Apparatus For Providing User-customized Contents For Improving Cognitive Ability And Method Thereof
A user-customized content provision system adjusts content duration based on user feedback to enhance engagement and continuous use, addressing the limitations of short-term digital therapeutic use in improving cognitive ability.
Patent Information
- Application Number
- KR1020220187636
- Authority / Receiving Office
- KR · KR
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-12-28
- Publication Date
- 2026-11-03
- Estimated Expiration
- 2042-12-28
AI Technical Summary
Existing digital therapeutics for improving cognitive ability are often of low interest to users and are used for only a short duration, limiting their effectiveness in addressing cognitive impairments.
A user-customized content provision system that adjusts content duration based on user feedback on difficulty and interest levels, classifying content into four types and allocating time accordingly to enhance user engagement and continuous use.
The system ensures continuous use of digital therapeutics by personalizing content duration, thereby improving cognitive function through sustained user interaction.
Smart Images

Figure 112022141399162-PAT00019_ABST
Abstract
Description
Technology Field
[0001] The present invention relates to a device and method for providing user-customized content for improving cognitive ability, and more specifically, to a device and method for providing user-customized content for improving cognitive ability that receives feedback from a user regarding the difficulty and interest level of the content and adjusts the duration of the content based on this feedback. Background Technology
[0002] Cognitive ability refers to the capacity to acquire and use knowledge by utilizing external information, and includes memory, attention, language skills, visuospatial abilities, and judgment. A decline in cognitive ability can lead to difficulties in daily life and, furthermore, result in cognitive impairments ranging in severity from mild to severe.
[0003] Cognitive abilities tests can be performed to evaluate attention, memory, discrimination, spatial perception, and cognitive combination abilities. In the case of deficient cognitive abilities, they can be improved using digital therapeutics (DTx).
[0004] However, digital therapeutics in the healthcare field have aspects that are of low interest to users or unfamiliar to them, so they must be used for at least one month, but conventionally, there is a limitation that users only use them for one or two weeks.
[0005] The technology forming the background of the present invention is disclosed in Korean Registered Patent Publication No. 10-1144997 (registered on May 3, 2012). The problem to be solved
[0006] As such, according to the present invention, the purpose is to provide a user-customized content provision device and method for improving cognitive ability, which receive feedback from a user regarding the difficulty and interest level of the content and adjust the content progression time based on this feedback. means of solving the problem
[0007] According to an embodiment of the present invention for achieving such technical challenges, a user-customized content provision device for improving cognitive ability comprises: a content provision unit that receives a user's cognitive evaluation result and applies the received cognitive evaluation result to a pre-learned content selection model to select and provide a plurality of different contents to the user to improve cognitive function; a content classification unit that receives feedback from the user regarding the difficulty and interest level of each content whenever each content ends, and classifies each content into four types according to the difficulty and interest level; a control unit that adjusts the duration of each content according to the classified content types; and a content generation unit that sequentially connects each content to provide a final content.
[0008] The above content provider provides multiple contents including online games having different difficulty levels or different types, and each content can be played for the same amount of time.
[0009] The above content classification unit can classify the plurality of content types in response to the user's opinion into Type 1, cases with high difficulty and high interest, Type 2, cases with high difficulty and low interest, Type 3, cases with low difficulty and high interest, and Type 4, cases with low difficulty and low interest.
[0010] The control unit above can allocate a basic duration time for each type of content so that the duration time of the content is shortened in the order of the third type, the first type, the second type, and the fourth type.
[0011] The total duration of the above-mentioned final content is pre-set, and the above-mentioned multiple contents may be composed of a pre-set number.
[0012] The above control unit can adjust the duration for each of the plurality of contents through the following mathematical formula:
[0013]
[0014] Here, Z is the total duration of the previously set final content and n is the number of multiple contents, and is the adjusted game time of the m-th content, and is the basic elapsed time according to the type of the m-th content, and m is a natural number greater than or equal to 1 and less than or equal to n.
[0015] The above-mentioned final content generation unit can randomly arrange the order of multiple contents with adjusted execution times.
