Multisensory training device

TW202639083AActive Publication Date: 2026-10-01CENT TAIWAN UNIV SCI & TECH
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Patent Information

Application Number
TW114111804
Authority / Receiving Office
TW · TW
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-03-27
Publication Date
2026-10-01
Estimated Expiration
2045-03-26

AI Technical Summary

Technical Problem

Traditional memory games primarily rely on visual stimulation, limiting their effectiveness in providing multi-sensory training.

Method used

A multi-sensory training device that integrates visual and tactile recognition units with adjustable weight perception, allowing users to engage in simultaneous visual, tactile, and weight recognition training through interchangeable units.

Benefits of technology

Enhances memory and sensory integration abilities by providing multi-sensory synergy, adaptable to different user needs and applicable in various settings such as education, rehabilitation, and entertainment.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present disclosure relates to a multisensory training device, which comprises a base and a plurality of training units. The base is provided with multiple accommodating slots, each accommodating slot having a distinct first visual identification unit on its surface and a distinct first tactile identification unit at its bottom. The plurality of training units are respectively received in the corresponding accommodating slots, with each training unit including a second visual identification unit corresponding to the first visual identification unit and a second tactile identification unit corresponding to the first tactile identification unit. Through this arrangement, users can conduct dual identification and memory training by means of both visual and tactile senses, thereby enhancing the brain’s capacity for sensory integration. This device is widely applicable to fields such as education, rehabilitation, and entertainment.
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Description

