A system that enables the transformation of cultural and touristic sites into digital narrative spaces that can be experienced through game mechanics.
Patent Information
- Application Number
- TR202613521U
- Authority / Receiving Office
- TR · TR
- Patent Type
- Utility models
- Current Assignee / Owner
- Filing Date
- 2026-08-10
- Publication Date
- 2026-09-21
- Estimated Expiration
- 2036-08-10
Smart Images

Figure 00000018_0000
Abstract
Description
1 TARIFF GAME MECHANICS OF CULTURAL AND TOURIST SITES EXPERIENTIBLE DIGITAL NARRATIVE SPACES A SYSTEM THAT ENABLES ITS TRANSFORMATION Technical Area This invention enables the mapping of a cultural or tourist site, the creation of its digital twin. the creation of this area, the division of this area into location-based task points, and this by assigning narratives, information, digital objects, and interactive tasks to points, 10 enabling the transformation of physical space into a playable digital narrative system It is related to a system. Previous Technique Current technology is predominantly used in location-based digital games and augmented reality. There are applications and digital directory systems. These systems include physical space, often placed upon virtual objects and characters It is used as a background. For example, in location-based games, users Capturing, collecting, or interacting with virtual entities in the real world 20 They are being directed to enter. In such systems, the historical and cultural aspects of the space... or making the narrative context a direct part of the game mechanics It is not being brought. In museum and tourism sectors, existing solutions are generally mobile guides. 25 applications, QR code-based information systems, audio guides, and augmented reality. It consists of applications that add visual layers. These systems provide visitors with It provides information, but the visitor takes an active role within the space; it is task-based and It does not produce an experience with a narrative flow. The visitor is mostly passive. remains in the position of a viewer or reader. 30 2 Some gamification applications use badges, points, or virtual rewards. However, these solutions transform the space itself into a system of narrative and experience. It does not transform, it creates an integrated structure between the game and the physical environment. It does not establish a physical space. By creating a digital twin of the physical space, the story is told on this twin. defining task and cultural content nodes and the user's 5 in the real space According to the movement, there is currently a system that enables the progress of this narrative. There are none. Therefore, current techniques are not available for cultural and touristic areas. will enable their transformation into playable digital narrative environments in a holistic manner It fails to provide a systematic and scalable infrastructure. Current location-based games and digital guide systems only explore the physical space. It uses it as a location reference or visual background. This situation, the cultural, historical and spatial integrity of the place into the game or digital experience This leads to a lack of integration, creating a permanent gap between the user and the physical space. No meaningful interaction occurs; the space is merely superimposed on virtual content. It is reduced to a passive surface onto which it is superimposed. In current museum and destination practices, the visitor experience is largely... reading information, listening to audio guides, or watching static augmented reality images. It is limited to these systems where the visitor makes active decisions within the space, task 20 It does not offer a structure that completes and is part of the narrative. Consequently Visit duration is shortening, and interest and participation are increasing, especially among younger user groups. It is falling. Furthermore, existing systems lack an integrated 25% link between cultural content and game mechanics. There is no structure. Game systems are entertainment-focused, while cultural practices are... It focuses on information transfer and acts as a technical bridge between these two fields. This situation is not being established. This situation makes it impossible for cultural spaces to be digitally scalable and reusable. game-based experiences that are usable and applicable to different destinations It prevents its conversion. 30 3 Therefore, a new system is needed to address the shortcomings mentioned above. The system is needed. United States Regulation US10828559B2, which is included in the known state of the art. The patent document states that the user's physical location is 5 in a virtual playground. a handheld location-based system where a virtual character is matched with its virtual location games are offered. In Augmented Reality (AR) systems, video games are also available. The indicators are matched to the user's physical environment. In addition to the user's location as an environmental sensor that can also gather information about the user's surroundings. This ensures that pairing information is provided to the AR head-mounted display and is selected by the user in 10 seconds. Uncontrolled video game characters can be provided with control information. Brief