A multiplayer interactive electronic educational game system that raises awareness of water footprint.

TR202514954U3Pending Publication Date: 2026-06-22İSTANBUL KÜÇÜKÇEKMECE İLKOKUL HALKALI CUMHURİYET +7
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Patent Information

Authority / Receiving Office
TR · TR
Patent Type
Utility models
Current Assignee / Owner
İSTANBUL KÜÇÜKÇEKMECE İLKOKUL HALKALI CUMHURİYET
Filing Date
2025-10-11
Publication Date
2026-06-22
Patent Text Reader

Abstract

The present invention belongs to the technical field of educational technologies, environmental awareness education, and electronic game systems. Specifically, it relates to a multiplayer, hardware and software integrated electronic game system aimed at increasing students' awareness of water footprints, and is characterized by the inclusion of: Control screen (1), Individual control stick (2), Connection cable (3), Ice zip buzzer hole (4), Game screen (5), Name screen (6), Information screen (7), Start button (8), Timer button (9), Plus button (10), Minus button (11), Timer display screen (12), Stage button (13), Stage display screen (14), Card count adjustment button (15), Card count display screen (16), Individual screen (17), Keypad (18), Card keys (19).
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Description

1 TARIFF 5 MULTIPLAYER INTERACTIVE GAME THAT RAISES WATER FOOTPRINT AWARENESS. ELECTRONIC EDUCATIONAL GAME SYSTEM Technical Area: 10 The present invention applies to educational technologies, environmental awareness education, and electronic game systems technology. It belongs to the field. Specifically, to increase students' awareness of water footprint, it is a multiplayer game. Hardware and software relate to an integrated electronic gaming system. State of the Art: In the current situation, 15 are used to support students in gaining environmental awareness. Various digital games, online applications, or mobile-based software are available. However Most of these applications are purely software-based and lack elements of physical interaction. It does not include. Furthermore, current game systems do not have an individual control unit for each player. There is no central control over the game's parameters such as stages, duration, and number of cards. It cannot be dynamically adjusted from the screen; students' performance at the end of the game is 20. Educational information is not provided through feedback in the form of light and sound alerts, but through games. The system does not include an information display screen or an audio information module (buzzer). This situation limits the level and retention of interaction in educational games. As an example of the prior art: Patent application number US 2013 / 0273592 A1, A digital game platform aimed at increasing students' environmental awareness has been defined. However, this 25 The system is entirely software-based, with no hardware interaction, individual control unit, or multiple units. The player module is not included. 2 In international application number WO 2018 / 220171 A1, virtual 5 to raise environmental awareness. The water conservation game has been announced. This system is an online mobile application and Physical feedback features (light, sound, button) are not included. US 2020 / 0146255 A1 Document number [number] discusses multi-user interaction in educational electronic game systems. It has been proposed; however, this system only works in the form of a general knowledge quiz and is problematic. It does not have a dynamic database with environmental awareness or environmental themes. 10 In the utility model document numbered TR 2019 07833 Y, the term "environmental awareness game set" is used. It has been explained. However, this design is a manual tabletop game and does not require any electronic devices. It does not have a control, duration, or phase module. As seen in current techniques. In short: Most games offer limited interaction in a virtual environment, involving hardware and software. a multiplayer system with individual controllers where the components work together 15 It does not exist. It provides training using specialized environmental databases such as water footprint. Electronic systems are not available. Also, in known systems, there are sound and light effects at the end of the game. An integrated structure that provides feedback and offers educational explanations via an information screen. It is not defined. These shortcomings clearly demonstrate the novelty and technical contribution of the present invention. It places. 20 The main purpose of the current invention is to enable students to gain awareness of their water footprint through interactive activities. to develop environmental awareness in a fun and competitive game environment, time, stage and Allowing control over variables such as the number of cards, and providing visual and auditory feedback at the end of the game. and to reinforce learning with illuminated notifications. The system developed for this purpose is very a multiplayer, modular, electronically supported educational game platform 25 It offers the following benefits: The invention also aims to increase students' interest in environmental issues and provide a fun competition. to provide the environment and to gamify a STEM / STEAM-based approach in teaching processes It aims to integrate it through this method. 3 Description of the figures: 5 Figure 1 - Perspective of the Water Footprint Game Figure 2 - Perspective of the Control Screen Figure 3 - Perspective of the Individual Control Arm References: 10 1. Control screen 2. Individual control lever 3. Connection cable 4. Ice cube hole 5. Game screen 15 6. Name screen 7. Information screen 8. Start button 9. Timer button 10. Plus button 20 11. Minus button 12. Timer display screen Step 13 button Stage 14 display screen 15. Card count adjustment button 25 16. Card count display screen 17. Individual screen 18. Keypad 19. Card keys 4 Description of the invention: 5 The present invention applies to educational technologies, environmental awareness education, and electronic game systems technology. It belongs to the field. Specifically, to increase students' awareness of water footprint, it is a multiplayer game. The hardware and software relate to an integrated electronic game system; Control screen (1), Individual joystick (2), Connection cable (3), Buzzer buzzer hole (4), Game screen (5), Name screen (6), Information screen (7), Start button (8), Timer button (9), Plus button (10), Minus button 10 (11), Time display screen (12), Stage button (13), Stage display screen (14), Number of cards Adjustment button (15), Card number display screen (16), Individual screen (17), Keypad (18), Card It is characterized by containing keys (19). This game, designed to raise awareness of the silent footprint among students, can be played with a minimum of 2 and a maximum of 4 people. It is being played. In order for each student to participate in the game, the control screen (1), connection cable 15 There is an individual control stick (2) connected to (3). The game start button (8) It is started. By pressing the card number adjustment button (15), the visual water footprint estimate will be made. The number of cards will be adjusted. The number of cards will be increased by pressing the plus button (10), and decreased by pressing the minus button. The number of cards will be reduced by pressing the button (11). The decided number of cards will be displayed on the card number display. It will be seen on the screen (16). When the stage button (13) is pressed, the number of sets the students play will be 20 The players they will play will be determined. The number of stages will be increased by pressing the plus button (10), and decreased by pressing the minus button. The number of stages will be reduced by pressing the button (11). The determined number of stages will be shown in the stage display. It will be visible on the screen (14). When the time button (9) is pressed, the time allocated to each stage will be displayed. will be determined. By pressing the plus button (10), the stage time will be increased, by pressing the minus button (11) The stage duration will be reduced. The determined duration will be displayed on the duration display screen (12). Game 25 When it starts, the designated cards are displayed on the game screen (5), individual screen (17) and individual control screen. The card keys (19) located on the arm (2) will be visible. The student will see the card on which the desired card is displayed. By pressing the key (19), enter the water footprint in liters of the object in the image from the keypad (18). will confirm. When the game continues for the specified number of stages and ends, the winning student will receive 5 The name will be displayed on the name screen (6) and the student’s individual control lever (2) will light up. In order to be educational as well as entertaining, an information screen (7) is included on the control screen (1). Students press the start button (8) twice, either before or after playing the game. They will activate the information screen (7). All virtual water footprints included in the game. The cards and information, as well as the answers, can be reviewed from this screen. Audio information is also available. There is also an ice crystal hole (4) for it.

