Secondary touchscreen and automatic steering lock system for handheld consoles.

TR202604490A2Pending Publication Date: 2026-06-22NETAS TELEKOMUNIKASYON ANONIM SIRKETI
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Patent Information

Application Number
TR202604490
Authority / Receiving Office
TR · TR
Patent Type
Applications
Current Assignee / Owner
Filing Date
2026-03-26
Publication Date
2026-06-22

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Abstract

Portable handheld consoles have an auxiliary touchscreen system integrated into the top edge with a hinge, providing secondary information display and touch interaction during gameplay. Its features include: a panel (1) mounted to the game console with a hinge (2) that displays the secondary image to the user in high resolution; a hinge (2) that allows the panel (1) to be opened, closed, and fixed at a certain angle; a controller (3) that handles capacitive multi-point touch and applies adaptive thresholding for robust sensing under noise immunity and hand humidity / sweat conditions; a cable channel (4) that protects the bending radius of the cable and provides a long-lasting flexible connection; a magnetic closure unit (5) that keeps the panel (1) fixed when closed and prevents it from opening during transport; and an orientation lock algorithm that interprets the physical position of the panel (1) with the game console's IMU data or the angle signal from the hinge (2) when the panel (1) is opened, and fixes the portrait / landscape mode of the panel (1) according to the user's preference.The panel (1) includes a magnetic closing unit (5) that updates the panel on a separate composite surface, keeps the panel drivers in low power mode when the panel (1) is closed, and a management unit (6) that performs an instantaneous shutdown when the magnetic closing is detected.
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Description

