A SYSTEM AND METHOD FOR VIRTUAL REALITY-BASED DENTAL EDUCATION WITH TACTILE FEEDBACK.
Patent Information
- Application Number
- TR202611166
- Authority / Receiving Office
- TR · TR
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2026-07-07
- Publication Date
- 2026-09-21
Smart Images

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Abstract
Description
1 TARIFF DENTAL EDUCATION BASED ON VIRTUAL REALITY WITH TACTILE FEEDBACK SYSTEM AND METHOD FOR THIS PURPOSE TECHNICAL FIELD This invention makes teaching children proper toothbrushing more fun and engaging. a controller to teach a child how to brush their teeth in a virtual reality environment 10 in a virtual reality environment for haptic feedback and toothbrushing training a gamification-based virtual toothbrush system and method structured for implementation It is related to. THE CURRENT SITUATION Three-dimensional technologies, the metaverse, virtual reality, and augmented reality. It encompasses the visible transition between the physical and virtual worlds in three-dimensional technologies. aiming to eliminate this, the user is presented with a completely three-dimensional virtual reality or Computer systems and devices combined to provide an augmented reality environment. It is used. In parallel with technological developments in this field, three 20 in the health system There is also a growing trend towards the application of three-dimensional technologies. This type of Technologies are becoming increasingly popular in the healthcare sector, and medical education is... improvement, better surgical planning, training experience of healthcare personnel development, more effective treatments, better health promotion and better disease prevention makes it possible. 25 Virtual reality equipment offers a virtual or simulated experience, allowing the user to immerse themselves in reality. It isolates a person from their physical environment. Virtual reality is a three-dimensional experience where a person is placed in a computer-designed environment. It is a three-dimensional technology that enables the real-time transport of objects into a three-dimensional world. Typically, users need to wear a virtual reality headset, which immerses the person in the virtual environment for 30 minutes. To completely immerse the viewer, a three-dimensional video is played on a stereoscopic display worn on the head. Virtual reality often incorporates tactile and olfactory elements to offer a higher-level experience. It focuses primarily on visual simulation, along with auditory feedback. In the field of dentistry, communication is particularly important in the protection and improvement of oral health. 35 There is a significant increase in systems and information technologies, and virtual technologies are also included. 2 It is used. Structured education with virtual technologies enables individuals to develop specific and long-term skills. It can enable them to participate in educational activities. Thanks to virtual technologies, oral health can be improved in individuals. Behaviors that positively impact health can be developed and health can be promoted. Mirror-based solutions, timer-based applications, or two-dimensional applications, for example. Traditional methods lack sufficient capacity to provide spatial depth; this This situation makes it difficult for children to brush the surfaces of their back teeth, and during brushing... This causes an uncomfortable level of pressure to be applied. AR / VR based dental health Training and simulation systems are widely used in today's technology, and Assistive devices that provide physical control or tactile interaction in various solutions 10 US20140154655A1 is configured to send data to a smartphone. It describes a smart toothbrush with sensors; however, this invention is a virtual reality system. It lacks all aspects of interaction. Furthermore, US20190317490A1 is a camera. an augmented reality system that visually tracks the user through This invention is based on a physical mirror and describes human sensory interaction. It lacks an adapted virtual reality-based control mechanism. The invention, described in publication US20240020917A1, is a training program for professional dentists. It presents a simulator. However, the proposed solution may be costly and It lacks a gamification approach; it also lacks an ergonomic design specifically for pediatric use. It does not have. However, with current technology, AR / VR systems can replicate a real dental procedure. from the integration of the hand tool (ventilator) with a physical control device designed in the form of a ventilator describing the use of improved technical effects resulting from and the clinical functions specific to the handpiece (Allows for precise control of air, water, light, milling cutter change, head angle, etc.) and is ergonomic. There is no solution based on the dental approach. All the problems mentioned above ultimately necessitate an innovation in the relevant technical field. It has made it mandatory. A BRIEF DESCRIPTION OF THE INVENTION This invention aims to eliminate the aforementioned disadvantages and introduce new technologies to the relevant technical field. It was developed to provide advantages. The current invention addresses limitations in interaction and feedback, as well as pediatric ergonomics and It offers improvements in motivational areas. Physical stimulation appropriate to brushing quality 35 This enables the formation of preferred usage habits and muscle memory. 