Live electronic table game casino pit with hybrid dealer assistance
Patent Information
- Authority / Receiving Office
- TW · TW
- Patent Type
- Patents
- Current Assignee / Owner
- INTERBLOCK DOO
- Filing Date
- 2024-05-13
- Publication Date
- 2026-08-01
Smart Images

Figure TWG2TB001903552_001 
Figure TWG2TB001903552_002 
Figure TWG2TB001903552_003
Abstract
Description
Live Electronic Table Game Casino Booth with a Composite Dealer Assistant The present invention generally relates to, but is not exclusive to, the gaming field, and more particularly to electronic table games and casino booths. Casinos offer a variety of games to attract players, which may include live table games (e.g., roulette, craps, blackjack, etc.), virtual games, physical machines (e.g., slot machines and electronic table games), individual player machines, stadium-style group stations, and various game combinations. Traditionally, casinos are divided into a booth area and a slot machine area. FIG. 1 illustrates a typical booth area 10, which has one or more craps tables 12, one or more roulette tables 14, one or more baccarat tables (not shown), and multiple blackjack tables 16, arranged in a rectangle such that the dealer and supervisor are located in the inner central area of the rectangle, while the players are distributed around the perimeter of the rectangle. The player-to-dealer ratio for a traditional craps table is 12:3 or 12:4, including a boxman and three to four dealers. The boxman is more experienced than the dealers and is responsible for the entire game. The dealers take turns as chip managers, i.e., the dealer uses a curved stick to collect the dice after the roll, and the other dealers help place, collect, and pay out chips. Two to three dealers work on the table at the same time, and one dealer takes a break. Due to the complexity of the game, the dealers require higher skills than some other games. Traditional roulette and baccarat tables require a higher level of dealer skill, although only one dealer is needed at a time. In roulette, the player-to-dealer ratio is typically 5:1 or 6:1, while in baccarat, the player-to-dealer ratio is typically 6:1. Blackjack requires a lower level of dealer skill compared to other tables, and the player-to-dealer ratio is 5:1 or 6:1. Despite the high level of skill required of dealers, all live table games suffer losses due to payout errors every day, such as accidentally paying out losing bets, or paying out more than the appropriate amount for winning bets. A specific embodiment relates to a live electronic table game (ETG) booth, including a plurality of live ETGs arranged in a booth on a casino floor having an inner area and a perimeter, each live ETG having a physical game component involving one or more of physical cards, physical balls, and physical dice, wherein at least a portion of each game played on each live ETG involves the physical game component, a community display, and at least one dealer console that allows a dealer to manage various aspects of each game; and one or more player consoles physically arranged around each of the plurality of live ETGs, and each player console physically arranged around a live ETG has a graphical user interface that allows a player to enter bets associated with each game to be played on the live ETG and to payout bets based on the results of each game. These and other features will be more clearly understood from the following detailed description in conjunction with the accompanying drawings and the claims. This "Summary of the Invention" is used to introduce a selection of concepts in a simplified form, which are further described in the embodiments below. This "Summary of the Invention" is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to limit the scope of the claimed subject matter. Cross - Reference to Related Applications This application claims the benefit of U.S. Patent Application No. 63 / 510,876, filed on June 28, 2023, and U.S. Patent Application No. 18 / 390,156, filed on December 20, 2023, the entire contents of which are incorporated herein by reference. The present invention describes specific embodiments and their detailed construction and operation. The specific embodiments described herein are presented by way of illustration and not limitation. Those skilled in the art will recognize, in light of the teachings herein, that a series of equivalents to the exemplary specific embodiments described herein may exist. Most notably, other specific embodiments are possible, variations may be made to the specific embodiments described herein, and equivalents may exist for the components, parts, or steps that make up the described specific embodiments. For clarity and conciseness, certain aspects of the components or steps of certain specific embodiments are presented without undue elaboration, where such elaboration would be obvious to those skilled in the art in light of the teachings herein, and / or where such elaboration would obscure more relevant aspects of the specific embodiments. Disclosed herein are a method, a system, and a computer - readable storage medium for a live electronic table game (ETG) casino table with a composite dealer assistant. As shown in FIG. 2, the live ETG casino table 20 may include a live ETG craps game 22, a live ETG roulette game 24, and a plurality of live ETG blackjack games 26. By comparing FIG. 2 and FIG. 1, it can be seen that the layout of the live ETG casino table 20 is similar to that of a traditional casino table, with the dealer mainly located in the interior area, players distributed around the live ETG casino table, and occupying substantially the same physical space as the casino table 10, but as further explained herein, requires significantly fewer