ADAPTIVE BADMINTON BALL THROWING SYSTEM AND TRAINING METHOD

The intelligent badminton training system addresses the limitations of existing systems by providing adaptable and precise shuttle launches based on player performance, enhancing training effectiveness through simulated real-game conditions and personalized scenarios.

TR202616728A2Pending Publication Date: 2026-10-21ISTANBUL UNIVSI CERRAHPASA REKTORLUGU
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Patent Information

Application Number
TR202616728
Authority / Receiving Office
TR · TR
Patent Type
Applications
Current Assignee / Owner
Filing Date
2026-09-28
Publication Date
2026-10-21

AI Technical Summary

Technical Problem

Existing badminton training systems lack adaptability and precision, failing to simulate real-game conditions, update parameters based on player performance, and provide personalized training, limiting the development of decision-making and reaction skills.

Method used

An intelligent badminton training system with a multi-axis movement capability, integrated sensors and image processing, and AI-powered control to dynamically adjust shooting parameters based on player performance, enabling scenario-based and random shooting sequences.

Benefits of technology

Enhances training effectiveness by simulating real-game conditions, improving reaction time, decision-making, and motor skills through adaptable and personalized training scenarios.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention relates to an intelligent training system and method that enables the controlled, repeatable, and player-performance-adaptable throwing of shuttles (badminton balls) in badminton training. The system consists of a feeding unit that stores and sequentially transfers the shuttles to the throwing mechanism, a throwing mechanism that sends the shuttle to the player at a predetermined speed, angle, direction, height, and frequency, a control unit that manages the throwing parameters, a sensor / camera infrastructure that detects the player's position, movements, footwork, hit type, and performance data, an AI-powered software module that processes this data to create training scenarios and updates throwing parameters according to the player's performance, and a user interface that allows the user to manage the system and monitor performance data.Thanks to this structure, the system goes beyond being a classic launcher that only performs predetermined shuttle shots, providing a closed-loop, personalized badminton training environment that is closer to match conditions. It can dynamically change the speed, direction, angle, height, frequency, and hit scenario of the next shot based on real-time data received from the player.
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Description