1 TARIFF Secondary touchscreen and automatic steering lock system for handheld consoles. Technical Area 5 The invention relates to gaming on portable handheld consoles (e.g., game-focused x86 / ARM-based devices and similar). Hinged at the top edge, providing secondary information display and touch interaction during use. It relates to the integrated auxiliary touchscreen system. State of the Art Nowadays, there is a need for a secondary screen when using handheld consoles. This need It is used in several ways to alleviate the problem. Basically, these methods are as follows;  In-game overlay / HUD splitting: Additional panels are overlaid on the main screen. 15 Disadvantage: It crowds the field of view, causing FPS drops and distractions in some games. This leads to clutter; UI flexibility is limited.  External secondary screen / USB-C monitor: Small display that clips onto the device or can be placed on a table. monitors are used. Deficiencies: Cable clutter and fragile connections occur; portability and ergonomics are compromised. It is weak; there is no angle / distance consistency.  Phone / tablet “companion app”: Displaying data from a secondary device. Missing: Delays / connection drops occur; no mounting point; notification / implementation. The transitions interrupt the experience.  Split screen / picture-in-picture: Content is shared. 25 Disadvantages: Reduces the effective home screen area; reduces reading distance and touch ergonomics. It spoils. Ultimately, this results in consistent, secure, and repeatable physical positioning with low overhead. Ergonomic presentation of touch interaction in handheld console form, content orientation / rotation 30 The intelligent direction management system that controls it is lacking. This results in performance loss, cabling / installation hassle, and This leads to technical problems such as inconsistencies in usability. The application numbered 2019 / 17404 was revealed as a result of technical investigations. Summary: “35 multimedia devices with screens capable of having an operating system installed.” capable of operating and playing games with the aforementioned devices by mounting them on top of them. 2 It enhances its capabilities and, with its features and accessories, functions as a console. Multimedia controllers are also capable of playing games with devices called [name of devices]. The device and power supply are described as "fixing systems". As can be seen, the invention relates to a multimedia device mounting system for game controllers. and in addition, it can provide a solution to the disadvantages mentioned above. It does not mention the organizational structure. In conclusion, due to the negative aspects described above and the current solutions, the subject matter... Due to its shortcomings, it has become necessary to make improvements in the relevant technical field. 10 Purpose of the Invention The invention represents a new breakthrough in this field, unlike the structures used in existing technology. It aims to create a structure with different technical specifications that bring about different results. 15 The primary purpose of the invention is to display secondary information during gameplay on portable handheld consoles and an auxiliary device integrated into the top edge in a hinged manner, enabling touch interaction. The goal is to introduce a touchscreen system. One purpose of the invention is to enable broadcasting (chat / alert), cooperative game communication, map / HUD parsing, in scenarios such as accessory / camera preview or system status monitoring (temperature, battery) The goal is to create a user-friendly auxiliary display system. One of the aims of the invention is to access the map, chat, mini-HUD, and mission 25 without interfering with the main game screen. The list, along with secondary information such as broadcast tools, is located at the top, near the eye line, on a separate touchscreen. The goal is to present it on the surface. Thus, the player experiences a quick glance-and-touch flow of information without interrupting the main action. It reaches; performance loss is 1–2 points thanks to the update separated from the game engine. It is limited by FPS. One aim of the invention is to provide a fixed, repeatable top position suitable for touch interaction. With its ergonomics, automated and reliable directional control, and low performance impact, the existing external Portable and capable of overriding the practical shortcomings of monitor / phone or software overlay solutions. The goal is to provide an integrated secondary screen experience. 35 3 The invention involves a 4–7 inch IPS / OLED display hinged to the top edge of a handheld console. a touch-assisted screen; a touch controller, to reduce fatigue during movement and Zigzag cable channel that reduces cable stress and magnetic closure that provides a slim profile when closed. It is presented as an integrated module, along with the closing mechanism. The system that is the subject of this invention is based on the following features / algorithms:  Automatic orientation lock: Via screen angle / device IMU data and / or hinge sensor. By combining them, content rotation is locked in one direction; unintentional rotations (e.g., 90° / 180°) It is blocked.  Low overhead path: Secondary content is rendered on a separate composite surface and frame by frame in the main game. It is transmitted independently of the buffer; either in the game engine plugin or at the system layer. Asynchronous updates minimize the impact on FPS (target: 1–2 FPS).  Mechanical repeatability: The hinge has a multi-stage friction / click mechanism with a repeatability of 0°– It can be fixed within a 120° range; the magnetic closure increases safety during transport.  Durable connection: Bending radius is maintained with the zigzag cable channel, long cycle 15 The lifespan is ensured; EMI / ESD protections are located on the touch controller. This provides a lasting and ergonomic "second screen on top" experience; eliminating the need for an existing external / phone screen. The portability, assembly, and performance shortcomings of conventional solutions are addressed. To fulfill the purposes described above, the invention is designed for portable handheld consoles, game 20 Hinged at the top edge, providing secondary information display and touch interaction during use. It is an auxiliary touchscreen system integrated in this way, and its feature is;  A secondary display mounted to the game console with a hinge, displaying the image in high resolution. panel showing to the user,  Hinge that allows the panel to be opened and closed and fixed at a specific angle, 25  Capacitive multi-touch processing, noise immunity, and palm moisture / sweat resistance. A controller that applies adaptive thresholding for robust perception under these conditions,  Cable that maintains the bending radius of the cable and provides a long-lasting flexible connection. channel,  Magnetic closure that holds the panel securely in place when closed and prevents it from opening during transport. 30 unit,  When that panel is opened, the game console's IMU data or the angle from the hinge interpreting the signal and the physical position of the panel, With that orientation lock algorithm, the panel's portrait / landscape mode can be adjusted according to user preference. fixing, 4 updating that panel on a separate composite surface, magnetic, which keeps the panel drivers in low power mode when the panel is closed. from the closing unit, an instantaneous closing is performed when a magnetic closing is detected. management unit It includes. 5 The structural and characteristic features and all the advantages of the invention are given in the figures below. Thanks to the detailed explanation written with references to the figures, it becomes clearer. This will be understood, and therefore the evaluation should also take these figures and detailed explanations into account. It must be done by taking 10. Figures that will help understand the invention. Figure 1 is a representative illustration of the system that is the subject of the invention. The drawings do not necessarily need to be scaled and are necessary for understanding the invention. Details that are not present may have been overlooked. Furthermore, at least to a large extent... Elements that are identical or at least have substantially identical functions are numbered the same. It is shown. Explanation of Part References 1. Panel 2. Hinge 3. Controller 25 4. Cable channel 5. Magnetic closure unit 6. Administrative unit Detailed Description of the Invention 30 In this detailed explanation, the preferred configurations of the invention are not merely for better understanding the subject. in order to facilitate understanding and without imposing any limiting effects It is explained. 35 The invention relates to the display of secondary information during gameplay and touch functionality in portable handheld consoles. an auxiliary touchscreen integrated into the top edge in a hinged manner, enabling interaction. It is related to the system. The elements and functions used in the system that is the subject of this invention are as follows: 5 Panel (1) is mounted to the game console with a hinge (2), and the secondary image is high It is a screen that displays information to the user based on resolution. It has a low response time. Ranges from 4–7 inches. It offers high brightness / contrast. Panel (1), with low persistence (OLED) or fast response times. Suitable for content such as animated mini-maps and live chat. The panel supports DC-dim or PWM 10. It adjusts the brightness through its management; the reflection-reducing coating is in the top position. It supports readability. The hinge (2) enables the panel (1) to be opened and closed and fixed at a certain angle. It is a structure. It attaches to the upper edge of the fuselage and allows for stepped hold (detent) at 0°, 30°, 60°, 90°, 120°, etc. or provides stable angles via friction torque. This allows for use while sitting / standing and at different lighting conditions. Under these conditions, the image is adjusted to the ideal viewing angle. It can be placed inside the hinge (2). The angle / position sensor (Hall / optical) signal assists the automatic aiming algorithm. Controller (3) processes capacitive multi-point touch, noise immunity (EMI) and hand 20 It is the unit that applies adaptive thresholding for reliable sensing under humidity / sweat conditions. Controller (3), It communicates with the main system via I²C / USB-HS; gesture control (swipe-zoom, two-finger gesture control) (return) packets are passed to the standard HID or custom driver layer. In-game plugin / SDK, It maps these events as secondary HUD interactions (e.g., leaving a pin on a mini-map, chat channel) change). 25 Cable channel (4), long-lasting flexible connection that protects the bending radius of the cable. The flexible ribbon cable between the panel (1) / controller (3) and the main PCB is a zigzag structure. The cable is routed through the channel (4) by S-bend. This zigzag path opens when the hinge (2) is opened. It controls the bending radius that occurs during closing, absorbs tensile / stretching forces, and 30 It prevents conductor breakage for tens of thousands of cycles. Clip / saddle inside cable duct (4) These elements prevent cable migration and frictional wear. EMI shading strips. It reduces interference in touch signals. The magnetic closure unit (5) holds the panel (1) in place when closed, preventing it from opening during transport. It is a structure that prevents blocking. When not in use, the panel (1) is closed thanks to the magnetic closing unit (5). 6 It magnetically attaches to the body. This prevents the lid from opening during transport and protects the device. It keeps the overall profile slim. The magnetic field also refers to the angle perception inside the hinge (2). Possible scenario: sleep / low power profile is triggered when switched off; panel and controller are instantly activated when switched on. He wakes up. Management unit (6),  When panel (1) is opened, the IMU data of the game console or the angle from the hinge (2) interpreting the physical location of the panel (1) with the signal,  With the orientation lock algorithm, the panel's (1) portrait / landscape mode can be set according to user preference. It stabilizes the content (even if the device is tilted slightly during gameplay, the content won't rotate incorrectly. This is 10 This provides a significant advantage on readability-critical screens like maps / chat. It can be used individually when needed. The lock can be temporarily suspended via touch / shortcut (e.g., photo / shooting mode).  Updates the panel (1) on a separate composite surface, (Game engine plugin, main render By adding a minimum synchronization point to the loop, HUD data is synchronized asynchronously. broadcasts (e.g., map tiles with low FPS, chat lines event-based). Thus 15 The overhead on the main GPU / CPU remains within the 1–2 FPS target range. The interface is cached. (It reduces power consumption through icon / sprite atlases and partial redrawing.)  Magnetic shutdown that keeps the panel drivers in low power mode when panel (1) is closed. (5) from the unit which performs instantaneous closing when magnetic closure is detected (On-off Thresholds are also verified software-wise with bounce filtering. ESD protection 20 The elements are in touch screen data lines, while the thermal sensor monitors the panel temperature. (It limits brightness in these environments.) It is a unit.