dealers and has other advantages over the casino table 10. Figure 3 provides a further illustration of the live ETG craps game 22. For better security, the craps game 22 can be set up to position players at their own player consoles 32 outside of the craps table 30. As shown in Figure 3, the craps game 22 can have the traditional felt surface preferred by craps players, which is set up in a dual configuration, having four player consoles 32 on one side of the craps table 30 and four player consoles on the other side of the craps table 30. In the dual configuration, the game display 34 has displays on both sides of the craps table 30, and there is a dealer with a dealer console 36 on both sides of the craps table 30. In a single configuration, the display 34 has a display only on the side of the craps table 30 facing the player consoles 32, and there is only one dealer at the dealer console 36. The craps game 22 can also be configured in a stand-alone configuration having only a single player console 32 at the craps table 30, or in a stadium configuration having multiple player consoles arranged in a semi-circle around the craps table 30, similar to the stadium configurations shown in Figures 7 and 8. The craps game 22 can incorporate three cameras into the display 34 or the craps table 30, or both, which focus on the shooter, the landing area, and the final dice result area respectively, so that players and spectators can better understand the game. The cameras can also implement a multi-step result input process for confirming the winning points, which can only occur after the results are displayed to all players, spectators, and security monitoring on the display 34 through the cameras. The table 30 can also include capacitive sensor areas, such as those disclosed in U.S. Patent No. 10,672,223, which is incorporated herein by reference in its entirety, which enables ensuring that all bets automatically end when the dealer removes the dice from the dice storage area. Some advantages of the live ETG craps game 22 over traditional live craps games are the savings in labor costs for the casino. The number of dealers required to run a game can be reduced from three to four dealers per table to just one dealer, which allows the casino to offer a live craps game experience at an affordable entry price, especially during slower periods of the game, such as from 2:00 am to 2:00 pm. Also, since the payouts for winning bets are calculated and paid by the player consoles 32 rather than the dealers, the skill level required of the dealers can be significantly reduced, resulting in lower compensation costs for the dealers used. For a traditional live craps game with an average cost of $100 per hour, the cost can be reduced to around $34 per hour. For a casino that operates at least one live craps game 24 hours a day, replacing each traditional live craps table with a live ETG craps game 22 can save the casino over $500,000 per game. Since the dealers do not need to closely monitor the game and the players gathered around the table, as is the case with traditional live craps, the dealers can also operate other games simultaneously, as further discussed herein. Finally, the live ETG craps game 22 allows the casino to significantly increase the player-to-dealer ratio from 3:1 (12:4) or lower to 4:1, 8:1, 12:1 or higher. Figure 4 provides a further illustration of the live ETG roulette game 24. The roulette game 24 includes two roulette wheels 40 with their own random number generators 42 located below (or remotely), a display 44 for showing the results of the two roulette wheels 40, one dealer with a dealer console 46, and multiple player consoles 32. The display 44 is divided between the two roulette wheels 40, with one side one color and the other side a different color, so that players can easily distinguish. Synchronization between the two roulette wheels 40 can be controlled by the dealer console 44 or automatically by the random number generator 42. The combination of the double roulette wheels 40 and the player consoles 32 that automatically settle bets in place of the dealer results in three to four times more game results per hour and almost zero payout errors. The fact that one dealer can be responsible for multiple live roulette tables for any number of players significantly increases revenue, while also increasing the player-to-dealer ratio, eliminating 1-2 full-time equivalent (FTE) employees, and reducing the compensation costs associated with dealers who require less skill, which greatly improves profitability. Figure 5 provides an illustration of a live ETG baccarat game 50. Similar to the roulette game 24, the baccarat game 50 includes two card boxes 52 for two different hands of baccarat, a display 54 for showing the results of the two card boxes 52, a dealer with a dealer console 56, and multiple player consoles 32. The display 54 is divided between the two card boxes 52, with one side being one color and the other side being a different color, so that players can easily distinguish. One dealer can process the two card boxes in sequence, resulting in more hands and more revenue per hour. The card boxes can be shuffled by the dealer, an automatic shuffler, or served by a random generator card box. Baccarat game options include traditional 5% commission or commission-free baccarat, with various side bets such as Lucky Nine, Any Pair, Hi-Ti, and Super 6 available through the graphical user interface of the player console. The combination of the double card boxes 52 and the player console 32 that automatically settles bets on behalf of the dealer results in more game results per hour and almost zero payout errors. The fact that one dealer can be responsible for more than twice the number