3 Thanks to integrated haptic motors, feedback related to visual brushing controls. It eliminates the problems that may arise from the limitations of the current invention. Furthermore, the present invention addresses existing issues. Unlike the passive data tracking traditionally provided by smart toothbrushes, the toothbrush is used virtually. It is configured to transform into a game controller that can provide a realistic gaming experience. Furthermore, the invention is suitable for use by children compared to traditional professional simulators. a system with ergonomic design, lower cost and entertainment-focused features in this way, the potential resistance children may show to developing toothbrushing habits It is designed to help overcome resistance. This invention is a 10-piece set specifically designed to mimic a toothbrush, rather than being a functional toothbrush itself. Thanks to a virtual reality environment unit, the mixture of water and toothpaste during the training phase a safe user experience in a virtual reality environment by preventing confusion It reveals the proprioceptive feedback loop. Proprioceptive feedback The cycle is further enhanced with motion detection at six degrees of freedom; thus, the user, including quick wrist movements which are crucial for dental plaque removal, 15 wrist movements specific to brushing are vital for a more thorough dental cleaning. It helps with learning and thus provides better spatial positioning. Furthermore, Unlike toothbrushes that only collect data, digital bristles give you digital gums. When touched, active physical force resistance is simulated by tactile motors. One aim of the invention is to create an improved dental and oral hygiene education system for children. to present. Another aim of the invention is to immerse children in a 360-degree view of the oral cavity, The goal is to scale the workspace to a visible size. 25 Another purpose of the invention is to teach children the preferred toothbrushing angles. Another purpose of the invention is to teach children the preferred toothbrushing force. From the detailed explanations given above and in the rest of this specification The invention in question, presented with the aim of achieving the possible objectives, is related to pediatric dental education. It is a system designed to transmit visual information to at least one user. The display unit must receive at least one user login in a connection that works with the system in question. and at least one control device configured to transmit; that control device has 35 a structured toothbrush, designed to be applied in the user's mouth 4 simulator and allowing manual use of the toothbrush simulator in question a handle configured to transmit motion information; at least one accelerometer configured to transmit motion information A unit of measurement that includes at least one tactile motor configured to generate physical stimuli. at least one linear resonant actuator; providing at least one position information to the system in question. configured to include at least one optical tracking ring and at least one light-emitting diode, with a minimum of 5 an external-to-internal monitoring unit; communicating with the system in question, with at least digital inputs and outputs. at least one microcontroller configured to manage; and interact with at least one user. at least one virtual reality system configured to enter and retrieve data from that system. the system, and at least one configured to be implemented in that virtual reality system. It includes a gamified training module. However, the unique feature of this system is that it contains 10... the controller as an active user input device for the virtual reality system in question It is configured to work, the accelerometer in question and the external- The internal monitoring unit will detect the spatial movements of the toothbrush simulator. it must be configured in such a way that it can communicate with the control device in question, the aforementioned accelerometer unit and the aforementioned external-internal monitoring unit, the aforementioned 15 it must be connected in a way that works with a microcontroller, and that microcontroller must be able to detect spatial movements, the gamified aspects within the aforementioned virtual reality system to convert into control signals for interaction with the training module Its structured design, with a linear resonant actuator integrated into the toothbrush simulator. 20 that have tactile motors and are configured to work with the microcontroller in question the fact that; the spatial perception of the microcontroller by the system in question real based on movements and synchronized with the virtual reality system in question. to activate those haptic motors to provide timely haptic feedback that it is configured in such a way; and that the screen in question, the virtual reality system in question 25 configured to display real-time visual information to at least one user It is the fact that. Thus, this invention transforms a toothbrush or similar object into a game controller. Thanks to its ability to transform, the invention moves passive expert monitoring into an active VR experience and It enables effective user interaction. Furthermore, the system goes beyond visual tracking, offering integrated textural support. Thanks to the motors, it provides instant physical warnings according to the brushing quality, thus promoting the right habits. By incorporating this into muscle memory, an improved feedback solution focused on dental training can be offered. In addition, the invention offers a low-cost and fun-focused system for children's teething. You can overcome brushing resistance with a technical game mechanic. 35 A configuration of the invention involves an accelerometer unit, incorporating at least one gyroscope and Through measurements performed by at least one accelerometer, the deflection of the control device, combinations of sliding, rotational and tilting movements and their three-dimensional variations because it is structured to detect spatial movements in real time. This characterizes the instantaneous muscle movements necessary for toothbrushing training. This may be provided directly on the control device. One configuration of the invention involves a microcontroller processing data and communicating wirelessly. It is characterized by being configured to communicate with external systems. Thus The intended beneficial results of the dental cleaning education system are controlled by device data from the system. virtual with the remaining elements without being subject to any physical barrier or restriction. It can communicate with the reality system without delay. One design aspect of the invention is that the handle is designed to fit the anatomy of a child's hand. It is characterized by the definition of the outer gripping surface; here, the handle in question is the