System for testing and training of cognitive reaction time and providing method thereof
Patent Information
- Application Number
- KR1020240000100
- Authority / Receiving Office
- KR · KR
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2024-01-02
- Publication Date
- 2026-09-01
- Estimated Expiration
- 2044-01-02
Smart Images

Figure 112024000087881-PAT00008_ABST
Abstract
Description
Technology Field
[0001] The present invention relates to a cognitive reaction time testing and training system and a method for providing the same. More specifically, the invention relates to a cognitive reaction time testing and training system and a method for providing the same that enables testing and training of a user's cognitive reaction time using a simple game by utilizing a cognitive training device equipped with cognitive reaction time testing software implemented in a game format, receiving the results, accumulating them as the user's test results, and performing an analysis of the cognitive reaction time training. Background Technology
[0002] As the aging society continues, the number of patients suffering from brain diseases such as dementia and cognitive decline is increasing. In particular, given that the response to treatment is limited once dementia has progressed, accurately detecting and predicting high-risk groups (potential dementia patients) can help prevent progression to dementia or facilitate continuous management. Existing cognitive intelligence tests designed to predict dementia have been used as screening tools prior to expensive imaging tests, such as PET and fMRI, to diagnose dementia and other conditions presenting with symptoms of cognitive impairment. Notably, scale-based Mini-Mental State Examination tools, such as the MMSE-K, are currently being actively used for screening at-risk groups for dementia.
[0003] Dementia is a condition in which cognitive functions in various areas, such as memory, language, and judgment, decline due to acquired factors, resulting in an inability to properly perform daily activities. Starting with forgetfulness in the early stages of dementia, symptoms intensify as cognitive functions in multiple areas—such as language, sense of direction, and calculation ability—deteriorate sequentially. Furthermore, changes in personality and emotions increase the likelihood of experiencing emotional disorders like depression, thereby increasing the burden of care on caregivers and impairing the overall quality of life.
[0004] However, while dementia is diagnosed when subjective and objective cognitive decline is accompanied by significant impairment in the ability to perform daily activities, current cognitive screening tests have limitations in capturing subtle signals of cognitive changes in high-risk groups. Furthermore, existing cognitive status assessment tools exist in the form of scales and are manually completed; consequently, data management regarding the testing process and results is difficult, and diagnostic outcomes can vary depending on the examiner. Additionally, since this type of cognitive assessment is primarily conducted offline, it is difficult to account for continuous changes in the user's cognitive state.
[0005] Given the nature of these disorders, detecting symptoms and intervening in treatment at the early stages—when signs of cognitive decline appear even if the condition has not yet developed into dementia—is of paramount importance for dementia prevention. Particularly in the case of the elderly and dementia patients, subjective complaints of memory problems are highly likely to fail to adequately reflect the objective level of memory decline due to a lack of knowledge and insight into their condition. Therefore, for successful prevention and rehabilitation, it is essential to evaluate the accurate and objective level of memory decline through regular checkups.
[0006] Furthermore, measures should be explored to help alleviate and delay cognitive impairment caused by aging by systematizing not only cognitive status assessments but also cognitive training based on the results.
[0007] Korean registered patent [10-1557275] discloses a memory test system and method.
[0008] Korean registered patent [10-2123869] discloses a training device and method for improving cognitive response.
[0009] Korean registered patent [10-2225320] discloses a cognitive ability measurement system and a method for measuring the same.
[0010] Korean registered patent [10-2301143] discloses a method for evaluating customized cognitive function tests and rehabilitation training. Prior art literature
[0011] Korean Registered Patent [10-1557275] (Registration Date: Nov. 24, 2015) Korean Registered Patent [10-2123869] (Registration Date: June 11, 2020) Korean Registered Patent [10-2225320] (Registration Date: March 3, 2021) Korean Registered Patent [10-2301143] (Registration Date: September 6, 2021) The problem to be solved
[0012] Accordingly, the present invention has been devised to solve the problems described above. The objective of the present invention is to provide a cognitive reaction time testing and training system and a method for providing the same, which enables testing and training of a user's cognitive reaction time using a simple game by utilizing a cognitive training device equipped with cognitive reaction time testing software implemented in a game format, receiving the results, accumulating them as the test results of the user, and performing an analysis of the cognitive reaction time training.
[0013] The purposes of the embodiments of the present invention are not limited to those mentioned above, and other unmentioned purposes will be clearly understood by those skilled in the art from the description below. means of solving the problem
[0014] A cognitive reaction time test and training system according to one embodiment of the present invention for achieving the above-mentioned purpose comprises: a cognitive training device (10) for testing cognitive reaction time and providing training, wherein software for cognitive reaction testing implemented in a game format is installed; and an analysis server (20) for performing analysis on cognitive reaction training by accumulating test results received from the cognitive training device.