Description of the Invention The purpose of this invention is to map a cultural or tourist area, to create a digital twin of it. the creation of this area, the division of this area into location-based task points, and this By assigning narratives, information, digital objects, and interactive tasks to points, enabling the transformation of physical space into a playable digital narrative system It is about creating a system. Another purpose of this invention is to create content and tasks that open based on the user's location. it facilitates progress and offers the opportunity to experience the space within a narrative flow. It is about creating a system. Another purpose of the invention is to utilize geographic location data (GPS) in digital mapping and 25 Physical spaces can be played through integrated use with game engines. The goal is to create a system that enables the transformation of narratives into digital environments. Another purpose of this invention is augmented reality, spatial data processing, and interactive A system where content management and task-based game infrastructures work together. 30 to accomplish. 4 Detailed Description of the Invention The "Cultural and Tourist Areas" project was carried out to achieve the purpose of this invention. Transforming Game Mechanics into Experienceable Digital Narrative Spaces 5 A "System Providing" is shown in the attached figure; Figure 1. Schematic view of the system described in the invention. The parts shown in the figure are individually numbered, and the corresponding numbers represent 10. given below: 1. System 2. Electronic device 3. Application 15 4. Database 5. Server Location data and game mechanics of a cultural or tourist physical destination. as a digital narrative space playable by the visitor using 20 The system that makes it possible to experience the subject of the invention (1); -a visitor going to a cultural or tourist location or an event area any device used by [the company / organization] that enables the identification of the visitor's location. capable of communicating with remote servers using a remote communication protocol, and at least one electronic device capable of running at least one application (2), 25 - carried out on electronic devices (2) and in the cultural or tourist area content tailored to the game mechanics and the area the visitor is in at least one application that provides at least one interface through which it can obtain information (3), -Location information relating to cultural and tourist areas, including cultural information specific to that location. and from a tourism perspective, all 30 things that can be done for visitors for events, etc. information, game mechanics paired with information at least one data structured to ensure data is kept on record base (4) and - external location and informational data regarding cultural and tourist areas data collected from servers, and location mapping related to the collected data. the creation of a digital twin, taking into account the points of interest in the region 5 This includes providing informative explanations, presenting mini-games, and assigning tasks. the creation of nodes and tasks, that is, a cultural or tourist area converting it into a node-based game graph, transitions between nodes for the visitor to be within a specific radius or previous tasks fulfilling the conditions such as completion, time condition or order of visit 10 defining rules such as tracking visitor location, location node content and tasks are presented to the visitor within the framework of the applicable rules. In other words, narrative and task progression through location-based triggering. to be provided as the visitor progresses through the area and changes location, depending on their position As you complete the tasks presented, your progress will be updated and new nodes will be added on the 15th. unlocking the door, recording and presenting the visitor's success rate. It includes at least one server (5) configured to provide. The electronic device (2) in the system (1) which is the subject of the invention, is used for data input. 20 provided via keypad or touchscreen, relating to cultural or tourist areas at least one that enables the display of information, game content, and visuals a smartphone, tablet computer or portable computer with a screen It is a device. In the preferred arrangement of the invention, an electronic device (2) is on it. A game about the area where a visitor is located in a cultural or touristic region. at least one 25 that enables them to acquire knowledge through content organized with its mechanics. The electronic device in question (2) is configured to run the application. any remote communication protocol included in the known state of the art by using the server (5) to establish a connection and through this established connection to enable data exchange between the application (3) and the server (5) is structured. In the preferred application of the invention, the electronic device (2) 30 6 exchanging data with the server (5) using the Internet as a data bus It is structured accordingly. The application (3) in the system (1) which is the subject of the invention, on the electronic device (2) communication is being carried out between the electronic device (2) and the