Multi-sensory training device This disclosure pertains to a sensory training device, and more particularly to a multi-sensory training device. Traditional memory games are primarily played with cards, typically using visual images, color combinations, and simple matching mechanisms to train participants' memory and cognitive abilities. These games are widely used in children's education, cognitive training, and brain maintenance for the elderly, and are particularly effective in improving short-term memory, concentration, and pattern recognition. However, the primary sensory stimulation in these games comes from the visual, which limits their application in multi-sensory stimulation. The main purpose of this disclosure is to improve the limitations of traditional memory games that rely solely on visual stimulation for training. To achieve the above objectives, this disclosure provides an embodiment of a multi-sensory training device, comprising a base and a plurality of training units. The base has a plurality of receiving slots, each receiving slot having a different first visual recognition unit disposed on its surface and a different first tactile recognition unit disposed on its bottom; and the plurality of training units are housed in corresponding receiving slots, each training unit having a second visual recognition unit corresponding to the first visual recognition unit and a second tactile recognition unit corresponding to the first tactile recognition unit. Through the above, this invention provides simultaneous visual and tactile sensory stimulation. During training, users not only visually recognize and memorize patterns or symbols but also perceive different textures, materials, or shapes through touch, thus deepening their memory and understanding of the training units. Compared to traditional memory games that rely solely on vision, this invention enhances multi-sensory synergy, strengthening the brain's memory processing and sensory integration abilities. This device is suitable for cognitive development training of school-aged children, mental exercise for the elderly, and sensory integration therapy for individuals with special needs. It can also be widely applied in education, rehabilitation, and entertainment. To facilitate the explanation of the central ideas disclosed in the above-mentioned application content section, specific embodiments are provided below. Various objects in the embodiments are depicted according to a scale, size, deformation, or displacement suitable for illustration, rather than being drawn to the scale of actual components, as will be stated prior. Referring to Figures 1 to 5, a multi-sensory training device 100 is disclosed, comprising a base 10 and a plurality of training units 20. The base 10 has a plurality of receiving slots 11, each receiving slot 11 having a different first visual recognition unit 12 disposed on its surface and a different first tactile recognition unit 13 disposed on its bottom; and the plurality of training units 20 are housed in corresponding plurality of receiving slots 11, each training unit 20 having a second visual recognition unit 22 corresponding to the first visual recognition unit 12 and a second tactile recognition unit 23 corresponding to the first tactile recognition unit 13. In one embodiment, each second visual recognition unit 22 is the same color as its corresponding first visual recognition unit 12. The color can be red, orange, yellow, green, blue, purple, or its derivatives such as deep red, sky blue, navy blue, grass green, dark green, bright yellow, golden yellow, light orange, dark orange, pale purple, or dark purple. For example, if the first visual recognition unit 12 of the receiving slot 11 is red, then the corresponding second visual recognition unit 22 of the training unit 20 is also red, allowing the user to perform matching training through color recognition. In one embodiment, each second visual recognition unit 22 and its corresponding first visual recognition unit 12 are patterns. These patterns can be geometric shapes such as circles, triangles, squares, and rhombuses; natural objects such as stars, moons, suns, and clouds; animal patterns such as cats, dogs, rabbits, and birds; plant patterns such as leaves, flowers, and fruits; or numbers or letters such as 1, 2, A, and B. For example, if the first visual recognition unit 12 of the receiving slot 11 has a star pattern, then the corresponding second visual recognition unit 22 of the training unit 20 will also present the same star pattern, allowing the user to perform matching training through pattern recognition. In one embodiment, each second tactile recognition unit 23 and its corresponding first tactile recognition unit 13 are made of the same material, with protrusions or grooves. The materials can be soft materials such as silicone, foam, or rubber; hard materials such as wood, metal, or acrylic; rough materials such as sandpaper, woven fabric, or stone surfaces; smooth materials such as glass, polished plastic, or ceramic; or special materials such as velvet, linen, or leather. For example, if the first tactile recognition unit 13 at the bottom of the receiving groove 11 is made of soft silicone, then the corresponding second tactile recognition unit 23 of the training unit 20 is also made of the same silicone, allowing the user to identify and match materials through tactile perception. If the protrusions or grooves are protrusions or grooves, their shapes can be geometric shapes such as circles, triangles, squares, or rhombuses; natural objects such as stars, moons, suns, or clouds; animal patterns such as cats, dogs, rabbits, or birds; plant patterns such as leaves, flowers, or fruits; or numbers or letters such as 1, 2, A, or B. Please refer to Figure 3, along with Figures 1 and 2. Each training unit 20 contains multiple weight units 30, and each training unit 20 has a cover 21 on top. The overall weight of the training unit 20 can be changed by replacing or adjusting the weight units 30, allowing users to perform weight identification and matching training. A training unit 20 will only contain weight units 30 of the same type. The weight units 30 can be natural granules such as pebbles, mung beans, red beans, soybeans, rice grains, etc., or metal materials such as iron sand, lead beads, steel balls, etc., or plastic fillers such as plastic balls, rubber granules, foam granules, etc. Please refer to Figures 1 through 5. The multi-sensory training device 100 disclosed herein can provide users with recognition and matching training through dual sensory stimulation of sight and touch. The operation method is as follows: Visual recognition training First, remove all training units 20 from the receiving slots 11 of the base 10 and randomly shuffle their positions. The user observes the positions of the patterns or marks on the first visual recognition units 12 in each receiving slot 11 of the base 10, and attempts to insert the corresponding second visual recognition unit 22 with the same pattern, mark, or color into the corresponding receiving slot 11 to complete a single visual recognition training session. Since multiple receiving slots 11 each have multiple different first visual recognition units 12, the user can perform multiple visual recognition training sessions. Tactile Recognition Training - Materials By touching the first tactile recognition unit 13 at the bottom of the receiving slot 11 with their fingers, users can perceive different textures, materials, or shapes, forming initial tactile memories. Then, by selecting the training unit 20 corresponding to the texture, material, bump, or concave shape, and touching the second tactile recognition unit 23 with their fingers, users can try to insert the training unit 20 into the corresponding receiving slot 11 based on their memories. If the pairing is correct, it means that the user has successfully memorized and identified the first tactile recognition unit 13; if the pairing is incorrect, the user can try again to enhance the memory and learning effect. Tactile recognition training - weight Please refer to Figure 5 and Figures 1 to 4. Each training unit 20 contains a weight unit 30, which users can hold to feel the weight difference. The same or different weight units 30 can also be set in the training unit 20 to allow users to compare the weights of the two training units 20. Furthermore, since the training unit 20 has a cover 21 on top, the user can open the cover 21 to replace the internal weight unit 30 according to training needs, providing weight recognition training of varying difficulty. The above-mentioned combinations can be as follows: 1. Each training unit 20 contains multiple weight units 30 that are the same size but have different weights. 2. The multiple weight units 30 set inside each training unit 20 are the same size and have the same weight; 3. Each training unit 20 contains multiple weight units 30 of different sizes and weights; 4. The multiple weight units 30 set inside each training unit 20 are different in size but have the same weight. Alternatively, a transparent cover 21 can be used to allow users to perform visual recognition training based on different sizes or types of weight units 30 inside the training unit 20. To further enhance training intensity, various game modes with different levels of difficulty can be designed, such as randomly placing the training units 20 or adding time limits to encourage users to correctly identify and match within a limited time. In addition, the device can also be designed with different sizes, shapes, or materials to suit users of various ages and cognitive abilities, providing a personalized sensory training experience. With the above structure, the advantages of this disclosure are as follows: 1. Multi-sensory training: Through the integrated use of visual, tactile and weight perception, combined with color, pattern, material and weight recognition training, the user's memory and sensory recognition ability are improved, and the flexibility of learning and cognitive training is enhanced. 2. Adjustable difficulty: The training unit 20 can be adapted to the needs of different users through the interchangeable weight unit 30, providing advanced training options. 3. Diverse application scenarios: It can be used for various purposes such as education, rehabilitation, and entertainment, covering areas such as children's learning, medical assistance, and cognitive training. The technical features of the above embodiments can be combined in any way. For the sake of brevity, not all possible combinations of the technical features in the above embodiments are described. However, as long as there is no contradiction in the combination of these technical features, they should be considered to be within the scope of this specification. 100: Multi-sensory training device; 10: Seat; 11: Receptive slot; 12: First visual recognition unit; 13: First tactile recognition unit; 20: Training unit; 21: Cover; 22: Second visual recognition unit; 23: Second tactile recognition unit; 30: Weight unit. Figure 1 is a perspective view of the multisensory training device disclosed herein. Figure 2 is a top view of Figure 1. Figure 3 is a cross-sectional view taken along section line AA of Figure 2. Figure 4 is a schematic diagram of an embodiment of the present disclosure in which the training unit is placed in the corresponding receiving slot. Figure 5 is a schematic diagram of an embodiment of the present disclosure in which two training units of the same weight are used for handheld evaluation. 100: Multi-sensory training device 10: base body 12: First visual recognition unit 20: Training Unit 21: Cover 23: Second tactile recognition unit 30: Weight unit