[0015] The above cognitive training device (10) is characterized by comprising: a display (101) for outputting a graphical user interface of software for the cognitive response test; a touch frame (102) mounted on a display that does not include a touchscreen function to detect a user's touch input and to acquire and transmit the coordinates of the corresponding location; a storage unit (104) for storing software for the cognitive response test; a communication unit (105) for transmitting and receiving data with the analysis server via a communication network; and a control unit (103) for controlling the display, the touch frame, the storage unit, and the communication unit, wherein the touch frame is connected to the control unit via a Universal Serial Bus (USB) interface.
[0016] The above cognitive training device (10) is characterized by including: a touch display (107) that outputs a graphical user interface of software for the cognitive response test and detects touch input from a user; a storage unit (104) that stores software for the cognitive response test; a communication unit (105) for transmitting and receiving data with the analysis server via a communication network; and a control unit (103) for controlling the touch display, the storage unit, and the communication unit.
[0017] The analysis server (20) is characterized by comprising: a transmission / reception unit (201) for transmitting and receiving data with the cognitive training device via a communication network; a processing unit (203) for performing data processing within the analysis server and data received from the cognitive training device; a database management unit (204) for storing user data, test result data, analysis result data, analysis algorithms, and corresponding software; an analysis unit (205) for analyzing data stored in the database management unit in accordance with a request for cognitive analysis results from the cognitive training device; and a server control unit (202) for controlling the transmission / reception unit, the processing unit, the database management unit, and the analysis unit.
[0018] In addition, a method for providing cognitive reaction time testing and training according to an embodiment of the present invention for achieving the above-mentioned purpose comprises: a game selection signal input step (S20) in which a main menu is displayed on a display and a game selection signal is received in a cognitive training device; a selected game execution step (S40) in which the selected game is executed in the cognitive training device; a game result transmission step (S50) in which the game result of the executed game is transmitted to an analysis server in the cognitive training device; and a result storage step (S60) in which the received game result is accumulated and stored in the analysis server.
[0019] When a block memory game is selected in the above game selection signal input step (S20), the above selection game execution step (S40) comprises: a step of displaying blocks divided into a preset number on the display according to the control of the control unit (S901); a step of randomly setting the number of blocks to be remembered and displaying them separately for a preset time (S902); a step of erasing the set random blocks to be remembered (S903); a step of receiving a user's touch input signal (S904); a first judgment step (S905) of determining whether the position of the block corresponding to the touch input signal is the same as the position of the set random block; and a step of, if the result of the judgment in the first judgment step (S905) is that the position of the block corresponding to the touch input signal is the same as the position of the set random block, displaying the corresponding block as the correct block (906). If, as a result of the judgment in the first judgment step (S905), the position of the block corresponding to the touch input signal is different from the position of the set random block, the block is marked as an incorrect block (S907), and a second judgment step (S908) determines whether there are 3 or more retries; if, as a result of the judgment in the second judgment step (S908), there are no 3 or more retries, a step of proceeding to step "S904"; if, as a result of the judgment in the second judgment step (S908), there are 3 or more retries, a step of proceeding to step "902" to re-run the corresponding round; a third judgment step (S909) determines whether touch input signals have been received for the number to be remembered; if, as a result of the judgment in the third judgment step (S909), touch inputs have not been received for the number to be remembered, a step of proceeding to step "904"; A fourth judgment step (S910) for determining whether the number of items to be remembered is a preset maximum value if, as a result of the judgment of the third judgment step (S909), touch inputs have been received; a step for determining whether, as a result of the judgment of the fourth judgment step (S910), the number of items to be remembered is not a preset maximum value, increasing the number of items to be remembered by one (S911) and proceeding to step "S902";and is characterized by including a step (S912) of outputting a game result if, as a result of the judgment of the fourth judgment step (S910), the number to be remembered is a preset maximum value.
[0020] The above method for providing cognitive reaction time testing and training is characterized by further including an option setting step (S30) for receiving an option setting signal for a selected game, wherein the option setting step (S30) is characterized by setting the preset time, the preset maximum value, the number of blocks displayed on the display, and the size of the blocks.
[0021] If a reaction time measurement game is selected in the game selection signal input step (S20) above, the selected game execution step (S40) comprises: a step of outputting a background image to the display according to the control of the control unit (S1001); a step in which the background image is divided into a plurality of blocks and a block to be touched is randomly set and displayed in a distinguishable color (S1002); a fifth judgment step (S1003) for determining whether a user's touch input signal is received within a preset display time; a sixth judgment step (S1004) for determining whether the position of the block corresponding to the touch input signal is the same as the position of the set random block if, as a result of the judgment in the fifth judgment step (S1003), the user's touch input signal is received within the preset display time if, as a result of the judgment in the sixth judgment step (S1004), the position of the block corresponding to the touch input signal is the same as the position of the set random block if, the result of the judgment in the sixth judgment step (S1004) if, the position of the block corresponding to the touch input signal is the same as the position of the set random block, a step of measuring the reaction time and counting the corresponding block as a hit block (1005). The method is characterized by including: a step (S1006) of counting the block as an incorrect block if, as a result of the judgment of the sixth judgment step (S1004), the position of the block corresponding to the touch input signal is different from the position of the set random block; a step of proceeding to step "S1006" if, as a result of the judgment of the fifth judgment step (S1003), the user's touch input signal was not received within a preset display time; a seventh judgment step (S1007) of determining whether a preset number of touch input signals were received for the reaction time measurement game; a step of proceeding to step "1002" if, as a result of the judgment of the seventh judgment step (S1007), the preset number of touch inputs were not received; and a step (1008) of outputting the game result if, as a result of the judgment of the seventh judgment step (S1007), the preset number of touch inputs was received.
