdue books, priority reservation for library-related programs / services, etc.
[0072] Thus, the service providing device (100) disclosed in this invention can enhance the user's library usage by providing various benefits that the user can receive when using the library, taking into account the growth level of the virtual object within the game content that takes into account the user's library usage information, thereby not only arousing the user's interest in the growth of the virtual object within the game content but also providing benefits in actual library usage.
[0073] Meanwhile, according to one embodiment of the present invention, the service providing device (100) can enable a specific user to grow a plurality of virtual objects within the game content.
[0074] For example, among virtual objects, a Type 1 virtual object may be a virtual object whose state information changes as allocation points, determined based on book type information included in the user's book borrowing / return information, are fixedly assigned to object characteristic items corresponding to the subject field of the book. In this regard, since the growth direction of the Type 1 virtual object is determined to align with the subject field of the book read by the user, the Type 1 virtual object can be nurtured to effectively reflect the user's book subject selection characteristics.
[0075] In contrast, among the virtual objects, a Type 2 virtual object may be a virtual object whose state information is changed by the user selecting allocation points determined based on book type information included in the user's book borrowing / return information and distributing them to specific object characteristic items. In this regard, the Type 2 virtual object may be a virtual object developed by considering the user's activities within the game content, character preferences, etc., rather than reflecting the subject of the book read by the user.
[0076] As another example, multiple virtual objects corresponding to the user are individually created for each of the pre-set multiple classes (e.g., philosopher, scientist, artist, saint, etc.), and the game content can be determined so that the individually created multiple virtual objects grow independently according to the user's library usage information.
[0077] In addition, the service providing device (100) can provide metaverse content to a user through a user terminal (300) that allows the user to experience a virtual library built to correspond to a predetermined library facility on the metaverse platform through a virtual object, in order to provide game content through the metaverse platform.
[0078] For reference, in the description of the embodiments of the present invention, the term "Metaverse" refers to a three-dimensional virtual world in which social, economic, and cultural activities similar to those in the real world take place. In particular, the present invention may construct a Metaverse platform, which is a virtual world corresponding to actual library facilities based on existing library facilities (e.g., public libraries, university libraries, etc.), in order to provide a platform that allows for the virtual indirect experience of various library services provided in a library. Meanwhile, matters related to the concept of such a Metaverse are obvious to a person skilled in the art, so a detailed explanation thereof will be omitted.
[0079] In this regard, metaverse content may include various service contents performed based on virtual objects corresponding to users, such as reading, borrowing / returning books, organizing books, and participating in educational programs in a virtual library built on a metaverse platform to correspond to actual library facilities.
[0080] FIG. 3 is a diagram illustrating an exemplary user interface linked to a library membership management system according to one embodiment of the present invention.
[0081] Referring to FIG. 3, in relation to a user interface linked to a library membership management system, a service providing device (100) may provide an interface to a user terminal (300) that displays a library usage information summary display area (a in FIG. 3), a user information display area (b in FIG. 3), a library usage information detail display area (c in FIG. 3), etc. Additionally, according to one embodiment of the present invention, the user information display area of the user interface of the library membership management system may include a character display area (b-1 in FIG. 3) that displays the state of a virtual object created in correspondence with the user (e.g., appearance, class, title, etc.).
[0082] FIG. 4 is a schematic diagram of a library membership management service provision device based on game content according to one embodiment of the present invention.
[0083] Referring to FIG. 4, the service providing device (100) may include an object creation unit (110), a usage analysis unit (120), an object management unit (130), a reward management unit (140), and a content providing unit (150).
[0084] The object creation unit (110) can receive user input linked to a virtual object corresponding to the user and user personal information from the user terminal (300).
[0085] In addition, the object creation unit (110) can create a virtual object corresponding to the user based on the received personal information and user input.
[0086] The usage analysis unit (120) can obtain library usage information of the user. For example, the usage analysis unit (120) can receive library usage information, including the user's book borrowing / return information and facility / service usage information, from a database (200) and / or a user terminal (300).
[0087] Additionally, the usage analysis unit (120) can derive user experience data linked to game content for providing library member management services based on acquired library usage information.
[0088] Specifically, the usage analysis unit (120) can determine the allocation points for each of the multiple object characteristic items that are pre-set based on the book type information included in the book loan / return information among the items of library usage information.
[0089] The object management unit (130) can change the state information of a virtual object corresponding to a user based on the experience data derived by the usage analysis unit (120).
[0090] For example, the state information of a virtual object may include a class associated with the virtual object, and in this regard, the object management unit (130) determines the class when experience data accumulates above a preset threshold, and at this time, the type of the class may be determined by considering the accumulated allocation points for each of the multiple object characteristic items.
[0091] As another example, the object management unit (130) can determine the title to be assigned to the virtual object based on the growth level and allocation points of the virtual object.
[0092] The reward management unit (140) can generate reward information related to the user's library usage based on the changed state information of the virtual object and provide the generated reward information to the user terminal (300).
