Card game providing method and server
Patent Information
- Application Number
- KR1020240125629
- Authority / Receiving Office
- KR · KR
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2024-09-13
- Publication Date
- 2026-09-29
- Estimated Expiration
- 2044-09-13
Smart Images

Figure 112024101241470-PAT00001_ABST
Abstract
Description
Technology Field
[0001] The present invention relates to a method and server for providing a card game, and more specifically, to a method and server for providing a card game that allows users to compete against each other based on the results according to a group of cards selected by the user. Background Technology
[0002] Due to recent advancements in network technology and the widespread adoption of portable devices such as smartphones, services that provide various content over networks have become commonplace.
[0003] Among these increasing content provision services, the field providing game content has seen the most rapid growth in adoption speed alongside the expansion of the market.
[0004] Online game content provision services offer the advantage of allowing players to play with an unspecified number of people in remote locations without spatial or temporal constraints; card games, in particular, are highly popular because they are easy to implement and victory or defeat is determined by competition among players.
[0005] Card games of this type vary in the types and number of cards depending on the game, and the rules change accordingly. They have the advantage of being easy to play for people of all ages and genders as long as they understand the rules, and there is a growing demand for a wider variety of card games that go beyond familiar ones like poker. Prior art literature
[0006] Patent Document: Published Patent 10-2018-0077355(2018.07.09) The problem to be solved
[0007] The present invention has been devised to solve the aforementioned problem. The present invention aims to provide a card game in which the user classifies selected cards into groups and provides a score to the user based on the result according to the classified group, thereby enabling competition among game participants based on quick reflexes and thinking skills. means of solving the problem
[0008] A card game providing method executed by a server providing a card game to a user terminal according to an embodiment of the present invention for solving the aforementioned problem comprises: a card providing step of providing and displaying cards configured such that a first entity or a second entity is displayed at each of a plurality of positions on the card, or that neither of the first entity or the second entity is displayed, to a plurality of user terminals; a card selection step of receiving selection of cards of first and second groups among the cards from a plurality of user terminals; a card combination determination step of generating first and second combined cards by combining the first entity or the second entity displayed at each position on the card for each of the first and second groups, and determining whether the first and second combined cards match; and a score assignment step of assigning a score to the user of the terminal of the user who selected the cards of the first and second groups if the first combined card and the second combined card match.
[0009] According to another embodiment of the present invention, the card combination determination step may be configured to include: a first combination card configuration step of combining a first entity or a second entity displayed at each card position of the first group of cards and configuring a first combination card that displays the result of the combination at each card position; a second combination card configuration step of combining a first entity or a second entity displayed at each card position of the second group of cards and configuring a second combination card that displays the result of the combination at each card position; and a card comparison step of determining whether the first combination card and the second combination card match.
[0010] According to another embodiment of the present invention, when the first entity and the first entity are combined, the second entity is created and displayed, and when the second entity and the second entity are combined, the first entity is created and displayed, and when the first entity and the second entity are combined, the entity disappears and is not displayed, and when only one of the first entity or the second entity exists at the position of each card for each of the first and second groups, the entity can be displayed.
[0011] According to another embodiment of the present invention, the first entity may be composed of an entity in the shape of '+', and the second entity may be composed of an entity in the shape of '-'.
[0012] A server providing a card game to a user terminal according to an embodiment of the present invention comprises: a card providing unit that provides and displays cards configured such that a first entity or a second entity is displayed at each of a plurality of card locations, or that neither of the first entity or the second entity is displayed, to a plurality of user terminals; a card selection processing unit that receives selection of cards of first and second groups among the cards from a plurality of user terminals; a card combination determination unit that creates first and second combined cards by combining the first entity or the second entity displayed at each card location for each of the first and second groups, and determines whether the first and second combined cards match; and a score processing unit that assigns a score to the user of the terminal of the user who selected the cards of the first and second groups if the first combined card and the second combined card match.