1 TARIFF ADAPTIVE BADMINTON BALL THROWING SYSTEM AND TRAINING METHOD The technical field to which the invention relates: The invention enables the controlled operation of badminton shuttles (balls) in badminton training. 5 that enables repeatable and adaptable throwing to player performance It involves an intelligent training system and method. The system involves storing shuttles. a feeding unit that ensures the sequential transfer of matter to the launching mechanism, A launch that sends the shuttle to the player at a specified speed, angle, direction, altitude, and frequency. its mechanism, the control unit that manages the shooting parameters, the player's position, 10 that detects movements, footwork, strike type and performance data The sensor / camera infrastructure processes this data to create training scenarios, and AI-powered system that updates shooting parameters based on player performance. The software module allows the user to manage the system and monitor performance data. It relates to the system and method consisting of a user interface that enables it to do so. State of the art: 15 When examining training systems for badminton, it becomes clear that athletes' techniques... mechanical and semi-automatic shuttle launching machines to improve their skills It appears to be widely used. In these devices, shuttles are placed in a container. It is positioned and directed toward the player at specific intervals via a fixed mechanism. are launched. Current systems generally have a basic speed and firing frequency of 20. It has various settings, and some advanced models have a limited shooting angle. It is known that these systems can be modified. However, the vast majority of these systems are pre-programmed. It operates with defined fixed parameters, and dynamically during training. It is unable to simulate changing game conditions. Furthermore, in known applications, depending on the player's performance, directing the training process or shooting 25 There is no mechanism to automatically update its parameters; this situation It restricts the possibility of individualized training and targets the athletes' weaknesses. This makes it difficult to conduct targeted studies. A similar ball throw used in some sports such as tennis and table tennis. It is known that their machines have relatively more advanced control systems. 30 2 Together, these systems have a lightweight and aerodynamic structure specific to the sport of badminton. It appears that they are unable to offer solutions with sufficient precision and variety for shuttle services. In particular, the shuttle's flight characteristics are distinctly different from those of balls used in other sports. The difference is that the existing machines are effective in badminton training. This limits its use. Furthermore, in known solutions, the actual match is 5. versatile shooting combinations that mimic scenarios, random scenarios integrated production and development of the player's decision-making skills No such systems have been encountered. Various proposals and applications for firing mechanisms in the current state of the art. Although improvements have been made, these improvements are still insufficient. Ten projects have been developed for this purpose. Some examples of applications for inventions are given below. Application file number “US6752138B2” is in the known state of the art. It has been reviewed. Application number “US6752138B2” concerns badminton training. shuttlecocks to be used in succession at different frequencies, speeds and trajectories It involves an automated shuttlecock launching machine that enables the launching of 15 shuttlecocks. The machine has 15 Shuttlecocks are positioned with their noses pointing downwards on the feeding mechanism. a dispenser consisting of inclined, parallel or spiral rods arranged in a row, A motor-driven four-arm system that pulls the shuttlecocks one by one and transfers them to the launch unit. Two motors driven by motors that rotate in opposite directions, gripping the rotor and the head / cover of the shuttlecock. 20 from an extraction unit that accelerates and launches forward via wheels It consists of. Application file number “US2019076722A1” is in the known state of the art. The application numbered “US2019076722A1” has been examined regarding badminton shuttlecocks. It relates to a mechanism used for automatic loading and launching. The mechanism is a grabbing (holding) 25 that grips the shuttlecock as it arrives in a vertical position. a pair of ejecting wheels that eject the shuttlecock with its mechanism It consists of launch wheels that define a wheel plane and provide grip. its mechanism takes the shuttlecock vertically and aligns it parallel to this wheel plane. It transmits the thrust to the launch wheels in the direction of movement. Also, the plane of the wheel is a horizontal one. Since the tilt (pitch angle) around the axis can be selectively adjusted, the shuttlecock has 30 The launch direction and angle can be changed in a controlled manner. 3 Application file number “WO2010128794A3” is in the known state of the art. Application number “WO2010128794A3” has been reviewed, according to the user's level. adjustable and automatically switches the shuttlecock in different directions, speeds and stroke types. The message is about a badminton training device. The device is used for exercises such as serves, spikes, and clears. By mimicking different strokes, move the shuttlecock to the right, left, up, and down 5 It can be controlled. Thanks to its control system, it can handle beginner-level tasks. While some players can perform simple serves and open plays, intermediate and advanced players intensive training focused on areas where they are weak, such as backhand or high ball. It is able to do so. Also, the force and speed at which the shuttlecock is sent... Since it is adjustable, the user can choose the training intensity suitable for their level. They can choose. The state of the technique, the position obtained from the player in real time, Perceiving data related to movement, reaction time, and striking performance, this Data is processed by an AI-based analysis module to provide real-time performance. Determining the status and feeding the analysis output back to the electronic control unit 15 By transferring this information, the shuttle firing mechanism's speed, direction, angle, height, and firing speed are determined. frequency parameters are automatically controlled within a closed-loop control architecture. It falls short in areas such as recalculation and re-implementation. In conclusion, due to the negative aspects described above and the current solutions, the subject matter... Due to its shortcomings, an improvement in the relevant technical field is necessary. 20 It has been made. The purpose of the invention: The main goal of the invention is to provide a steering system with multi-axis movement capability. a system capable of performing variable and targeted shots to different areas of the field The goal is to provide a badminton training system. This will allow for the improvement of existing fixed-shot systems by 25%. On the contrary, the player's mobility is increased and it is closer to real game conditions. A training environment is being created. Another goal of the invention is a system capable of generating scenario-based and random shooting sequences. The aim is to improve athletes' reaction time, decision-making skills, and performance. 