SHAPE MATCHING AND CRYPTOGRAPHY-BASED DEVELOPMENT GAME
Patent Information
- Application Number
- TR202513442U
- Authority / Receiving Office
- TR · TR
- Patent Type
- Utility models
- Current Assignee / Owner
- Filing Date
- 2025-09-17
- Publication Date
- 2026-09-21
- Estimated Expiration
- 2035-09-17
Smart Images

Figure 00000007_0000 
Figure 00000008_0000 
Figure 00000009_0000
Abstract
Description
1 TARIFF SHAPE MATCHING AND CRYPTOGRAPHY-BASED DEVELOPMENT GAME Technological Field: This invention helps children develop physical coordination, geometric shape recognition, and spatial reasoning skills. multidimensional skills such as thinking, memory, problem-solving, sequencing and cooperation It relates to a physical game system aimed at development. The invention is designed specifically for preschool-aged children. The system, shape cards (Figure 2), shape stations (Figure 1), different geometric code pieces (Figure 1) 3) A game set consisting of a code box (Figure 4) and a jigsaw puzzle board (Figure 5) 10 It is in this form. This game allows children to have a multisensory learning experience; visual perception, kinesthetic movement, social interaction, and problem-solving stages are all within the same structure. It integrates. State of the Art: 15 In the field of educational and developmental games, there are many both nationally and internationally. The research includes patents and utility models. However, the majority of these studies are from a single source. It focuses on skills, combining physical coordination with cognitive decoding and puzzles. It does not present its integration in the same structure. For example, the "Educational" document numbered TR 2015 08462 Y. The useful model titled "Puzzle Game" helps children recognize geometric shapes. It's about a jigsaw puzzle set made of EVA material, but only passively. It is based on shape placement and does not integrate learning with bodily movement. Similar Patent number WO2017 / 030452 A1, titled “Educational Game Apparatus”, It includes a symbol and picture matching system that supports learning with cards, however Children forming shapes with their bodies or collecting pieces to create a collective board of 25 Combining is not included in this system. “Shape” with registration number CN106921275A The "Cognitive Training Toy" invention is a shape recognition toy for preschool children. It defines, but lacks encryption or collaborative puzzle-completion mechanisms. It is not. The "Interactive Physical Learning Game" with registration number US20030158214A1 is physical. Although it describes a system that encourages learning through movement, it only covers the movement level at 30. It remains unchanged and does not involve the integration of code fragments and puzzle pieces. Similar limitations are also seen in the academic literature. Öztürk (2019) Prepared by [author's name], "Educational Games in the Preschool Period and Children's Cognitive Development" In her master's thesis titled "The Impact of Games on Development," she discussed how games affect children's shape-color recognition. 2 and its contribution to problem-solving skills has been demonstrated, but the majority of the games examined The section is one-dimensional and does not include a multi-stage progression system. Piaget's Play-based activities, based on cognitive development theory, also help children experience abstract concepts. He highlighted the importance of learning through this method, but also emphasized the link between physical activity and code-breaking. The puzzle completion processes have not been considered together. Anderson and Smith (2021) 5 In the study titled "Multisensory Learning Games for Preschool Children" by [author's name], The importance of multisensory learning (combining visual, auditory, and kinesthetic stimuli) highlighted, however, the body shape formation and the code-puzzle mechanism A game system in which it is integrated has not been defined. When existing solutions are examined, most games are either purely physical or only 10 coordination (for example, games like Twister) or just mental matching (for example, puzzles or card games) seem to focus on them. None of the games use cards. drawing, forming body shapes, acquiring code pieces, and completing puzzles. There is no multi-stage progression chain where the steps are linked together. Furthermore... Existing solutions are mostly based on individual scores or speed, and collaboration is key. A mechanism for collectively achieved gains based on a solid foundation is almost never seen. In contrast, the game that is the subject of this application involves drawing cards, forming shapes, and coding. integrating the steps of winning a piece and completing a jigsaw puzzle in the same system It has an innovative structure. Each geometric shape corresponds to a specific code piece. Its arrival adds a symbolic coding dimension to the game, with all players having a common 20 Working together to complete the puzzle supports social skills and enabling children to experience visual, kinesthetic, tactile, and social aspects simultaneously A multisensory learning process emerges that provides this. Furthermore, the system is electronic. It is low-cost because it does not require any equipment and is suitable for nursery, kindergarten, classroom and home environments. It is easily applicable. 25 Purpose of the Invention: The aim of this invention is to improve the physical, cognitive and social development of preschool children. The goal is to create an integrated game system that supports their development simultaneously. The current When game systems are examined, they either rely solely on physical coordination or solely on mental coordination. They focused on matching, ensuring children had enough of a multisensory learning experience. It appears they are unable to benefit from it. This invention, however, allows children to shape things using their bodies. creating, collecting code pieces, and completing the puzzle by putting the pieces together It integrates interconnected, multi-stage tasks into a single process. 3 The specific objectives of the invention can be summarized as follows: To improve children's body awareness, the geometric shapes indicated on the card... to enable them to represent the form with their own bodies. Strengthening shape recognition and spatial perception, enhancing visual perception through bodily experience and Integrating with tactile components. 