[0022] The distinguishing color of the block to be touched is characterized by being determined as the complementary color to the average or median value of the pixels included in the background image.
[0023] The method is further characterized by including a user information input step (S10) for receiving user information prior to the game selection signal input step (S20), and, after the result storage step (S60), an analysis step (S70) for transmitting an analysis result by comparing and analyzing statistical values based on gender, similar age group, training frequency range, degree of cognitive impairment, and the corresponding user's game result based on data stored in the analysis server in response to a request for a cognitive analysis result through the cognitive training device; and further including an analysis result output step (S80) for outputting the received analysis result in the cognitive training device.
[0024] In addition, according to one embodiment of the present invention, a computer-readable recording medium is provided that stores a program for implementing the cognitive reaction time test and training provision method.
[0025] In addition, according to one embodiment of the present invention, a program stored on a computer-readable recording medium is provided to implement the cognitive reaction time test and training provision method. Effects of the invention
[0026] According to a cognitive reaction time test and training system and a method for providing the same according to one embodiment of the present invention, cognitive reaction time is tested and trained using a cognitive training device equipped with cognitive reaction time test software implemented in a game format, thereby effectively improving cognitive ability.
[0027] In addition, according to the cognitive reaction time test and training system and the method for providing the same according to one embodiment of the present invention, the analysis server accumulates and stores cognitive reaction time test results received from multiple users, and upon a request for cognitive analysis results from a cognitive training device, compares and analyzes the cognitive reaction time training of the user based on the data stored in the analysis server and provides the analysis results, thereby allowing the user's objective cognitive response level and degree of cognitive response improvement to be known.
[0028] In addition, according to the cognitive reaction time test and training system and the method for providing the same according to one embodiment of the present invention, there is also an effect of being able to adjust the level of a game by adjusting the number and size of a plurality of blocks that divide the display screen into equal sizes.
[0029] In addition, according to the cognitive reaction time test and training system and method for providing the same according to one embodiment of the present invention, in a reaction time measurement game, the time from displaying a block until the user touches the corresponding block can be measured and recorded to derive the average reaction speed, and there is also an effect of improving the user's cognitive reaction ability and inducing and promoting physical activity. Brief explanation of the drawing
[0030] FIG. 1 is a configuration diagram of a cognitive reaction time test and training system according to one embodiment of the present invention. FIG. 2 is a detailed configuration diagram of one embodiment of the cognitive training device of FIG. 1. FIG. 3 is a detailed configuration diagram of another embodiment of the cognitive training device of FIG. 1. FIG. 4 is a detailed configuration diagram of one embodiment of the analysis server of FIG. 1. FIG. 5 is a drawing illustrating the main menu screen of a cognitive training device of a cognitive reaction time test and training system according to an embodiment of the present invention. FIG. 6 is an exemplary diagram illustrating a block-remembering game executed in a cognitive training device of a cognitive reaction time test and training system according to an embodiment of the present invention. FIG. 7 is an exemplary diagram illustrating a reaction time measuring game executed in a cognitive training device of a cognitive reaction time test and training system according to an embodiment of the present invention. FIG. 8 is a flowchart of an embodiment of a method for providing cognitive reaction time testing and training according to the present invention. FIG. 9 is a detailed flowchart of an embodiment of the game execution step (S40) of FIG. 8. FIG. 10 is a detailed flowchart of another embodiment of the game execution step (S40) of FIG. 8. Specific details for implementing the invention
[0031] The present invention is capable of various modifications and may have various embodiments, and specific embodiments are illustrated in the drawings and described in detail. However, this is not intended to limit the invention to specific embodiments, and it should be understood that the invention includes all modifications, equivalents, and substitutions that fall within the spirit and scope of the invention.
[0032] When it is stated that one component is "connected" or "joined" to another component, it should be understood that while it may be directly connected or joined to that other component, there may also be other components in between.
[0033] On the other hand, when it is stated that one component is "directly connected" or "directly coupled" to another component, it should be understood that there are no other components in between.
[0034] The terms used in this specification are used merely to describe specific embodiments and are not intended to limit the invention. Singular expressions include plural expressions unless the context clearly indicates otherwise. In this application, terms such as “comprising” or “having” are intended to specify the existence of the features, numbers, processes, operations, components, parts, or combinations thereof described in the specification, and should be understood as not precluding the existence or addition of one or more other features, numbers, processes, operations, components, parts, or combinations thereof.