server (5) It is configured to exchange data with the server (5) via. The application in question (3) is to ensure that the visitor is in a cultural or touristic location. designed with game mechanics specific to areas such as regions and events. requesting to receive information and learn about the region It is structured to provide at least one interface that provides. Application (3), request 10 obtaining the visitor's location information and tracking their location at least one interface that allows for requesting and responding to approval. It is structured to provide the application (3), tracked visitor location. The task, puzzle, exploration, and related informative nodes are presented at the appropriate time and place. Enabling at least 15 games to be presented in matching, route completion or mini-game formats. It is structured to offer a minimal interface. The application (3) provides sound, image, Augmented reality (AR) layer, map marking, notifications and directions. The best way to provide presentation, navigation, clues, task updates, and narrative output. It is structured to offer a minimal interface. The application (3), destination the manager or content team adding nodes, structuring tasks, narrative 20 establishing connections, archaeological site, museum interior, rural route, festival It creates templates for installation types such as these, and supports multiple languages and versions. to provide at least one interface that enables it to manage It is structured. The application (3) monitors the visitor's visit flow, during the visit Which nodes it stopped at, which tasks it completed, average time, abandoned 25 The points provide at least one intermediate point that allows the display of outputs in the form of success rate. It is structured to present a face. The database (4) in the system (1) which is the subject of the invention is in communication with the server (5) and is configured to be managed by the server (5). The invention is preferred 30 In the regulation made, the database (4) contains cultural or touristic region 7 related location information, relevant points of interest (POI) geofence Zones, route segments, positional accuracy, radius of tolerance, safe navigation parameters in the form of regions, map-based 2D representation of the region, 3D model, game scene, AR anchor points, digital twin created for the area and the narrative on the twin, the nodal points in the form of task and information nodes are 5 the logical layouts as they are, the scenes to be presented regarding the region, chapters, event triggers, dialogues, flashcards, and media content, To open the content, you need the node associated with the content and the node itself. conditions for opening / viewing, discovery, collection, photography / evidence, puzzle, Task 10: Matching, route completion, interactive question-and-answer, mini-game types and rules, in the form of points, badges, levels, inventory, and progress charts. game elements, prerequisites, branching, unlocking, and other tasks in this manner. dependencies, which nodes the visitor stopped at, which tasks data such as completion time, average time, abandoned points, and success rate. 15 to ensure that data in the form of reports containing this information is kept on record. It is being structured. The server (5) in the system (1) which is the subject of the invention, any remote communication to communicate with the electronic device (2) using the protocol and the established protocol data 20 through the application (3) carried out on the electronic device (2) via communication It is configured to carry out the transaction. The server (5) and the database (4) being in communication, making new data entries into the database (4), data deletion of registered data in the database (4) or within the database (4) Modification of registered data and registered data in the database (4) 25 to manage the database (4) by operations such as updating It is structured. The server (5) provides GIS (geographic information) for cultural and tourist areas. (system) layers, coordinates, path / area boundaries, structure / artifact points to enable the retrieval of map data in this form from external servers is configured. Server (5), destination manager or content team Nodes, task configurations, and narratives entered by the application (3) 30 fetching links, templates, and multilingual and version management data, and 8 It is configured to enable the processing of the data. The server (5) processes the data. Points of Interest (POIs) in the form of buildings, works of art, landscapes, story points, and museum showcases, to enable the identification of geofence areas and route segments It is configured. Server (5) provides coordinates, tolerance radius, visit for each POI. 5 to ensure security and accessibility parameters are defined. It is configured. The server (5) contains road, building, area, and interior plan data. Map-based 2D representation, top-down game scene, 3D model, AR anchor points. a digital twin of a cultural or tourist area including options such as It is configured to enable the creation of a server (5), cultural or Narrative node, quest node, information node, mini-game 10 related to the tourist area. to enable the definition of node types in the form of a node It is