A boxing game device.
Patent Information
- Authority / Receiving Office
- TR · TR
- Patent Type
- Utility models
- Current Assignee / Owner
- BEKIR ALPER GUMUS
- Filing Date
- 2026-02-12
- Publication Date
- 2026-06-22
Abstract
Description
1 TARIFF A BOXING GAME DEVICE Technical Field to Which the Invention Belongs The invention in question is a device for entertainment purposes in which a player punches a ball. The target element is a boxing game machine where a player scores points by delivering a punch. 5 Background of the Invention The boxing game device allows users to experience their physical strength and These are among the recreational play equipment. These devices are long-lasting. for years in arcades, shopping malls, amusement parks and similar places It is used in public spaces. 10 Known boxing machine systems generally consist of a main body, a punch mechanism... a punching target element to be applied and an indicator showing the score results It consists of units. The player must punch within a certain time period. The punching motion delivers a blow to the target element, and after the blow, the device emits 15 pulses. A score value is generated and visually displayed on the display unit. In current solutions, the data obtained after a strike is mostly only numerical. The score is displayed as a result. This score is usually displayed in real-time. And shortly afterwards the device returns to its initial state. The 20-minute interval between the player and the device... Interaction is largely limited to this one-time score display. This situation has some limitations, particularly in terms of replayability and the sense of competition. This leads to analysis of a player's performance based solely on numerical scores. 25 It does not provide opportunities. Furthermore, the limited visual and auditory feedback makes it difficult for the player... This makes it difficult to build long-term motivation. As a result, current boxing game device solutions, user interaction, and player It is not reaching a sufficient level in terms of motivation. Higher interaction 30 offering a level of performance that increases the player's desire to play again and strengthens their motivation. Boxing game device solutions are needed. 2 Purpose of the Invention The basic purpose of the present invention is to create a punching target containing a prize compartment. The selected score is the score generated based on the measured impact applied to the element. If the goal is achieved, access to the reward compartment will be granted. a boxing game that has been given increased motivation for the user / player to play The goal is to create the device. Detailed Description of the Invention The attached boxing game device, designed to achieve the purposes of this invention, is numbered 10. The details of the invention are shown in the figures, and the entire description is considered in light of these figures. These figures should be considered and evaluated accordingly. Figure 1. Approximation of the uplink in a sample application of the invention. 15 featuring a punching target element in the shape of a punching bag This is an isometric schematic view of a boxing game machine. Figure 2. Detached from the top link in an example application of the invention and thus a punching bag ready to be struck a boxing game featuring a punching target element in the shape of a punch This is an isometric schematic view of the device. 20 Figure 3. The generated score versus the selected score in a sample application of the invention. when it achieved its objective, the compartment door opened and thus a boxing game device that provides access to the prize compartment It is an isometric schematic view. The corresponding reference numbers used in the figures are given below. 100. Boxing game device 200. Main body 210. Top link 30 220th Frame 3 221. Frame lock 300. Punching target element. 310. Bag download key 400. Indicator unit 500th Prize Compartment 5 510. Compartment door 520. Electromechanical lock 530. Lid hinge 540. Handle 550. Bag slot 10 600. Light source 700. Game credit loading unit 800. Base section O. Game Award The invention described in this application is a boxing game device suitable for recreational use. It is related to (100). Boxing game device (100) at least one main body (200); a user At least one punching target configured for punching practice. element (300); measuring the impact applied to the punching target element (300). at least one impact measurement unit; a score generated based on the measured impact of 20 It includes at least one display unit (400) configured to provide its display. Boxing game machine (100) also has at least one prize compartment (500); prize at least one compartment hatch (510) regulating access to the compartment (500); At least one 25 is configured to lock the compartment lid (510). electromechanical lock (520); generated score a selected score target When this happens, the compartment lid is closed by means of the electromechanical lock (520). (510) It contains a processing unit configured to allow opening. The main body (200) in the applications of the boxing game device (100) is 30 The metal chassis is the supporting structure that ensures the structural integrity of the device. It may include a reinforced polymer body or composite material. Main body (200), 4 containing all mechanical