[0035] Unless otherwise defined, all terms used herein, including technical or scientific terms, have the same meaning as generally understood by those skilled in the art to which the present invention pertains. Terms such as those defined in commonly used dictionaries should be interpreted as having a meaning consistent with their meaning in the context of the relevant technology, and should not be interpreted in an ideal or overly formal sense unless explicitly defined in this application.
[0036] The present invention will be described in more detail below with reference to the attached drawings. Prior to this, terms and words used in this specification and claims should not be interpreted as being limited to their ordinary or dictionary meanings. Based on the principle that the inventor can appropriately define the concepts of terms to best describe their invention, they should be interpreted in a meaning and concept consistent with the technical spirit of the present invention. Furthermore, unless otherwise defined, technical and scientific terms used shall have the meaning commonly understood by those skilled in the art to which this invention pertains. Descriptions of known functions and configurations that could unnecessarily obscure the essence of the present invention in the following description and attached drawings are omitted. The drawings presented below are provided as examples to ensure that the spirit of the present invention is sufficiently conveyed to those skilled in the art. Accordingly, the present invention is not limited to the drawings presented below and may be embodied in other forms. Additionally, throughout the specification, the same reference numerals indicate the same components. It should be noted that the same components in the drawings are represented by the same reference numerals wherever possible.
[0037] FIG. 1 is a configuration diagram of a cognitive reaction time test and training system according to one embodiment of the present invention.
[0038] As illustrated in FIG. 1, a cognitive reaction time test and training system according to one embodiment of the present invention includes a cognitive training device (10) and an analysis server (20).
[0039] The above cognitive training device (10) is equipped with software for a cognitive response test implemented in a game format to test cognitive response time and provide training, and transmits the test results to the analysis server (20) via a communication network.
[0040] The above analysis server (20) accumulates test results received from the above cognitive training device (1) via a communication network, performs an analysis of cognitive response training, and provides the analysis results.
[0041] Here, the communication network can be configured regardless of the mode of communication, such as wired or wireless, and can be composed of various communication networks, such as a Local Area Network (LAN), a Metropolitan Area Network (MAN), or a Wide Area Network (WAN). Preferably, the communication network referred to in the present invention may be the known World Wide Web (WWW).
[0042] Figure 2 is a detailed configuration diagram of one embodiment of the cognitive training device of Figure 1.
[0043] As illustrated in FIG. 2, the cognitive training device (10) includes a display (101), a touch frame (102), a storage unit (104), a communication unit (105), and a control unit (103).
[0044] The above display (101) outputs a graphical user interface of the software for the cognitive response test.
[0045] The above touch frame (102) is mounted on a display that does not include a touchscreen function and detects the user's touch input to obtain and transmit the coordinates of the corresponding location.
[0046] The touch frame (102) is connected to the control unit (103) via a Universal Serial Bus (USB) interface.
[0047] The above storage unit (104) stores software for the cognitive response test.
[0048] The communication unit (105) transmits and receives data to and from the analysis server (20) through a communication network.
[0049] The control unit (103) controls each component including the display (101), touch frame (102), storage unit (104), and communication unit (105).
[0050] The above cognitive training device (10) further includes an input unit (106) for receiving an option setting signal from a user.
[0051] Figure 3 is a detailed configuration diagram of another embodiment of the cognitive training device of Figure 1.
[0052] As illustrated in FIG. 3, the cognitive training device (10) includes a touch display (107), a storage unit (104), a communication unit (105), and a control unit (103).
[0053] The touch display (107) outputs a graphical user interface of the software for the cognitive response test and detects the user's touch input.
[0054] The above storage unit (104) stores software for the cognitive response test.
[0055] The communication unit (105) transmits and receives data to and from the analysis server (20) through a communication network.
[0056] The control unit (103) controls each component including the touch display (107), the storage unit (104), and the communication unit (105).
[0057] The above cognitive training device (10) further includes an input unit (106) for receiving an option setting signal from a user.
[0058] Figure 4 is a detailed configuration diagram of one embodiment of the analysis server of Figure 1.
[0059] As illustrated in FIG. 4, the analysis server (20) includes a transmission / reception unit (201), a processing unit (203), a database management unit (204), an analysis unit (205), and a server control unit (202).
[0060] The above-mentioned transmitting and receiving unit (201) transmits and receives data with the above-mentioned cognitive training device (10) through a communication network.
[0061] The processing unit (203) performs data processing received from the cognitive training device (10) and data processing within the analysis server (20).
[0062] The above database management unit (204) stores user data, inspection result data, analysis result data, analysis algorithms, and the corresponding software.
[0063] The above database management unit (204) includes identification information such as a login ID and password used by a user to log in, a user database (204a) storing user information, a game result database (204b) storing game results, an analysis result database (204c) storing analysis results, an analysis algorithm database (204d) storing algorithms required for cognitive analysis, and a program database (204e) storing a program of software for a cognitive response test performed in a cognitive training device (10).