accelerometer. The unit contains at least one linear resonant actuator and a microcontroller. Thus, The intended beneficial outcomes of pediatric dental cleaning education are achieved with improved ease. any additional external tools that can be used manually by children and provide control It can be implemented in a way that allows for direct control without the need for any interruptions. A configuration of the invention implies that the outer surface of the control device is at least partially medical grade. It is characterized by being made of antimicrobial silicone-based material. Especially when applied to the mouth. Parts structured for contact are based on medical-grade antimicrobial silicone. It is characterized by being made of a specific material. Thus, pediatric dental cleaning The intended beneficial outcomes of the training are for oral and dental health, involving contact with the oral cavity. harmful interactions to user physiology that may result from structured materials This can be achieved with a system where it is minimized. One application of the invention is a method for pediatric dental education, which involves the following steps: The startup step in which the control device within the system is activated; the display between the control device and the screen. The synchronization step in which the connection between the interfaces is established; the start of the controller. The calibration step where the position of the virtual object in the virtual reality system is matched with the actual object; tooth 30 The interactive step where the toothbrush simulator is applied by a user inside the mouth; tooth The perceived movements of the brush simulator are present in the virtual reality system. The application where the gamified training module is implemented and application data is collected. Step 1: Analysis of the data obtained at the end of the application according to the gamified training module. a data analysis and reward step where data is collected and scored; and 35 obtained at the end of the implementation. This is a data storage step where the collected data is recorded in a cloud-based system. 6 In one application of the invention, at least one optical tracking ring and at least one in the calibration step through at least one external-to-internal monitoring unit containing a light-emitting diode, at least one control device The initial position in space is determined. In an application of the invention, during the calibration step and all subsequent steps The position of the controller in the Cartesian plane in real time is three 3D coordinates are calculated. In one application of the invention, the implementation step involves pre-determined and gamified elements. According to the rules embedded in the training module, the toothbrush simulator applies to the user's tooth surface. The angle is verified in real time. One application of the invention involves at least one gamified training within a virtual reality system. Vibration in the controller according to a predefined vibration model based on its module A linear resonant actuator that will generate feedback requires at least one tactile motor. It is run. In one application of the invention, the toothbrush provided by the user during the application step. The simulator's movement is transformed into a game interface within the virtual reality system. In one application of the invention, each surface of the tooth is examined by the user during the application step. whether it has been brushed for a sufficient amount of time is monitored by the control device via sensors. as a result and within the framework of the gamified training module, predetermined games Data analysis and rewarding based on data generated during the application of the rules. This step is monitored by the system. In one application of the invention, the system guides the application step through a toothbrush simulator. brushing time, the areas reached within the mouth, and the amount of pressure applied to the tooth are all important factors. It collects data. BRIEF DESCRIPTION OF THE FIGURES Figure 1 presents a schematic view of the system. Figure 2 shows the components located on the control device and their related elements. 35 REFERENCE NUMBERS GIVEN IN THE FIGURES 7 100 Education systems 200 Display units 300 Control devices 301 Toothbrush Simulator 302 Amount 400 Acceleration units 401 Gyroscope 402 Acceleration measurement units 500 Linear resonant actuator 501 Tactile motor 600 External-to-internal monitoring units 601 Optical tracking ring 602 Light-emitting diode 700 Microcontrollers 800 Virtual reality systems 900 Gamified training modules DETAILED DESCRIPTION OF THE INVENTION In this detailed explanation, for the sole purpose of making the subject clearer, any 20 This is explained with examples without creating a limiting effect. This invention offers solutions to help children develop self-care skills. The aim is to provide these solutions for oral care at home, pediatric dental clinics, and 25 educational gamification platforms that can be implemented in a wide variety of digital and physical environments It can be implemented. As presented in Figure 1, the education system (100) is an education system for pediatric dental education (100) and its content: at least one display structured to convey visual information to at least one user. unit (200); in connection with the said training system (100), at least one user login 30 at least one control device configured to receive and transmit (300); the said control a tooth configured in the device (300), designed to be applied in the user's mouth toothbrush simulator (301) and the toothbrush simulator (301) in question manually a handle configured to allow its use (302); to transmit movement information at least one accelerometer unit (400) configured for and the said accelerometer unit (400) 35 at least one gyroscope (401) and at least one accelerometer unit (402) associated with it; to generate physical warnings at least one linear resonant motor (501) containing at least one tactile motor structured to 8 actuator (500); to provide at least one position information (100) to the said training system structured, containing at least