5 Improving problem-solving skills, correctly assembling the collected pieces into the puzzle. Ensure it is placed on the board. Supporting social skills, including waiting in line during play, helping each other, and sharing. and to encourage behaviors focused on a common goal. To reinforce multisensory learning, we can integrate visual, motor, tactile, and collaborative processes. to offer an experience that includes everything simultaneously. An accessible, low-cost system that requires no electronic hardware. By developing it, it is a solution that can be easily implemented in nursery, kindergarten, classroom and home environments. to ensure. In these respects, the invention not only offers a fun game; it also provides 15 an innovative approach that is pedagogically planned and supports multidimensional development goals. It is a learning tool. Figures: Five figures will be used in the description of the invention; these are: Figure 1 shows the front view of the playground. 20 Figure 2 shows the front view of the shape cards. Figure 3: Front view of the cipher fragments. Figure 4: Front view of the cipher box. Figure 5 shows the front view of the jigsaw puzzle board. Figures that will help to understand this invention are shown in the attached image, number 25. They are numbered and their names are given below. References: 1. Area of a rectangular geometric shape 2. Area of a circle geometric shape 3. Square geometric shape area 30 4. Area of the triangular geometric shape 5. Decorative ornaments 6. Square geometric shape card 7. Triangle Geometric Shape Card 4 8. Circle geometric shape card 9. Rectangular geometric shape card 10. Square geometric code pieces in different sizes 11. Elliptical geometric cipher pieces in different sizes 12. Triangular geometric code pieces of different sizes 5 13 different sizes of semi-circular geometric cipher pieces 14. Geometric cipher pieces of circles in different sizes 15 rectangular geometric cipher pieces of different sizes 16th cipher box body 17. Code box lid 10 18th jigsaw puzzle board Description of the Invention: This invention includes shape areas (1–4), a decorative game board (5), shape cards (6–9), different 15 cipher pieces (10–15), cipher box (16–17) and jigsaw board (18) in various sizes It is an integrated game system. Game Preparation The playing area (Figure 1) is laid on the ground. This playing area consists of rectangular geometric shapes. area (1), area of geometric shape circle (2), area of geometric shape square (3) and triangle The geometric shape area (4) is located. The decorative 20 on the edges of the area Decorations (5) enhance visual interest and make the play environment more attractive to children. The cipher pieces (10–15) are placed in the body of the cipher box (16), and the lid (17) is closed. The jigsaw board (18) is fixed in place and prepared for the final stage of the game. Game Cycle Drawing a Card: The player randomly selects a card from the set of shape cards (Figure 2). 25 For example, when the square geometric shape card (6) is drawn, the square on the player's game board It needs to go to the geometric shape area (3). Similarly, the triangle card (7), circle card (8) When the rectangular card (9) is drawn, players are directed to the corresponding areas. Shape Creation: The player shapes the image on the card using their own body. It represents (1–4) in the area. For example, when the rectangular card (9) is drawn, the player wins 30 games. By moving to the rectangular geometric shape area (1) in the area, opening his arms and legs By closing it, it brings the rectangular shape to life. This activity helps children develop body awareness. and contributes to the development of motor skills. Collecting the Code Fragment: Upon successful completion of the task, the player will receive the code fragment from the code chest. He opens the cover (17) and takes out the appropriate code piece from inside. For example, a different code piece for the square card (6). Square geometric cipher pieces (10) in different sizes, circle card (8) for different sizes of circles pieces (14), triangle pieces (12) for triangle card (7), rectangle card (9) rectangular pieces (15) are used. At some stages, players are given ellipses (11) or 5 Variety can be added to the game by also providing semi-circle (13) pieces. Placement of the Piece: The player places the received code piece on the puzzle board (18) He places it in the appropriate space. For example, a child draws a triangle card (7) and places the triangle code piece (12) When you win, place this piece on the jigsaw puzzle board (18) representing the triangle roof section. can place it in the empty space. Another player draws a circle card (8) and the circle code piece (14) 10 If they win, they can place this piece in the sun or flower area on the board. Progression: This cycle is card drawing → shape formation → obtaining the code piece → puzzle. The process continues with each player taking turns placing their cards on the board. End of Game When all the code pieces (10–15) are placed in their correct positions, there will be 15 on the puzzle board. (18) the big picture emerges and the game is completed. Thus both physical movement and Thus, the mental matching processes are successfully combined. Example Scenario When a child draws a circle card (8), they move to the circle area (2) on the play area. He forms a circle with his body. When he completes the task, he gets the circle code 20 from the code box (16, 17). He takes the piece (14) and places it in the empty space on the puzzle board (18) representing the sun. When another child draws the triangle card (7), he moves into the triangle area (4) with his body It represents a triangle. Then he takes the triangle code piece (12) from the box and the house on the board He places it on the roof. The game continues in this way, and when all the pieces are placed correctly, 25 The puzzle is completed and the game ends.
Claims
6 REQUESTS 1. This invention improves children's physical coordination, geometric shape recognition, and problem-solving skills. It is a game system designed to improve problem-solving skills, and its feature is that it is located within the game area. The areas of rectangle (1), circle (2), square (3) and triangle (4) from the geometric shape stations, shape cards (6–9), code pieces of different sizes (10–15), code box (16, 17) and 5 It includes the jigsaw puzzle board (18) on which the pieces are placed.