[0064] In the above embodiment, the database storing information for the implementation of the present invention is classified into five databases: a user database (204a), a game result database (204b), an analysis result database (204c), an analysis algorithm database (204d), and a program database (204e); however, the configuration of the database including these classifications may be changed according to the needs of those skilled in the art.
[0065] Meanwhile, in the present invention, the term "database" is a concept that includes not only databases in the narrow sense but also databases in a broad sense that include data records based on computer file systems, and it should be understood that even a simple set of operation processing logs can be included in the database referred to in the present invention if it is possible to search for and extract specific data.
[0066] The above analysis unit (205) analyzes the data stored in the database management unit in accordance with the request for cognitive analysis results from the above cognitive training device.
[0067] The server control unit (202) controls the transmission / reception unit (201), the processing unit (203), the database management unit (204), and the analysis unit (250).
[0068] The analysis server (20) further includes a software support unit (206) for supporting updates to software for cognitive response testing installed in the cognitive training device (10) and versions according to system specifications.
[0069] FIG. 5 is a diagram illustrating the main menu screen of a cognitive training device of a cognitive reaction time test and training system according to one embodiment of the present invention.
[0070] As illustrated in FIG. 5, on the main menu screen of the cognitive training device of the cognitive reaction time test and training system according to one embodiment of the present invention, icons for "Remember Blocks" (501) and "Measure Reaction Time" (502) are displayed for game selection, and an icon for "Exit" (terminate) (504) is displayed.
[0071] Additionally, an icon for "View cognitive analysis results" (503) may be displayed for requesting cognitive analysis results, and an icon for "Set game options" (505) may also be displayed for setting game options.
[0072] The corresponding icons perform the corresponding functions when touched on the screen.
[0073] FIG. 6 is an exemplary diagram illustrating a block-remembering game executed in a cognitive training device of a cognitive reaction time test and training system according to an embodiment of the present invention.
[0074] As illustrated in FIG. 6, in the "Block Memory Game," blocks divided into a preset number are displayed on the display screen.
[0075] For example, in an 8 x 8 divided state, the 28 blocks located at the four corners are marked in black, and touch input is set to be received only for the 36 blocks in the inner 6 x 6 area. The number of blocks to remember is set to increase by 1 from a minimum of 6 to 10 per round, with 5 rounds running, and the positions of the blocks to remember in each round are set randomly. Then, a total of 40 blocks must be remembered and matched.
[0076] In Figure 6, the boundaries are marked in blue to indicate the blocks located at the 28 corners, but in the actual game, they are all marked in black, and the 7 random blocks to be remembered are marked in light green.
[0077] For each round, a random number of blocks to be remembered are set and displayed separately for a preset time. After the displayed blocks are erased, the user must remember and press the corresponding blocks.
[0078] In addition, correct blocks are marked as correct blocks, incorrect blocks are marked as incorrect blocks, and if three consecutive blocks are incorrect, the corresponding round can be restarted.
[0079] In the game results, the number of incorrect blocks for 40 blocks over a total of 5 rounds can be displayed.
[0080] FIG. 7 is an exemplary diagram illustrating a reaction time measuring game executed in a cognitive training device of a cognitive reaction time test and training system according to an embodiment of the present invention.
[0081] As illustrated in FIG. 7, a background image (701) is displayed on the screen, and when a block (702) at a random location is displayed in a distinguishable color, a touch input for the block (702) is received from the user.
[0082] If a touch input signal is not received within the preset display time, it is counted as an incorrect block; if a touch input for that block is received, the response time (response speed) is measured and it is counted as a correct block.
[0083] It continues until a preset number of touch inputs (e.g., 30) are received, and in the game results, the average and deviation of the preset number of reaction times (reaction speeds) can be displayed.
[0084] Meanwhile, in a reaction speed measurement game, the preset display time may be set to gradually decrease while receiving a preset number of touch inputs.
[0085] In addition, to train by gradually increasing the difficulty, the size of the block may be set to decrease while receiving a preset number of touch inputs.
[0086] FIG. 8 is a flowchart of an exemplary embodiment of a method for providing cognitive reaction time testing and training according to the present invention.
[0087] First, in the cognitive training device (10), a main menu is displayed on the display (101) or touch display (107), and a game selection signal is received (S20).
[0088] Afterwards, the selected game is performed in the above cognitive training device (10) (S40).
[0089] Afterwards, the game results of the game performed in the cognitive training device (10) are transmitted to the analysis server (20) (S50).
[0090] Afterwards, the game results received from the analysis server (20) are accumulated and stored (S60).
[0091] Meanwhile, prior to the above game selection signal input step (S20), a user information input step (S10) for receiving user information may be further included.
[0092] The above user information may necessarily include the user's age and gender. Additionally, the above user information may include the degree of cognitive impairment divided into a predetermined number of levels.
[0093] Additionally, after the result storage step (S60), in response to a request for a cognitive analysis result through the cognitive training device (10), the analysis server (10) compares and analyzes statistical values (average, maximum, minimum, median, standard deviation, etc.) based on gender, similar age group, range of training sessions, and degree of cognitive impairment, and the corresponding user's game results based on the data stored therein, and transmits the analysis result to the cognitive training device (10) (S70).