one optical tracking ring (601) and at least one light-emitting diode (602) at least one external-internal monitoring unit (600); in communication with the education system in question (100) at least one microcontroller configured to manage digital inputs and outputs (700); and at most 5 to interact with a small number of users and obtain data from the said training system (100) at least one structured virtual reality system (800), and the said virtual reality At least one gamified training module structured to be implemented in the system (800). (900) is the feature of the said control device (300) in the virtual reality The system (800) must be configured to function as an active user login device; the said accelerometer unit (400) and the said external-internal monitoring unit (600) the said 10 The control system will detect the spatial movements of the toothbrush simulator (301) and the said control system configured to be able to communicate with the device (300); the accelerometer unit (400) and the external-internal monitoring unit (600) of the microcontroller (700) connected in a way that works with the microcontroller (700), and the perceived spatial movements, gamified training within the virtual reality system (800) 15 to convert into control signals to interact with module (900) structured; linear resonant actuator (500) into toothbrush simulator (301) It has integrated tactile motors (501) and works with the microcontroller (700) in question. the training system of the said microcontroller (700) (100) based on spatial movements perceived by and the virtual reality in question 20 to provide real-time haptic feedback in sync with the system (800) the subject is that it is configured to operate the tactile motors (501); and the subject the real-time visual information of the virtual reality system (800) on the screen (200) It is configured to be displayed to a small number of users. As shown in Figure 2, the controller (300) can work with the training system (100). It is configured to be in communication and includes at least one toothbrush simulator (301) and a holder. (302) includes. The optical tracking ring (601) associated with the control device (300) has at least one linear resonant actuator (500), at least one tactile motor (501), at least one microcontroller (700), at least one accelerometer (400) and at least one gyroscope (401) and at least one accelerometer (402) 30 The handle (302) is provided for manual use by the user. It is structured. The toothbrush simulator (301) is used during any dental training practice. It is structured in such a way that it can be applied to the oral region. The optical tracking ring (601) is external- In order to establish an optical relationship with the light emitting diode (602) as an element of the internal monitoring unit (600). It is configured and can operate between the control device (300) and the external-internal monitoring unit (600) 35 It can provide communication in this way. 9 The invention is a system for pediatric dental education (100) in a structure of at least one at least one display unit configured to transmit visual information to the user (200) It includes. This display unit (200) produces the real virtual reality system (800). Real-time visual information and a 360-degree simulated environment are presented directly to the user's eyes. It is structured to transmit. This system (100) transmits the child 360 degrees of the oral cavity. by immersing the workspace in its image, scaling it to a visibly massive size, and thus making it technically possible to reach the back tooth surfaces and perform the correct brushing procedure. It is configured accordingly. The said display unit (200) is configured by the user. It may include a screen structured in such a way that it can be seen. Through the display unit (200) virtual reality system (800) content is displayed on a screen or worn on the user's head 10 in communication with the user through the available virtual reality glasses It is configurable. It allows the user to experience the content of the virtual reality world to the maximum extent. a device that encourages communication, covering at least part of the line of sight or the eye. and may be structured in a way that provides maximum isolation from outside light. In a structured way, the invention can work with the system (100) in question, in connection with at least one user At least one control device configured to receive and transmit the input (300), the said control a tooth configured in the device (300), designed to be applied in the user's mouth toothbrush simulator (301) and the toothbrush simulator (301) in question manually It includes a handle (302) configured to allow its use. Control device (300) 20 to transform the system (100) from a tool that only passively monitors the user into a physical By taking their movements, the virtual reality system (800) provides simultaneous and "active user input". It is configured to function as a "device". In this context, the control device (300) controls the toothbrush. by transforming it into a game controller itself, it shows children's resistance to brushing their teeth. It can be useful in breaking down psychological resistance. Control device (300), functional (hairy and real) tooth 25 Instead of having a brush, it is designed to mimic a brush for application inside the mouth. It is a specially weighted peripheral unit and is manually guided by means of the handle (302). In this way, the system (100) operates on a "simulator" principle, where the user cannot see the outside world. The mess, clutter, and suffocation that using water and toothpaste in a VR environment could create. to eliminate its dangers, a completely safe and risk-free proprioceptive (self-sensory) 30 It can create an experiential environment. In a structure of the invention, to transmit movement information to the said education system (100). There is at least one structured acceleration measurement unit (400). Acceleration Measurement Unit (400) Control with a 3-axis gyroscope (401) and accelerometer (402) built into it. The device (300) has 6 degrees of freedom (6-DoF) in space such as yaw, drift, rotation and tilt. It can detect spatial movement and