Claims

7 REQUESTS 1. Displaying secondary information and touch interaction during gameplay on portable handheld consoles. providing an auxiliary touchscreen integrated into the top edge in a hinged manner. It is a system and its feature is; 5  Mounted to the game console with a hinge (2), secondary display with high resolution panel showing the user (1),  hinge that allows the panel (1) to be opened and closed and fixed at a certain angle (2),  Capacitive multi-touch processing, noise immunity, and palm moisture / sweat 10 a controller that applies adaptive thresholding for robust perception under the conditions (3),  Cable that maintains the bending radius of the cable and provides a long-lasting flexible connection. channel (4),  Magnetic closure that holds the panel (1) in place when closed, preventing it from opening during transport. closing unit (5), 15  When that panel (1) is turned on, the IMU data of the game console or from the hinge (2) Interpreting the physical position of the panel (1) with the angle signal, With that orientation lock algorithm, the panel's (1) portrait / landscape mode can be set to user preference. fixing according to, 20 updating that panel (1) on a separate composite surface, magnetic that keeps the panel drivers in low power mode when the panel (1) is closed from the closing unit (5), which performs an instantaneous closing when magnetic closing is detected. management unit (6) It includes. 25 2. The system conforms to Claim 1 and its feature is that it is attached to the upper edge of the fuselage and can be rotated at 0°, 30°, 60°, 90°, Hinge that provides stable angles with stepped holding or friction torque such as 120° (2) It includes.

3. The system is compliant with Claim 1 and its feature is; an automatic directional lock placed inside the hinge (2). It includes an angle / position sensor that assists its algorithm.

4. The system is compliant with Claim 1 and its feature is; between the Panel (1) / controller (3) and the main PCB. 35 zigzag cable tray that enables routing of flexible ribbon cable with S-twist. (4) is included.