[0094] Afterwards, the received analysis result is output from the above cognitive training device (10) (S80).
[0095] Meanwhile, an option setting step (S30) for receiving an option setting signal for the game may also be included.
[0096] FIG. 9 is a detailed flowchart of an embodiment of the selection game execution step (S40) of FIG. 8.
[0097] FIG. 9 is a flowchart for the case where a block memory game is selected in the game selection signal input step (S20).
[0098] The above selection game execution step (S40) displays blocks divided into a preset number on the display (101) or touch display (107) according to the control of the control unit (103) (S901).
[0099] Afterwards, a number of blocks to be remembered are randomly set and displayed separately for a preset time (S902).
[0100] Afterwards, the set random block to be remembered is erased to make it the same state as in step "S901" (S903).
[0101] Afterwards, when a user's touch input signal is received (S904), it is determined whether the position of the block corresponding to the touch input signal is the same as the position of the set random block (S905).
[0102] As a result of the judgment in the first judgment step (S905), if the position of the block corresponding to the touch input signal is the same as the position of the set random block, the block is marked as the correct block (906).
[0103] Meanwhile, if the position of the block corresponding to the touch input signal is different from the position of the set random block as a result of the judgment of the first judgment step (S905), the block is marked as an incorrect block (S907), and it is determined whether there are three or more retries (S908).
[0104] If the result of the judgment in the second judgment step (S908) above is not three or more retries, proceed to step "S904".
[0105] Meanwhile, if the result of the judgment in the second judgment step (S908) above indicates that there are 3 or more retries, proceed to step "902" and perform the corresponding round again.
[0106] Afterwards, it is determined whether touch input signals have been received for the number of items to be remembered (S909).
[0107] If, as a result of the judgment in the third judgment step (S909) above, touch inputs are not received for the number of items to be remembered, proceed to step "904".
[0108] Meanwhile, if the result of the judgment in the third judgment step (S909) above indicates that touch inputs equal to the number of items to be remembered have been received, it is determined whether the number of items to be remembered is a preset maximum value (S910).
[0109] If the result of the judgment in the fourth judgment step (S910) above indicates that the number to be remembered is not the preset maximum value, the number to be remembered is increased by one (S911), and the process proceeds to step "S902".
[0110] Meanwhile, if the result of the judgment in the fourth judgment step (S910) is that the number to be remembered is a preset maximum value, the game result is output (S912).
[0111] In the option setting step (S30) for the block memory game, the preset time, the preset maximum value, the number of blocks displayed on the display, and the size of the blocks can be set.
[0112] FIG. 10 is a detailed flowchart of another embodiment of the selection game execution step (S40) of FIG. 8.
[0113] FIG. 10 is a flowchart for the case where a reaction time measurement and memory game is selected in the game selection signal input step (S20).
[0114] The above selection game execution step (S40) outputs a background image to a display (101) or a touch display (107) under the control of the control unit (103) (S1001).
[0115] Afterwards, the above background is divided into multiple blocks, and the blocks to be touched are randomly set and displayed in distinct colors (S1002).
[0116] Here, the distinguishing color of the block to be touched can be determined as the complementary color to the average or median value of the pixels included in the background.
[0117] Afterwards, it is determined whether a user's touch input signal is received within a preset display time (S1003).
[0118] If, as a result of the judgment in the fifth judgment step (S1003), a user's touch input signal is received within a preset display time, it is determined whether the position of the block corresponding to the touch input signal is the same as the position of the preset random block (S1004).
[0119] If, as a result of the judgment in the sixth judgment step (S1004), the position of the block corresponding to the touch input signal is the same as the position of the set random block, the reaction time is measured and the block is counted as the hit block (1005).
[0120] Meanwhile, if the position of the block corresponding to the touch input signal is different from the position of the set random block as a result of the judgment in the 6th judgment step (S1004), the block is counted as an incorrect block (S1006).
[0121] Meanwhile, if, as a result of the judgment in the fifth judgment step (S1003), the user's touch input signal is not received within the preset display time, the process proceeds to step "S1006".
[0122] Afterwards, it is determined whether touch input signals have been received for the above reaction time measurement game, with a preset number of signals (S1007).
[0123] If, as a result of the judgment in the above 7th judgment step (S1007), touch inputs are not received for a preset number of times, proceed to step "1002".
[0124] Meanwhile, if the result of the judgment in the seventh judgment step (S1007) above indicates that a preset number of touch inputs have been received, the game result is output (1008).
[0125] In the option setting step (S30) for the above reaction time measuring game, the above preset display time, the above preset count, the above distinguishing color, the type of background (image or color), the number of blocks displayed on the display, and the size of the blocks can be set.
[0126] Although a method for providing cognitive reaction time testing and training according to one embodiment of the present invention has been described above, it is obvious that a computer-readable recording medium storing a program for implementing the method for providing cognitive reaction time testing and training, and a program stored on the computer-readable recording medium for implementing the method for providing cognitive reaction time testing and training, can also be implemented.