transmit it as real-time movement information, thus enabling the tooth... The precise detection of "rapid wrist movements" is extremely critical for plaque cleaning. This can provide a complete spatial analysis of the accuracy of the brushing motion. Positioning data can be obtained. The invention includes at least one design that is structured to generate physical stimuli. There is at least one linear resonant actuator (500) containing a tactile motor (501) and tooth They are integrated into the brush simulator (301). Linear resonant actuator, According to the commands from the microcontroller (700), the contacts in the virtual environment are synchronized It is configured to generate physical stimuli (vibration / resistance) in this way. Virtual reality system 10 When the virtual (digital) brush bristles defined in (800) touch the virtual gums or incorrectly When applied to the area, the linear resonant actuator will generate active physical resistance force. It is structured in this way. This haptic feedback loop does not only consist of visual stimuli. by eliminating the deficiency, physically teaching children the correct brush angle and force. It can teach, and thus the correct reflexes can be transformed into muscle memory. 15 In one of the inventions, the system in question must provide at least one location information (100). structured, containing at least one optical tracking ring (601) and at least one light-emitting diode (602) There is at least one external-internal monitoring unit (600). On the external-internal monitoring unit (600) 20 connected to the controller (300) via optical tracking ring (601) and light emitting diode (602). The display unit (200) can be monitored externally and optically. Also the accelerometer unit (400) By working in coordination, the absolute position of the control device in 3D space is continuously monitored. verification (calibration) and error-free matching of movements with virtual objects It can provide. In the structure of the invention, at least digital communication with the education system in question (100) There is at least one microcontroller (700) configured to manage the inputs and outputs. Microcontroller (700), accelerometer (400) and external-internal monitoring unit (600) Gamified training module by processing intense spatial motion data in real time (900) can convert into control signals that can interact with tactile motors (501) 30 It can be triggered synchronously. This allows sensor data to be transmitted to the digital interface and the physical interface. This allows signals to be transmitted to the actuators without latency, and the virtual and real environments can be integrated. to ensure that the synchronization (hand-eye coordination) between the world is not broken receivable. 35 11 The invention involves interacting with at least one user in a structured way and providing the training in question. At least one virtual reality system (800) configured to receive data from the system (100), and at least one configured to be implemented in the virtual reality system in question (800) There are gamified training modules (900). Virtual reality system (800) control. by processing the input signals from the device (300) a predefined gamified 5 According to the training module (900), it can run an interactive software / game universe. Virtual reality The system (800) adjusts the brushing time, speed, pressure and the areas reached during application. It is structured to continuously monitor through a game dynamic. Thus, Interaction of virtual reality system (800) and gamified training module (900) each tooth Deciding whether the surface has been brushed enough makes the process a fun in-game task. 10 (e.g., monster elimination) and you can analyze this data for parental / physician monitoring. By scoring, dental education can be made more efficient. Data received from the control device (300). directly with the gamified training module (900) within the virtual reality system (800) By integrating it, the controller (300) can take on the function of an active game controller. This Hardware and software integration reduces psychological resistance to brushing teeth in children 15 breaking with a technical game mechanic within the gamified training module (900), and existing The short-term curiosity that systems can create can be transformed into long-term satisfaction through immersive interaction. By turning it into a habit, it can help establish lasting oral hygiene habits. In the structuring of the invention, the education system (100) is suitable for child ergonomics, waterproof, It features an IP67 or higher standard and an impact-resistant housing. In the structuring of the invention, the education system (100) complies with hygiene standards, certain The toothbrush head, which can be replaced periodically and is attached to the body with a mechanical locking system, is 25 inches. It includes a toothbrush simulator (301) in the shape of a toothbrush. In a structuring of the invention, the components of the education system (100) are structured as follows: training system designed for pediatric dentistry education which is the subject of the invention (100); visual a display unit (200) that transmits information to the user; a control device (300) and these 30 a virtual reality system (800) that communicates interactively with the hardware and within this system a gamified training module structured to work (900). In a configuration of the invention, designed to be safely applied in the user's mouth. The structured control device (300) is 35 from a functional toothbrush as a basic physical structure. a toothbrush simulator (301) that is weighted differently and to imitate it. 12 It includes a handle (302) that allows the simulator to be used manually. Toothbrush simulator (301), which complies with hygiene standards, can be renewed at certain intervals and is attached to the body It has a removable (changeable) head structure with a mechanical locking system. Handle (302) It defines an outer gripping surface designed to perfectly fit the anatomy of a child's hand. and to prevent accidental ingestion, the outer surface is at least partially medical grade 5. It is made of antimicrobial silicone-based