Arm wrestling training table with indicator lights
Patent Information
- Application Number
- RU2026120419U
- Authority / Receiving Office
- RU · RU
- Patent Type
- Utility models
- Current Assignee / Owner
- Filing Date
- 2026-06-30
- Publication Date
- 2026-09-02
- Estimated Expiration
- 2036-06-30
Smart Images

Figure 00000001_ABST
Abstract
Description
[0001] Technical field
[0002] The utility model relates to sports equipment, in particular to arm wrestling tables equipped with visual signaling devices for training the athlete's starting movement.
[0003] Technology Level
[0004] A prior art arm wrestling table is known from patent RU 151695 U1 (published April 10, 2015). This known device comprises a tabletop with a metal frame, to which are attached legs, removable armrests, cushions, and pins. The design of this arm wrestling table and the dimensions of its components are generally accepted for competitions, so this device is adopted as a prototype for the proposed solution.
[0005] A drawback of this technical solution is the lack of automated, objective monitoring of athletes' actions. The device does not measure speed, record the exact time of contact with the roller, or provide interactive training modes for developing neuromotor reaction speed.
[0006] Also known from the prior art is an armwrestling table with strain gauges, according to utility model patent RU 132359 U1 (IPC A63B 21 / 00, published September 20, 2013). This similar device comprises a tabletop, two armrests (blue and red), two rollers (blue and red), and two pins. The armrest is designed as a strain gauge platform for obtaining information about the projection of pressure force on the armrest surface along three axes during training.
[0007] A drawback of this well-known device is that the sensors (strain gauges) installed within it are designed solely for passive measurement of the amount of physical force applied by the athlete at static points of support. This sports equipment lacks interactive features for the athlete, built-in random event generators, and multi-zone light signaling systems, making it impossible to use it for automated training of the athlete's neuromotor and spatial reaction speed to suddenly changing external stimuli.
[0008] The technical result of the claimed utility model is to expand the functionality of the competition table and improve the effectiveness of reaction speed training. This is achieved by integrating light indicators and touch sensors directly into the roller structure under a single transparent protective layer and connecting to an adaptive control unit as shown in Fig. 3.
[0009] The essence of the utility model
[0010] The objective of the utility model is to create a training table that allows an athlete to practice a starting movement in response to a light signal indicating the area of contact with the roller, while the sequence of signals is random.
[0011] The technical result is an increase in reaction speed, the accuracy of the direction of the starting / attacking movement, as well as an additional technical result - an increase in the motivation and involvement of the athlete through the introduction of gamification elements (stochastic sequence of stimuli, visual feedback, game mode), which is especially important in the training of children and adolescents, for whom standard repetitive loads cause a decrease in interest.
[0012] The specified technical result is achieved in that the training table for arm wrestling contains a tabletop, armrests, pins and rollers, characterized in that on the upper surface of each roller along its longitudinal axis, three light indicators are sequentially located, forming three functional zones: far (furthest from the athlete), central and near (closest to the athlete).
[0013] These indicators serve as a starting signal and simultaneously designate the contact zone for the athlete to perform the starting movement: the athlete, in the starting position (elbow on the armrest, arm bent at the elbow joint, hand clenched into a fist and located above the center of the table), must touch as quickly as possible with his fist or palm exactly that zone of the roller in which the light signal came on.
[0014] The table is equipped with a control unit, including a microcontroller, a random number generator and a timer with an adjustable signal frequency, designed to automatically light up the indicators in a random sequence with a set pause.
[0015] The indicators are flush mounted into the roller material and covered with a transparent protective layer.
[0016] Implementation of a utility model
[0017] The control unit is mounted under the tabletop. It is powered by a 5-12V battery. The user (trainer) uses a potentiometer or buttons to set the signal frequency (e.g., from 0.3 to 3 seconds). In automatic mode, a random number generator selects one of three indicators, and the microcontroller supplies it with current for 0.2-0.5 seconds. Upon receiving the signal, the athlete immediately touches the roller, performing a starting movement in the appropriate zone, then returns to the starting position and waits for the next signal.
[0018] Using a random sequence of indicator lights with a controlled frequency transforms a routine physical exercise into a cognitive-gamifying task, requiring the athlete to constantly switch between different motor patterns. This approach promotes intrinsic motivation, reduces psychological fatigue, and makes training engaging for children.
[0019] Fig. 1 shows a training table comprising a tabletop (1), armrests (2), pins (3), and rollers (4). Three light indicators (5) are sequentially arranged along the longitudinal axis of each roller (4), forming the far, central, and near zones. The dotted line indicates the cross-sectional line A-A.
[0020] Fig. 2 shows a cross-section of the support roller (4) along line A-A. The body of the roller (4) contains recesses in which the indicator light (5) and touch sensor (6) are flush-mounted. The indicator light (5) and touch sensor (6) are covered from above with a transparent protective layer (7) made of polyurethane. Electrical wires (8) pass inside the body of the roller (4) for subsequent connection to the control unit under the tabletop.
[0021] Fig. 3 shows the functional diagram of the electronic control unit of the device. The central microcontroller (9) is electrically connected to the random number generator (10) and the timer with an adjustable signal frequency (11). The outputs of the microcontroller (9) are connected to the drivers of the light indicators (12) for their switching, and the inputs of the microcontroller are connected to the inputs of the touch sensors (13) for recording the response signals. Power supply (14) for the entire system is provided from the battery located under the tabletop (1).
Claims
A training table for arm wrestling, comprising a tabletop, armrests, pins and rollers, characterized in that three light indicators are built into each roller, arranged sequentially along its longitudinal axis on the surface facing the athlete, with the formation of far, central and near zones, wherein said indicators are designed with the ability to serve as a starting signal and indicate the zone of contact of the roller for the athlete during the starting movement, wherein the table additionally contains a control unit, including a microcontroller, a random number generator and a timer with an adjustable signal frequency, designed with the ability to automatically light the indicators in a random sequence with a set pause, wherein the indicators are mounted flush in the material of the roller and covered with a transparent protective layer, and the roller is additionally provided with touch sensors,located in the zones of each indicator and connected to the control unit to record the moment of contact and reaction time,
Citation Information
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