[0127] That is, those skilled in the art will readily understand that the above-described method for providing cognitive reaction time testing and training may be provided by being included in a computer-readable recording medium by tangibly implementing a program of instructions for implementing it. In other words, it may be implemented in the form of program instructions that can be executed through various computer means and recorded on a computer-readable recording medium. The computer-readable recording medium may include program instructions, data files, data structures, etc., either individually or in combination. The program instructions recorded on the computer-readable recording medium may be those specifically designed and configured for the present invention, or they may be those known and available to those skilled in computer software. Examples of the computer-readable recording medium include magnetic media such as hard disks, floppy disks, and magnetic tapes; optical recording media such as CD-ROMs and DVDs; magneto-optical media such as floptical disks; and hardware devices specifically configured to store and execute program instructions, such as ROM, RAM, flash memory, and USB memory. Examples of program instructions include machine code, such as that generated by a compiler, as well as high-level language code that can be executed by a computer using an interpreter, etc. The hardware device may be configured to operate as one or more software modules to perform the operation of the present invention, and vice versa.
[0128] The present invention is not limited to the embodiments described above, and its scope of application is diverse. Furthermore, it is understood that various modifications are possible without departing from the essence of the invention as claimed in the claims. Explanation of the symbols
[0129] 10: Cognitive training device 20: Analysis server 101: Display 102: Touch Frame 103: Control Unit (CPU) 104: Storage Unit 105: Communication unit 106: Input unit 107: Touch Display 201: Transmitter / Receiver 202: Server Control Unit 203: Processing Department 204: Database Management Department 205: Analysis Department 206: Software Support Department S10: User Information Input Step S20: Game selection signal input stage S30: Option setting step S40: Selected Game Execution Stage S50: Game result transmission stage S60: Result storage step S70: Analysis phase S80: Analysis result output step
Claims
Claim 1 A cognitive response time test and training provision system comprises: a cognitive training device (10) for testing cognitive response time and providing training, wherein software for a cognitive response test implemented in a game format is installed; and an analysis server (20) for accumulating test results received from the cognitive training device and performing analysis on the cognitive response training. The cognitive training device (10) comprises: a display (101) for outputting a graphical user interface; a touch frame (102) mounted on the display that does not include a touchscreen function, which detects a user's touch input and obtains and transmits the coordinates of the corresponding location, and is connected to a control unit (103) via a Universal Serial Bus (USB) interface; a storage unit (104) for storing software for the cognitive response test; and a communication unit (105) for transmitting and receiving data with the analysis server via a communication network. A cognitive reaction time test and training provision system comprising a control unit (103) for controlling the display, touch frame, storage unit, and communication unit, wherein the software for the cognitive reaction test divides the background screen into a plurality of blocks, randomly sets the touch target block and displays it as a complementary color to the average or median value of the pixels included in the background screen, and if the touch input signal received within a preset display time is the same as the position of the touch target block, the reaction time is measured and the block is counted as the hit block, and the analysis server (20) stores game result data accumulated from a plurality of users, and upon a request for cognitive analysis results through the cognitive training device (10), compares and analyzes the game results of the user with statistical values (average, maximum, minimum, median, standard deviation) based on gender, similar age group, range of training frequency, and degree of cognitive impairment based on the stored data, and transmits the analysis results to the cognitive training device (10). Claim 2 delete Claim 3 A cognitive response time test and training provision system according to claim 1, wherein the cognitive training device (10) comprises: a touch display (107) that outputs a graphical user interface of software for the cognitive response test and detects touch input from a user; a storage unit (104) that stores software for the cognitive response test; a communication unit (105) for transmitting and receiving data to and from the analysis server via a communication network; and a control unit (103) for controlling the touch display, the storage unit, and the communication unit. Claim 4 A cognitive response time test and training provision system according to claim 1, wherein the analysis server (20) comprises: a transmission / reception unit (201) for transmitting and receiving data with the cognitive training device via a communication network; a processing unit (203) for performing data processing within the analysis server and data received from the cognitive training device; a database management unit (204) for storing user data, test result data, analysis result data, analysis algorithms, and corresponding software; an analysis unit (205) for analyzing data stored in the database management unit according to a request for cognitive analysis results from the cognitive training device; and a server control unit (202) for controlling the transmission / reception unit, the processing unit, the database management unit, and the analysis unit. Claim 5 A method for providing cognitive reaction time testing and training, wherein in a cognitive training device, a main menu is displayed on a display and a game selection signal is received (S20); wherein in the cognitive training device, the selected game is performed (S40); wherein in the cognitive training device, the game result of the performed game is transmitted to an analysis server (S50); And the analysis server includes a result storage step (S60) for accumulating and storing received game results, and when a block memory game is selected in the game selection signal input step (S20), the selected game execution step (S40) includes: a step (S901) of displaying blocks divided into a preset number on the display according to