material. The said handle (302) is an accelerometer. unit (400), linear resonant actuator (500) and microcontroller (700) within itself It can be stored protected from external factors. In one structure of the invention, the education system (100) not only passively collects data but also teeth 10 To enable the brush to be converted into an active controller, a sensor fusion is inserted into the handle (302). An accelerometer unit (400) with a block is placed. This accelerometer unit (400) is spatial a 3-axis gyroscope (401) and a 3-axis accelerometer (402) for sensing movements It includes. Through these sensors, the controller (300) detects the deviation, slip, rotation and tilt. (6-DoF, six degrees of freedom) movements are detected with microsecond precision, in real time. This is detectable. In addition, the three-dimensional position of the control device can be tracked externally via optical means. In order to verify and confirm, an external-internal monitoring unit (600) is integrated into the education system (100). This unit (600) works in sync with the external monitoring systems of the virtual reality headset. It contains at least one optical tracking ring (601) and at least one light-emitting diode (602). In one aspect of the invention, the processing of all sensor data obtained from the invention is carried out. The routing and management of digital signals are carried out via a microcontroller (700). The microcontroller (700) receives raw data from the accelerometer (400) and the external-internal monitoring unit (600). Gamified education by processing spatial motion data in a 3D Cartesian plane. It converts into control signals that can interact with the module (900) and virtual reality 25 system (800) via wireless connection protocols such as BLE (Bluetooth Low Energy) They can communicate without delay. This allows for the transmission of physical movement information from the sensors. simultaneously displayed on the digital interface. In a design of the invention, beyond visual tracking, the most distinctive 30 of the control device (300) One of its features is the "proprioceptive feedback loop," which is incorporated into the device. activated by at least one linear resonant actuator (500) and its integrated tactile motor (501). The microcontroller (700) detects the brushing speeds and the contact angles with the surface (e.g., tooth 45-degree angle to the flesh) and applied pressure thresholds with the gamified training module (900) It can be monitored continuously. If the toothbrush simulator (301) touches the virtual gums or 35 If an incorrect pressure is applied to the wrong area, the microcontroller (700) will activate the tactile motor (501) 13 by triggering the user to receive active physical force resistance and haptic stimuli in the form of vibration. This interactive feedback can improve the child's reflexes for brushing their back teeth. It can allow him to turn good habits into muscle memory. In one configuration of the invention, the accelerometer unit (400) and the gyroscope (401) inside it and 5 Acceleration measurement unit (402) instantaneous angular at very high speeds (microsecond accuracy) It can read changes. However, IMU sensors, by their nature, "drift" over time. It can live. At this point, the external-internal monitoring unit (600) can be activated. Virtual reality cameras (or external sensors) integrated into the system (800), optical on the device It can read the absolute 3D position of the light-emitting diodes (602) in the monitoring ring (601). 10 The microcontroller (700) creates a "sensor fusion" by blending these two different data streams. It can achieve this by: continuously combining the IMU's rapid acceleration data with the absolute position data of optical tracking. corrected as (800) a virtual reality system with reduced flicker and deviation It can enable the creation of brush models. In one of the inventions, the gamified training module (900) allows the user to work in the virtual universe. depending on what it comes into contact with (for example, a soft virtual gum, a hard enamel surface or (a sticky bacterial plaque that needs to be removed) can produce a constantly changing "tissue map". When this data is transmitted to the microcontroller (700), instead of simply sending an on / off signal, the MCU frequency and amplitude (e.g. between 50 Hz and 200 Hz) of linear resonant actuator (500) 20 It can modulate. Thus, through the tactile motor (501), the child's hand, in the virtual environment Different vibrational waves can be transmitted to simulate the roughness or smoothness of the surface. In one structure of the invention, the education system (100) uses a virtual reality system to process data. (800) It transmits via BLE (Bluetooth). However, if a child suddenly moves the device into their tooth 25 If struck too hard, wireless latency can pose a risk. In this interaction... microcontroller (700) continuously listens locally to data from accelerometer unit (400) It may have a closed sub-loop. If the acceleration measurement unit (402) has a predetermined If it detects a G-force suddenly exceeding the "impact threshold," it will activate the gamified training module. (900) without waiting, the linear resonant actuator (500) autonomously in milliseconds 30 It can trigger a haptic brake, creating a reverse pulse of maximum force. In a design of the invention, the tactile motor (501) protects the electronic and insulated components. It is embedded in the handle (302) for the purpose of brushing. However, the real realistic brushing sensation comes from the mouth. It can be expected to be felt in the contacting toothbrush simulator (301). Holder (302) 35 The kinetic energy produced by the linear resonant actuator (500) inside, replaceable brush 14 via the "mechanical locking system" through which the head is connected to the body of the control device (300). by directing the vibrations directly onto the tip of the toothbrush simulator (301) (virtual This allows it to resonate (in the area where hairs are presumed to be located). Thanks to this interaction... The child feels the vibration not in the palm of his hand, but as if the bristles of a toothbrush were rubbing against a physical tooth. You can feel it directly at the tip of the toothbrush simulator (301). 