4 Internal adaptation skills are being developed; not just technical repetition, but cognitive and It is possible to develop motor skills together. Another purpose of the invention is to integrate optional sensors and images. The goal is to provide processing systems. This ensures that the player's performance data is accurate. can be analyzed in real time, and based on this data, shooting parameters 5 It offers personalized training opportunities by automatically updating its settings. Another purpose of the invention is to present training data through a user interface. The goal is to provide a system that enables recording, analysis, and monitoring. In this way, the training process is based on scientific principles. The structural and characteristic features and all the advantages of the invention are given in Figure 10 below. And thanks to the detailed explanation written with reference to these figures, it becomes clearer. This will be understood as such. Therefore, the evaluation should also include these forms and detailed explanations. This should be done taking that into consideration. Explanation of the figures: FIGURE -1; The subject of the invention is to increase training efficiency in the sport of badminton. This is a drawing that illustrates an intelligent ball-throwing and training system. Explanation of the references in the figures: 1. Power supply unit 2. Firing mechanism 3. Steering and movement system 20 4. Control unit 5. Sensor and detection system 6. Artificial intelligence module 7. User interface 8. Power supply 9. Carrier and body structure A. Player Description of the invention: The invention allows for the controlled transportation of shuttles (badminton balls) during badminton training, 5 enabling the launch to be repeated and adapted to player performance It involves an intelligent training system and method. The system involves storing shuttles. Feeding unit (1) which enables the sequential transfer of the firing mechanism (2), a shot that sends the shuttle to player (A) at the specified speed, angle, direction, height and frequency mechanism (1), control unit (4) that manages the shooting parameters, player (A) 10 position, movements, footwork, strike type, and performance data sensing sensor and sensing system (5), by processing this data, training creating scenarios and shooting parameters according to player (A) performance with the updating artificial intelligence module (6) the user manages the system and The system consists of a user interface (7) that enables it to track performance data. 15 and it is related to method. The invention is a launching mechanism that enables the controlled launch of shuttles. (2), a control unit (4) that manages this mechanism and provides user interaction. It includes a user interface (7). The firing mechanism (2); speed, angle, direction and frequency This allows for precise adjustment of parameters such as these. 20 The system fires in different directions via motors with multi-axis movement capability. This enables controlled shuttle services to various points on the site. It can send the message. Thus, instead of the player (A) remaining at a fixed point A dynamic training environment is created that allows for movement. The invention enables training programs in predefined modes as well as random and scenario 25. Based on this, shooting sequences can be generated. This allows for the creation of scenarios that resemble real match conditions. By simulating the situations, athletes' reaction time, decision-making skills, and technique are evaluated. Adaptability is being improved. Additionally, the system can optionally be equipped with sensors and... It can be integrated with image processing technologies; this allows the player (A) 6 Location, movements, and performance data can be analyzed. The data obtained... Accordingly, the system automatically updates the shooting parameters for the athlete. It offers a unique and adaptable training process. User interface (7) (mobile application or control panel) within the scope of the invention Thanks to this, users can select training programs and adjust shooting parameters. It can be adjusted manually and performance data can be monitored. This situation, making the training process more controlled, measurable and personalized The invention provides a solution to the fixed, limited, and non-adaptable structures in existing systems. On the contrary, by offering a versatile, intelligent and user-oriented solution for badminton significantly improves effectiveness, consistency, and performance in training. It increases. Shuttle feeding unit (1) is where the shuttles (badminton balls) are stored and certain The feeding system is the section through which the fuel is transmitted to the firing mechanism (2) in an orderly fashion. Designed to prevent shuttle jamming and provide continuous and uninterrupted firing. It provides the opportunity. 15 The firing mechanism (2) launches the shuttle at the specified speed and direction to the player (A). It is the main mechanical component that enables propulsion. Rotating wheels or pressure It can operate through systems, adjust the rate and distance of fire, and utilize different techniques. It will support various stroke types (clear, drop, and slam dunk simulation). The guidance and movement system (3) enables the system to fire at different angles and directions. It consists of multi-axis motor systems that enable it to perform horizontal and horizontal operations. It provides mobility along the vertical axis, enabling targeted firing at different areas of the field. It allows the firing mechanism (2) to be made in the horizontal and vertical axes. multi an axial steering and movement system (3); the target areas in question are 25 of the field front court right, front court left, back court right, back court left and center court areas It includes. The control unit (4) is the electronic component through which the entire system is managed. Microcontroller or includes an embedded system that controls the firing parameters (velocity, angle, frequency, direction). It processes data from sensors. 30 7 The sensor and detection system (5) monitors player (A) movements and system performance. These are the components used for monitoring purposes; motion sensors, camera and image. The processing modules include distance and position sensors. This system Thanks to this, the player's (A) position and performance can be analyzed. Sensor and The sensing system (5) detects the movements performed by the player (A) during training. motion sensors, cameras and images for detecting changes in position processing modules, at least one of the range sensors and position sensors, or It may include a combination of these: motion sensors, camera and image. Sensor and detection system including processing modules, distance and position sensors. (5); through motion sensors, the player's (A) direction of movement, start of movement and 10 motion data such as movement changes, camera and image processing modules via the player's (A) position on the field, direction of movement and target area The arrival status is determined by the distance and position sensors, and the player (A) is also monitored. It detects distance and location information between the defined target field area and The data obtained is sent to the control unit (4) and / or the artificial intelligence module (6) 15 It transmits. Motion sensors detect when player (A) moves, changes direction, data for detecting changes in direction and speed of movement It can provide. Data obtained