configured. The server (5) sends text, image, sound, video, AR object to each node, It is configured to assign content in the form of questions / puzzles. Server (5), the visitor being within a certain radius, completion of previous tasks, Time condition or visit order, visitor profile (child / adult, expert / visitor) 15 to define the opening conditions of nodes in the form of selection is configured. The server (5) has “node” points on the digital twin. its logical arrangement is in the form of narrative node, task node, information node. It is configured to store by associating. The server (5), discovery, collection, Photo / evidence, puzzle, matching, route completion, interactive question and answer, mini 20 to ensure the management of task types and rules in the form of games It is configured. Server (5), points, badge, level, inventory, progress chart to define success criteria, rewards and game elements in this way The server (5) is configured to adjust the difficulty level and hint logic. It is structured as follows: Server (5), inter-task precondition, branching, lock 25 The server (5) is configured to implement dependencies in the form of opening. cultural and touristic information about the visitor's location via the application (3). Upon request to access the narratives prepared with game mechanics related to the document It is configured to obtain location permission from the server. (5), obtaining the instantaneous location from GPS / location services and its location 30 It is configured to ensure verification. The server (5) allows the visitor to verify the visitor's identity. 9 Geofence and proximity when location is updated periodically or event-based. It is configured to enable checks to be performed. The server (5) is located According to the condition, the nodes are opened, the task / story is electronic device (2) so that the information about the region is presented via the screen and notifications are generated. 5 to enable its conversion into a game protocol that works with task nodes It is configured. The server (5) updates the status when the task is completed. connection rules operation, activation of new nodes, visitor It is structured to allow for different narrative avenues to be opened up, depending on the choice made. Server (5), which nodes were stopped at, which tasks were completed, average time, Detecting visitor flow data in the form of abandoned points, heat 10 metrics such as map (density), success rate, and task difficulty measurement to ensure that it is produced and a report is prepared with this information It is being structured. Industrial Application of the Invention 15 Thanks to the system (1) which is the subject of the invention, cultural and tourist areas or festivals and These kinds of events should cease to be passively observed places, a task-based and narrative-driven digital experience in which the visitor actively participates are transforming into digital spaces. As the visitor moves within the physical space, they encounter digital 20 Contents, story fragments and cultural information are automatically generated by the system (1). It opens up, so the learning and discovery process flows like a natural game. It is happening. Unlike existing systems, in this system (1) the physical space itself is the playground 25 virtual elements are ceasing to be content randomly added to the space and are becoming... They transform into narrative nodes integrated with the historical and cultural structure of the area. This ensures there is no disconnect between the physical space and the digital content, allowing visitors to... They perceive the space as a whole of stories and experiences. 10 The system in question (1) can be easily accessed in different destinations, events, etc. It offers an adaptable and scalable structure. The same system (1) infrastructure different It can be applied to cultural areas, not just content and spatial mapping. By making changes, new gaming experiences can be created. This situation involves maintenance. It reduces update and content production costs and widespread use. 5 It provides the opportunity. In addition, the system (1) collects data through visitor movements and interactions. This makes it possible to measure the experience, so that area managers can assess visitor interest, It is possible to obtain concrete data about density and interaction points. These 10 This feature is not available in current digital guide and gamification systems. In conclusion, the system in question (1) facilitates the transfer of cultural heritage and the tourist experience. and by bringing digital game technologies together in an integrated structure, it surpasses previous higher interaction, longer visit duration and stronger 15 according to the techniques It offers a solution that creates a spatial link between the physical world and the digital universe. It establishes a connection between them. Around these fundamental concepts, the invention is titled "Games in Cultural and Tourist Areas". Transforming them into experiential digital narrative spaces through their mechanics 20 It is possible to develop a wide variety of applications related to "A System Providing (1)". and the invention cannot be limited to the examples described here, but mainly to the claims as stated.