5 In a configuration of the invention, to provide a weighted simulator and water / paste In order to prevent confusion, the control device (300) within the education system (100) is functional Instead of being a (bristled and real) toothbrush, it's specially designed to only mimic a toothbrush. It is configured to function as a weighted toothbrush simulator (301). This 10 This configuration eliminates the need to mix water and toothpaste during the training phase. can remove. virtual reality system (800) and display where the child cannot see the outside world. Using a real brush and paste in the unit (200) environment is dangerous and polluting. as possible, via toothbrush simulator (301) virtual reality system (800) An improved, safe, clean, and risk-free user experience can be provided in this environment. 15 In a configuration of the invention, the display unit (200) and the virtual reality system (800) through which the child is immersed in a 360-degree view of the oral cavity, "study It can scale the "space" to a visible and massive size. Spatial depth in virtual reality. The creation of the system (800) within which children cannot brush effectively in traditional methods 20 It can be helpful in resolving the problem of accessing the back tooth surfaces. Additionally, it improves depth perception. "Uncomfortable levels of pressure" resulting from its absence and potentially damaging the gums. It can be helpful in preventing the "implementation" problem. In a configuration of the invention, the outer surface of the control device (300) and in particular the contact with the mouth 25 eden toothbrush simulator (301) and structured to make skin contact with the user The handle (302) part is made of a medical grade antimicrobial silicone-based material. Thus, the controller (300) during use or with the excitement of the game (300) accidentally putting into the mouth parts that do not normally need to be put into the mouth Improved dental and oral safety can be ensured against this condition. This material selection, oral 30 harmful to user physiology that may result from surfaces that come into contact with the inside It can minimize interactions and hygiene risks. In a configuration of the invention, the gyroscope (401) and accelerometer within the accelerometer unit (400) Linear resonant actuator 35 with dense spatial motion data taken from the measurement unit (402). Feedback commands required for the tactile motor (501) within (500), microcontroller (700) can be transmitted via the Low Power Bluetooth (BLE) protocol. This principle, data is transmitted to the virtual reality system (800) and headset (200) latency-free. By enabling transmission, it can cause nausea and hand-eye coordination in virtual reality systems. can prevent the coordination from breaking down and at the same time the microcontroller (700) energy By optimizing its usage, it can enable long-term use. 5 In the structuring of the invention, the working flowchart (method) of the education system (100) is processed. In the Spatial Mapping step applied after calibration; microcontroller (700) (MCU) continuously displays the coordinates of the control device in a 3-dimensional Cartesian plane (x,y,z). calculations. During the Angle Verification process, which is based on this mapping, the brush's angle is 10 degrees relative to the tooth. If the angle (θ) to the surface is outside 40 degrees, the microcontroller (700) is linear resonant. It triggers a specific vibration pattern by activating the actuator (500). In a structure of the invention, the brushing action within the gamified training module (900) There is a completion logic that determines its success. According to this logic; virtual 15 The "plaque" or microbial tissue in the universe exists only when the correct speed and pressure thresholds are met, in a constant and specific manner. When it is encountered over time, it is removed from the tooth surface. The invention is a construct that incorporates existing technologies (for example, a smartphone or tablet screen). (systems requiring observation) the need to keep the child's head still while brushing and the actual 20 It eliminates the difficulty of coordination between the world and the screen. The invention offers... With the display unit (200) and virtual reality system (800), the child has a 360-degree virtual It is located within the world. Virtual teeth and gamified targets (e.g., bacteria) monsters), directly at the end of the toothbrush simulator (301) in the virtual environment, that is, brushing It is visible in the region. This feature makes the child's hand-eye coordination much more natural and effective. 25 It elevates the level. In one configuration of the invention, the user navigates through visual guidance and a 360-degree virtual environment. When experiencing the system's steps (method) through the display unit (200), they proceed sequentially. The method involves operating the devices and synchronizing with the virtual reality system (800) 30 It starts with the setup. Then, the starting position of the controller (300) is determined by the virtual object. A calibration step is performed by pairing. During the interaction step performed by the child (tooth brushing practice), the device’s perceived movements are gamified into the training module (900) By reflecting this, it is transformed into fun actions in the virtual universe, such as painting or destroying objects. At the end of the application, the collected brushing time, regional data reached, and pressure were 35. 16 Statistics based on data analysis and reward steps are scored as part of the reward process for parents or It is stored in a cloud-based system for physician monitoring. The scope of protection of the invention is set out in the attached claims, and examples are provided in this detailed explanation. It cannot be limited to those explained for this purpose. A person who is an expert in the field should consider all of the 5 points mentioned above. In light of these considerations, similar applications can be developed without deviating from the main theme of the invention. It is clear that he can place it.