[0016] According to another embodiment of the present invention, a method for providing user-customized content for improving cognitive ability, performed by a user-customized content providing device, comprises the steps of: receiving a user's cognitive evaluation result and applying the received cognitive evaluation result to a pre-trained content selection model to select and provide to the user a plurality of different contents for improving cognitive function; receiving feedback from the user regarding the difficulty and interest level for each content whenever each content ends, and classifying each content into four types according to the difficulty and interest level; adjusting the duration of each content according to the classified content types; and sequentially connecting each content to provide a final content. Effects of the invention
[0017] As such, according to the present invention, by receiving feedback from the user regarding the difficulty and interest level of the content and providing user-customized content with the duration of the content adjusted based on this, the digital therapeutic can be continuously used. Brief explanation of the drawing
[0018] FIG. 1 is a configuration diagram of a user-customized content provision device for improving cognitive ability according to an embodiment of the present invention. FIG. 2 is a flowchart of a method for providing user-customized content for improving cognitive ability according to an embodiment of the present invention. FIG. 3 is an example diagram illustrating the specific operation flow of the content provision method illustrated in FIG. 2. FIG. 4 is an example diagram specifically illustrating step S230 shown in FIG. 2. Specific details for implementing the invention
[0019] Embodiments of the present invention are described below with reference to the attached drawings so that those skilled in the art can easily implement the invention. However, the present invention may be embodied in various different forms and is not limited to the embodiments described herein. Furthermore, in order to clearly explain the present invention in the drawings, parts unrelated to the explanation have been omitted, and similar parts throughout the specification have been given similar reference numerals.
[0020] Throughout the specification, when a part is described as "including" a certain component, this means that, unless specifically stated otherwise, it does not exclude other components but may include additional components.
[0021] Embodiments of the present invention are described in detail with reference to the attached drawings so that those skilled in the art can easily implement the invention.
[0022] FIG. 1 is a configuration diagram of a user-customized content provision device for improving cognitive ability according to an embodiment of the present invention.
[0023] As illustrated in FIG. 1, a user-customized content provision device (100) for improving cognitive ability includes a content provision unit (110), a content classification unit (120), a control unit (130), and a content creation unit (140).
[0024] First, the content provision unit (110) receives the user's cognitive evaluation results and applies the received cognitive evaluation results to a pre-trained content selection model to select multiple different contents for improving cognitive functions and provide them to the user. Here, the cognitive evaluation results refer to the results of evaluating cognitive abilities through a cognitive abilities test. Additionally, cognitive functions include perception, attention, memory, motor skills, language, visual, auditory, and spatial processing, inhibition, and executive functions.
[0025] Specifically, the content provider (110) receives the user's cognitive evaluation results and applies the received cognitive evaluation results to a pre-trained content selection model to select and provide to the user a pre-set number of multiple contents, including online games of different difficulty levels or types, to improve cognitive function. At this time, each content may be performed for the same amount of time.
[0026] And, the content classification unit (120) receives feedback from the user regarding the difficulty and interest level of each content whenever each content is finished, and classifies each content into four types according to the difficulty and interest level.
[0027] To elaborate, the content classification unit (120) receives feedback from the user regarding the difficulty and interest level of each content whenever each content is finished, and classifies each content into four types according to the difficulty and interest level.
[0028] Specifically, the content classification unit (120) receives feedback on the difficulty of the content (e.g., whether the difficulty was high or low) and the level of interest (e.g., whether the level of interest was high or low) for each content whenever the content is finished, and can classify it by matching it to one of the first to fourth types according to the user's opinion.
[0029] For example, the content classification unit (120) can classify the content from the user into Type 1 when the difficulty and interest level of the content are high, Type 2 when the difficulty and interest level are high, Type 3 when the difficulty and interest level are low, and Type 4 when the difficulty and interest level are low.
[0030] And, the control unit (130) adjusts the duration of each content according to the separated content type.
[0031] Specifically, the control unit (130) can allocate a basic duration for each type of content so that the duration of the content is shortened in the order of the third type, the first type, the second type, and the fourth type according to the separated content types, and can adjust the duration so that all content provided can be performed within the total duration set based on this.
[0032] In addition, the control unit (130) can adjust the duration for each of the multiple contents through the following [Equation 1].
[0033]
[0034] Here, Z is the total duration of the pre-set final content, and is the adjusted game time of the m-th content, and is the basic execution time according to the type of the m-th content, and is the basic elapsed time according to the nth content type, m is a natural number greater than or equal to 1 and n is a natural number greater than or equal to 2 and is the number of multiple contents.
[0035] And, the content creation unit (140) sequentially connects each content to provide the final content.
[0036] Specifically, the content generation unit (140) can randomly arrange the order of multiple contents with adjusted durations and sequentially connect them to provide the final content.
[0037] Hereinafter, a method for providing user-customized content for improving cognitive ability, performed by a content providing device according to an embodiment of the present invention, will be described in detail through FIGS. 2 to 4.
[0038] In the embodiments described below, specific examples are explained by providing five online games to the user for five minutes each from the content providing unit (110) through the content providing device (100). However, the number and duration of online games in the present invention are not necessarily limited to this.