and electronic components of the boxing game machine (100) It can serve as a supporting structure. Impact measurement within the main body (200). the housing includes components such as the processing unit, power supply, and cabling infrastructure. can be punched. The punching target element (300) is directly physical to the user. It is the component with which it interacts. The punching target element (300) is the user's 5 It is configured to throw punches. Punching target. element (300), energy-dissipating inner filling, elastomer outer coating and / or a May include impact transmission plate. Punching target element (300) main body (200) in the form of a target area or punching bag (see It can be in the form of figures 1-3). The display unit (400) is a digital display, LED panel or 10 It can be in the form of a graphical interface. The display unit (400) displays the numerical score. as well as graphical performance representation, user-level information, and animation. It may be configured to present the outputs. On the display unit (400) preferably starting from zero (0) and increasing in the generated score value A display can be made in such a way that it will stop. The system takes the measured pulse data as 15 It processes and provides the user with a clear score output via the display unit (400). The impact measurement unit measures the user's punching target element (300) force, pressure created on the target element (300) by throwing and punching It may be configured to measure pulse and / or velocity data. The pulse measurement unit measures data. It may include analog or digital sensors for measurement. 20 The reward compartment (500) is designed to increase player motivation through physical play. This is the compartment where the prizes (O) are kept. For example, in Figure 1-3, the game prize (O) is in a compartment. It is in the form of a plush toy. Reward compartment (500) preferably main body (200) It is located inside. The compartment lid (510) is impact resistant and 25 It may be configured in a structure resistant to stress. Electromechanical. The lock (520) may be of the solenoid lock, motorized lock or magnetic lock type. The electromechanical lock (520) is opened with a control signal generated by the operating unit. The processing unit receives a score value that depends on the data it receives from the pulse measurement unit. It is configured to generate. The processing unit, the generated score is the selected target score 30. It compares it with the target score. If the target score is achieved, the processing unit operates electromechanically. It transmits a control signal to the lock (520). With the control signal, the electromechanical lock (520) By switching off or activating the power, the compartment lid (510) has a lock. The boxing game device is thus brought from one position to an unlocked position. (100) automatic prize distribution is carried out. The subject of the application is the boxing game. The device (100) allows the user to perform only the specified punching performance. It ensures that he gives an award when he exhibits it. 5 In the preferred application of the invention, the selected target score is a defined score. The invention is achieved by obtaining a score above its value (for example, 999). In different applications, the selected target score is within a defined score range, exactly. a score value determined as or a score value above a defined value (e.g., 10) A score below 0 (where 0 is the highest possible punch score) It can be done in this way. Boxing game device (100) in an application of the invention, electromechanical lock (520) When the compartment door (510) is allowed to be opened by means of an operator, 15 an electromechanical lock (520) is configured to give information that it has been opened It includes a wireless communication module. The wireless communication module transmits data between the processing unit and the wireless communication module. It is integrated to make the purchase. Opening the electromechanical lock (520) When a control signal is generated, this occurs via the wireless communication module. transmits to the operator. Wireless communication module; Wi-Fi, Bluetooth, GSM, LTE or 20 using at least one of the similar cellular communication infrastructures It is configurable. Thus, the device connects to a central management software via the local network. or send data to a mobile device application. Alternatively, send a short message. (SMS), application notification, or cloud-based server notification can be generated. This With this application, the operator can receive a reward of 25 even without being at the physical location of the device. You can instantly track when the compartment (500) is opened. Thus, the reward stock business processes such as control, fraud prevention, maintenance planning, and revenue tracking. can be carried out effectively. The integration of the wireless communication module makes boxing games possible. It enables the device (100) to become a remotely monitorable and manageable structure. This situation offers a security and operational efficiency advantage in terms of commercial use. 30 It creates. 