from these sensors determine the player's (A) movement. motion characteristics such as onset, direction of motion, and changes in motion It can be used in determining the camera and image processing modules, training 20 displaying the area and the position of player (A) on the field; obtained The images are analyzed using image processing methods to determine the position of the player (A). such as changes in position, direction of movement, and movement towards the target area. It can enable the determination of data. Distance sensors, with player (A) 25 between predefined target area, firing point or system components It can be used to determine distance. The distance data obtained, the distance the player (A) reaches the target area and the distance covered during the movement It can be used to determine the distance. Position sensors, on the other hand, can be used to determine the player's distance. (A) Determining its location within the field and any changes in its location. It can provide. The obtained location data shows that the player (A) is 30 minutes from the target area. In order to determine its position and assess its direction of movement. It can be used. Data obtained by the sensor and detection system (5) is transferred to the control unit (4) where it is processed and the player's (A) position is determined. such as direction of movement, speed of movement, distance of movement, change of direction and reaction time. 8 It is used in determining performance indicators. The performance obtained The indicators are transferred to the artificial intelligence module (6) when needed and the next shot It is used in determining the parameters. The artificial intelligence module (6) enables the system to work intelligently and adaptively. It is a module; it creates training scenarios, random or planned shooting sequences. 5 It is generating and updating the system parameters according to player (A) performance. Training scenarios; player (A) front court right, front court left, back court right, back a shot that requires movement to different target court areas such as the left and center courts. sequences, from different directions and at different speeds, angles, heights and frequencies the shots fired and the shots applied in a specific order or in a variable order 10 It includes combinations of random shot sequences, pre-selected by the user. Within the specified lower and upper parameter limits: firing direction, speed, angle, altitude, target. by selecting different combinations of field area and frequency parameters The created and planned firing sequences are based on predetermined firing parameters and firing patterns. They are sequences formed according to their order. 15 User interface (7) is the component that enables the user to interact with the system; This can be a mobile application, tablet, or control panel; it can include training program selection, It offers functions for manual adjustment and viewing performance data. The power supply (8) is the energy unit that enables the system to operate; mains electricity or It can operate with a battery system and is suitable for portable use. 20 The carrier and body structure (9) is the physical structure that holds all the components together; durable and made of lightweight material, portable and easy to set up, gym and is a structure suitable for field use. The carrier body (9) is the structure of the system components. providing sufficient mechanical strength to enable its transport and securing. The system can be constructed from lightweight materials, which reduces its overall weight. This 25 within the scope of the carrier body (9) and / or carrier elements of the body; aluminum and aluminum alloys, carbon fiber reinforced composite materials, glass fiber reinforced at least polymer composite materials and high-strength engineering plastics They can be produced using one of these methods. For example, aluminum alloys, due to their low density. and due to their sufficient mechanical strength, the carrier body (9) and the movable 30 They can be used in the load-bearing elements of mechanisms. Carbon fiber or glass. 9 Fiber-reinforced composite materials require a high strength-to-weight ratio. It can be used in load-bearing elements. High-strength engineering. The plastics are used for body connecting elements, housing parts and moving parts. It can be used in the appropriate components of the mechanism. The intelligent badminton training system that is the subject of this invention features controlled shuttles, 5 will enable the transmission to player (A) in a programmable and adaptable manner It is in this format. The system operates based on parameters defined by the user or automatically. It operates according to the training scenarios created. The work process begins with the placement of the shuttles into the feeding unit (1). The feeding unit (1) feeds the shuttles into the firing mechanism (2) in a specific order. 10 By transmitting, it ensures the uninterrupted operation of the system. The user, control unit (4) through which training programs are selected or adjusted to speed, angle, direction, and shooting frequency. The parameters can be adjusted manually. In accordance with the determined parameters, the control unit (4), the firing mechanism (2) and It simultaneously manages the steering and movement system (3). Shot 15 mechanism (2) launches the shuttle at the desired speed and force; steering and movement The system (3) moves along the horizontal and vertical axes, bringing the shuttle to the target point. It enables access. The system offers predefined training modes, as well as random or scenario-based options. It can also create shooting sequences based on dynamics. Thanks to these modes, a real match can be played in 20-minute rounds. By simulating situations similar to the conditions, the player's (A) reaction time, movement Their abilities and technical skills are being developed. While the system generates random shot sequences, factors such as shot direction, shot speed, and shot angle are considered. predefined parameters such as firing height, target area, and firing frequency. Parameters and defined lower and upper limits for these parameters are used. 25 The control unit (4) selects different values ​​from within the specified parameter ranges. by selecting and creating different parameter combinations for successive shots and thus the player (A) determines the direction, speed or target area of ​​the next shot It creates variable shot sequences that make it difficult to predict them in advance. Scenario-based shooting sequences, on the other hand, target a specific training objective. field areas, firing directions, velocities, angles, heights, and firing frequencies It is created using rules. For example, the system; player (A) front court right from the front court left area to the back court left area, then from the front court left area to the back court right area. Sequential shot combinations requiring movement to the area 5 It can create. Similarly, fast and slow projectiles, high and low trajectories. increasing the number of shots or shots directed at different field areas within certain rules It is possible to implement the firing sequences in succession. The created firing sequences are controlled by the control unit (4) by being ordered by the relevant firing mechanism (2) and the guidance and movement system (3) are being transferred and the firing parameters to be applied for each shuttle are 10 is determined. The player's (A) performance data is determined by the sensor and detection system. In the adaptive operating mode, the generated shot sequences are obtained via (5), Player (A)'s reaction to previous shots, reaction time, direction of movement, target area artificial intelligence by considering data such as accessibility and mobility performance The module (6) can be rearranged. Thus, the speed of subsequent shots is 15 at least one of the following parameters: direction, angle, altitude, target area and / or frequency The player's (A) current performance can be modified accordingly. Within the scope of the invention Performance data relating to player (A); player (A)'s instantaneous on-field position, change of position, direction of movement, speed of movement, distance of movement, orientation Change status, shuttle response time and arrival time at the designated target area 20 It may include data such as duration. Player (A)'s current position and position change, via camera and image processing modules and / or position sensors The direction and speed of movement can be determined from sequential position data. Comparison and / or processing of data obtained from motion sensors This can be determined in the following way. The range of motion is determined by the successive positions of the player (A) 25 This can be determined by calculating the distance between them. Change of direction the situation by comparing the successive movement directions of the player (A) It can be determined. The reaction time starts from the moment the shuttle is fired. the time between the start of player (A)'s movement toward the shot This can be calculated by determining the interval. The time to reach the target area is 30 By determining the target area of ​​the shuttle, player (A) enters the said target area. by evaluating the time interval between the perception of its arrival can be determined. The said performance data is sent to the control unit (4) is transferred and in determining the current performance status of the player (A). 11 It is used. In adaptive operating mode, performance data is processed by artificial intelligence. The data is transferred to the module (6) and the artificial intelligence module (6) processes the data from the previous data obtained from shots and / or predefined training objectives by comparing the speed, direction, angle, height, target position and / or shots of the next shot It is possible to decide to change the time interval between them. 5 Sensor and image processing components that can be optionally integrated into the system. Through this, the player's (A) position, movements and performance data are monitored. The data obtained are analyzed by the control unit (4) and the shooting parameters are determined. It is updated dynamically. Training process is shown in real time via the user interface (7) 10 This allows monitoring, evaluation of past performance data, and system settings. It can be easily changed. The system precisely analyzes parameters such as speed, angle, direction, and frequency of shuttle shots. It can be checked in a repeatable manner and eliminates human error. It ensures standardization of training by removing 15 Thanks to the steering and movement system with multi-axis movement capability (3), Variable and targeted shots can be fired at different areas of the field, thus Player (A) mobility is increased and closer to real game conditions. A training environment is being created. The ability to generate scenario-based and random shooting sequences improves athletes' reaction time. to improve duration, decision-making skills and in-game adaptation abilities It contributes. Thanks to optionally integrated sensors and image processing systems, Player (A) performance data is analyzed in real time and this Based on the data, the shooting parameters are automatically updated. This 25 The adaptive structure provides individualized training opportunities, thus promoting athlete development. It accelerates. A smart ball throw technique to increase training efficiency in badminton. The training system's working method involves the following steps: 12  Placement of the shuttles (balls) into the feeding unit (1) by the user and the supply unit storing the shuttles in a row,  By the user via the user interface (7) or predefined selecting a training program or adjusting shooting speed, angle, direction, and frequency, etc. Manually adjusting the parameters, 5  Transferring the selected program or entered parameters to the control unit (4) and the control unit (4) firing mechanism (2) and guidance and movement Generating commands for the system (3), The selected program or user-entered parameters transfer to the control unit (4) and the control unit's firing mechanism 10 (2) the launch speed, firing timing and firing frequency of the shuttle The commands determining the direction and movement system (3) are for firing. direction, amount of horizontal and vertical movement, angle of movement, and target area. This involves generating positioning commands that define the region. Commands sent to the firing mechanism (2); 15 of the shot start / stop, rate of fire, frequency of fire, and shot It includes commands for defining the parameters. The commands sent to the steering and movement system (3) are horizontal and direction of movement on the vertical axis, angle of movement, target position and related positioning commands for moving the motors 20 It includes these commands, which are either user-defined or artificial. shooting parameters generated / updated by intelligence module (6) In line with this, the relevant mechanical control unit (4) is created by the control unit (4) It is transmitted to the components.  The supply unit (1) continuously sends the shuttle in turn according to the generated commands 25 transmitting to the firing mechanism (2) in this way,  The firing mechanism (2) is determined or selected by the user. training program and / or automatically determined by the system Launching the shuttle simultaneously according to launch speed and firing parameters. 30 received by the steering and movement system (3) from the control unit (4) position and / or firing according to horizontal and vertical axis movement commands. changing direction, 13 The User can adjust the rate of fire and correspondingly via the user interface (7). It is possible to determine the incoming fire force; the determined values ​​are checked. by transmitting to the unit (4) the operating parameters of the firing mechanism (2) It is used in adjustment. However, the system is adaptive. In operating mode, the parameters in question are sensor and detection 5 Based on the performance data obtained from the system (5), artificial It can also be updated automatically by the intelligence module (6). The determined values ​​are processed by the control unit (4) and the shot the working parameters of the mechanism (2) are converted and the relevant is transmitted to the driver components. In adaptive operating mode, it is 10 The rate of fire and / or the force of fire are obtained from the sensor and detection system (5). artificial intelligence based on player (A) performance data It can be modified by module (6). The target point is determined by the user via the user interface (7). 