[0039] FIG. 2 is a flowchart of a method for providing user-customized content for improving cognitive ability according to an embodiment of the present invention, and FIG. 3 is an example diagram illustrating the specific operation flow of the content provision method shown in FIG. 2.
[0040] As illustrated in FIGS. 2 and 3, the content providing unit (110) receives the user's cognitive evaluation results and applies the received cognitive evaluation results to a pre-trained content selection model to select and provide to the user a plurality of different contents to improve cognitive function (S210).
[0041] Specifically, the content provider (110) receives the user's cognitive evaluation results and applies the received cognitive evaluation results to a pre-trained content selection model to select five different contents to improve cognitive function and provide them to the user.
[0042] Next, the content classification unit (120) receives feedback from the user regarding the difficulty and interest level of each content whenever each content is finished, and classifies each content into four types according to the difficulty and interest level (S220).
[0043] Specifically, the content classification unit (120) receives feedback from the user regarding the difficulty level (e.g., whether the difficulty level is high or low) and interest level (e.g., whether the interest level is high or low) of the content provided by the content provision unit (110) each time the content is performed once and terminated, and can classify it by corresponding it to one of the first to fourth types according to the user's opinion.
[0044] In other words, the content classification unit (120) can classify the content from the user into Type 1 when the difficulty and interest level of the content are high, Type 2 when the difficulty and interest level are high, Type 3 when the difficulty and interest level are low, and Type 4 when the difficulty and interest level are low.
[0045] For example, regarding the first to fifth content provided by the content provider (110), the content classification unit (120) can classify them by matching them to one of the first to fourth types according to user opinion.
[0046] FIG. 4 is an example diagram specifically illustrating step S230 shown in FIG. 2.
[0047] Referring to FIG. 4, the first to fifth contents classified by the content classification unit (120) can be classified as follows: when two contents are duplicated for one type (e.g., two of type 1, one of type 2, one of type 3, and one of type 4); when two contents are duplicated for each of two types (e.g., two of type 1, two of type 2, and one of type 3); when three contents are duplicated for one type (e.g., three of type 1, one of type 2, and one of type 4); when three and two contents are duplicated for each of two types (e.g., three of type 1 and two of type 2); when four contents are duplicated for one type (e.g., four of type 1 and one of type 2); and when five contents are duplicated for one type (e.g., five of type 1).
[0048] Next, the control unit (130) adjusts the duration of each content according to the separated content type (S230).
[0049] Specifically, the control unit (130) can allocate a basic duration for each type of content so that the duration of the content is shortened in the order of the third type, the first type, the second type, and the fourth type according to the separated content types, and can adjust the duration so that all content provided can be performed within the total duration set based on this.
[0050] For example, the control unit (130) can allocate a basic duration of 7 minutes for the first type, 6 minutes for the second type, 8 minutes for the third type, and 5 minutes for the fourth type, and can adjust the durations of the first to fifth content respectively through [Equation 2].
[0051]
[0052] Here, inside is the adjusted progress time for each of the 1st to 5th contents, and inside represents the basic progression time for each type of content from the 1st to 5th.
[0053] In other words, if the total duration of the final content set is 25 minutes and the first content is classified as type 1, the second content as type 1, the third content as type 2, the fourth content as type 3, and the fifth content as type 4, the control unit (130) can allocate a basic duration of 7 minutes for the first and second content, 6 minutes for the third content, 8 minutes for the fourth content, and 5 minutes for the fifth content.
[0054] And, the control unit (130) can adjust the progression times of the first to fifth content respectively through [Equation 3].
[0055]
[0056] Finally, the content generation unit (140) sequentially connects each content to provide the final content (S240).
[0057] Specifically, the content generation unit (140) can randomly arrange the order of multiple contents with adjusted durations and sequentially connect them to provide the final content.
[0058] Furthermore, the content creation unit (140) can provide the final content using a blockchain network. At this time, the blockchain network includes a public blockchain network, a private blockchain network, and a hybrid blockchain network, which can provide the content efficiently while securing the determination results.
[0059] As such, according to an embodiment of the present invention, by receiving feedback from a user regarding the difficulty and interest level of the content and providing user-customized content with the duration of the content adjusted based on this feedback, a digital therapeutic can be continuously used.