6 A boxing game device (100) in an application of the invention, compartment lid (510) located on one side of the compartment lid (510) a hinge rotating around its axis thus providing access to the reward compartment (500) or at least one lid hinge configured to block access (530) Includes. Lid hinge (530), metal pin hinge with high cycle life 5 It is possible. The opening angle of the lid hinge (530) is limited by an angle limiting stopper. It may be determined. The application, which includes a hinged lid (530), is simple, durable and It has a low failure rate. The boxing game device (100) in an application of the invention has 10 prize compartments (500). at least one rail profile and compartment cover (510) located on at least two sides configured to be driven and moved along the rail profile It includes sliding elements. The rail profile can be aluminum extrusion or steel profile. Sliding elements can be designed with a ball bearing slide structure. Rail profiles and slides. The application, which includes the elements, provides a horizontal space advantage and the compartment lid is 15 It offers controlled movement for (510). A boxing game device (100) in an application of the invention, compartment lid (510) When allowed to open, push the compartment lid (510) to receive the reward. at least one 20 that allows it to rotate in such a way as to provide access to the compartment (500). The cover includes a pusher unit. The cover pusher unit consists of a torsion spring, gas shock absorber, or It can be an electromechanical pusher. When the electromechanical lock (520) is opened, the compartment The spontaneous opening of the lid (510) improves user experience and motivation. It heals. The boxing game device (100) in an application of the invention, via the main body (200) a detachable frame (220); fixing the frame (220) to the main body (200) and at least one frame lock (221) that controls its separation from the main body (200) It includes. The frame (220) is mounted detachably onto the main body (200). and is a modular carrier structure that forms the front surface structure. 30 on the frame (220) Compartment lid (510), electromechanical lock (520), handle (540) if any All components that can be located in the compartment lid (510) are integrated. 7 Frame lock (221) secures the frame (220) to the main body (200). a mechanical or electromechanical locking mechanism that ensures the device is secured in place It is a component of this lock, a key-operated mechanical lock, cam lock, deadbolt lock, or It can be designed as an electronically authorized lock. The preferred designation of the invention. In the application, any electrical power connection in the boxing game device (100) 5 Even if it is not received, access to the reward compartment (500) can be provided. Frame lock (221) in the form of a key-controlled mechanical lock is used. Lock closed Unauthorized removal of the frame is prevented while in this position. Operator maintenance or reward When performing the renewal operation, it unlocks the frame lock (221). Unlocking With it, the frame (220) can be separated from the main body (200). The frame 10 (220) can be disassembled in one piece, compartment cover (510) and This makes it unnecessary to perform separate operations on the electromechanical lock (520). Thus the reward compartment (500) becomes directly accessible. This application It shortens maintenance time and simplifies servicing. Also, electromechanical locks. Since (520) and the compartment lid (510) remain fixed on the frame, lock 15 No settings are disrupted or realignment is required. Frame (220), to the main body (200) by means of guide pins or alignment slots It can be positioned in that location. This allows for quick and error-free reassembly. This ensures a secure location. This practice increases operational efficiency in commercial use. Improves maintenance safety and provides controlled and quick access to the reward compartment (500) 20 It offers the opportunity. A boxing game device (100) in an application of the invention, on the compartment lid It includes a grab handle (540) located on (510). The grab handle (540) is on the compartment lid. It offers an ergonomic grip surface for (510). The handle (540) has a non-slip 25 It may include a coating. The handle (540) enhances user safety and comfort. Boxing game device (100) in an application of the invention, prize compartment (500) a compartment made of a light-transmitting material that allows the interior to be seen Includes compartment lid (510). Compartment lid (510) is made of polycarbonate or tempered glass 30 It may contain material. The transparent structure allows the game prize (0) to be seen. It increases user motivation. 8 A boxing game device (100) in an application of the invention, prize compartment (500) It includes a compartment lighting unit to provide illumination. The lighting unit may contain LEDs. The lighting unit may emit light in different colors. It can change the color of the light it emits. When the target score is reached, the lighting unit is 5. It can create a lighting effect that includes a flashing effect. Boxing game device (100) in an application of the invention, punching target a configured to measure the force of the impact applied to element (300) It includes a measuring unit with a force gauge. The force gauge has a high impact tolerance of 10. It may include a sensor. The sensor signal can be filtered and / or calibrated. This allows for more consistent score generation. Boxing game device (100) in an application of the