the control of the control unit; a step (S902) of randomly setting a number of blocks to be remembered and displaying them separately for a preset time; a step (S903) of erasing the set random blocks to be remembered; a step (S904) of receiving a user's touch input signal; a first judgment step (S905) of determining whether the position of a block corresponding to the touch input signal is the same as the position of a set random block; a step (906) of displaying the block as a correct block if, as a result of the judgment of the first judgment step (S905), the position of the block corresponding to the touch input signal is the same as the position of a set random block; and, as a result of the judgment of the first judgment step (S905), the position of the block corresponding to the touch input signal is the same as the position of a set random block If different, mark the corresponding block as an incorrect block (S907), and determine whether there are 3 or more retries in the second judgment step (S908); if the result of the judgment in the second judgment step (S908) is that there are 3 or more retries, proceed to step "S904"; if the result of the judgment in the second judgment step (S908) is that there are 3 or more retries, proceed to step "902" to re-run the corresponding round; and if the result of the judgment in the second judgment step (S908) is that there are 3 or more retries, proceed to step "902" to re-run the corresponding round; and a third judgment step (S909) determine whether touch input signals have been received for the number of items to be remembered.A method for providing cognitive reaction time testing and training, characterized by comprising: a step of proceeding to step "904" if, as a result of the judgment of the third judgment step (S909), touch inputs equal to the number to be remembered have not been received; a fourth judgment step (S910) for determining whether the number to be remembered is a preset maximum value if, as a result of the judgment of the third judgment step (S909), touch inputs equal to the number to be remembered have been received; a step of increasing the number to be remembered by one (S911) and proceeding to step "S902" if, as a result of the judgment of the fourth judgment step (S910), the number to be remembered is not a preset maximum value if, as a result of the judgment of the fourth judgment step (S910), the number to be remembered is not a preset maximum value if, as a result of the judgment of the fourth judgment step (S910), the number to be remembered is not a preset maximum value if, as a result of the judgment of the fourth judgment step (S910), the number to be remembered is not a preset maximum value if a game result is output (S912). Claim 6 delete Claim 7 A method for providing cognitive response time testing and training, wherein, in claim 5, it further includes an option setting step (S30) for receiving an option setting signal for a selected game, and wherein, in the option setting step (S30), the preset time, the preset maximum value, the number of blocks displayed on the display, and the size of the blocks are set. Claim 8 In claim 5, if a reaction time measurement game is selected in the game selection signal input step (S20), the selected game execution step (S40) comprises: a step of outputting a background image to the display according to the control of the control unit (S1001); a step in which the background image is divided into a plurality of blocks, and a block to be touched is randomly set and displayed in a distinguishable color (S1002); a fifth judgment step (S1003) for determining whether a user's touch input signal is received within a preset display time; a sixth judgment step (S1004) for determining whether the position of the block corresponding to the touch input signal is the same as the position of the set random block if, as a result of the judgment in the fifth judgment step (S1003), the user's touch input signal is received within the preset display time; a step of determining whether, as a result of the judgment in the sixth judgment step (S1004), the position of the block corresponding to the touch input signal is the same as the position of the set random block, measuring the reaction time and counting the corresponding block as a hit block (1005); and, as a result of the judgment in the sixth judgment step (S1004), touch input A method for providing cognitive reaction time testing and training, characterized by comprising: a step (S1006) of counting a block as an incorrect block if the position of a block corresponding to a signal is different from the position of a set random block; a step of proceeding to step "S1006" if, as a result of the judgment of the fifth judgment step (S1003), the user's touch input signal was not received within a preset display time; a seventh judgment step (S1007) of determining whether a preset number of touch input signals were received for the reaction time measuring game; a step of proceeding to step "1002" if, as a result of the judgment of the seventh judgment step (S1007), the preset number of touch inputs were not received; and a step (1008) of outputting a game result if, as a result of the judgment of the seventh judgment step (S1007), the preset number of touch inputs was received. Claim 9 A method for providing cognitive reaction time testing and training, characterized in that, in claim 8, the distinguishing color of the block to be touched is determined as the complementary color to the color of the average or median value of the pixels included in the background. Claim 10 A method for providing cognitive reaction time testing and training, characterized in that, in claim 5, prior to the game selection signal input step (S20), it further includes a user information input step (S10) for receiving user information; after the result storage step (S60), upon a request for cognitive analysis results through the cognitive training device, an analysis step (S70) for transmitting an analysis result by comparing and analyzing statistical values based on gender, similar age group, range of training frequency, degree of cognitive impairment, and the corresponding user's game results based on data stored in the analysis server; and further include an analysis result output step (S80) for outputting the received analysis result in the cognitive training device.
Citation Information
Patent Citations
System and Method for developing cognitive function based on web service and Recording medium using by the same
KR100986109B1
Platform apparatur for serious game
KR101557957B1
User''s cognitive development monitoring apparatus
KR1020170098533A
Method, apparatus and coumputer-readable medium of artificial intelligence based instructional content recommendation for dementia care enhancing cognitive ability
KR102266310B1