[0060] The present invention has been described with reference to the embodiments illustrated in the drawings, but this is merely illustrative, and those skilled in the art will understand that various modifications and equivalent alternative embodiments are possible therefrom. Accordingly, the true technical scope of protection of the present invention should be determined by the technical spirit of the following claims. Explanation of the symbols
[0061] 100: User-customized content delivery device 110: Content Provider 120: Content Classification Section 130: Control unit 140: Content Creation Section
Claims
Claim 1 A user-customized content provision device for improving cognitive ability comprises: a content provision unit that receives a user's cognitive evaluation result and applies the received cognitive evaluation result to a pre-trained content selection model to select and provide a plurality of different contents to the user to improve cognitive function; a content classification unit that receives feedback from the user regarding the difficulty and interest level of each content whenever each content ends, and classifies each content into four types according to the difficulty and interest level; and a control unit that adjusts the duration of each content according to the classified content types. A user-customized content providing device comprising a content generation unit that sequentially connects each of the above-mentioned contents to provide a final content, wherein the content classification unit receives feedback from the user regarding the difficulty and interest level of the content according to a signal selecting one of two levels from the user each time the content is terminated, and classifies the plurality of content types according to the feedback into a first type when the difficulty is level 1 and the interest level is level 1', a second type when the difficulty is level 1 and the interest level is level 2', a third type when the difficulty is level 2 and the interest level is level 1', and a fourth type when the difficulty is level 2 and the interest level is level 2'. Claim 2 In claim 1, the content providing unit provides a plurality of contents including online games having different difficulty levels or different types, and each content is a user-customized content providing device that proceeds for the same amount of time. Claim 3 delete Claim 4 In claim 1, the control unit is a user-customized content providing device that allocates a basic duration time for each type of content so that the duration time of the content is shortened in the order of the third type, the first type, the second type, and the fourth type. Claim 5 A user-customized content providing device according to claim 1, wherein the total duration of the final content is pre-set and the plurality of contents are composed of a pre-set number. Claim 6 In paragraph 5, the control unit is a user-customized content providing device that adjusts the progress time for each of a plurality of contents through the following mathematical formula: Here, Z is the total duration of the pre-set final content, and is the adjusted game time of the m-th content, and is the basic execution time according to the type of the m-th content, and is the basic elapsed time according to the nth content type, m is a natural number greater than or equal to 1 and n is a natural number greater than or equal to 2 and is the number of multiple contents. Claim 7 In claim 1, the final content generation unit is a user-customized content providing device that randomly arranges the order of a plurality of contents with adjusted execution times. Claim 8 A method for providing user-customized content for improving cognitive ability, performed by a user-customized content providing device, comprising: a content providing unit receiving a user's cognitive evaluation result and applying the received cognitive evaluation result to a pre-trained content selection model to select and provide to the user a plurality of different contents for improving cognitive function; a content classification unit receiving feedback from the user regarding the difficulty and interest level for each content whenever each content is finished and classifying each content into four types according to the difficulty and interest level; and a control unit adjusting the duration of each content according to the classified content types. A method for providing user-customized content, comprising the step of a content generation unit sequentially connecting each of the above-mentioned contents to provide a final content, wherein the distinguishing step receives feedback from the user regarding the difficulty and interest level of the content, each time the content is terminated, based on a signal from the user selecting one of two levels for the difficulty and interest level of the content, and classifies the plurality of content types according to the feedback into Type 1 when the difficulty is Level 1 and the interest level is Level 1', Type 2 when the difficulty is Level 1 and the interest level is Level 2', Type 3 when the difficulty is Level 2 and the interest level is Level 1', and Type 4 when the difficulty is Level 2 and the interest level is Level 2'. Claim 9 In claim 8, the step of providing the above content is a method of providing user-customized content, wherein the content includes multiple online games having different difficulty levels or different types, and each content proceeds for the same amount of time. Claim 10 delete Claim 11 In claim 8, the step of adjusting the content duration is a method for providing user-customized content that allocates a basic duration for each type of content so that the duration of the content is shortened in the order of the third type, the first type, the second type, and the fourth type. Claim 12 In claim 8, a method for providing user-customized content in which the total duration of the final content is pre-set and the plurality of contents are composed of a pre-set number. Claim 13 In claim 12, the step of adjusting the progression time of the above-mentioned content is a user-customized content provision method that adjusts the progression times of multiple contents through the following mathematical formula: Here, Z is the total duration of the pre-set final content, and is the adjusted game time of the m-th content, and is the basic execution time according to the type of the m-th content, and is the basic elapsed time according to the nth content type, m is a natural number greater than or equal to 1 and n is a natural number greater than or equal to 2 and is the number of multiple contents. Claim 14 In claim 8, the step of finally providing content is a user-customized content provision method that randomly arranges the order of multiple contents with adjusted progress times.
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