invention, punching target To measure the speed of the pulse applied to the element (300), a presence sensor is connected to it, 15 the existence of a reference section located in the punching target element (300) The sensor detects and detects the entry and exit times within the detection area. instantaneous speed of the punching target element (300) according to recorded times an impact measurement unit with a velocity measurement unit configured for its determination It includes. The presence sensor can be an optical barrier or a magnetic sensor. Time difference 20 It can be measured with a high-resolution counter, thus providing a precise instantaneous speed value. computable. A boxing game device (100) in an application of the invention, a punching bag It contains punching target elements (300) in the form of a punching bag. Punching bag very 25 It may have a layered structure. The punching bag absorbs impact energy. It may include an internal padding that absorbs the impact applied by the user. It ensures that the data is transmitted to the measuring unit in a controlled manner. Boxing game device (100) in an application of the invention, punching bag 30 punching target element (300) in the form of the main body (200) a top link configured to enable its connection (210); 9 the punching target element in the form of a punching bag (300) above bringing it closer to the connection (210) and punching bag in the form of a punching bag to make the target element (300) ready to be hit with a punch a target configured to make it move away from the top link (210) Includes element positioning mechanism. Upper link (210) load bearing 5 It is a suspension element with capacity. The upper connection (210) is a main body (200) It may be in the form of an additional body located at the top (see figures 1-3). Additional body The upper link (210) and the main body (200) can form an inverted L shape. The positioning mechanism may include a linear actuator or a screw shaft. The positioning mechanism is adapted to different user sizes or game scenarios. punching bag-shaped punching target for adaptation to move the element (300) away from the top connection (210) at different distances It may be configured. A variation of this application of the invention, when triggered, targets the element with 15 the positioning mechanism in the form of a punching bag to enable the target element (300) to move away from the upper link (210) Includes a configured bag release key (310). Bag release key (310) It can be a physical button switch that can be triggered manually. an electronic 20 that can be electronically triggered and controlled by the processing unit It could be the key. The bag release switch (310) is a physical button that can be triggered manually. In applications where there is a key, the bag download key (310), user or It is a control element that can be manually triggered by the operator. Button 25 The bag lowering key (310) in the form of a bag lowering key is preferably located on the upper connection (210). (see figures 1-3). This button connects to the target element positioning mechanism. It sends an electrical or electronic trigger signal. When the signal is received, positioning mechanism punching target in the form of a punching bag It moves the element (300) away from the upper link (210). 30 Thus, the punching target element (300) is in a position ready to apply the blow. The bag lowering switch (310) is brought in. It is a push switch, button type switch or It may be in the form of a touch control surface. The button is for safe use. It may be surrounded by a protective frame or an enclosure to prevent accidental triggering. The bag download key (310) is located on the top link (210), It both facilitates user access and is quick with its positioning mechanism. This layout provides cabling distance. This arrangement offers ease of installation and maintenance access. 5 It offers an advantage in this respect. The bag release key (310) can be electronically triggered and operated. In applications where there is an electronic key that can be controlled by the unit, the bag Download key (310) will only be activated when game credit is defined 10 This can be controlled by the processing unit. Thus, unauthorized use can be prevented. is blocked. Also, visual or auditory feedback is provided when the button is triggered. can be created. Bag lowering key (310) in the form of a punching bag The starting position of the punching target element (300) is quickly and controllably It is adjustable. This increases user comfort and the operational efficiency of the device. 15 It improves flexibility. A variation of this application of the invention is in the form of a punching bag. When the punching target element (300) is brought closer to the upper link (210), 20 located in the upper link (210) for the placement of the punching target element (300). It includes a bag holder (550). The bag holder (550) is in the form of a punching bag. punching target element (300) not ready to apply a blow in case (for example, if a credit is not loaded) punching bag the punching target element (300) in the form of a blow (especially users It is ensured that it will not be subjected to any impact that may be caused by it. 25 A boxing game device (100) in an application of the invention, a selected score value selected as the realization of a generated score value. Includes a score target. The selected score target is set via a mechanical button or software. Adjustable. The difficulty level of the selected score target can be dynamically changed. 