Claims
17 REQUESTS 1. A pediatric dental education system (100) and its feature is: at least one display configured to deliver visual information to at least one user unit (200); 5 In order to work with the said education system (100), at least one user login is required. at least one control device configured to receive and transmit (300); configured in the said control device (300), in the user's mouth a toothbrush simulator (301) configured for application and the tooth in question 10 to allow manual use of the brush simulator (301) a structured handle (302); at least one accelerometer configured to transmit motion information (400); at least one tactile motor structured to generate physical stimuli (501) containing at least one linear resonant actuator (500); 15 to provide at least one location information to the education system in question (100). structured, with at least one optical tracking ring (601) and at least one light-emitting diode (602) containing at least one external-internal monitoring unit (600); at least digital inputs and outputs in communication with the education system in question (100). at least one microcontroller configured to manage (700); and interact with at least one user and obtain data (100) from the said training system 20 at least one virtual reality system configured to receive (800), and said at least one configured to be implemented in a virtual reality system (800) including the gamified training module (900): the said controller (300) for the said virtual reality system (800) It must be configured to function as an active user login device; 25 the said accelerometer unit (400) and the said external-internal monitoring unit (600) will detect the spatial movements of the toothbrush simulator (301) in such a way that it can communicate with the said control device (300) being structured; 30 of the said accelerometer unit (400) and the said external-internal monitoring unit (600) connected to work with the microcontroller (700) in question and the said The microcontroller's (700) perceived spatial movements, in the virtual reality in question interacting with the gamified training module (900) within the system (800) It must be configured to convert input signals into control signals; linear resonant actuator (500) integrated into toothbrush simulator (301) 35 It has tactile motors (501) and works with the microcontroller (700) in question. being structured in this way; 18 by the said microcontroller (700) by the said training system (100) based on perceived spatial movements and the virtual reality system in question To provide real-time haptic feedback in sync with (800). it is configured to operate the said tactile motors (501); and 5 of the said display unit (200), said virtual reality system (800) to display real-time visual information to at least one user It is structured.
2. According to claim 1, an education system (100) is characterized by having the unit of acceleration measurement (400) inside. 10 by at least one configured gyroscope (401) and at least one accelerometer (402) Through the measurements performed, the deviation, slip, rotation and tilt of the controller (300) spatial movements are real, which are combinations of movements and three-dimensional variations. It is structured in a way that allows it to perceive things in a timely manner.
3. An education system (100) according to claim 1 or 2, with microcontroller (700) processing the data and It is configured to communicate with external systems via wireless communication. It is characterized.
4. According to any of the above requirements, an education system (100) will hold (302), acceleration the measuring unit (400), at least one linear resonant actuator (500) and microcontroller (700) contains and an outer gripping surface designed to fit the child's hand anatomy. It is characterized by its definition; 5. According to claim 1, an educational system (100) has a toothbrush simulator (301) with a mechanical holder. It can be attached to and removed from the handle (302) by means of a connecting device. It is structured.
6. According to any of the above requirements, the education system (100) is outside the controller (300). its surface is at least partially made of medical-grade antimicrobial silicone-based material It is characterized by its nature.
7. This is a method for pediatric dental education, characterized by the following steps: The operating step in which the control device (300) is activated within the education system (100); the connection is established between the control device (300) and the display unit (200) synchronization step; 35 the starting position of the controller (300) and the virtual reality system (800) the calibration step where the object is matched; 19 a toothbrush simulator (301) applied in the mouth by a user Interaction step; perceived movements of the toothbrush simulator (301) in the virtual reality system (800) applied to the gamified training module (900) and application The application step where the data is collected; data obtained at the end of the application according to the gamified training module (900) a data analysis and reward step where data is analyzed and scored; and The data obtained at the end of the application is transferred to a cloud-based system. A data storage step where it is recorded.
8. According to Claim 7, it is a method for pediatric dental education, and in the calibration step, the most at least one external-to-internal device containing at least one optical tracking ring (601) and at least one light-emitting diode (602). via the monitoring unit (600) the starting position of at least one control device (300) in space It is determined.
9. According to Claim 7, it is a method for pediatric dental education, with a calibration step and During all subsequent steps, the word is spoken in real-time on the Cartesian plane. The three-dimensional coordinates of the position of the subject control device (300) are calculated.
10. A method according to one of the claims 7-9, predetermined during the implementation step. and the toothbrush simulator according to the rules embedded in the gamified training module (900) (302) The angle relative to the user's tooth surface is verified in real time.
11. A method according to one of the claims 7-10, at least one in the virtual reality system (800). based on a predefined vibration model based on a gamified training module (900) linear resonance actuator to generate vibration feedback in the control device (300) (500) At least one tactile motor (501) is activated.
12. A method according to one of the options 7-11, selected by the user during the implementation step. The provided toothbrush simulator (301) motion virtual reality system (800) is a game within a game It is converted to the interface.
13. This is a method according to one of the options 7-12, and is implemented by the user during the application step. The sensors of the checking device (300) check whether each surface of the tooth has been brushed for a sufficient amount of time. as a result of monitoring through and within the framework of the gamified training module (900) 35 data based on information generated during the application of predetermined game rules During the analysis and reward step, it is supervised by the education system (100).
14. According to claim 13, it is a method for pediatric dental education and the education system (100), Brushing time during the application step is measured via the toothbrush simulator (302), achieved It collects regional and print data.