[0013] According to another embodiment of the present invention, the card combination determination unit may be configured to include: a card combination unit that combines a first entity or a second entity displayed at each card position of the first group of cards and forms a first combination card displaying the result of combination at each card position, combines a first entity or a second entity displayed at each card position of the second group of cards and forms a second combination card displaying the result of combination at each card position; and a card comparison unit that determines whether the first combination card and the second combination card match. Effects of the invention
[0014] According to the present invention, a card game can be provided in which a user distinguishes groups for selected cards and provides a score to the user according to the result of the distinguished group, thereby enabling competition among game participants based on quick thinking and thinking skills. Brief explanation of the drawing
[0015] FIG. 1 is a flowchart illustrating a method for providing a card game according to an embodiment of the present invention. FIG. 2 is a flowchart for explaining in more detail a method for providing a card game according to an embodiment of the present invention. FIGS. 3 to 7 are drawings for explaining a method of providing a card game according to an embodiment of the present invention. FIG. 8 is a configuration diagram of a card game providing system according to an embodiment of the present invention. FIG. 9 is a configuration diagram of a card game providing server according to an embodiment of the present invention. Specific details for implementing the invention
[0016] The present invention is capable of various modifications and may have various embodiments, and specific embodiments are illustrated in the drawings and described in detail in the detailed description. However, this is not intended to limit the present invention to specific embodiments, and it should be understood that it includes all modifications, equivalents, and substitutions that fall within the spirit and scope of the invention.
[0017] However, in describing the embodiments, if it is determined that a detailed description of related known functions or configurations could unnecessarily obscure the essence of the invention, such detailed description is omitted. Furthermore, the sizes of each component in the drawings may be exaggerated for illustrative purposes and do not represent the actual sizes applied.
[0018] Furthermore, throughout the specification, when a component is referred to as being "connected" or "joined" with another component, it should be understood that the component may be directly connected or joined to the other component, but unless specifically stated otherwise, it may also be connected or joined through an intermediate component. Additionally, throughout the specification, when a part is described as "including" a component, unless specifically stated otherwise, this means that it may include additional components rather than excluding other components.
[0019] FIG. 1 is a flowchart for explaining a method for providing a card game according to an embodiment of the present invention, and FIG. 2 is a flowchart for explaining a method for providing a card game according to an embodiment of the present invention in more detail.
[0020] In addition, FIGS. 3 to 7 are drawings for explaining a method of providing a card game according to an embodiment of the present invention.
[0021] From now on, a method for providing a card game according to an embodiment of the present invention will be described with reference to FIGS. 3 to 7.
[0022] The card game provision method according to the present invention relates to a card game provision method executed by a server that provides a card game to a user terminal, wherein the user can access the card game provision server using each user terminal to receive the card game.
[0023] First, the card game provider server provides the cards to the user terminal to display them (S110).
[0024] More specifically, the card game providing server provides cards configured such that a first object or a second object is displayed at each of a plurality of locations on the card, or that neither of the first object or the second object is displayed, to a plurality of the user terminals to display.
[0025] Referring to FIG. 3, the cards consist of a total of 81 cards, and the one card at the bottom right is not used in the actual game, and the first entity may be composed of a '+' shaped entity, and the second entity may be composed of a '-' shaped entity.
[0026] Subsequently, the card game providing server receives a selection of cards from a plurality of user terminals (S120), and also receives a selection of cards from a first and second group among the cards from a plurality of user terminals (S130).
[0027] Accordingly, the card game providing server determines the combination result of the cards for each of the selected first and second groups (S140).
[0028] That is, a first object or a second object marked at the position of each card for each of the first and second groups is combined to create a first and second combined card, and it is determined whether the created first and second combined card matches. At this time, the card combining unit (131) may combine the first object or the second object according to the color of each object of the cards in the first group, and may form a first combined card that displays the result of the combination according to the color of each object of the card.
[0029] More specifically, referring to FIG. 2, a first combined card is constructed by combining a first entity or a second entity displayed at each card position of the first group of cards and displaying the combined result at each card position, and likewise, a second combined card is constructed by combining a first entity or a second entity displayed at each card position of the second group of cards and displaying the combined result at each card position (S141)
[0030] At this time, when the first entity and the first entity are combined, the second entity is created and displayed, and when the second entity and the second entity are combined, the first entity is created and displayed, and when the first entity and the second entity are combined, the entity is destroyed and not displayed, and when only one of the first entity or the second entity exists at the position of each card for each of the first and second groups, the corresponding entity is displayed.
[0031] For example, when two cards shown in Fig. 4 are combined, a combined card is created as shown in Fig. 5.
[0032] To explain this, objects of the same color located at the same position on each card are combined, and the combined result is displayed at the corresponding same position on the combined card. For example, as shown in FIG. 4, when '-' and '-' at the same position on the card are combined, '+' is generated, when '+' and '+' are combined, '-' is generated, and when '-' and '+' are combined, they cancel each other out and disappear, so no object is displayed at that position, and FIG. 5 illustrates the combined result (combined card) in this way.