30 11 In one application of the invention, the boxing game device (100) produced a selected score. configured to generate an auditory alert when the score target is reached. a speaker unit and / or a device configured to generate a visual warning Includes light source (600). The speaker unit can produce sound effects. Light source (600) It could be a high-brightness LED module. The speaker unit and light source are 5. (600) Creating multi-sensory feedback by using them together for the player It increases interaction. Boxing game device (100) in an application of the invention, punching target 10 of a game in which the impact measurement to be applied to element (300) will be carried out configured for defining a game credit that allows its initiation Includes one game credit loading unit (700). Game credit loading unit (700) token, coin, banknote, card (for real money payments or boxing games) It may be a card containing game credits adapted for the device (100) or contactless Payment can be accepted. Game credit loading unit (700) count for income tracking 15 It may include a module. In a variation of this application of his invention, tokens, coins, A game credit top-up unit that allows for physical credit loading, similar to banknotes. (700) to report to the operator the situation of physical credit slots being full It may include a configured wireless communication module. Boxing game device (100) in an application of the invention, boxing game device (100) configured to allow it to stand freely on a surface It includes a base section (800). Base section (800) non-slip pads or floor It may include fixation points. Base section (800) during boxing punch. 25 Prevents the game device (100) from tipping over and allows for safe use It is configured to deliver. Base section (800), top connection (210) and main The body (200) can form a C shape (see figures 1-3). The preferred mode of operation of the boxing game machine (100) is described below: When the user is not playing a game with the boxing game device (100), the punching bag is 30 The punching target element (300) in the form of a close, adjacent or adjacent to the upper link (210) It is positioned specifically so that it is inside the bag holder (550). Thus any 12 While game credits are not loaded, users punch the target element (300) with a punch. Service life of the punching target element (300) by preventing the application of the impact The game credits are extended when the user wants to play a game with the boxing game device (100). Loads at least one game credit via the loading unit (700). Loading game credit punching bag 5 via target element positioning mechanism The punching target element (300) is removed from the upper link (210), bag It is removed from its housing (550). Thus, the punching bag in the form of a punching bag The target element (300) is ready to be hit with a punch. User The punching element (300) delivers a punch to the target element. The unit of impact measurement is punching. Measures the impact applied to the target element (300). Based on the measured impact, preferably process 10 A score is generated by the unit. The generated score is displayed on the display unit (400). Display in the unit (400) will increase starting from zero (0) and the generated score A representation is made in such a way that it will remain at its value. The generated score is the selected score. It is checked whether the goal has been achieved or not. The generated score is the selected score. If it has not achieved its objective, preferably the speaker unit and / or light source (600) 15 It provides feedback accordingly and the target element positioning mechanism punching target element in the form of a punching bag (300) on top is brought close to the connection (210) or preferably inside the bag holder (550). It is positioned in this way. The generated score is preferably positioned if the selected score target has been achieved. The speaker unit and / or light source (600) provides feedback accordingly. 20 The processing unit generates a control signal to unlock the electromechanical lock (520). Control The electromechanical lock (520) will allow the compartment door (510) to be opened with its signal. It is configured in this way. Thus, the game within the user's reward compartment (500) He / She is enabled to reach his / her reward (O).
Claims
13 REQUESTS 1. At least one main body (200); for a user to perform a punch. at least one configured punching target element (300); punching target At least one impact measurement unit to measure the impact applied to the element (300); Configure 5 to provide a display of a score generated based on a measured impact. a boxing game device (100) containing at least one display unit (400) the feature is at least one reward compartment (500); access to the reward compartment (500) at least one compartment door (510) that regulates the compartment door (510) at least one electromechanical lock configured for locking (520); generated score When a selected score target is achieved, 10 via electromechanical lock (520). a configured to allow the compartment lid (510) to be opened It contains a processing unit.