of live baccarat games to face any number of players greatly increases revenue, while also increasing the player-to-dealer ratio, eliminating 1-2 full-time equivalent (FTE) employees, and reducing the compensation costs associated with dealers who require lower skills, which significantly improves profitability. Figure 6A provides an illustration of a live ETG blackjack game 60. The blackjack game 60 includes a card box 62, the same as in the baccarat game 50, and a dealer with a dealer console 64. Different from a traditional blackjack table, the dealer actually does not directly deal cards where players can touch them. Instead, the cards are sent to positions corresponding to each player console 32, and the dealt cards are detected and displayed on the display of the player console 32. Players can make such instructions on the display, rather than scratching the cards on the gambling table to indicate hitting or tapping the table to indicate standing. This enables each game to be played more quickly, resulting in more hands, more revenue per hour, and zero payout errors due to the automatic settlement of each bet by the player console. As shown in Figure 6B, the graphical user interface 66 of the player console 32 can also enable players to play any one of multiple different side bets associated with each hand of blackjack being played. Figures 7 and 8 respectively illustrate the stadium configurations of the player consoles for a live ETG roulette game and a live ETG baccarat game. Figure 9 also illustrates multiple player consoles 32 in the stadium configuration for a live ETG blackjack game 92 combined with different games controlled by the same dealer. The display 94 from the blackjack game 92 also provides the results of a live ETG roulette game 96. Figure 10 illustrates the graphical user interface 1000 of the player console 32, which illustrates the inputs (e.g., main bets, side bets, etc.), options (e.g., minimum bet setting, bet timer, etc.), and results of the blackjack game 92 on the right and the roulette game 96 on the left. The ability to provide completely different live ETG games on the same gaming display (such as display 94 or the same player console 32) opens up some other unique opportunities. As shown in FIGS. 9 and 10, the live ETG games can actually be located in the same area of the casino floor, allowing them to share the same display 94. However, the player console 32 can also play a single live ETG that is actually located near the player console 32, as well as one or more other live ETG games that are not located near the player console 32. For example, referring to FIG. 2, a player at the player console 32 near the live ETG craps game 22 can simultaneously play the live ETG blackjack game 26 and / or the live ETG roulette game 24, and even further away from the live ETG casino table 20 and games of other types, such as slot machines located in different parts of the casino or even other locations, as described in U.S. Provisional Patent Applications Nos. 63 / 502,811 and 63 / 588,899, which are incorporated herein by reference in their entirety. The present invention describes specific embodiments and their detailed construction and operation. The specific embodiments described herein are presented by way of illustration and not limitation. Those skilled in the art will recognize, in light of the teachings herein, that there may be a series of equivalents to the exemplary specific embodiments described herein. Most notably, other specific embodiments are possible, variations may be made to the specific embodiments described herein, and there may be equivalents to the components, parts, or steps that make up the described specific embodiments. For clarity and brevity, certain aspects of the components or steps of certain specific embodiments are presented without undue detail, where such detail would be obvious to those skilled in the art in light of the teachings herein, and / or where such detail would obscure more relevant aspects of the specific embodiments. Some of the above techniques may be implemented on a computing device associated with a gaming device (e.g., a roulette machine operating a live roulette game), multiple computing devices associated with multiple gaming devices, a controller in communication with the gaming device(s) (e.g., a controller configured to synchronize the gaming device(s)), or multiple controllers in communication with the gaming device(s). Additionally, the techniques may be distributed between the computing device(s) and the controller(s). FIG. 11 illustrates an exemplary block diagram of a computing system that includes hardware modules, software modules, and combinations thereof and may be implemented as a computing device and / or a server. In a basic configuration, the computing system may include at least a processor, a system memory, a storage device, input / output peripheral devices, communication peripheral devices, and an interface bus. Instructions stored in the memory may be executed by the processor to perform various methods and operations, including optimizing roulette wheel speed adjustment and result detection, as described above. The computing system components may be present in a gaming device, a server, or other components of a network, or distributed among some combination of such devices. The interface bus is arranged to communicate, transfer, and transmit data, control, and commands among the various components of the electronic device. The system memory and storage devices include computer-readable storage media, such as RAM, ROM, EEPROM, hard disks, CD-ROMs, optical storage devices, magnetic storage devices, flash memories, and other tangible storage media. Any such computer-readable storage