Claims

6 REQUIREMENTS 5 1. The present invention relates to technical applications in educational technologies, environmental awareness education, and electronic game systems. It belongs to this field. Specifically, it aims to increase students' awareness of their water footprint. It relates to an integrated electronic game system with players, hardware and software; Control screen (1), Individual control stick (2), Connection cable (3), Buzzer buzzer hole (4), Game screen (5), Name screen (6), Information screen (7), Start button (8), Time button (9), Plus 10 button (10), Minus button (11), Time display screen (12), Stage button (13), Stage Display screen (14), Card number adjustment button (15), Card number display screen (16), Individual screen (17), Keypad (18), Card keys (19) are the features it includes.

2. According to Claim 1, the Invention is characterized by the Control screen (1). 15 3. According to Claim 1, the Invention is characterized by an Individual control lever (2).

4. According to Claim 1, the Invention is characterized by the connecting cable (3).

5. According to Claim 1, the Invention is characterized by the Ice zer bell hole (4).

6. According to Claim 1, the Invention is characterized by the Game screen (5).

7. According to Claim 1, the Invention is characterized by the Name screen (6). 20 8. According to Claim 1, the Invention is characterized by the Information screen (7).

9. According to Claim 1, the Invention is characterized by the Start button (8).

10. According to Claim 1, the Invention is characterized by the Time button (9).

11. According to Claim 1, the Invention is characterized by the Plus button (10).

12. According to Claim 1, the Invention is characterized by the Minus button (11). 25 13. According to Claim 1, the Invention is characterized by the Time display screen (12). According to Claim 14, the Invention is characterized by the Stage button (13). According to Claim 15, the Invention is characterized by the Stage display screen (14). 7 16. According to Claim 1, the Invention is characterized by a Card number setting button (15). 5 17. According to Claim 1, the Invention is characterized by a Card number display screen (16). According to Claim 18, the Invention is characterized by the Individual screen (17). According to Claim 19, the Invention is characterized by the Keypad (18). According to Claim 1, the Invention is characterized by Card keys (19).