[0093] For example, the reward management department (140) determines the reward information to be paid to the user corresponding to the virtual object by considering the growth level of the virtual object, and the reward information may include, for example, an increase in the book loan limit, a reduction in overdue books, and priority reservation for library-related programs / services.
[0094] The content provider (150) can provide metaverse content to the user through a user terminal (300) in order to provide game content through the metaverse platform, such as experiencing a virtual library built to correspond to a predetermined library facility on the metaverse platform through a virtual object.
[0095] Below, based on the details described above, we will briefly examine the operation flow of the present invention.
[0096] FIG. 5 is a flowchart of the operation of a method for providing a library member management service based on game content according to one embodiment of the present invention.
[0097] The method for providing a library member management service based on game content illustrated in FIG. 5 can be performed by the service providing device (100) described above. Therefore, even if the content is omitted below, the description of the service providing device (100) can be equally applied to the description of the method for providing a library member management service based on game content.
[0098] Referring to FIG. 5, in step S11, the object creation unit (110) can receive (a) user input associated with personal information of the user and a virtual object corresponding to the user from the user terminal (300).
[0099] Additionally, in step S11, the object creation unit (110) can (a) create a virtual object corresponding to the user based on the received personal information and user input.
[0100] Next, in step S12, the usage analysis unit (120) can (b) obtain the user's library usage information.
[0101] For example, in step S12, the usage analysis unit (120) may receive library usage information including user's book borrowing / return information and facility / service usage information from the database (200) and / or user terminal (300).
[0102] Next, in step S13, the usage analysis unit (120) can derive user experience data linked to game content for providing library member management services based on (c) acquired library usage information.
[0103] Specifically, in step S13, the usage analysis unit (120) can determine an allocation point for each of a plurality of pre-set object characteristic items based on book type information included in the book loan / return information among the items of library usage information.
[0104] Next, in step S14, the object management unit (130) can change the state information of the virtual object corresponding to the user based on the (d) derived experience data.
[0105] For example, the state information of a virtual object may include a class associated with the virtual object, and in this regard, in step S14, the object management unit (130) determines the class when the experience data accumulates above a preset threshold, and the type of the class may be determined by considering the accumulated allocation points for each of the multiple object characteristic items.
[0106] As another example, in step S14, the object management unit (130) can determine the title to be assigned to the virtual object based on the growth level and allocation point of the virtual object.
[0107] Next, in step S15, the reward management unit (140) can (e) generate reward information related to the user's library usage according to the changed state information of the virtual object, and provide the generated reward information to the user terminal (300).
[0108] For example, in step S15, the reward management unit (140) determines the reward information to be paid to the user corresponding to the virtual object by considering the growth level of the virtual object, and the reward information may include, for example, an increase in the book loan limit, a reduction in overdue books, and priority reservation for library-related programs / services.
[0109] In the description above, steps S11 through S15 may be further divided into additional steps or combined into fewer steps according to an embodiment of the present invention. Additionally, some steps may be omitted as necessary, and the order of the steps may be changed.
[0110] A method for providing a library membership management service based on game content according to one embodiment of the present invention may be implemented in the form of program instructions that can be executed through various computer means and recorded on a computer-readable medium. The computer-readable medium may include program instructions, data files, data structures, etc., either individually or in combination. The program instructions recorded on the medium may be those specifically designed and configured for the present invention, or they may be those known and available to those skilled in the art of computer software. Examples of computer-readable recording media include magnetic media such as hard disks, floppy disks, and magnetic tapes; optical recording media such as CD-ROMs and DVDs; magneto-optical media such as floptical disks; and hardware devices specifically configured to store and execute program instructions, such as ROM, RAM, and flash memory. Examples of program instructions include machine code, such as that generated by a compiler, as well as high-level language code that can be executed by a computer using an interpreter, etc. The hardware devices described above may be configured to operate as one or more software modules to perform the operation of the present invention, and vice versa.
[0111] In addition, the aforementioned method for providing a library membership management service based on game content can also be implemented in the form of a computer program or application executed by a computer stored on a recording medium.
[0112] The foregoing description of the present invention is for illustrative purposes only, and those skilled in the art will understand that other specific forms can be easily modified without altering the technical concept or essential features of the present invention. Therefore, the embodiments described above should be understood as illustrative in all respects and not restrictive. For example, each component described as a single unit may be implemented in a distributed manner, and components described as distributed may likewise be implemented in a combined form.