Claims

1. A multi-sensory training device includes: a body having a plurality of receiving slots, each receiving slot having a different first visual recognition unit on its surface and a different first tactile recognition unit on its bottom; and a plurality of training units housed in corresponding receiving slots, each training unit having a second visual recognition unit corresponding to the first visual recognition unit and a second tactile recognition unit corresponding to the first tactile recognition unit. The multisensory training device as described in claim 1, wherein, Each of the second visual recognition units has the same color as the corresponding first visual recognition unit. The multisensory training device as described in claim 1, wherein, Each of the second visual recognition units and the corresponding first visual recognition units are patterns. The multisensory training device as described in claim 1, wherein, Each of the second tactile recognition units and the corresponding first tactile recognition units are made of the same material, with protrusions or grooves. The multisensory training device as described in claim 1, wherein, Each training unit contains multiple weight units, and each training unit has a cover on top. The multisensory training device as described in claim 5, wherein, The surface of the cover is transparent. The multisensory training device as described in claim 5, wherein, Each training unit contains multiple weight units of the same size but different weights. The multisensory training device as described in claim 5, wherein, Each training unit contains a plurality of weight units of the same size and weight. The multisensory training device as described in claim 5, wherein, The size and weight of the complex weight units set within each training unit are different. The multisensory training device as described in claim 5, wherein, The complex weight units set within each training unit are of different sizes but have the same weight.