Earthquake training simulator
Patent Information
- Application Number
- TR202500344
- Authority / Receiving Office
- TR · TR
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-01-13
- Publication Date
- 2026-09-21
Smart Images

Figure 00000007_0000
Abstract
Description
1 TARIFF Earthquake training simulator TECHNICAL AREA 5 The invention relates to simulators used generally for educational purposes. The invention is specifically designed for use in experiencing the moment of an earthquake. realistic simulation of the movements that occur during the process. 10 It relates to an earthquake training simulator that provides this service. STATE OF THE ART Nowadays, in education provided in various fields, it is necessary for it to be realistic and more than 15 Simulators are used for educational purposes. The aim of simulators is to enable the person to... by placing it in a realistic environment, the subject of education is presented in a realistic way. The aim is to enable this experience. For this purpose, airplane and car simulators are used more frequently. While primarily used for general purposes, simulators are also used in various other areas. One of the simulators currently used and needed in modern technology is the earthquake simulator. These are simulators. They show a person what they will experience and how they will behave during an earthquake. Earthquake simulators are used in various structures to demonstrate the effects of earthquakes. However, Current earthquake simulators do not provide a sufficiently realistic effect on users. It is unable to create a real earthquake. This is because the earthquake simulators used are not capable of reproducing a real 25. the shaking, vibration, and sudden impact movements from the ground that occur during an earthquake The problem is the lack of a mechanism that does everything simultaneously. Existing structures are generally... It attempts to create the sensation of an earthquake through a swaying motion. At the same time... The current structures are also unable to create an adequate visual experience. Therefore... 30 necessary information about how people will feel and behave during an earthquake. They are unable to become aware. This also means that people are not aware of how to react during a real earthquake. Their inability to know how to behave leads to negative consequences. is happening. 2 In research conducted on the known state of the art, some documents have been found. Document number JP2017199017A is a virtual reality application of an earthquake. The topic is the simulator. In this setup, an earthquake simulation room is designed. It appears that an earthquake simulation is being conducted. For this purpose, a detailed room is used. It has been explained that it was designed and supported with sound and visuals. However, in this study 5 A seismic environment was created only in the physical space, and the room and its contents were not affected. The movement of objects is very limited. This makes the sensation of an earthquake unrealistic. This will lead to a misunderstanding. Furthermore, this application needs to be filled in. A large space in the form of a room is needed. This is what the system requires. This makes implementation difficult. 10 Document CN111477060A is an earthquake report based on augmented reality technology. It relates to simulation methods and systems. In the structure mentioned in this document... The earthquake was only simulated in a virtual environment. A real earthquake in a physical environment... There is no feeling involved. The fact that people only experience this in a virtual environment is not real. 15 It will not create any feeling and is inadequate in terms of education. As a result, improvements are being made to earthquake training simulators. Therefore, it will eliminate the disadvantages mentioned above and improve existing systems. New structures are needed to provide solutions. 20 THE PURPOSE OF THE INVENTION The present invention meets the aforementioned requirements and overcomes all the disadvantages. It is related to the earthquake training simulator, which eliminates the need for a physical earthquake and offers some additional advantages. 25 The main purpose of the invention is to realistically recreate the moment of an earthquake, thereby allowing people to... to learn how to feel and behave during an earthquake to provide. One aim of the invention is to record all movements that occur during an earthquake, and The goal is to ensure that the vibrations are reflected back to people in the same way. 3 Another aim of the invention is to capture the moment of an earthquake both in a physical and virtual environment. The goal is to ensure that these experiences occur simultaneously in the same environment. All the advantages mentioned above and explained in detail below. The present invention aims to achieve the following: 5 in experiencing the moment of an earthquake. realistic representation of movements occurring during an earthquake for use in earthquake simulations. It is an earthquake training simulator that allows for the simulation of an earthquake in this way; • having a lower plate drive element that enables movement in the horizontal plane a base plate, • A top 10 positioned on the bottom plate that enables movement in the horizontal plane. an upper table with a table drive element, • a top plate positioned on the top surface that enables movement in the vertical plane. a top plate with a plate drive element A structure containing these elements has been obtained. The structural and characteristic features and all the advantages of the invention are given in the figures below. And thanks to the detailed explanation written with references to these figures, it becomes clearer. This will be understood as such. Therefore, the evaluation should also be based on these forms and details. This should be done taking the explanation into consideration. BRIEF DESCRIPTION OF THE FIGURES The best way to utilize the advantages of the existing invention, together with its structure and additional elements. For understanding, it should be evaluated together with the figures explained below. is necessary. Figure 1 shows a side view of the earthquake training simulator, which is the subject of this invention. 