[0113] The scope of the present invention is defined by the claims set forth below rather than by the detailed description above, and all modifications or variations derived from the meaning and scope of the claims and the concept of equivalents thereof should be interpreted as being included within the scope of the present invention. Explanation of the symbols
[0114] 10: Library Membership Management System 100: Device providing game content-based library membership management services 110: Object creation section 120: Usage Analysis Department 130: Object Management Department 140: Reward Management Department 150: Content Provider 200: Database 300: User terminal
Claims
Claim 1 A method for providing a library membership management service based on game content, performed by a device for providing a library membership management service based on game content, comprising: (a) receiving user input linked to personal information of a user and a virtual object corresponding to said user from a user terminal, and creating said virtual object based on said personal information and said user input; (b) obtaining library usage information including said user's book borrowing / return information and facility / service usage information; (c) deriving experience data linked to said game content based on said library usage information;and (d) a step of changing the state information of the virtual object based on the experience data, wherein step (c) determines an allocation point for each of a plurality of object characteristic items that are pre-set based on book type information included in the book loan / return information, wherein the book type information is determined from among a plurality of subject fields that are pre-set, and wherein the allocation point assigned to the plurality of object characteristic items is pre-set for each of the plurality of subject fields whenever a book corresponding to a specific subject field is included in the book loan / return information, and wherein step (c) includes a step of determining the distribution of the allocation point based on user input selecting to allocate the allocation point to an object characteristic item other than the object characteristic item related to the specific subject field, wherein in the step of determining the distribution of the allocation point, the increase in points when allocating the allocation point to the other object characteristic item is reduced compared to when allocating the allocation point to the object characteristic item related to the specific subject field, and wherein the virtual object is a first type virtual object whose state information is changed by the allocation point being fixedly assigned to an object characteristic item corresponding to the specific subject field, and wherein the user selects the allocation point and a predetermined A service provision method characterized by including a second type virtual object in which state information is changed by distributing and allocating to object attribute items. Claim 2 delete Claim 3 delete Claim 4 A method for providing a service according to claim 1, wherein the state information includes a class associated with the virtual object, and step (d) determines the class when the experience data accumulates above a preset threshold, and the type of the class is determined by considering the allocation points accumulated for each of the plurality of object characteristic items. Claim 5 A method for providing a service according to claim 1, wherein the state information includes the growth degree of the virtual object, and further comprises the step of (e) generating and providing reward information related to the user's library usage in consideration of the growth degree. Claim 6 A method of providing service in which, in paragraph 5, the above reward information includes raising the book loan limit, reducing overdue books, or prioritizing reservations for library-related programs / services. Claim 7 A method for providing a service according to claim 5, wherein step (d) comprises determining a title assigned to the virtual object based on the growth degree and the allocation point. Claim 8 A method for providing a service, wherein, in claim 1, the game content is provided through a metaverse platform, and further comprising the step of providing metaverse content that experiences a virtual library built to correspond to a predetermined library facility on the metaverse platform through the virtual object. Claim 9 A device for providing a library membership management service based on game content, comprising: an object creation unit that receives user input linked to a virtual object corresponding to a user and user personal information from a user terminal, and creates the virtual object based on the user personal information and the user input; and a usage analysis unit that obtains library usage information including the user's book borrowing / return information and facility / service usage information, and derives experience data linked to the game content based on the library usage information.The system includes an object management unit that changes the state information of the virtual object based on the above experience data, wherein the usage analysis unit determines allocation points for each of a plurality of object characteristic items that are pre-set based on book type information included in the book loan / return information, wherein the book type information is determined from among a plurality of subject fields that are pre-set, and wherein the allocation points assigned to the plurality of object characteristic items are pre-set for each of the plurality of subject fields whenever a book corresponding to a specific subject field is included in the book loan / return information, and wherein the usage analysis unit determines the distribution of the allocation points based on user input selecting to allocate the allocation points to object characteristic items other than those related to the specific subject field, wherein the distribution of the allocation points is determined such that the increase in points when allocating the allocation points to the other object characteristic items is reduced compared to when allocating the allocation points to object characteristic items related to the specific subject field, and wherein the virtual object comprises a first type virtual object whose state information is changed by the allocation points being fixedly assigned to an object characteristic item corresponding to the specific subject field, and wherein the allocation points are allocated by the user selecting and distributing them to a predetermined object characteristic item. A service providing device characterized by including a second type virtual object in which the state information is changed in a manner. Claim 10 delete Claim 11 delete Claim 12 A service providing device according to claim 9, wherein the state information includes a class associated with the virtual object, and the object management unit determines the class when the experience data accumulates above a preset threshold, and the type of the class is determined by considering the allocation points accumulated for each of the plurality of object characteristic items. Claim 13 A service providing device according to claim 9, further comprising a reward management unit that generates and provides reward information related to the user's library usage in consideration of the growth level, wherein the state information includes the growth level of the virtual object. Claim 14 A service providing device in which, in Clause 13, the above reward information includes an increase in the book lending limit, a reduction in overdue books, or priority reservation for library-related programs / services. Claim 15 A service providing device according to claim 9, wherein the above game content is provided through a metaverse platform, and further comprises a content providing unit that provides metaverse content for experiencing a virtual library built to correspond to a predetermined library facility on the metaverse platform through the virtual object.