2. A boxing game device (100) as in Claim 1, and its feature is an electromechanical lock. When the compartment door (510) is allowed to be opened via (520), a 15 configured to inform the operator that the electromechanical lock (520) has been opened It includes a wireless communication module.
3. A boxing game device (100) as in any of the previous requests The feature is located on one side of the compartment lid (510), compartment 20 the lid (510) rotates around a hinge axis so that the prize Configure to allow or block access to compartment (500) It must contain at least one lid hinge (530).
4. A boxing game device (100) as in any of the previous requests, and 25 The feature is that at least one rail profile is located on at least two sides of the prize compartment (500). and the compartment cover (510) is slid along the rail profile. It contains sliding elements configured to enable its operation.
5. A boxing game device (100) as in Claim 3, the feature of which is that the compartment lid is 30 (510) When allowed to open, push the compartment lid (510) to receive the reward. at least one that allows it to rotate in such a way as to provide access to the compartment (500). It includes a lid pusher unit. 14 6. A boxing game device (100) as in any of the previous requests. Its feature is a frame (220) that can be separated from the main body (200); the frame (220) fixing to the main body (200) and separating from the main body (200) It contains at least one frame lock (221) which controls the prize compartment (500) is located inside the main body (200), compartment door (510) and 5 The electromechanical lock (520) is located in the frame (220).
7. A boxing game device (100) as in any of the previous requests Its feature is that it includes a grab handle (540) located on the compartment lid (510).
8. A boxing game device (100) as in any of the previous requests. Its feature is that it is light-transmitting so that the inside of the prize compartment (500) can be seen. It includes a compartment lid (510) made of the same material.
9. A boxing game device (100) as in any of the previous requests, 15 a feature to provide illumination of the prize compartment (500) The compartment includes a lighting unit.
10. A boxing game device (100) as in any of the previous requests. The feature is 20 the force of the blow applied to the punching target element (300). It includes a unit of measurement that has a configured force gauge for measuring.
11. A boxing game device (100) as in any of the previous requests. Its feature is to measure the speed of the impact applied to the punching target element (300). for, a presence sensor, a 25 located in the punching target element (300) Entry and exit of the reference section into the detection area of the presence sensor. Determining the timings and punching targets according to the determined times. a speed measurement configured to determine the instantaneous speed of element (300) It includes an impact measurement unit with a unit of measurement.
12. A boxing game device (100) as in any of the previous requests. its feature is a punching target element in the form of a punching bag (300) It includes.
13. A boxing game device (100) as in any of the previous requests. its feature is the punching target element in the form of a punching bag (300) a top configured to enable connection to the main body (200) connection (210); punching target element in the form of a punching bag (300) to be brought closer to the upper link (210) and the punching bag shaped 5 punching target element (300) ready to be hit with a punch To bring it away from the top link (210), configure it to make it move away from the top link. It includes a mechanism for positioning a defined target element.
14. The target is 10 when the feature is triggered, which is a boxing game device (100) as in claim 13. element positioning mechanism in the form of a punching bag punching the target element (300) away from the top link (210) It includes a bag lowering key (310) configured to ensure its safety.
15. A boxing game device (100) as in claim 13 or claim 14 and having feature 15 the punching target element in the form of a punching bag (300) above When brought closer to the link (210), the punching target element (300) It includes a bag holder (550) located at the top connection (210) for placement.
16. A boxing game device (100) as in any of the previous requests and 20 the feature is a score value generated above a selected score value It includes a selected score target that is defined as being achieved.
17. A boxing game device (100) as in any of the previous requests The feature generates an audible alert when a selected score target is reached. 25 a speaker unit configured to create and / or a visual warning It contains a light source (600) configured to create it.
18. A boxing game device (100) as in any of the previous requests. The feature is the measurement of the impact to be applied to the punching target element (300) 30 a game credit that allows the launch of a game in which it will be performed a game credit loading unit (700) configured for identification It includes. 16 19. A boxing game device (100) as in any of the previous requests. The feature of the boxing game device (100) is that it stands freely on a floor. It includes a base section (800) configured to enable it to stand.