media can be arranged to store instructions or code embodying aspects of the present invention. Additionally, the system memory includes an operating system and application programs. The processor is arranged to execute the stored instructions and can include, for example, a logic processing unit, a microprocessor, a digital signal processor, etc. The system memory and storage devices may further include computer-readable signal media. The computer-readable signal media can include a propagated data signal embodying computer-readable program code therein. Such propagated signals can take any of a number of forms, including but not limited to electromagnetic, optical, or any combination thereof. The computer-readable signal media can be any computer-readable media that is not a computer-readable storage media and can communicate, propagate, or transmit a program for use in conjunction with a computing system. In addition, the input and output peripheral devices include a user interface, such as a keyboard, a screen, a microphone, a speaker, other input / output devices, and computing components, such as digital-to-analog and analog-to-digital converters, a graphics processing unit, a serial port, a parallel port, and a universal serial bus. The input / output peripheral devices may further include various sensors, such as light, proximity, GPS, magnetic field, altitude, and speed / acceleration sensors. RSSI and distance sensors, as well as other types of sensors. The input / output peripheral devices can be connected to the processor through any port linked to the interface bus. The user interface can be arranged to allow a user of the computing system to interact with the computing system. For example, the computing system can include instructions that, when executed, cause the computing system to generate a user interface and perform other methods and operations that the user can use to provide input to the computing system and receive output from the computing system. This user interface can be in the form of a graphical user interface that is presented on a screen and is coupled with the audio transmitted on the speaker and microphone and the input received at the keyboard. In a specific embodiment, the user interface can be generated locally in the computing system. In another specific embodiment, the user interface can reside on a remote computing system and be presented at the computing system. For example, a server can generate a user interface and can transmit information related thereto to a computing device, which in turn presents the user interface to the user. The computing device can, for example, execute a browser or present an application programming interface (API) at the server to access the user interface hosted on the server. Finally, the communication peripheral device of the computing system is configured to facilitate communication between the computing system and other computing systems (e.g., between a computing device and a server) via a communication network. The communication peripheral device includes, for example, a network interface controller, a modem, various modulators / demodulators and encoders / decoders, wireless and wired network interface cards, antennas, etc. The communication network includes any type of network suitable for providing communication between a computing device and a server, and may include a discrete combination of networks using different technologies. For example, the communication network includes a cellular network, a Wi-Fi / broadband network, a local area network (LAN), a wide area network (WAN), a telephone network, an optical fiber network, or a combination thereof. In an exemplary embodiment, the communication network includes the Internet and any network suitable for communicating with the Internet. The communication network may also be configured as a device for transmitting data between a computing device and a server. The foregoing techniques may be embodied in code modules executed by one or more computers or computer processors and fully or partially automated by the code modules. The code modules may be stored on any type of non-transitory computer-readable medium or computer storage device, such as a hard disk, solid-state memory, optical disc, etc. These processes and algorithms may be implemented partially or fully in dedicated circuitry. The results of the disclosed processes and processing steps may be persistently or otherwise stored in any type of non-transitory computer storage device, such as volatile or non-volatile storage devices. In one embodiment, a live electronic table game (ETG) table includes a plurality of live ETGs arranged within a table on a casino floor having an interior area and a perimeter, each live ETG having a physical gaming component involving one or more of physical playing cards, physical balls, and physical dice, wherein at least a portion of each game played on each live ETG involves the physical gaming component, a community display, and at least one dealer console for allowing a dealer to manage various aspects of each game; and one or more player consoles physically arranged around each of the plurality of live ETGs, and each player console physically arranged around a live ETG having a graphical user interface for allowing a player to enter bets associated with each game to be played on the live ETG and pay out bets based on the results of each game. In this embodiment, the plurality of live ETGs includes a live ETG craps game having a physical craps table, where a player at a player console on the table acts as a shooter to roll the dice to determine the outcome of the craps game, and where when the live ETG craps game is set in a single-sided mode, there is a single dealer