15 training scenarios can be selected or predefined. This can be determined by the system within this scope. Target location; field front right, front left, rear right, rear left and so on, defined on it It can be designated as one or more of the selected regions. The target location is transmitted to the control unit (4) and the direction and The movement system (3) of the firing mechanism (2) is related to the horizontal and 20 It is possible to orient it to a vertical position / angle. Adaptable. In training mode, the target location, sensor and detection system (5) Based on player (A) performance data obtained by It can be modified by the artificial intelligence module (6).  The target site area to which the shuttle will be sent is specified by the user in user 25 selection via interface (7) or selected training program, scenario based on the firing sequence or determined by the artificial intelligence module (6) automatically by the system based on training parameters determination, That system uses a random or scenario-based mode instead of a fixed schedule. If selected, the parameters of the next shot will be based on actual match conditions. automatically determined in a way that simulates,  Match conditions, the conditions that player (A) may encounter during the match from different field areas, from different directions, at different speeds and 14 shuttles arriving at different altitudes and time intervals These are game situations that require a reaction. In this context, the front the target changing between the field, backfield, right and left areas shots aimed at targets; at different speeds, angles and heights. The shots fired; five consecutive shots combinations, time interval between shots the change and player (A) after a shot is different consecutive shots that require movement to position match It can be used in the simulation of these conditions. If the system selects a fixed program, the user interface (7) 10 The shot from the predefined training program selected via The sequence is transferred to the control unit (4). The control unit (4) programs defined within it are speed, angle, direction, target position, firing altitude, and by sequentially applying parameters such as the time interval between shots 15 relating to the firing mechanism (2) and the guidance and movement system (3) It sends control commands. At this stage, the firing sequence is controlled by artificial intelligence. not being recreated by; previously defined The parameters in the program are applied sequentially. Thus, the program The specified sequence of shots can be repeated until completion. is being implemented. After the program is completed, the system will be 20 It can be stopped or a new one can be started depending on the user's choice. It can be incorporated into the training program.  The sensor and detection system (5) determines the position of the player (A), the direction of movement, movement start, movement duration, movement distance, target area Data such as arrival status in the region and shuttle response time are based on the actual 25 monitor in time and send the data obtained to the control unit (4) and / or transmitting to the artificial intelligence module (6), o By the control unit (4), the player (A) data obtained, the speed, angle, direction, altitude, and target area of ​​the previous shot Matching with firing parameters such as region and frequency, 30 The performance data obtained is defined by the user. training purpose and / or predefined performance data comparison,  Player that can be detected by the sensor and detection system (5) (A) Examples of actions and performance indicators Added to the description. Player (A) actions; on the field. change of position, direction of movement, distance of movement, speed of movement, movement to the right / left and forward / backward, change of direction and footwork 5 It may include actions related to the work. Performance The indicators include the shuttle's reaction time and its arrival at the target area. arrival time, success in achieving / meeting the set goal, response to consecutive shots, movement accuracy and training Measurements of the strokes performed during the 10 This data may include sensor and / or camera-based information. obtained through the image processing system and controlled by the control unit (4) and can be used by the artificial intelligence module (6). As a result of the comparison made, the current performance of player (A) Accordingly, the speed, angle, direction, height, and target area of ​​the next shot are 15. and / or changing at least one of the frequency parameters or the decision to preserve its current value, The newly determined firing parameters are fired by the control unit (4) for mechanism (2) and steering and movement system (3) converting into usable control commands, 20 The control commands generated are fired by the control unit (4). transmission to the mechanism (2) and the steering and movement system (3) and then launching the next round according to the updated firing parameters, with the firing mechanism (2) and the guidance and movement system (3) After the new shot was fired, the sensor and detection system (5) 25 Obtaining new player (A) performance data and “The ball The target field area to which the data will be sent is determined by the user. selecting via the interface or the selected training program, scenario-based shooting sequence or by artificial intelligence module 30 based on the determined training parameters The next shots will return to the "automatic determination" process step. repetition for.  The artificial intelligence module (6) records and analyzes training data and generating a report, 16 performed during training by the Artificial intelligence module (6) speed, angle, direction, altitude, target area, and frequency of shots shooting parameters such as those obtained from the sensor and detection system (5) The reaction time, direction of movement, and duration of movement of the player (A) selected. 5 such as movement distance and the status of reaching the target area recording performance data, o Recorded shooting parameters and performance of player (A) Matching data on a shot-by-shot basis, The reaction time, direction of movement, and movement of Player (A) to each shot. Assessment of duration and distance of movement. 10  The player (A) reaches the designated target area of ​​the field and... not having arrived and the status of reaching the target area Analyzing the relationship between the parameters of the shooting performed,  The number of shots made during training varies. The number of shuttles sent to the target field areas is 15. Player's (A) status of reaching target areas, reaction durations, movement distances, and movement times, etc. calculation of performance indicators,  The performance indicators obtained were previously defined training goals and / or performance 20 Comparison with the criteria.  According to the analysis results, the player's (A) training performance indicators and training related to performance statistical results regarding the shots fired during the incident creation, 25  The generated analysis results are included in the training report. conversion and report through the user interface (7) Presented in a viewable format.  Checking whether there is a shuttle in the power supply unit by the control unit 30 being done, If there is a shuttle in the feeding unit, “The feeding unit (1) produced According to the commands, the shuttle fired in turn without interruption. transmitting to the mechanism (2), returning to the process step, 17 If there is no shuttle in the supply unit, the process should be terminated.  The generated reports can be viewed by the user via the user interface (7) display.