Claims
11 REQUESTS 1. A physical cultural or tourist destination, location data and games. a digital narrative playable by the visitor using its mechanics 5 that enable it to be experienced as a field -a visitor going to a cultural or tourist location or an event area used by, enables the tracking of the visitor's location, Communicating with remote servers using any remote communication protocol. at least one that can install and run at least one application on it electronic device (2), 10 - carried out on electronic devices (2) and in the cultural or tourist area The game mechanics are structured according to the area where the visitor is located. at least one interface that enables the user to acquire information through its content. an application (3), -Location information regarding cultural and tourist areas, 15 for the relevant location all that can be done for visitors in terms of cultural and tourism aspects, events, etc. information, game mechanics paired with information at least one structured to ensure that data is kept on record database (4) and - external location and informational data regarding cultural and tourist areas 20 data collected from servers, location information related to the collected data mapping and creating a digital twin of the area, points of interest in the region Informative storytelling that takes attractive points into consideration, mini-games the creation of nodes and tasks in the form of presentation and task assignment that is, a node-based game graphic of a cultural or tourist area 25 the conversion, the visitor's specific needs for transitions between nodes being within the radius or having completed previous tasks rules regarding the fulfillment of conditions, time constraints, or the order of visits identification, visitor location tracking, location-based rules within this scope, the node content and tasks are presented to the visitor in a 30 In other words, narrative and task progression with location-based triggering. 12 ensuring that as the visitor progresses through the area and their location changes, and their position... As you complete the tasks offered, your progress will be updated and new tasks will be added. unlocking the nodes, recording the visitor's success rate It must include at least one server (5) configured to provide the service. a characterized system (1). 5 2. Cultural or tourist area or event in the visitor's location by receiving information structured around game mechanics related to areas such as these at least one that enables him to request information about the region 10 characterized by the application (3) structured to provide an interface A system like the one in claim 1 (1).
3. Obtaining and tracking the visitor's location information upon request. the most effective way to request and respond to approval for such actions The application is characterized by (3) which is structured to offer a minimal interface. A system like the one in Request 2 (1).
4. Location of information nodes regarding the tracked visitor's location and When the time comes, tasks, puzzles, exploration, matching, route completion, or 20 The above application, which is structured as (3), is characterized by the above. a system like any of the requests (1).
5. Audio, video, augmented reality (AR) layer, map marking, Notification and guidance, navigation, hints, task updates, 25 to provide at least one interface that enables the output of narrative from the above requests characterized by the structured application (3) a system like any other (1).
6. The destination manager or content team adds the node, task 30. its structuring, its creation of narrative connections, "archaeological site", "inside the museum", 13 Templates for setup types such as "rural route" and "festival" at least one that enables it to create, support multiple languages, and perform version management. characterized by the application (3) structured to provide an interface a system like any of the above requests (1).
7. The visitor's tour flow, the nodes they stopped at during their visit, Tasks completed, average time, abandoned points, success At least one interface that allows the display of outputs in the form of a ratio. The above is characterized by the application (3) structured to deliver a system like any of the requests (1). 10 8. Includes location information relating to a cultural or tourist area, and relevant attractions. Points of interest (POI) geofence areas, route segments, locations sensitivity, tolerance radius, safe navigation zones parameters, map-based 2D representation of the region, 3D model, game 15 the scene, AR anchor points, digital twin and twin created for the region nodal points on it in the form of narrative, task and information nodes the current state of their logical layouts, as presented in the report on the region. scenes, episodes, event triggers, dialogues, flashcards, and media their contents, the nodes associated with the content for opening the content, and 20 conditions for opening / viewing the node, exploration, collection, photography / evidence, Puzzles, matching games, route completion, interactive question and answer, mini-games task types and rules, points, badges, levels, inventory, Game elements in the form of a progress chart, prerequisite, branching, lock inter-task dependencies in the opening method, which 25 belongs to the visitor Nodes reached, tasks completed, average time, abandoned data in the form of reports containing data such as points and success rates. with the database structured to ensure that it is kept on record (4) a system like any of the above characterized claims (1). 30 14 9. GIS (geographic information system) layers for cultural and tourist areas, Map showing coordinates, road / area boundaries, and building / artifact points. Server configured to retrieve data from external servers (5) like any of the above-mentioned claims characterized by system (1). 5 10. On the application (3) by the destination manager or content team the nodes entered, task configurations, narrative links, patterns and multiple to enable the retrieval and processing of language and version management data 10 of the above requests characterized by the configured server (5) a system like any other (1).