[0033] Through this method, you can combine multiple cards to form a combined card.
[0034] Afterwards, it is determined whether the first combined card and the second combined card configured in this manner match (S142).
[0035] As a result of the determination, if the first combined card and the second combined card match, a score is assigned to the user of the terminal of the user who selected the cards of the first and second groups (S150).
[0036] Accordingly, the user with the highest assigned score becomes the winner (S160).
[0037] From now on, a specific example of a method for providing a card game will be explained with reference to FIGS. 3 to 7.
[0038] First, the user receives the card illustrated in FIG. 3 through the user terminal, and all such cards are mixed and turned over so that the back of the card is displayed.
[0039] The user selects and displays five cards as shown in FIG. 6. At this time, the five cards may be automatically selected and displayed by the card game provider server.
[0040] The user appropriately draws 5 cards marked as such to form two bundles, and combines each bundle to make the same card.
[0041] For example, if you select and combine the left two cards shown in Fig. 6 and select and combine the right three cards, the resulting combined cards (combined cards) match each other, as shown in the card shown in Fig. 7.
[0042] In this way, when 5 cards are selected, the cards of the resulting combination match each other.
[0043] Therefore, the user who achieves the goal earns points and takes all the cards. The card game continues until all cards are gone, and the user who collects the most cards and earns the highest points wins.
[0045] FIG. 8 is a configuration diagram of a card game providing system according to an embodiment of the present invention, and FIG. 9 is a configuration diagram of a card game providing server according to an embodiment of the present invention.
[0046] From now on, the configuration of a card game providing system and a server according to an embodiment of the present invention will be described with reference to FIGS. 8 and 9.
[0047] A card game providing server (100) according to one embodiment of the present invention is for providing a card game, and a user can receive a card game by connecting to the card game providing server (100) through a network (200) using each user terminal (101, 102, 103, 104).
[0048] The above user terminals (101, 102, 103, 104) may be fixed terminals implemented as computer devices or mobile terminals. More specifically, the above user terminals (101, 102, 103, 104) include smartphones, mobile phones, computers, laptops, digital broadcasting terminals, PDAs (Personal Digital Assistants), PMPs (Portable Multimedia Players), tablet PCs, etc. Additionally, the above user terminals (101, 102, 103, 104) may communicate with other user terminals and / or a server (100) through a network (200) using a wireless or wired communication method.
[0049] Additionally, the communication method is not limited and may include not only communication methods utilizing communication networks (e.g., mobile communication networks, wired internet, wireless internet, broadcasting networks) that the network (200) may include, but also short-range wireless communication between devices. For example, the network (200) may include any one or more networks such as a PAN (personal area network), LAN (local area network), CAN (campus area network), MAN (metropolitan area network), WAN (wide area network), BBN (broadband network), and the Internet. Additionally, the network (200) may include any one or more network topologies such as a bus network, a star network, a ring network, a mesh network, a star-bus network, a tree or hierarchical network, but is not limited thereto.
[0050] The above card game providing server (100) is configured to include a card providing unit (110), a card selection processing unit (120), a card combination judgment unit (130), and a score processing unit (140).
[0051] The card providing unit (110) provides and displays cards configured such that a first object or a second object is displayed at each of the multiple locations on the card, or that neither of the first object or the second object is displayed, to a plurality of the user terminals. At this time, the first object may be configured as an object in the shape of a '+', and the second object may be configured as an object in the shape of a '-'.
[0052] Accordingly, the card selection processing unit (120) receives selections of cards from the first and second groups among the cards from a plurality of the above user terminals.
[0053] Accordingly, the card combination judgment unit (130) combines the first object or the second object displayed at the position of each card for each of the first and second groups to create first and second combined cards, and determines whether the first and second combined cards match.
[0054] More specifically, the card combination judgment unit (130) may be configured to include a card combination unit (131) and a card comparison unit (132).
[0055] The card combining unit (131) combines a first entity or a second entity displayed at each card position of the first group of cards and forms a first combined card displaying the combined result at each card position. At this time, the card combining unit (131) may also combine a first entity or a second entity according to the color of each entity of the first group of cards and form a first combined card displaying the combined result according to the color of each entity of the card.