console for one dealer on one side of the community display. In this specific embodiment, among the multiple live ETGs, there is a live ETG craps game with a physical double-dice table. On this table, the player at the player console acts as the thrower to roll the dice to determine the result of the craps game. When the live ETG craps game is set in the bilateral mode, there is a dealer console for the first dealer on one side of the community display, and a second dealer console for the second dealer on the opposite side of the community display. In this specific embodiment, among the multiple live ETGs, there is a live ETG roulette game with a first physical roulette wheel. The wheel has a single dealer console for one dealer, and the result of the first physical roulette wheel is displayed on the first side of the community display. In this specific embodiment, the live ETG roulette game includes a second physical roulette wheel. The result of the first physical roulette wheel is displayed on one side of the first side of the community display, and the result of the second physical roulette wheel is displayed on the other side of the first side of the community display. In this specific embodiment, the first physical roulette wheel and the second physical roulette wheel operate in sequence. In this specific embodiment, among the multiple live ETGs, there is a live ETG baccarat game with a first physical card shoe. The card shoe has a single dealer console for one dealer, and the results of multiple hands from the first card shoe are displayed on the first side of the community display. In this specific embodiment, the live ETG baccarat game includes a second physical card shoe. The results of multiple hands from the first physical card shoe are displayed on one side of the first side of the community display, and the results of multiple hands from the second physical card shoe are displayed on the other side of the first side of the community display. In this specific embodiment, multiple hands from the first card shoe and multiple hands from the second physical card shoe are dealt in sequence. In this specific embodiment, among the multiple live ETGs, there is a live ETG blackjack game with a physical card shoe. The card shoe has a single dealer console for one dealer, and the results of multiple hands from the first card shoe are displayed on the first side of the community display. In this specific embodiment, the display of the player console is located between the player and the single dealer, so that the player cannot touch the cards in multiple hands from the first card shoe when the cards are being dealt. In this specific embodiment, the cards in the multiple hands are dealt to the areas corresponding to each player in the live ETG blackjack game, and the sensors in these areas read the cards and display the cards on the community display. In this specific embodiment, each display of the player consoles includes a graphical user interface that enables each player to place a bet on the main game, view their cards and the cards of the single dealer, place side bets, and resolve the outcome of each hand. In this specific embodiment, the one or more player consoles include a plurality of player consoles arranged around one live ETG among a plurality of live ETGs. In this specific embodiment, the plurality of player consoles are arranged around one live ETG in a stadium configuration. In this specific embodiment, the one or more player consoles enable each player to play games simultaneously on two or more live ETGs. In this specific embodiment, the two or more live ETGs are actually located near the one or more player consoles. In this specific embodiment, one of the two or more live ETGs is actually located near the one or more player consoles, and one or more of the two or more live ETGs are located remotely. In this specific embodiment, at least one of the one or more live ETGs is located in the live ETG booth. In a specific embodiment, a method for providing a live electronic table game (ETG) booth includes: providing a plurality of live ETGs located within booths on a casino floor having an interior area and a perimeter, each live ETG having physical gaming components involving one or more of physical playing cards, physical balls, and physical dice, wherein at least a portion of each game played on each live ETG involves physical gaming components, a community display, and at least one dealer console that enables a dealer to manage various aspects of each game; and providing one or more player consoles located around each of the plurality of live ETGs, and each player console physically arranged around a live ETG having a graphical user interface that enables a player to enter bets associated with each game to be played on the live ETG and pay out bets based on the outcome of each game. The conditional language used herein, such as "can", "be able to", "may", "could", "for example", etc., unless specifically stated otherwise or understood otherwise in the context in which it is used, generally is intended to convey that certain specific embodiments include certain features, elements, and / or steps, while other specific embodiments do not include certain features, elements, and / or steps. Thus, such conditional language generally is not intended to imply that the features, elements, and / or steps are required in any way by one or more specific embodiments, or that one or more specific embodiments must include means for deciding, with or without author input or prompting, whether these features, elements, and / or steps are included in any particular specific embodiment or will be performed in any particular specific embodiment. The terms "comprise", "include", "have", etc. are