11. Processed data for structures, works of art, landscapes, story points, and museum showcases. POI points, geofence areas, route segments in the form of 15 characterized by the server (5) configured to enable its identification. a system like any of the above-mentioned requests (1).
12. Coordinates, tolerance radius, visitor safety, and accessibility for each POI. Server configured to enable the definition of parameters (5) a 20 as in any of the above claims characterized by system (1).
13. Map-based 2D representation including road, building, area, and interior plan data. top-down game scene, 3D model, AR anchor points 25 digital twins of a cultural or tourist area including options characterized by the server (5) configured to enable its creation. a system like any of the above-mentioned requests (1).
14. Narrative node, task node, information related to a cultural or tourist area. 30 The above is characterized by the server (5) configured to provide a system like any of the requests (1).
15. Each node can contain text, images, audio, video, AR objects, questions / puzzles. 5 characterized by the server (5) configured to assign content. a system like any of the above requests (1).
16. The visitor being within a specific radius, previous tasks Completion, time condition or visit order, visitor profile Unraveling the knots in the form of (child / adult, expert / visitor) selection 10 characterized by the server (5) configured to define its conditions a system like any of the above-mentioned requests (1).
17. Describe the logical placement of “node” points on the digital twin. Storing nodes by associating them as task nodes, information nodes, etc. 15 the above requests are characterized by the server (5) configured to be so. a system like any other (1).
18. Exploration, collecting, photography / evidence, puzzles, matching, route completion, Interactive question-and-answer, mini-game-style task types and rules 20 characterized by the server (5) configured to enable its management. a system like any of the above-mentioned requests (1).
19. Success criteria include points, badges, levels, inventory, and progress charts. Server (5) configured to define rewards and game elements and 25 a system like any of the above characterized claims (1).
20. Server configured to regulate difficulty level and hint logic. (5) like any of the above-mentioned claims characterized by 30 system (1). 16 21. Dependencies between tasks in the form of prerequisites, branching, and unlocking. The above is characterized by the server (5) configured to implement it. a system like any of the requests (1).
22. Through the application (3), the cultural and cultural sites of the visitor's location Access to narratives prepared with game mechanics related to tourist documents to ensure that location permission is obtained from him upon his request from the above requests characterized by the configured server (5) a system like any other (1). 10 23. Obtaining real-time location from GPS / location services and its location characterized by the server (5) configured to enable verification. a system like any of the above-mentioned requests (1).
24. When the visitor's location is updated periodically or event-based. configured to enable geofence and proximity checks any of the above requests characterized by the server (5) such a system (1).
25. Opening nodes that meet the condition based on location, task / story to be presented via the screen of the electronic device (2) and to generate notifications thus a game protocol that works with the region's narrative-quest nodes characterized by the server (5) configured to enable its conversion. a system like any of the above requests (1). 25 26. Status update when task completion, connection rules. its operation, activation of new nodes, according to the visitor's choice with the server (5) configured to enable different narrative pathways to be opened A system like any of the above-mentioned described requirements 30 (1). 17 27. Which nodes were stopped at, which tasks were completed, average time, abandonment Identifying visitor flow data in the form of points of interest, heat map (density), success rate, task difficulty measurement 5. Ensuring the generation of metrics and the preparation of a report using this information. the above requests are characterized by the server (5) configured to be so. a system like any other (1). 15 25