Claims

18 REQUESTS 1. A smart ball designed to improve training efficiency in badminton. It is a throwing and training system, its characteristic feature is;  The feeding unit in which the balls are stored and which transmits them to the firing mechanism (2). (1), 5  The balls coming from the feeding unit (1) are fed at a predetermined speed and a firing mechanism that launches with force (2),  By moving the firing mechanism (2) on the horizontal and vertical axes multi-axis routing that directs to different areas of the site and musculoskeletal system (3), 10  A system that controls firing parameters and processes data from sensors. control unit (4),  Motion sensors, camera and image processing modules, distance and including location sensors and via motion sensors motion data, via camera and image processing modules 15 Player (A) position, distance and location on the field through its sensors the target field area determined by player (A) detecting the distance and position information between them and the data obtained transmitting to the control unit (4) and / or the artificial intelligence module (6) sensor and detection system (5), 20  Random or planned shooting sequences that create training scenarios generating, player (A) system parameters according to performance updating artificial intelligence module (6),  User's training program selection, manual adjustment of shooting parameters. to be set up and performance data monitored and 25 User interface that enables display (7),  The power supply, which is the energy unit that enables the system to work (8),  The carrier and body structure that holds all system components together (9) It includes.

2. 30 measures to increase training efficiency in badminton, in accordance with Claim 1. It is an intelligent ball throwing and training system, the feature of which is; the player (A) front court 19 The courts are different target courts: right, front court left, back court right, back court left, and center court. sequences of shots requiring movement to different areas, from different directions and different shots performed at specific speed, angle, height, and frequency values, and a certain combinations of shots applied in sequence or in a variable sequence Creates training scenarios, pre-defined by the user, from 5 sub-specified options. and within the upper parameter limits: firing direction, speed, angle, height, target area. by selecting different combinations of region and frequency parameters generated random or predetermined shooting parameters and shooting artificial intelligence module that produces planned firing sequences according to their order (6) It includes. 10 3. To improve training efficiency in badminton, in accordance with Claim 1. It is an intelligent ball throwing and training system, the feature of which is that the user, the player (A) instantaneous position within the field, change of position, direction of movement, movement speed, range of motion, change of direction, reaction time to the ball, and Monitoring performance data, which is the time it takes to reach the defined target area. 15 and includes the user interface (7) that enables its display.

4. To improve training efficiency in badminton, in accordance with Claim 1. It is an intelligent ball throwing and training system, characterized by its ability to control throwing speed, angle, and direction. It includes a control unit (4) that controls the firing parameters.

5. 20 measures to improve training efficiency in badminton, in accordance with Claim 1. It is a smart ball throwing and training system, its feature is; Throwing mechanism (2) by moving it along the horizontal and vertical axes, the badminton court, the front of the court The court consists of the right court, front court left, back court right, back court left, and center court areas. Multi-axis steering and movement that directs to different target areas. The system includes (3). 25 6. To improve training efficiency in badminton, in accordance with Claim 1. It is an intelligent ball throwing and training system, the feature of which is;  Player (A) moving, changing direction, direction of movement and motion that enables the detection of changes in speed of movement sensors, 30  Training area and the position of the player (A) on the field position of the viewer and player (A), position change, direction of movement and the data which is the movement it makes towards the target region. camera and image processing modules that enable identification,  Player (A) and the predefined target area, shooting point or 5 The distance that enables the determination of the distance between system components. sensors,  The position of player (A) on the field and his / her position sensors that include position sensors enabling the detection of change and includes a sensing system (5). 10 7. To improve training efficiency in badminton, in accordance with Claim 1. It is a smart ball throwing and training system, its feature is that it can be used with a mobile device, tablet or It includes a user interface (7) which is a control panel.

8. To improve training efficiency in badminton, in accordance with Claim 1. It is an intelligent ball throwing and training system, its features include; aluminum alloy, 15 Carbon fiber reinforced composite is a durable and lightweight polymer-based composite. It includes a carrier and body structure (9) made of material.

9. To improve training efficiency in badminton in accordance with Claim 1. It is an intelligent ball throwing and training system, characterized by its rotating wheel mechanism. or firing mechanism operated by means of compressed air system (2) 20 It includes.

10. To improve training efficiency in badminton in accordance with Claim 1. It is an intelligent ball throwing and training system, its features are: clean, release, smash. Simulating different technical moves with varying speeds It contains a firing mechanism (2) that provides force. 25 11. To improve training efficiency in badminton in accordance with Claim 1. It is an intelligent ball throwing and training system, the feature of which is that it uses mains electricity or It contains a battery-operated power source (8).

12. A smart ball designed to increase training efficiency in badminton. It is a method of throwing and training system, and its characteristic is; 30 21  The user places the balls into the feeding unit and the feeding unit storing the balls in a row,  By the user via the user interface or beforehand Choosing a defined training program or shooting Manually adjusting the parameters, 5  The selected program or entered parameters are transmitted to the control unit. transmission and control unit's firing mechanism and guidance Generating commands for the system,  The feeding unit continuously delivers the balls in sequence according to the commands generated. transmitting it to the firing mechanism in this way, 10  The firing mechanism is determined or selected by the user. Launch speed automatically determined by the training program. and the launch of the ball according to the firing timing and simultaneously The steering and movement system moves along the horizontal and vertical axes. by determining the position of the firing mechanism and the direction of fire at the designated target 15 directing to the field area,  The target area of ​​the field where the ball will be sent is determined by the user. selecting via the interface or the selected training program, scenario-based shooting sequence or by artificial intelligence module Based on the determined training parameters, the system will select 20 automatic determination  The sensor and detection system provides player data in real time. monitoring and transmitting the obtained data to the control unit and / or artificial intelligence to the module,  The AI ​​module records and analyzes training data. 25 to do and prepare a report,  The control unit checks whether there are balls in the supply unit. to be checked,  The generated reports can be viewed by the user via the user interface. The visualization includes the process steps. 30 13. To improve training efficiency in badminton in accordance with claim 12. It is a working method of an intelligent ball throwing and training system, Its feature is that the sensor and detection system monitors data in real time. 22 and transmit the obtained data to the control unit and / or artificial intelligence module. The player data mentioned in the transaction step includes the player's location and movement. direction, movement start, movement duration, movement distance, target area It is the ability to reach the area and the reaction time of the ball.