synonymous and are used in an open-ended, inclusive manner and do not exclude additional elements, features, acts, operations, etc. In addition, the term "or" is used in its inclusive sense (rather than its exclusive sense), so that, for example, when used to connect a list of elements, the term "or" means one, some, or all of the elements in the list. The present invention describes specific embodiments and their detailed construction and operation. The specific embodiments described herein are presented by way of illustration and not limitation. Those skilled in the art will recognize, in light of the teachings herein, that a series of equivalents of the exemplary specific embodiments described herein are possible. Most notably, other specific embodiments are possible, variations may be made to the specific embodiments described herein, and equivalents of the components, parts, or steps that make up the described specific embodiments may exist. For clarity and brevity, certain aspects of the components or steps of certain specific embodiments are presented without undue detail, where such detail would be obvious to those skilled in the art in light of the teachings herein, and / or where such detail would obscure more relevant aspects of the specific embodiments. The terms and descriptions used above are presented by way of illustration only and are not meant to be limiting. Those skilled in the art will recognize that many other variations, enhancements, and modifications of the concepts described herein are possible without departing from the basic principles of the present invention. Accordingly, the scope of the present invention should be determined solely by the following claims for patent and their equivalents. 10: Typical card seat area 12: Double dice gambling table 14: Roulette gambling table 16: Blackjack gambling table 20: Live ETG casino card seat 22: Live ETG double dice gambling game 24: Live ETG roulette gambling game 26, 60: Live ETG blackjack gambling game 30: Double dice gambling table 32: Player console 34: Gambling game display 36, 46, 56, 64: Dealer console 40: Roulette wheel 42: Random number generator 44, 54, 94: Display 50: Live ETG baccarat gambling game 52: Card shoe 62: Card shoe 66, 100: Graphic user interface 92: Live ETG blackjack gambling game 96: Live ETG big roulette gambling game FIG. 1 is a perspective view of a prior art casino, including all live double dice gambling tables, two live roulette gambling tables, and four live blackjack tables arranged in a rectangle. FIG. 2 is a perspective view of a live electronic table game casino card seat according to a specific embodiment. FIG. 3 is a perspective view of an exemplary live double dice electronic table game according to a specific embodiment. FIG. 4 is a perspective view of an exemplary live roulette electronic table game according to a specific embodiment. FIG. 5 is a perspective view of an exemplary live baccarat electronic table game according to a specific embodiment. FIG. 6A is a perspective view of an exemplary live blackjack electronic table game according to a specific embodiment. FIG. 6B is a display view of an exemplary graphic user interface of the live blackjack electronic table game in FIG. 6A, where side bets are illustrated. FIG. 7 is a perspective view of an exemplary live roulette electronic table game in a stadium form according to a specific embodiment. FIG. 8 is a perspective view of an exemplary live baccarat electronic table game in a stadium form according to a specific embodiment. FIG. 9 is a perspective view of an exemplary live blackjack electronic table game combined with a big roulette electronic table game according to a specific embodiment. FIG. 10 is a display view of an exemplary graphic user interface of the combination shown in FIG. 9. FIG. 11 is an illustration of a demonstration block diagram representing a general computer system, into which various aspects or parts of the methods and systems disclosed herein can be incorporated. 20: Live ETG casino card seat 22: Live ETG double dice gambling game 24: Live ETG roulette gambling game 26: Live ETG blackjack gambling game
Claims
1. A stand for an on-site electronic game console (ETG), comprising: Multiple bookmaker-assisted live ETGs are arranged in independent physical configurations on a game floor in the form of game booths. Each game booth has an interior area largely occupied by a live bookmaker and a perimeter surrounded by multiple players. Each bookmaker-assisted live ETG has physical game components involving one or more of physical cards, physical balls, and physical dice. At least a portion of each game played in each bookmaker-assisted live ETG involves physical game components, a social display, and at least one bookmaker console, allowing the live bookmaker to manage various aspects of each game. There are also one or more player consoles physically arranged around each of the multiple bookmaker-assisted live ETGs. Each player console physically arranged around one of the bookmaker-assisted live ETGs has a graphical user interface, allowing players to enter bets associated with each game they wish to play on the bookmaker-assisted live ETG and have their bets paid out based on the outcome of each game.
2. As requested in item 1, the on-site ETG card slot, wherein the plurality of dealer-assisted on-site ETGs include a dealer-assisted on-site ETG dice game with a physical dice game table, wherein a player at a player console at the game table acts as a thrower to roll the dice to determine the outcome of the dice game, wherein when the dealer-assisted on-site ETG dice game is set to a single-sided mode, there is a single dealer console on one side of the social display for use by a live dealer.