25 REFERENCE NUMBERS 1. Bottom plate 1.1. Lower plate drive element 2. Top plate 30 2.1. Top plate drive element 3. Top plate 3.1. Upper plate drive element 4 DETAILED EXPLANATION OF THE INVENTION This detailed explanation describes the preferred method for the earthquake training simulator, which is the subject of the invention. These structures are solely for the purpose of better understanding the subject and have no It is explained in a way that will not create a limiting effect. 5 The invention is designed for use in experiencing the moment of an earthquake, during an earthquake. enabling the realistic simulation of the movements that occur It is an earthquake training simulator; • 10 with a lower plate drive element (1.1) that enables movement in the horizontal plane. a lower plate (1), • A top plate positioned on the bottom plate (1) that enables movement in the horizontal plane. an upper table (2) with a table drive element (2.1), • a device positioned on the top table (2) and enabling movement in the vertical plane a top plate (3) with top plate drive element (3.1) 15 It includes. Figure 1 shows a side view of the earthquake training simulator, which is the subject of this invention. It is located there. The earthquake training simulator in question, in its most general form, is horizontal. from a lower plate (1) and an upper plate (2) that have the ability to move in the direction 20 It is formed. The bottom plate (1) and the top plate (2) are in the aforementioned horizontal direction. a lower plate drive element (1.1) and an upper plate drive element to provide the movement It has element (2.1). The bottom plate (1) and the top plate (2) are in the horizontal direction, i.e. x and y It is configured to move along its axes. In this case, the lower plate is driven. The element (1.1) can move in the x or y axis. The upper table drive element 25 (2.1) also moves along the same axis depending on the lower plate drive element (1.1). It can move along the x or y axis without causing any damage. In other words, the lower plate is driven. If element (1.1) enables the lower table (1) to move along the x-axis, then the upper table drive element (2.1) enables the movement of the top table (2) along the y-axis. In this case The earthquake training simulator accurately simulates horizontal swaying motion. This has been done. The top plate (3) located on the top plate (2) is both the person's simulator its positioning and the impact from the ground during the earthquake. It aims to simulate the movement. The upper limit used to achieve this is... Plate drive elements (3.1) drive the upper plate (3) in the vertical direction, i.e., the z-axis This movement enables the ground to shift during an earthquake. The striking motion is also realistically simulated. The earthquake training simulator simulates a real earthquake in an environment such as a home. the visible shaking that occurs and the sounds produced during the earthquake It includes a virtual reality headset to enable the sound to be heard. The mentioned Virtual reality glasses allow a person to experience the sensation of an earthquake visually in a metaverse environment. It enables the sensory experience. The virtual reality glasses, base plate (1), 10 To ensure that the bottom plate works in sync with the top plate (2) and top plate (3); (1), lower plate drive that provides the movement of the upper plate (2) and the upper plate (3). in element (1.1), in upper table drive element (2.1) and in upper plate drive element (3.1) drivers are installed. With the aforementioned drivers, the virtual reality headset, bottom Metaverse 15 according to the movement of the table (1), top table (2) and top plate (3). It creates a suitable image in its environment. The invention is a seismic training simulator that allows a person to experience what happens during an earthquake. by experiencing all physical, visual and sensory sensations realistically 20 about how to feel and how to behave during a real earthquake Training is provided.
Claims
6 REQUESTS 1. To be used during an earthquake to experience the moment of the earthquake. enabling the realistic simulation of the movements that occur It is an earthquake training simulator and its features include: 5 • a lower plate drive element that enables movement in the horizontal plane (1.1) a base plate (1), • a device located on the bottom plate (1) that enables movement in the horizontal plane a top table (2) which has a top table drive element (2.1), • 10 positioned on the top table (2) and enabling movement in the vertical plane a top plate (3) which has a top plate drive element (3.1) It includes.
2. It is an earthquake training simulator that complies with Claim 1, and its features are: • A lower plate drive element (1.1) that enables movement in the x or y axis, 15 • movement of the lower plate drive element (1.1) along the axis in which it moves a top plate that allows movement along the x or y axis without causing damage drive element (2.1) • A top plate drive element that provides movement in the z-axis (3.1) It includes. 20 3. It is an earthquake training simulator that complies with Claim 1, and its feature is that it allows the person to simulate an earthquake. virtual that allows him to experience the feeling visually in a metaverse environment It includes reality glasses.
4. It is an earthquake training simulator that complies with Claim 3, and its feature is; virtual reality glasses. with the lower plate drive element (1.1), the upper plate drive element (2.1) and the upper plate lower plate to ensure that the drive element (3.1) works synchronously drive element (1.1), top plate drive element (2.1) and top plate drive It includes the driver attached to element (3.1). 30