14. To increase training efficiency in badminton in accordance with claim 12. It is a working method of an intelligent ball throwing and training system, The feature allows the user to define the target area of ​​the field where the ball will be sent. selection via the user interface or the selected training program, scenario-based shooting sequence or determined by artificial intelligence module Based on training parameters, the system automatically selects 10 determination of the process step;  The system uses a random or scenario-based mode instead of a fixed schedule. If selected, the parameters of the next shot will be based on actual match conditions. automatically determined in a way that simulates,  If the system selects a fixed program, the user interface will be 15 The shot from the predefined training program selected via The process involves transferring the sequence to the control unit, including the necessary steps.

15. To improve training efficiency in badminton in accordance with claim 14. It is a working method of an intelligent ball throwing and training system, Feature; The system uses a random or scenario-based mode instead of a fixed schedule. If selected, the parameters of the next shot simulate real match conditions. the match in question is determined automatically in the process step. the different field conditions that a player might encounter during a match from different regions, from different directions, at different speeds and heights, and at different times The game conditions require the player to react to incoming balls within certain intervals. 25 16. To improve training efficiency in badminton in accordance with claim 12. It is a working method of an intelligent ball throwing and training system, Its feature is that the sensor and detection system provides player data in real time. monitoring and transmitting the obtained data to the control unit and / or artificial intelligence module. the transmission process step; 30  The player data obtained by the control unit, matching with previous firing parameters, 23  The performance data obtained is defined by the user. training purpose and / or predefined performance data comparison,  Based on the comparison made, the player's current performance Accordingly, the speed, angle, direction, height, and target area of ​​the next shot are 5. and / or changing at least one of the frequency parameters or the decision to preserve its current value,  The newly defined firing parameters are used by the control unit for firing. applicable to the mechanism and steering and movement system. converting into control commands, 10  The control commands generated are executed by the control unit, firing and transmission to the mechanism and steering and movement system The next round of firing will be based on updated firing parameters.  Performed via a firing mechanism and a steering and movement system. After the new shot, the sensor and detection system detected a new player, number 15. Obtaining performance data and "The target field to which the ball will be sent" region selected by the user via the user interface or selected training program, scenario-based shooting sequence, or Training parameters determined by the artificial intelligence module. "automatic determination by the system in accordance with" process 20 the process of returning to the step and repeating the steps for the next shots It includes.

17. To improve training efficiency in badminton in accordance with claim 16. It is a working method of an intelligent ball throwing and training system, The feature is that the player data obtained by the control unit is 25 matching with previous firing parameters in the process step The aforementioned shooting parameters include the speed, angle, direction, height, and target area of ​​the shot. It is about region and frequency.

18. To improve training efficiency in badminton in accordance with claim 12. It is a working method of an intelligent ball throwing and training system aimed at 30 Its feature is that the artificial intelligence module records and analyzes training data. the process step of doing so and generating a report; 24  Performed by the artificial intelligence module during training firing parameters and sensor and detection system related to the shots recording the performance data of the acquired player,  Recorded shooting parameters and player performance data Matching based on shots, 5  The player's reaction time to each shot, direction of movement, movement assessment of duration and distance of movement process steps It includes.

19. To improve training efficiency in badminton in accordance with claim 18. It is a working method of an intelligent ball throwing and training system aimed at, 10 Features include: the player's reaction time to each shot, direction of movement, and movement. the assessment of duration and distance of movement is a process step;  Whether the player has reached the designated target area of ​​the field and the status of reaching the target area with the parameters of the shots performed analyzing the relationship, 15  According to the analysis results, regarding the player's training performance performance indicators and actions taken during training Generating statistical results regarding the shots,  Converting the generated analysis results into a training report and 20 The report should be presented in a viewable format via the user interface. It includes the steps of the process.

20. To improve training efficiency in badminton in accordance with claim 19. It is a working method of an intelligent ball throwing and training system, The feature is whether the player has reached the designated target area of ​​the field and The status of reaching the target area is determined by the firing parameters performed. 25 The process step of analyzing the relationship;  Number of shots made during training, different target areas The number of balls sent to the areas, the player's arrival at the target areas status, reaction times, movement distances, and movement times Calculation of performance indicators, 30  The performance indicators obtained are based on predetermined training comparison with targets and / or performance metrics It includes the steps.

21. To improve training efficiency in badminton in accordance with claim 18. It is a working method of an intelligent ball throwing and training system aimed at, 5 This feature is performed by the artificial intelligence module during training. firing parameters and data obtained from the sensor and detection system regarding the shots the step of recording the player's performance data mentioned firing parameters include speed, angle, direction, altitude, target area, and frequency. and performance data, response time, direction of movement, duration of movement, movement 10 It is about the distance and the ability to reach the target area.

22. To improve training efficiency in badminton in accordance with claim 12. It is a working method of an intelligent ball throwing and training system, Its feature is that the control unit determines whether there is a ball in the supply unit. Checking process step; 15  If there is a ball in the feeding unit, “The feeding unit responds to the generated commands "...transmitting the ball into the firing mechanism in its turn without interruption," returning to the process step  If there are no balls in the feeding unit, the process will be terminated (process steps). It includes. 20