3. As requested in item 1, the on-site ETG card slot, wherein the plurality of dealer-assisted on-site ETGs include a dealer-assisted on-site ETG dice game with a physical dice game table, wherein a player at a player console on the game table acts as a thrower to roll dice to determine the result of the dice game, wherein when the dealer-assisted on-site ETG dice game is set to a two-sided mode, there is a dealer console on one side of the social display for use by the first live dealer, and a second dealer console on the opposite side of the social display for use by the second live dealer.
4. The on-site ETG slot as requested in Item 1, wherein the plurality of dealer-assisted on-site ETGs include a dealer-assisted on-site ETG roulette game with a first physical roulette wheel having a single dealer console for a live dealer, and the result of the first physical roulette wheel being displayed on the first side of the social display.
5. The on-site ETG roulette table as requested in item 4, wherein the on-site ETG roulette game assisted by the dealer includes a second physical roulette wheel, wherein the result of the first physical roulette wheel is displayed on one side of the first side of the social display, and the result of the second physical roulette wheel is displayed on the other side of the first side of the social display.
6. As in request item 5, the on-site ETG card slot, wherein the first physical roulette wheel and the second physical roulette wheel operate sequentially.
7. As requested in item 1, the live ETG card slot, wherein the plurality of dealer-assisted live ETGs include a dealer-assisted live ETG baccarat game with a first physical card box having a single dealer console for a live dealer, and the results of multiple hands from the first physical card box are displayed on the first side of the social display.
8. The live ETG card slot as requested in item 7, wherein the live ETG baccarat game assisted by the dealer includes a second physical card box, wherein the results of multiple hands from the first physical card box are displayed on one side of the first side of the social display, and the results of multiple hands from the second physical card box are displayed on the other side of the first side of the social display.
9. As requested in item 8, the multiple hands from the first physical card box and the multiple hands from the second physical card box are dealt in sequence.
10. The live ETG card slot as requested in item 1, wherein the plurality of dealer-assisted live ETGs include a dealer-assisted live ETG blackjack game with a physical card box having a single dealer console for a live dealer, and the results of multiple hands from the physical card box are displayed on the first side of the social display.
11. The on-site ETG card holder as requested in item 10, wherein the monitor of the player console is located between the player and the single live dealer, such that the player cannot draw cards from multiple hands of cards from the physical card box when the cards are dealt.
12. The live ETG card slot as requested in item 11, wherein cards from the multiple hands are dealt to areas corresponding to each of the players in the dealer-assisted live ETG blackjack game, wherein sensors in the areas read the cards and display them on the social display.
13. The on-site ETG card slot as requested in item 12, wherein each display of such player consoles includes a graphical user interface that enables each player to place main game bets, view their cards and the single live dealer's cards, place side bets, and analyze the results of each hand.
14. The on-site ETG card slot as requested in item 1, wherein the one or more player consoles comprise multiple player consoles arranged around one of the multiple dealer-assisted on-site ETGs.
15. The on-site ETG card slot as requested in item 14, wherein the plurality of player consoles are arranged in a stadium configuration around the on-site ETG of the bookmaker assistance.
16. The on-site ETG card slot as requested in item 1, wherein one or more player consoles enable each player to play simultaneously on two or more dealer-assisted on-site ETGs.
17. As in request item 16, the live ETG slots, wherein the two or more dealer-assisted live ETGs are actually located near the consoles of one or more players.
18. The on-site ETG slot as requested in item 16, wherein one of the two or more dealer-assisted on-site ETGs is actually located near the one or more player consoles, and one or more of the two or more dealer-assisted on-site ETGs are located at a distance.
19. The on-site ETG slot as requested in claim 18, wherein at least one of the one or more dealer-assisted on-site ETGs is located in the on-site ETG slot.
20. A method for providing a slot for an electronic game console (ETG), comprising: The system provides multiple bookmaker-assisted live ETGs, each arranged in a separate physical configuration on a game floor in the form of a game booth. Each booth has an interior area largely occupied by a live bookmaker and a perimeter surrounded by multiple players. Each bookmaker-assisted live ETG includes physical game components involving one or more of physical cards, balls, and dice. At least a portion of each game played on each bookmaker-assisted live ETG involves physical game components, a social display, and at least one bookmaker console, allowing the live bookmaker to manage various aspects of each game. One or more player consoles are provided around each of the multiple bookmaker-assisted live ETGs. Each player console physically arranged around a bookmaker-assisted live ETG has a graphical user interface, allowing players to enter bets associated with each game they wish to play on the bookmaker-assisted live ETG and have their bets paid out based on the outcome of each game.