[0056] Additionally, the card combining part (131) combines a first object or a second object displayed at each card position of the second group of cards and forms a second combined card displaying the combined result at each card position.
[0057] When the first entity and the first entity are combined, the second entity is created and displayed, and when the second entity and the second entity are combined, the first entity is created and displayed, and when the first entity and the second entity are combined, the entity is destroyed and not displayed, and when only one of the first entity or the second entity exists at the position of each card for each of the first and second groups, the entity can be displayed.
[0058] Accordingly, the card comparison unit (132) determines whether the first combined card and the second combined card match.
[0059] The score processing unit (140) assigns a score to the user of the terminal of the user who selected the first and second groups of cards when the first and second combined cards match, and selects the user with the highest assigned score as the winner.
[0060] In the detailed description of the present invention as described above, specific embodiments have been described. However, various modifications are possible within the scope of the present invention. The technical concept of the present invention should not be limited to the aforementioned embodiments, but should be defined by the claims as well as equivalents thereof. Explanation of the symbols
[0062] 100: Card game provider server 110: Card issuing department 120: Card selection processing unit 130: Card combination judgment unit 131: Card joint 132: Card Comparison Section 140: Score processing unit
Claims
Claim 1 A method for providing a card game executed by a server providing a card game to a user terminal, comprising: a card providing step of providing and displaying cards configured such that a first entity or a second entity is displayed at each of a plurality of positions on the card, or that neither of the first entity or the second entity is displayed, to a plurality of user terminals; a card selection step of receiving selection of cards of first and second groups among the cards from a plurality of user terminals; a card combination determination step of generating a first combined card and a second combined card by combining the first entity or the second entity displayed at each position on the card for each of the first and second groups, and determining whether the first combined card and the second combined card match; and a score assignment step of assigning a score to the user of the user terminal who selected the cards of the first and second groups if the first combined card and the second combined card match. Claim 2 A method for providing a card game according to claim 1, wherein the card combination determination step comprises: a first combination card configuration step of combining a first entity or a second entity indicated at each card position of the first group of cards and configuring a first combination card in which the result of combining is indicated at each card position; a second combination card configuration step of combining a first entity or a second entity indicated at each card position of the second group of cards and configuring a second combination card in which the result of combining is indicated at each card position; and a card comparison step of determining whether the first combination card and the second combination card match. Claim 3 A method for providing a card game according to claim 2, wherein when the first entity and the first entity are combined, the second entity is created and displayed, when the second entity and the second entity are combined, the first entity is created and displayed, when the first entity and the second entity are combined, the entity is destroyed and not displayed, and when only one of the first entity or the second entity exists at the position of each card for each of the first and second groups, the corresponding entity is displayed. Claim 4 A method for providing a card game according to claim 1, wherein the first entity is composed of an entity in the shape of '+' and the second entity is composed of an entity in the shape of '-'. Claim 5 A card game providing server for providing a card game to a user terminal, comprising: a card providing unit that provides and displays cards configured such that a first entity or a second entity is displayed at each of a plurality of card locations, or that neither of the first entity or the second entity is displayed, to a plurality of user terminals; a card selection processing unit that receives selection of cards of first and second groups from a plurality of user terminals among the cards; a card combination determination unit that combines a first entity or a second entity displayed at each card location for each of the first and second groups to generate a first combined card and a second combined card, and determines whether the first combined card and the second combined card match; and a score processing unit that, if the first combined card and the second combined card match, assigns a score to the user of the user terminal who selected the cards of the first and second groups. Claim 6 A card game providing server according to claim 5, wherein the card combination determination unit comprises: a card combination unit that combines a first entity or a second entity displayed at the position of each card of the first group of cards and forms a first combination card displaying the result of the combination at each position of the card, and combines a first entity or a second entity displayed at the position of each card of the second group of cards and forms a second combination card displaying the result of the combination at each position of the card; and a card comparison unit that determines whether the first combination card and the second combination card match. Claim 7 A card game providing server according to claim 6, characterized in that when the first entity and the first entity are combined, the second entity is created and displayed, when the second entity and the second entity are combined, the first entity is created and displayed, when the first entity and the second entity are combined, the entity is destroyed and not displayed, and when only one of the first entity or the second entity exists at the position of each card for each of the first and second groups, the corresponding entity is displayed. Claim 8 A card game providing server according to claim 5, wherein the first entity is composed of an entity in the shape of '+' and the second entity is composed of an entity in the shape of '-'.
Citation Information
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